Interface SimulationCombatState.Prediction
- Enclosing class:
SimulationCombatState
- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
Predicts one entity for one combat tick.
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Method Summary
Modifier and TypeMethodDescriptionpredict(SimulationCombatState state, SimulationEntity entity, Rect target, SimulationCollision collision) Returns the entity state after one simulated tick.
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Method Details
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predict
SimulationEntity predict(SimulationCombatState state, SimulationEntity entity, Rect target, SimulationCollision collision) Returns the entity state after one simulated tick.- Parameters:
state- current combat stateentity- current entity statetarget- next simulated player areacollision- entity collision tracker for this branch
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