Class EffectId

java.lang.Object
dev.twilite.game.id.EffectId

public class EffectId extends Object
  • Field Details

    • SOUL_WARS_IMMUNE

      public static final int SOUL_WARS_IMMUNE
      See Also:
    • FIREBREATH_ATTACK

      public static final int FIREBREATH_ATTACK
      See Also:
    • OSB8_SKILLCAPE_BANANA_SPOTANIM

      public static final int OSB8_SKILLCAPE_BANANA_SPOTANIM
      See Also:
    • TEMPOROSS_FISHING_SPOTANIM

      public static final int TEMPOROSS_FISHING_SPOTANIM
      See Also:
    • PORTAL

      public static final int PORTAL
      See Also:
    • PORTALEND

      public static final int PORTALEND
      See Also:
    • GIANTSPIDER_TELEPORT

      public static final int GIANTSPIDER_TELEPORT
      See Also:
    • GIANT_TELEPORT

      public static final int GIANT_TELEPORT
      See Also:
    • WHIPPINGPLANT_ATTACK

      public static final int WHIPPINGPLANT_ATTACK
      See Also:
    • IRON_ARROW_TRAVEL

      public static final int IRON_ARROW_TRAVEL
      See Also:
    • BRONZE_ARROW_TRAVEL

      public static final int BRONZE_ARROW_TRAVEL
      See Also:
    • STEEL_ARROW_TRAVEL

      public static final int STEEL_ARROW_TRAVEL
      See Also:
    • MITHRIL_ARROW_TRAVEL

      public static final int MITHRIL_ARROW_TRAVEL
      See Also:
    • ADAMANT_ARROW_TRAVEL

      public static final int ADAMANT_ARROW_TRAVEL
      See Also:
    • BLACK_ARROW_TRAVEL

      public static final int BLACK_ARROW_TRAVEL
      See Also:
    • RUNE_ARROW_TRAVEL

      public static final int RUNE_ARROW_TRAVEL
      See Also:
    • ICE_ARROW_TRAVEL

      public static final int ICE_ARROW_TRAVEL
      See Also:
    • FIRE_ARROW_TRAVEL

      public static final int FIRE_ARROW_TRAVEL
      See Also:
    • IRON_ARROW_LAUNCH

      public static final int IRON_ARROW_LAUNCH
      See Also:
    • BRONZE_ARROW_LAUNCH

      public static final int BRONZE_ARROW_LAUNCH
      See Also:
    • STEEL_ARROW_LAUNCH

      public static final int STEEL_ARROW_LAUNCH
      See Also:
    • MITHRIL_ARROW_LAUNCH

      public static final int MITHRIL_ARROW_LAUNCH
      See Also:
    • ADAMANT_ARROW_LAUNCH

      public static final int ADAMANT_ARROW_LAUNCH
      See Also:
    • BLACK_ARROW_LAUNCH

      public static final int BLACK_ARROW_LAUNCH
      See Also:
    • RUNE_ARROW_LAUNCH

      public static final int RUNE_ARROW_LAUNCH
      See Also:
    • ICE_ARROW_LAUNCH

      public static final int ICE_ARROW_LAUNCH
      See Also:
    • FIRE_ARROW_LAUNCH

      public static final int FIRE_ARROW_LAUNCH
      See Also:
    • CROSSBOWBOLT_TRAVEL

      public static final int CROSSBOWBOLT_TRAVEL
      See Also:
    • DRAGON_TKNIFE_TRAVEL

      public static final int DRAGON_TKNIFE_TRAVEL
      See Also:
    • ROTTEN_TOMATO_TRAVEL

      public static final int ROTTEN_TOMATO_TRAVEL
      See Also:
    • ROTTEN_TOMATO_LAUNCH

      public static final int ROTTEN_TOMATO_LAUNCH
      See Also:
    • ROTTEN_SPLASH

      public static final int ROTTEN_SPLASH
      See Also:
    • DWARF_STONE_THROW_TRAVEL

      public static final int DWARF_STONE_THROW_TRAVEL
      See Also:
    • DWARF_STONE_THROW_LAUNCH

      public static final int DWARF_STONE_THROW_LAUNCH
      See Also:
    • BLACK_DART_TRAVEL

      public static final int BLACK_DART_TRAVEL
      See Also:
    • IRON_TAXE_TRAVEL

      public static final int IRON_TAXE_TRAVEL
      See Also:
    • BRONZE_TAXE_TRAVEL

      public static final int BRONZE_TAXE_TRAVEL
      See Also:
    • STEEL_TAXE_TRAVEL

      public static final int STEEL_TAXE_TRAVEL
      See Also:
    • MITHRIL_TAXE_TRAVEL

      public static final int MITHRIL_TAXE_TRAVEL
      See Also:
    • ADAMANT_TAXE_TRAVEL

      public static final int ADAMANT_TAXE_TRAVEL
      See Also:
    • OLM_CRYSTAL_BOMB_EXPLODE

      public static final int OLM_CRYSTAL_BOMB_EXPLODE
      See Also:
    • RUNE_TAXE_TRAVEL

      public static final int RUNE_TAXE_TRAVEL
      See Also:
    • IRON_TAXE_LAUNCH

      public static final int IRON_TAXE_LAUNCH
      See Also:
    • BRONZE_TAXE_LAUNCH

      public static final int BRONZE_TAXE_LAUNCH
      See Also:
    • STEEL_TAXE_LAUNCH

      public static final int STEEL_TAXE_LAUNCH
      See Also:
    • MITHRIL_TAXE_LAUNCH

      public static final int MITHRIL_TAXE_LAUNCH
      See Also:
    • ADAMANT_TAXE_LAUNCH

      public static final int ADAMANT_TAXE_LAUNCH
      See Also:
    • COOKING_MAKE_WINE_SPOTANIM

      public static final int COOKING_MAKE_WINE_SPOTANIM
      See Also:
    • RUNE_TAXE_LAUNCH

      public static final int RUNE_TAXE_LAUNCH
      See Also:
    • VIAL_TRAVEL

      public static final int VIAL_TRAVEL
      See Also:
    • VIAL_LAUNCH

      public static final int VIAL_LAUNCH
      See Also:
    • ENCHANTED_VIAL_TRAVEL

      public static final int ENCHANTED_VIAL_TRAVEL
      See Also:
    • ENCHANTED_VIAL_LAUNCH

      public static final int ENCHANTED_VIAL_LAUNCH
      See Also:
    • CANNONBALL_TRAVEL

      public static final int CANNONBALL_TRAVEL
      See Also:
    • FIREBREATH_TRAVEL

      public static final int FIREBREATH_TRAVEL
      See Also:
    • GNOMEBALL_TRAVEL

      public static final int GNOMEBALL_TRAVEL
      See Also:
    • RAIDS_VANGUARD_SWIRL_LOW_HEALTH_SPOTANIM

      public static final int RAIDS_VANGUARD_SWIRL_LOW_HEALTH_SPOTANIM
      See Also:
    • RAIDS_VANGUARD_SWIRL_HIGH_HEALTH_SPOTANIM

      public static final int RAIDS_VANGUARD_SWIRL_HIGH_HEALTH_SPOTANIM
      See Also:
    • BLOOD_VIAL_TRAVEL

      public static final int BLOOD_VIAL_TRAVEL
      See Also:
    • WHIRLPOOL

      public static final int WHIRLPOOL
      See Also:
    • ROCKFALL

      public static final int ROCKFALL
      See Also:
    • SWINGINGLOGTRAP_RELEASE

      public static final int SWINGINGLOGTRAP_RELEASE
      See Also:
    • SPEARTRAP_RELEASE

      public static final int SPEARTRAP_RELEASE
      See Also:
    • SPRINGTRAP_RELEASE

      public static final int SPRINGTRAP_RELEASE
      See Also:
    • SPRINGTRAP_RESET

      public static final int SPRINGTRAP_RESET
      See Also:
    • DOUBLE_SPRINGTRAP_RELEASE

      public static final int DOUBLE_SPRINGTRAP_RELEASE
      See Also:
    • DOUBLE_SPRINGTRAP_RESET

      public static final int DOUBLE_SPRINGTRAP_RESET
      See Also:
    • ROPE_PIECE

      public static final int ROPE_PIECE
      See Also:
    • WATERSPLASH

      public static final int WATERSPLASH
      See Also:
    • LAVASPLASH

      public static final int LAVASPLASH
      See Also:
    • CATAPULTLOAD

      public static final int CATAPULTLOAD
      See Also:
    • CATAPULTIMPACT

      public static final int CATAPULTIMPACT
      See Also:
    • BIOPIGEON_LAUNCH

      public static final int BIOPIGEON_LAUNCH
      See Also:
    • SLAYER_DUSTDEVIL_DUST

      public static final int SLAYER_DUSTDEVIL_DUST
      See Also:
    • GOBLIN_RPG_LAUNCH

      public static final int GOBLIN_RPG_LAUNCH
      See Also:
    • SLAYER_COCKATRICE_ZAP

      public static final int SLAYER_COCKATRICE_ZAP
      See Also:
    • SARADOMIN_LIGHTNING

      public static final int SARADOMIN_LIGHTNING
      See Also:
    • GUNTHIX_CLAW

      public static final int GUNTHIX_CLAW
      See Also:
    • ZAMORAK_FLAME

      public static final int ZAMORAK_FLAME
      See Also:
    • GNOME_GLOBES

      public static final int GNOME_GLOBES
      See Also:
    • STUNNED

      public static final int STUNNED
      See Also:
    • BULLROARER

      public static final int BULLROARER
      See Also:
    • ZAP

      public static final int ZAP
      See Also:
    • IBANSBOLT

      public static final int IBANSBOLT
      See Also:
    • HEAL_CASTING

      public static final int HEAL_CASTING
      See Also:
    • FAILEDSPELL_IMPACT

      public static final int FAILEDSPELL_IMPACT
      See Also:
    • SMOKEPUFF

      public static final int SMOKEPUFF
      See Also:
    • IBANBLAST_CASTING

      public static final int IBANBLAST_CASTING
      See Also:
    • IBANBLAST_TRAVEL

      public static final int IBANBLAST_TRAVEL
      See Also:
    • IBANBLAST_IMPACT

      public static final int IBANBLAST_IMPACT
      See Also:
    • WINDSTRIKE_CASTING

      public static final int WINDSTRIKE_CASTING
      See Also:
    • WINDSTRIKE_TRAVEL

      public static final int WINDSTRIKE_TRAVEL
      See Also:
    • WINDSTRIKE_IMPACT

      public static final int WINDSTRIKE_IMPACT
      See Also:
    • WATERSTRIKE_CASTING

      public static final int WATERSTRIKE_CASTING
      See Also:
    • WATERSTRIKE_TRAVEL

      public static final int WATERSTRIKE_TRAVEL
      See Also:
    • WATERSTRIKE_IMPACT

      public static final int WATERSTRIKE_IMPACT
      See Also:
    • EARTHSTRIKE_CASTING

      public static final int EARTHSTRIKE_CASTING
      See Also:
    • EARTHSTRIKE_TRAVEL

      public static final int EARTHSTRIKE_TRAVEL
      See Also:
    • EARTHSTRIKE_IMPACT

      public static final int EARTHSTRIKE_IMPACT
      See Also:
    • FIRESTRIKE_CASTING

      public static final int FIRESTRIKE_CASTING
      See Also:
    • FIRESTRIKE_TRAVEL

      public static final int FIRESTRIKE_TRAVEL
      See Also:
    • FIRESTRIKE_IMPACT

      public static final int FIRESTRIKE_IMPACT
      See Also:
    • CONFUSE_CASTING

      public static final int CONFUSE_CASTING
      See Also:
    • CONFUSE_TRAVEL

      public static final int CONFUSE_TRAVEL
      See Also:
    • CONFUSE_IMPACT

      public static final int CONFUSE_IMPACT
      See Also:
    • WEAKEN_CASTING

      public static final int WEAKEN_CASTING
      See Also:
    • WEAKEN_TRAVEL

      public static final int WEAKEN_TRAVEL
      See Also:
    • WEAKEN_IMPACT

      public static final int WEAKEN_IMPACT
      See Also:
    • CURSE_CASTING

      public static final int CURSE_CASTING
      See Also:
    • CURSE_TRAVEL

      public static final int CURSE_TRAVEL
      See Also:
    • CURSE_IMPACT

      public static final int CURSE_IMPACT
      See Also:
    • TELEPORT_CASTING

      public static final int TELEPORT_CASTING
      See Also:
    • LOWLVLALCHEMY_CASTING

      public static final int LOWLVLALCHEMY_CASTING
      See Also:
    • HIGHLVLALCHEMY_CASTING

      public static final int HIGHLVLALCHEMY_CASTING
      See Also:
    • ENCHANT_AMULET_LVL1

      public static final int ENCHANT_AMULET_LVL1
      See Also:
    • ENCHANT_AMULET_LVL2

      public static final int ENCHANT_AMULET_LVL2
      See Also:
    • ENCHANT_AMULET_LVL3

      public static final int ENCHANT_AMULET_LVL3
      See Also:
    • WINDBOLT_CASTING

      public static final int WINDBOLT_CASTING
      See Also:
    • WINDBOLT_TRAVEL

      public static final int WINDBOLT_TRAVEL
      See Also:
    • WINDBOLT_IMPACT

      public static final int WINDBOLT_IMPACT
      See Also:
    • WATERBOLT_CASTING

      public static final int WATERBOLT_CASTING
      See Also:
    • WATERBOLT_TRAVEL

      public static final int WATERBOLT_TRAVEL
      See Also:
    • WATERBOLT_IMPACT

      public static final int WATERBOLT_IMPACT
      See Also:
    • EARTHBOLT_CASTING

      public static final int EARTHBOLT_CASTING
      See Also:
    • EARTHBOLT_TRAVEL

      public static final int EARTHBOLT_TRAVEL
      See Also:
    • EARTHBOLT_IMPACT

      public static final int EARTHBOLT_IMPACT
      See Also:
    • FIREBOLT_CASTING

      public static final int FIREBOLT_CASTING
      See Also:
    • FIREBOLT_TRAVEL

      public static final int FIREBOLT_TRAVEL
      See Also:
    • FIREBOLT_IMPACT

      public static final int FIREBOLT_IMPACT
      See Also:
    • FIREBLAST_CASTING

      public static final int FIREBLAST_CASTING
      See Also:
    • FIREBLAST_TRAVEL

      public static final int FIREBLAST_TRAVEL
      See Also:
    • FIREBLAST_IMPACT

      public static final int FIREBLAST_IMPACT
      See Also:
    • WINDBLAST_CASTING

      public static final int WINDBLAST_CASTING
      See Also:
    • WINDBLAST_TRAVEL

      public static final int WINDBLAST_TRAVEL
      See Also:
    • WINDBLAST_IMPACT

      public static final int WINDBLAST_IMPACT
      See Also:
    • WATERBLAST_CASTING

      public static final int WATERBLAST_CASTING
      See Also:
    • WATERBLAST_TRAVEL

      public static final int WATERBLAST_TRAVEL
      See Also:
    • WATERBLAST_IMPACT

      public static final int WATERBLAST_IMPACT
      See Also:
    • EARTHBLAST_CASTING

      public static final int EARTHBLAST_CASTING
      See Also:
    • EARTHBLAST_TRAVEL

      public static final int EARTHBLAST_TRAVEL
      See Also:
    • EARTHBLAST_IMPACT

      public static final int EARTHBLAST_IMPACT
      See Also:
    • BONESTOBANANAS_CASTING

      public static final int BONESTOBANANAS_CASTING
      See Also:
    • TELEGRAB_CASTING

      public static final int TELEGRAB_CASTING
      See Also:
    • TELEGRAB_TRAVEL

      public static final int TELEGRAB_TRAVEL
      See Also:
    • TELEGRAB_IMPACT

      public static final int TELEGRAB_IMPACT
      See Also:
    • CRUMBLEUNDEAD_CASTING

      public static final int CRUMBLEUNDEAD_CASTING
      See Also:
    • CRUMBLEUNDEAD_TRAVEL

      public static final int CRUMBLEUNDEAD_TRAVEL
      See Also:
    • CRUMBLEUNDEAD_IMPACT

      public static final int CRUMBLEUNDEAD_IMPACT
      See Also:
    • SUPERHEATITEM_CASTING

      public static final int SUPERHEATITEM_CASTING
      See Also:
    • CHARGEWATERORB_CASTING

      public static final int CHARGEWATERORB_CASTING
      See Also:
    • CHARGEWINDORB_CASTING

      public static final int CHARGEWINDORB_CASTING
      See Also:
    • CHARGEEARTHORB_CASTING

      public static final int CHARGEEARTHORB_CASTING
      See Also:
    • CHARGEFIREORB_CASTING

      public static final int CHARGEFIREORB_CASTING
      See Also:
    • ENCHANT_AMULET2_LVL4

      public static final int ENCHANT_AMULET2_LVL4
      See Also:
    • ENCHANT_AMULET2_LVL5

      public static final int ENCHANT_AMULET2_LVL5
      See Also:
    • FIREWAVE_CASTING

      public static final int FIREWAVE_CASTING
      See Also:
    • FIREWAVE_TRAVEL

      public static final int FIREWAVE_TRAVEL
      See Also:
    • FIREWAVE_IMPACT

      public static final int FIREWAVE_IMPACT
      See Also:
    • WINDWAVE_CASTING

      public static final int WINDWAVE_CASTING
      See Also:
    • WINDWAVE_TRAVEL

      public static final int WINDWAVE_TRAVEL
      See Also:
    • WINDWAVE_IMPACT

      public static final int WINDWAVE_IMPACT
      See Also:
    • WATERWAVE_CASTING

      public static final int WATERWAVE_CASTING
      See Also:
    • WATERWAVE_TRAVEL

      public static final int WATERWAVE_TRAVEL
      See Also:
    • WATERWAVE_IMPACT

      public static final int WATERWAVE_IMPACT
      See Also:
    • EARTHWAVE_CASTING

      public static final int EARTHWAVE_CASTING
      See Also:
    • EARTHWAVE_TRAVEL

      public static final int EARTHWAVE_TRAVEL
      See Also:
    • EARTHWAVE_IMPACT

      public static final int EARTHWAVE_IMPACT
      See Also:
    • VULNERABILITY_CASTING

      public static final int VULNERABILITY_CASTING
      See Also:
    • VULNERABILITY_TRAVEL

      public static final int VULNERABILITY_TRAVEL
      See Also:
    • VULNERABILITY_IMPACT

      public static final int VULNERABILITY_IMPACT
      See Also:
    • ENFEEBLE_CASTING

      public static final int ENFEEBLE_CASTING
      See Also:
    • ENFEEBLE_TRAVEL

      public static final int ENFEEBLE_TRAVEL
      See Also:
    • ENFEEBLE_IMPACT

      public static final int ENFEEBLE_IMPACT
      See Also:
    • STUN_CASTING

      public static final int STUN_CASTING
      See Also:
    • STUN_TRAVEL

      public static final int STUN_TRAVEL
      See Also:
    • STUN_IMPACT

      public static final int STUN_IMPACT
      See Also:
    • EXPLODINGVIAL

      public static final int EXPLODINGVIAL
      See Also:
    • ENTANGLE_CASTING

      public static final int ENTANGLE_CASTING
      See Also:
    • ENTANGLE_TRAVEL

      public static final int ENTANGLE_TRAVEL
      See Also:
    • ENTANGLE_IMPACT

      public static final int ENTANGLE_IMPACT
      See Also:
    • SNARE_IMPACT

      public static final int SNARE_IMPACT
      See Also:
    • BIND_IMPACT

      public static final int BIND_IMPACT
      See Also:
    • BALLISTA_TRAVEL

      public static final int BALLISTA_TRAVEL
      See Also:
    • BALLISTA_END

      public static final int BALLISTA_END
      See Also:
    • SHILOMIST

      public static final int SHILOMIST
      See Also:
    • SHOOTING_STAR

      public static final int SHOOTING_STAR
      See Also:
    • RUNECRAFTING

      public static final int RUNECRAFTING
      See Also:
    • UPASS_CLAW

      public static final int UPASS_CLAW
      See Also:
    • SMOKEPUFF_LARGE

      public static final int SMOKEPUFF_LARGE
      See Also:
    • SMOKEPUFF_HUGE

      public static final int SMOKEPUFF_HUGE
      See Also:
    • HUGESPIDER_TELEPORT_REVERSE

      public static final int HUGESPIDER_TELEPORT_REVERSE
      See Also:
    • HUGE_TELEPORT_REVERSE

      public static final int HUGE_TELEPORT_REVERSE
      See Also:
    • HOLY_WATER_TRAVEL

      public static final int HOLY_WATER_TRAVEL
      See Also:
    • HOLY_WATER_LAUNCH

      public static final int HOLY_WATER_LAUNCH
      See Also:
    • NEZIK_FLAMESTRIKE_CASTING

      public static final int NEZIK_FLAMESTRIKE_CASTING
      See Also:
    • NEZIK_FLAMESTRIKE_TRAVEL

      public static final int NEZIK_FLAMESTRIKE_TRAVEL
      See Also:
    • NEZIK_FLAMESTRIKE_IMPACT

      public static final int NEZIK_FLAMESTRIKE_IMPACT
      See Also:
    • NEZIK_FLAMESTRIKE

      public static final int NEZIK_FLAMESTRIKE
      See Also:
    • BOOKOFBINDING_EFFECT

      public static final int BOOKOFBINDING_EFFECT
      See Also:
    • LEVELUP_ANIM

      public static final int LEVELUP_ANIM
      See Also:
    • BRONZE_JAVELIN_TRAVEL

      public static final int BRONZE_JAVELIN_TRAVEL
      See Also:
    • IRON_JAVELIN_TRAVEL

      public static final int IRON_JAVELIN_TRAVEL
      See Also:
    • STEEL_JAVELIN_TRAVEL

      public static final int STEEL_JAVELIN_TRAVEL
      See Also:
    • MITHRIL_JAVELIN_TRAVEL

      public static final int MITHRIL_JAVELIN_TRAVEL
      See Also:
    • ADAMANT_JAVELIN_TRAVEL

      public static final int ADAMANT_JAVELIN_TRAVEL
      See Also:
    • RUNE_JAVELIN_TRAVEL

      public static final int RUNE_JAVELIN_TRAVEL
      See Also:
    • MM2_KRUK_NINJASTAR

      public static final int MM2_KRUK_NINJASTAR
      See Also:
    • MONKEY_HUNTING_RUN

      public static final int MONKEY_HUNTING_RUN
      See Also:
    • MONKEY_HUNTING_RUN_SANS_TAIL

      public static final int MONKEY_HUNTING_RUN_SANS_TAIL
      See Also:
    • II_IMPLING11_ESCAPE

      public static final int II_IMPLING11_ESCAPE
      See Also:
    • II_IMPLING11_KICK

      public static final int II_IMPLING11_KICK
      See Also:
    • II_IMPLING11_TRAVEL

      public static final int II_IMPLING11_TRAVEL
      See Also:
    • BRONZE_TKNIFE_TRAVEL

      public static final int BRONZE_TKNIFE_TRAVEL
      See Also:
    • IRON_TKNIFE_TRAVEL

      public static final int IRON_TKNIFE_TRAVEL
      See Also:
    • STEEL_TKNIFE_TRAVEL

      public static final int STEEL_TKNIFE_TRAVEL
      See Also:
    • BLACK_TKNIFE_TRAVEL

      public static final int BLACK_TKNIFE_TRAVEL
      See Also:
    • MITHRIL_TKNIFE_TRAVEL

      public static final int MITHRIL_TKNIFE_TRAVEL
      See Also:
    • ADAMANT_TKNIFE_TRAVEL

      public static final int ADAMANT_TKNIFE_TRAVEL
      See Also:
    • RUNE_TKNIFE_TRAVEL

      public static final int RUNE_TKNIFE_TRAVEL
      See Also:
    • BRONZE_TKNIFE_LAUNCH

      public static final int BRONZE_TKNIFE_LAUNCH
      See Also:
    • IRON_TKNIFE_LAUNCH

      public static final int IRON_TKNIFE_LAUNCH
      See Also:
    • STEEL_TKNIFE_LAUNCH

      public static final int STEEL_TKNIFE_LAUNCH
      See Also:
    • BLACK_TKNIFE_LAUNCH

      public static final int BLACK_TKNIFE_LAUNCH
      See Also:
    • MITHRIL_TKNIFE_LAUNCH

      public static final int MITHRIL_TKNIFE_LAUNCH
      See Also:
    • ADAMANT_TKNIFE_LAUNCH

      public static final int ADAMANT_TKNIFE_LAUNCH
      See Also:
    • RUNE_TKNIFE_LAUNCH

      public static final int RUNE_TKNIFE_LAUNCH
      See Also:
    • BRONZE_DART_TRAVEL

      public static final int BRONZE_DART_TRAVEL
      See Also:
    • IRON_DART_TRAVEL

      public static final int IRON_DART_TRAVEL
      See Also:
    • STEEL_DART_TRAVEL

      public static final int STEEL_DART_TRAVEL
      See Also:
    • MITHRIL_DART_TRAVEL

      public static final int MITHRIL_DART_TRAVEL
      See Also:
    • ADAMANT_DART_TRAVEL

      public static final int ADAMANT_DART_TRAVEL
      See Also:
    • RUNE_DART_TRAVEL

      public static final int RUNE_DART_TRAVEL
      See Also:
    • BRONZE_DART_LAUNCH

      public static final int BRONZE_DART_LAUNCH
      See Also:
    • IRON_DART_LAUNCH

      public static final int IRON_DART_LAUNCH
      See Also:
    • STEEL_DART_LAUNCH

      public static final int STEEL_DART_LAUNCH
      See Also:
    • MITHRIL_DART_LAUNCH

      public static final int MITHRIL_DART_LAUNCH
      See Also:
    • ADAMANT_DART_LAUNCH

      public static final int ADAMANT_DART_LAUNCH
      See Also:
    • RUNE_DART_LAUNCH

      public static final int RUNE_DART_LAUNCH
      See Also:
    • ENCHANT_RING

      public static final int ENCHANT_RING
      See Also:
    • BARREL_SMASH

      public static final int BARREL_SMASH
      See Also:
    • CHOMPY_TOAD_EXPLODING

      public static final int CHOMPY_TOAD_EXPLODING
      See Also:
    • OGRE_BELLOWS_USE

      public static final int OGRE_BELLOWS_USE
      See Also:
    • OGRE_ARROW_TRAVEL

      public static final int OGRE_ARROW_TRAVEL
      See Also:
    • OGRE_ARROW_LAUNCH

      public static final int OGRE_ARROW_LAUNCH
      See Also:
    • ELEMENTAL_SHIELD_EQUIP

      public static final int ELEMENTAL_SHIELD_EQUIP
      See Also:
    • STUNNED_THIEVING

      public static final int STUNNED_THIEVING
      See Also:
    • SP_ATTACKGLOW_RED

      public static final int SP_ATTACKGLOW_RED
      See Also:
    • SP_ATTACKGLOW_BLUE

      public static final int SP_ATTACKGLOW_BLUE
      See Also:
    • SP_ATTACK_CLEAVE_SPOTANIM

      public static final int SP_ATTACK_CLEAVE_SPOTANIM
      See Also:
    • SP_ATTACK_GLOW_ARROW_TRAVEL

      public static final int SP_ATTACK_GLOW_ARROW_TRAVEL
      See Also:
    • SP_ATTACK_GLOW_ARROW_LAUNCH

      public static final int SP_ATTACK_GLOW_ARROW_LAUNCH
      See Also:
    • SP_ATTACK_SHATTER_SPOTANIM

      public static final int SP_ATTACK_SHATTER_SPOTANIM
      See Also:
    • SP_ATTACK_PUNCTURE_SPOTANIM

      public static final int SP_ATTACK_PUNCTURE_SPOTANIM
      See Also:
    • SP_ATTACK_SHOVE_SPOTANIM

      public static final int SP_ATTACK_SHOVE_SPOTANIM
      See Also:
    • STUNNED_SHOVE

      public static final int STUNNED_SHOVE
      See Also:
    • DRUIDICSPIRIT_DRUIDSSHIELD

      public static final int DRUIDICSPIRIT_DRUIDSSHIELD
      See Also:
    • SP_ATTACK_SNAPSHOT_SPOTANIM

      public static final int SP_ATTACK_SNAPSHOT_SPOTANIM
      See Also:
    • SP_ATTACK_CHAINHIT_LAUNCH_SPOTANIM

      public static final int SP_ATTACK_CHAINHIT_LAUNCH_SPOTANIM
      See Also:
    • SP_ATTACK_CHAINHIT_TRAVEL_SPOTANIM

      public static final int SP_ATTACK_CHAINHIT_TRAVEL_SPOTANIM
      See Also:
    • DRUIDICSPIRIT_PRIEST_BLESS

      public static final int DRUIDICSPIRIT_PRIEST_BLESS
      See Also:
    • MUSHROOM_GROWING

      public static final int MUSHROOM_GROWING
      See Also:
    • PEARS_GROWING

      public static final int PEARS_GROWING
      See Also:
    • LEAVES_GROWING

      public static final int LEAVES_GROWING
      See Also:
    • DRUIDICSPIRIT_BLOOM_SPOTANIM

      public static final int DRUIDICSPIRIT_BLOOM_SPOTANIM
      See Also:
    • DRUIDICSPIRIT_BLOOM_PLAYER_SPOTANIM

      public static final int DRUIDICSPIRIT_BLOOM_PLAYER_SPOTANIM
      See Also:
    • GHAST_SPOTDEATH

      public static final int GHAST_SPOTDEATH
      See Also:
    • DRUIDICSPIRIT_EFFECT

      public static final int DRUIDICSPIRIT_EFFECT
      See Also:
    • MORTMYRE_SWAMPSTENCH

      public static final int MORTMYRE_SWAMPSTENCH
      See Also:
    • DRUID_SHOOTING_STAR

      public static final int DRUID_SHOOTING_STAR
      See Also:
    • DRUIDPOUCH_IMPACT

      public static final int DRUIDPOUCH_IMPACT
      See Also:
    • BULLETTIME_DART

      public static final int BULLETTIME_DART
      See Also:
    • AGILITYARENA_ROOFCOLLAPSE

      public static final int AGILITYARENA_ROOFCOLLAPSE
      See Also:
    • PRIESTPERIL_COFFIN_SPELL

      public static final int PRIESTPERIL_COFFIN_SPELL
      See Also:
    • BLACK_DART_LAUNCH

      public static final int BLACK_DART_LAUNCH
      See Also:
    • SP_ATTACK_IMPALE_SPOTANIM

      public static final int SP_ATTACK_IMPALE_SPOTANIM
      See Also:
    • TROLL_ROCK_LAUNCH

      public static final int TROLL_ROCK_LAUNCH
      See Also:
    • TROLL_ROCK_TRAVEL

      public static final int TROLL_ROCK_TRAVEL
      See Also:
    • TROLL_ZEDS

      public static final int TROLL_ZEDS
      See Also:
    • KALPHITE_GLOW

      public static final int KALPHITE_GLOW
      See Also:
    • KALPHITE_QUEEN_GLOW

      public static final int KALPHITE_QUEEN_GLOW
      See Also:
    • KALPHITE_GLOW_TRAVEL

      public static final int KALPHITE_GLOW_TRAVEL
      See Also:
    • KALPHITE_GLOW_IMPACT

      public static final int KALPHITE_GLOW_IMPACT
      See Also:
    • LUNAR_ENCHANT_DRAGONSTONE

      public static final int LUNAR_ENCHANT_DRAGONSTONE
      See Also:
    • TELEPORT_RUNE

      public static final int TELEPORT_RUNE
      See Also:
    • TELEPORT_NARDAH

      public static final int TELEPORT_NARDAH
      See Also:
    • TELEPORT_CABBAGE

      public static final int TELEPORT_CABBAGE
      See Also:
    • REGICIDE_BARRELFLIGHT

      public static final int REGICIDE_BARRELFLIGHT
      See Also:
    • REGICIDE_BARRELFLIGHT_EXPLODING

      public static final int REGICIDE_BARRELFLIGHT_EXPLODING
      See Also:
    • KALPHITE_SPINE

      public static final int KALPHITE_SPINE
      See Also:
    • KALPHITE_QUEEN_SPINE

      public static final int KALPHITE_QUEEN_SPINE
      See Also:
    • EADGAR_THROWN_CLUB

      public static final int EADGAR_THROWN_CLUB
      See Also:
    • EADGAR_STUNNED

      public static final int EADGAR_STUNNED
      See Also:
    • TEMPLE_PYRE_FIRE

      public static final int TEMPLE_PYRE_FIRE
      See Also:
    • SHADE_ATTACK

      public static final int SHADE_ATTACK
      See Also:
    • HORROR_SPINES_TRAVEL

      public static final int HORROR_SPINES_TRAVEL
      See Also:
    • HORROR_SPINES_TRAVEL_AIR

      public static final int HORROR_SPINES_TRAVEL_AIR
      See Also:
    • HORROR_SPINES_TRAVEL_WATER

      public static final int HORROR_SPINES_TRAVEL_WATER
      See Also:
    • HORROR_SPINES_TRAVEL_FIRE

      public static final int HORROR_SPINES_TRAVEL_FIRE
      See Also:
    • HORROR_SPINES_TRAVEL_EARTH

      public static final int HORROR_SPINES_TRAVEL_EARTH
      See Also:
    • HORROR_SPINES_TRAVEL_RANGED

      public static final int HORROR_SPINES_TRAVEL_RANGED
      See Also:
    • HORROR_SPINES_TRAVEL_MELEE

      public static final int HORROR_SPINES_TRAVEL_MELEE
      See Also:
    • ACB_SPECIALATTACK

      public static final int ACB_SPECIALATTACK
      See Also:
    • MM_ROOFCOLLAPSE

      public static final int MM_ROOFCOLLAPSE
      See Also:
    • CASTLEWARS_CATAPULT_IMPACT

      public static final int CASTLEWARS_CATAPULT_IMPACT
      See Also:
    • CASTLEWARS_CATAPULT_TRAVEL

      public static final int CASTLEWARS_CATAPULT_TRAVEL
      See Also:
    • CASTLEWARS_CATAPULT_SPLASH

      public static final int CASTLEWARS_CATAPULT_SPLASH
      See Also:
    • BATTLESTAFF_AIR_CRAFTING_SPOTANIM

      public static final int BATTLESTAFF_AIR_CRAFTING_SPOTANIM
      See Also:
    • PICKAXE_SUMMON_SPOTANIM

      public static final int PICKAXE_SUMMON_SPOTANIM
      See Also:
    • PICKAXE_SUMMON_EFFECT_SPOTANIM

      public static final int PICKAXE_SUMMON_EFFECT_SPOTANIM
      See Also:
    • PICKAXE_TRAVEL_SPOTANIM

      public static final int PICKAXE_TRAVEL_SPOTANIM
      See Also:
    • MISTY

      public static final int MISTY
      See Also:
    • SUMMON_SPELL

      public static final int SUMMON_SPELL
      See Also:
    • GOBLIN_RPG_TRAVEL

      public static final int GOBLIN_RPG_TRAVEL
      See Also:
    • GOBLIN_RPG_SPLASH

      public static final int GOBLIN_RPG_SPLASH
      See Also:
    • CORP_SPIRIT_BEAST_WEAK_PROJ

      public static final int CORP_SPIRIT_BEAST_WEAK_PROJ
      See Also:
    • CORP_SPIRIT_BEAST_MID_PROJ

      public static final int CORP_SPIRIT_BEAST_MID_PROJ
      See Also:
    • CORP_SPIRIT_BEAST_STRONG_PROJ

      public static final int CORP_SPIRIT_BEAST_STRONG_PROJ
      See Also:
    • GA_BEAST_ROCK_FALL

      public static final int GA_BEAST_ROCK_FALL
      See Also:
    • CORP_GROUND_STOMP

      public static final int CORP_GROUND_STOMP
      See Also:
    • DARK_CORE_JUMP

      public static final int DARK_CORE_JUMP
      See Also:
    • HW07_ARM_FROM_THE_GROUND_SPOTANIM

      public static final int HW07_ARM_FROM_THE_GROUND_SPOTANIM
      See Also:
    • ELYSIAN_SHIELD_DEFEND_SPOTANIM

      public static final int ELYSIAN_SHIELD_DEFEND_SPOTANIM
      See Also:
    • LUNAR_TAN_LEATHER

      public static final int LUNAR_TAN_LEATHER
      See Also:
    • SKILLCAPE_DIARY_SPOTANIM

      public static final int SKILLCAPE_DIARY_SPOTANIM
      See Also:
    • SLAYER_BASILISK_ZAP

      public static final int SLAYER_BASILISK_ZAP
      See Also:
    • SLAYER_BROAD_ARROW_LAUNCH

      public static final int SLAYER_BROAD_ARROW_LAUNCH
      See Also:
    • SLAYER_BROAD_ARROW_TRAVEL

      public static final int SLAYER_BROAD_ARROW_TRAVEL
      See Also:
    • SLAYER_SALT_SPRINKLE_SPOTANIM

      public static final int SLAYER_SALT_SPRINKLE_SPOTANIM
      See Also:
    • SLAYER_MAGICDART_TRAVEL

      public static final int SLAYER_MAGICDART_TRAVEL
      See Also:
    • SLAYER_MAGICDART_IMPACT

      public static final int SLAYER_MAGICDART_IMPACT
      See Also:
    • SLAYER_INFERNALMAGE_MAGICDART_TRAVEL

      public static final int SLAYER_INFERNALMAGE_MAGICDART_TRAVEL
      See Also:
    • SLAYER_INFERNALMAGE_MAGICDART_IMPACT

      public static final int SLAYER_INFERNALMAGE_MAGICDART_IMPACT
      See Also:
    • ABYSSAL_PORTAL

      public static final int ABYSSAL_PORTAL
      See Also:
    • DEMON_SPAWN_PORTAL

      public static final int DEMON_SPAWN_PORTAL
      See Also:
    • SPECTER_GOO_LAUNCH

      public static final int SPECTER_GOO_LAUNCH
      See Also:
    • SPECTER_GOO_TRAVEL

      public static final int SPECTER_GOO_TRAVEL
      See Also:
    • SPECTER_GOO_IMPACT

      public static final int SPECTER_GOO_IMPACT
      See Also:
    • BANSHEE_SCREAM

      public static final int BANSHEE_SCREAM
      See Also:
    • WAA_STICK_TRAVEL

      public static final int WAA_STICK_TRAVEL
      See Also:
    • ROVING_MOSSGIANT_IMPACT

      public static final int ROVING_MOSSGIANT_IMPACT
      See Also:
    • SP_ATTACK_MAUL_SPOTANIM

      public static final int SP_ATTACK_MAUL_SPOTANIM
      See Also:
    • SP_ATTACK_ABYSSAL_WHIP

      public static final int SP_ATTACK_ABYSSAL_WHIP
      See Also:
    • TELEPORT_OTHER_IMPACT

      public static final int TELEPORT_OTHER_IMPACT
      See Also:
    • TELEPORT_OTHER_CASTING

      public static final int TELEPORT_OTHER_CASTING
      See Also:
    • BALLISTA_SPECIAL

      public static final int BALLISTA_SPECIAL
      See Also:
    • TELE_BLOCK_IMPACT

      public static final int TELE_BLOCK_IMPACT
      See Also:
    • DWARF_ROCK_EXPLOSION

      public static final int DWARF_ROCK_EXPLOSION
      See Also:
    • SP_ATTACK_DRAGON_SCIMITAR_TRAIL_SPOTANIM

      public static final int SP_ATTACK_DRAGON_SCIMITAR_TRAIL_SPOTANIM
      See Also:
    • STUNNED_BLACKJACK

      public static final int STUNNED_BLACKJACK
      See Also:
    • SNAKE_ZEDS

      public static final int SNAKE_ZEDS
      See Also:
    • VAMPIRE_BATS

      public static final int VAMPIRE_BATS
      See Also:
    • VAMPIRE_COFFIN_JUMP2

      public static final int VAMPIRE_COFFIN_JUMP2
      See Also:
    • VAMPIRE_COFFIN_JUMP

      public static final int VAMPIRE_COFFIN_JUMP
      See Also:
    • LEGENDS_LIGHTBEAM

      public static final int LEGENDS_LIGHTBEAM
      See Also:
    • COMEDY_SMOKE_FALL

      public static final int COMEDY_SMOKE_FALL
      See Also:
    • DESERTTREASURE_SCARAB_CRACKS_WALL

      public static final int DESERTTREASURE_SCARAB_CRACKS_WALL
      See Also:
    • DESERTTREASURE_CRACKS_FLOOR_SPOTANIM

      public static final int DESERTTREASURE_CRACKS_FLOOR_SPOTANIM
      See Also:
    • FIREWARRIOR_FLAMES

      public static final int FIREWARRIOR_FLAMES
      See Also:
    • ICEBEAM

      public static final int ICEBEAM
      See Also:
    • ICEBEAM_IMPACT

      public static final int ICEBEAM_IMPACT
      See Also:
    • ICE_RUSH_TRAVEL

      public static final int ICE_RUSH_TRAVEL
      See Also:
    • ICE_RUSH_IMPACT

      public static final int ICE_RUSH_IMPACT
      See Also:
    • ICE_BLITZ_TRAVEL

      public static final int ICE_BLITZ_TRAVEL
      See Also:
    • ICE_BLITZ_IMPACT

      public static final int ICE_BLITZ_IMPACT
      See Also:
    • ICE_BLITZ_IMPACT2

      public static final int ICE_BLITZ_IMPACT2
      See Also:
    • ICE_BLITZ_IMPACT3

      public static final int ICE_BLITZ_IMPACT3
      See Also:
    • ICE_BURST_TRAVEL

      public static final int ICE_BURST_TRAVEL
      See Also:
    • ICE_BURST_IMPACT

      public static final int ICE_BURST_IMPACT
      See Also:
    • ICE_BARRAGE_TRAVEL

      public static final int ICE_BARRAGE_TRAVEL
      See Also:
    • ICE_BARRAGE_IMPACT

      public static final int ICE_BARRAGE_IMPACT
      See Also:
    • ICE_BARRAGE_IMPACT2

      public static final int ICE_BARRAGE_IMPACT2
      See Also:
    • ICE_BARRAGE_IMPACT3

      public static final int ICE_BARRAGE_IMPACT3
      See Also:
    • BLOOD_RUSH_TRAVEL

      public static final int BLOOD_RUSH_TRAVEL
      See Also:
    • BLOOD_RUSH_IMPACT

      public static final int BLOOD_RUSH_IMPACT
      See Also:
    • BLOOD_BLITZ_TRAVEL

      public static final int BLOOD_BLITZ_TRAVEL
      See Also:
    • BLOOD_BLITZ_IMPACT

      public static final int BLOOD_BLITZ_IMPACT
      See Also:
    • SPELL_BLOOD_BURST_IMPACT

      public static final int SPELL_BLOOD_BURST_IMPACT
      See Also:
    • SPELL_BLOOD_BARRAGE_IMPACT

      public static final int SPELL_BLOOD_BARRAGE_IMPACT
      See Also:
    • SHADOW_RUSH_TRAVEL

      public static final int SHADOW_RUSH_TRAVEL
      See Also:
    • SHADOW_RUSH_IMPACT

      public static final int SHADOW_RUSH_IMPACT
      See Also:
    • SHADOW_BLITZ_TRAVEL

      public static final int SHADOW_BLITZ_TRAVEL
      See Also:
    • SHADOW_BLITZ_IMPACT

      public static final int SHADOW_BLITZ_IMPACT
      See Also:
    • SHADOW_BURST_IMPACT

      public static final int SHADOW_BURST_IMPACT
      See Also:
    • SHADOW_BARRAGE_IMPACT

      public static final int SHADOW_BARRAGE_IMPACT
      See Also:
    • SMOKE_RUSH_TRAVEL

      public static final int SMOKE_RUSH_TRAVEL
      See Also:
    • SMOKE_RUSH_IMPACT

      public static final int SMOKE_RUSH_IMPACT
      See Also:
    • SMOKE_BLITZ_TRAVEL

      public static final int SMOKE_BLITZ_TRAVEL
      See Also:
    • SMOKE_BLITZ_IMPACT

      public static final int SMOKE_BLITZ_IMPACT
      See Also:
    • SMOKE_BURST_TRAVEL

      public static final int SMOKE_BURST_TRAVEL
      See Also:
    • SMOKE_BURST_IMPACT

      public static final int SMOKE_BURST_IMPACT
      See Also:
    • SMOKE_BARRAGE_TRAVEL

      public static final int SMOKE_BARRAGE_TRAVEL
      See Also:
    • SMOKE_BARRAGE_IMPACT

      public static final int SMOKE_BARRAGE_IMPACT
      See Also:
    • ZAROS_TELEPORT

      public static final int ZAROS_TELEPORT
      See Also:
    • DRAGON_RANGED_FIRE_ATTACK

      public static final int DRAGON_RANGED_FIRE_ATTACK
      See Also:
    • DRAGON_RANGED_TOXIC_ATTACK

      public static final int DRAGON_RANGED_TOXIC_ATTACK
      See Also:
    • DRAGON_RANGED_ICE_ATTACK

      public static final int DRAGON_RANGED_ICE_ATTACK
      See Also:
    • DRAGON_RANGED_LIGHTNING_ATTACK

      public static final int DRAGON_RANGED_LIGHTNING_ATTACK
      See Also:
    • FLOB

      public static final int FLOB
      See Also:
    • BARROWS_GUTHAN_EFFECT

      public static final int BARROWS_GUTHAN_EFFECT
      See Also:
    • BARROWS_TORAG_EFFECT

      public static final int BARROWS_TORAG_EFFECT
      See Also:
    • BARROWS_AHIRM_BLIGHTED_AURA

      public static final int BARROWS_AHIRM_BLIGHTED_AURA
      See Also:
    • BARROWS_KARIL_TAINTED_SHOT

      public static final int BARROWS_KARIL_TAINTED_SHOT
      See Also:
    • THZFE_SPORECLOUD

      public static final int THZFE_SPORECLOUD
      See Also:
    • BLUNT_ARROW_LAUNCH

      public static final int BLUNT_ARROW_LAUNCH
      See Also:
    • BLUNT_ARROW_TRAVEL

      public static final int BLUNT_ARROW_TRAVEL
      See Also:
    • GOBLINCAVES_ROOFCOLLAPSE

      public static final int GOBLINCAVES_ROOFCOLLAPSE
      See Also:
    • GOBLINCAVES_ROOFCOLLAPSE2

      public static final int GOBLINCAVES_ROOFCOLLAPSE2
      See Also:
    • PYRAMID_ATTACK

      public static final int PYRAMID_ATTACK
      See Also:
    • ROGUESDEN_FLASH_POWDER

      public static final int ROGUESDEN_FLASH_POWDER
      See Also:
    • ABYSSAL_DEMON_TELEPORT

      public static final int ABYSSAL_DEMON_TELEPORT
      See Also:
    • FARMING_WATERINGCAN_WATER_SPOTANIM

      public static final int FARMING_WATERINGCAN_WATER_SPOTANIM
      See Also:
    • FARMING_INGREDIENTS_SPRINKLE_SPOT

      public static final int FARMING_INGREDIENTS_SPRINKLE_SPOT
      See Also:
    • APPLEBARREL_FORCRUSH_SPOTANIM

      public static final int APPLEBARREL_FORCRUSH_SPOTANIM
      See Also:
    • APPLEBARREL_ROTTEN_FORCRUSH_SPOTANIM

      public static final int APPLEBARREL_ROTTEN_FORCRUSH_SPOTANIM
      See Also:
    • FARMING_APPLEBARREL_FORCRUSH_SPOTANIM

      public static final int FARMING_APPLEBARREL_FORCRUSH_SPOTANIM
      See Also:
    • FARMING_APPLEBARREL_ROTTEN_FORCRUSH_SPOTANIM

      public static final int FARMING_APPLEBARREL_ROTTEN_FORCRUSH_SPOTANIM
      See Also:
    • CHARGE_INFERNAL_AXE

      public static final int CHARGE_INFERNAL_AXE
      See Also:
    • CHARGE_INFERNAL_PICKAXE

      public static final int CHARGE_INFERNAL_PICKAXE
      See Also:
    • TOAD_CANNON_TRAVEL_BLUE

      public static final int TOAD_CANNON_TRAVEL_BLUE
      See Also:
    • TOAD_CANNON_IMPACT_BLUE

      public static final int TOAD_CANNON_IMPACT_BLUE
      See Also:
    • TOAD_CANNON_TRAVEL_RED

      public static final int TOAD_CANNON_TRAVEL_RED
      See Also:
    • TOAD_CANNON_IMPACT_RED

      public static final int TOAD_CANNON_IMPACT_RED
      See Also:
    • TOAD_CANNON_TRAVEL_YELLOW

      public static final int TOAD_CANNON_TRAVEL_YELLOW
      See Also:
    • TOAD_CANNON_IMPACT_YELLOW

      public static final int TOAD_CANNON_IMPACT_YELLOW
      See Also:
    • TOAD_CANNON_TRAVEL_GREEN

      public static final int TOAD_CANNON_TRAVEL_GREEN
      See Also:
    • TOAD_CANNON_IMPACT_GREEN

      public static final int TOAD_CANNON_IMPACT_GREEN
      See Also:
    • MOURNING_STARS

      public static final int MOURNING_STARS
      See Also:
    • TBW_CHIPPINGS

      public static final int TBW_CHIPPINGS
      See Also:
    • TBW_SHIELD_ATTACK

      public static final int TBW_SHIELD_ATTACK
      See Also:
    • TBW_SHIELD_IMPACT_POISON

      public static final int TBW_SHIELD_IMPACT_POISON
      See Also:
    • TBW_SHIELD_IMPACT_DISEASE

      public static final int TBW_SHIELD_IMPACT_DISEASE
      See Also:
    • TBW_SHIELD_IMPACT_COMBAT

      public static final int TBW_SHIELD_IMPACT_COMBAT
      See Also:
    • HUMAN_TO_SKELETON_DEATH

      public static final int HUMAN_TO_SKELETON_DEATH
      See Also:
    • WOM_WALL_CRUSH_CASTING

      public static final int WOM_WALL_CRUSH_CASTING
      See Also:
    • WOM_WALL_CRUSH_TRAVEL

      public static final int WOM_WALL_CRUSH_TRAVEL
      See Also:
    • WOM_WALL_CRUSH_IMPACT

      public static final int WOM_WALL_CRUSH_IMPACT
      See Also:
    • REDEMPTION_SPOTANIM

      public static final int REDEMPTION_SPOTANIM
      See Also:
    • RETRIBUTION_SPOTANIM

      public static final int RETRIBUTION_SPOTANIM
      See Also:
    • RETFIREBREATH_TRAVEL

      public static final int RETFIREBREATH_TRAVEL
      See Also:
    • TZHAAR_FIREBREATH_ATTACK

      public static final int TZHAAR_FIREBREATH_ATTACK
      See Also:
    • TZHAAR_RANGED_FIRE_ATTACK

      public static final int TZHAAR_RANGED_FIRE_ATTACK
      See Also:
    • TZHAAR_FLOOR_FIRE_ATTACK

      public static final int TZHAAR_FLOOR_FIRE_ATTACK
      See Also:
    • TZHAAR_RING_THROW_ATTACK

      public static final int TZHAAR_RING_THROW_ATTACK
      See Also:
    • TZHAAR_SPINE_ATTACK

      public static final int TZHAAR_SPINE_ATTACK
      See Also:
    • TZHAAR_HEAL

      public static final int TZHAAR_HEAL
      See Also:
    • TZHAAR_FIRE_LAUNCH_TRAVEL

      public static final int TZHAAR_FIRE_LAUNCH_TRAVEL
      See Also:
    • TZHAAR_FIRE_LAUNCH_IMPACT

      public static final int TZHAAR_FIRE_LAUNCH_IMPACT
      See Also:
    • TZHAAR_FIRE_SPIT_LAUNCH

      public static final int TZHAAR_FIRE_SPIT_LAUNCH
      See Also:
    • TZHAAR_FIRE_SPIT_TRAVEL

      public static final int TZHAAR_FIRE_SPIT_TRAVEL
      See Also:
    • TZHAAR_FIRE_SPIT_FOLLOW_TRAVEL

      public static final int TZHAAR_FIRE_SPIT_FOLLOW_TRAVEL
      See Also:
    • TZHAAR_FIRE_SPIT_END_TRAVEL

      public static final int TZHAAR_FIRE_SPIT_END_TRAVEL
      See Also:
    • TZHAAR_ROCK_SMASH

      public static final int TZHAAR_ROCK_SMASH
      See Also:
    • ENCHANT_AMULET2_LVL6

      public static final int ENCHANT_AMULET2_LVL6
      See Also:
    • TZHAAR_INFERNO

      public static final int TZHAAR_INFERNO
      See Also:
    • WANTED_CRYSTAL_BALL_SCAN_SPOTANIM

      public static final int WANTED_CRYSTAL_BALL_SCAN_SPOTANIM
      See Also:
    • WANTED_TELEPORT

      public static final int WANTED_TELEPORT
      See Also:
    • SKIP_WATER_SPLASH

      public static final int SKIP_WATER_SPLASH
      See Also:
    • DAIRY_CHURN_ANIM

      public static final int DAIRY_CHURN_ANIM
      See Also:
    • DAIRY_CHURN_METAL_ANIM

      public static final int DAIRY_CHURN_METAL_ANIM
      See Also:
    • DAIRY_CHURN_SHORTANIM

      public static final int DAIRY_CHURN_SHORTANIM
      See Also:
    • DAIRY_CHURN_METAL_SHORTANIM

      public static final int DAIRY_CHURN_METAL_SHORTANIM
      See Also:
    • DAIRY_CHURN_MEDIUMANIM

      public static final int DAIRY_CHURN_MEDIUMANIM
      See Also:
    • DAIRY_CHURN_METAL_MEDIUMANIM

      public static final int DAIRY_CHURN_METAL_MEDIUMANIM
      See Also:
    • DAIRY_CHURN_LONGANIM

      public static final int DAIRY_CHURN_LONGANIM
      See Also:
    • DAIRY_CHURN_METAL_LONGANIM

      public static final int DAIRY_CHURN_METAL_LONGANIM
      See Also:
    • DEAL_SPOTANIM

      public static final int DEAL_SPOTANIM
      See Also:
    • BREAK_ZOMBIE_SPLIT_MID

      public static final int BREAK_ZOMBIE_SPLIT_MID
      See Also:
    • BREAK_ZOMBIE_SPLIT_HEAD

      public static final int BREAK_ZOMBIE_SPLIT_HEAD
      See Also:
    • BREAK_ZOMBIE_SPLIT_HIP

      public static final int BREAK_ZOMBIE_SPLIT_HIP
      See Also:
    • STEAM_HEAD_SPOTANIM

      public static final int STEAM_HEAD_SPOTANIM
      See Also:
    • ZOBIE_MELT

      public static final int ZOBIE_MELT
      See Also:
    • SP_ATTACK_GLOW_ARROW_TRAVEL_WHITE

      public static final int SP_ATTACK_GLOW_ARROW_TRAVEL_WHITE
      See Also:
    • SP_ATTACK_GLOW_ARROW_LAUNCH_WHITE

      public static final int SP_ATTACK_GLOW_ARROW_LAUNCH_WHITE
      See Also:
    • DAGANNOTH_ARROW_SPOTANIM_TRAVEL

      public static final int DAGANNOTH_ARROW_SPOTANIM_TRAVEL
      See Also:
    • DAGANNOTH_ARROW_SPOTANIM_HIT

      public static final int DAGANNOTH_ARROW_SPOTANIM_HIT
      See Also:
    • DAGANNOTH_SPINE_SPOTANIM_TRAVEL

      public static final int DAGANNOTH_SPINE_SPOTANIM_TRAVEL
      See Also:
    • DAGANNOTH_SPINE_SPOTANIM_TRAVEL2

      public static final int DAGANNOTH_SPINE_SPOTANIM_TRAVEL2
      See Also:
    • DAGANNOTH_WHIRLPOOL

      public static final int DAGANNOTH_WHIRLPOOL
      See Also:
    • DRAGON_HALBERD_SPECIAL_SOUTH_RED

      public static final int DRAGON_HALBERD_SPECIAL_SOUTH_RED
      See Also:
    • DRAGON_SMALLAXE_SWOOSH_SPOTANIM

      public static final int DRAGON_SMALLAXE_SWOOSH_SPOTANIM
      See Also:
    • SUMMON_SPOTANIM

      public static final int SUMMON_SPOTANIM
      See Also:
    • SUMMON_FLOOR_SPOTANIM

      public static final int SUMMON_FLOOR_SPOTANIM
      See Also:
    • SUMMON_TELE

      public static final int SUMMON_TELE
      See Also:
    • DARK_SPEC_SPOT

      public static final int DARK_SPEC_SPOT
      See Also:
    • RATCATCHER_SMOKE

      public static final int RATCATCHER_SMOKE
      See Also:
    • RATCATCHER_SMOKE_BIG

      public static final int RATCATCHER_SMOKE_BIG
      See Also:
    • KITTEN_ANGEL_OF_DEATH

      public static final int KITTEN_ANGEL_OF_DEATH
      See Also:
    • ELID_ROPE_HOLD_SPOTANIM

      public static final int ELID_ROPE_HOLD_SPOTANIM
      See Also:
    • CHAMPIONS_GOBLIN_CASTING_GLOW

      public static final int CHAMPIONS_GOBLIN_CASTING_GLOW
      See Also:
    • CHAMPIONS_GOBLIN_DRAIN_IMPACT

      public static final int CHAMPIONS_GOBLIN_DRAIN_IMPACT
      See Also:
    • CHAMPIONS_HOBGOBLIN_SPEAR_LAUNCH

      public static final int CHAMPIONS_HOBGOBLIN_SPEAR_LAUNCH
      See Also:
    • CHAMPIONS_HOBGOBLIN_SPEAR_TRAVEL

      public static final int CHAMPIONS_HOBGOBLIN_SPEAR_TRAVEL
      See Also:
    • CHAMPIONS_HOBGOBLIN_DRAIN_IMPACT

      public static final int CHAMPIONS_HOBGOBLIN_DRAIN_IMPACT
      See Also:
    • CHAMPIONS_IMP_DAGGER_LAUNCH

      public static final int CHAMPIONS_IMP_DAGGER_LAUNCH
      See Also:
    • CHAMPIONS_IMP_DAGGER_TRAVEL

      public static final int CHAMPIONS_IMP_DAGGER_TRAVEL
      See Also:
    • CHAMPIONS_GHOUL_SKULL_LAUNCH

      public static final int CHAMPIONS_GHOUL_SKULL_LAUNCH
      See Also:
    • CHAMPIONS_GHOUL_SKULL_TRAVEL

      public static final int CHAMPIONS_GHOUL_SKULL_TRAVEL
      See Also:
    • CHAMPIONS_LESSERDEMON_FIRE_LAUNCH

      public static final int CHAMPIONS_LESSERDEMON_FIRE_LAUNCH
      See Also:
    • CHAMPIONS_LESSERDEMON_FIRE_TRAVEL

      public static final int CHAMPIONS_LESSERDEMON_FIRE_TRAVEL
      See Also:
    • WYVERN_SKELETON_LAUNCH_ICEBALL

      public static final int WYVERN_SKELETON_LAUNCH_ICEBALL
      See Also:
    • WYVERN_SKELETON_TRAVEL_ICEBALL

      public static final int WYVERN_SKELETON_TRAVEL_ICEBALL
      See Also:
    • WYVERN_SKELETON_TRAVEL_BREATH

      public static final int WYVERN_SKELETON_TRAVEL_BREATH
      See Also:
    • WYVERN_SKELETON_IMPACT_BREATH

      public static final int WYVERN_SKELETON_IMPACT_BREATH
      See Also:
    • DEVIOUS_ASSASSIN_TELEPORT_SPOTANIM

      public static final int DEVIOUS_ASSASSIN_TELEPORT_SPOTANIM
      See Also:
    • DEVIOUS_ASSASSIN_TELEPORTREVERSE_SPOTANIM

      public static final int DEVIOUS_ASSASSIN_TELEPORTREVERSE_SPOTANIM
      See Also:
    • DEVIOUS_EXPLOSION

      public static final int DEVIOUS_EXPLOSION
      See Also:
    • DRAGON_HALBERD_SPECIAL_NORTH_RED

      public static final int DRAGON_HALBERD_SPECIAL_NORTH_RED
      See Also:
    • WIN05_MARIONETTE_JUMP_RED

      public static final int WIN05_MARIONETTE_JUMP_RED
      See Also:
    • WIN05_MARIONETTE_WALK_RED

      public static final int WIN05_MARIONETTE_WALK_RED
      See Also:
    • WIN05_MARIONETTE_BOW_RED

      public static final int WIN05_MARIONETTE_BOW_RED
      See Also:
    • WIN05_MARIONETTE_DANCE_RED

      public static final int WIN05_MARIONETTE_DANCE_RED
      See Also:
    • WIN05_MARIONETTE_JUMP_BLUE

      public static final int WIN05_MARIONETTE_JUMP_BLUE
      See Also:
    • WIN05_MARIONETTE_WALK_BLUE

      public static final int WIN05_MARIONETTE_WALK_BLUE
      See Also:
    • WIN05_MARIONETTE_BOW_BLUE

      public static final int WIN05_MARIONETTE_BOW_BLUE
      See Also:
    • WIN05_MARIONETTE_DANCE_BLUE

      public static final int WIN05_MARIONETTE_DANCE_BLUE
      See Also:
    • WIN05_MARIONETTE_JUMP_GREEN

      public static final int WIN05_MARIONETTE_JUMP_GREEN
      See Also:
    • WIN05_MARIONETTE_WALK_GREEN

      public static final int WIN05_MARIONETTE_WALK_GREEN
      See Also:
    • WIN05_MARIONETTE_BOW_GREEN

      public static final int WIN05_MARIONETTE_BOW_GREEN
      See Also:
    • WIN05_MARIONETTE_DANCE_GREEN

      public static final int WIN05_MARIONETTE_DANCE_GREEN
      See Also:
    • MAGICTRAINING_LIGHT_DOOR_OPENS

      public static final int MAGICTRAINING_LIGHT_DOOR_OPENS
      See Also:
    • MAGICTRAINING_BONE_DROP1

      public static final int MAGICTRAINING_BONE_DROP1
      See Also:
    • MAGICTRAINING_BONE_DROP2

      public static final int MAGICTRAINING_BONE_DROP2
      See Also:
    • MAGICTRAINING_BONE_DROP3

      public static final int MAGICTRAINING_BONE_DROP3
      See Also:
    • MAGICTRAINING_BONE_DROP4

      public static final int MAGICTRAINING_BONE_DROP4
      See Also:
    • BALLOON_SPOT

      public static final int BALLOON_SPOT
      See Also:
    • TEMPOROSS_HARPOONFISH_PROJECTILE

      public static final int TEMPOROSS_HARPOONFISH_PROJECTILE
      See Also:
    • ENAKH_BONEGUARD_GLOW_SMALL_ATTACK

      public static final int ENAKH_BONEGUARD_GLOW_SMALL_ATTACK
      See Also:
    • ENAKH_BONEGUARD_GLOW_SMALL_BLOCK

      public static final int ENAKH_BONEGUARD_GLOW_SMALL_BLOCK
      See Also:
    • TEMPOROSS_HARPOONFISH_PROJECTILE_RAW

      public static final int TEMPOROSS_HARPOONFISH_PROJECTILE_RAW
      See Also:
    • ENAKH_BONEGUARD_GLOW_SMALL_DEATH

      public static final int ENAKH_BONEGUARD_GLOW_SMALL_DEATH
      See Also:
    • ENAKH_BONEGUARD_GLOW_LARGE_READY

      public static final int ENAKH_BONEGUARD_GLOW_LARGE_READY
      See Also:
    • ENAKH_BONEGUARD_GLOW_LARGE_ATTACK

      public static final int ENAKH_BONEGUARD_GLOW_LARGE_ATTACK
      See Also:
    • ENAKH_BONEGUARD_GLOW_LARGE_BLOCK

      public static final int ENAKH_BONEGUARD_GLOW_LARGE_BLOCK
      See Also:
    • ENAKH_BONEGUARD_GLOW_LARGE_WALK

      public static final int ENAKH_BONEGUARD_GLOW_LARGE_WALK
      See Also:
    • ENAKH_BONEGUARD_GLOW_LARGE_DEATH

      public static final int ENAKH_BONEGUARD_GLOW_LARGE_DEATH
      See Also:
    • ENAKH_ENAKHRA_TRANSFORM_SPOTANIM

      public static final int ENAKH_ENAKHRA_TRANSFORM_SPOTANIM
      See Also:
    • ENAKH_SHADOW_BLITZ_TRAVEL

      public static final int ENAKH_SHADOW_BLITZ_TRAVEL
      See Also:
    • ENAKH_BLOOD_BLITZ_TRAVEL

      public static final int ENAKH_BLOOD_BLITZ_TRAVEL
      See Also:
    • ENAKH_SPELL_BLOOD_BARRAGE_IMPACT

      public static final int ENAKH_SPELL_BLOOD_BARRAGE_IMPACT
      See Also:
    • ENAKH_ICE_BARRAGE_IMPACT

      public static final int ENAKH_ICE_BARRAGE_IMPACT
      See Also:
    • ENAKH_ICE_BURST_TRAVEL

      public static final int ENAKH_ICE_BURST_TRAVEL
      See Also:
    • SLAYER_HARPIE_SPLAT

      public static final int SLAYER_HARPIE_SPLAT
      See Also:
    • FEVER_CANNON_BLAST

      public static final int FEVER_CANNON_BLAST
      See Also:
    • FEVER_CANNON_BALL_TRAVEL

      public static final int FEVER_CANNON_BALL_TRAVEL
      See Also:
    • FEVER_CANNON_SHRAPNEL_TRAVEL

      public static final int FEVER_CANNON_SHRAPNEL_TRAVEL
      See Also:
    • FEVER_BARREL_FUSE_LIGHT

      public static final int FEVER_BARREL_FUSE_LIGHT
      See Also:
    • FEVER_FUSE_LIGHT

      public static final int FEVER_FUSE_LIGHT
      See Also:
    • FEVER_EXPLOSION

      public static final int FEVER_EXPLOSION
      See Also:
    • READBOOK_SPOTANIM_TURNRIGHT

      public static final int READBOOK_SPOTANIM_TURNRIGHT
      See Also:
    • READBOOK_SPOTANIM_TURNLEFT

      public static final int READBOOK_SPOTANIM_TURNLEFT
      See Also:
    • CHAOSELEMENTAL_SPOTANIM_MADNESS_CASTING

      public static final int CHAOSELEMENTAL_SPOTANIM_MADNESS_CASTING
      See Also:
    • CHAOSELEMENTAL_SPOTANIM_MADNESS_TRAVEL

      public static final int CHAOSELEMENTAL_SPOTANIM_MADNESS_TRAVEL
      See Also:
    • CHAOSELEMENTAL_SPOTANIM_MADNESS_IMPACT

      public static final int CHAOSELEMENTAL_SPOTANIM_MADNESS_IMPACT
      See Also:
    • CHAOSELEMENTAL_SPOTANIM_CONFUSION_CASTING

      public static final int CHAOSELEMENTAL_SPOTANIM_CONFUSION_CASTING
      See Also:
    • CHAOSELEMENTAL_SPOTANIM_CONFUSION_TRAVEL

      public static final int CHAOSELEMENTAL_SPOTANIM_CONFUSION_TRAVEL
      See Also:
    • CHAOSELEMENTAL_SPOTANIM_CONFUSION_IMPACT

      public static final int CHAOSELEMENTAL_SPOTANIM_CONFUSION_IMPACT
      See Also:
    • CHAOSELEMENTAL_SPOTANIM_DISCORD_CASTING

      public static final int CHAOSELEMENTAL_SPOTANIM_DISCORD_CASTING
      See Also:
    • CHAOSELEMENTAL_SPOTANIM_DISCORD_TRAVEL

      public static final int CHAOSELEMENTAL_SPOTANIM_DISCORD_TRAVEL
      See Also:
    • CHAOSELEMENTAL_SPOTANIM_DISCORD_IMPACT

      public static final int CHAOSELEMENTAL_SPOTANIM_DISCORD_IMPACT
      See Also:
    • DRAGON_TWO_HANDED_SWORD_BLAST

      public static final int DRAGON_TWO_HANDED_SWORD_BLAST
      See Also:
    • SKELETON_KILLERWATT_ELECTRICSHOCK

      public static final int SKELETON_KILLERWATT_ELECTRICSHOCK
      See Also:
    • MUD_PIE_THROWN

      public static final int MUD_PIE_THROWN
      See Also:
    • SPITROAST_BIRD

      public static final int SPITROAST_BIRD
      See Also:
    • SPITROAST_CHOMPY

      public static final int SPITROAST_CHOMPY
      See Also:
    • SPITROAST_BEAST

      public static final int SPITROAST_BEAST
      See Also:
    • SPITROAST_BOAR

      public static final int SPITROAST_BOAR
      See Also:
    • SPITROAST_RABBIT

      public static final int SPITROAST_RABBIT
      See Also:
    • DRAYNOR_ERNEST_SMOKEPUFF

      public static final int DRAYNOR_ERNEST_SMOKEPUFF
      See Also:
    • FAIRY_FLOWER_ENCHANT

      public static final int FAIRY_FLOWER_ENCHANT
      See Also:
    • FAIRY_FLOWER_RING

      public static final int FAIRY_FLOWER_RING
      See Also:
    • MOLE_MUD_SPLAT_SPOTANIM

      public static final int MOLE_MUD_SPLAT_SPOTANIM
      See Also:
    • MOLE_MUD_CLOUD_SPOTANIM

      public static final int MOLE_MUD_CLOUD_SPOTANIM
      See Also:
    • MOLE_MUDE_HOLE_SPOTANIM

      public static final int MOLE_MUDE_HOLE_SPOTANIM
      See Also:
    • MOLE_MUD_HOLE_UP_SPOTANIM

      public static final int MOLE_MUD_HOLE_UP_SPOTANIM
      See Also:
    • TROLLROMANCE_HEART

      public static final int TROLLROMANCE_HEART
      See Also:
    • PLAYER_HUMAN_ZYGOMITE_SPORES_SPOTANIM

      public static final int PLAYER_HUMAN_ZYGOMITE_SPORES_SPOTANIM
      See Also:
    • SLAYER_ZYGOMITE_SPORES_SPOTANIM

      public static final int SLAYER_ZYGOMITE_SPORES_SPOTANIM
      See Also:
    • SLAYER_ZYGOMITE_JUMP_OUT_SPOTANIM

      public static final int SLAYER_ZYGOMITE_JUMP_OUT_SPOTANIM
      See Also:
    • SLAYER_ZYGOMITE_JUMP_OUT_SPOTANIM_LARGE

      public static final int SLAYER_ZYGOMITE_JUMP_OUT_SPOTANIM_LARGE
      See Also:
    • CHICKENQUEST_DRAGONFIRE_SPOT

      public static final int CHICKENQUEST_DRAGONFIRE_SPOT
      See Also:
    • _100_SMOKEPUFF

      public static final int _100_SMOKEPUFF
      See Also:
    • _100_GOBLIN_CAULDREN_TUMBLE

      public static final int _100_GOBLIN_CAULDREN_TUMBLE
      See Also:
    • _100_GOBLIN_CAULDREN_ROOF_FLAMES

      public static final int _100_GOBLIN_CAULDREN_ROOF_FLAMES
      See Also:
    • _100GUIDE_EGG_LIFT

      public static final int _100GUIDE_EGG_LIFT
      See Also:
    • _100GUIDE_EGG_TRAVEL

      public static final int _100GUIDE_EGG_TRAVEL
      See Also:
    • _100GUIDE_EGG_LIFT_BACK

      public static final int _100GUIDE_EGG_LIFT_BACK
      See Also:
    • _100GUIDE_EGG_TRAVEL_BACK

      public static final int _100GUIDE_EGG_TRAVEL_BACK
      See Also:
    • _100_JUBBLY_TOAD_BALLOON

      public static final int _100_JUBBLY_TOAD_BALLOON
      See Also:
    • OGRE_ARROW_FAR_LAUNCH

      public static final int OGRE_ARROW_FAR_LAUNCH
      See Also:
    • CUL_BOOK_SPIN

      public static final int CUL_BOOK_SPIN
      See Also:
    • CUL_BOOK_OPEN

      public static final int CUL_BOOK_OPEN
      See Also:
    • FATTY_BOOM_BOOM_SPOT

      public static final int FATTY_BOOM_BOOM_SPOT
      See Also:
    • FATTY_CAKE1

      public static final int FATTY_CAKE1
      See Also:
    • FATTY_CAKE2

      public static final int FATTY_CAKE2
      See Also:
    • FATTY_CAKE3

      public static final int FATTY_CAKE3
      See Also:
    • FATTY_CAKE4

      public static final int FATTY_CAKE4
      See Also:
    • BERTY_SWEET

      public static final int BERTY_SWEET
      See Also:
    • FLAMBEED

      public static final int FLAMBEED
      See Also:
    • KARAMEL_RANGED

      public static final int KARAMEL_RANGED
      See Also:
    • GELATINOTH_RANGED

      public static final int GELATINOTH_RANGED
      See Also:
    • AGRITH_NANA_RANGED

      public static final int AGRITH_NANA_RANGED
      See Also:
    • _100_RINGS_SPOT

      public static final int _100_RINGS_SPOT
      See Also:
    • FATTY_CABBAGE

      public static final int FATTY_CABBAGE
      See Also:
    • _100_PIRATE_BUBBLES_SPOTANIM

      public static final int _100_PIRATE_BUBBLES_SPOTANIM
      See Also:
    • BURGH_HOLDING_CAST_PLAYER_SPOT

      public static final int BURGH_HOLDING_CAST_PLAYER_SPOT
      See Also:
    • BURGH_HOLD_TRAVEL

      public static final int BURGH_HOLD_TRAVEL
      See Also:
    • BURGH_HOLD_HIT

      public static final int BURGH_HOLD_HIT
      See Also:
    • BURGH_HUMAN_SPIRIT_FADE

      public static final int BURGH_HUMAN_SPIRIT_FADE
      See Also:
    • BURGH_VAMPIRE_DUST

      public static final int BURGH_VAMPIRE_DUST
      See Also:
    • BURGH_ENCHANTING_ROD_GLOW_SPOTANIM

      public static final int BURGH_ENCHANTING_ROD_GLOW_SPOTANIM
      See Also:
    • POH_JESTER_BOX_OPENS

      public static final int POH_JESTER_BOX_OPENS
      See Also:
    • POH_JESTER_BOX_CLOSES

      public static final int POH_JESTER_BOX_CLOSES
      See Also:
    • POH_HOOP_PROJECTILE

      public static final int POH_HOOP_PROJECTILE
      See Also:
    • POH_DART_PROJECTILE

      public static final int POH_DART_PROJECTILE
      See Also:
    • POH_ARROW_PROJECTILE

      public static final int POH_ARROW_PROJECTILE
      See Also:
    • POH_SPIKE_TRAP

      public static final int POH_SPIKE_TRAP
      See Also:
    • POH_MAN_TRAP

      public static final int POH_MAN_TRAP
      See Also:
    • POH_PLANT_TRAP_START

      public static final int POH_PLANT_TRAP_START
      See Also:
    • POH_PLANT_TRAP_END

      public static final int POH_PLANT_TRAP_END
      See Also:
    • POH_PLANT_TRAP_LOOP

      public static final int POH_PLANT_TRAP_LOOP
      See Also:
    • POH_MARBLE_TRAP_START

      public static final int POH_MARBLE_TRAP_START
      See Also:
    • POH_MARBLE_TRAP_END

      public static final int POH_MARBLE_TRAP_END
      See Also:
    • DIRTYWATERSPLASH

      public static final int DIRTYWATERSPLASH
      See Also:
    • POH_SUMMONING_SPOTANIM

      public static final int POH_SUMMONING_SPOTANIM
      See Also:
    • POH_BONE_SACRIFICE

      public static final int POH_BONE_SACRIFICE
      See Also:
    • TREK_TENTACLE_BUBBLES_SPOTANIM

      public static final int TREK_TENTACLE_BUBBLES_SPOTANIM
      See Also:
    • TREK_GLOWING_CIRCLE

      public static final int TREK_GLOWING_CIRCLE
      See Also:
    • TREK_SNAIL_ACID_ATTACK

      public static final int TREK_SNAIL_ACID_ATTACK
      See Also:
    • TREK_SNAIL_ACID_TRAVEL

      public static final int TREK_SNAIL_ACID_TRAVEL
      See Also:
    • TREK_SNAIL_ACID

      public static final int TREK_SNAIL_ACID
      See Also:
    • ANGER_SPECIAL_SPOTANIM

      public static final int ANGER_SPECIAL_SPOTANIM
      See Also:
    • ANGER_SPECIAL_PROJECTILE

      public static final int ANGER_SPECIAL_PROJECTILE
      See Also:
    • NECK_DEATH_SPOT

      public static final int NECK_DEATH_SPOT
      See Also:
    • SOULBANE_HOPE_LAUNCH

      public static final int SOULBANE_HOPE_LAUNCH
      See Also:
    • SOULBANE_HOPE_TRAVEL

      public static final int SOULBANE_HOPE_TRAVEL
      See Also:
    • SOULBANE_HOPE_IMPACT

      public static final int SOULBANE_HOPE_IMPACT
      See Also:
    • SOULBANE_CONF_LAUNCH

      public static final int SOULBANE_CONF_LAUNCH
      See Also:
    • SOULBANE_CONF_TRAVEL

      public static final int SOULBANE_CONF_TRAVEL
      See Also:
    • SOULBANE_CONF_IMPACT

      public static final int SOULBANE_CONF_IMPACT
      See Also:
    • SOULBANE_TOLNA_LAUNCH

      public static final int SOULBANE_TOLNA_LAUNCH
      See Also:
    • SOULBANE_TOLNA_TRAVEL

      public static final int SOULBANE_TOLNA_TRAVEL
      See Also:
    • SOULBANE_TOLNA_IMPACT

      public static final int SOULBANE_TOLNA_IMPACT
      See Also:
    • SMOKE_DEVIL_CLOUD_SPOTANIM

      public static final int SMOKE_DEVIL_CLOUD_SPOTANIM
      See Also:
    • SMOKE_DEVIL_SMOKE_PLAYER_SPOTANIM

      public static final int SMOKE_DEVIL_SMOKE_PLAYER_SPOTANIM
      See Also:
    • SMOKE_DEVIL_SMOKE_PROJ

      public static final int SMOKE_DEVIL_SMOKE_PROJ
      See Also:
    • MOTHERLODE_ROCKFALL

      public static final int MOTHERLODE_ROCKFALL
      See Also:
    • TORCHER_FIREBALL_LAUNCH_SPOTANIM

      public static final int TORCHER_FIREBALL_LAUNCH_SPOTANIM
      See Also:
    • TORCHER_FIREBALL_TRAVEL_SPOTANIM

      public static final int TORCHER_FIREBALL_TRAVEL_SPOTANIM
      See Also:
    • TORCHER_FIREBALL_IMPACT_SPOTANIM

      public static final int TORCHER_FIREBALL_IMPACT_SPOTANIM
      See Also:
    • SPLATTER_EXPLODING_SPOTANIM1

      public static final int SPLATTER_EXPLODING_SPOTANIM1
      See Also:
    • SPLATTER_EXPLODING_SPOTANIM2

      public static final int SPLATTER_EXPLODING_SPOTANIM2
      See Also:
    • SPLATTER_EXPLODING_SPOTANIM3

      public static final int SPLATTER_EXPLODING_SPOTANIM3
      See Also:
    • SPLATTER_EXPLODING_SPOTANIM4

      public static final int SPLATTER_EXPLODING_SPOTANIM4
      See Also:
    • SPLATTER_EXPLODING_SPOTANIM5

      public static final int SPLATTER_EXPLODING_SPOTANIM5
      See Also:
    • SHIFTER_TELEPORT_SPOTANIM

      public static final int SHIFTER_TELEPORT_SPOTANIM
      See Also:
    • DEFILER_SPIKE_LAUNCH_SPOTANIM

      public static final int DEFILER_SPIKE_LAUNCH_SPOTANIM
      See Also:
    • DEFILER_SPIKE_TRAVEL_SPOTANIM

      public static final int DEFILER_SPIKE_TRAVEL_SPOTANIM
      See Also:
    • DEFILER_SPIKE_IMPACT_SPOTANIM

      public static final int DEFILER_SPIKE_IMPACT_SPOTANIM
      See Also:
    • SPINNER_SPARKS_SPOTANIM

      public static final int SPINNER_SPARKS_SPOTANIM
      See Also:
    • WILD_FALLOFF_METEOR_BLAST

      public static final int WILD_FALLOFF_METEOR_BLAST
      See Also:
    • WILD_FALLOFF_METEOR_FLYING

      public static final int WILD_FALLOFF_METEOR_FLYING
      See Also:
    • WILDERNESS_PORTAL

      public static final int WILDERNESS_PORTAL
      See Also:
    • SKELETON_MAGE_SMOKE

      public static final int SKELETON_MAGE_SMOKE
      See Also:
    • SWAN_STONE_THROW_LAUNCH

      public static final int SWAN_STONE_THROW_LAUNCH
      See Also:
    • SWAN_POT_SPOTANIM

      public static final int SWAN_POT_SPOTANIM
      See Also:
    • TOXIC_TOTS_CASTING

      public static final int TOXIC_TOTS_CASTING
      See Also:
    • GRAB_EVIL_TWIN_GRABBED

      public static final int GRAB_EVIL_TWIN_GRABBED
      See Also:
    • GRAB_EVIL_TWIN_DROP_TWIN

      public static final int GRAB_EVIL_TWIN_DROP_TWIN
      See Also:
    • RESTLESS_GHOST_TRAVEL_SPOTANIM

      public static final int RESTLESS_GHOST_TRAVEL_SPOTANIM
      See Also:
    • ROYAL_COAL_LIFT_SPOTANIM

      public static final int ROYAL_COAL_LIFT_SPOTANIM
      See Also:
    • ROYAL_COAL_LIFT_SPOTANIM_REVERSED

      public static final int ROYAL_COAL_LIFT_SPOTANIM_REVERSED
      See Also:
    • ROYAL_STEAM_SPOTANIM

      public static final int ROYAL_STEAM_SPOTANIM
      See Also:
    • ROYAL_ROCK_FALL_SPOTANIM_NORTH

      public static final int ROYAL_ROCK_FALL_SPOTANIM_NORTH
      See Also:
    • ROYAL_ROCK_FALL_SPOTANIM_EAST

      public static final int ROYAL_ROCK_FALL_SPOTANIM_EAST
      See Also:
    • ROYAL_ROCK_FALL_SPOTANIM_SOUTH

      public static final int ROYAL_ROCK_FALL_SPOTANIM_SOUTH
      See Also:
    • ROYAL_ROCK_FALL_SPOTANIM_WEST

      public static final int ROYAL_ROCK_FALL_SPOTANIM_WEST
      See Also:
    • ROYAL_SEA_SNAKE_POISON_SPIT_TRAVEL

      public static final int ROYAL_SEA_SNAKE_POISON_SPIT_TRAVEL
      See Also:
    • ROYAL_SEA_SNAKE_POISON_SPIT_IMPACT

      public static final int ROYAL_SEA_SNAKE_POISON_SPIT_IMPACT
      See Also:
    • POH_ABSORB_TABLET_MAGIC

      public static final int POH_ABSORB_TABLET_MAGIC
      See Also:
    • WARGUILD_PROJ_SPIKE

      public static final int WARGUILD_PROJ_SPIKE
      See Also:
    • WARGUILD_PROJ_BLUNT

      public static final int WARGUILD_PROJ_BLUNT
      See Also:
    • WARGUILD_PROJ_SLASH

      public static final int WARGUILD_PROJ_SLASH
      See Also:
    • WARGUILD_PROJ_MAGE

      public static final int WARGUILD_PROJ_MAGE
      See Also:
    • WARGUILD_SPARKS_SPOTANIM

      public static final int WARGUILD_SPARKS_SPOTANIM
      See Also:
    • BARREL5_FALL_SPOTANIM

      public static final int BARREL5_FALL_SPOTANIM
      See Also:
    • BARREL4_FALL_SPOTANIM

      public static final int BARREL4_FALL_SPOTANIM
      See Also:
    • BARREL3_FALL_SPOTANIM

      public static final int BARREL3_FALL_SPOTANIM
      See Also:
    • BARREL2_FALL_SPOTANIM

      public static final int BARREL2_FALL_SPOTANIM
      See Also:
    • BARREL1_FALL_SPOTANIM

      public static final int BARREL1_FALL_SPOTANIM
      See Also:
    • DUST_HANDS_SPOTANIM

      public static final int DUST_HANDS_SPOTANIM
      See Also:
    • SHOT_PROJANIM

      public static final int SHOT_PROJANIM
      See Also:
    • DTTD_SIGMUND_VANISH

      public static final int DTTD_SIGMUND_VANISH
      See Also:
    • DTTD_BOWL_MAGIC

      public static final int DTTD_BOWL_MAGIC
      See Also:
    • DTTD_ZANIK_ARM_PUTS_LID_ON_BOX

      public static final int DTTD_ZANIK_ARM_PUTS_LID_ON_BOX
      See Also:
    • DTTD_ZANIKS_CROSSBOW_DRAWN_AND_FIRED

      public static final int DTTD_ZANIKS_CROSSBOW_DRAWN_AND_FIRED
      See Also:
    • DTTD_BONE_DEALER_COAT_OPENING

      public static final int DTTD_BONE_DEALER_COAT_OPENING
      See Also:
    • DTTD_BONE_CROSSBOWBOLT_TRAVEL

      public static final int DTTD_BONE_CROSSBOWBOLT_TRAVEL
      See Also:
    • DRAGON_TKNIFE_TRAVEL_P

      public static final int DRAGON_TKNIFE_TRAVEL_P
      See Also:
    • DTTD_BONE_CROSSBOWBOLT_TRAVEL_SP_ATTACK

      public static final int DTTD_BONE_CROSSBOWBOLT_TRAVEL_SP_ATTACK
      See Also:
    • DRAGON_TKNIFE_TRAVEL_SPEC

      public static final int DRAGON_TKNIFE_TRAVEL_SPEC
      See Also:
    • DTTD_DRILL_MACHINE_SMASHING_SMOKE

      public static final int DTTD_DRILL_MACHINE_SMASHING_SMOKE
      See Also:
    • DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJ_1

      public static final int DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJ_1
      See Also:
    • DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJ_2

      public static final int DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJ_2
      See Also:
    • DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJ_3

      public static final int DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJ_3
      See Also:
    • DTTD_DAGGER_SP_ATTACK_SPOTANIM

      public static final int DTTD_DAGGER_SP_ATTACK_SPOTANIM
      See Also:
    • BONE_CROSSBOW_LAUNCH

      public static final int BONE_CROSSBOW_LAUNCH
      See Also:
    • BREW_BITTERNUT_THROWN

      public static final int BREW_BITTERNUT_THROWN
      See Also:
    • BREW_BITTERNUT_CAUGHT

      public static final int BREW_BITTERNUT_CAUGHT
      See Also:
    • BREW_STEAM_PROJECTILE

      public static final int BREW_STEAM_PROJECTILE
      See Also:
    • BREW_MONKEY_CLIMB_RED

      public static final int BREW_MONKEY_CLIMB_RED
      See Also:
    • BREW_MONKEY_CLIMB_BLUE

      public static final int BREW_MONKEY_CLIMB_BLUE
      See Also:
    • GAME_BREW_BOTTLE_MACHINE_STEAM

      public static final int GAME_BREW_BOTTLE_MACHINE_STEAM
      See Also:
    • EMOTE_LIGHTBULB_SPOT

      public static final int EMOTE_LIGHTBULB_SPOT
      See Also:
    • EMOTE_DUSTSTAMP_SPOT

      public static final int EMOTE_DUSTSTAMP_SPOT
      See Also:
    • QIP_IMP_CATCHER_SPOTANIM

      public static final int QIP_IMP_CATCHER_SPOTANIM
      See Also:
    • NTK_TELE

      public static final int NTK_TELE
      See Also:
    • ONION_SPOTANIM

      public static final int ONION_SPOTANIM
      See Also:
    • REDBERRY_SPOTANIM

      public static final int REDBERRY_SPOTANIM
      See Also:
    • WOADLEAF_SPOTANIM

      public static final int WOADLEAF_SPOTANIM
      See Also:
    • _100_PIRATE_UNDERWATER_BUBBLES_SPOTANIM

      public static final int _100_PIRATE_UNDERWATER_BUBBLES_SPOTANIM
      See Also:
    • QUEST_LUNAR_DREAMLAND_HURDLE_SHOCK_SPOTANIM

      public static final int QUEST_LUNAR_DREAMLAND_HURDLE_SHOCK_SPOTANIM
      See Also:
    • LUNAR_FIGHTING_ME_TELE_SPOTANIM

      public static final int LUNAR_FIGHTING_ME_TELE_SPOTANIM
      See Also:
    • QUEST_LUNAR_DREAMLAND_PUSHING_MAGIC_SPOTANIM

      public static final int QUEST_LUNAR_DREAMLAND_PUSHING_MAGIC_SPOTANIM
      See Also:
    • QUEST_LUNAR_SPELLBOOK_WATER_PATCH_SPOT_ANIM

      public static final int QUEST_LUNAR_SPELLBOOK_WATER_PATCH_SPOT_ANIM
      See Also:
    • QUEST_LUNAR_SPELLBOOK_FERTILE_SOIL_SPOT_ANIM

      public static final int QUEST_LUNAR_SPELLBOOK_FERTILE_SOIL_SPOT_ANIM
      See Also:
    • QUEST_LUNAR_SPELLBOOK_VENGEANCE_SPOT_ANIM

      public static final int QUEST_LUNAR_SPELLBOOK_VENGEANCE_SPOT_ANIM
      See Also:
    • QUEST_LUNAR_SPELLBOOK_VENGEANCE_OTHER_SPOT_ANIM

      public static final int QUEST_LUNAR_SPELLBOOK_VENGEANCE_OTHER_SPOT_ANIM
      See Also:
    • QUEST_LUNAR_SPELLBOOK_BAKE_PIE_SPOT_ANIM

      public static final int QUEST_LUNAR_SPELLBOOK_BAKE_PIE_SPOT_ANIM
      See Also:
    • QUEST_LUNAR_MAGIC_FLAX_STRIM

      public static final int QUEST_LUNAR_MAGIC_FLAX_STRIM
      See Also:
    • QUEST_LUNAR_MAGIC_SUPERGLASS

      public static final int QUEST_LUNAR_MAGIC_SUPERGLASS
      See Also:
    • QUEST_LUNAR_SPELLBOOK_STRING_JEWELERY_SPOT_ANIM

      public static final int QUEST_LUNAR_SPELLBOOK_STRING_JEWELERY_SPOT_ANIM
      See Also:
    • QUEST_LUNAR_MAGIC_CURE_PLANTS

      public static final int QUEST_LUNAR_MAGIC_CURE_PLANTS
      See Also:
    • QUEST_LUNAR_SPELLBOOK_MAGIC_EMBUE_SPOT_ANIM

      public static final int QUEST_LUNAR_SPELLBOOK_MAGIC_EMBUE_SPOT_ANIM
      See Also:
    • QUEST_LUNAR_SPELLBOOK_CURE_POISON_SPOT_ANIM

      public static final int QUEST_LUNAR_SPELLBOOK_CURE_POISON_SPOT_ANIM
      See Also:
    • QUEST_LUNAR_SPELLBOOK_ENERGY_EXCHANGE_SPOT_ANIM

      public static final int QUEST_LUNAR_SPELLBOOK_ENERGY_EXCHANGE_SPOT_ANIM
      See Also:
    • QUEST_LUNAR_DREAMLAND_PUSHING_ENERGY_EXCHANGE_SPOTANIM

      public static final int QUEST_LUNAR_DREAMLAND_PUSHING_ENERGY_EXCHANGE_SPOTANIM
      See Also:
    • QUEST_LUNAR_SPELLBOOK_ENERGY_CURE_SPOT_ANIM

      public static final int QUEST_LUNAR_SPELLBOOK_ENERGY_CURE_SPOT_ANIM
      See Also:
    • QUEST_LUNAR_DREAMLAND_PUSHING_CURE_SPOTANIM

      public static final int QUEST_LUNAR_DREAMLAND_PUSHING_CURE_SPOTANIM
      See Also:
    • QUEST_LUNAR_SPELLBOOK_ENERGY_HEAL_SPOT_ANIM

      public static final int QUEST_LUNAR_SPELLBOOK_ENERGY_HEAL_SPOT_ANIM
      See Also:
    • QUEST_LUNAR_DREAMLAND_PUSHING_ENERGY_HEAL_SPOTANIM

      public static final int QUEST_LUNAR_DREAMLAND_PUSHING_ENERGY_HEAL_SPOTANIM
      See Also:
    • QUEST_LUNAR_DREAMLAND_PUSHING_VENGANCE_SPOTANIM

      public static final int QUEST_LUNAR_DREAMLAND_PUSHING_VENGANCE_SPOTANIM
      See Also:
    • QUEST_LUNAR_DREAMLAND_PUSHING_CURE_ME_SPOTANIM

      public static final int QUEST_LUNAR_DREAMLAND_PUSHING_CURE_ME_SPOTANIM
      See Also:
    • QUEST_LUNAR_CURE_ME_SPOT

      public static final int QUEST_LUNAR_CURE_ME_SPOT
      See Also:
    • QUEST_LUNAR_DREAMLAND_PUSHING_WATER_SPOTANIM

      public static final int QUEST_LUNAR_DREAMLAND_PUSHING_WATER_SPOTANIM
      See Also:
    • QUEST_LUNAR_SPELLBOOK_CURE_GROUP_SPOT_ANIM

      public static final int QUEST_LUNAR_SPELLBOOK_CURE_GROUP_SPOT_ANIM
      See Also:
    • QUEST_LUNAR_SPELLBOOK_HEAL_GROUP_SPOT_ANIM

      public static final int QUEST_LUNAR_SPELLBOOK_HEAL_GROUP_SPOT_ANIM
      See Also:
    • QUEST_LUNAR_BAKEPIE_SPOTANIM

      public static final int QUEST_LUNAR_BAKEPIE_SPOTANIM
      See Also:
    • LUNAR_TELEPORT_SPOTANIM

      public static final int LUNAR_TELEPORT_SPOTANIM
      See Also:
    • QUEST_LUNAR_CURE_PLANT_SPOT

      public static final int QUEST_LUNAR_CURE_PLANT_SPOT
      See Also:
    • XBOWS_LUCKY_LIGHTENING_STRIKE_SPOT_ANIM

      public static final int XBOWS_LUCKY_LIGHTENING_STRIKE_SPOT_ANIM
      See Also:
    • XBOWS_SEA_CURSE_WATERFALL_SPOT_ANIM

      public static final int XBOWS_SEA_CURSE_WATERFALL_SPOT_ANIM
      See Also:
    • XBOWS_CLEAR_MIND_GLOWING_SPOT_ANIM

      public static final int XBOWS_CLEAR_MIND_GLOWING_SPOT_ANIM
      See Also:
    • XBOWS_MAGICAL_POISON_SPOT_ANIM

      public static final int XBOWS_MAGICAL_POISON_SPOT_ANIM
      See Also:
    • XBOWS_LIFE_LEACH_SPOT_ANIM

      public static final int XBOWS_LIFE_LEACH_SPOT_ANIM
      See Also:
    • XBOWS_BLOOD_SACRIFICE_SPOT_ANIM

      public static final int XBOWS_BLOOD_SACRIFICE_SPOT_ANIM
      See Also:
    • XBOWS_EARTHS_FURY_SPOT_ANIM

      public static final int XBOWS_EARTHS_FURY_SPOT_ANIM
      See Also:
    • XBOWS_DRAGONS_BREATH_SPOT_ANIM

      public static final int XBOWS_DRAGONS_BREATH_SPOT_ANIM
      See Also:
    • XBOWS_DOWN_TO_EARTH_SPOT_ANIM

      public static final int XBOWS_DOWN_TO_EARTH_SPOT_ANIM
      See Also:
    • XBOWS_DIAMOND_TIPS_SPOTANIM

      public static final int XBOWS_DIAMOND_TIPS_SPOTANIM
      See Also:
    • XBOWS_ENCHANTING_TIPS_SPOT

      public static final int XBOWS_ENCHANTING_TIPS_SPOT
      See Also:
    • XBOWS_FIRE_AND_CLIMBED_GRAPPLE_SPOT_ANIM

      public static final int XBOWS_FIRE_AND_CLIMBED_GRAPPLE_SPOT_ANIM
      See Also:
    • XBOWS_DRAW_GRAPPLE_TOSHOOT_UP_CLIFF_SPOT_ANIM

      public static final int XBOWS_DRAW_GRAPPLE_TOSHOOT_UP_CLIFF_SPOT_ANIM
      See Also:
    • XBOWS_GRAPPLE_PROJ

      public static final int XBOWS_GRAPPLE_PROJ
      See Also:
    • POH_LOWLVLALCHEMY_CASTING

      public static final int POH_LOWLVLALCHEMY_CASTING
      See Also:
    • POH_HIGHLVLALCHEMY_CASTING

      public static final int POH_HIGHLVLALCHEMY_CASTING
      See Also:
    • ALUFT_GNOME_DELIVERY_BOX

      public static final int ALUFT_GNOME_DELIVERY_BOX
      See Also:
    • ALUFT_GNOME_DELIVERY_GNOME_BOX

      public static final int ALUFT_GNOME_DELIVERY_GNOME_BOX
      See Also:
    • ALUFT_PLANT_POD

      public static final int ALUFT_PLANT_POD
      See Also:
    • ALUFT_PLANT_POD_SMALL

      public static final int ALUFT_PLANT_POD_SMALL
      See Also:
    • ALUFT_PLANT_POD_REVERS

      public static final int ALUFT_PLANT_POD_REVERS
      See Also:
    • DOSSIER_EXPLOSION_SPOTANIM

      public static final int DOSSIER_EXPLOSION_SPOTANIM
      See Also:
    • BKFORTRESS_CABBAGE_THROWN

      public static final int BKFORTRESS_CABBAGE_THROWN
      See Also:
    • BKFORTRESS_CABBAGE_TRAVEL

      public static final int BKFORTRESS_CABBAGE_TRAVEL
      See Also:
    • BKFORTRESS_CAULDRON_CABBAGE_BUBBLES

      public static final int BKFORTRESS_CAULDRON_CABBAGE_BUBBLES
      See Also:
    • EYEGLO_HAZELMERE_MIND_MELD_SPOT_ANIM

      public static final int EYEGLO_HAZELMERE_MIND_MELD_SPOT_ANIM
      See Also:
    • EYEGLO_LIGHTENING_SPOTANIM

      public static final int EYEGLO_LIGHTENING_SPOTANIM
      See Also:
    • EYEGLO_FLUFFY_REVEAL_MAGIC_SPOTANIM

      public static final int EYEGLO_FLUFFY_REVEAL_MAGIC_SPOTANIM
      See Also:
    • QIP_DS_BONE_SPOTANIM

      public static final int QIP_DS_BONE_SPOTANIM
      See Also:
    • QIP_DS_SWORD_GLINT_SPOTANIM

      public static final int QIP_DS_SWORD_GLINT_SPOTANIM
      See Also:
    • QIP_DS_CRYSTALLBALL_SPOTANIM_START

      public static final int QIP_DS_CRYSTALLBALL_SPOTANIM_START
      See Also:
    • QIP_DS_CRYSTALLBALL_SPOTANIM_MIDDLE

      public static final int QIP_DS_CRYSTALLBALL_SPOTANIM_MIDDLE
      See Also:
    • QIP_DS_CRYSTALLBALL_SPOTANIM_END

      public static final int QIP_DS_CRYSTALLBALL_SPOTANIM_END
      See Also:
    • QIP_DS_ROCK_FLYING_SPOTANIM

      public static final int QIP_DS_ROCK_FLYING_SPOTANIM
      See Also:
    • QIP_DS_ROCK_BLAST_SPOTANIM

      public static final int QIP_DS_ROCK_BLAST_SPOTANIM
      See Also:
    • MYQ3_VANSTROM_KLAUS_DEFEND_SHIELD

      public static final int MYQ3_VANSTROM_KLAUS_DEFEND_SHIELD
      See Also:
    • MYQ3_HEAD_VAMPYRE_TRANSFORM

      public static final int MYQ3_HEAD_VAMPYRE_TRANSFORM
      See Also:
    • MYQ3_VYREWATCH_CASTING

      public static final int MYQ3_VYREWATCH_CASTING
      See Also:
    • MYQ3_VYREWATCH_TELEPORT_SPELL_PROJ

      public static final int MYQ3_VYREWATCH_TELEPORT_SPELL_PROJ
      See Also:
    • SEASLUG_TORCH1

      public static final int SEASLUG_TORCH1
      See Also:
    • SEASLUG_TORCH2

      public static final int SEASLUG_TORCH2
      See Also:
    • SEASLUG_SLUG_SQUASHED

      public static final int SEASLUG_SLUG_SQUASHED
      See Also:
    • SEASLUG_DRYING_STICKS

      public static final int SEASLUG_DRYING_STICKS
      See Also:
    • SLUG2_BLOBING

      public static final int SLUG2_BLOBING
      See Also:
    • SLUG2_BLOB_LAUNCH

      public static final int SLUG2_BLOB_LAUNCH
      See Also:
    • SLUG2_BLOB_TRAVEL

      public static final int SLUG2_BLOB_TRAVEL
      See Also:
    • SLUG2_BLOB_HIT_ANIM

      public static final int SLUG2_BLOB_HIT_ANIM
      See Also:
    • SLUG2_EXPLODING_PRINCE

      public static final int SLUG2_EXPLODING_PRINCE
      See Also:
    • SLUG2_HUMAN_SMOKE

      public static final int SLUG2_HUMAN_SMOKE
      See Also:
    • SLUG2_DOOR_FX_ANIM

      public static final int SLUG2_DOOR_FX_ANIM
      See Also:
    • SLUG2_CRYSTAL_BALL_SCAN_SPOTANIM

      public static final int SLUG2_CRYSTAL_BALL_SCAN_SPOTANIM
      See Also:
    • AIDE_CHALK_CIRCLE

      public static final int AIDE_CHALK_CIRCLE
      See Also:
    • AIDE_CHALK_CIRCLE_STATIC

      public static final int AIDE_CHALK_CIRCLE_STATIC
      See Also:
    • AIDE_PLAYER_BOOK_GET

      public static final int AIDE_PLAYER_BOOK_GET
      See Also:
    • AIDE_PLAYER_BOOK_PORTAL

      public static final int AIDE_PLAYER_BOOK_PORTAL
      See Also:
    • AIDE_PLAYER_TELEPORT

      public static final int AIDE_PLAYER_TELEPORT
      See Also:
    • AIDE_ARROW_TRAVEL

      public static final int AIDE_ARROW_TRAVEL
      See Also:
    • AIDE_ARROW_LAUNCH

      public static final int AIDE_ARROW_LAUNCH
      See Also:
    • ELEM2_EXTRACTOR_CHAIR_SPOT_ANIM

      public static final int ELEM2_EXTRACTOR_CHAIR_SPOT_ANIM
      See Also:
    • ELEM2_EXTRACTOR_CHAIR_ELECTOCUTION_SPOT_ANIM

      public static final int ELEM2_EXTRACTOR_CHAIR_ELECTOCUTION_SPOT_ANIM
      See Also:
    • ELEMENTAL_MIND_SHIELD_EQUIP

      public static final int ELEMENTAL_MIND_SHIELD_EQUIP
      See Also:
    • ELEMENTAL_MIND_HELM_EQUIP

      public static final int ELEMENTAL_MIND_HELM_EQUIP
      See Also:
    • ELEMENTAL_MIND_HELM_EQUIP_PURPLE

      public static final int ELEMENTAL_MIND_HELM_EQUIP_PURPLE
      See Also:
    • SKILLCAPES_FLETCHING_BOW_SPOTANIM

      public static final int SKILLCAPES_FLETCHING_BOW_SPOTANIM
      See Also:
    • SKILLCAPES_MAGIC_SPOTANIM

      public static final int SKILLCAPES_MAGIC_SPOTANIM
      See Also:
    • SKILLCAPES_MINING_SPOTANIM

      public static final int SKILLCAPES_MINING_SPOTANIM
      See Also:
    • SKILLCAPES_SMITHING_SPOTANIM

      public static final int SKILLCAPES_SMITHING_SPOTANIM
      See Also:
    • SKILLCAPES_QUEST_CAPE_SPOTANIM

      public static final int SKILLCAPES_QUEST_CAPE_SPOTANIM
      See Also:
    • SKILLCAPES_RUNECRAFTING_SPOTANIM

      public static final int SKILLCAPES_RUNECRAFTING_SPOTANIM
      See Also:
    • SKILLCAPES_CRAFTING_SPOTANIM

      public static final int SKILLCAPES_CRAFTING_SPOTANIM
      See Also:
    • SKILLCAPES_FISHING_SPOTANIM

      public static final int SKILLCAPES_FISHING_SPOTANIM
      See Also:
    • SKILLCAPES_CONSTRUCTION_SPOTANIM

      public static final int SKILLCAPES_CONSTRUCTION_SPOTANIM
      See Also:
    • SKILLCAPES_COOKING_SPOTANIM

      public static final int SKILLCAPES_COOKING_SPOTANIM
      See Also:
    • SKILLCAPES_WOODCUTTING_SPOTANIM

      public static final int SKILLCAPES_WOODCUTTING_SPOTANIM
      See Also:
    • SKILLCAPE_ATTACK_SPOTANIM

      public static final int SKILLCAPE_ATTACK_SPOTANIM
      See Also:
    • SKILLCAPE_DEFEND_SPOTANIM

      public static final int SKILLCAPE_DEFEND_SPOTANIM
      See Also:
    • SKILLCAPE_FARMING_SPOTANIM

      public static final int SKILLCAPE_FARMING_SPOTANIM
      See Also:
    • SKILLCAPE_THIEVING_SPOTANIM

      public static final int SKILLCAPE_THIEVING_SPOTANIM
      See Also:
    • SKILLCAPE_SLAYER_SPOTANIM

      public static final int SKILLCAPE_SLAYER_SPOTANIM
      See Also:
    • SKILLCAPES_STRENGTH

      public static final int SKILLCAPES_STRENGTH
      See Also:
    • SKILLCAPES_PRAYER

      public static final int SKILLCAPES_PRAYER
      See Also:
    • SKILLCAPES_AGILITY

      public static final int SKILLCAPES_AGILITY
      See Also:
    • SKILLCAPES_FIREMAKING

      public static final int SKILLCAPES_FIREMAKING
      See Also:
    • SKILLCAPES_RANGE

      public static final int SKILLCAPES_RANGE
      See Also:
    • SKILLCAPES_HITPOINTS

      public static final int SKILLCAPES_HITPOINTS
      See Also:
    • SKILLCAPES_HITPOINTS_WOMAN

      public static final int SKILLCAPES_HITPOINTS_WOMAN
      See Also:
    • SKILLCAPES_HERBLORE

      public static final int SKILLCAPES_HERBLORE
      See Also:
    • MYARM_DRAGONLEGS

      public static final int MYARM_DRAGONLEGS
      See Also:
    • MYARM_MYARM_WALK

      public static final int MYARM_MYARM_WALK
      See Also:
    • MYARM_MYARM_RUN

      public static final int MYARM_MYARM_RUN
      See Also:
    • MYARM_BUSH

      public static final int MYARM_BUSH
      See Also:
    • MYARM_RAKEHEAD

      public static final int MYARM_RAKEHEAD
      See Also:
    • MYARM_COMPOST_POURING

      public static final int MYARM_COMPOST_POURING
      See Also:
    • MYARM_VILE_FROM_PLAYER

      public static final int MYARM_VILE_FROM_PLAYER
      See Also:
    • MYARM_TROLL_VILE_RECEIVING

      public static final int MYARM_TROLL_VILE_RECEIVING
      See Also:
    • STATIUS_HAMMER_SA_SPOTANIM

      public static final int STATIUS_HAMMER_SA_SPOTANIM
      See Also:
    • MYARM_TROLL_VILE_RETURN

      public static final int MYARM_TROLL_VILE_RETURN
      See Also:
    • MYARM_TROLL_RAKE_BASHER

      public static final int MYARM_TROLL_RAKE_BASHER
      See Also:
    • MYARM_TROLL_RAKE_RETURN

      public static final int MYARM_TROLL_RAKE_RETURN
      See Also:
    • MYARM_TEARS

      public static final int MYARM_TEARS
      See Also:
    • MYARM_ROCKLAUNCH01

      public static final int MYARM_ROCKLAUNCH01
      See Also:
    • MYARM_DWARF_HIT

      public static final int MYARM_DWARF_HIT
      See Also:
    • MYARM_DWARF_ROLL

      public static final int MYARM_DWARF_ROLL
      See Also:
    • MYARM_BEER

      public static final int MYARM_BEER
      See Also:
    • MYARM_KEBAB

      public static final int MYARM_KEBAB
      See Also:
    • MYARM_ROCK_BREAK_SPOT

      public static final int MYARM_ROCK_BREAK_SPOT
      See Also:
    • MYARM_ROCK_ROC_TRAVEL

      public static final int MYARM_ROCK_ROC_TRAVEL
      See Also:
    • MYARM_ROCK_ROC_LIFT

      public static final int MYARM_ROCK_ROC_LIFT
      See Also:
    • GUBLINCH_MISS_SPOTANIM

      public static final int GUBLINCH_MISS_SPOTANIM
      See Also:
    • GUB_NOSE_GLOW_SPOTANIM

      public static final int GUB_NOSE_GLOW_SPOTANIM
      See Also:
    • GUB_XMAS_2006_SNOWBALL_THROW_SPOTANIM

      public static final int GUB_XMAS_2006_SNOWBALL_THROW_SPOTANIM
      See Also:
    • GUB_XMAS_2006_SNOWBALL_THROW_PROJ_ANIM

      public static final int GUB_XMAS_2006_SNOWBALL_THROW_PROJ_ANIM
      See Also:
    • GUB_XMAS_2006_SNOWBALL_IMPACT_ANIM

      public static final int GUB_XMAS_2006_SNOWBALL_IMPACT_ANIM
      See Also:
    • BARBASSAULT_PENANCE_HEALER_POISION

      public static final int BARBASSAULT_PENANCE_HEALER_POISION
      See Also:
    • BARBASSAULT_PENANCE_HEALER_HEAL

      public static final int BARBASSAULT_PENANCE_HEALER_HEAL
      See Also:
    • BARBASSAULT_PENANCE_RANGER_ATTACK_IMPACT

      public static final int BARBASSAULT_PENANCE_RANGER_ATTACK_IMPACT
      See Also:
    • BARBASSAULT_PENANCE_RANGER_ATTACK_TRAVEL

      public static final int BARBASSAULT_PENANCE_RANGER_ATTACK_TRAVEL
      See Also:
    • BARBASSAULT_EGG_01_EXPLOSION

      public static final int BARBASSAULT_EGG_01_EXPLOSION
      See Also:
    • BARBASSAULT_EGG_02_EXPLOSION

      public static final int BARBASSAULT_EGG_02_EXPLOSION
      See Also:
    • BARBASSAULT_EGG_03_EXPLOSION

      public static final int BARBASSAULT_EGG_03_EXPLOSION
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_CASTING

      public static final int BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_CASTING
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_TRAVEL

      public static final int BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_TRAVEL
      See Also:
    • BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_IMPACT

      public static final int BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_IMPACT
      See Also:
    • BARBASSAULT_EGG_01_STOMP_SPOTANIM

      public static final int BARBASSAULT_EGG_01_STOMP_SPOTANIM
      See Also:
    • BARBASSAULT_EGG_02_STOMP_SPOTANIM

      public static final int BARBASSAULT_EGG_02_STOMP_SPOTANIM
      See Also:
    • BARBASSAULT_EGG_03_STOMP_SPOTANIM

      public static final int BARBASSAULT_EGG_03_STOMP_SPOTANIM
      See Also:
    • BARBASSAULT_EGG_01_POISION

      public static final int BARBASSAULT_EGG_01_POISION
      See Also:
    • ZEP_2ND_TEST_BALLOON_SETOFF

      public static final int ZEP_2ND_TEST_BALLOON_SETOFF
      See Also:
    • ZEP_2ND_TEST_BALLOON_PROJECTILE

      public static final int ZEP_2ND_TEST_BALLOON_PROJECTILE
      See Also:
    • ZEP_2ND_TEST_BALLOON_ON_FIRE

      public static final int ZEP_2ND_TEST_BALLOON_ON_FIRE
      See Also:
    • ZEP_TEST_BALLOON_SETOFF

      public static final int ZEP_TEST_BALLOON_SETOFF
      See Also:
    • ZEP_TEST_BALLOON_PROJECTILE

      public static final int ZEP_TEST_BALLOON_PROJECTILE
      See Also:
    • ZEP_TEST_BALLOON_ON_FIRE

      public static final int ZEP_TEST_BALLOON_ON_FIRE
      See Also:
    • ZEP_YEL_BALLOON_SETOFF

      public static final int ZEP_YEL_BALLOON_SETOFF
      See Also:
    • ZEP_YEL_BALLOON_PROJECTILE

      public static final int ZEP_YEL_BALLOON_PROJECTILE
      See Also:
    • ZEP_YEL_BALLOON_ON_FIRE

      public static final int ZEP_YEL_BALLOON_ON_FIRE
      See Also:
    • ZEP_BLUE_BALLOON_SETOFF

      public static final int ZEP_BLUE_BALLOON_SETOFF
      See Also:
    • ZEP_BLUE_BALLOON_PROJECTILE

      public static final int ZEP_BLUE_BALLOON_PROJECTILE
      See Also:
    • ZEP_BLUE_BALLOON_ON_FIRE

      public static final int ZEP_BLUE_BALLOON_ON_FIRE
      See Also:
    • ZEP_RED_BALLOON_SETOFF

      public static final int ZEP_RED_BALLOON_SETOFF
      See Also:
    • ZEP_RED_BALLOON_PROJECTILE

      public static final int ZEP_RED_BALLOON_PROJECTILE
      See Also:
    • ZEP_RED_BALLOON_ON_FIRE

      public static final int ZEP_RED_BALLOON_ON_FIRE
      See Also:
    • ZEP_ORANGE_BALLOON_SETOFF

      public static final int ZEP_ORANGE_BALLOON_SETOFF
      See Also:
    • ZEP_ORANGE_BALLOON_PROJECTILE

      public static final int ZEP_ORANGE_BALLOON_PROJECTILE
      See Also:
    • ZEP_ORANGE_BALLOON_ON_FIRE

      public static final int ZEP_ORANGE_BALLOON_ON_FIRE
      See Also:
    • ZEP_GREEN_BALLOON_SETOFF

      public static final int ZEP_GREEN_BALLOON_SETOFF
      See Also:
    • ZEP_GREEN_BALLOON_PROJECTILE

      public static final int ZEP_GREEN_BALLOON_PROJECTILE
      See Also:
    • ZEP_GREEN_BALLOON_ON_FIRE

      public static final int ZEP_GREEN_BALLOON_ON_FIRE
      See Also:
    • ZEP_PURPLE_BALLOON_SETOFF

      public static final int ZEP_PURPLE_BALLOON_SETOFF
      See Also:
    • ZEP_PURPLE_BALLOON_PROJECTILE

      public static final int ZEP_PURPLE_BALLOON_PROJECTILE
      See Also:
    • ZEP_PURPLE_BALLOON_ON_FIRE

      public static final int ZEP_PURPLE_BALLOON_ON_FIRE
      See Also:
    • ZEP_PINK_BALLOON_SETOFF

      public static final int ZEP_PINK_BALLOON_SETOFF
      See Also:
    • ZEP_PINK_BALLOON_PROJECTILE

      public static final int ZEP_PINK_BALLOON_PROJECTILE
      See Also:
    • ZEP_PINK_BALLOON_ON_FIRE

      public static final int ZEP_PINK_BALLOON_ON_FIRE
      See Also:
    • ZEP_BLACK_BALLOON_SETOFF

      public static final int ZEP_BLACK_BALLOON_SETOFF
      See Also:
    • ZEP_BLACK_BALLOON_PROJECTILE

      public static final int ZEP_BLACK_BALLOON_PROJECTILE
      See Also:
    • ZEP_BLACK_BALLOON_ON_FIRE

      public static final int ZEP_BLACK_BALLOON_ON_FIRE
      See Also:
    • SKILLCAPES_HUNTING

      public static final int SKILLCAPES_HUNTING
      See Also:
    • CHINCHOMPA_GRENADE

      public static final int CHINCHOMPA_GRENADE
      See Also:
    • BIG_CHINCHOMPA_GRENADE

      public static final int BIG_CHINCHOMPA_GRENADE
      See Also:
    • HUNTING_BUTTERFLY_WARLOCK_OUT_SPOT_ANIM

      public static final int HUNTING_BUTTERFLY_WARLOCK_OUT_SPOT_ANIM
      See Also:
    • HUNTING_BUTTERFLY_SNOWY_OUT_SPOT_ANIM

      public static final int HUNTING_BUTTERFLY_SNOWY_OUT_SPOT_ANIM
      See Also:
    • HUNTING_BUTTERFLY_GLACIALIS_OUT_SPOT_ANIM

      public static final int HUNTING_BUTTERFLY_GLACIALIS_OUT_SPOT_ANIM
      See Also:
    • HUNTING_BUTTERFLY_RUBY_OUT_SPOT_ANIM

      public static final int HUNTING_BUTTERFLY_RUBY_OUT_SPOT_ANIM
      See Also:
    • HUNTING_BUTTERFLY_WARLOCK_OUT_SPOT_ANIM_NO_TRAIL

      public static final int HUNTING_BUTTERFLY_WARLOCK_OUT_SPOT_ANIM_NO_TRAIL
      See Also:
    • HUNTING_BUTTERFLY_SNOWY_OUT_SPOT_ANIM_NO_TRAIL

      public static final int HUNTING_BUTTERFLY_SNOWY_OUT_SPOT_ANIM_NO_TRAIL
      See Also:
    • HUNTING_BUTTERFLY_GLACIALIS_OUT_SPOT_ANIM_NO_TRAIL

      public static final int HUNTING_BUTTERFLY_GLACIALIS_OUT_SPOT_ANIM_NO_TRAIL
      See Also:
    • HUNTING_BUTTERFLY_RUBY_OUT_SPOT_ANIM_NO_TRAIL

      public static final int HUNTING_BUTTERFLY_RUBY_OUT_SPOT_ANIM_NO_TRAIL
      See Also:
    • FALCON_LAUNCH_ANIM

      public static final int FALCON_LAUNCH_ANIM
      See Also:
    • FALCON_LAUNCH_ANIM1

      public static final int FALCON_LAUNCH_ANIM1
      See Also:
    • FALCON_LAUNCH_ANIM2

      public static final int FALCON_LAUNCH_ANIM2
      See Also:
    • FALCON_LAUNCH_ANIM3

      public static final int FALCON_LAUNCH_ANIM3
      See Also:
    • FALCON_TRAVEL_ANIM

      public static final int FALCON_TRAVEL_ANIM
      See Also:
    • FALCON_HIT_ANIM

      public static final int FALCON_HIT_ANIM
      See Also:
    • FALCON_HIT_POST_ANIM

      public static final int FALCON_HIT_POST_ANIM
      See Also:
    • FALCON_HIT_POST1

      public static final int FALCON_HIT_POST1
      See Also:
    • FALCON_HIT_POST2

      public static final int FALCON_HIT_POST2
      See Also:
    • FALCON_HIT_POST3

      public static final int FALCON_HIT_POST3
      See Also:
    • HUNTING_SPEEDYBEAST_TRAVEL

      public static final int HUNTING_SPEEDYBEAST_TRAVEL
      See Also:
    • HUNTING_SILENTBEAST_TRAVEL

      public static final int HUNTING_SILENTBEAST_TRAVEL
      See Also:
    • HUNTING_SPEEDY2BEAST_TRAVEL

      public static final int HUNTING_SPEEDY2BEAST_TRAVEL
      See Also:
    • SMALL_SMOKEPUFF

      public static final int SMALL_SMOKEPUFF
      See Also:
    • HUNTING_IMP_CAUGHT_SPOT

      public static final int HUNTING_IMP_CAUGHT_SPOT
      See Also:
    • HUNTING_PITFALL_COLLAPSE_0

      public static final int HUNTING_PITFALL_COLLAPSE_0
      See Also:
    • HUNTING_PITFALL_COLLAPSE_1

      public static final int HUNTING_PITFALL_COLLAPSE_1
      See Also:
    • HUNTING_PITFALL_COLLAPSE_2

      public static final int HUNTING_PITFALL_COLLAPSE_2
      See Also:
    • HUNTING_PITFALL_COLLAPSE_3

      public static final int HUNTING_PITFALL_COLLAPSE_3
      See Also:
    • HUNTER_KYATT_LEAPTRAP_PROJ1

      public static final int HUNTER_KYATT_LEAPTRAP_PROJ1
      See Also:
    • HUNTER_KYATT_LEAPTRAP_PROJ2

      public static final int HUNTER_KYATT_LEAPTRAP_PROJ2
      See Also:
    • HUNTER_LARUPIA_LEAPTRAP_PROJ1

      public static final int HUNTER_LARUPIA_LEAPTRAP_PROJ1
      See Also:
    • HUNTER_LARUPIA_LEAPTRAP_PROJ2

      public static final int HUNTER_LARUPIA_LEAPTRAP_PROJ2
      See Also:
    • HUNTER_GRAAHK_LEAPTRAP_PROJ1

      public static final int HUNTER_GRAAHK_LEAPTRAP_PROJ1
      See Also:
    • HUNTER_GRAAHK_LEAPTRAP_PROJ2

      public static final int HUNTER_GRAAHK_LEAPTRAP_PROJ2
      See Also:
    • HUNTING_RABBIT_TRAVEL

      public static final int HUNTING_RABBIT_TRAVEL
      See Also:
    • HUNTING_RABBIT_CAUGHT0

      public static final int HUNTING_RABBIT_CAUGHT0
      See Also:
    • HUNTING_RABBIT_CAUGHT1

      public static final int HUNTING_RABBIT_CAUGHT1
      See Also:
    • HUNTING_RABBIT_CAUGHT2

      public static final int HUNTING_RABBIT_CAUGHT2
      See Also:
    • HUNTING_BEASTPROJ_WOOD

      public static final int HUNTING_BEASTPROJ_WOOD
      See Also:
    • HUNTING_BEASTPROJ_JUNGLE

      public static final int HUNTING_BEASTPROJ_JUNGLE
      See Also:
    • HUNTING_BEASTPROJ_POLAR

      public static final int HUNTING_BEASTPROJ_POLAR
      See Also:
    • HUNTING_BEASTPROJ_DESERT

      public static final int HUNTING_BEASTPROJ_DESERT
      See Also:
    • HUNTING_BEASTPROJ_RAZOR2

      public static final int HUNTING_BEASTPROJ_RAZOR2
      See Also:
    • FIREBREATH

      public static final int FIREBREATH
      See Also:
    • POISONBREATH

      public static final int POISONBREATH
      See Also:
    • EXPLODE

      public static final int EXPLODE
      See Also:
    • HUNTER_XBOW_LAUNCH

      public static final int HUNTER_XBOW_LAUNCH
      See Also:
    • EAGLEPEAK_MECHBIRD_START_N

      public static final int EAGLEPEAK_MECHBIRD_START_N
      See Also:
    • EAGLEPEAK_MECHBIRD_START_E

      public static final int EAGLEPEAK_MECHBIRD_START_E
      See Also:
    • EAGLEPEAK_MECHBIRD_START_S

      public static final int EAGLEPEAK_MECHBIRD_START_S
      See Also:
    • EAGLEPEAK_MECHBIRD_START_W

      public static final int EAGLEPEAK_MECHBIRD_START_W
      See Also:
    • EAGLEPEAK_MECHBIRD_TRAVEL

      public static final int EAGLEPEAK_MECHBIRD_TRAVEL
      See Also:
    • EAGLEPEAK_MECHEAGLE_SPOT_NE

      public static final int EAGLEPEAK_MECHEAGLE_SPOT_NE
      See Also:
    • EAGLEPEAK_MECHEAGLE_SPOT_SW

      public static final int EAGLEPEAK_MECHEAGLE_SPOT_SW
      See Also:
    • EAGLEPEAK_MECHEAGLE_SPOT_NE_180

      public static final int EAGLEPEAK_MECHEAGLE_SPOT_NE_180
      See Also:
    • EAGLEPEAK_MECHEAGLE_SPOT_SW_180

      public static final int EAGLEPEAK_MECHEAGLE_SPOT_SW_180
      See Also:
    • EAGLEPEAK_UBERKEBBIT_PROJANIM

      public static final int EAGLEPEAK_UBERKEBBIT_PROJANIM
      See Also:
    • EAGLEPEAK_UBERKEBBIT_SPOTANIM

      public static final int EAGLEPEAK_UBERKEBBIT_SPOTANIM
      See Also:
    • TRAIL_YAWN_SPOTANIM

      public static final int TRAIL_YAWN_SPOTANIM
      See Also:
    • GOLEM_ROCK_PROJECTILE_SPOTANIM

      public static final int GOLEM_ROCK_PROJECTILE_SPOTANIM
      See Also:
    • QIP_WATCHTOWER_RELIC_COMBINE

      public static final int QIP_WATCHTOWER_RELIC_COMBINE
      See Also:
    • QIP_WATCHTOWER_OGRE_SPELL_TRAVEL_SPOTANIM

      public static final int QIP_WATCHTOWER_OGRE_SPELL_TRAVEL_SPOTANIM
      See Also:
    • QIP_WATCHTOWER_OGRE_SPELL_IMPACT

      public static final int QIP_WATCHTOWER_OGRE_SPELL_IMPACT
      See Also:
    • ANMA_GHOST_AMULET

      public static final int ANMA_GHOST_AMULET
      See Also:
    • ANMA_CHICKEN_GRAB_SPOTANIM

      public static final int ANMA_CHICKEN_GRAB_SPOTANIM
      See Also:
    • BARBASSAULT_EGG_02_STUN

      public static final int BARBASSAULT_EGG_02_STUN
      See Also:
    • BARBASSAULT_ATOMIC_BLAST_SPOTANIM

      public static final int BARBASSAULT_ATOMIC_BLAST_SPOTANIM
      See Also:
    • BARBASSAULT_ATOMIC_SPIKE_PROJANIM

      public static final int BARBASSAULT_ATOMIC_SPIKE_PROJANIM
      See Also:
    • BARBASSAULT_EGG_PROJ_01

      public static final int BARBASSAULT_EGG_PROJ_01
      See Also:
    • BARBASSAULT_EGG_PROJ_02

      public static final int BARBASSAULT_EGG_PROJ_02
      See Also:
    • BARBASSAULT_EGG_PROJ_03

      public static final int BARBASSAULT_EGG_PROJ_03
      See Also:
    • BARBASSAULT_EGG_PROJ_ATOMIC

      public static final int BARBASSAULT_EGG_PROJ_ATOMIC
      See Also:
    • BARBASSUALT_STUNNED

      public static final int BARBASSUALT_STUNNED
      See Also:
    • CONTACT_DARKNING

      public static final int CONTACT_DARKNING
      See Also:
    • CONTACT_SUMMON

      public static final int CONTACT_SUMMON
      See Also:
    • CONTACT_OFFENSIVE

      public static final int CONTACT_OFFENSIVE
      See Also:
    • CONTACT_OFFENSIVE_IMPACT

      public static final int CONTACT_OFFENSIVE_IMPACT
      See Also:
    • CONTACT_OFFENSIVE_TRAVEL

      public static final int CONTACT_OFFENSIVE_TRAVEL
      See Also:
    • CONTACT_SWARM_FRONT

      public static final int CONTACT_SWARM_FRONT
      See Also:
    • CONTACT_SWARM_CENTRE

      public static final int CONTACT_SWARM_CENTRE
      See Also:
    • CONTACT_SWARM_REAR

      public static final int CONTACT_SWARM_REAR
      See Also:
    • CONTACT_SWARM_FRONT_REV

      public static final int CONTACT_SWARM_FRONT_REV
      See Also:
    • CONTACT_SWARM_CENTRE_REV

      public static final int CONTACT_SWARM_CENTRE_REV
      See Also:
    • CONTACT_SWARM_REAR_REV

      public static final int CONTACT_SWARM_REAR_REV
      See Also:
    • BARROWS_REPEATING_CROSSBOW_FIRE_SPOTANIM

      public static final int BARROWS_REPEATING_CROSSBOW_FIRE_SPOTANIM
      See Also:
    • SKELETON_UPDATE_CHAMP_SPOTANIM

      public static final int SKELETON_UPDATE_CHAMP_SPOTANIM
      See Also:
    • SKELETON_UPDATE_CHAMP_PROJECTILE

      public static final int SKELETON_UPDATE_CHAMP_PROJECTILE
      See Also:
    • SKELETON_EARTHSTRIKE_SPOTANIM

      public static final int SKELETON_EARTHSTRIKE_SPOTANIM
      See Also:
    • SKELETON_FIRESTRIKE_CASTING

      public static final int SKELETON_FIRESTRIKE_CASTING
      See Also:
    • SKELETON_WEAKEN_CASTING

      public static final int SKELETON_WEAKEN_CASTING
      See Also:
    • LOTR_TARN_CASTING_SUMMON_SPELL_SPOT

      public static final int LOTR_TARN_CASTING_SUMMON_SPELL_SPOT
      See Also:
    • LOTR_TARN_CASTING_SUMMON_PROJ

      public static final int LOTR_TARN_CASTING_SUMMON_PROJ
      See Also:
    • LOTR_TARN_CASTING_SUMMON_SPELL_IMPACT_SPOT

      public static final int LOTR_TARN_CASTING_SUMMON_SPELL_IMPACT_SPOT
      See Also:
    • LOTR_TARN_RAZORLOR_MUTANT_SUMMON_SPELL

      public static final int LOTR_TARN_RAZORLOR_MUTANT_SUMMON_SPELL
      See Also:
    • LOTR_SELF_CHANGING_SPELL_SPOT

      public static final int LOTR_SELF_CHANGING_SPELL_SPOT
      See Also:
    • LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_SPOT_PART2_SPOTANIM

      public static final int LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_SPOT_PART2_SPOTANIM
      See Also:
    • LOTR_TERROR_DOG_STATUE_BURST_SPOTANIM

      public static final int LOTR_TERROR_DOG_STATUE_BURST_SPOTANIM
      See Also:
    • SUROK_SPELL_CASTING_SPOTANIM

      public static final int SUROK_SPELL_CASTING_SPOTANIM
      See Also:
    • SUROK_SPELL_CASTING_PROJ_ANIM

      public static final int SUROK_SPELL_CASTING_PROJ_ANIM
      See Also:
    • SUROK_ZAFF_SPELL_IMPACT

      public static final int SUROK_ZAFF_SPELL_IMPACT
      See Also:
    • SUROK_SUROK_SPELL_CASTING_SPOTANIM

      public static final int SUROK_SUROK_SPELL_CASTING_SPOTANIM
      See Also:
    • SUROK_SUROK_SPELL_CASTING_PROJ_ANIM

      public static final int SUROK_SUROK_SPELL_CASTING_PROJ_ANIM
      See Also:
    • SUROK_SUROK_SPELL_IMPACT

      public static final int SUROK_SUROK_SPELL_IMPACT
      See Also:
    • LOTR_ENCHANT_SPELL_SPOTANIM

      public static final int LOTR_ENCHANT_SPELL_SPOTANIM
      See Also:
    • LOTR_TARN_RAZORLOR_MUTANT_PROJ_ANIM

      public static final int LOTR_TARN_RAZORLOR_MUTANT_PROJ_ANIM
      See Also:
    • PENG_ICICLE_FALL

      public static final int PENG_ICICLE_FALL
      See Also:
    • PENG_TRANSMOGRIFY

      public static final int PENG_TRANSMOGRIFY
      See Also:
    • PENG_DETRANSMOGRIFY

      public static final int PENG_DETRANSMOGRIFY
      See Also:
    • PENG_ICELORD_ICICLE_PROJ

      public static final int PENG_ICELORD_ICICLE_PROJ
      See Also:
    • PENG_SNOW_SHOVEL_SPOT

      public static final int PENG_SNOW_SHOVEL_SPOT
      See Also:
    • PENG_SNOW_IMPACT

      public static final int PENG_SNOW_IMPACT
      See Also:
    • FRIS_JUGGLING

      public static final int FRIS_JUGGLING
      See Also:
    • FRIS_PIE

      public static final int FRIS_PIE
      See Also:
    • FRIS_TROLLKING_ICE_ROCK_LAUNCH

      public static final int FRIS_TROLLKING_ICE_ROCK_LAUNCH
      See Also:
    • FRIS_TROLLKING_ICE_ROCK_TRAVEL

      public static final int FRIS_TROLLKING_ICE_ROCK_TRAVEL
      See Also:
    • SHADOW_MAJ_SEVERED_LEG_PROJ

      public static final int SHADOW_MAJ_SEVERED_LEG_PROJ
      See Also:
    • TOL_PLAYER_RUMMAGE02

      public static final int TOL_PLAYER_RUMMAGE02
      See Also:
    • TOL_MAGIC_SPOTANIM

      public static final int TOL_MAGIC_SPOTANIM
      See Also:
    • BRAIN_ANCHOR_SPECIAL_ATTACK_SPOT

      public static final int BRAIN_ANCHOR_SPECIAL_ATTACK_SPOT
      See Also:
    • BRAIN_BARREL_EXPLOSION

      public static final int BRAIN_BARREL_EXPLOSION
      See Also:
    • MOLANISK_GIANT_CAVE_BUG_EXPLODE_SPOTANIM

      public static final int MOLANISK_GIANT_CAVE_BUG_EXPLODE_SPOTANIM
      See Also:
    • MOLANISK_JUMP_EAST_SPOTANIM

      public static final int MOLANISK_JUMP_EAST_SPOTANIM
      See Also:
    • MOLANISK_JUMP_WEST_SPOTANIM

      public static final int MOLANISK_JUMP_WEST_SPOTANIM
      See Also:
    • MOLANISK_JUMP_NORTH_SPOTANIM

      public static final int MOLANISK_JUMP_NORTH_SPOTANIM
      See Also:
    • MOLANISK_JUMP_SOUTH_SPOTANIM

      public static final int MOLANISK_JUMP_SOUTH_SPOTANIM
      See Also:
    • DORGESH_ARTIFACT_SPELL_SPOT

      public static final int DORGESH_ARTIFACT_SPELL_SPOT
      See Also:
    • DORGESH_BALL_SPOTANIM

      public static final int DORGESH_BALL_SPOTANIM
      See Also:
    • DORGESH_GRAPPLE_SPOT

      public static final int DORGESH_GRAPPLE_SPOT
      See Also:
    • SUROK_SUROK_DESTROYING_DOCUMENT

      public static final int SUROK_SUROK_DESTROYING_DOCUMENT
      See Also:
    • SUROK_SUROK_COMBINE_RUINS_SPOTANIM

      public static final int SUROK_SUROK_COMBINE_RUINS_SPOTANIM
      See Also:
    • TELESCROLL_TELEPORT

      public static final int TELESCROLL_TELEPORT
      See Also:
    • TOXIC_TOTS_PROJECTILE

      public static final int TOXIC_TOTS_PROJECTILE
      See Also:
    • BARROWS_VERAC_DESOLATION

      public static final int BARROWS_VERAC_DESOLATION
      See Also:
    • TOXIC_TOTS_IMPACT

      public static final int TOXIC_TOTS_IMPACT
      See Also:
    • TOXIC_BLOWPIPE_SPECIALATTACK

      public static final int TOXIC_BLOWPIPE_SPECIALATTACK
      See Also:
    • SNAKEBOSS_ORB

      public static final int SNAKEBOSS_ORB
      See Also:
    • SNAKEBOSS_DOUBLE_ORB

      public static final int SNAKEBOSS_DOUBLE_ORB
      See Also:
    • SNAKEBOSS_FIREBALL

      public static final int SNAKEBOSS_FIREBALL
      See Also:
    • SNAKEBOSS_EGG

      public static final int SNAKEBOSS_EGG
      See Also:
    • OLAF2_BRINE_SABRE_SPECIAL_SPOT

      public static final int OLAF2_BRINE_SABRE_SPECIAL_SPOT
      See Also:
    • SLICE_ARROW_HIT_SPOTANIM

      public static final int SLICE_ARROW_HIT_SPOTANIM
      See Also:
    • SLICE_HAM_AGENT_ARROW_LAUNCH_SPOT

      public static final int SLICE_HAM_AGENT_ARROW_LAUNCH_SPOT
      See Also:
    • SLICE_HAM_AGENT_ARROW_PROJANIM

      public static final int SLICE_HAM_AGENT_ARROW_PROJANIM
      See Also:
    • SLICE_PLAYER_MACE_SPECIAL_ATTACK_SPOTANIM

      public static final int SLICE_PLAYER_MACE_SPECIAL_ATTACK_SPOTANIM
      See Also:
    • SLICE_ARROW_DEATH

      public static final int SLICE_ARROW_DEATH
      See Also:
    • VM_SPECIMEN_BRUSH_DUST_SPOTANIM

      public static final int VM_SPECIMEN_BRUSH_DUST_SPOTANIM
      See Also:
    • KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_SPOTANIM

      public static final int KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_SPOTANIM
      See Also:
    • DREAM_ZEDS_SPOTANIM

      public static final int DREAM_ZEDS_SPOTANIM
      See Also:
    • DREAM_ILLUSIVE_DIGGIN_SPOTANIM_1

      public static final int DREAM_ILLUSIVE_DIGGIN_SPOTANIM_1
      See Also:
    • DREAM_ILLUSIVE_DIGGIN_SPOTANIM_2

      public static final int DREAM_ILLUSIVE_DIGGIN_SPOTANIM_2
      See Also:
    • DREAM_SPELL_MONSTEREXAM_STATSPY_SPOTANIM

      public static final int DREAM_SPELL_MONSTEREXAM_STATSPY_SPOTANIM
      See Also:
    • DREAM_SPELL_PLAYEREXAM_STATSPY_SPOTANIM

      public static final int DREAM_SPELL_PLAYEREXAM_STATSPY_SPOTANIM
      See Also:
    • DREAM_HUMIDIFY_SPELL_SPOTANIM

      public static final int DREAM_HUMIDIFY_SPELL_SPOTANIM
      See Also:
    • DREAM_SPELLBOOK_SPOTANIM

      public static final int DREAM_SPELLBOOK_SPOTANIM
      See Also:
    • DREAM_PLANK_MAKE_SPELL_SPOTANIM

      public static final int DREAM_PLANK_MAKE_SPELL_SPOTANIM
      See Also:
    • DREAM_RAZOR_BEAST_SPAWN_SPOTANIM

      public static final int DREAM_RAZOR_BEAST_SPAWN_SPOTANIM
      See Also:
    • DREAM_INADEQUACY_SPAWN_SPOTANIM

      public static final int DREAM_INADEQUACY_SPAWN_SPOTANIM
      See Also:
    • DREAM_INADEQUACY_MOUTH_SPOTANIM

      public static final int DREAM_INADEQUACY_MOUTH_SPOTANIM
      See Also:
    • DREAM_RAZOR_BEAST_SPAWN_PROJANIM

      public static final int DREAM_RAZOR_BEAST_SPAWN_PROJANIM
      See Also:
    • DREAM_INADEQUACY_TRANSFORM_SPOTANIM

      public static final int DREAM_INADEQUACY_TRANSFORM_SPOTANIM
      See Also:
    • DREAM_UNTOUCHABLE_SPAWN_SPOTANIM

      public static final int DREAM_UNTOUCHABLE_SPAWN_SPOTANIM
      See Also:
    • DREAM_UNTOUCHABLE_TRANSFORM_SPOTANIM

      public static final int DREAM_UNTOUCHABLE_TRANSFORM_SPOTANIM
      See Also:
    • DREAM_EVERLASTING_SPAWN_SPOTANIM

      public static final int DREAM_EVERLASTING_SPAWN_SPOTANIM
      See Also:
    • DREAM_EVERLASTING_TRANSFORM_SPOTANIM

      public static final int DREAM_EVERLASTING_TRANSFORM_SPOTANIM
      See Also:
    • DREAM_ILLUSIVE_SPAWN_SPOTANIM

      public static final int DREAM_ILLUSIVE_SPAWN_SPOTANIM
      See Also:
    • DREAM_HUNTER_SPELL_SPOTANIM

      public static final int DREAM_HUNTER_SPELL_SPOTANIM
      See Also:
    • DREAM_ILLUSIVE_STOMPED_SPOTANIM

      public static final int DREAM_ILLUSIVE_STOMPED_SPOTANIM
      See Also:
    • VM_ROCKPICK_DUST_SPOTANIM

      public static final int VM_ROCKPICK_DUST_SPOTANIM
      See Also:
    • GRIM_BEANSTALK_GROWING_SPOTANIM

      public static final int GRIM_BEANSTALK_GROWING_SPOTANIM
      See Also:
    • GRIM_EXPERIMENT_NO2_PROJECTILE_ANIM

      public static final int GRIM_EXPERIMENT_NO2_PROJECTILE_ANIM
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN1

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN1
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN2

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN2
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN3

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN3
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN4

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN4
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN5

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN5
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN6

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN6
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN7

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN7
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN8

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN8
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN1

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN1
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN2

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN2
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN3

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN3
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN4

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN4
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN5

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN5
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN6

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN6
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN7

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN7
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN8

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN8
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN9

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN9
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN10

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN10
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN11

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN11
      See Also:
    • WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN12

      public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN12
      See Also:
    • DARKBOW_DRAGON_HEAD_FLYING_PROJANIM

      public static final int DARKBOW_DRAGON_HEAD_FLYING_PROJANIM
      See Also:
    • DARKBOW_DRAGON_HEAD_FLYING_IMPACT_ANIM

      public static final int DARKBOW_DRAGON_HEAD_FLYING_IMPACT_ANIM
      See Also:
    • DARKBOW_GENERIC_SMOKE_ARROW_FLIGHT

      public static final int DARKBOW_GENERIC_SMOKE_ARROW_FLIGHT
      See Also:
    • DARKBOW_BROADARROW_SMOKE_ARROW_FLIGHT

      public static final int DARKBOW_BROADARROW_SMOKE_ARROW_FLIGHT
      See Also:
    • DARKBOW_SMOKE_ARROW_IMPACT

      public static final int DARKBOW_SMOKE_ARROW_IMPACT
      See Also:
    • DOUBLE_BRONZE_ARROW_LAUNCH

      public static final int DOUBLE_BRONZE_ARROW_LAUNCH
      See Also:
    • DOUBLE_IRON_ARROW_LAUNCH

      public static final int DOUBLE_IRON_ARROW_LAUNCH
      See Also:
    • DOUBLE_STEEL_ARROW_LAUNCH

      public static final int DOUBLE_STEEL_ARROW_LAUNCH
      See Also:
    • DOUBLE_MITHRIL_ARROW_LAUNCH

      public static final int DOUBLE_MITHRIL_ARROW_LAUNCH
      See Also:
    • DOUBLE_ADAMANT_ARROW_LAUNCH

      public static final int DOUBLE_ADAMANT_ARROW_LAUNCH
      See Also:
    • DOUBLE_RUNE_ARROW_LAUNCH

      public static final int DOUBLE_RUNE_ARROW_LAUNCH
      See Also:
    • DOUBLE_ICE_ARROW_LAUNCH

      public static final int DOUBLE_ICE_ARROW_LAUNCH
      See Also:
    • DOUBLE_DRAGON_ARROW_LAUNCH

      public static final int DOUBLE_DRAGON_ARROW_LAUNCH
      See Also:
    • DOUBLE_SLAYER_BROAD_ARROW_LAUNCH

      public static final int DOUBLE_SLAYER_BROAD_ARROW_LAUNCH
      See Also:
    • DOUBLEFIRE_ARROW_LAUNCH

      public static final int DOUBLEFIRE_ARROW_LAUNCH
      See Also:
    • DOUBLE_DRAGON_ARROW_LAUNCH_LIT

      public static final int DOUBLE_DRAGON_ARROW_LAUNCH_LIT
      See Also:
    • DRAGON_ARROW_LIT_TRAVEL

      public static final int DRAGON_ARROW_LIT_TRAVEL
      See Also:
    • DRAGON_ARROW_LAUNCH

      public static final int DRAGON_ARROW_LAUNCH
      See Also:
    • II_JAR_MAKER_SPOTANIM

      public static final int II_JAR_MAKER_SPOTANIM
      See Also:
    • II_PORTAL_SPOTANIM

      public static final int II_PORTAL_SPOTANIM
      See Also:
    • II_SMOKEPUFF_SPOTANIM

      public static final int II_SMOKEPUFF_SPOTANIM
      See Also:
    • II_DRAGON_ARROW_NORMAL_PROJANIM

      public static final int II_DRAGON_ARROW_NORMAL_PROJANIM
      See Also:
    • II_DRAGON_ARROW_MAGIC_PROJANIM

      public static final int II_DRAGON_ARROW_MAGIC_PROJANIM
      See Also:
    • II_DRAGON_DART_PROJANIM

      public static final int II_DRAGON_DART_PROJANIM
      See Also:
    • II_DRAGONDART_LAUNCH

      public static final int II_DRAGONDART_LAUNCH
      See Also:
    • II_IMPLING1_ESCAPE

      public static final int II_IMPLING1_ESCAPE
      See Also:
    • II_IMPLING2_ESCAPE

      public static final int II_IMPLING2_ESCAPE
      See Also:
    • II_IMPLING3_ESCAPE

      public static final int II_IMPLING3_ESCAPE
      See Also:
    • II_IMPLING4_ESCAPE

      public static final int II_IMPLING4_ESCAPE
      See Also:
    • II_IMPLING5_ESCAPE

      public static final int II_IMPLING5_ESCAPE
      See Also:
    • II_IMPLING6_ESCAPE

      public static final int II_IMPLING6_ESCAPE
      See Also:
    • II_IMPLING7_ESCAPE

      public static final int II_IMPLING7_ESCAPE
      See Also:
    • II_IMPLING8_ESCAPE

      public static final int II_IMPLING8_ESCAPE
      See Also:
    • II_IMPLING9_ESCAPE

      public static final int II_IMPLING9_ESCAPE
      See Also:
    • II_IMPLING10_ESCAPE

      public static final int II_IMPLING10_ESCAPE
      See Also:
    • II_IMPLING1_KICK

      public static final int II_IMPLING1_KICK
      See Also:
    • II_IMPLING2_KICK

      public static final int II_IMPLING2_KICK
      See Also:
    • II_IMPLING3_KICK

      public static final int II_IMPLING3_KICK
      See Also:
    • II_IMPLING4_KICK

      public static final int II_IMPLING4_KICK
      See Also:
    • II_IMPLING5_KICK

      public static final int II_IMPLING5_KICK
      See Also:
    • II_IMPLING6_KICK

      public static final int II_IMPLING6_KICK
      See Also:
    • II_IMPLING7_KICK

      public static final int II_IMPLING7_KICK
      See Also:
    • II_IMPLING8_KICK

      public static final int II_IMPLING8_KICK
      See Also:
    • II_IMPLING9_KICK

      public static final int II_IMPLING9_KICK
      See Also:
    • II_IMPLING10_KICK

      public static final int II_IMPLING10_KICK
      See Also:
    • II_IMPLING1_TRAVEL

      public static final int II_IMPLING1_TRAVEL
      See Also:
    • II_IMPLING2_TRAVEL

      public static final int II_IMPLING2_TRAVEL
      See Also:
    • II_IMPLING3_TRAVEL

      public static final int II_IMPLING3_TRAVEL
      See Also:
    • II_IMPLING4_TRAVEL

      public static final int II_IMPLING4_TRAVEL
      See Also:
    • II_IMPLING5_TRAVEL

      public static final int II_IMPLING5_TRAVEL
      See Also:
    • II_IMPLING6_TRAVEL

      public static final int II_IMPLING6_TRAVEL
      See Also:
    • II_IMPLING7_TRAVEL

      public static final int II_IMPLING7_TRAVEL
      See Also:
    • II_IMPLING8_TRAVEL

      public static final int II_IMPLING8_TRAVEL
      See Also:
    • II_IMPLING9_TRAVEL

      public static final int II_IMPLING9_TRAVEL
      See Also:
    • II_IMPLING10_TRAVEL

      public static final int II_IMPLING10_TRAVEL
      See Also:
    • DRAGON_SLAYER_QIP_FIRE_SPOTANIM

      public static final int DRAGON_SLAYER_QIP_FIRE_SPOTANIM
      See Also:
    • DRAGON_SLAYER_QIP_FIREBALL_PROJECTILE

      public static final int DRAGON_SLAYER_QIP_FIREBALL_PROJECTILE
      See Also:
    • PETROCK_SPOTANIM_STAY

      public static final int PETROCK_SPOTANIM_STAY
      See Also:
    • PETROCK_SPOTANIM_STICK

      public static final int PETROCK_SPOTANIM_STICK
      See Also:
    • PETROCK_PROJANIM_STICK

      public static final int PETROCK_PROJANIM_STICK
      See Also:
    • PETROCK_SPOTANIM_STICK_LAND

      public static final int PETROCK_SPOTANIM_STICK_LAND
      See Also:
    • QIP_DRAGON_SLAYER_SHIELD_CHARGE_ONE

      public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_ONE
      See Also:
    • QIP_DRAGON_SLAYER_SHIELD_CHARGE_TWO

      public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_TWO
      See Also:
    • QIP_DRAGON_SLAYER_SHIELD_CHARGE_THREE

      public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_THREE
      See Also:
    • QIP_DRAGON_SLAYER_SHIELD_CHARGE_FOUR

      public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_FOUR
      See Also:
    • QIP_DRAGON_SLAYER_SHIELD_CHARGE_FIVE

      public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_FIVE
      See Also:
    • QIP_DRAGON_SLAYER_SHIELD_ATTACK_SPOTANIM

      public static final int QIP_DRAGON_SLAYER_SHIELD_ATTACK_SPOTANIM
      See Also:
    • QIP_DRAGON_SLAYER_PLAYER_PROJANIM

      public static final int QIP_DRAGON_SLAYER_PLAYER_PROJANIM
      See Also:
    • QIP_DRAGON_SLAYER_PLAYER_IMPACT

      public static final int QIP_DRAGON_SLAYER_PLAYER_IMPACT
      See Also:
    • QIP_DRAGON_SLAYER_PLAYER_RELEASING_CHARGE

      public static final int QIP_DRAGON_SLAYER_PLAYER_RELEASING_CHARGE
      See Also:
    • BRUT_BOW_FIREMAKING_SPOTANIM

      public static final int BRUT_BOW_FIREMAKING_SPOTANIM
      See Also:
    • TERRORCHICK_FOOD_DELIVERY

      public static final int TERRORCHICK_FOOD_DELIVERY
      See Also:
    • DRAGON_CLAWS_SPOT

      public static final int DRAGON_CLAWS_SPOT
      See Also:
    • DRAGON_HALBERD_SPECIAL_EAST_RED

      public static final int DRAGON_HALBERD_SPECIAL_EAST_RED
      See Also:
    • CAMP_FIRE_BURST

      public static final int CAMP_FIRE_BURST
      See Also:
    • QIP_OBS_TELESCOPE_LENS_FITTING_SPOTANIM

      public static final int QIP_OBS_TELESCOPE_LENS_FITTING_SPOTANIM
      See Also:
    • PEST_SPINNER_EXPLODE_SPOTANIM

      public static final int PEST_SPINNER_EXPLODE_SPOTANIM
      See Also:
    • PEST_SPIRAL_ATTACK_ON_ENEMY

      public static final int PEST_SPIRAL_ATTACK_ON_ENEMY
      See Also:
    • PEST_SPIRAL_ATTACK_ON_PLAYER

      public static final int PEST_SPIRAL_ATTACK_ON_PLAYER
      See Also:
    • TOWN_CRIER_BOOK_SPOTANIM

      public static final int TOWN_CRIER_BOOK_SPOTANIM
      See Also:
    • KR_BROKEN_GLASS_SPOTANIM

      public static final int KR_BROKEN_GLASS_SPOTANIM
      See Also:
    • KR_SMOKE_PUFF_PLAYER

      public static final int KR_SMOKE_PUFF_PLAYER
      See Also:
    • ACB_CROSSBOWBOLT_TRAVEL

      public static final int ACB_CROSSBOWBOLT_TRAVEL
      See Also:
    • GODWARS_LION_MAGIC_SPOT

      public static final int GODWARS_LION_MAGIC_SPOT
      See Also:
    • GODWARS_LION_MAGIC_PROJ

      public static final int GODWARS_LION_MAGIC_PROJ
      See Also:
    • GODWARS_LION_MAGIC_IMPACT

      public static final int GODWARS_LION_MAGIC_IMPACT
      See Also:
    • GODWARS_CENTAUR_ARROW_LAUNCH

      public static final int GODWARS_CENTAUR_ARROW_LAUNCH
      See Also:
    • GOBLINRAID_BOW_LAUNCH

      public static final int GOBLINRAID_BOW_LAUNCH
      See Also:
    • GOBLINRAID_BOW_TRAVEL

      public static final int GOBLINRAID_BOW_TRAVEL
      See Also:
    • NZONE_GHOST_MOVE

      public static final int NZONE_GHOST_MOVE
      See Also:
    • NZONE_TREESPIRIT_MOVE

      public static final int NZONE_TREESPIRIT_MOVE
      See Also:
    • GODWARS_CENTAUR_ARROW_PROJ

      public static final int GODWARS_CENTAUR_ARROW_PROJ
      See Also:
    • GODWARS_ZAMORAK_MAGIC_ATTACK_SPOTANIM

      public static final int GODWARS_ZAMORAK_MAGIC_ATTACK_SPOTANIM
      See Also:
    • GODWARS_ARMADYL_SPEAR_TRAVEL_SPOTANIM

      public static final int GODWARS_ARMADYL_SPEAR_TRAVEL_SPOTANIM
      See Also:
    • GODWARS_ARMADYL_AXE_TRAVEL_SPOTANIM

      public static final int GODWARS_ARMADYL_AXE_TRAVEL_SPOTANIM
      See Also:
    • GODWARS_ARMADYL_BOLT_ATTACK_SPOTANIM

      public static final int GODWARS_ARMADYL_BOLT_ATTACK_SPOTANIM
      See Also:
    • GODWARS_ARMADYL_BOLT_HIT_SPOTANIM

      public static final int GODWARS_ARMADYL_BOLT_HIT_SPOTANIM
      See Also:
    • GODWARS_SARADOMIN_MAGIC_ATTACK_SPOTANIM

      public static final int GODWARS_SARADOMIN_MAGIC_ATTACK_SPOTANIM
      See Also:
    • GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK_SPOTANIM

      public static final int GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK_SPOTANIM
      See Also:
    • GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC_SPOTANIM

      public static final int GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC_SPOTANIM
      See Also:
    • GODWARS_ARMADYL_AVATAR_WIND_ATTACK_SPOTANIM

      public static final int GODWARS_ARMADYL_AVATAR_WIND_ATTACK_SPOTANIM
      See Also:
    • GODWARS_ARMADYL_AVATAR_MAGIC_ATTACK_SPOTANIM

      public static final int GODWARS_ARMADYL_AVATAR_MAGIC_ATTACK_SPOTANIM
      See Also:
    • GODWARS_ARMADYL_BOLT_ATTACK_PROJANIM

      public static final int GODWARS_ARMADYL_BOLT_ATTACK_PROJANIM
      See Also:
    • GODWARS_BANDOS_PROJ

      public static final int GODWARS_BANDOS_PROJ
      See Also:
    • GODWARS_BANDOS_SPOT

      public static final int GODWARS_BANDOS_SPOT
      See Also:
    • GODWARS_SARADOMIN_SWORD_ATTACK_SPOT

      public static final int GODWARS_SARADOMIN_SWORD_ATTACK_SPOT
      See Also:
    • GODWARS_GODSWORD_ZAMORAK_SPOT

      public static final int GODWARS_GODSWORD_ZAMORAK_SPOT
      See Also:
    • GODWARS_GODSWORD_ARMADYL_SPOT

      public static final int GODWARS_GODSWORD_ARMADYL_SPOT
      See Also:
    • GODWARS_GODSWORD_SARADOMIN_SPOT

      public static final int GODWARS_GODSWORD_SARADOMIN_SPOT
      See Also:
    • GODWARS_GODSWORD_BANDOS_SPOT

      public static final int GODWARS_GODSWORD_BANDOS_SPOT
      See Also:
    • DH_SWORD_UPDATE_SARADOMIN_SPECIAL_SPOTANIM

      public static final int DH_SWORD_UPDATE_SARADOMIN_SPECIAL_SPOTANIM
      See Also:
    • DH_SWORD_UPDATE_ZAMORAK_SPECIAL_SPOTANIM

      public static final int DH_SWORD_UPDATE_ZAMORAK_SPECIAL_SPOTANIM
      See Also:
    • DH_SWORD_UPDATE_ARMADYL_SPECIAL_SPOTANIM

      public static final int DH_SWORD_UPDATE_ARMADYL_SPECIAL_SPOTANIM
      See Also:
    • DH_SWORD_UPDATE_BANDOS_SPECIAL_SPOTANIM

      public static final int DH_SWORD_UPDATE_BANDOS_SPECIAL_SPOTANIM
      See Also:
    • DH_SWORD_UPDATE_SARADOMIN_GOD_SPECIAL_SPOTANIM

      public static final int DH_SWORD_UPDATE_SARADOMIN_GOD_SPECIAL_SPOTANIM
      See Also:
    • DH_SWORD_UPDATE_DRAGON_2H_SWORD_SPECIAL_SPOTANIM

      public static final int DH_SWORD_UPDATE_DRAGON_2H_SWORD_SPECIAL_SPOTANIM
      See Also:
    • SERGEANT_GOBLIN2_SONIC

      public static final int SERGEANT_GOBLIN2_SONIC
      See Also:
    • GODWARS_GOBLIN2_SONIC_ATTK_SPOT

      public static final int GODWARS_GOBLIN2_SONIC_ATTK_SPOT
      See Also:
    • GODWARS_GOBLIN2_SONIC_ATTK_PROJ

      public static final int GODWARS_GOBLIN2_SONIC_ATTK_PROJ
      See Also:
    • GODWARS_GOBLIN2_SONIC_IMPACT

      public static final int GODWARS_GOBLIN2_SONIC_IMPACT
      See Also:
    • GODWARS_SERGEANT_GOBLIN3_RANGED

      public static final int GODWARS_SERGEANT_GOBLIN3_RANGED
      See Also:
    • GODWARS_GOBLIN3_HANDAXE_PROJ

      public static final int GODWARS_GOBLIN3_HANDAXE_PROJ
      See Also:
    • GODWARS_SARADOMIN_LIGHT_ATTK_SPOT

      public static final int GODWARS_SARADOMIN_LIGHT_ATTK_SPOT
      See Also:
    • GODWARS_ZAMAROK_BDYGRD_RANGED_SPOT

      public static final int GODWARS_ZAMAROK_BDYGRD_RANGED_SPOT
      See Also:
    • GODWARS_ZAMORAK_BDYGRD_RANGED_PROJ

      public static final int GODWARS_ZAMORAK_BDYGRD_RANGED_PROJ
      See Also:
    • GODWARS_ZAMORAK_MAGIC_ATTACK_SPOT

      public static final int GODWARS_ZAMORAK_MAGIC_ATTACK_SPOT
      See Also:
    • GODWARS_ZAMORAK_MAGIC_ATTACK_PROJ

      public static final int GODWARS_ZAMORAK_MAGIC_ATTACK_PROJ
      See Also:
    • GODWARS_BLACK_DEMON_FIREBALL_SPOT

      public static final int GODWARS_BLACK_DEMON_FIREBALL_SPOT
      See Also:
    • GODWARS_BLACK_DEMON_FIREBALL_PROJ

      public static final int GODWARS_BLACK_DEMON_FIREBALL_PROJ
      See Also:
    • SOTD_SPECIAL_START

      public static final int SOTD_SPECIAL_START
      See Also:
    • SOTD_SPECIAL_EXTRA

      public static final int SOTD_SPECIAL_EXTRA
      See Also:
    • SNAKEBOSS_MINION_SPELL

      public static final int SNAKEBOSS_MINION_SPELL
      See Also:
    • DRAGON_HALBERD_SPECIAL_WEST_RED

      public static final int DRAGON_HALBERD_SPECIAL_WEST_RED
      See Also:
    • DRAGON_HALBERD_SPECIAL_SOUTH_WHITE

      public static final int DRAGON_HALBERD_SPECIAL_SOUTH_WHITE
      See Also:
    • DRAGON_HALBERD_SPECIAL_NORTH_WHITE

      public static final int DRAGON_HALBERD_SPECIAL_NORTH_WHITE
      See Also:
    • DRAGON_HALBERD_SPECIAL_EAST_WHITE

      public static final int DRAGON_HALBERD_SPECIAL_EAST_WHITE
      See Also:
    • DRAGON_HALBERD_SPECIAL_WEST_WHITE

      public static final int DRAGON_HALBERD_SPECIAL_WEST_WHITE
      See Also:
    • TELEPORT_SLIMEPIT

      public static final int TELEPORT_SLIMEPIT
      See Also:
    • TELEPORT_MONASTERY

      public static final int TELEPORT_MONASTERY
      See Also:
    • TELEPORT_FARM

      public static final int TELEPORT_FARM
      See Also:
    • AIR_GUITAR_SPOTANIM

      public static final int AIR_GUITAR_SPOTANIM
      See Also:
    • SMOULDERSTONE_CREATE_TOOLS

      public static final int SMOULDERSTONE_CREATE_TOOLS
      See Also:
    • HH_HELLFIRE_MAGE_ABSORB

      public static final int HH_HELLFIRE_MAGE_ABSORB
      See Also:
    • HH_HELLFIRE_BURST

      public static final int HH_HELLFIRE_BURST
      See Also:
    • HH_HELLFIRE_HIT

      public static final int HH_HELLFIRE_HIT
      See Also:
    • HH_BONE_BALL_BURST

      public static final int HH_BONE_BALL_BURST
      See Also:
    • HH_BONE_BALL_SPIN

      public static final int HH_BONE_BALL_SPIN
      See Also:
    • FIRE_LIQUID

      public static final int FIRE_LIQUID
      See Also:
    • CERBERUS_SPECIAL_ATTACK_FLAME

      public static final int CERBERUS_SPECIAL_ATTACK_FLAME
      See Also:
    • SPECTRE_MELEE_PROJ

      public static final int SPECTRE_MELEE_PROJ
      See Also:
    • GUBLINCH_SNOW_SPELL

      public static final int GUBLINCH_SNOW_SPELL
      See Also:
    • SLAYER_TOTS_CHARGE

      public static final int SLAYER_TOTS_CHARGE
      See Also:
    • SLAYER_TOTS_CASTING

      public static final int SLAYER_TOTS_CASTING
      See Also:
    • SLAYER_TOTS_PROJECTILE

      public static final int SLAYER_TOTS_PROJECTILE
      See Also:
    • SLAYER_TOTS_IMPACT

      public static final int SLAYER_TOTS_IMPACT
      See Also:
    • ENTANGLE_WEB

      public static final int ENTANGLE_WEB
      See Also:
    • LORE_POLAR_BEAR_ARC_BLAST_SPOT

      public static final int LORE_POLAR_BEAR_ARC_BLAST_SPOT
      See Also:
    • LORE_POLAR_BEAR_ARC_BLAST_PROJ

      public static final int LORE_POLAR_BEAR_ARC_BLAST_PROJ
      See Also:
    • LORE_POLAR_BEAR_ARC_BLAST_IMPACT

      public static final int LORE_POLAR_BEAR_ARC_BLAST_IMPACT
      See Also:
    • LORE_POLAR_BEAR_CLOUT

      public static final int LORE_POLAR_BEAR_CLOUT
      See Also:
    • CRAZY_ARCHAEOLOGIST_BOOK

      public static final int CRAZY_ARCHAEOLOGIST_BOOK
      See Also:
    • CRAZY_ARCHAEOLOGIST_BOOK_SPECIAL

      public static final int CRAZY_ARCHAEOLOGIST_BOOK_SPECIAL
      See Also:
    • FOUNTAIN_OF_RUNE_AIRRUNE

      public static final int FOUNTAIN_OF_RUNE_AIRRUNE
      See Also:
    • FOUNTAIN_OF_RUNE_WATERRUNE

      public static final int FOUNTAIN_OF_RUNE_WATERRUNE
      See Also:
    • FOUNTAIN_OF_RUNE_EARTHRUNE

      public static final int FOUNTAIN_OF_RUNE_EARTHRUNE
      See Also:
    • FOUNTAIN_OF_RUNE_FIRERUNE

      public static final int FOUNTAIN_OF_RUNE_FIRERUNE
      See Also:
    • FOUNTAIN_OF_RUNE_MINDRUNE

      public static final int FOUNTAIN_OF_RUNE_MINDRUNE
      See Also:
    • FOUNTAIN_OF_RUNE_BODYRUNE

      public static final int FOUNTAIN_OF_RUNE_BODYRUNE
      See Also:
    • FOUNTAIN_OF_RUNE_CHAOSRUNE

      public static final int FOUNTAIN_OF_RUNE_CHAOSRUNE
      See Also:
    • FOUNTAIN_OF_RUNE_DEATHRUNE

      public static final int FOUNTAIN_OF_RUNE_DEATHRUNE
      See Also:
    • FOUNTAIN_OF_RUNE_BLOODRUNE

      public static final int FOUNTAIN_OF_RUNE_BLOODRUNE
      See Also:
    • FOUNTAIN_OF_RUNE_COSMICRUNE

      public static final int FOUNTAIN_OF_RUNE_COSMICRUNE
      See Also:
    • FOUNTAIN_OF_RUNE_NATURERUNE

      public static final int FOUNTAIN_OF_RUNE_NATURERUNE
      See Also:
    • BLACK_CHINCHOMPA_GRENADE

      public static final int BLACK_CHINCHOMPA_GRENADE
      See Also:
    • ECTOPHIAL_POUR_SPOTANIM

      public static final int ECTOPHIAL_POUR_SPOTANIM
      See Also:
    • ABYSSAL_SPAWN_PROJANIM

      public static final int ABYSSAL_SPAWN_PROJANIM
      See Also:
    • ABYSSAL_MIASMA_SPOTANIM

      public static final int ABYSSAL_MIASMA_SPOTANIM
      See Also:
    • ABYSSAL_FONT_SPLASH

      public static final int ABYSSAL_FONT_SPLASH
      See Also:
    • EASTER06_EGG_1

      public static final int EASTER06_EGG_1
      See Also:
    • EASTER06_EGG_2

      public static final int EASTER06_EGG_2
      See Also:
    • EASTER06_EGG_3

      public static final int EASTER06_EGG_3
      See Also:
    • EASTER06_EGG_4

      public static final int EASTER06_EGG_4
      See Also:
    • EASTER06_EGG_5

      public static final int EASTER06_EGG_5
      See Also:
    • EASTER06_EGG_6

      public static final int EASTER06_EGG_6
      See Also:
    • ABYSSAL_DAGGER_SPECIAL_SPOTANIM

      public static final int ABYSSAL_DAGGER_SPECIAL_SPOTANIM
      See Also:
    • ABYSSAL_MIASMA_SPOTANIM_BLUDGEON

      public static final int ABYSSAL_MIASMA_SPOTANIM_BLUDGEON
      See Also:
    • QUEST_LUNAR_SPELLBOOK_GEOMANCY

      public static final int QUEST_LUNAR_SPELLBOOK_GEOMANCY
      See Also:
    • MAX_CAPE

      public static final int MAX_CAPE
      See Also:
    • HORROR_SPINES_TRAVEL_NECRO

      public static final int HORROR_SPINES_TRAVEL_NECRO
      See Also:
    • ARCEUUS_NECROMANCY_PLAYERSPOT

      public static final int ARCEUUS_NECROMANCY_PLAYERSPOT
      See Also:
    • ARCEUUS_NECROMANCY_PROJANIM

      public static final int ARCEUUS_NECROMANCY_PROJANIM
      See Also:
    • ARCEUUS_NECROMANCY_SPAWNING

      public static final int ARCEUUS_NECROMANCY_SPAWNING
      See Also:
    • LIZARDMAN_SPIT

      public static final int LIZARDMAN_SPIT
      See Also:
    • DRAGON_WARHAMMER_SA_SPOTANIM

      public static final int DRAGON_WARHAMMER_SA_SPOTANIM
      See Also:
    • LIZARDSHAMAN_SPIT_ACID

      public static final int LIZARDSHAMAN_SPIT_ACID
      See Also:
    • LIZARDSHAMAN_ACID_SPLASH

      public static final int LIZARDSHAMAN_ACID_SPLASH
      See Also:
    • LIZARDSHAMAN_SPAWN_EXPLODE

      public static final int LIZARDSHAMAN_SPAWN_EXPLODE
      See Also:
    • ARCEUUS_TELEPORT_SPOTANIM

      public static final int ARCEUUS_TELEPORT_SPOTANIM
      See Also:
    • ARCEUUS_CROP_RES_SPOTANIM

      public static final int ARCEUUS_CROP_RES_SPOTANIM
      See Also:
    • ARCEUUS_CROP_RES_FAIL_SPOTANIM

      public static final int ARCEUUS_CROP_RES_FAIL_SPOTANIM
      See Also:
    • TELEPORT_REVERSE

      public static final int TELEPORT_REVERSE
      See Also:
    • TELE_BLOCK_TRAVEL_FORFAIL

      public static final int TELE_BLOCK_TRAVEL_FORFAIL
      See Also:
    • DRAGON_JAVELIN_TRAVEL

      public static final int DRAGON_JAVELIN_TRAVEL
      See Also:
    • MM2_GORILLA_STONE

      public static final int MM2_GORILLA_STONE
      See Also:
    • MM2_GORILLA_STONESPLAT

      public static final int MM2_GORILLA_STONESPLAT
      See Also:
    • MM2_GORILLA_SPELL

      public static final int MM2_GORILLA_SPELL
      See Also:
    • MM2_GORILLA_SPELLSPLAT

      public static final int MM2_GORILLA_SPELLSPLAT
      See Also:
    • BRIEFCASE_SPOTANIM

      public static final int BRIEFCASE_SPOTANIM
      See Also:
    • STUNNED_THIEVING_BLUE

      public static final int STUNNED_THIEVING_BLUE
      See Also:
    • STUNNED_THIEVING_RED

      public static final int STUNNED_THIEVING_RED
      See Also:
    • STUNNED_THIEVING_GREEN

      public static final int STUNNED_THIEVING_GREEN
      See Also:
    • WINT_AREA_ATTACK_SPOT

      public static final int WINT_AREA_ATTACK_SPOT
      See Also:
    • WINT_AREA_ATTACK_IMPACT

      public static final int WINT_AREA_ATTACK_IMPACT
      See Also:
    • GARGOYLE_STONING_IMPACT

      public static final int GARGOYLE_STONING_IMPACT
      See Also:
    • GARGOYLE_ROCK_TRAVEL

      public static final int GARGOYLE_ROCK_TRAVEL
      See Also:
    • NECHRYAEL_SPELL_TRAVEL

      public static final int NECHRYAEL_SPELL_TRAVEL
      See Also:
    • NECHRYAEL_SPELL_IMPACT

      public static final int NECHRYAEL_SPELL_IMPACT
      See Also:
    • IMBUED_HEART_IMPACT

      public static final int IMBUED_HEART_IMPACT
      See Also:
    • DRAGON_TAXE_LAUNCH_SPEC

      public static final int DRAGON_TAXE_LAUNCH_SPEC
      See Also:
    • DRAGON_TAXE_TRAVEL_SPEC

      public static final int DRAGON_TAXE_TRAVEL_SPEC
      See Also:
    • DRAGON_TAXE_TRAVEL

      public static final int DRAGON_TAXE_TRAVEL
      See Also:
    • DRAGON_TAXE_LAUNCH

      public static final int DRAGON_TAXE_LAUNCH
      See Also:
    • SKELETON_BIG_CASTING_PURPLE

      public static final int SKELETON_BIG_CASTING_PURPLE
      See Also:
    • SKELETON_BIG_CASTING_RED

      public static final int SKELETON_BIG_CASTING_RED
      See Also:
    • CHARGE_INFERNAL_HARPOON

      public static final int CHARGE_INFERNAL_HARPOON
      See Also:
    • RAIDS_ICEDEMON_ICEBALL_TRAVEL

      public static final int RAIDS_ICEDEMON_ICEBALL_TRAVEL
      See Also:
    • RAIDS_ICEDEMON_ICEBALL_HIT

      public static final int RAIDS_ICEDEMON_ICEBALL_HIT
      See Also:
    • RAIDS_LASERCRABS_SHATTERCRYSTAL

      public static final int RAIDS_LASERCRABS_SHATTERCRYSTAL
      See Also:
    • RAIDS_VASANISTIRIO_MAGIC_TRAVEL

      public static final int RAIDS_VASANISTIRIO_MAGIC_TRAVEL
      See Also:
    • RAIDS_VASANISTIRIO_MAGIC_IMPACT

      public static final int RAIDS_VASANISTIRIO_MAGIC_IMPACT
      See Also:
    • RAIDS_VASANISTIRIO_RANGE_TRAVEL

      public static final int RAIDS_VASANISTIRIO_RANGE_TRAVEL
      See Also:
    • RAIDS_VASANISTIRIO_RANGE_IMPACT

      public static final int RAIDS_VASANISTIRIO_RANGE_IMPACT
      See Also:
    • RAIDS_VANGUARD_MAGIC

      public static final int RAIDS_VANGUARD_MAGIC
      See Also:
    • RAIDS_VANGUARD_RANGE_0

      public static final int RAIDS_VANGUARD_RANGE_0
      See Also:
    • RAIDS_VANGUARD_RANGE_1

      public static final int RAIDS_VANGUARD_RANGE_1
      See Also:
    • RAIDS_VANGUARD_RANGE_2

      public static final int RAIDS_VANGUARD_RANGE_2
      See Also:
    • DINHS_BULWARK_GLOW_BLOCK

      public static final int DINHS_BULWARK_GLOW_BLOCK
      See Also:
    • DINHS_BULWARK_GLOW_IDLE

      public static final int DINHS_BULWARK_GLOW_IDLE
      See Also:
    • RAIDS_OLM_SHATTERCRYSTAL

      public static final int RAIDS_OLM_SHATTERCRYSTAL
      See Also:
    • RAIDS_OLM_CENTRAL_SHATTERCRYSTAL

      public static final int RAIDS_OLM_CENTRAL_SHATTERCRYSTAL
      See Also:
    • OLM_FIREBREATH_TRAVEL

      public static final int OLM_FIREBREATH_TRAVEL
      See Also:
    • OLM_GENERIC_RANGE_PROJ

      public static final int OLM_GENERIC_RANGE_PROJ
      See Also:
    • OLM_WEAK_MAGE_PROJ

      public static final int OLM_WEAK_MAGE_PROJ
      See Also:
    • OLM_WEAK_MAGE_IMPACT

      public static final int OLM_WEAK_MAGE_IMPACT
      See Also:
    • OLM_WEAK_RANGE_PROJ

      public static final int OLM_WEAK_RANGE_PROJ
      See Also:
    • OLM_WEAK_RANGE_IMPACT

      public static final int OLM_WEAK_RANGE_IMPACT
      See Also:
    • OLM_WEAK_MELEE_PROJ

      public static final int OLM_WEAK_MELEE_PROJ
      See Also:
    • OLM_WEAK_MELEE_IMPACT

      public static final int OLM_WEAK_MELEE_IMPACT
      See Also:
    • OLM_FIREWALL_TRAVEL

      public static final int OLM_FIREWALL_TRAVEL
      See Also:
    • OLM_FIREWALL_TRAVEL_2

      public static final int OLM_FIREWALL_TRAVEL_2
      See Also:
    • OLM_BURNWITHME_TRAVEL

      public static final int OLM_BURNWITHME_TRAVEL
      See Also:
    • OLM_BURNWITHME_TRAVEL_PL

      public static final int OLM_BURNWITHME_TRAVEL_PL
      See Also:
    • OLM_BURNWITHME_PL_SPOT

      public static final int OLM_BURNWITHME_PL_SPOT
      See Also:
    • OLM_CRYSTAL_BOMB_TRAVEL

      public static final int OLM_CRYSTAL_BOMB_TRAVEL
      See Also:
    • OLM_CRYSTALWAVE_SHATTER

      public static final int OLM_CRYSTALWAVE_SHATTER
      See Also:
    • OLM_ACID_SPIT

      public static final int OLM_ACID_SPIT
      See Also:
    • OLM_HEALME_SPIT

      public static final int OLM_HEALME_SPIT
      See Also:
    • OLM_SHOCKWAVE

      public static final int OLM_SHOCKWAVE
      See Also:
    • OLM_CRYSTALROCK_FALLING

      public static final int OLM_CRYSTALROCK_FALLING
      See Also:
    • OLM_CRYSTAL_EXPLODE

      public static final int OLM_CRYSTAL_EXPLODE
      See Also:
    • OLM_PLAYERSWAP_0

      public static final int OLM_PLAYERSWAP_0
      See Also:
    • OLM_PLAYERSWAP_1

      public static final int OLM_PLAYERSWAP_1
      See Also:
    • OLM_PLAYERSWAP_2

      public static final int OLM_PLAYERSWAP_2
      See Also:
    • OLM_PLAYERSWAP_3

      public static final int OLM_PLAYERSWAP_3
      See Also:
    • OLM_HEALME_SPOTANIM

      public static final int OLM_HEALME_SPOTANIM
      See Also:
    • RAIDS_VESPULA_POISON

      public static final int RAIDS_VESPULA_POISON
      See Also:
    • RAIDS_VESPULA_VESPINE_HATCH

      public static final int RAIDS_VESPULA_VESPINE_HATCH
      See Also:
    • RAIDS_VESPULA_PORTAL_ATTACK

      public static final int RAIDS_VESPULA_PORTAL_ATTACK
      See Also:
    • RAIDS_VESPULA_VESPINE_HEALPORTAL

      public static final int RAIDS_VESPULA_VESPINE_HEALPORTAL
      See Also:
    • RAIDS_VESPULA_VESPINE_EXPLODE

      public static final int RAIDS_VESPULA_VESPINE_EXPLODE
      See Also:
    • DRAGON_SWORD_SPEC_SPOTANIM

      public static final int DRAGON_SWORD_SPEC_SPOTANIM
      See Also:
    • BATTLESTAFF_WATER_CRAFTING_SPOTANIM

      public static final int BATTLESTAFF_WATER_CRAFTING_SPOTANIM
      See Also:
    • BATTLESTAFF_EARTH_CRAFTING_SPOTANIM

      public static final int BATTLESTAFF_EARTH_CRAFTING_SPOTANIM
      See Also:
    • BATTLESTAFF_FIRE_CRAFTING_SPOTANIM

      public static final int BATTLESTAFF_FIRE_CRAFTING_SPOTANIM
      See Also:
    • SLAYER_MAGICDART_ENCHANTED_TRAVEL

      public static final int SLAYER_MAGICDART_ENCHANTED_TRAVEL
      See Also:
    • SLAYER_MAGICDART_ENCHANTED_IMPACT

      public static final int SLAYER_MAGICDART_ENCHANTED_IMPACT
      See Also:
    • INFERNO_ZUK_PROJECTILE

      public static final int INFERNO_ZUK_PROJECTILE
      See Also:
    • INFERNO_ZEK_PROJECTILE

      public static final int INFERNO_ZEK_PROJECTILE
      See Also:
    • INFERNO_XIL_PROJECTILE

      public static final int INFERNO_XIL_PROJECTILE
      See Also:
    • INFERNO_SPLITTER_RANGE

      public static final int INFERNO_SPLITTER_RANGE
      See Also:
    • INFERNO_BABYSPLITTER_RANGE

      public static final int INFERNO_BABYSPLITTER_RANGE
      See Also:
    • INFERNO_SPLITTER_MAGE

      public static final int INFERNO_SPLITTER_MAGE
      See Also:
    • INFERNO_BABYSPLITTER_MAGE

      public static final int INFERNO_BABYSPLITTER_MAGE
      See Also:
    • INFERNO_HARPIE_PROJ

      public static final int INFERNO_HARPIE_PROJ
      See Also:
    • DOUBLE_AMETHYST_ARROW_LAUNCH

      public static final int DOUBLE_AMETHYST_ARROW_LAUNCH
      See Also:
    • AMETHYST_ARROW_TRAVEL

      public static final int AMETHYST_ARROW_TRAVEL
      See Also:
    • AMETHYST_ARROW_LAUNCH

      public static final int AMETHYST_ARROW_LAUNCH
      See Also:
    • AMETHYST_JAVELIN_TRAVEL

      public static final int AMETHYST_JAVELIN_TRAVEL
      See Also:
    • MINNOW_FISHING_FLYINGFISH

      public static final int MINNOW_FISHING_FLYINGFISH
      See Also:
    • LEVELUP_99_ANIM

      public static final int LEVELUP_99_ANIM
      See Also:
    • LEVELUP_MAX

      public static final int LEVELUP_MAX
      See Also:
    • SLAYER_ANCIENT_ZYGOMITE_JUMP_OUT_SPOTANIM

      public static final int SLAYER_ANCIENT_ZYGOMITE_JUMP_OUT_SPOTANIM
      See Also:
    • SLAYER_ANCIENT_ZYGOMITE_JUMP_OUT_SPOTANIM_LARGE

      public static final int SLAYER_ANCIENT_ZYGOMITE_JUMP_OUT_SPOTANIM_LARGE
      See Also:
    • WYVERN_SKELETON_TRAVEL_BREATH_ANCIENT

      public static final int WYVERN_SKELETON_TRAVEL_BREATH_ANCIENT
      See Also:
    • WYVERN_CYCLONE_SPAWN

      public static final int WYVERN_CYCLONE_SPAWN
      See Also:
    • WYVERN_CYCLONE_LOOP

      public static final int WYVERN_CYCLONE_LOOP
      See Also:
    • WYVERN_SHIELD_EQUIP

      public static final int WYVERN_SHIELD_EQUIP
      See Also:
    • FOSSIL_WYVERN_SHIELD_CHARGE_ONE

      public static final int FOSSIL_WYVERN_SHIELD_CHARGE_ONE
      See Also:
    • FOSSIL_WYVERN_SHIELD_CHARGE_TWO

      public static final int FOSSIL_WYVERN_SHIELD_CHARGE_TWO
      See Also:
    • FOSSIL_WYVERN_SHIELD_CHARGE_THREE

      public static final int FOSSIL_WYVERN_SHIELD_CHARGE_THREE
      See Also:
    • FOSSIL_WYVERN_SHIELD_CHARGE_FOUR

      public static final int FOSSIL_WYVERN_SHIELD_CHARGE_FOUR
      See Also:
    • FOSSIL_WYVERN_SHIELD_CHARGE_FIVE

      public static final int FOSSIL_WYVERN_SHIELD_CHARGE_FIVE
      See Also:
    • FOSSIL_WYVERN_PLAYER_RELEASING_CHARGE

      public static final int FOSSIL_WYVERN_PLAYER_RELEASING_CHARGE
      See Also:
    • FOSSIL_WYVERN_SHIELD_ATTACK_SPOTANIM

      public static final int FOSSIL_WYVERN_SHIELD_ATTACK_SPOTANIM
      See Also:
    • LAVABEAST_BOMB_PROJ

      public static final int LAVABEAST_BOMB_PROJ
      See Also:
    • TARBEAST_BOMB_PROJ

      public static final int TARBEAST_BOMB_PROJ
      See Also:
    • TARBEAST_SPLAT_SPOT

      public static final int TARBEAST_SPLAT_SPOT
      See Also:
    • FOSSIL_MINE_STALACTITE

      public static final int FOSSIL_MINE_STALACTITE
      See Also:
    • FOSSIL_MINE_GASJUMP

      public static final int FOSSIL_MINE_GASJUMP
      See Also:
    • FOSSIL_PROJECTILE_HOOPSNAKE

      public static final int FOSSIL_PROJECTILE_HOOPSNAKE
      See Also:
    • FOSSIL_TABLET_VOLCANO_SPOT

      public static final int FOSSIL_TABLET_VOLCANO_SPOT
      See Also:
    • FOSSIL_MUSHROOM_BED_FADE

      public static final int FOSSIL_MUSHROOM_BED_FADE
      See Also:
    • FOSSIL_MUSHROOM_BOUNCE

      public static final int FOSSIL_MUSHROOM_BOUNCE
      See Also:
    • PREMIER_CLUB_EMOTE_SPOTANIM_BRONZE

      public static final int PREMIER_CLUB_EMOTE_SPOTANIM_BRONZE
      See Also:
    • PREMIER_CLUB_EMOTE_SPOTANIM_SILVER

      public static final int PREMIER_CLUB_EMOTE_SPOTANIM_SILVER
      See Also:
    • PREMIER_CLUB_EMOTE_SPOTANIM_GOLD

      public static final int PREMIER_CLUB_EMOTE_SPOTANIM_GOLD
      See Also:
    • REVENANT_MAGIC_TRAVEL

      public static final int REVENANT_MAGIC_TRAVEL
      See Also:
    • GG_DUSK_LIGHTNING_1

      public static final int GG_DUSK_LIGHTNING_1
      See Also:
    • GG_DUSK_LIGHTNING_2

      public static final int GG_DUSK_LIGHTNING_2
      See Also:
    • GG_DUSK_LIGHTNING_3

      public static final int GG_DUSK_LIGHTNING_3
      See Also:
    • GG_DUSK_LIGHTNING_4

      public static final int GG_DUSK_LIGHTNING_4
      See Also:
    • GG_DUSK_LIGHTNING_5

      public static final int GG_DUSK_LIGHTNING_5
      See Also:
    • GG_DUSK_LIGHTNING_6

      public static final int GG_DUSK_LIGHTNING_6
      See Also:
    • GG_DUSK_LIGHTNING_7

      public static final int GG_DUSK_LIGHTNING_7
      See Also:
    • GG_DUSK_LIGHTNING_8

      public static final int GG_DUSK_LIGHTNING_8
      See Also:
    • GG_DAWN_LIGHTNING_1

      public static final int GG_DAWN_LIGHTNING_1
      See Also:
    • GG_DAWN_LIGHTNING_2

      public static final int GG_DAWN_LIGHTNING_2
      See Also:
    • GG_DAWN_LIGHTNING_3

      public static final int GG_DAWN_LIGHTNING_3
      See Also:
    • GG_DAWN_LIGHTNING_4

      public static final int GG_DAWN_LIGHTNING_4
      See Also:
    • GG_DAWN_LIGHTNING_5

      public static final int GG_DAWN_LIGHTNING_5
      See Also:
    • GG_DAWN_LIGHTNING_6

      public static final int GG_DAWN_LIGHTNING_6
      See Also:
    • GG_DAWN_LIGHTNING_7

      public static final int GG_DAWN_LIGHTNING_7
      See Also:
    • GG_DAWN_LIGHTNING_8

      public static final int GG_DAWN_LIGHTNING_8
      See Also:
    • GG_DAWN_LIGHTNING_DEATH

      public static final int GG_DAWN_LIGHTNING_DEATH
      See Also:
    • GG_DUSK_LIGHTNING_DAWN_DEATH

      public static final int GG_DUSK_LIGHTNING_DAWN_DEATH
      See Also:
    • GG_DUSK_LIGHTNING_ENRAGED

      public static final int GG_DUSK_LIGHTNING_ENRAGED
      See Also:
    • GG_FALLING_PROJECTILE

      public static final int GG_FALLING_PROJECTILE
      See Also:
    • GARGBOSS_EXPLODING_PROJECTILE

      public static final int GARGBOSS_EXPLODING_PROJECTILE
      See Also:
    • GARGBOSS_HEALING_SPHERE_SMALL

      public static final int GARGBOSS_HEALING_SPHERE_SMALL
      See Also:
    • GARGBOSS_HEALING_SPHERE_SMALL_IMPACT

      public static final int GARGBOSS_HEALING_SPHERE_SMALL_IMPACT
      See Also:
    • GARGBOSS_HEALING_SPHERE_MED

      public static final int GARGBOSS_HEALING_SPHERE_MED
      See Also:
    • GARGBOSS_HEALING_SPHERE_MED_IMPACT

      public static final int GARGBOSS_HEALING_SPHERE_MED_IMPACT
      See Also:
    • GARGBOSS_HEALING_SPHERE_LARGE

      public static final int GARGBOSS_HEALING_SPHERE_LARGE
      See Also:
    • GARGBOSS_HEALING_SPHERE_LARGE_IMPACT

      public static final int GARGBOSS_HEALING_SPHERE_LARGE_IMPACT
      See Also:
    • CANNONBALL_TRAVEL_GRANITE

      public static final int CANNONBALL_TRAVEL_GRANITE
      See Also:
    • GARGBOSS_STANDARD_RANGED_PROJECTILE

      public static final int GARGBOSS_STANDARD_RANGED_PROJECTILE
      See Also:
    • GARGBOSS_STUN_RANGED_PROJECTILE

      public static final int GARGBOSS_STUN_RANGED_PROJECTILE
      See Also:
    • GARGBOSS_DEBRIS_SHADOW_90

      public static final int GARGBOSS_DEBRIS_SHADOW_90
      See Also:
    • GARGBOSS_DEBRIS_SHADOW_120

      public static final int GARGBOSS_DEBRIS_SHADOW_120
      See Also:
    • GARGBOSS_DEBRIS_SHADOW_150

      public static final int GARGBOSS_DEBRIS_SHADOW_150
      See Also:
    • GARGBOSS_DEBRIS_SHADOW_180

      public static final int GARGBOSS_DEBRIS_SHADOW_180
      See Also:
    • GRANITE_HAMMER_SA_SPOTANIM

      public static final int GRANITE_HAMMER_SA_SPOTANIM
      See Also:
    • ROCK_THROWNHAMMER_LAUNCH

      public static final int ROCK_THROWNHAMMER_LAUNCH
      See Also:
    • ROCK_THROWNHAMMER_TRAVEL

      public static final int ROCK_THROWNHAMMER_TRAVEL
      See Also:
    • MARBLE_GARGOYLE_RANGEDSTUN_PROJECTILE

      public static final int MARBLE_GARGOYLE_RANGEDSTUN_PROJECTILE
      See Also:
    • REVENANT_MAGIC_IMPACT

      public static final int REVENANT_MAGIC_IMPACT
      See Also:
    • WINDSURGE_CASTING

      public static final int WINDSURGE_CASTING
      See Also:
    • WINDSURGE_TRAVEL

      public static final int WINDSURGE_TRAVEL
      See Also:
    • WINDSURGE_IMPACT

      public static final int WINDSURGE_IMPACT
      See Also:
    • WATERSURGE_CASTING

      public static final int WATERSURGE_CASTING
      See Also:
    • WATERSURGE_TRAVEL

      public static final int WATERSURGE_TRAVEL
      See Also:
    • WATERSURGE_IMPACT

      public static final int WATERSURGE_IMPACT
      See Also:
    • EARTHSURGE_CASTING

      public static final int EARTHSURGE_CASTING
      See Also:
    • EARTHSURGE_TRAVEL

      public static final int EARTHSURGE_TRAVEL
      See Also:
    • EARTHSURGE_IMPACT

      public static final int EARTHSURGE_IMPACT
      See Also:
    • FIRESURGE_CASTING

      public static final int FIRESURGE_CASTING
      See Also:
    • FIRESURGE_TRAVEL

      public static final int FIRESURGE_TRAVEL
      See Also:
    • FIRESURGE_IMPACT

      public static final int FIRESURGE_IMPACT
      See Also:
    • GALVEK_BOOM

      public static final int GALVEK_BOOM
      See Also:
    • DRAGON_CROSSBOWBOLT_TRAVEL

      public static final int DRAGON_CROSSBOWBOLT_TRAVEL
      See Also:
    • ZOMBIE_TAXE_LAUNCH

      public static final int ZOMBIE_TAXE_LAUNCH
      See Also:
    • DRAGON_RANGED_VENOM_ATTACK

      public static final int DRAGON_RANGED_VENOM_ATTACK
      See Also:
    • DRAGON_RANGED_CORRUPTING_ATTACK

      public static final int DRAGON_RANGED_CORRUPTING_ATTACK
      See Also:
    • DRAGON_VENOM_IMPACT

      public static final int DRAGON_VENOM_IMPACT
      See Also:
    • DRAGON_CORRUPTING_IMPACT

      public static final int DRAGON_CORRUPTING_IMPACT
      See Also:
    • SPHINX_ENCHANTMENT

      public static final int SPHINX_ENCHANTMENT
      See Also:
    • DS2_ROBERT_SPEC_LAUNCH

      public static final int DS2_ROBERT_SPEC_LAUNCH
      See Also:
    • DS2_ROBERT_SPEC_TRAVEL

      public static final int DS2_ROBERT_SPEC_TRAVEL
      See Also:
    • VORKATH_RANGED_TRAVEL

      public static final int VORKATH_RANGED_TRAVEL
      See Also:
    • VORKATH_RANGED_IMPACT

      public static final int VORKATH_RANGED_IMPACT
      See Also:
    • VORKATH_MAGIC_TRAVEL

      public static final int VORKATH_MAGIC_TRAVEL
      See Also:
    • VORKATH_MAGIC_IMPACT

      public static final int VORKATH_MAGIC_IMPACT
      See Also:
    • VORKATH_AREA_TRAVEL

      public static final int VORKATH_AREA_TRAVEL
      See Also:
    • VORKATH_AREA_SMALL_TRAVEL

      public static final int VORKATH_AREA_SMALL_TRAVEL
      See Also:
    • VORKATH_ACID_TRAVEL

      public static final int VORKATH_ACID_TRAVEL
      See Also:
    • VORKATH_SPAWN_TRAVEL

      public static final int VORKATH_SPAWN_TRAVEL
      See Also:
    • GOLEM_RANGED_TRAVEL

      public static final int GOLEM_RANGED_TRAVEL
      See Also:
    • ADAMANT_DRAGON_POISONBALL

      public static final int ADAMANT_DRAGON_POISONBALL
      See Also:
    • ADAMANT_DRAGON_POISONBANG

      public static final int ADAMANT_DRAGON_POISONBANG
      See Also:
    • RUNE_DRAGON_ELECTOVORTEX

      public static final int RUNE_DRAGON_ELECTOVORTEX
      See Also:
    • GALVEK_RANGED_TRAVEL

      public static final int GALVEK_RANGED_TRAVEL
      See Also:
    • GALVEK_MAGIC_TRAVEL

      public static final int GALVEK_MAGIC_TRAVEL
      See Also:
    • GALVEK_AREA_TRAVEL

      public static final int GALVEK_AREA_TRAVEL
      See Also:
    • GALVEK_TELEPORT

      public static final int GALVEK_TELEPORT
      See Also:
    • GALVEK_EARTH_PROJ

      public static final int GALVEK_EARTH_PROJ
      See Also:
    • GALVEK_EARTH_IMPACT

      public static final int GALVEK_EARTH_IMPACT
      See Also:
    • GALVEK_FIRE_PROJ

      public static final int GALVEK_FIRE_PROJ
      See Also:
    • GALVEK_WIND_PROJ

      public static final int GALVEK_WIND_PROJ
      See Also:
    • GALVEK_WATER_PROJ

      public static final int GALVEK_WATER_PROJ
      See Also:
    • FOUNTAIN_OF_RUNE_WRATHRUNE

      public static final int FOUNTAIN_OF_RUNE_WRATHRUNE
      See Also:
    • DOUBLE_BARBASSAULT_BULLET_ARROW_LAUNCH

      public static final int DOUBLE_BARBASSAULT_BULLET_ARROW_LAUNCH
      See Also:
    • DOUBLE_BARBASSAULT_FIELD_ARROW_LAUNCH

      public static final int DOUBLE_BARBASSAULT_FIELD_ARROW_LAUNCH
      See Also:
    • DOUBLE_BARBASSAULT_BLUNT_ARROW_LAUNCH

      public static final int DOUBLE_BARBASSAULT_BLUNT_ARROW_LAUNCH
      See Also:
    • DOUBLE_BARBASSAULT_BARBED_ARROW_LAUNCH

      public static final int DOUBLE_BARBASSAULT_BARBED_ARROW_LAUNCH
      See Also:
    • BARBASSAULT_BULLET_ARROW_TRAVEL

      public static final int BARBASSAULT_BULLET_ARROW_TRAVEL
      See Also:
    • BARBASSAULT_FIELD_ARROW_TRAVEL

      public static final int BARBASSAULT_FIELD_ARROW_TRAVEL
      See Also:
    • BARBASSAULT_BLUNT_ARROW_TRAVEL

      public static final int BARBASSAULT_BLUNT_ARROW_TRAVEL
      See Also:
    • BARBASSAULT_BARBED_ARROW_TRAVEL

      public static final int BARBASSAULT_BARBED_ARROW_TRAVEL
      See Also:
    • BARBASSAULT_BULLET_ARROW_LAUNCH

      public static final int BARBASSAULT_BULLET_ARROW_LAUNCH
      See Also:
    • BARBASSAULT_FIELD_ARROW_LAUNCH

      public static final int BARBASSAULT_FIELD_ARROW_LAUNCH
      See Also:
    • BARBASSAULT_BLUNT_ARROW_LAUNCH

      public static final int BARBASSAULT_BLUNT_ARROW_LAUNCH
      See Also:
    • BARBASSAULT_BARBED_ARROW_LAUNCH

      public static final int BARBASSAULT_BARBED_ARROW_LAUNCH
      See Also:
    • GUTHIX_CLAW_GREEN

      public static final int GUTHIX_CLAW_GREEN
      See Also:
    • MA2_GUTHIX_PROJ

      public static final int MA2_GUTHIX_PROJ
      See Also:
    • MA2_GUTHIX_PROJ_SMALL

      public static final int MA2_GUTHIX_PROJ_SMALL
      See Also:
    • MA2_ZAMORAK_PROJ

      public static final int MA2_ZAMORAK_PROJ
      See Also:
    • WILD_ZEALOT_SWORD_PROJ

      public static final int WILD_ZEALOT_SWORD_PROJ
      See Also:
    • STAFF_OF_LIGHT_SPECIAL_START

      public static final int STAFF_OF_LIGHT_SPECIAL_START
      See Also:
    • STAFF_OF_LIGHT_SPECIAL_EXTRA

      public static final int STAFF_OF_LIGHT_SPECIAL_EXTRA
      See Also:
    • WILD_ZEALOT_LIGHTNING

      public static final int WILD_ZEALOT_LIGHTNING
      See Also:
    • OSB5_SLASH_5_SPOT

      public static final int OSB5_SLASH_5_SPOT
      See Also:
    • OSB5_SLASH_RS_SPOT

      public static final int OSB5_SLASH_RS_SPOT
      See Also:
    • STARTERSPELL_CASTING

      public static final int STARTERSPELL_CASTING
      See Also:
    • STARTERSPELL_TRAVEL

      public static final int STARTERSPELL_TRAVEL
      See Also:
    • STARTERSPELL_IMPACT

      public static final int STARTERSPELL_IMPACT
      See Also:
    • STARTER_ARROW_TRAVEL

      public static final int STARTER_ARROW_TRAVEL
      See Also:
    • STARTER_ARROW_LAUNCH

      public static final int STARTER_ARROW_LAUNCH
      See Also:
    • EASTER18_HANDEGG_TRAVEL_SARA

      public static final int EASTER18_HANDEGG_TRAVEL_SARA
      See Also:
    • EASTER18_HANDEGG_TRAVEL_GUTH

      public static final int EASTER18_HANDEGG_TRAVEL_GUTH
      See Also:
    • EASTER18_HANDEGG_TRAVEL_ZAM

      public static final int EASTER18_HANDEGG_TRAVEL_ZAM
      See Also:
    • MYQ4_STEAM_SPOT

      public static final int MYQ4_STEAM_SPOT
      See Also:
    • MYQ4_STEAM_BROKEN_SPOT

      public static final int MYQ4_STEAM_BROKEN_SPOT
      See Also:
    • MYQ4_STEAM_WEST_SPOT

      public static final int MYQ4_STEAM_WEST_SPOT
      See Also:
    • MYQ4_STEAM_EAST_SPOT

      public static final int MYQ4_STEAM_EAST_SPOT
      See Also:
    • MYQ4_ABOMINATION_PROJ_TRAVEL

      public static final int MYQ4_ABOMINATION_PROJ_TRAVEL
      See Also:
    • MYQ4_ABOMINATION_SPEC_TRAVEL

      public static final int MYQ4_ABOMINATION_SPEC_TRAVEL
      See Also:
    • MYQ4_RANIS_MAGIC

      public static final int MYQ4_RANIS_MAGIC
      See Also:
    • MYQ4_RANIS_MAGIC_IMPACT

      public static final int MYQ4_RANIS_MAGIC_IMPACT
      See Also:
    • MYQ4_SAFALAAN_GLOW_SPOT

      public static final int MYQ4_SAFALAAN_GLOW_SPOT
      See Also:
    • MYQ4_SAFALAAN_BOOM_SPOT

      public static final int MYQ4_SAFALAAN_BOOM_SPOT
      See Also:
    • SANGUINESTI_STAFF_TRAVEL

      public static final int SANGUINESTI_STAFF_TRAVEL
      See Also:
    • SANGUINESTI_STAFF_CASTING

      public static final int SANGUINESTI_STAFF_CASTING
      See Also:
    • SANGUINESTI_STAFF_IMPACT

      public static final int SANGUINESTI_STAFF_IMPACT
      See Also:
    • SANGUINESTI_STAFF_HEAL

      public static final int SANGUINESTI_STAFF_HEAL
      See Also:
    • DAWNBRINGER_CASTING

      public static final int DAWNBRINGER_CASTING
      See Also:
    • DAWNBRINGER_PROJECTILE

      public static final int DAWNBRINGER_PROJECTILE
      See Also:
    • DAWNBRINGER_IMPACT

      public static final int DAWNBRINGER_IMPACT
      See Also:
    • DAWNBRINGER_CASTING_SPEC

      public static final int DAWNBRINGER_CASTING_SPEC
      See Also:
    • DAWNBRINGER_PROJECTILE_SPEC

      public static final int DAWNBRINGER_PROJECTILE_SPEC
      See Also:
    • DAWNBRINGER_IMPACT_SPEC

      public static final int DAWNBRINGER_IMPACT_SPEC
      See Also:
    • TOB_XARPUS_EXHUMED_END

      public static final int TOB_XARPUS_EXHUMED_END
      See Also:
    • TOB_XARPUS_EXHUMED_ENERGYORB

      public static final int TOB_XARPUS_EXHUMED_ENERGYORB
      See Also:
    • TOB_XARPUS_ACIDPOOL_END_0

      public static final int TOB_XARPUS_ACIDPOOL_END_0
      See Also:
    • TOB_XARPUS_ACIDPOOL_END_1

      public static final int TOB_XARPUS_ACIDPOOL_END_1
      See Also:
    • TOB_XARPUS_ACIDPOOL_END_2

      public static final int TOB_XARPUS_ACIDPOOL_END_2
      See Also:
    • TOB_XARPUS_ACIDPOOL_END_3

      public static final int TOB_XARPUS_ACIDPOOL_END_3
      See Also:
    • TOB_XARPUS_ACIDSPIT

      public static final int TOB_XARPUS_ACIDSPIT
      See Also:
    • TOB_XARPUS_ACIDSPLASH

      public static final int TOB_XARPUS_ACIDSPLASH
      See Also:
    • TOB_XARPUS_GUANO

      public static final int TOB_XARPUS_GUANO
      See Also:
    • TOB_NYLOCAS_SHIELDED

      public static final int TOB_NYLOCAS_SHIELDED
      See Also:
    • TOB_NYLOCAS_RANGEDPROJECTILE_SIZE1

      public static final int TOB_NYLOCAS_RANGEDPROJECTILE_SIZE1
      See Also:
    • TOB_NYLOCAS_RANGEDPROJECTILE_SIZEMID

      public static final int TOB_NYLOCAS_RANGEDPROJECTILE_SIZEMID
      See Also:
    • TOB_NYLOCAS_RANGEDPROJECTILE_SIZE2

      public static final int TOB_NYLOCAS_RANGEDPROJECTILE_SIZE2
      See Also:
    • TOB_NYLOCAS_DEATH_MELEE_STANDARD

      public static final int TOB_NYLOCAS_DEATH_MELEE_STANDARD
      See Also:
    • TOB_NYLOCAS_DEATH_RANGED_STANDARD

      public static final int TOB_NYLOCAS_DEATH_RANGED_STANDARD
      See Also:
    • TOB_NYLOCAS_DEATH_MAGIC_STANDARD

      public static final int TOB_NYLOCAS_DEATH_MAGIC_STANDARD
      See Also:
    • TOB_NYLOCAS_DEATH_MELEE_DETONATE

      public static final int TOB_NYLOCAS_DEATH_MELEE_DETONATE
      See Also:
    • TOB_NYLOCAS_DEATH_RANGED_DETONATE

      public static final int TOB_NYLOCAS_DEATH_RANGED_DETONATE
      See Also:
    • TOB_NYLOCAS_DEATH_MAGIC_DETONATE

      public static final int TOB_NYLOCAS_DEATH_MAGIC_DETONATE
      See Also:
    • TOB_BLOAT_FLIES_LARGE

      public static final int TOB_BLOAT_FLIES_LARGE
      See Also:
    • TOB_BLOAT_FLIES_SMALL

      public static final int TOB_BLOAT_FLIES_SMALL
      See Also:
    • TOB_BLOAT_FALLING_FLESH1

      public static final int TOB_BLOAT_FALLING_FLESH1
      See Also:
    • TOB_BLOAT_FALLING_FLESH2

      public static final int TOB_BLOAT_FALLING_FLESH2
      See Also:
    • TOB_BLOAT_FALLING_FLESH3

      public static final int TOB_BLOAT_FALLING_FLESH3
      See Also:
    • TOB_BLOAT_FALLING_FLESH4

      public static final int TOB_BLOAT_FALLING_FLESH4
      See Also:
    • WILD_CAVE_BOW_ARROW_TRAVEL

      public static final int WILD_CAVE_BOW_ARROW_TRAVEL
      See Also:
    • TOB_BLOAT_STUNNED

      public static final int TOB_BLOAT_STUNNED
      See Also:
    • TOB_BLOAT_BLOOD_SPLAT

      public static final int TOB_BLOAT_BLOOD_SPLAT
      See Also:
    • MAIDEN_SHADOW_PROJ

      public static final int MAIDEN_SHADOW_PROJ
      See Also:
    • MAIDEN_BLOOD_PROJ

      public static final int MAIDEN_BLOOD_PROJ
      See Also:
    • MAIDEN_LINGERING_BLOOD

      public static final int MAIDEN_LINGERING_BLOOD
      See Also:
    • VERZIK_PHASE1_PROJECTILE

      public static final int VERZIK_PHASE1_PROJECTILE
      See Also:
    • VERZIK_PHASE1_IMPACT

      public static final int VERZIK_PHASE1_IMPACT
      See Also:
    • VERZIK_PHASE1_IMPACTPILLAR

      public static final int VERZIK_PHASE1_IMPACTPILLAR
      See Also:
    • VERZIK_PHASE2_RANGED

      public static final int VERZIK_PHASE2_RANGED
      See Also:
    • VERZIK_RANGED_IMPACT

      public static final int VERZIK_RANGED_IMPACT
      See Also:
    • VERZIK_PHASE2_LIGHTNING

      public static final int VERZIK_PHASE2_LIGHTNING
      See Also:
    • VERZIK_PHASE2_SPAWN_ARMOUREDTANK_PROJ

      public static final int VERZIK_PHASE2_SPAWN_ARMOUREDTANK_PROJ
      See Also:
    • VERZIK_PHASE2_BLOODGLOBULE

      public static final int VERZIK_PHASE2_BLOODGLOBULE
      See Also:
    • VERZIK_PHASE2_POISONGLOBULE

      public static final int VERZIK_PHASE2_POISONGLOBULE
      See Also:
    • VERZIK_PHASE2_SPAWNING

      public static final int VERZIK_PHASE2_SPAWNING
      See Also:
    • VERZIK_PHASE2_POISONAURA

      public static final int VERZIK_PHASE2_POISONAURA
      See Also:
    • VERZIK_PHASE2_BLOODPROJ

      public static final int VERZIK_PHASE2_BLOODPROJ
      See Also:
    • VERZIK_PHASE2_BLOODIMPACT

      public static final int VERZIK_PHASE2_BLOODIMPACT
      See Also:
    • VERZIK_PHASE3_RANGEPROJ

      public static final int VERZIK_PHASE3_RANGEPROJ
      See Also:
    • VERZIK_PHASE3_MAGEPROJ

      public static final int VERZIK_PHASE3_MAGEPROJ
      See Also:
    • VERZIK_POWERBLAST_SAFEZONE

      public static final int VERZIK_POWERBLAST_SAFEZONE
      See Also:
    • VERZIK_POWERBLAST_PROJANIM_DOWN

      public static final int VERZIK_POWERBLAST_PROJANIM_DOWN
      See Also:
    • VERZIK_POWERBLAST_PROTECTION

      public static final int VERZIK_POWERBLAST_PROTECTION
      See Also:
    • VERZIK_ACIDBOMB_PROJANIM

      public static final int VERZIK_ACIDBOMB_PROJANIM
      See Also:
    • VERZIK_ACIDBOMB_SMALL_IMPACT

      public static final int VERZIK_ACIDBOMB_SMALL_IMPACT
      See Also:
    • VERZIK_ACIDBOMB_IMPACT

      public static final int VERZIK_ACIDBOMB_IMPACT
      See Also:
    • VERZIK_P3_WEB_PROJ

      public static final int VERZIK_P3_WEB_PROJ
      See Also:
    • VERZIK_P3_CREEPER_SPOT

      public static final int VERZIK_P3_CREEPER_SPOT
      See Also:
    • TOB_SOTETSEG_ZAP

      public static final int TOB_SOTETSEG_ZAP
      See Also:
    • TOB_SOTETSEG_SHAREDATTACK

      public static final int TOB_SOTETSEG_SHAREDATTACK
      See Also:
    • TOB_SOTETSEG_SHAREDATTACK_IMPACT

      public static final int TOB_SOTETSEG_SHAREDATTACK_IMPACT
      See Also:
    • TOB_SOTETSEG_MAGING

      public static final int TOB_SOTETSEG_MAGING
      See Also:
    • TOB_SOTETSEG_RANGING

      public static final int TOB_SOTETSEG_RANGING
      See Also:
    • TOB_SOTETSEG_DRAIN

      public static final int TOB_SOTETSEG_DRAIN
      See Also:
    • INFERNO_BABYSPLITTER_MAGE_BIG

      public static final int INFERNO_BABYSPLITTER_MAGE_BIG
      See Also:
    • INFERNO_BABYSPLITTER_MAGE_BIGGEST

      public static final int INFERNO_BABYSPLITTER_MAGE_BIGGEST
      See Also:
    • WILD_CAVE_BOW_ARROW_LAUNCH

      public static final int WILD_CAVE_BOW_ARROW_LAUNCH
      See Also:
    • XERIC_TELEPORT_SPOTANIM

      public static final int XERIC_TELEPORT_SPOTANIM
      See Also:
    • MYARM_TROLL_VIAL_POURING

      public static final int MYARM_TROLL_VIAL_POURING
      See Also:
    • MYARM_SMALLTROLL_VIAL_POURING

      public static final int MYARM_SMALLTROLL_VIAL_POURING
      See Also:
    • MY2ARM_SNOWBALL

      public static final int MY2ARM_SNOWBALL
      See Also:
    • MY2ARM_SNOWHIT

      public static final int MY2ARM_SNOWHIT
      See Also:
    • MY2ARM_FLAME_TELEPORT_SPOT

      public static final int MY2ARM_FLAME_TELEPORT_SPOT
      See Also:
    • HUMAN_DRINK_FROM_VIAL_CADAVA_SPOTANIM

      public static final int HUMAN_DRINK_FROM_VIAL_CADAVA_SPOTANIM
      See Also:
    • MORRIGANS_JAVELIN_LAUNCH

      public static final int MORRIGANS_JAVELIN_LAUNCH
      See Also:
    • MORRIGANS_JAVELIN_TRAVEL

      public static final int MORRIGANS_JAVELIN_TRAVEL
      See Also:
    • ARAXXOR_RANGED_PROJECTILE

      public static final int ARAXXOR_RANGED_PROJECTILE
      See Also:
    • ARAXXOR_MAGIC_PROJECTILE

      public static final int ARAXXOR_MAGIC_PROJECTILE
      See Also:
    • MORRIGANS_TAXE_TRAVEL

      public static final int MORRIGANS_TAXE_TRAVEL
      See Also:
    • MORRIGANS_TAXE_LAUNCH

      public static final int MORRIGANS_TAXE_LAUNCH
      See Also:
    • ARAXXOR_MAGIC_IMPACT

      public static final int ARAXXOR_MAGIC_IMPACT
      See Also:
    • ARAXXOR_VENOM_DRIP

      public static final int ARAXXOR_VENOM_DRIP
      See Also:
    • VESTAS_SPEAR_SA_SPOTANIM

      public static final int VESTAS_SPEAR_SA_SPOTANIM
      See Also:
    • MY2ARM_FLAME_TELEPORT_WEISS

      public static final int MY2ARM_FLAME_TELEPORT_WEISS
      See Also:
    • DRAGON_TKNIFE_TRAVEL_SPEC_P

      public static final int DRAGON_TKNIFE_TRAVEL_SPEC_P
      See Also:
    • DRAGON_TKNIFE_LAUNCH

      public static final int DRAGON_TKNIFE_LAUNCH
      See Also:
    • AERIAL_FISHING_LAUNCH

      public static final int AERIAL_FISHING_LAUNCH
      See Also:
    • AERIAL_FISHING_TRAVEL

      public static final int AERIAL_FISHING_TRAVEL
      See Also:
    • AERIAL_FISHING_SPLASH

      public static final int AERIAL_FISHING_SPLASH
      See Also:
    • WYRM_RANGE_PROJ

      public static final int WYRM_RANGE_PROJ
      See Also:
    • WYRM_RANGE_IMPACT

      public static final int WYRM_RANGE_IMPACT
      See Also:
    • DRAKE_RANGE_PROJ

      public static final int DRAKE_RANGE_PROJ
      See Also:
    • DRAKE_BURN_PROJ

      public static final int DRAKE_BURN_PROJ
      See Also:
    • DRAKE_BURN_IMPACT

      public static final int DRAKE_BURN_IMPACT
      See Also:
    • HESPORI_RANGE_PROJ

      public static final int HESPORI_RANGE_PROJ
      See Also:
    • HESPORI_MAGIC_PROJ

      public static final int HESPORI_MAGIC_PROJ
      See Also:
    • HESPORI_MAGIC_IMPACT

      public static final int HESPORI_MAGIC_IMPACT
      See Also:
    • HESPORI_VINE_PROJ

      public static final int HESPORI_VINE_PROJ
      See Also:
    • HESPORI_VINE_IMPACT

      public static final int HESPORI_VINE_IMPACT
      See Also:
    • HYDRABOSS_POOLS_PROJ

      public static final int HYDRABOSS_POOLS_PROJ
      See Also:
    • HYDRABOSS_POOLS_SPLASH

      public static final int HYDRABOSS_POOLS_SPLASH
      See Also:
    • HYDRABOSS_POOLS_LANDING_0

      public static final int HYDRABOSS_POOLS_LANDING_0
      See Also:
    • HYDRABOSS_POOLS_LANDING_45

      public static final int HYDRABOSS_POOLS_LANDING_45
      See Also:
    • HYDRABOSS_POOLS_LANDING_90

      public static final int HYDRABOSS_POOLS_LANDING_90
      See Also:
    • HYDRABOSS_POOLS_LANDING_135

      public static final int HYDRABOSS_POOLS_LANDING_135
      See Also:
    • HYDRABOSS_POOLS_LANDING_180

      public static final int HYDRABOSS_POOLS_LANDING_180
      See Also:
    • HYDRABOSS_POOLS_LANDING_225

      public static final int HYDRABOSS_POOLS_LANDING_225
      See Also:
    • HYDRABOSS_POOLS_LANDING_270

      public static final int HYDRABOSS_POOLS_LANDING_270
      See Also:
    • HYDRABOSS_POOLS_LANDING_315

      public static final int HYDRABOSS_POOLS_LANDING_315
      See Also:
    • HYDRABOSS_POOLS_LANDED_0

      public static final int HYDRABOSS_POOLS_LANDED_0
      See Also:
    • HYDRABOSS_POOLS_LANDED_45

      public static final int HYDRABOSS_POOLS_LANDED_45
      See Also:
    • HYDRABOSS_POOLS_LANDED_90

      public static final int HYDRABOSS_POOLS_LANDED_90
      See Also:
    • HYDRABOSS_POOLS_LANDED_135

      public static final int HYDRABOSS_POOLS_LANDED_135
      See Also:
    • HYDRABOSS_POOLS_LANDED_180

      public static final int HYDRABOSS_POOLS_LANDED_180
      See Also:
    • HYDRABOSS_POOLS_LANDED_225

      public static final int HYDRABOSS_POOLS_LANDED_225
      See Also:
    • HYDRABOSS_POOLS_LANDED_270

      public static final int HYDRABOSS_POOLS_LANDED_270
      See Also:
    • HYDRABOSS_POOLS_LANDED_315

      public static final int HYDRABOSS_POOLS_LANDED_315
      See Also:
    • HYDRABOSS_MAGIC_PROJ

      public static final int HYDRABOSS_MAGIC_PROJ
      See Also:
    • HYDRABOSS_RANGED_PROJ

      public static final int HYDRABOSS_RANGED_PROJ
      See Also:
    • HYDRABOSS_LIGHTNING_CASTER

      public static final int HYDRABOSS_LIGHTNING_CASTER
      See Also:
    • HYDRABOSS_LIGHTNING_TRAVEL

      public static final int HYDRABOSS_LIGHTNING_TRAVEL
      See Also:
    • HYDRABOSS_SHOCKWAVE

      public static final int HYDRABOSS_SHOCKWAVE
      See Also:
    • HYDRABOSS_FIRE_TRAVEL

      public static final int HYDRABOSS_FIRE_TRAVEL
      See Also:
    • HYDRABOSS_FIRE

      public static final int HYDRABOSS_FIRE
      See Also:
    • DREAM_HUMIDIFY_SPELL_PROJANIM

      public static final int DREAM_HUMIDIFY_SPELL_PROJANIM
      See Also:
    • TRAIL_MIMIC_SWEET_PURPLE

      public static final int TRAIL_MIMIC_SWEET_PURPLE
      See Also:
    • TRAIL_MIMIC_SWEET_GREEN

      public static final int TRAIL_MIMIC_SWEET_GREEN
      See Also:
    • TRAIL_MIMIC_SWEET_RED

      public static final int TRAIL_MIMIC_SWEET_RED
      See Also:
    • TRAIL_MIMIC_SWEET_BLUE

      public static final int TRAIL_MIMIC_SWEET_BLUE
      See Also:
    • TRAIL_MIMIC_EXPLOSION

      public static final int TRAIL_MIMIC_EXPLOSION
      See Also:
    • TRAIL_MIMIC_EXPLOSION_GREEN

      public static final int TRAIL_MIMIC_EXPLOSION_GREEN
      See Also:
    • TRAIL_MIMIC_EXPLOSION_RED

      public static final int TRAIL_MIMIC_EXPLOSION_RED
      See Also:
    • TRAIL_MIMIC_EXPLOSION_BLUE

      public static final int TRAIL_MIMIC_EXPLOSION_BLUE
      See Also:
    • HOSDUN_DRUID_CASTING

      public static final int HOSDUN_DRUID_CASTING
      See Also:
    • HOSDUN_DRUID_WAVE_TRAVEL

      public static final int HOSDUN_DRUID_WAVE_TRAVEL
      See Also:
    • EASTER19_EGG_DANCE_SPOT

      public static final int EASTER19_EGG_DANCE_SPOT
      See Also:
    • HOSDUN_DRUID_WAVE_IMPACT

      public static final int HOSDUN_DRUID_WAVE_IMPACT
      See Also:
    • HOSDUN_SPIDER_BOLT_TRAVEL

      public static final int HOSDUN_SPIDER_BOLT_TRAVEL
      See Also:
    • HOSDUN_SPIDER_BOLT_IMPACT

      public static final int HOSDUN_SPIDER_BOLT_IMPACT
      See Also:
    • HOSDUN_SHAEDED_SPELL

      public static final int HOSDUN_SHAEDED_SPELL
      See Also:
    • HOSDUN_OLBERTUS_CHANGE_TO_MUTANT_SPOT_PART2_SPOTANIM

      public static final int HOSDUN_OLBERTUS_CHANGE_TO_MUTANT_SPOT_PART2_SPOTANIM
      See Also:
    • SARACHNIS_RANGEPROJ

      public static final int SARACHNIS_RANGEPROJ
      See Also:
    • SARACHNIS_WEB_PROJ

      public static final int SARACHNIS_WEB_PROJ
      See Also:
    • SP_ATTACKGLOW_CRYSTAL

      public static final int SP_ATTACKGLOW_CRYSTAL
      See Also:
    • CRYSTAL_SMALLAXE_SWOOSH_SPOTANIM

      public static final int CRYSTAL_SMALLAXE_SWOOSH_SPOTANIM
      See Also:
    • ARROW_GLOW_PURPLE_LAUNCH

      public static final int ARROW_GLOW_PURPLE_LAUNCH
      See Also:
    • ARROW_GLOW_PURPLE_TRAVEL

      public static final int ARROW_GLOW_PURPLE_TRAVEL
      See Also:
    • ARROW_GLOW_ORANGE_LAUNCH

      public static final int ARROW_GLOW_ORANGE_LAUNCH
      See Also:
    • ARROW_GLOW_ORANGE_TRAVEL

      public static final int ARROW_GLOW_ORANGE_TRAVEL
      See Also:
    • DARK_SEREN_PULL

      public static final int DARK_SEREN_PULL
      See Also:
    • DARK_SEREN_TELEPORT

      public static final int DARK_SEREN_TELEPORT
      See Also:
    • DARK_SEREN_HEAL

      public static final int DARK_SEREN_HEAL
      See Also:
    • ESSYLLT_SHOVE

      public static final int ESSYLLT_SHOVE
      See Also:
    • DARK_LORD_RANGED_PROJ_01

      public static final int DARK_LORD_RANGED_PROJ_01
      See Also:
    • DARK_LORD_RANGED_PROJ_02

      public static final int DARK_LORD_RANGED_PROJ_02
      See Also:
    • DARK_LORD_POWERBLAST

      public static final int DARK_LORD_POWERBLAST
      See Also:
    • CRYSTAL_DRAGON_MAGIC_TRAVEL

      public static final int CRYSTAL_DRAGON_MAGIC_TRAVEL
      See Also:
    • CRYSTAL_DRAGON_MAGIC_TRAVEL_HM

      public static final int CRYSTAL_DRAGON_MAGIC_TRAVEL_HM
      See Also:
    • CRYSTAL_DRAGON_MAGIC_IMPACT

      public static final int CRYSTAL_DRAGON_MAGIC_IMPACT
      See Also:
    • CRYSTAL_DRAGON_MAGIC_IMPACT_HM

      public static final int CRYSTAL_DRAGON_MAGIC_IMPACT_HM
      See Also:
    • CRYSTAL_DARK_BEAST_RANGE_TRAVEL

      public static final int CRYSTAL_DARK_BEAST_RANGE_TRAVEL
      See Also:
    • CRYSTAL_DARK_BEAST_RANGE_TRAVEL_HM

      public static final int CRYSTAL_DARK_BEAST_RANGE_TRAVEL_HM
      See Also:
    • CRYSTAL_HUNLLEF_MAGIC_TRAVEL

      public static final int CRYSTAL_HUNLLEF_MAGIC_TRAVEL
      See Also:
    • CRYSTAL_HUNLLEF_MAGIC_TRAVEL_HM

      public static final int CRYSTAL_HUNLLEF_MAGIC_TRAVEL_HM
      See Also:
    • CRYSTAL_HUNLLEF_MAGIC_IMPACT

      public static final int CRYSTAL_HUNLLEF_MAGIC_IMPACT
      See Also:
    • CRYSTAL_HUNLLEF_MAGIC_IMPACT_HM

      public static final int CRYSTAL_HUNLLEF_MAGIC_IMPACT_HM
      See Also:
    • CRYSTAL_HUNLLEF_RANGE_TRAVEL

      public static final int CRYSTAL_HUNLLEF_RANGE_TRAVEL
      See Also:
    • CRYSTAL_HUNLLEF_RANGE_TRAVEL_HM

      public static final int CRYSTAL_HUNLLEF_RANGE_TRAVEL_HM
      See Also:
    • CRYSTAL_HUNLLEF_PRAYER_TRAVEL

      public static final int CRYSTAL_HUNLLEF_PRAYER_TRAVEL
      See Also:
    • CRYSTAL_HUNLLEF_PRAYER_TRAVEL_HM

      public static final int CRYSTAL_HUNLLEF_PRAYER_TRAVEL_HM
      See Also:
    • CRYSTAL_HUNLLEF_PRAYER_IMPACT

      public static final int CRYSTAL_HUNLLEF_PRAYER_IMPACT
      See Also:
    • CRYSTAL_HUNLLEF_PRAYER_IMPACT_HM

      public static final int CRYSTAL_HUNLLEF_PRAYER_IMPACT_HM
      See Also:
    • CRYSTAL_HUNLLEF_CRYSTALS_HIT

      public static final int CRYSTAL_HUNLLEF_CRYSTALS_HIT
      See Also:
    • CRYSTAL_HUNLLEF_CRYSTALS_HIT_HM

      public static final int CRYSTAL_HUNLLEF_CRYSTALS_HIT_HM
      See Also:
    • CRYSTAL_STAFF_CASTING

      public static final int CRYSTAL_STAFF_CASTING
      See Also:
    • CRYSTAL_STAFF_PROJECTILE

      public static final int CRYSTAL_STAFF_PROJECTILE
      See Also:
    • CRYSTAL_STAFF_IMPACT

      public static final int CRYSTAL_STAFF_IMPACT
      See Also:
    • CRYSTAL_STAFF_CASTING_HM

      public static final int CRYSTAL_STAFF_CASTING_HM
      See Also:
    • CRYSTAL_STAFF_PROJECTILE_HM

      public static final int CRYSTAL_STAFF_PROJECTILE_HM
      See Also:
    • CRYSTAL_STAFF_IMPACT_HM

      public static final int CRYSTAL_STAFF_IMPACT_HM
      See Also:
    • ZALCANO_PENTAGRAM_BURNING

      public static final int ZALCANO_PENTAGRAM_BURNING
      See Also:
    • ZALCANO_PENTAGRAM_EMPOWER

      public static final int ZALCANO_PENTAGRAM_EMPOWER
      See Also:
    • ZALCANO_ROCK_FALL

      public static final int ZALCANO_ROCK_FALL
      See Also:
    • ZALCANO_FIRE_ATTACK

      public static final int ZALCANO_FIRE_ATTACK
      See Also:
    • ZALCANO_GOLEM_ATTACK

      public static final int ZALCANO_GOLEM_ATTACK
      See Also:
    • ZALCANO_GOLEM_SPAWN

      public static final int ZALCANO_GOLEM_SPAWN
      See Also:
    • ZALCANO_ORE_THROW

      public static final int ZALCANO_ORE_THROW
      See Also:
    • ZALCANO_ORE_HIT

      public static final int ZALCANO_ORE_HIT
      See Also:
    • STAFF_OF_BALANCE_SPECIAL_START

      public static final int STAFF_OF_BALANCE_SPECIAL_START
      See Also:
    • STAFF_OF_BALANCE_SPECIAL_EXTRA

      public static final int STAFF_OF_BALANCE_SPECIAL_EXTRA
      See Also:
    • BASILISK_KNIGHT_MAGIC_TRAVEL

      public static final int BASILISK_KNIGHT_MAGIC_TRAVEL
      See Also:
    • BASILISK_KNIGHT_MAGIC_IMPACT

      public static final int BASILISK_KNIGHT_MAGIC_IMPACT
      See Also:
    • JORMUNGAND_MAGIC_TRAVEL

      public static final int JORMUNGAND_MAGIC_TRAVEL
      See Also:
    • JORMUNGAND_MAGIC_IMPACT

      public static final int JORMUNGAND_MAGIC_IMPACT
      See Also:
    • SLAYER_BASILISK_KNIGHT_ZAP

      public static final int SLAYER_BASILISK_KNIGHT_ZAP
      See Also:
    • SLAYER_BASILISK_KNIGHT_ZAP_FREE

      public static final int SLAYER_BASILISK_KNIGHT_ZAP_FREE
      See Also:
    • SLAYER_JORMUNGAND_ZAP

      public static final int SLAYER_JORMUNGAND_ZAP
      See Also:
    • JORMUNGAND_ENTOMB_PROJ

      public static final int JORMUNGAND_ENTOMB_PROJ
      See Also:
    • HUMAN_JORMUNGAND_FREED_SPOTANIM

      public static final int HUMAN_JORMUNGAND_FREED_SPOTANIM
      See Also:
    • BASILISK_KNIGHT_ENTOMB_TRAVEL

      public static final int BASILISK_KNIGHT_ENTOMB_TRAVEL
      See Also:
    • SARADOMIN_SPECIAL_SPOTANIM_GOLD

      public static final int SARADOMIN_SPECIAL_SPOTANIM_GOLD
      See Also:
    • ZAMORAK_SPECIAL_SPOTANIM_GOLD

      public static final int ZAMORAK_SPECIAL_SPOTANIM_GOLD
      See Also:
    • ARMADYL_SPECIAL_SPOTANIM_GOLD

      public static final int ARMADYL_SPECIAL_SPOTANIM_GOLD
      See Also:
    • BANDOS_SPECIAL_SPOTANIM_GOLD

      public static final int BANDOS_SPECIAL_SPOTANIM_GOLD
      See Also:
    • LEAGUE_TWISTED_RELIC_UNLOCK_SPOT

      public static final int LEAGUE_TWISTED_RELIC_UNLOCK_SPOT
      See Also:
    • LEAGUE_TWISTED_CHALK_CIRCLE

      public static final int LEAGUE_TWISTED_CHALK_CIRCLE
      See Also:
    • LEAGUE_TWISTED_CHALK_CIRCLE_STATIC

      public static final int LEAGUE_TWISTED_CHALK_CIRCLE_STATIC
      See Also:
    • LEAGUE_TWISTED_PLAYER_BOOK_GET

      public static final int LEAGUE_TWISTED_PLAYER_BOOK_GET
      See Also:
    • LEAGUE_TWISTED_PLAYER_BOOK_PORTAL

      public static final int LEAGUE_TWISTED_PLAYER_BOOK_PORTAL
      See Also:
    • LEAGUE_TWISTED_PLAYER_TELEPORT

      public static final int LEAGUE_TWISTED_PLAYER_TELEPORT
      See Also:
    • BLOOD_VIAL_LAUNCH

      public static final int BLOOD_VIAL_LAUNCH
      See Also:
    • LEAGUE_TROPHY_GLINT_SPOTANIM

      public static final int LEAGUE_TROPHY_GLINT_SPOTANIM
      See Also:
    • LEAGUE_TROPHY_GLINT_LONG_SPOTANIM

      public static final int LEAGUE_TROPHY_GLINT_LONG_SPOTANIM
      See Also:
    • LEAGUE_TROPHY_DRAGON_FIREBREATH_SPOTANIM

      public static final int LEAGUE_TROPHY_DRAGON_FIREBREATH_SPOTANIM
      See Also:
    • NIGHTMARE_STAFF_VOLATILE_HIT_SPOTANIM

      public static final int NIGHTMARE_STAFF_VOLATILE_HIT_SPOTANIM
      See Also:
    • NIGHTMARE_STAFF_VOLATILE_CAST_SPOTANIM

      public static final int NIGHTMARE_STAFF_VOLATILE_CAST_SPOTANIM
      See Also:
    • NIGHTMARE_STAFF_ELDRITCH_HIT_SPOTANIM

      public static final int NIGHTMARE_STAFF_ELDRITCH_HIT_SPOTANIM
      See Also:
    • NIGHTMARE_STAFF_ELDRITCH_CAST_SPOTANIM

      public static final int NIGHTMARE_STAFF_ELDRITCH_CAST_SPOTANIM
      See Also:
    • NIGHTMARE_TELEPORT

      public static final int NIGHTMARE_TELEPORT
      See Also:
    • NIGHTMARE_MAGIC_TRAVEL

      public static final int NIGHTMARE_MAGIC_TRAVEL
      See Also:
    • NIGHTMARE_MAGIC_IMPACT

      public static final int NIGHTMARE_MAGIC_IMPACT
      See Also:
    • NIGHTMARE_RANGED_TRAVEL

      public static final int NIGHTMARE_RANGED_TRAVEL
      See Also:
    • NIGHTMARE_RIFT

      public static final int NIGHTMARE_RIFT
      See Also:
    • NIGHTMARE_TOTEM_SPELL_TRAVEL

      public static final int NIGHTMARE_TOTEM_SPELL_TRAVEL
      See Also:
    • NIGHTMARE_GARDEN_TOTEM_SPELL_IMPACT

      public static final int NIGHTMARE_GARDEN_TOTEM_SPELL_IMPACT
      See Also:
    • NIGHTMARE_PARASITE_TRAVEL

      public static final int NIGHTMARE_PARASITE_TRAVEL
      See Also:
    • NIGHTMARE_PARASITE_MAGIC_TRAVEL

      public static final int NIGHTMARE_PARASITE_MAGIC_TRAVEL
      See Also:
    • NIGHTMARE_PARASITE_MAGIC_IMPACT

      public static final int NIGHTMARE_PARASITE_MAGIC_IMPACT
      See Also:
    • NIGHTMARE_PARASITE_DRAIN_TRAVEL

      public static final int NIGHTMARE_PARASITE_DRAIN_TRAVEL
      See Also:
    • NIGHTMARE_PARASITE_HEAL_TRAVEL

      public static final int NIGHTMARE_PARASITE_HEAL_TRAVEL
      See Also:
    • NIGHTMARE_PARASITE_RANGED_TRAVEL

      public static final int NIGHTMARE_PARASITE_RANGED_TRAVEL
      See Also:
    • NIGHTMARE_HUSK_MAGIC_TRAVEL

      public static final int NIGHTMARE_HUSK_MAGIC_TRAVEL
      See Also:
    • NIGHTMARE_HUSK_MAGIC_IMPACT

      public static final int NIGHTMARE_HUSK_MAGIC_IMPACT
      See Also:
    • NIGHTMARE_HUSK_RANGED_TRAVEL

      public static final int NIGHTMARE_HUSK_RANGED_TRAVEL
      See Also:
    • NIGHTMARE_PARASITE_VOMIT

      public static final int NIGHTMARE_PARASITE_VOMIT
      See Also:
    • NIGHTMARE_PARASITE_VOMIT_WEAK

      public static final int NIGHTMARE_PARASITE_VOMIT_WEAK
      See Also:
    • NIGHTMARE_TRANCE_TRAVEL

      public static final int NIGHTMARE_TRANCE_TRAVEL
      See Also:
    • NIGHTMARE_IMPACT_BLAST_SPOTANIM

      public static final int NIGHTMARE_IMPACT_BLAST_SPOTANIM
      See Also:
    • NIGHTMARE_FLIES

      public static final int NIGHTMARE_FLIES
      See Also:
    • BLOOD_BLAST_TRAVEL

      public static final int BLOOD_BLAST_TRAVEL
      See Also:
    • BLOOD_BLAST_IMPACT

      public static final int BLOOD_BLAST_IMPACT
      See Also:
    • BLOOD_BLAST_IMPACT_SMALL

      public static final int BLOOD_BLAST_IMPACT_SMALL
      See Also:
    • ELDRITCH_SMOKE_TRAVEL

      public static final int ELDRITCH_SMOKE_TRAVEL
      See Also:
    • ELDRITCH_SMOKE_TRAVEL_BACK

      public static final int ELDRITCH_SMOKE_TRAVEL_BACK
      See Also:
    • ELDRITCH_SMOKE_IMPACT

      public static final int ELDRITCH_SMOKE_IMPACT
      See Also:
    • VANSTROM_BLOODVELD_BURST

      public static final int VANSTROM_BLOODVELD_BURST
      See Also:
    • VANSTROM_ORB_EXPLODE

      public static final int VANSTROM_ORB_EXPLODE
      See Also:
    • VANSTROM_BLOODVELD_SPAWN

      public static final int VANSTROM_BLOODVELD_SPAWN
      See Also:
    • VANSTROM_ENRAGE_POWERUP

      public static final int VANSTROM_ENRAGE_POWERUP
      See Also:
    • VANSTROM_LIGHTNING

      public static final int VANSTROM_LIGHTNING
      See Also:
    • HALLOWED_GRAPPLE_SPOT

      public static final int HALLOWED_GRAPPLE_SPOT
      See Also:
    • HALLOWED_STATUE_LIGHTNING_START_STRIKE

      public static final int HALLOWED_STATUE_LIGHTNING_START_STRIKE
      See Also:
    • HALLOWED_STATUE_LIGHTNING_STRIKE

      public static final int HALLOWED_STATUE_LIGHTNING_STRIKE
      See Also:
    • HALLOWED_STATUE_LIGHTNING_END_STRIKE

      public static final int HALLOWED_STATUE_LIGHTNING_END_STRIKE
      See Also:
    • HALLOWED_TELEPAD_TELEGRAPH_FORWARD

      public static final int HALLOWED_TELEPAD_TELEGRAPH_FORWARD
      See Also:
    • HALLOWED_TELEPAD_TELEGRAPH_BACKWARD

      public static final int HALLOWED_TELEPAD_TELEGRAPH_BACKWARD
      See Also:
    • HALLOWED_TELEPAD_ACTIVATE_FORWARD

      public static final int HALLOWED_TELEPAD_ACTIVATE_FORWARD
      See Also:
    • HALLOWED_TELEPAD_ACTIVATE_BACKWARD

      public static final int HALLOWED_TELEPAD_ACTIVATE_BACKWARD
      See Also:
    • HALLOWED_TELEPAD_ACTIVATE_FORWARD_REV

      public static final int HALLOWED_TELEPAD_ACTIVATE_FORWARD_REV
      See Also:
    • HALLOWED_TELEPAD_ACTIVATE_BACKWARD_REV

      public static final int HALLOWED_TELEPAD_ACTIVATE_BACKWARD_REV
      See Also:
    • HALLOWED_RING_TELEPORT

      public static final int HALLOWED_RING_TELEPORT
      See Also:
    • HALLOWED_ESCAPE_SPOT

      public static final int HALLOWED_ESCAPE_SPOT
      See Also:
    • VYRELORD_DISINTEGRATE

      public static final int VYRELORD_DISINTEGRATE
      See Also:
    • VYRELORD_DRAKAN_SPAWN

      public static final int VYRELORD_DRAKAN_SPAWN
      See Also:
    • VYRELORD_DRAKAN_DESPAWN

      public static final int VYRELORD_DRAKAN_DESPAWN
      See Also:
    • VYRELORD_DRAKAN_IMPRISON

      public static final int VYRELORD_DRAKAN_IMPRISON
      See Also:
    • VYRELORD_TRAPPED

      public static final int VYRELORD_TRAPPED
      See Also:
    • VYRELORD_TRAPPED_DESPAWN

      public static final int VYRELORD_TRAPPED_DESPAWN
      See Also:
    • DRAKAN_INCINERATE_DEATH

      public static final int DRAKAN_INCINERATE_DEATH
      See Also:
    • SUPERIOR_WYRM_RANGE_PROJ

      public static final int SUPERIOR_WYRM_RANGE_PROJ
      See Also:
    • HALLOWED_TELEPAD_READY_FORWARD

      public static final int HALLOWED_TELEPAD_READY_FORWARD
      See Also:
    • HALLOWED_TELEPAD_READY_BACKWARD

      public static final int HALLOWED_TELEPAD_READY_BACKWARD
      See Also:
    • SOURHOG_SPIT_TRAVEL

      public static final int SOURHOG_SPIT_TRAVEL
      See Also:
    • SOURHOG_SPIT_IMPACT

      public static final int SOURHOG_SPIT_IMPACT
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_2

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_2
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_3

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_3
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_4

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_4
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_5

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_5
      See Also:
    • LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_6

      public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_6
      See Also:
    • TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_DISAPPEAR_SPOTANIM

      public static final int TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_DISAPPEAR_SPOTANIM
      See Also:
    • TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_REAPPEAR_SPOTANIM

      public static final int TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_REAPPEAR_SPOTANIM
      See Also:
    • TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_ASGARNIA

      public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_ASGARNIA
      See Also:
    • TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_FREMENNIK

      public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_FREMENNIK
      See Also:
    • TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_KANDARIN

      public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_KANDARIN
      See Also:
    • TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_KARAMJA

      public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_KARAMJA
      See Also:
    • TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_KHARIDIAN_DESERT

      public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_KHARIDIAN_DESERT
      See Also:
    • TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_MISTHALIN

      public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_MISTHALIN
      See Also:
    • TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_MORYTANIA

      public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_MORYTANIA
      See Also:
    • TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_TIRANNWN

      public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_TIRANNWN
      See Also:
    • TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_WILDERNESS

      public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_WILDERNESS
      See Also:
    • LEAGUE_TRAILBLAZER_RELIC_UNLOCK_SPOT

      public static final int LEAGUE_TRAILBLAZER_RELIC_UNLOCK_SPOT
      See Also:
    • CORP_MAGIC_SPLASH

      public static final int CORP_MAGIC_SPLASH
      See Also:
    • TEMPOROSS_HARPOONFISH_PROJECTILE_CRYSTALLISED

      public static final int TEMPOROSS_HARPOONFISH_PROJECTILE_CRYSTALLISED
      See Also:
    • TEMPOROSS_HARPOONFISH_PROJECTILE_IMPACT

      public static final int TEMPOROSS_HARPOONFISH_PROJECTILE_IMPACT
      See Also:
    • TEMPOROSS_FIRE_SPREAD

      public static final int TEMPOROSS_FIRE_SPREAD
      See Also:
    • TEMPOROSS_FIRE_SPAWN

      public static final int TEMPOROSS_FIRE_SPAWN
      See Also:
    • TEMPOROSS_TORRENT_CAST

      public static final int TEMPOROSS_TORRENT_CAST
      See Also:
    • TEMPOROSS_TORRENT_PROJECTILE

      public static final int TEMPOROSS_TORRENT_PROJECTILE
      See Also:
    • TEMPOROSS_WATERSPLASH

      public static final int TEMPOROSS_WATERSPLASH
      See Also:
    • TEMPOROSS_TETHER

      public static final int TEMPOROSS_TETHER
      See Also:
    • TEMPOROSS_TETHER_LOOP

      public static final int TEMPOROSS_TETHER_LOOP
      See Also:
    • TEMPOROSS_UNTETHER

      public static final int TEMPOROSS_UNTETHER
      See Also:
    • CAMDOZAAL_FISH_OFFERING_GUPPY

      public static final int CAMDOZAAL_FISH_OFFERING_GUPPY
      See Also:
    • CAMDOZAAL_FISH_OFFERING_CAVEFISH

      public static final int CAMDOZAAL_FISH_OFFERING_CAVEFISH
      See Also:
    • CAMDOZAAL_FISH_OFFERING_TETRA

      public static final int CAMDOZAAL_FISH_OFFERING_TETRA
      See Also:
    • CAMDOZAAL_FISH_OFFERING_CATFISH

      public static final int CAMDOZAAL_FISH_OFFERING_CATFISH
      See Also:
    • WARD_OF_ARCEUUS_CAST_SPOTANIM

      public static final int WARD_OF_ARCEUUS_CAST_SPOTANIM
      See Also:
    • MARK_OF_DARKNESS_CAST_SPOTANIM

      public static final int MARK_OF_DARKNESS_CAST_SPOTANIM
      See Also:
    • MARK_OF_DARKNESS_HIT_SPOTANIM

      public static final int MARK_OF_DARKNESS_HIT_SPOTANIM
      See Also:
    • DEATH_CHARGE_CAST_SPOTANIM

      public static final int DEATH_CHARGE_CAST_SPOTANIM
      See Also:
    • DEATH_CHARGE_END_SPOTANIM

      public static final int DEATH_CHARGE_END_SPOTANIM
      See Also:
    • GHOSTLY_GRASP_CAST_SPOTANIM

      public static final int GHOSTLY_GRASP_CAST_SPOTANIM
      See Also:
    • GHOSTLY_GRASP_HIT_SPOTANIM

      public static final int GHOSTLY_GRASP_HIT_SPOTANIM
      See Also:
    • GHOSTLY_GRASP_MISS_SPOTANIM

      public static final int GHOSTLY_GRASP_MISS_SPOTANIM
      See Also:
    • SKELETAL_GRASP_CAST_SPOTANIM

      public static final int SKELETAL_GRASP_CAST_SPOTANIM
      See Also:
    • SKELETAL_GRASP_HIT_SPOTANIM

      public static final int SKELETAL_GRASP_HIT_SPOTANIM
      See Also:
    • SKELETAL_GRASP_MISS_SPOTANIM

      public static final int SKELETAL_GRASP_MISS_SPOTANIM
      See Also:
    • UNDEAD_GRASP_CAST_SPOTANIM

      public static final int UNDEAD_GRASP_CAST_SPOTANIM
      See Also:
    • UNDEAD_GRASP_HIT_SPOTANIM

      public static final int UNDEAD_GRASP_HIT_SPOTANIM
      See Also:
    • UNDEAD_GRASP_MISS_SPOTANIM

      public static final int UNDEAD_GRASP_MISS_SPOTANIM
      See Also:
    • INFERIOR_DEMONBANE_CAST_SPOTANIM

      public static final int INFERIOR_DEMONBANE_CAST_SPOTANIM
      See Also:
    • INFERIOR_DEMONBANE_HIT_SPOTANIM

      public static final int INFERIOR_DEMONBANE_HIT_SPOTANIM
      See Also:
    • SUPERIOR_DEMONBANE_CAST_SPOTANIM

      public static final int SUPERIOR_DEMONBANE_CAST_SPOTANIM
      See Also:
    • SUPERIOR_DEMONBANE_HIT_SPOTANIM

      public static final int SUPERIOR_DEMONBANE_HIT_SPOTANIM
      See Also:
    • DARK_DEMONBANE_CAST_SPOTANIM

      public static final int DARK_DEMONBANE_CAST_SPOTANIM
      See Also:
    • DARK_DEMONBANE_HIT_SPOTANIM

      public static final int DARK_DEMONBANE_HIT_SPOTANIM
      See Also:
    • DEMONIC_OFFERING_CAST_SPOTANIM

      public static final int DEMONIC_OFFERING_CAST_SPOTANIM
      See Also:
    • SINISTER_OFFERING_CAST_SPOTANIM

      public static final int SINISTER_OFFERING_CAST_SPOTANIM
      See Also:
    • RESURRECT_GHOST_CAST_SPOTANIM

      public static final int RESURRECT_GHOST_CAST_SPOTANIM
      See Also:
    • RESURRECT_SKELETON_CAST_SPOTANIM

      public static final int RESURRECT_SKELETON_CAST_SPOTANIM
      See Also:
    • RESURRECT_ZOMBIE_CAST_SPOTANIM

      public static final int RESURRECT_ZOMBIE_CAST_SPOTANIM
      See Also:
    • VILE_VIGOUR_CAST_SPOTANIM

      public static final int VILE_VIGOUR_CAST_SPOTANIM
      See Also:
    • LESSER_CORRUPTION_CAST_SPOTANIM

      public static final int LESSER_CORRUPTION_CAST_SPOTANIM
      See Also:
    • GREATER_CORRUPTION_CAST_SPOTANIM

      public static final int GREATER_CORRUPTION_CAST_SPOTANIM
      See Also:
    • LESSER_CORRUPTION_HIT_SPOTANIM

      public static final int LESSER_CORRUPTION_HIT_SPOTANIM
      See Also:
    • GREATER_CORRUPTION_HIT_SPOTANIM

      public static final int GREATER_CORRUPTION_HIT_SPOTANIM
      See Also:
    • SHADOW_VEIL_CAST_SPOTANIM

      public static final int SHADOW_VEIL_CAST_SPOTANIM
      See Also:
    • DARK_LURE_CAST_SPOTANIM

      public static final int DARK_LURE_CAST_SPOTANIM
      See Also:
    • DARK_LURE_TRAVEL_PROJANIM

      public static final int DARK_LURE_TRAVEL_PROJANIM
      See Also:
    • DARK_LURE_HIT_SPOTANIM

      public static final int DARK_LURE_HIT_SPOTANIM
      See Also:
    • DEGRIME_CAST_SPOTANIM

      public static final int DEGRIME_CAST_SPOTANIM
      See Also:
    • MARK_OF_DARKNESS_END_SPOTANIM

      public static final int MARK_OF_DARKNESS_END_SPOTANIM
      See Also:
    • SP_ATTACK_ARROW_TRAVEL_FAERDHINEN

      public static final int SP_ATTACK_ARROW_TRAVEL_FAERDHINEN
      See Also:
    • SP_ATTACK_ARROW_LAUNCH_FAERDHINEN

      public static final int SP_ATTACK_ARROW_LAUNCH_FAERDHINEN
      See Also:
    • GARGBOSS_DEBRIS_SHADOW_210

      public static final int GARGBOSS_DEBRIS_SHADOW_210
      See Also:
    • GARGBOSS_DEBRIS_SHADOW_240

      public static final int GARGBOSS_DEBRIS_SHADOW_240
      See Also:
    • DRAGON_HALBERD_SPECIAL_SOUTH_DARKRED

      public static final int DRAGON_HALBERD_SPECIAL_SOUTH_DARKRED
      See Also:
    • DRAGON_HALBERD_SPECIAL_NORTH_DARKRED

      public static final int DRAGON_HALBERD_SPECIAL_NORTH_DARKRED
      See Also:
    • DRAGON_HALBERD_SPECIAL_EAST_DARKRED

      public static final int DRAGON_HALBERD_SPECIAL_EAST_DARKRED
      See Also:
    • DRAGON_HALBERD_SPECIAL_WEST_DARKRED

      public static final int DRAGON_HALBERD_SPECIAL_WEST_DARKRED
      See Also:
    • DRAGON_HALBERD_SPECIAL_SOUTH_BLUE

      public static final int DRAGON_HALBERD_SPECIAL_SOUTH_BLUE
      See Also:
    • DRAGON_HALBERD_SPECIAL_NORTH_BLUE

      public static final int DRAGON_HALBERD_SPECIAL_NORTH_BLUE
      See Also:
    • DRAGON_HALBERD_SPECIAL_EAST_BLUE

      public static final int DRAGON_HALBERD_SPECIAL_EAST_BLUE
      See Also:
    • DRAGON_HALBERD_SPECIAL_WEST_BLUE

      public static final int DRAGON_HALBERD_SPECIAL_WEST_BLUE
      See Also:
    • SANGUINESTI_STAFF_TRAVEL_JUSTICIAR

      public static final int SANGUINESTI_STAFF_TRAVEL_JUSTICIAR
      See Also:
    • SANGUINESTI_STAFF_CASTING_JUSTICIAR

      public static final int SANGUINESTI_STAFF_CASTING_JUSTICIAR
      See Also:
    • SANGUINESTI_STAFF_IMPACT_JUSTICIAR

      public static final int SANGUINESTI_STAFF_IMPACT_JUSTICIAR
      See Also:
    • SANGUINESTI_STAFF_HEAL_JUSTICIAR

      public static final int SANGUINESTI_STAFF_HEAL_JUSTICIAR
      See Also:
    • RESURRECT_GHOST_IMPACT_SPOTANIM

      public static final int RESURRECT_GHOST_IMPACT_SPOTANIM
      See Also:
    • RESURRECT_SKELETON_IMPACT_SPOTANIM

      public static final int RESURRECT_SKELETON_IMPACT_SPOTANIM
      See Also:
    • RESURRECT_ZOMBIE_IMPACT_SPOTANIM

      public static final int RESURRECT_ZOMBIE_IMPACT_SPOTANIM
      See Also:
    • THRALL_RANGED_TRAVEL

      public static final int THRALL_RANGED_TRAVEL
      See Also:
    • THRALL_MAGIC_TRAVEL

      public static final int THRALL_MAGIC_TRAVEL
      See Also:
    • THRALL_MAGIC_IMPACT

      public static final int THRALL_MAGIC_IMPACT
      See Also:
    • GOLD_TKNIFE_TRAVEL

      public static final int GOLD_TKNIFE_TRAVEL
      See Also:
    • GOLD_TKNIFE_LAUNCH

      public static final int GOLD_TKNIFE_LAUNCH
      See Also:
    • AKD_JUDGE_TELEPORT

      public static final int AKD_JUDGE_TELEPORT
      See Also:
    • AKD_JUDGE_SUMMON

      public static final int AKD_JUDGE_SUMMON
      See Also:
    • TASAKAAL_ENCHANTMENT

      public static final int TASAKAAL_ENCHANTMENT
      See Also:
    • XAMPHUR_GRASP_HIT_SPOTANIM

      public static final int XAMPHUR_GRASP_HIT_SPOTANIM
      See Also:
    • XAMPHUR_GRASP_MISS_SPOTANIM

      public static final int XAMPHUR_GRASP_MISS_SPOTANIM
      See Also:
    • XAMPHUR_DEMONBANE_CAST_SPOTANIM

      public static final int XAMPHUR_DEMONBANE_CAST_SPOTANIM
      See Also:
    • XAMPHUR_DEMONBANE_HIT_SPOTANIM

      public static final int XAMPHUR_DEMONBANE_HIT_SPOTANIM
      See Also:
    • XAMPHUR_PURSUING_HAND_SPOTANIM_LEFT

      public static final int XAMPHUR_PURSUING_HAND_SPOTANIM_LEFT
      See Also:
    • XAMPHUR_PURSUING_HAND_SPOTANIM_RIGHT

      public static final int XAMPHUR_PURSUING_HAND_SPOTANIM_RIGHT
      See Also:
    • XAMPHUR_MOD_HIT_SPOTANIM

      public static final int XAMPHUR_MOD_HIT_SPOTANIM
      See Also:
    • KUALTI_DAGGER_THROWN

      public static final int KUALTI_DAGGER_THROWN
      See Also:
    • SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_INFINITE

      public static final int SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_INFINITE
      See Also:
    • SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_INFINITE

      public static final int SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_INFINITE
      See Also:
    • SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_ITHELL

      public static final int SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_ITHELL
      See Also:
    • SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_ITHELL

      public static final int SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_ITHELL
      See Also:
    • SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_IORWERTH

      public static final int SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_IORWERTH
      See Also:
    • SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_IORWERTH

      public static final int SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_IORWERTH
      See Also:
    • SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_TRAHAEARN

      public static final int SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_TRAHAEARN
      See Also:
    • SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_TRAHAEARN

      public static final int SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_TRAHAEARN
      See Also:
    • SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_CADARN

      public static final int SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_CADARN
      See Also:
    • SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_CADARN

      public static final int SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_CADARN
      See Also:
    • SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_CRWYS

      public static final int SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_CRWYS
      See Also:
    • SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_CRWYS

      public static final int SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_CRWYS
      See Also:
    • SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_AMLODD

      public static final int SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_AMLODD
      See Also:
    • SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_AMLODD

      public static final int SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_AMLODD
      See Also:
    • AMETHYST_DART_TRAVEL

      public static final int AMETHYST_DART_TRAVEL
      See Also:
    • AMETHYST_DART_LAUNCH

      public static final int AMETHYST_DART_LAUNCH
      See Also:
    • GARGBOSS_DEBRIS_SHADOW_270

      public static final int GARGBOSS_DEBRIS_SHADOW_270
      See Also:
    • GARGBOSS_DEBRIS_SHADOW_300

      public static final int GARGBOSS_DEBRIS_SHADOW_300
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_1

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_1
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_2

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_2
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_3

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_3
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_4

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_4
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_5

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_5
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_6

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_6
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_1

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_1
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_2

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_2
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_3

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_3
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_4

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_4
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_5

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_5
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_6

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_6
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_1_RED

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_1_RED
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_2_RED

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_2_RED
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_3_RED

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_3_RED
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_4_RED

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_4_RED
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_5_RED

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_5_RED
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_6_RED

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_6_RED
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_1_RED

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_1_RED
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_2_RED

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_2_RED
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_3_RED

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_3_RED
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_4_RED

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_4_RED
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_5_RED

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_5_RED
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_6_RED

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_6_RED
      See Also:
    • TOBQUEST_HESPORI_RANGE_PROJ

      public static final int TOBQUEST_HESPORI_RANGE_PROJ
      See Also:
    • TOBQUEST_HESPORI_MAGIC_PROJ

      public static final int TOBQUEST_HESPORI_MAGIC_PROJ
      See Also:
    • TOBQUEST_HESPORI_MAGIC_IMPACT

      public static final int TOBQUEST_HESPORI_MAGIC_IMPACT
      See Also:
    • TOBQUEST_HESPORI_VINE_PROJ

      public static final int TOBQUEST_HESPORI_VINE_PROJ
      See Also:
    • TOBQUEST_HESPORI_VINE_IMPACT

      public static final int TOBQUEST_HESPORI_VINE_IMPACT
      See Also:
    • CRYSTAL_TELEOTHER_SPOT

      public static final int CRYSTAL_TELEOTHER_SPOT
      See Also:
    • SIGIL_ATTUNE_COMBAT

      public static final int SIGIL_ATTUNE_COMBAT
      See Also:
    • SIGIL_ATTUNE_UTILITY

      public static final int SIGIL_ATTUNE_UTILITY
      See Also:
    • SIGIL_ATTUNE_SKILLING

      public static final int SIGIL_ATTUNE_SKILLING
      See Also:
    • SIGIL_UNATTUNE

      public static final int SIGIL_UNATTUNE
      See Also:
    • SIGIL_OF_THE_FORMIDABLE_FIGHTER

      public static final int SIGIL_OF_THE_FORMIDABLE_FIGHTER
      See Also:
    • SIGIL_OF_FREEDOM

      public static final int SIGIL_OF_FREEDOM
      See Also:
    • SIGIL_OF_BINDING

      public static final int SIGIL_OF_BINDING
      See Also:
    • SIGIL_OF_THE_MENACING_MAGE

      public static final int SIGIL_OF_THE_MENACING_MAGE
      See Also:
    • SIGIL_OF_ESCAPING

      public static final int SIGIL_OF_ESCAPING
      See Also:
    • SIGIL_OF_PORCUPINE

      public static final int SIGIL_OF_PORCUPINE
      See Also:
    • SIGIL_OF_THE_FERAL_FIGHTER

      public static final int SIGIL_OF_THE_FERAL_FIGHTER
      See Also:
    • SIGIL_OF_THE_RUTHLESS_RANGER

      public static final int SIGIL_OF_THE_RUTHLESS_RANGER
      See Also:
    • SIGIL_OF_FINALITY

      public static final int SIGIL_OF_FINALITY
      See Also:
    • SIGIL_OF_RAMPAGE

      public static final int SIGIL_OF_RAMPAGE
      See Also:
    • SIGIL_OF_RAMPAGE_BUFF_01

      public static final int SIGIL_OF_RAMPAGE_BUFF_01
      See Also:
    • SIGIL_OF_RAMPAGE_BUFF_02

      public static final int SIGIL_OF_RAMPAGE_BUFF_02
      See Also:
    • SIGIL_OF_RAMPAGE_BUFF_03

      public static final int SIGIL_OF_RAMPAGE_BUFF_03
      See Also:
    • SIGIL_OF_RAMPAGE_BUFF_04

      public static final int SIGIL_OF_RAMPAGE_BUFF_04
      See Also:
    • SIGIL_OF_RAMPAGE_BUFF_05

      public static final int SIGIL_OF_RAMPAGE_BUFF_05
      See Also:
    • SIGIL_OF_SUPREME_STAMINA

      public static final int SIGIL_OF_SUPREME_STAMINA
      See Also:
    • SIGIL_OF_THE_LAST_RECALL_DISAPPEAR

      public static final int SIGIL_OF_THE_LAST_RECALL_DISAPPEAR
      See Also:
    • SIGIL_OF_THE_LAST_RECALL_REAPPEAR

      public static final int SIGIL_OF_THE_LAST_RECALL_REAPPEAR
      See Also:
    • SIGIL_OF_THE_GUARDIAN_ANGEL

      public static final int SIGIL_OF_THE_GUARDIAN_ANGEL
      See Also:
    • SIGIL_OF_SPECIALISED_STRIKES

      public static final int SIGIL_OF_SPECIALISED_STRIKES
      See Also:
    • HW21_SPOTANIM_SHAKE_BOTTLE

      public static final int HW21_SPOTANIM_SHAKE_BOTTLE
      See Also:
    • ZCB_SPECIALATTACK

      public static final int ZCB_SPECIALATTACK
      See Also:
    • NGS_SPECIAL_SPOTANIM

      public static final int NGS_SPECIAL_SPOTANIM
      See Also:
    • NEX_SMOKE_ATTACK_PROJ

      public static final int NEX_SMOKE_ATTACK_PROJ
      See Also:
    • NEX_SMOKE_ATTACK_IMPACT

      public static final int NEX_SMOKE_ATTACK_IMPACT
      See Also:
    • NEX_SHADOW_ATTACK_PROJ

      public static final int NEX_SHADOW_ATTACK_PROJ
      See Also:
    • NEX_BLOOD_ATTACK_PROJ

      public static final int NEX_BLOOD_ATTACK_PROJ
      See Also:
    • NEX_BLOOD_ATTACK_IMPACT

      public static final int NEX_BLOOD_ATTACK_IMPACT
      See Also:
    • NEX_BLOOD_SIPHON_PROJ

      public static final int NEX_BLOOD_SIPHON_PROJ
      See Also:
    • SPELL_BLOOD_SIPHON_IMPACT

      public static final int SPELL_BLOOD_SIPHON_IMPACT
      See Also:
    • NEX_ICE_ATTACK_PROJ

      public static final int NEX_ICE_ATTACK_PROJ
      See Also:
    • NEX_ICE_ATTACK_IMPACT

      public static final int NEX_ICE_ATTACK_IMPACT
      See Also:
    • NEX_ICE_PRISON_PROJ

      public static final int NEX_ICE_PRISON_PROJ
      See Also:
    • NEX_FINALE_ATTACK_PROJ

      public static final int NEX_FINALE_ATTACK_PROJ
      See Also:
    • NEX_FINALE_ATTACK_IMPACT

      public static final int NEX_FINALE_ATTACK_IMPACT
      See Also:
    • NEX_SOULSPLIT_PROJANIM

      public static final int NEX_SOULSPLIT_PROJANIM
      See Also:
    • NEX_SPOT_LEECH_PROJANIM_DEFENCE

      public static final int NEX_SPOT_LEECH_PROJANIM_DEFENCE
      See Also:
    • NEX_SPOT_LEECH_IMPACT_SPOTANIM_DEFENCE

      public static final int NEX_SPOT_LEECH_IMPACT_SPOTANIM_DEFENCE
      See Also:
    • NEX_MUSHROOM_CLOUD_PROJANIM

      public static final int NEX_MUSHROOM_CLOUD_PROJANIM
      See Also:
    • NEX_MUSHROOM_CLOUD_SPOTANIM

      public static final int NEX_MUSHROOM_CLOUD_SPOTANIM
      See Also:
    • NEX_MUSHROOM_CLOUD_SPOTANIM_SMALL

      public static final int NEX_MUSHROOM_CLOUD_SPOTANIM_SMALL
      See Also:
    • NEX_BLOOD_SIPHON

      public static final int NEX_BLOOD_SIPHON
      See Also:
    • NEX_TURMOIL

      public static final int NEX_TURMOIL
      See Also:
    • NEX_SUMMON

      public static final int NEX_SUMMON
      See Also:
    • CANNONBALL_TRAVEL_LEAGUE

      public static final int CANNONBALL_TRAVEL_LEAGUE
      See Also:
    • CANNONBALL_TRAVEL_GRANITE_LEAGUE

      public static final int CANNONBALL_TRAVEL_GRANITE_LEAGUE
      See Also:
    • LEAGUE_3_RELIC_UNLOCK_SPOT

      public static final int LEAGUE_3_RELIC_UNLOCK_SPOT
      See Also:
    • LEAGUE_3_UNLOCK_SPOTANIM_SKILL

      public static final int LEAGUE_3_UNLOCK_SPOTANIM_SKILL
      See Also:
    • LEAGUE_3_UNLOCK_SPOTANIM_PVM

      public static final int LEAGUE_3_UNLOCK_SPOTANIM_PVM
      See Also:
    • LEAGUE_3_UNLOCK_SPOTANIM_QUEST

      public static final int LEAGUE_3_UNLOCK_SPOTANIM_QUEST
      See Also:
    • LEAGUE03_TROPHY_DRAGON_FIREBREATH_SPOTANIM

      public static final int LEAGUE03_TROPHY_DRAGON_FIREBREATH_SPOTANIM
      See Also:
    • LEAGUE03_HOME_TELEPORT_SPOTANIM_1

      public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_1
      See Also:
    • LEAGUE03_HOME_TELEPORT_SPOTANIM_2

      public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_2
      See Also:
    • LEAGUE03_HOME_TELEPORT_SPOTANIM_3

      public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_3
      See Also:
    • LEAGUE03_HOME_TELEPORT_SPOTANIM_4

      public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_4
      See Also:
    • LEAGUE03_HOME_TELEPORT_SPOTANIM_5

      public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_5
      See Also:
    • LEAGUE03_HOME_TELEPORT_SPOTANIM_6

      public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_6
      See Also:
    • LEAGUE3_AREA_TELEPORT_SPOTANIM

      public static final int LEAGUE3_AREA_TELEPORT_SPOTANIM
      See Also:
    • LEAGUE3_AREA_TELEPORT_SPOTANIM_REVERSE

      public static final int LEAGUE3_AREA_TELEPORT_SPOTANIM_REVERSE
      See Also:
    • REVENANT_SUPERIOR_STANDARD_ATTACK

      public static final int REVENANT_SUPERIOR_STANDARD_ATTACK
      See Also:
    • REVENANT_SUPERIOR_SPECIAL_2_IMPACT

      public static final int REVENANT_SUPERIOR_SPECIAL_2_IMPACT
      See Also:
    • REVENANT_SUPERIOR_BARRAGE_IMPACT

      public static final int REVENANT_SUPERIOR_BARRAGE_IMPACT
      See Also:
    • LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM

      public static final int LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM
      See Also:
    • LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM2

      public static final int LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM2
      See Also:
    • LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM3

      public static final int LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM3
      See Also:
    • LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM4

      public static final int LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM4
      See Also:
    • LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM5

      public static final int LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM5
      See Also:
    • LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM6

      public static final int LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM6
      See Also:
    • LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM

      public static final int LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM
      See Also:
    • LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM2

      public static final int LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM2
      See Also:
    • LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM3

      public static final int LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM3
      See Also:
    • LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM4

      public static final int LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM4
      See Also:
    • LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM5

      public static final int LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM5
      See Also:
    • LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM6

      public static final int LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM6
      See Also:
    • LOTG_ZANIK_LIGHT_VORTEX_ONE

      public static final int LOTG_ZANIK_LIGHT_VORTEX_ONE
      See Also:
    • LOTG_ZANIK_LIGHT_VORTEX_TWO

      public static final int LOTG_ZANIK_LIGHT_VORTEX_TWO
      See Also:
    • LOTG_BONE_SHARDS_PROJECTILE

      public static final int LOTG_BONE_SHARDS_PROJECTILE
      See Also:
    • LOTG_DOUBLE_COIL_SPOTANIM

      public static final int LOTG_DOUBLE_COIL_SPOTANIM
      See Also:
    • MAGIC_SPELL_DOUBLE_COIL_IMPACT_SPOTANIM

      public static final int MAGIC_SPELL_DOUBLE_COIL_IMPACT_SPOTANIM
      See Also:
    • LOTG_RAISE_UNDEAD_SPOTANIM

      public static final int LOTG_RAISE_UNDEAD_SPOTANIM
      See Also:
    • LOTG_LIGHT_BOW_SPOTANIM

      public static final int LOTG_LIGHT_BOW_SPOTANIM
      See Also:
    • LOTG_LIGHT_BOW_PROJECTILE

      public static final int LOTG_LIGHT_BOW_PROJECTILE
      See Also:
    • LOTG_CLAW_OUT_OF_GROUND_DUST_SPOTANIM

      public static final int LOTG_CLAW_OUT_OF_GROUND_DUST_SPOTANIM
      See Also:
    • LOTG_VIALS_SPOTANIM

      public static final int LOTG_VIALS_SPOTANIM
      See Also:
    • LOTG_PLAYER_DUST_WALK

      public static final int LOTG_PLAYER_DUST_WALK
      See Also:
    • TELEPORT_OTHER_CASTING_CYAN

      public static final int TELEPORT_OTHER_CASTING_CYAN
      See Also:
    • TELEPORT_CASTING_AIR

      public static final int TELEPORT_CASTING_AIR
      See Also:
    • TELEPORT_CASTING_WATER

      public static final int TELEPORT_CASTING_WATER
      See Also:
    • TELEPORT_CASTING_EARTH

      public static final int TELEPORT_CASTING_EARTH
      See Also:
    • TELEPORT_CASTING_FIRE

      public static final int TELEPORT_CASTING_FIRE
      See Also:
    • FX_BEAM_ATTACK01

      public static final int FX_BEAM_ATTACK01
      See Also:
    • PYRAMID_WATERSTRIKE_TRAVEL

      public static final int PYRAMID_WATERSTRIKE_TRAVEL
      See Also:
    • TOTE_TELEPORT

      public static final int TOTE_TELEPORT
      See Also:
    • TOTE_PORTAL_CAST

      public static final int TOTE_PORTAL_CAST
      See Also:
    • TOTE_LOCATE_CAST

      public static final int TOTE_LOCATE_CAST
      See Also:
    • TOTE_REVEAL_CAST

      public static final int TOTE_REVEAL_CAST
      See Also:
    • EASTER22_CRATE_SPAWN

      public static final int EASTER22_CRATE_SPAWN
      See Also:
    • EASTER22_CRATE_SURVEY

      public static final int EASTER22_CRATE_SURVEY
      See Also:
    • SHADOW_BARRAGE_IMPACT_FAST

      public static final int SHADOW_BARRAGE_IMPACT_FAST
      See Also:
    • SP_ATTACKGLOW_BLACK

      public static final int SP_ATTACKGLOW_BLACK
      See Also:
    • SP_ATTACKGLOW_GREEN

      public static final int SP_ATTACKGLOW_GREEN
      See Also:
    • BCS_AKH_MAGIC_TRAVEL

      public static final int BCS_AKH_MAGIC_TRAVEL
      See Also:
    • BCS_AKH_MAGIC_IMPACT

      public static final int BCS_AKH_MAGIC_IMPACT
      See Also:
    • BCS_AKH_RANGED_TRAVEL

      public static final int BCS_AKH_RANGED_TRAVEL
      See Also:
    • BCS_AKH_TELEPORT

      public static final int BCS_AKH_TELEPORT
      See Also:
    • BCS_AKH_LIGHTNING_CAST

      public static final int BCS_AKH_LIGHTNING_CAST
      See Also:
    • BCS_AKH_LIGHTNING

      public static final int BCS_AKH_LIGHTNING
      See Also:
    • CONTACT_SCARAB_RANGED

      public static final int CONTACT_SCARAB_RANGED
      See Also:
    • TELEPORT_CASTING_RED

      public static final int TELEPORT_CASTING_RED
      See Also:
    • TELEPORT_CASTING_GREEN

      public static final int TELEPORT_CASTING_GREEN
      See Also:
    • TELEPORT_CASTING_BLUE

      public static final int TELEPORT_CASTING_BLUE
      See Also:
    • GOTR_PORTAL_BEAM_AIR

      public static final int GOTR_PORTAL_BEAM_AIR
      See Also:
    • GOTR_PORTAL_BEAM_WATER

      public static final int GOTR_PORTAL_BEAM_WATER
      See Also:
    • GOTR_PORTAL_BEAM_EARTH

      public static final int GOTR_PORTAL_BEAM_EARTH
      See Also:
    • GOTR_PORTAL_BEAM_FIRE

      public static final int GOTR_PORTAL_BEAM_FIRE
      See Also:
    • GOTR_PORTAL_BEAM_MIND

      public static final int GOTR_PORTAL_BEAM_MIND
      See Also:
    • GOTR_PORTAL_BEAM_CHAOS

      public static final int GOTR_PORTAL_BEAM_CHAOS
      See Also:
    • GOTR_PORTAL_BEAM_DEATH

      public static final int GOTR_PORTAL_BEAM_DEATH
      See Also:
    • GOTR_PORTAL_BEAM_BLOOD

      public static final int GOTR_PORTAL_BEAM_BLOOD
      See Also:
    • GOTR_PORTAL_BEAM_BODY

      public static final int GOTR_PORTAL_BEAM_BODY
      See Also:
    • GOTR_PORTAL_BEAM_COSMIC

      public static final int GOTR_PORTAL_BEAM_COSMIC
      See Also:
    • GOTR_PORTAL_BEAM_NATURE

      public static final int GOTR_PORTAL_BEAM_NATURE
      See Also:
    • GOTR_PORTAL_BEAM_LAW

      public static final int GOTR_PORTAL_BEAM_LAW
      See Also:
    • GOTR_ABYSSAL_LANTERN_NORMAL_SPOTANIM

      public static final int GOTR_ABYSSAL_LANTERN_NORMAL_SPOTANIM
      See Also:
    • GOTR_ABYSSAL_LANTERN_NORMAL_BLUE_SPOTANIM

      public static final int GOTR_ABYSSAL_LANTERN_NORMAL_BLUE_SPOTANIM
      See Also:
    • GOTR_ABYSSAL_LANTERN_NORMAL_RED_SPOTANIM

      public static final int GOTR_ABYSSAL_LANTERN_NORMAL_RED_SPOTANIM
      See Also:
    • GOTR_ABYSSAL_LANTERN_NORMAL_WHITE_SPOTANIM

      public static final int GOTR_ABYSSAL_LANTERN_NORMAL_WHITE_SPOTANIM
      See Also:
    • GOTR_ABYSSAL_LANTERN_NORMAL_PURPLE_SPOTANIM

      public static final int GOTR_ABYSSAL_LANTERN_NORMAL_PURPLE_SPOTANIM
      See Also:
    • GOTR_ABYSSAL_LANTERN_NORMAL_GREEN_SPOTANIM

      public static final int GOTR_ABYSSAL_LANTERN_NORMAL_GREEN_SPOTANIM
      See Also:
    • GOTR_ABYSSAL_LANTERN_OAK_SPOTANIM

      public static final int GOTR_ABYSSAL_LANTERN_OAK_SPOTANIM
      See Also:
    • GOTR_ABYSSAL_LANTERN_WILLOW_SPOTANIM

      public static final int GOTR_ABYSSAL_LANTERN_WILLOW_SPOTANIM
      See Also:
    • GOTR_ABYSSAL_LANTERN_MAPLE_SPOTANIM

      public static final int GOTR_ABYSSAL_LANTERN_MAPLE_SPOTANIM
      See Also:
    • GOTR_ABYSSAL_LANTERN_YEW_SPOTANIM

      public static final int GOTR_ABYSSAL_LANTERN_YEW_SPOTANIM
      See Also:
    • GOTR_ABYSSAL_LANTERN_BLISTERWOOD_SPOTANIM

      public static final int GOTR_ABYSSAL_LANTERN_BLISTERWOOD_SPOTANIM
      See Also:
    • GOTR_ABYSSAL_LANTERN_MAGIC_SPOTANIM

      public static final int GOTR_ABYSSAL_LANTERN_MAGIC_SPOTANIM
      See Also:
    • GOTR_ABYSSAL_LANTERN_REDWOOD_SPOTANIM

      public static final int GOTR_ABYSSAL_LANTERN_REDWOOD_SPOTANIM
      See Also:
    • SHADOW_BARRAGE_IMPACT_MED

      public static final int SHADOW_BARRAGE_IMPACT_MED
      See Also:
    • GARGBOSS_DEBRIS_SHADOW_60

      public static final int GARGBOSS_DEBRIS_SHADOW_60
      See Also:
    • SP_ATTACKGLOW_YELLOW

      public static final int SP_ATTACKGLOW_YELLOW
      See Also:
    • FX_BEAM_ATTACK02

      public static final int FX_BEAM_ATTACK02
      See Also:
    • FX_BEAM_ATTACK03

      public static final int FX_BEAM_ATTACK03
      See Also:
    • FX_BEAM_ATTACK04

      public static final int FX_BEAM_ATTACK04
      See Also:
    • FX_BEAM_ATTACK05

      public static final int FX_BEAM_ATTACK05
      See Also:
    • FX_BEAM_ATTACK06

      public static final int FX_BEAM_ATTACK06
      See Also:
    • FX_BEAM_ATTACK07

      public static final int FX_BEAM_ATTACK07
      See Also:
    • FX_BEAM_ATTACK08

      public static final int FX_BEAM_ATTACK08
      See Also:
    • FX_BEAM_IMPACT01

      public static final int FX_BEAM_IMPACT01
      See Also:
    • VFX_PANTHEON_TRAPPED01

      public static final int VFX_PANTHEON_TRAPPED01
      See Also:
    • FX_OBELISK01_GLOW01

      public static final int FX_OBELISK01_GLOW01
      See Also:
    • FX_OBELISK01_GLOW02

      public static final int FX_OBELISK01_GLOW02
      See Also:
    • FX_WEAPON_SLAM_WITH_BUBBLES

      public static final int FX_WEAPON_SLAM_WITH_BUBBLES
      See Also:
    • TUMEKENS_SHADOW_CASTING

      public static final int TUMEKENS_SHADOW_CASTING
      See Also:
    • TUMEKENS_SHADOW_TRAVEL

      public static final int TUMEKENS_SHADOW_TRAVEL
      See Also:
    • TUMEKENS_SHADOW_IMPACT

      public static final int TUMEKENS_SHADOW_IMPACT
      See Also:
    • KERIS_PARTISAN_SPECIAL01

      public static final int KERIS_PARTISAN_SPECIAL01
      See Also:
    • CRONDIS_COLUMN_TRAP_ANIM

      public static final int CRONDIS_COLUMN_TRAP_ANIM
      See Also:
    • CRONDIS_COLUMN_TRAP_ANIM_2

      public static final int CRONDIS_COLUMN_TRAP_ANIM_2
      See Also:
    • CRONDIS_COLUMN_TRAP_ANIM_3

      public static final int CRONDIS_COLUMN_TRAP_ANIM_3
      See Also:
    • TOA_PATH_APMEKEN_GAIN_SIGHT

      public static final int TOA_PATH_APMEKEN_GAIN_SIGHT
      See Also:
    • TOA_PATH_APMEKEN_LOSE_SIGHT

      public static final int TOA_PATH_APMEKEN_LOSE_SIGHT
      See Also:
    • TOA_PATH_APMEKEN_SIGHT_WARNING

      public static final int TOA_PATH_APMEKEN_SIGHT_WARNING
      See Also:
    • TOA_PATH_APMEKEN_SIGHT_WARNING02

      public static final int TOA_PATH_APMEKEN_SIGHT_WARNING02
      See Also:
    • TOA_PATH_APMEKEN_SIGHT_FLOOR

      public static final int TOA_PATH_APMEKEN_SIGHT_FLOOR
      See Also:
    • TOA_PATH_APMEKEN_GAIN_CURSED

      public static final int TOA_PATH_APMEKEN_GAIN_CURSED
      See Also:
    • TOA_PATH_APMEKEN_GAS

      public static final int TOA_PATH_APMEKEN_GAS
      See Also:
    • TOA_PATH_APMEKEN_RUBBLE

      public static final int TOA_PATH_APMEKEN_RUBBLE
      See Also:
    • KEPHRI_LIGHTNING

      public static final int KEPHRI_LIGHTNING
      See Also:
    • KEPHRI_SHIELD_ALIVE

      public static final int KEPHRI_SHIELD_ALIVE
      See Also:
    • KEPHRI_SHIELD_DEAD

      public static final int KEPHRI_SHIELD_DEAD
      See Also:
    • KEPHRI_SHIELD_DEATH

      public static final int KEPHRI_SHIELD_DEATH
      See Also:
    • KEPHRI_SHIELD_REFORM

      public static final int KEPHRI_SHIELD_REFORM
      See Also:
    • KEPHRI_DUNG_DROP

      public static final int KEPHRI_DUNG_DROP
      See Also:
    • KEPHRI_INDICATE_PLAYER_FOR_DUNG

      public static final int KEPHRI_INDICATE_PLAYER_FOR_DUNG
      See Also:
    • KEPHRI_KAMIKAZE_SCARAB

      public static final int KEPHRI_KAMIKAZE_SCARAB
      See Also:
    • KEPHRI_KAMIKAZE_SCARAB_EXPLODE

      public static final int KEPHRI_KAMIKAZE_SCARAB_EXPLODE
      See Also:
    • TOA_KEPHRI_MAGE_CHARGE

      public static final int TOA_KEPHRI_MAGE_CHARGE
      See Also:
    • TOA_KEPHRI_MELEE_HEAL

      public static final int TOA_KEPHRI_MELEE_HEAL
      See Also:
    • TOA_KEPHRI_MAGE_INTEGRATE

      public static final int TOA_KEPHRI_MAGE_INTEGRATE
      See Also:
    • TOA_SCARAB_RANGED_PROJECTILE01

      public static final int TOA_SCARAB_RANGED_PROJECTILE01
      See Also:
    • TOA_SCARAB_RANGED_IMPACT01

      public static final int TOA_SCARAB_RANGED_IMPACT01
      See Also:
    • TOA_SCARAB_RANGED_PROJECTILE02

      public static final int TOA_SCARAB_RANGED_PROJECTILE02
      See Also:
    • TOA_SCARAB_RANGED_IMPACT02

      public static final int TOA_SCARAB_RANGED_IMPACT02
      See Also:
    • VFX_SCARAB_EXPLOSION01

      public static final int VFX_SCARAB_EXPLOSION01
      See Also:
    • VFX_SCARAB_EXPLOSION02

      public static final int VFX_SCARAB_EXPLOSION02
      See Also:
    • VFX_SCARAB_EXPLOSION03

      public static final int VFX_SCARAB_EXPLOSION03
      See Also:
    • VFX_SCARAB_EXPLOSION04

      public static final int VFX_SCARAB_EXPLOSION04
      See Also:
    • VFX_SCARAB_EXPLOSION05

      public static final int VFX_SCARAB_EXPLOSION05
      See Also:
    • VFX_SCARAB_EXPLOSION06

      public static final int VFX_SCARAB_EXPLOSION06
      See Also:
    • VFX_SCARAB_EXPLOSION07

      public static final int VFX_SCARAB_EXPLOSION07
      See Also:
    • VFX_SCARAB_EXPLOSION08

      public static final int VFX_SCARAB_EXPLOSION08
      See Also:
    • PROJECTILE_DUNGBALL01

      public static final int PROJECTILE_DUNGBALL01
      See Also:
    • PROJECTILE_DUNGBALL02

      public static final int PROJECTILE_DUNGBALL02
      See Also:
    • SPOTANIM_DUNGBALL_EXPLOSION01

      public static final int SPOTANIM_DUNGBALL_EXPLOSION01
      See Also:
    • VFX_SCARAB_TRAVEL

      public static final int VFX_SCARAB_TRAVEL
      See Also:
    • VFX_SCARAB_EXPLOSION01B

      public static final int VFX_SCARAB_EXPLOSION01B
      See Also:
    • VFX_SCARAB_EXPLOSION02B

      public static final int VFX_SCARAB_EXPLOSION02B
      See Also:
    • VFX_SCARAB_EXPLOSION03B

      public static final int VFX_SCARAB_EXPLOSION03B
      See Also:
    • VFX_SCARAB_EXPLOSION04B

      public static final int VFX_SCARAB_EXPLOSION04B
      See Also:
    • ZEBAK_SAFESPOT_TRAVEL

      public static final int ZEBAK_SAFESPOT_TRAVEL
      See Also:
    • ZEBAK_WATERJUG_TRAVEL

      public static final int ZEBAK_WATERJUG_TRAVEL
      See Also:
    • ZEBAK_DUSTFALL01

      public static final int ZEBAK_DUSTFALL01
      See Also:
    • ZEBAK_MELEE_PROJANIM_INITIAL

      public static final int ZEBAK_MELEE_PROJANIM_INITIAL
      See Also:
    • ZEBAK_MAGE_PROJANIM_INITIAL

      public static final int ZEBAK_MAGE_PROJANIM_INITIAL
      See Also:
    • ZEBAK_MAGE_PROJANIM_INITIAL_ENRAGED

      public static final int ZEBAK_MAGE_PROJANIM_INITIAL_ENRAGED
      See Also:
    • ZEBAK_RANGE_PROJANIM_INITIAL

      public static final int ZEBAK_RANGE_PROJANIM_INITIAL
      See Also:
    • ZEBAK_RANGE_PROJANIM_INITIAL_ENRAGED

      public static final int ZEBAK_RANGE_PROJANIM_INITIAL_ENRAGED
      See Also:
    • ZEBAK_MELEE_PROJANIM_SPLIT

      public static final int ZEBAK_MELEE_PROJANIM_SPLIT
      See Also:
    • ZEBAK_MAGE_PROJANIM_SPLIT

      public static final int ZEBAK_MAGE_PROJANIM_SPLIT
      See Also:
    • ZEBAK_RANGE_PROJANIM_SPLIT

      public static final int ZEBAK_RANGE_PROJANIM_SPLIT
      See Also:
    • SPOTANIM_ZEBAK_RANGED01

      public static final int SPOTANIM_ZEBAK_RANGED01
      See Also:
    • ZEBAK_ROAR_WAVE_DUST

      public static final int ZEBAK_ROAR_WAVE_DUST
      See Also:
    • ZEBAK_RANGED_SPLIT

      public static final int ZEBAK_RANGED_SPLIT
      See Also:
    • ZEBAK_MAGE_SPLIT

      public static final int ZEBAK_MAGE_SPLIT
      See Also:
    • ZEBAK_RANGED_FRAGMENT01

      public static final int ZEBAK_RANGED_FRAGMENT01
      See Also:
    • ZEBAK_RANGED_FRAGMENT02

      public static final int ZEBAK_RANGED_FRAGMENT02
      See Also:
    • ZEBAK_RANGED_FRAGMENT03

      public static final int ZEBAK_RANGED_FRAGMENT03
      See Also:
    • ZEBAK_RANGED_FRAGMENT04

      public static final int ZEBAK_RANGED_FRAGMENT04
      See Also:
    • ZEBAK_SHIELD_BREAK

      public static final int ZEBAK_SHIELD_BREAK
      See Also:
    • ZEBAK_WATERJUG_BREAK

      public static final int ZEBAK_WATERJUG_BREAK
      See Also:
    • ZEBAK_WATERJUG_SPLASH_TRAVEL

      public static final int ZEBAK_WATERJUG_SPLASH_TRAVEL
      See Also:
    • ZEBAK_VOMIT_PROJECTILE0

      public static final int ZEBAK_VOMIT_PROJECTILE0
      See Also:
    • ZEBAK_ROCK_FALL

      public static final int ZEBAK_ROCK_FALL
      See Also:
    • OBELISK_EXPLODE_ENERGY

      public static final int OBELISK_EXPLODE_ENERGY
      See Also:
    • WARDENS_LIGHTNING

      public static final int WARDENS_LIGHTNING
      See Also:
    • WARDENS_LIGHTNING_WARN

      public static final int WARDENS_LIGHTNING_WARN
      See Also:
    • WARDENS_DARKNESS_WARN

      public static final int WARDENS_DARKNESS_WARN
      See Also:
    • WARDENS_BURN_WARN

      public static final int WARDENS_BURN_WARN
      See Also:
    • FX_WARDENS02_BLOODWAVE01

      public static final int FX_WARDENS02_BLOODWAVE01
      See Also:
    • FX_WARDENS02_BLOODWAVE02

      public static final int FX_WARDENS02_BLOODWAVE02
      See Also:
    • WARDENS_FREEZE_WARN

      public static final int WARDENS_FREEZE_WARN
      See Also:
    • TOA_WARDENS_PRAYER_MELEE_TRAVEL

      public static final int TOA_WARDENS_PRAYER_MELEE_TRAVEL
      See Also:
    • TOA_WARDENS_PRAYER_MELEE_IMPACT

      public static final int TOA_WARDENS_PRAYER_MELEE_IMPACT
      See Also:
    • TOA_WARDENS_PRAYER_RANGED_TRAVEL

      public static final int TOA_WARDENS_PRAYER_RANGED_TRAVEL
      See Also:
    • TOA_WARDENS_PRAYER_RANGED_IMPACT

      public static final int TOA_WARDENS_PRAYER_RANGED_IMPACT
      See Also:
    • TOA_WARDENS_PRAYER_MAGIC_TRAVEL

      public static final int TOA_WARDENS_PRAYER_MAGIC_TRAVEL
      See Also:
    • TOA_WARDENS_PRAYER_MAGIC_IMPACT

      public static final int TOA_WARDENS_PRAYER_MAGIC_IMPACT
      See Also:
    • TOA_WARDENS_ENTOMB_TRAVEL

      public static final int TOA_WARDENS_ENTOMB_TRAVEL
      See Also:
    • TOA_WARDENS_ENTOMB_END

      public static final int TOA_WARDENS_ENTOMB_END
      See Also:
    • TOA_WARDENS_ENTOMB_MISS

      public static final int TOA_WARDENS_ENTOMB_MISS
      See Also:
    • TOA_WARDENS_MAGIC_IMPACT

      public static final int TOA_WARDENS_MAGIC_IMPACT
      See Also:
    • SPOTANIM_WARDENS01_MAGIC01_ACTIVATE01

      public static final int SPOTANIM_WARDENS01_MAGIC01_ACTIVATE01
      See Also:
    • SPOTANIM_WARDENS01_MAGIC02_ACTIVATE01

      public static final int SPOTANIM_WARDENS01_MAGIC02_ACTIVATE01
      See Also:
    • SPOTANIM_WARDENS01_EXPLOSION01_EXPLODE01

      public static final int SPOTANIM_WARDENS01_EXPLOSION01_EXPLODE01
      See Also:
    • SPOTANIM_WARDENS01_EXPLOSION01_IDLE01

      public static final int SPOTANIM_WARDENS01_EXPLOSION01_IDLE01
      See Also:
    • SPOTANIM_WARDENS01_WAKEUP02

      public static final int SPOTANIM_WARDENS01_WAKEUP02
      See Also:
    • SPOTANIM_WARDENS01_IDLE05

      public static final int SPOTANIM_WARDENS01_IDLE05
      See Also:
    • SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE01

      public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE01
      See Also:
    • SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE02

      public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE02
      See Also:
    • SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE03

      public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE03
      See Also:
    • SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE04

      public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE04
      See Also:
    • FX_WARDENS_BOMB01

      public static final int FX_WARDENS_BOMB01
      See Also:
    • FX_WARDENS_BOMB02

      public static final int FX_WARDENS_BOMB02
      See Also:
    • FX_WARDENS_BOMB03

      public static final int FX_WARDENS_BOMB03
      See Also:
    • FX_WARDENS_CHARGING01

      public static final int FX_WARDENS_CHARGING01
      See Also:
    • SPOTANIM_WARDENS_TILES01

      public static final int SPOTANIM_WARDENS_TILES01
      See Also:
    • SPOTANIM_AMASCUT01_SUCKING01

      public static final int SPOTANIM_AMASCUT01_SUCKING01
      See Also:
    • SPOTANIM_AMASCUT01_SUCKING01_FLASH01

      public static final int SPOTANIM_AMASCUT01_SUCKING01_FLASH01
      See Also:
    • SPOTANIM_AMASCUT01_SUCKING01_ENRAGED01

      public static final int SPOTANIM_AMASCUT01_SUCKING01_ENRAGED01
      See Also:
    • SPOTANIM_AMASCUT01_SUCKING01_GLOW01

      public static final int SPOTANIM_AMASCUT01_SUCKING01_GLOW01
      See Also:
    • SPOTANIM_AMASCUT01_SUCKING01_GLOW02

      public static final int SPOTANIM_AMASCUT01_SUCKING01_GLOW02
      See Also:
    • SPOTANIM_AMASCUT01_STRIKE01

      public static final int SPOTANIM_AMASCUT01_STRIKE01
      See Also:
    • SPOTANIM_WARDENS01_DRONESTRIKE01_FIRE01

      public static final int SPOTANIM_WARDENS01_DRONESTRIKE01_FIRE01
      See Also:
    • SPOTANIM_AMASCUT01_STRIKE01_HIGHLIGHT01

      public static final int SPOTANIM_AMASCUT01_STRIKE01_HIGHLIGHT01
      See Also:
    • SPOTANIM_WARDENS_PHASE01_BALL01

      public static final int SPOTANIM_WARDENS_PHASE01_BALL01
      See Also:
    • SPOTANIM_WARDENS_PHASE01_BALL02

      public static final int SPOTANIM_WARDENS_PHASE01_BALL02
      See Also:
    • PROJECTILE_WARDEN_TUMEKEN_CORE

      public static final int PROJECTILE_WARDEN_TUMEKEN_CORE
      See Also:
    • PROJECTILE_WARDEN_ELIDINIS_CORE

      public static final int PROJECTILE_WARDEN_ELIDINIS_CORE
      See Also:
    • PROJECTILE_WARDEN_RANGED01

      public static final int PROJECTILE_WARDEN_RANGED01
      See Also:
    • TOA_BABOON_RANGED_TRAVEL_1

      public static final int TOA_BABOON_RANGED_TRAVEL_1
      See Also:
    • TOA_BABOON_RANGED_TRAVEL_2

      public static final int TOA_BABOON_RANGED_TRAVEL_2
      See Also:
    • TOA_BABA_RANGED_TRAVEL

      public static final int TOA_BABA_RANGED_TRAVEL
      See Also:
    • TOA_BABA_BALLS_TRAVEL

      public static final int TOA_BABA_BALLS_TRAVEL
      See Also:
    • TOA_BABA_SKULL_PROJ

      public static final int TOA_BABA_SKULL_PROJ
      See Also:
    • TOA_BABOON_MAGIC_TRAVEL_1

      public static final int TOA_BABOON_MAGIC_TRAVEL_1
      See Also:
    • TOA_BABOON_MAGIC_TRAVEL_2

      public static final int TOA_BABOON_MAGIC_TRAVEL_2
      See Also:
    • SPOTANIM_MANDRILL_EXPLODE

      public static final int SPOTANIM_MANDRILL_EXPLODE
      See Also:
    • TOA_BABA_ROCK_FALL

      public static final int TOA_BABA_ROCK_FALL
      See Also:
    • TOA_BABA_ROCK_FALL_FASTER

      public static final int TOA_BABA_ROCK_FALL_FASTER
      See Also:
    • TOA_BABA_ROCK_FALL_FASTEST

      public static final int TOA_BABA_ROCK_FALL_FASTEST
      See Also:
    • AKKHA_MAGIC_TRAVEL

      public static final int AKKHA_MAGIC_TRAVEL
      See Also:
    • AKKHA_MAGIC_IMPACT

      public static final int AKKHA_MAGIC_IMPACT
      See Also:
    • AKKHA_RANGED_TRAVEL

      public static final int AKKHA_RANGED_TRAVEL
      See Also:
    • AKKHA_LIGHTNING

      public static final int AKKHA_LIGHTNING
      See Also:
    • AKKHA_DARKNESS

      public static final int AKKHA_DARKNESS
      See Also:
    • AKKHA_BURN

      public static final int AKKHA_BURN
      See Also:
    • AKKHA_FREEZE

      public static final int AKKHA_FREEZE
      See Also:
    • AKKHA_ENRAGE_ORB_IMPACT

      public static final int AKKHA_ENRAGE_ORB_IMPACT
      See Also:
    • INFERNO_ZUK_PROJECTILE_SMALL

      public static final int INFERNO_ZUK_PROJECTILE_SMALL
      See Also:
    • DESERTTREASURE_CRACKS_FLOOR_SPOTANIM_QUICK

      public static final int DESERTTREASURE_CRACKS_FLOOR_SPOTANIM_QUICK
      See Also:
    • GA_BEAST_ROCK_FALL_FASTER

      public static final int GA_BEAST_ROCK_FALL_FASTER
      See Also:
    • GA_BEAST_ROCK_FALL_FASTEST

      public static final int GA_BEAST_ROCK_FALL_FASTEST
      See Also:
    • WILD_FALLOFF_METEOR_BLAST_RED

      public static final int WILD_FALLOFF_METEOR_BLAST_RED
      See Also:
    • VORKATH_AREA_TRAVEL_SMALL

      public static final int VORKATH_AREA_TRAVEL_SMALL
      See Also:
    • WEAPON_SPEEDRUNNING01_STOPWATCH01_FX01

      public static final int WEAPON_SPEEDRUNNING01_STOPWATCH01_FX01
      See Also:
    • SPOTANIM_SPEEDRUN_HOME_TELEPORT

      public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT
      See Also:
    • SPOTANIM_SPEEDRUN_HOME_TELEPORT_5

      public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT_5
      See Also:
    • SPOTANIM_SPEEDRUN_HOME_TELEPORT_6

      public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT_6
      See Also:
    • SPOTANIM_SPEEDRUN_HOME_TELEPORT_RETURN

      public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT_RETURN
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_5_AVERNIC

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_5_AVERNIC
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_6_AVERNIC

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_6_AVERNIC
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_5_AVERNIC

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_5_AVERNIC
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_6_AVERNIC

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_6_AVERNIC
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_5_RED_AVERNIC

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_5_RED_AVERNIC
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_6_RED_AVERNIC

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_6_RED_AVERNIC
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_5_RED_AVERNIC

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_5_RED_AVERNIC
      See Also:
    • COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_6_RED_AVERNIC

      public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_6_RED_AVERNIC
      See Also:
    • SP_ATTACK_ARROW_LAUNCH_CARD01

      public static final int SP_ATTACK_ARROW_LAUNCH_CARD01
      See Also:
    • SP_ATTACK_ARROW_TRAVEL_CARD01

      public static final int SP_ATTACK_ARROW_TRAVEL_CARD01
      See Also:
    • WILD_CAVE_BOW_ARROW_TRAVEL02

      public static final int WILD_CAVE_BOW_ARROW_TRAVEL02
      See Also:
    • WILD_CAVE_BOW_ARROW_LAUNCH02

      public static final int WILD_CAVE_BOW_ARROW_LAUNCH02
      See Also:
    • GUB_XMAS_2006_SNOWBALLGOLDEN_THROW_PROJ_ANIM

      public static final int GUB_XMAS_2006_SNOWBALLGOLDEN_THROW_PROJ_ANIM
      See Also:
    • TELEPORT_OTHER_IMPACT_DARK

      public static final int TELEPORT_OTHER_IMPACT_DARK
      See Also:
    • QUEST_LUNAR_SPELLBOOK_ENERGY_EXCHANGE_SPOT_ANIM_LOW

      public static final int QUEST_LUNAR_SPELLBOOK_ENERGY_EXCHANGE_SPOT_ANIM_LOW
      See Also:
    • IMBUED_HEART_IMPACT02

      public static final int IMBUED_HEART_IMPACT02
      See Also:
    • IMBUED_HEART_IMPACT03

      public static final int IMBUED_HEART_IMPACT03
      See Also:
    • ARROW_VENATOR01_LAUNCH01

      public static final int ARROW_VENATOR01_LAUNCH01
      See Also:
    • ARROW_VENATOR01_LAUNCH01_NOGLOW

      public static final int ARROW_VENATOR01_LAUNCH01_NOGLOW
      See Also:
    • ARROW_VENATOR01_TRAVEL01

      public static final int ARROW_VENATOR01_TRAVEL01
      See Also:
    • ARROW_VENATOR01_TRAVEL01_NOGLOW

      public static final int ARROW_VENATOR01_TRAVEL01_NOGLOW
      See Also:
    • MUSPAH_RANGE_IMPACT

      public static final int MUSPAH_RANGE_IMPACT
      See Also:
    • DREAM_HUMIDIFY_SPELL_SPOTANIM_NORAIN

      public static final int DREAM_HUMIDIFY_SPELL_SPOTANIM_NORAIN
      See Also:
    • SMOKE_BOMB_PROJ

      public static final int SMOKE_BOMB_PROJ
      See Also:
    • POISON_VIAL_TRAVEL

      public static final int POISON_VIAL_TRAVEL
      See Also:
    • POISON_VIAL_LAUNCH

      public static final int POISON_VIAL_LAUNCH
      See Also:
    • LEVIATHAN_BUFF_SPAWN

      public static final int LEVIATHAN_BUFF_SPAWN
      See Also:
    • GARGBOSS_DEBRIS_SHADOW_60_SMALL

      public static final int GARGBOSS_DEBRIS_SHADOW_60_SMALL
      See Also:
    • SMOKE_BOMB_WIGHT_PROJ

      public static final int SMOKE_BOMB_WIGHT_PROJ
      See Also:
    • DT2_WIGHT_TELEPORT

      public static final int DT2_WIGHT_TELEPORT
      See Also:
    • VFX_MAHJARRAT_SUMMON

      public static final int VFX_MAHJARRAT_SUMMON
      See Also:
    • VFX_MAHJARRAT_SMOKE_MAGIC_01

      public static final int VFX_MAHJARRAT_SMOKE_MAGIC_01
      See Also:
    • VFX_MAHJARRAT_SMOKE_MAGIC_02

      public static final int VFX_MAHJARRAT_SMOKE_MAGIC_02
      See Also:
    • VFX_MAHJARRAT_SMOKE_IMPACT

      public static final int VFX_MAHJARRAT_SMOKE_IMPACT
      See Also:
    • VFX_MAHJARRAT_SHADOW_MAGIC_01

      public static final int VFX_MAHJARRAT_SHADOW_MAGIC_01
      See Also:
    • VFX_MAHJARRAT_SHADOW_MAGIC_02

      public static final int VFX_MAHJARRAT_SHADOW_MAGIC_02
      See Also:
    • VFX_MAHJARRAT_SHADOW_IMPACT

      public static final int VFX_MAHJARRAT_SHADOW_IMPACT
      See Also:
    • VFX_MAHJARRAT_BLOOD_MAGIC_01

      public static final int VFX_MAHJARRAT_BLOOD_MAGIC_01
      See Also:
    • VFX_MAHJARRAT_BLOOD_MAGIC_02

      public static final int VFX_MAHJARRAT_BLOOD_MAGIC_02
      See Also:
    • VFX_MAHJARRAT_BLOOD_IMPACT

      public static final int VFX_MAHJARRAT_BLOOD_IMPACT
      See Also:
    • VFX_MAHJARRAT_ICE_MAGIC_01

      public static final int VFX_MAHJARRAT_ICE_MAGIC_01
      See Also:
    • VFX_MAHJARRAT_ICE_MAGIC_02

      public static final int VFX_MAHJARRAT_ICE_MAGIC_02
      See Also:
    • VFX_MAHJARRAT_ICE_IMPACT

      public static final int VFX_MAHJARRAT_ICE_IMPACT
      See Also:
    • DT2_WIGHT_SLAM_IMPACT

      public static final int DT2_WIGHT_SLAM_IMPACT
      See Also:
    • DT2_WIGHT_CURSE_CASTING

      public static final int DT2_WIGHT_CURSE_CASTING
      See Also:
    • VFX_MAHJARRAT_SHAPESHIFT_MUSPAH_01

      public static final int VFX_MAHJARRAT_SHAPESHIFT_MUSPAH_01
      See Also:
    • VFX_MUSPAH_DEATH_01

      public static final int VFX_MUSPAH_DEATH_01
      See Also:
    • VFX_MUSPAH_ATTACK_MAGIC_01

      public static final int VFX_MUSPAH_ATTACK_MAGIC_01
      See Also:
    • VFX_MUSPAH_ATTACK_MELEE_01

      public static final int VFX_MUSPAH_ATTACK_MELEE_01
      See Also:
    • VFX_MUSPAH_ATTACK_SUMMON_01

      public static final int VFX_MUSPAH_ATTACK_SUMMON_01
      See Also:
    • VFX_MUSPAH_ATTACK_EXPLOSION_01

      public static final int VFX_MUSPAH_ATTACK_EXPLOSION_01
      See Also:
    • VFX_MUSPAH_ATTACK_EXPLOSION_02

      public static final int VFX_MUSPAH_ATTACK_EXPLOSION_02
      See Also:
    • VFX_MUSPAH_SPIKE_SPAWN_01

      public static final int VFX_MUSPAH_SPIKE_SPAWN_01
      See Also:
    • VFX_MUSPAH_SPIKE_DESPAWN_01

      public static final int VFX_MUSPAH_SPIKE_DESPAWN_01
      See Also:
    • VFX_MUSPAH_SPIKE_SPAWN_02

      public static final int VFX_MUSPAH_SPIKE_SPAWN_02
      See Also:
    • PROJECTILE_MUSPAH_ATTACK_MAGIC_01

      public static final int PROJECTILE_MUSPAH_ATTACK_MAGIC_01
      See Also:
    • IMPACT_MUSPAH_ATTACK_MAGIC_01

      public static final int IMPACT_MUSPAH_ATTACK_MAGIC_01
      See Also:
    • PROJECTILE_MUSPAH_ATTACK_RANGED_01

      public static final int PROJECTILE_MUSPAH_ATTACK_RANGED_01
      See Also:
    • PROJECTILE_MUSPAH_ATTACK_EXPLODE_03

      public static final int PROJECTILE_MUSPAH_ATTACK_EXPLODE_03
      See Also:
    • PROJECTILE_MUSPAH_ATTACK_EXPLODE_03_DARK

      public static final int PROJECTILE_MUSPAH_ATTACK_EXPLODE_03_DARK
      See Also:
    • VFX_MUSPAH_TELEPORT_DISAPPEAR_01

      public static final int VFX_MUSPAH_TELEPORT_DISAPPEAR_01
      See Also:
    • VFX_MUSPAH_TELEPORT_ATTACK_01

      public static final int VFX_MUSPAH_TELEPORT_ATTACK_01
      See Also:
    • VFX_MUSPAH_TELEPORT_APPEAR_01

      public static final int VFX_MUSPAH_TELEPORT_APPEAR_01
      See Also:
    • VFX_MUSPAH_SPIKE_WARNING_01

      public static final int VFX_MUSPAH_SPIKE_WARNING_01
      See Also:
    • VFX_MUSPAH_SPIKE_WARNING_02

      public static final int VFX_MUSPAH_SPIKE_WARNING_02
      See Also:
    • SPELLS_VETION01_TRAVEL

      public static final int SPELLS_VETION01_TRAVEL
      See Also:
    • SPELLS_VETION01_SPECIAL

      public static final int SPELLS_VETION01_SPECIAL
      See Also:
    • SPELLS_VETION01_TRAVEL02

      public static final int SPELLS_VETION01_TRAVEL02
      See Also:
    • SPELLS_THAMMARON01_TRAVEL01

      public static final int SPELLS_THAMMARON01_TRAVEL01
      See Also:
    • FX_URSINE01_SPECIAL

      public static final int FX_URSINE01_SPECIAL
      See Also:
    • FX_URSINE02_SPECIAL

      public static final int FX_URSINE02_SPECIAL
      See Also:
    • FX_CALLISTO_TRAP

      public static final int FX_CALLISTO_TRAP
      See Also:
    • FX_VETION_ATTACK_MAGIC_01

      public static final int FX_VETION_ATTACK_MAGIC_01
      See Also:
    • FX_VETION_ATTACK_MAGIC_02

      public static final int FX_VETION_ATTACK_MAGIC_02
      See Also:
    • FX_VETION_ATTACK_MAGIC_IMPACT_01

      public static final int FX_VETION_ATTACK_MAGIC_IMPACT_01
      See Also:
    • FX_VETION_ATTACK_MAGIC_IMPACT_02

      public static final int FX_VETION_ATTACK_MAGIC_IMPACT_02
      See Also:
    • FX_VETION_ATTACK_MELEE

      public static final int FX_VETION_ATTACK_MELEE
      See Also:
    • FX_CALLISTO_RANGED_SPOTANIM

      public static final int FX_CALLISTO_RANGED_SPOTANIM
      See Also:
    • FX_CALLISTO_RANGED_PROJECTILE

      public static final int FX_CALLISTO_RANGED_PROJECTILE
      See Also:
    • FX_CALLISTO_RANGED_IMPACT

      public static final int FX_CALLISTO_RANGED_IMPACT
      See Also:
    • FX_CALLISTO_ENRAGE

      public static final int FX_CALLISTO_ENRAGE
      See Also:
    • FX_CALLISTO_ENRAGE_SMALL

      public static final int FX_CALLISTO_ENRAGE_SMALL
      See Also:
    • FX_WEBWEAVER01_LAUNCH_SPOTANIM

      public static final int FX_WEBWEAVER01_LAUNCH_SPOTANIM
      See Also:
    • FX_WEBWEAVER01_IMPACT_SPOTANIM

      public static final int FX_WEBWEAVER01_IMPACT_SPOTANIM
      See Also:
    • FX_VENENATIS_RANGED_PROJECTILE

      public static final int FX_VENENATIS_RANGED_PROJECTILE
      See Also:
    • FX_VENENATIS_RANGED_IMPACT

      public static final int FX_VENENATIS_RANGED_IMPACT
      See Also:
    • FX_VENENATIS_MAGIC_PROJECTILE

      public static final int FX_VENENATIS_MAGIC_PROJECTILE
      See Also:
    • FX_VENENATIS_MAGIC_IMPACT

      public static final int FX_VENENATIS_MAGIC_IMPACT
      See Also:
    • FX_VENENATIS_WEB_PROJECTILE

      public static final int FX_VENENATIS_WEB_PROJECTILE
      See Also:
    • FX_VENENATIS_WEB_IMPACT

      public static final int FX_VENENATIS_WEB_IMPACT
      See Also:
    • FX_CAVE_SPIDER

      public static final int FX_CAVE_SPIDER
      See Also:
    • FX_VOIDWAKER_IMPACT

      public static final int FX_VOIDWAKER_IMPACT
      See Also:
    • FX_DAGGER01_CANDLE01_SPECIAL

      public static final int FX_DAGGER01_CANDLE01_SPECIAL
      See Also:
    • FX_EMOTE_PARTY01_ACTIVE

      public static final int FX_EMOTE_PARTY01_ACTIVE
      See Also:
    • PRIDE23_ENAMOUR_ARROW

      public static final int PRIDE23_ENAMOUR_ARROW
      See Also:
    • PRIDE23_ENAMOUR_IMPACT

      public static final int PRIDE23_ENAMOUR_IMPACT
      See Also:
    • ARROW_HEART01_TRAVEL01

      public static final int ARROW_HEART01_TRAVEL01
      See Also:
    • FORESTRY_SAPLING_SPAWN

      public static final int FORESTRY_SAPLING_SPAWN
      See Also:
    • FORESTRY_POH_BEES_ATTACK

      public static final int FORESTRY_POH_BEES_ATTACK
      See Also:
    • MAKEOVER_CHANGING_BOOTH_APPEAR

      public static final int MAKEOVER_CHANGING_BOOTH_APPEAR
      See Also:
    • MAKEOVER_CHANGING_BOOTH_IDLE

      public static final int MAKEOVER_CHANGING_BOOTH_IDLE
      See Also:
    • STUNNED_5CYCLE

      public static final int STUNNED_5CYCLE
      See Also:
    • STUNNED_6CYCLE

      public static final int STUNNED_6CYCLE
      See Also:
    • ICE_BARRAGE_IMPACT_LONG

      public static final int ICE_BARRAGE_IMPACT_LONG
      See Also:
    • ICE_BARRAGE_IMPACT_SHORT

      public static final int ICE_BARRAGE_IMPACT_SHORT
      See Also:
    • ICE_BARRAGE_IMPACT4

      public static final int ICE_BARRAGE_IMPACT4
      See Also:
    • ICE_BARRAGE_IMPACT4_LONG

      public static final int ICE_BARRAGE_IMPACT4_LONG
      See Also:
    • SHADOW_BARRAGE_IMPACT_LARGE

      public static final int SHADOW_BARRAGE_IMPACT_LARGE
      See Also:
    • GARGBOSS_DEBRIS_SHADOW_90_SMALL

      public static final int GARGBOSS_DEBRIS_SHADOW_90_SMALL
      See Also:
    • INFERNO_ZUK_PROJECTILE_MID

      public static final int INFERNO_ZUK_PROJECTILE_MID
      See Also:
    • INFERNO_ZUK_PROJECTILE_MID_SHORT

      public static final int INFERNO_ZUK_PROJECTILE_MID_SHORT
      See Also:
    • POISON_VIAL_TRAVEL_WIGHT

      public static final int POISON_VIAL_TRAVEL_WIGHT
      See Also:
    • POISON_VIAL_LAUNCH_WIGHT

      public static final int POISON_VIAL_LAUNCH_WIGHT
      See Also:
    • VFX_MAHJARRAT_TELEPORT_HAZEEL

      public static final int VFX_MAHJARRAT_TELEPORT_HAZEEL
      See Also:
    • VFX_MAHJARRAT_TELEPORT_KHAZARD

      public static final int VFX_MAHJARRAT_TELEPORT_KHAZARD
      See Also:
    • VFX_MAHJARRAT_TELEPORT_JHALLAN

      public static final int VFX_MAHJARRAT_TELEPORT_JHALLAN
      See Also:
    • VFX_MAHJARRAT_TELEPORT_KHAZARD_COMBAT

      public static final int VFX_MAHJARRAT_TELEPORT_KHAZARD_COMBAT
      See Also:
    • VFX_MAHJARRAT_TELEPORT_ENAKHRA

      public static final int VFX_MAHJARRAT_TELEPORT_ENAKHRA
      See Also:
    • VFX_MAHJARRAT_TELEPORT_AZZANADRA

      public static final int VFX_MAHJARRAT_TELEPORT_AZZANADRA
      See Also:
    • VFX_MAHJARRAT_TELEPORT_AKTHANAKOS

      public static final int VFX_MAHJARRAT_TELEPORT_AKTHANAKOS
      See Also:
    • VFX_MAHJARRAT_TELEPORT_SLISKE

      public static final int VFX_MAHJARRAT_TELEPORT_SLISKE
      See Also:
    • VFX_MAHJARRAT_ATTACK_SUMMON_02

      public static final int VFX_MAHJARRAT_ATTACK_SUMMON_02
      See Also:
    • VFX_MAHJARRAT_SMOKE_MAGIC_03

      public static final int VFX_MAHJARRAT_SMOKE_MAGIC_03
      See Also:
    • VFX_MAHJARRAT_SHADOW_MAGIC_03

      public static final int VFX_MAHJARRAT_SHADOW_MAGIC_03
      See Also:
    • VFX_MAHJARRAT_BLOOD_MAGIC_03

      public static final int VFX_MAHJARRAT_BLOOD_MAGIC_03
      See Also:
    • VFX_MAHJARRAT_ICE_MAGIC_03

      public static final int VFX_MAHJARRAT_ICE_MAGIC_03
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_WIGHT_A

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_WIGHT_A
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_WIGHT_B

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_WIGHT_B
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_WIGHT

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_WIGHT
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_PERSTEN

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_PERSTEN
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_ASSASSIN

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_ASSASSIN
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_KASONDE

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KASONDE
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_TALL

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_TALL
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_SMOKE

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_SMOKE
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_BLOOD

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_BLOOD
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_ICE

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_ICE
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_SHADOW

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_SHADOW
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_WIGHT_A_QUICK

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_WIGHT_A_QUICK
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_WIGHT_B_QUICK

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_WIGHT_B_QUICK
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_WIGHT_QUICK

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_WIGHT_QUICK
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_PERSTEN_QUICK

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_PERSTEN_QUICK
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_ASSASSIN_QUICK

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_ASSASSIN_QUICK
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_KASONDE_QUICK

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KASONDE_QUICK
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_QUICK

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_QUICK
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_QUICK_TALL

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_QUICK_TALL
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_SMOKE_QUICK

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_SMOKE_QUICK
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_BLOOD_QUICK

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_BLOOD_QUICK
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_ICE_QUICK

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_ICE_QUICK
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_SHADOW_QUICK

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_SHADOW_QUICK
      See Also:
    • VFX_MAHJARRAT_SMOKE_IMPACT_SMALL

      public static final int VFX_MAHJARRAT_SMOKE_IMPACT_SMALL
      See Also:
    • VFX_MAHJARRAT_TELEPORT_ITEM_SPAWN

      public static final int VFX_MAHJARRAT_TELEPORT_ITEM_SPAWN
      See Also:
    • VFX_MAHJARRAT_TELEPORT_ITEM_IDLE

      public static final int VFX_MAHJARRAT_TELEPORT_ITEM_IDLE
      See Also:
    • VFX_MAHJARRAT_TELEPORT_ITEM_END

      public static final int VFX_MAHJARRAT_TELEPORT_ITEM_END
      See Also:
    • VFX_ELDER_HORN_TELEPORT_END

      public static final int VFX_ELDER_HORN_TELEPORT_END
      See Also:
    • VFX_MAHJARRAT_SLISKE_REVEAL

      public static final int VFX_MAHJARRAT_SLISKE_REVEAL
      See Also:
    • VFX_MAHJARRAT_SLISKE_REVEAL02

      public static final int VFX_MAHJARRAT_SLISKE_REVEAL02
      See Also:
    • LIGHTNING_TILE_BLUE

      public static final int LIGHTNING_TILE_BLUE
      See Also:
    • ANCIENT_AXE_SPECIAL_SPOTANIM

      public static final int ANCIENT_AXE_SPECIAL_SPOTANIM
      See Also:
    • SPOTANIM_DUKE_VENT_01_SPAWN_01

      public static final int SPOTANIM_DUKE_VENT_01_SPAWN_01
      See Also:
    • SPOTANIM_DUKE_VENT_01_IDLE_01

      public static final int SPOTANIM_DUKE_VENT_01_IDLE_01
      See Also:
    • SPOTANIM_DUKE_VENT_01_DESPAWN_01

      public static final int SPOTANIM_DUKE_VENT_01_DESPAWN_01
      See Also:
    • VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_01

      public static final int VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_01
      See Also:
    • VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_IMPACT_01

      public static final int VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_IMPACT_01
      See Also:
    • PROJANIM_DUKE_SPIT_01

      public static final int PROJANIM_DUKE_SPIT_01
      See Also:
    • SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_CHIP_01

      public static final int SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_CHIP_01
      See Also:
    • SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_MAIN_01

      public static final int SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_MAIN_01
      See Also:
    • VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_NPC_01

      public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_NPC_01
      See Also:
    • VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_01

      public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_01
      See Also:
    • VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_02

      public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_02
      See Also:
    • VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_03

      public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_03
      See Also:
    • VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_04

      public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_04
      See Also:
    • PROJ_WHISPERER_01_RANGED_01

      public static final int PROJ_WHISPERER_01_RANGED_01
      See Also:
    • PROJ_WHISPERER_01_MAGIC_01

      public static final int PROJ_WHISPERER_01_MAGIC_01
      See Also:
    • WHISPERER_MAGIC_IMPACT

      public static final int WHISPERER_MAGIC_IMPACT
      See Also:
    • SPOTANIM_WATER_SPLASH_01

      public static final int SPOTANIM_WATER_SPLASH_01
      See Also:
    • SPOTANIM_WATER_SPLASH_02

      public static final int SPOTANIM_WATER_SPLASH_02
      See Also:
    • SPOTANIM_WATER_SPLASH_03

      public static final int SPOTANIM_WATER_SPLASH_03
      See Also:
    • SPOTANIM_WATER_SPLASH_04

      public static final int SPOTANIM_WATER_SPLASH_04
      See Also:
    • SPOTANIM_WATER_SPLASH_05

      public static final int SPOTANIM_WATER_SPLASH_05
      See Also:
    • SPOTANIM_WHISPERER_TENTACLE_01_SPAWN_01

      public static final int SPOTANIM_WHISPERER_TENTACLE_01_SPAWN_01
      See Also:
    • SPOTANIM_WHISPERER_TENTACLE_01_IDLE_01

      public static final int SPOTANIM_WHISPERER_TENTACLE_01_IDLE_01
      See Also:
    • SPOTANIM_WHISPERER_TENTACLE_01_ATTACK_02

      public static final int SPOTANIM_WHISPERER_TENTACLE_01_ATTACK_02
      See Also:
    • SPOTANIM_WHISPERER_TENTACLE_01_DEATH_01

      public static final int SPOTANIM_WHISPERER_TENTACLE_01_DEATH_01
      See Also:
    • PROJANIM_WHISPERER_EGG_01_LARVAE_01

      public static final int PROJANIM_WHISPERER_EGG_01_LARVAE_01
      See Also:
    • PROJANIM_WHISPERER_GHOST_SPAWN_01

      public static final int PROJANIM_WHISPERER_GHOST_SPAWN_01
      See Also:
    • PROJANIM_WHISPERER_GHOST_SPAWN_02

      public static final int PROJANIM_WHISPERER_GHOST_SPAWN_02
      See Also:
    • NPC_WHISPERER_EGG_SPAWN

      public static final int NPC_WHISPERER_EGG_SPAWN
      See Also:
    • NPC_WHISPERER_EGG_SQUASH_NORMAL

      public static final int NPC_WHISPERER_EGG_SQUASH_NORMAL
      See Also:
    • NPC_WHISPERER_EGG_VANISH_NORMAL

      public static final int NPC_WHISPERER_EGG_VANISH_NORMAL
      See Also:
    • NPC_WHISPERER_EGG_HATCH_NORMAL

      public static final int NPC_WHISPERER_EGG_HATCH_NORMAL
      See Also:
    • NPC_WHISPERER_EGG_SQUASH_SHADOW

      public static final int NPC_WHISPERER_EGG_SQUASH_SHADOW
      See Also:
    • NPC_WHISPERER_EGG_VANISH_SHADOW

      public static final int NPC_WHISPERER_EGG_VANISH_SHADOW
      See Also:
    • NPC_WHISPERER_EGG_HATCH_SHADOW

      public static final int NPC_WHISPERER_EGG_HATCH_SHADOW
      See Also:
    • WHISPERER_ENTANGLE_IMPACT

      public static final int WHISPERER_ENTANGLE_IMPACT
      See Also:
    • WHISPERER_ENTANGLE_TRAVEL

      public static final int WHISPERER_ENTANGLE_TRAVEL
      See Also:
    • WHISPERER_IMPACT_SOUL_SPOTANIM

      public static final int WHISPERER_IMPACT_SOUL_SPOTANIM
      See Also:
    • WHISPERER_IMPACT_SOUL_SPOTANIM_SHADOW

      public static final int WHISPERER_IMPACT_SOUL_SPOTANIM_SHADOW
      See Also:
    • VFX_WHISPERER_01_ATTACK_SCREECH_01_END

      public static final int VFX_WHISPERER_01_ATTACK_SCREECH_01_END
      See Also:
    • WHISPERER_SCREECH_PROJ

      public static final int WHISPERER_SCREECH_PROJ
      See Also:
    • PROJANIM_BRAIN_01

      public static final int PROJANIM_BRAIN_01
      See Also:
    • PROJANIM_BRAIN_01_IMPACT_01

      public static final int PROJANIM_BRAIN_01_IMPACT_01
      See Also:
    • PROJANIM_BRAIN_01_IMPACT_02

      public static final int PROJANIM_BRAIN_01_IMPACT_02
      See Also:
    • SPOTANIM_BRAIN_01_FALLING_BREAK_01

      public static final int SPOTANIM_BRAIN_01_FALLING_BREAK_01
      See Also:
    • SPOTANIM_BRAIN_01_FALLING_BREAK_02

      public static final int SPOTANIM_BRAIN_01_FALLING_BREAK_02
      See Also:
    • SPOTANIM_BRAIN_01_FALLING_STAY_01

      public static final int SPOTANIM_BRAIN_01_FALLING_STAY_01
      See Also:
    • SPOTANIM_BRAIN_01_FALLING_STAY_02

      public static final int SPOTANIM_BRAIN_01_FALLING_STAY_02
      See Also:
    • SPOTANIM_BRAIN_01_FALLING_STAY_03

      public static final int SPOTANIM_BRAIN_01_FALLING_STAY_03
      See Also:
    • SPOTANIM_BRAIN_01_FALLING_STAY_04

      public static final int SPOTANIM_BRAIN_01_FALLING_STAY_04
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_01

      public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_01
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_01

      public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_01
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_01

      public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_01
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_02

      public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_02
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_02

      public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_02
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_02

      public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_02
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_RANGED_01

      public static final int VFX_LEVIATHAN_01_PROJECTILE_RANGED_01
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_MELEE_01

      public static final int VFX_LEVIATHAN_01_PROJECTILE_MELEE_01
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_MAGIC_01

      public static final int VFX_LEVIATHAN_01_PROJECTILE_MAGIC_01
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_IMPACT_RANGED_01

      public static final int VFX_LEVIATHAN_01_PROJECTILE_IMPACT_RANGED_01
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_IMPACT_MELEE_01

      public static final int VFX_LEVIATHAN_01_PROJECTILE_IMPACT_MELEE_01
      See Also:
    • VFX_LEVIATHAN_01_PROJECTILE_IMPACT_MAGIC_01

      public static final int VFX_LEVIATHAN_01_PROJECTILE_IMPACT_MAGIC_01
      See Also:
    • BEAM_360_ATTACK_VFX_01

      public static final int BEAM_360_ATTACK_VFX_01
      See Also:
    • SPOTANIM_LEVIATHAN_EXPLODE

      public static final int SPOTANIM_LEVIATHAN_EXPLODE
      See Also:
    • VFX_LEVIATHAN_EXPLOSION_01

      public static final int VFX_LEVIATHAN_EXPLOSION_01
      See Also:
    • VFX_LEVIATHAN_EXPLOSION_02

      public static final int VFX_LEVIATHAN_EXPLOSION_02
      See Also:
    • VFX_LEVIATHAN_EXPLOSION_03

      public static final int VFX_LEVIATHAN_EXPLOSION_03
      See Also:
    • VFX_LEVIATHAN_EXPLOSION_04

      public static final int VFX_LEVIATHAN_EXPLOSION_04
      See Also:
    • VFX_LEVIATHAN_EXPLOSION_05

      public static final int VFX_LEVIATHAN_EXPLOSION_05
      See Also:
    • VFX_LEVIATHAN_EXPLOSION_06

      public static final int VFX_LEVIATHAN_EXPLOSION_06
      See Also:
    • VFX_LEVIATHAN_EXPLOSION_07

      public static final int VFX_LEVIATHAN_EXPLOSION_07
      See Also:
    • VFX_LEVIATHAN_EXPLOSION_08

      public static final int VFX_LEVIATHAN_EXPLOSION_08
      See Also:
    • VFX_LEVIATHAN_360_GROUND

      public static final int VFX_LEVIATHAN_360_GROUND
      See Also:
    • VFX_LEVIATHAN_360_LIGHTNING

      public static final int VFX_LEVIATHAN_360_LIGHTNING
      See Also:
    • SPOTANIM_LEVIATHAN_EXPLODE_02

      public static final int SPOTANIM_LEVIATHAN_EXPLODE_02
      See Also:
    • DT2_LEVIATHAN_BOMB01

      public static final int DT2_LEVIATHAN_BOMB01
      See Also:
    • LEVIATHAN_TORNADO_SPOTANIM

      public static final int LEVIATHAN_TORNADO_SPOTANIM
      See Also:
    • VARDORVIS_SPIKE_IMPALE

      public static final int VARDORVIS_SPIKE_IMPALE
      See Also:
    • VFX_VARDORVIS_SPIKE_SPAWN_02

      public static final int VFX_VARDORVIS_SPIKE_SPAWN_02
      See Also:
    • VFX_VARDORVIS_SPIKE_WARNING_01

      public static final int VFX_VARDORVIS_SPIKE_WARNING_01
      See Also:
    • VFX_VARDORVIS_SPIKE_WARNING_02

      public static final int VFX_VARDORVIS_SPIKE_WARNING_02
      See Also:
    • VFX_VARDORVIS_SPIKE_COMBINED

      public static final int VFX_VARDORVIS_SPIKE_COMBINED
      See Also:
    • VARDORVIS_SPIKE_DESPAWN_SHORT

      public static final int VARDORVIS_SPIKE_DESPAWN_SHORT
      See Also:
    • VARDORVIS_SPIKE_DESPAWN_MED

      public static final int VARDORVIS_SPIKE_DESPAWN_MED
      See Also:
    • VARDORVIS_SPIKE_DESPAWN_TALL

      public static final int VARDORVIS_SPIKE_DESPAWN_TALL
      See Also:
    • VARDORVIS_SPIKE_SPAWN_SHORT

      public static final int VARDORVIS_SPIKE_SPAWN_SHORT
      See Also:
    • VARDORVIS_SPIKE_SPAWN_MED

      public static final int VARDORVIS_SPIKE_SPAWN_MED
      See Also:
    • VARDORVIS_SPIKE_SPAWN_TALL

      public static final int VARDORVIS_SPIKE_SPAWN_TALL
      See Also:
    • VFX_DM_BREACH_SPAWN

      public static final int VFX_DM_BREACH_SPAWN
      See Also:
    • VFX_VARDORVIS_HEAD_PROJECTILE_MAGIC_01

      public static final int VFX_VARDORVIS_HEAD_PROJECTILE_MAGIC_01
      See Also:
    • VFX_VARDORVIS_HEAD_PROJECTILE_RANGED_01

      public static final int VFX_VARDORVIS_HEAD_PROJECTILE_RANGED_01
      See Also:
    • VFX_DM_BREACH_LOOP

      public static final int VFX_DM_BREACH_LOOP
      See Also:
    • VFX_PLAYER_VARDORVIS_SPORES_SPAWN

      public static final int VFX_PLAYER_VARDORVIS_SPORES_SPAWN
      See Also:
    • VFX_PLAYER_VARDORVIS_SPORES_IDLE

      public static final int VFX_PLAYER_VARDORVIS_SPORES_IDLE
      See Also:
    • VFX_PLAYER_VARDORVIS_SPORES_DESPAWN

      public static final int VFX_PLAYER_VARDORVIS_SPORES_DESPAWN
      See Also:
    • EXPLOSIVE_VIAL_TRAVEL

      public static final int EXPLOSIVE_VIAL_TRAVEL
      See Also:
    • STRANGLER_ENTANGLE_IMPACT

      public static final int STRANGLER_ENTANGLE_IMPACT
      See Also:
    • STRANGLER_SPIT_TRAVEL

      public static final int STRANGLER_SPIT_TRAVEL
      See Also:
    • DT2_GUARDIAN_ROCK_FALL

      public static final int DT2_GUARDIAN_ROCK_FALL
      See Also:
    • DT2_WIGHT_KETLA_RANGED_TRAVEL

      public static final int DT2_WIGHT_KETLA_RANGED_TRAVEL
      See Also:
    • DT2_WIGHT_SKULL_SPOTANIM

      public static final int DT2_WIGHT_SKULL_SPOTANIM
      See Also:
    • DT2_WIGHT_KETLA_FOCUS_SHOT

      public static final int DT2_WIGHT_KETLA_FOCUS_SHOT
      See Also:
    • DT2_WIGHT_KETLA_DODGE_TRAVEL

      public static final int DT2_WIGHT_KETLA_DODGE_TRAVEL
      See Also:
    • PURSUER_MAGIC_TRAVEL

      public static final int PURSUER_MAGIC_TRAVEL
      See Also:
    • PURSUER_MAGIC_IMPACT

      public static final int PURSUER_MAGIC_IMPACT
      See Also:
    • PURSUER_MAGIC_TRAVEL_SHORT

      public static final int PURSUER_MAGIC_TRAVEL_SHORT
      See Also:
    • DT2_WIGHT_PERSTEN_TRAVEL

      public static final int DT2_WIGHT_PERSTEN_TRAVEL
      See Also:
    • DT2_WIGHT_PERSTEN_IMPACT

      public static final int DT2_WIGHT_PERSTEN_IMPACT
      See Also:
    • DT2_WIGHT_VIAL_IMPACT

      public static final int DT2_WIGHT_VIAL_IMPACT
      See Also:
    • FAIRY_FLOWER_RING_SHORT

      public static final int FAIRY_FLOWER_RING_SHORT
      See Also:
    • MISTY_LONG

      public static final int MISTY_LONG
      See Also:
    • NIGHTMARE_INFECTION_SPOTANIM_DESPAWN

      public static final int NIGHTMARE_INFECTION_SPOTANIM_DESPAWN
      See Also:
    • DT2_WIGHT_CURSE_TRAVEL

      public static final int DT2_WIGHT_CURSE_TRAVEL
      See Also:
    • DT2_WIGHT_CURSE_IMPACT

      public static final int DT2_WIGHT_CURSE_IMPACT
      See Also:
    • DT2_WIGHT_LIGHTNING

      public static final int DT2_WIGHT_LIGHTNING
      See Also:
    • DT2_WIGHT_KETLA_FOCUS_SHOT_IMPACT

      public static final int DT2_WIGHT_KETLA_FOCUS_SHOT_IMPACT
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_KASONDE_SHORT

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KASONDE_SHORT
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_KASONDE_QUICK_SHORT

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KASONDE_QUICK_SHORT
      See Also:
    • VFX_VARDORVIS_01_HEAD_01_SCREAM_MAGIC_01

      public static final int VFX_VARDORVIS_01_HEAD_01_SCREAM_MAGIC_01
      See Also:
    • VFX_VARDORVIS_01_HEAD_01_SCREAM_RANGED_01

      public static final int VFX_VARDORVIS_01_HEAD_01_SCREAM_RANGED_01
      See Also:
    • VFX_VARDORVIS_HEAD_PROJECTILE_IMPACT_MAGIC_01

      public static final int VFX_VARDORVIS_HEAD_PROJECTILE_IMPACT_MAGIC_01
      See Also:
    • VFX_VARDORVIS_HEAD_PROJECTILE_IMPACT_RANGED_01

      public static final int VFX_VARDORVIS_HEAD_PROJECTILE_IMPACT_RANGED_01
      See Also:
    • VFX_DM_BREACH_DESPAWN

      public static final int VFX_DM_BREACH_DESPAWN
      See Also:
    • VFX_DM_BOSS_SPAWN

      public static final int VFX_DM_BOSS_SPAWN
      See Also:
    • VFX_DM_BOSS_LOOP

      public static final int VFX_DM_BOSS_LOOP
      See Also:
    • VFX_DM_BOSS_DESPAWN

      public static final int VFX_DM_BOSS_DESPAWN
      See Also:
    • VFX_DM_BOSS_TRANSPARENT

      public static final int VFX_DM_BOSS_TRANSPARENT
      See Also:
    • VFX_DM_BOSS_COMBINED

      public static final int VFX_DM_BOSS_COMBINED
      See Also:
    • VFX_DM_BREACH_PROJ

      public static final int VFX_DM_BREACH_PROJ
      See Also:
    • SIGIL_OF_THE_ETERNAL_JEWELLER

      public static final int SIGIL_OF_THE_ETERNAL_JEWELLER
      See Also:
    • POG_TERROR_BIRD_PROJ_ANIM

      public static final int POG_TERROR_BIRD_PROJ_ANIM
      See Also:
    • POG_ORGANIC_TELEPORT_SPOTANIM

      public static final int POG_ORGANIC_TELEPORT_SPOTANIM
      See Also:
    • POG_ORGANIC_TELEPORT_REVERSED_SPOTANIM

      public static final int POG_ORGANIC_TELEPORT_REVERSED_SPOTANIM
      See Also:
    • POG_HAZELMERE_SEEDPOD_TELEPORT_SPOT

      public static final int POG_HAZELMERE_SEEDPOD_TELEPORT_SPOT
      See Also:
    • POG_TRAP_PROJANIM

      public static final int POG_TRAP_PROJANIM
      See Also:
    • POG_HAZELMERE_SEEDPOD_TELEPORT_IN

      public static final int POG_HAZELMERE_SEEDPOD_TELEPORT_IN
      See Also:
    • VFX_WARPED_SCEPTRE_CAST

      public static final int VFX_WARPED_SCEPTRE_CAST
      See Also:
    • VFX_WARPED_SCEPTRE_PROJECTILE_IMPACT

      public static final int VFX_WARPED_SCEPTRE_PROJECTILE_IMPACT
      See Also:
    • VFX_WARPED_SCEPTRE_PROJECTILE_PROJECTILE

      public static final int VFX_WARPED_SCEPTRE_PROJECTILE_PROJECTILE
      See Also:
    • HW23_EMOTE_BAT_SPOTANIM

      public static final int HW23_EMOTE_BAT_SPOTANIM
      See Also:
    • FORESTRY_POACHER_SAPLING_SPAWN

      public static final int FORESTRY_POACHER_SAPLING_SPAWN
      See Also:
    • FORESTRY_DRYAD_SPAWN

      public static final int FORESTRY_DRYAD_SPAWN
      See Also:
    • FORESTRY_DRYAD_DESPAWN

      public static final int FORESTRY_DRYAD_DESPAWN
      See Also:
    • FORESTRY_CAMPFIRE_SMOKE_01

      public static final int FORESTRY_CAMPFIRE_SMOKE_01
      See Also:
    • FORESTRY_CAMPFIRE_SMOKE_02

      public static final int FORESTRY_CAMPFIRE_SMOKE_02
      See Also:
    • FORESTRY_CAMPFIRE_SMOKE_03

      public static final int FORESTRY_CAMPFIRE_SMOKE_03
      See Also:
    • FORESTRY_CAMPFIRE_SMOKE_04

      public static final int FORESTRY_CAMPFIRE_SMOKE_04
      See Also:
    • VFX_ENT_STUMP_DUST_01

      public static final int VFX_ENT_STUMP_DUST_01
      See Also:
    • VFX_ENT_STUMP_DUST_02

      public static final int VFX_ENT_STUMP_DUST_02
      See Also:
    • GATHERING_EVENT_WOODCUTTING_LEPRECHAUN_RAINBOW_POWER

      public static final int GATHERING_EVENT_WOODCUTTING_LEPRECHAUN_RAINBOW_POWER
      See Also:
    • FORESTRY_PHEASANT_LAND

      public static final int FORESTRY_PHEASANT_LAND
      See Also:
    • FORESTRY_CAMPFIRE_BURNING_SPOTANIM

      public static final int FORESTRY_CAMPFIRE_BURNING_SPOTANIM
      See Also:
    • GATHERING_EVENT_ENCHANTED_RITUAL_A_1_SPOTANIM

      public static final int GATHERING_EVENT_ENCHANTED_RITUAL_A_1_SPOTANIM
      See Also:
    • GATHERING_EVENT_ENCHANTED_RITUAL_A_2_SPOTANIM

      public static final int GATHERING_EVENT_ENCHANTED_RITUAL_A_2_SPOTANIM
      See Also:
    • GATHERING_EVENT_ENCHANTED_RITUAL_A_3_SPOTANIM

      public static final int GATHERING_EVENT_ENCHANTED_RITUAL_A_3_SPOTANIM
      See Also:
    • GATHERING_EVENT_ENCHANTED_RITUAL_A_4_SPOTANIM

      public static final int GATHERING_EVENT_ENCHANTED_RITUAL_A_4_SPOTANIM
      See Also:
    • GATHERING_EVENT_ENCHANTED_RITUAL_B_1_SPOTANIM

      public static final int GATHERING_EVENT_ENCHANTED_RITUAL_B_1_SPOTANIM
      See Also:
    • GATHERING_EVENT_ENCHANTED_RITUAL_B_2_SPOTANIM

      public static final int GATHERING_EVENT_ENCHANTED_RITUAL_B_2_SPOTANIM
      See Also:
    • GATHERING_EVENT_ENCHANTED_RITUAL_B_3_SPOTANIM

      public static final int GATHERING_EVENT_ENCHANTED_RITUAL_B_3_SPOTANIM
      See Also:
    • GATHERING_EVENT_ENCHANTED_RITUAL_B_4_SPOTANIM

      public static final int GATHERING_EVENT_ENCHANTED_RITUAL_B_4_SPOTANIM
      See Also:
    • GATHERING_EVENT_ENCHANTED_RITUAL_C_1_SPOTANIM

      public static final int GATHERING_EVENT_ENCHANTED_RITUAL_C_1_SPOTANIM
      See Also:
    • GATHERING_EVENT_ENCHANTED_RITUAL_C_2_SPOTANIM

      public static final int GATHERING_EVENT_ENCHANTED_RITUAL_C_2_SPOTANIM
      See Also:
    • GATHERING_EVENT_ENCHANTED_RITUAL_C_3_SPOTANIM

      public static final int GATHERING_EVENT_ENCHANTED_RITUAL_C_3_SPOTANIM
      See Also:
    • GATHERING_EVENT_ENCHANTED_RITUAL_C_4_SPOTANIM

      public static final int GATHERING_EVENT_ENCHANTED_RITUAL_C_4_SPOTANIM
      See Also:
    • GATHERING_EVENT_ENCHANTED_RITUAL_D_1_SPOTANIM

      public static final int GATHERING_EVENT_ENCHANTED_RITUAL_D_1_SPOTANIM
      See Also:
    • GATHERING_EVENT_ENCHANTED_RITUAL_D_2_SPOTANIM

      public static final int GATHERING_EVENT_ENCHANTED_RITUAL_D_2_SPOTANIM
      See Also:
    • GATHERING_EVENT_ENCHANTED_RITUAL_D_3_SPOTANIM

      public static final int GATHERING_EVENT_ENCHANTED_RITUAL_D_3_SPOTANIM
      See Also:
    • GATHERING_EVENT_ENCHANTED_RITUAL_D_4_SPOTANIM

      public static final int GATHERING_EVENT_ENCHANTED_RITUAL_D_4_SPOTANIM
      See Also:
    • TOXIC_BLOWPIPE_SPECIALATTACK_LEAGUE04

      public static final int TOXIC_BLOWPIPE_SPECIALATTACK_LEAGUE04
      See Also:
    • EXECUTIONERS_TAXE_TRAVEL

      public static final int EXECUTIONERS_TAXE_TRAVEL
      See Also:
    • EXECUTIONERS_TAXE_LAUNCH

      public static final int EXECUTIONERS_TAXE_LAUNCH
      See Also:
    • TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_KOUREND

      public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_KOUREND
      See Also:
    • LEAGUE_4_RELIC_UNLOCK_SPOT

      public static final int LEAGUE_4_RELIC_UNLOCK_SPOT
      See Also:
    • LEAGUE4_AREA_TELEPORT_SPOTANIM

      public static final int LEAGUE4_AREA_TELEPORT_SPOTANIM
      See Also:
    • TRAILBLAZER_VENGEANCE_SPOTANIM_01

      public static final int TRAILBLAZER_VENGEANCE_SPOTANIM_01
      See Also:
    • TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_01

      public static final int TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_01
      See Also:
    • TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_02

      public static final int TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_02
      See Also:
    • SPOTANIM_CASTLOWLVLALCHEMY_FIRE

      public static final int SPOTANIM_CASTLOWLVLALCHEMY_FIRE
      See Also:
    • SPOTANIM_CASTHIGHLVLALCHEMY_FIRE

      public static final int SPOTANIM_CASTHIGHLVLALCHEMY_FIRE
      See Also:
    • TRAILBLAZER_DEATH_SPOTANIM

      public static final int TRAILBLAZER_DEATH_SPOTANIM
      See Also:
    • TRAILBLAZER_SPAWN_SPOTANIM

      public static final int TRAILBLAZER_SPAWN_SPOTANIM
      See Also:
    • TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_SPOTANIM_01

      public static final int TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_SPOTANIM_01
      See Also:
    • TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_SPOTANIM_01

      public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_SPOTANIM_01
      See Also:
    • TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_PROJANIM_01

      public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_PROJANIM_01
      See Also:
    • TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_IMPACTANIM_01

      public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_IMPACTANIM_01
      See Also:
    • TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_PROJANIM_01

      public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_PROJANIM_01
      See Also:
    • TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_IMPACTANIM_01

      public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_IMPACTANIM_01
      See Also:
    • RELICS_EXECUTIONER_PROJANIM_01

      public static final int RELICS_EXECUTIONER_PROJANIM_01
      See Also:
    • LEAGUE_4_HOME_TELEPORT_SPOTANIM_3

      public static final int LEAGUE_4_HOME_TELEPORT_SPOTANIM_3
      See Also:
    • LEAGUE_4_HOME_TELEPORT_SPOTANIM_4

      public static final int LEAGUE_4_HOME_TELEPORT_SPOTANIM_4
      See Also:
    • LEAGUE_4_HOME_TELEPORT_SPOTANIM_5

      public static final int LEAGUE_4_HOME_TELEPORT_SPOTANIM_5
      See Also:
    • LEAGUE_4_DINHS_BULWARK_GLOW_BLOCK

      public static final int LEAGUE_4_DINHS_BULWARK_GLOW_BLOCK
      See Also:
    • LEAGUE_4_DINHS_BULWARK_GLOW_IDLE

      public static final int LEAGUE_4_DINHS_BULWARK_GLOW_IDLE
      See Also:
    • LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_ASGARNIA

      public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_ASGARNIA
      See Also:
    • LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_FREMENNIK

      public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_FREMENNIK
      See Also:
    • LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_KANDARIN

      public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_KANDARIN
      See Also:
    • LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_KARAMJA

      public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_KARAMJA
      See Also:
    • LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_KHARIDIAN_DESERT

      public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_KHARIDIAN_DESERT
      See Also:
    • LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_MISTHALIN

      public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_MISTHALIN
      See Also:
    • LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_MORYTANIA

      public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_MORYTANIA
      See Also:
    • LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_TIRANNWN

      public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_TIRANNWN
      See Also:
    • LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_WILDERNESS

      public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_WILDERNESS
      See Also:
    • LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_KOUREND

      public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_KOUREND
      See Also:
    • RELICS_EXECUTIONER_ATTACK_SPOTANIM

      public static final int RELICS_EXECUTIONER_ATTACK_SPOTANIM
      See Also:
    • SNOWFALLING

      public static final int SNOWFALLING
      See Also:
    • ANTISANTA_FLY

      public static final int ANTISANTA_FLY
      See Also:
    • BATTLESTAFF_RAT_BONE_CRAFTING_SPOTANIM

      public static final int BATTLESTAFF_RAT_BONE_CRAFTING_SPOTANIM
      See Also:
    • VFX_RAT_BOSS_ATTACK_MAGIC_01

      public static final int VFX_RAT_BOSS_ATTACK_MAGIC_01
      See Also:
    • VFX_RAT_BOSS_FEEDING_ATTACK_MAGIC_01

      public static final int VFX_RAT_BOSS_FEEDING_ATTACK_MAGIC_01
      See Also:
    • VFX_RAT_BOSS_PROJ_MAGIC_01

      public static final int VFX_RAT_BOSS_PROJ_MAGIC_01
      See Also:
    • VFX_RAT_BOSS_PROJ_MAGIC_IMPACT_01

      public static final int VFX_RAT_BOSS_PROJ_MAGIC_IMPACT_01
      See Also:
    • VFX_RAT_BOSS_PROJ_RANGED_01

      public static final int VFX_RAT_BOSS_PROJ_RANGED_01
      See Also:
    • VFX_RAT_BOSS_PROJ_RANGED_IMPACT_01

      public static final int VFX_RAT_BOSS_PROJ_RANGED_IMPACT_01
      See Also:
    • VFX_RAT_BOSS_FALLING_DEBRIS_01

      public static final int VFX_RAT_BOSS_FALLING_DEBRIS_01
      See Also:
    • VFX_WEAPON_STAFF_RAT01_SPOTANIM

      public static final int VFX_WEAPON_STAFF_RAT01_SPOTANIM
      See Also:
    • VFX_WEAPON_STAFF_RAT01_IMPACT_01

      public static final int VFX_WEAPON_STAFF_RAT01_IMPACT_01
      See Also:
    • SPELLS_RATBONE01_TRAVEL01

      public static final int SPELLS_RATBONE01_TRAVEL01
      See Also:
    • DEBUG_ORB_BLUE

      public static final int DEBUG_ORB_BLUE
      See Also:
    • DEBUG_ORB_GREEN

      public static final int DEBUG_ORB_GREEN
      See Also:
    • DEBUG_ORB_RED

      public static final int DEBUG_ORB_RED
      See Also:
    • KILLERWATT_TRANSFORM

      public static final int KILLERWATT_TRANSFORM
      See Also:
    • ARMOURED_ZOMBIE_TAXE_TRAVEL

      public static final int ARMOURED_ZOMBIE_TAXE_TRAVEL
      See Also:
    • VFX_MAHJARRAT_TELEPORT_LUCIEN

      public static final int VFX_MAHJARRAT_TELEPORT_LUCIEN
      See Also:
    • VFX_MAHJARRAT_TELEPORT_LUCIEN_NOSTAFF

      public static final int VFX_MAHJARRAT_TELEPORT_LUCIEN_NOSTAFF
      See Also:
    • VFX_MAHJARRAT_TELEPORT_ZEMOUREGAL

      public static final int VFX_MAHJARRAT_TELEPORT_ZEMOUREGAL
      See Also:
    • DOV_DIMINTHEIS_RECEIVE_SHIELD_SPOTANIM

      public static final int DOV_DIMINTHEIS_RECEIVE_SHIELD_SPOTANIM
      See Also:
    • COA_ELECTRICITY_PROJ

      public static final int COA_ELECTRICITY_PROJ
      See Also:
    • COA_PLAYER_GRAPPLE_SPOT

      public static final int COA_PLAYER_GRAPPLE_SPOT
      See Also:
    • COA_BLADES

      public static final int COA_BLADES
      See Also:
    • HUNTER_SPEAR_LAUNCH

      public static final int HUNTER_SPEAR_LAUNCH
      See Also:
    • HUNTER_SPEAR_TRAVEL

      public static final int HUNTER_SPEAR_TRAVEL
      See Also:
    • HUNTING_MOTH_SUNLIGHT_OUT_SPOT_ANIM_NO_TRAIL

      public static final int HUNTING_MOTH_SUNLIGHT_OUT_SPOT_ANIM_NO_TRAIL
      See Also:
    • HUNTING_MOTH_MOONLIGHT_OUT_SPOT_ANIM_NO_TRAIL

      public static final int HUNTING_MOTH_MOONLIGHT_OUT_SPOT_ANIM_NO_TRAIL
      See Also:
    • HUNTING_MOTH_SUNLIGHT_OUT_SPOT_ANIM

      public static final int HUNTING_MOTH_SUNLIGHT_OUT_SPOT_ANIM
      See Also:
    • HUNTING_MOTH_MOONLIGHT_OUT_SPOT_ANIM

      public static final int HUNTING_MOTH_MOONLIGHT_OUT_SPOT_ANIM
      See Also:
    • NPC_COLOSSI_COLOSSI_01_LAND

      public static final int NPC_COLOSSI_COLOSSI_01_LAND
      See Also:
    • NPC_COLOSSI_COLOSSI_TRIPLEATTACK_01_TELEGRAPH

      public static final int NPC_COLOSSI_COLOSSI_TRIPLEATTACK_01_TELEGRAPH
      See Also:
    • NPC_COLOSSI_COLOSSI_TRIPLEATTACK_01_TELEGRAPH_SHORTER

      public static final int NPC_COLOSSI_COLOSSI_TRIPLEATTACK_01_TELEGRAPH_SHORTER
      See Also:
    • SPOTANIM_COLOSSI_FINALBOSS_01_MELEE

      public static final int SPOTANIM_COLOSSI_FINALBOSS_01_MELEE
      See Also:
    • SPOTANIM_COLOSSI_FINALBOSS_02_MELEE

      public static final int SPOTANIM_COLOSSI_FINALBOSS_02_MELEE
      See Also:
    • SPOTANIM_COLOSSI_FINALBOSS_03_MELEE

      public static final int SPOTANIM_COLOSSI_FINALBOSS_03_MELEE
      See Also:
    • SPOTANIM_COLOSSI_FINALBOSS_04_MELEE

      public static final int SPOTANIM_COLOSSI_FINALBOSS_04_MELEE
      See Also:
    • NPC_COLOSSI_JAVELIN_01_SPEARHEAD

      public static final int NPC_COLOSSI_JAVELIN_01_SPEARHEAD
      See Also:
    • NPC_COLOSSI_JAVELIN_01_ARTILLERY_SLOW

      public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_SLOW
      See Also:
    • NPC_COLOSSI_JAVELIN_01_ARTILLERY_FAST

      public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_FAST
      See Also:
    • NPC_COLOSSI_JAVELIN_01_ARTILLERY_FIRE

      public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_FIRE
      See Also:
    • NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_SLOW

      public static final int NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_SLOW
      See Also:
    • NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_FAST

      public static final int NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_FAST
      See Also:
    • NPC_COLOSSI_SHOCKWAVE_01_CLAPATTACK

      public static final int NPC_COLOSSI_SHOCKWAVE_01_CLAPATTACK
      See Also:
    • NPC_COLOSSI_FINALBOSS_01_DEATH

      public static final int NPC_COLOSSI_FINALBOSS_01_DEATH
      See Also:
    • VFX_MANTICORE_01_PROJECTILE_MAGIC_01

      public static final int VFX_MANTICORE_01_PROJECTILE_MAGIC_01
      See Also:
    • VFX_MANTICORE_01_PROJECTILE_IMPACT_MAGIC_01

      public static final int VFX_MANTICORE_01_PROJECTILE_IMPACT_MAGIC_01
      See Also:
    • VFX_MANTICORE_01_PROJECTILE_RANGED_01

      public static final int VFX_MANTICORE_01_PROJECTILE_RANGED_01
      See Also:
    • VFX_MANTICORE_01_PROJECTILE_IMPACT_RANGED_01

      public static final int VFX_MANTICORE_01_PROJECTILE_IMPACT_RANGED_01
      See Also:
    • VFX_MANTICORE_01_PROJECTILE_MELEE_01

      public static final int VFX_MANTICORE_01_PROJECTILE_MELEE_01
      See Also:
    • VFX_MANTICORE_01_PROJECTILE_IMPACT_MELEE_01

      public static final int VFX_MANTICORE_01_PROJECTILE_IMPACT_MELEE_01
      See Also:
    • VFX_COLOSSEUM_TOTEM_PROJECTILE_01

      public static final int VFX_COLOSSEUM_TOTEM_PROJECTILE_01
      See Also:
    • VFX_COLOSSEUM_TOTEM_IMPACT_01

      public static final int VFX_COLOSSEUM_TOTEM_IMPACT_01
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_01

      public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_01
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_02

      public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_02
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_03

      public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_03
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_04

      public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_04
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_01

      public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_01
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_02

      public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_02
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_03

      public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_03
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_04

      public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_04
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_ATTACK_01_IMPACT_01

      public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_IMPACT_01
      See Also:
    • VFX_COLOSSEUM_SUNFIRE_LIGHTNING_01_BEAM_01

      public static final int VFX_COLOSSEUM_SUNFIRE_LIGHTNING_01_BEAM_01
      See Also:
    • VFX_COLOSSI_STAB_DUST_01

      public static final int VFX_COLOSSI_STAB_DUST_01
      See Also:
    • VFX_COLOSSI_STAB_DUST_02

      public static final int VFX_COLOSSI_STAB_DUST_02
      See Also:
    • VFX_COLOSSI_STAB_DUST_03

      public static final int VFX_COLOSSI_STAB_DUST_03
      See Also:
    • VFX_COLOSSI_STAB_DUST_04

      public static final int VFX_COLOSSI_STAB_DUST_04
      See Also:
    • VFX_COLOSSI_STAB_DUST_05

      public static final int VFX_COLOSSI_STAB_DUST_05
      See Also:
    • VFX_COLOSSI_STAB_DUST_06

      public static final int VFX_COLOSSI_STAB_DUST_06
      See Also:
    • VFX_COLOSSI_STAB_DUST_07

      public static final int VFX_COLOSSI_STAB_DUST_07
      See Also:
    • VFX_COLOSSI_STAB_DUST_08

      public static final int VFX_COLOSSI_STAB_DUST_08
      See Also:
    • VFX_COLOSSEUM_BEE_JAR_IMPACT_01

      public static final int VFX_COLOSSEUM_BEE_JAR_IMPACT_01
      See Also:
    • VFX_COLOSSEUM_BEE_JAR_TRAVEL

      public static final int VFX_COLOSSEUM_BEE_JAR_TRAVEL
      See Also:
    • VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_01

      public static final int VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_01
      See Also:
    • VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_02

      public static final int VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_02
      See Also:
    • VFX_DOOM_SCORPION_01_PLAYER_DEATH_01

      public static final int VFX_DOOM_SCORPION_01_PLAYER_DEATH_01
      See Also:
    • VFX_DOOM_SCORPION_ATTACK_IMPACT_01

      public static final int VFX_DOOM_SCORPION_ATTACK_IMPACT_01
      See Also:
    • VFX_COLOSSEUM_HUMAN_EXPLOSION_01

      public static final int VFX_COLOSSEUM_HUMAN_EXPLOSION_01
      See Also:
    • VFX_COLOSSEUM_HUMAN_EXPLOSION_02

      public static final int VFX_COLOSSEUM_HUMAN_EXPLOSION_02
      See Also:
    • VFX_COLOSSEUM_HUMAN_EXPLOSION_03

      public static final int VFX_COLOSSEUM_HUMAN_EXPLOSION_03
      See Also:
    • VFX_COLOSSEUM_HUMAN_EXPLOSION_04

      public static final int VFX_COLOSSEUM_HUMAN_EXPLOSION_04
      See Also:
    • VFX_COLOSSEUM_HUMAN_EXPLOSION_05

      public static final int VFX_COLOSSEUM_HUMAN_EXPLOSION_05
      See Also:
    • VFX_COLOSSEUM_HUMAN_EXPLOSION_06

      public static final int VFX_COLOSSEUM_HUMAN_EXPLOSION_06
      See Also:
    • VFX_COLOSSEUM_HUMAN_EXPLOSION_07

      public static final int VFX_COLOSSEUM_HUMAN_EXPLOSION_07
      See Also:
    • VFX_COLOSSEUM_HUMAN_EXPLOSION_08

      public static final int VFX_COLOSSEUM_HUMAN_EXPLOSION_08
      See Also:
    • VFX_COLOSSEUM_MANTICORE_EXPLOSION_01

      public static final int VFX_COLOSSEUM_MANTICORE_EXPLOSION_01
      See Also:
    • VFX_COLOSSEUM_COLOSSI_EXPLOSION_01

      public static final int VFX_COLOSSEUM_COLOSSI_EXPLOSION_01
      See Also:
    • VFX_COLOSSEUM_MINOTAUR_EXPLOSION_01

      public static final int VFX_COLOSSEUM_MINOTAUR_EXPLOSION_01
      See Also:
    • VFX_COLOSSEUM_FINALBOSS_EXPLOSION_01

      public static final int VFX_COLOSSEUM_FINALBOSS_EXPLOSION_01
      See Also:
    • VFX_GLAIVE_CHARGED_SPECIAL

      public static final int VFX_GLAIVE_CHARGED_SPECIAL
      See Also:
    • VFX_GLAIVE_UNCHARGED_SPECIAL

      public static final int VFX_GLAIVE_UNCHARGED_SPECIAL
      See Also:
    • PROJANIM_GLAIVE_01_SPECIAL

      public static final int PROJANIM_GLAIVE_01_SPECIAL
      See Also:
    • PROJANIM_GLAIVE_02_SPECIAL

      public static final int PROJANIM_GLAIVE_02_SPECIAL
      See Also:
    • PROJANIM_GLAIVE_01_REGULAR

      public static final int PROJANIM_GLAIVE_01_REGULAR
      See Also:
    • PROJANIM_GLAIVE_02_REGULAR

      public static final int PROJANIM_GLAIVE_02_REGULAR
      See Also:
    • VFX_GLAIVE_01_IMPACT_SPECIAL_01

      public static final int VFX_GLAIVE_01_IMPACT_SPECIAL_01
      See Also:
    • VFX_GLAIVE_01_IMPACT_REGULAR_01

      public static final int VFX_GLAIVE_01_IMPACT_REGULAR_01
      See Also:
    • VFX_GLAIVE_02_IMPACT_SPECIAL_01

      public static final int VFX_GLAIVE_02_IMPACT_SPECIAL_01
      See Also:
    • VFX_GLAIVE_CHARGED_REGULAR

      public static final int VFX_GLAIVE_CHARGED_REGULAR
      See Also:
    • SPOTANIM_WHISTLE_QUETZAL_BACKPACK01

      public static final int SPOTANIM_WHISTLE_QUETZAL_BACKPACK01
      See Also:
    • SPOTANIM_WHISTLE_QUETZAL_FEMALE01

      public static final int SPOTANIM_WHISTLE_QUETZAL_FEMALE01
      See Also:
    • SPOTANIM_WHISTLE_QUETZAL_FEMALE02

      public static final int SPOTANIM_WHISTLE_QUETZAL_FEMALE02
      See Also:
    • SPOTANIM_WHISTLE_QUETZAL_FEMALE03

      public static final int SPOTANIM_WHISTLE_QUETZAL_FEMALE03
      See Also:
    • SPOTANIM_WHISTLE_QUETZAL_FEMALE04

      public static final int SPOTANIM_WHISTLE_QUETZAL_FEMALE04
      See Also:
    • SPOTANIM_WHISTLE_QUETZAL_FEMALE05

      public static final int SPOTANIM_WHISTLE_QUETZAL_FEMALE05
      See Also:
    • SPOTANIM_WHISTLE_QUETZAL_MALE01

      public static final int SPOTANIM_WHISTLE_QUETZAL_MALE01
      See Also:
    • SPOTANIM_WHISTLE_QUETZAL_MALE02

      public static final int SPOTANIM_WHISTLE_QUETZAL_MALE02
      See Also:
    • SPOTANIM_WHISTLE_QUETZAL_MALE03

      public static final int SPOTANIM_WHISTLE_QUETZAL_MALE03
      See Also:
    • SPOTANIM_WHISTLE_QUETZAL_MALE04

      public static final int SPOTANIM_WHISTLE_QUETZAL_MALE04
      See Also:
    • SPOTANIM_WHISTLE_QUETZAL_MALE05

      public static final int SPOTANIM_WHISTLE_QUETZAL_MALE05
      See Also:
    • PMOON_BOSS_FLOOR_SYMBOL_SPAWN_SPOT

      public static final int PMOON_BOSS_FLOOR_SYMBOL_SPAWN_SPOT
      See Also:
    • PMOON_BOSS_FLOOR_SYMBOL_IDLE_SPOT

      public static final int PMOON_BOSS_FLOOR_SYMBOL_IDLE_SPOT
      See Also:
    • PMOON_BOSS_FLOOR_SYMBOL_END_SPOT

      public static final int PMOON_BOSS_FLOOR_SYMBOL_END_SPOT
      See Also:
    • PMOON_BOSS_DISARM

      public static final int PMOON_BOSS_DISARM
      See Also:
    • VFX_DJINN_BLOOD_POOL_IDLE

      public static final int VFX_DJINN_BLOOD_POOL_IDLE
      See Also:
    • VFX_DJINN_BLUE_TEMPEST_SPAWN

      public static final int VFX_DJINN_BLUE_TEMPEST_SPAWN
      See Also:
    • VFX_DJINN_BLUE_TEMPEST_IDLE

      public static final int VFX_DJINN_BLUE_TEMPEST_IDLE
      See Also:
    • VFX_DJINN_BLUE_TEMPEST_DESPAWN

      public static final int VFX_DJINN_BLUE_TEMPEST_DESPAWN
      See Also:
    • VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01

      public static final int VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01
      See Also:
    • VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01_REVERSE

      public static final int VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01_REVERSE
      See Also:
    • VFX_DJINN_BLUE_MAGIC_PROJECTILE_01

      public static final int VFX_DJINN_BLUE_MAGIC_PROJECTILE_01
      See Also:
    • VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_02

      public static final int VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_02
      See Also:
    • VFX_DJINN_BLUE_ICE_BLOCK_SPAWN_01

      public static final int VFX_DJINN_BLUE_ICE_BLOCK_SPAWN_01
      See Also:
    • VFX_DJINN_BLUE_ICE_BLOCK_IDLE_01

      public static final int VFX_DJINN_BLUE_ICE_BLOCK_IDLE_01
      See Also:
    • VFX_DJINN_BLUE_ICE_BLOCK_IDLE_02

      public static final int VFX_DJINN_BLUE_ICE_BLOCK_IDLE_02
      See Also:
    • VFX_DJINN_BLUE_ICE_BLOCK_CRACKING_01

      public static final int VFX_DJINN_BLUE_ICE_BLOCK_CRACKING_01
      See Also:
    • VFX_DJINN_BLUE_ICE_BLOCK_IDLE_03

      public static final int VFX_DJINN_BLUE_ICE_BLOCK_IDLE_03
      See Also:
    • VFX_DJINN_BLUE_ICE_BLOCK_EXPLODE_01

      public static final int VFX_DJINN_BLUE_ICE_BLOCK_EXPLODE_01
      See Also:
    • VFX_DJINN_BLUE_ICE_BLOCK_EXPLODE_02

      public static final int VFX_DJINN_BLUE_ICE_BLOCK_EXPLODE_02
      See Also:
    • VFX_DJINN_BLUE_MAGIC_PROJECTILE_02

      public static final int VFX_DJINN_BLUE_MAGIC_PROJECTILE_02
      See Also:
    • VFX_DJINN_BLUE_MAGIC_PROJECTILE_03

      public static final int VFX_DJINN_BLUE_MAGIC_PROJECTILE_03
      See Also:
    • VFX_DJINN_BLUE_MAGIC_IMPACT_01

      public static final int VFX_DJINN_BLUE_MAGIC_IMPACT_01
      See Also:
    • VFX_DJINN_BLUE_MAGIC_IMPACT_02

      public static final int VFX_DJINN_BLUE_MAGIC_IMPACT_02
      See Also:
    • VFX_DJINN_ICE_FLOOR_SPAWN_01

      public static final int VFX_DJINN_ICE_FLOOR_SPAWN_01
      See Also:
    • VFX_DJINN_ICE_FLOOR_IDLE_01

      public static final int VFX_DJINN_ICE_FLOOR_IDLE_01
      See Also:
    • VFX_DJINN_ICE_FLOOR_ATTACK_01

      public static final int VFX_DJINN_ICE_FLOOR_ATTACK_01
      See Also:
    • VFX_DJINN_ECLIPSE_MOON_SPOTANIM_START

      public static final int VFX_DJINN_ECLIPSE_MOON_SPOTANIM_START
      See Also:
    • VFX_DJINN_ECLIPSE_MOON_SPOTANIM_END

      public static final int VFX_DJINN_ECLIPSE_MOON_SPOTANIM_END
      See Also:
    • PMOON_BOSS_OVERLAY_LINGER_30

      public static final int PMOON_BOSS_OVERLAY_LINGER_30
      See Also:
    • PMOON_BOSS_OVERLAY_LINGER_60

      public static final int PMOON_BOSS_OVERLAY_LINGER_60
      See Also:
    • GARGBOSS_RAIN_SHADOW_90

      public static final int GARGBOSS_RAIN_SHADOW_90
      See Also:
    • VFX_DJINN_ECLIPSE_MOON_SPOTANIM_01

      public static final int VFX_DJINN_ECLIPSE_MOON_SPOTANIM_01
      See Also:
    • VFX_DJINN_ECLIPSE_MOON_SPOTANIM_02

      public static final int VFX_DJINN_ECLIPSE_MOON_SPOTANIM_02
      See Also:
    • VFX_DJINN_BLOOD_MOON_PROJANIM_01

      public static final int VFX_DJINN_BLOOD_MOON_PROJANIM_01
      See Also:
    • VFX_DJINN_BLUE_MOON_PROJANIM_01

      public static final int VFX_DJINN_BLUE_MOON_PROJANIM_01
      See Also:
    • VFX_DJINN_ECLIPSE_MOON_PROJANIM_01

      public static final int VFX_DJINN_ECLIPSE_MOON_PROJANIM_01
      See Also:
    • VFX_DJINN_BLOOD_MOON_SPOTANIM_MAGIC

      public static final int VFX_DJINN_BLOOD_MOON_SPOTANIM_MAGIC
      See Also:
    • VFX_DJINN_BLUE_MOON_SPOTANIM_MAGIC

      public static final int VFX_DJINN_BLUE_MOON_SPOTANIM_MAGIC
      See Also:
    • VFX_DJINN_ECLIPSE_MOON_SPOTANIM_MAGIC

      public static final int VFX_DJINN_ECLIPSE_MOON_SPOTANIM_MAGIC
      See Also:
    • PMOON_BOSS_FAKE_BLUE_MAGIC

      public static final int PMOON_BOSS_FAKE_BLUE_MAGIC
      See Also:
    • PMOON_BOSS_FAKE_ECLIPSE_MAGIC

      public static final int PMOON_BOSS_FAKE_ECLIPSE_MAGIC
      See Also:
    • PMOON_BOSS_FAKE_BLUE_FADEOUT

      public static final int PMOON_BOSS_FAKE_BLUE_FADEOUT
      See Also:
    • PMOON_BOSS_FAKE_ECLIPSE_DEATH

      public static final int PMOON_BOSS_FAKE_ECLIPSE_DEATH
      See Also:
    • PMOON_BOSS_FAKE_BLOOD_DEATH

      public static final int PMOON_BOSS_FAKE_BLOOD_DEATH
      See Also:
    • PMOON_BOSS_FAKE_BLUE_DEATH

      public static final int PMOON_BOSS_FAKE_BLUE_DEATH
      See Also:
    • SPECIAL_SPELL_SPEAR_SPOTANIM

      public static final int SPECIAL_SPELL_SPEAR_SPOTANIM
      See Also:
    • SPECIAL_DUAL_MACUAHUITL_SPOTANIM

      public static final int SPECIAL_DUAL_MACUAHUITL_SPOTANIM
      See Also:
    • SPECIAL_SPEAR_SPOTANIM

      public static final int SPECIAL_SPEAR_SPOTANIM
      See Also:
    • SPECIAL_ATLATL_SPOTANIM

      public static final int SPECIAL_ATLATL_SPOTANIM
      See Also:
    • VFX_ATLATL_PROJECTILE_01

      public static final int VFX_ATLATL_PROJECTILE_01
      See Also:
    • VFX_ATLATL_IMPACT_01

      public static final int VFX_ATLATL_IMPACT_01
      See Also:
    • SPECIAL_ATLATL_CAST_SPOTANIM

      public static final int SPECIAL_ATLATL_CAST_SPOTANIM
      See Also:
    • SPECIAL_ATLATL_IMPACT_SPOTANIM

      public static final int SPECIAL_ATLATL_IMPACT_SPOTANIM
      See Also:
    • PMOON_FISH

      public static final int PMOON_FISH
      See Also:
    • ANTELOPE_SUN_LEAP_PROJ1

      public static final int ANTELOPE_SUN_LEAP_PROJ1
      See Also:
    • ANTELOPE_SUN_LEAP_PROJ2

      public static final int ANTELOPE_SUN_LEAP_PROJ2
      See Also:
    • ANTELOPE_MOON_LEAP_PROJ1

      public static final int ANTELOPE_MOON_LEAP_PROJ1
      See Also:
    • ANTELOPE_MOON_LEAP_PROJ2

      public static final int ANTELOPE_MOON_LEAP_PROJ2
      See Also:
    • SPOTANIM_ELDER_MAUL_SPECIAL

      public static final int SPOTANIM_ELDER_MAUL_SPECIAL
      See Also:
    • SPOTANIM_ELDER_MAUL_SPECIAL_IMPACT

      public static final int SPOTANIM_ELDER_MAUL_SPECIAL_IMPACT
      See Also:
    • VFX_HUMAN_SCORCHING_BOW_SPECIAL_ATTACK_01

      public static final int VFX_HUMAN_SCORCHING_BOW_SPECIAL_ATTACK_01
      See Also:
    • VFX_SCORCHING_BOW_PROJECTILE

      public static final int VFX_SCORCHING_BOW_PROJECTILE
      See Also:
    • VFX_SCORCHING_BOW_SPOTANIM

      public static final int VFX_SCORCHING_BOW_SPOTANIM
      See Also:
    • VFX_SCORCHING_BOW_END_SPOTANIM

      public static final int VFX_SCORCHING_BOW_END_SPOTANIM
      See Also:
    • VFX_EMBERLIGHT_SPEC_02

      public static final int VFX_EMBERLIGHT_SPEC_02
      See Also:
    • VFX_IGNITE_STAFF_01_1X1

      public static final int VFX_IGNITE_STAFF_01_1X1
      See Also:
    • VFX_IGNITE_STAFF_01_2X2

      public static final int VFX_IGNITE_STAFF_01_2X2
      See Also:
    • VFX_IGNITE_STAFF_01_3X3

      public static final int VFX_IGNITE_STAFF_01_3X3
      See Also:
    • VFX_BURNING_CLAWS_SPEC_02

      public static final int VFX_BURNING_CLAWS_SPEC_02
      See Also:
    • LUC2_TO_ASH_SPOT

      public static final int LUC2_TO_ASH_SPOT
      See Also:
    • LUC2_TO_ASH_SPOT_SMALL

      public static final int LUC2_TO_ASH_SPOT_SMALL
      See Also:
    • LUC2_TO_ASH_SPOT_LARGE

      public static final int LUC2_TO_ASH_SPOT_LARGE
      See Also:
    • LUC2_TO_ASH_SPOT_MAGE

      public static final int LUC2_TO_ASH_SPOT_MAGE
      See Also:
    • LUC2_TO_ASH_SPOT_MAGE_SMALL

      public static final int LUC2_TO_ASH_SPOT_MAGE_SMALL
      See Also:
    • LUC2_TO_ASH_SPOT_MAGE_LARGE

      public static final int LUC2_TO_ASH_SPOT_MAGE_LARGE
      See Also:
    • LUC2_MOVARIO_DARTS_PROJ

      public static final int LUC2_MOVARIO_DARTS_PROJ
      See Also:
    • LUC2_MOVARIO_DART_LAUNCH_SPOT

      public static final int LUC2_MOVARIO_DART_LAUNCH_SPOT
      See Also:
    • DRAGON_HASTA_SPEC_SPOTANIM

      public static final int DRAGON_HASTA_SPEC_SPOTANIM
      See Also:
    • LUC2_HAZELMERE_CRYSTAL_MAP_SPOT_01

      public static final int LUC2_HAZELMERE_CRYSTAL_MAP_SPOT_01
      See Also:
    • LUC2_HAZELMERE_CRYSTAL_MAP_SPOT_02

      public static final int LUC2_HAZELMERE_CRYSTAL_MAP_SPOT_02
      See Also:
    • LUC2_HAZELMERE_CRYSTAL_MAP_SPOT_03

      public static final int LUC2_HAZELMERE_CRYSTAL_MAP_SPOT_03
      See Also:
    • LUC2_HAZELMERE_CRYSTAL_PROJ_01

      public static final int LUC2_HAZELMERE_CRYSTAL_PROJ_01
      See Also:
    • LUC2_HAZELMERE_CRYSTAL_PROJ_02

      public static final int LUC2_HAZELMERE_CRYSTAL_PROJ_02
      See Also:
    • LUC2_HAZELMERE_CRYSTAL_PROJ_03

      public static final int LUC2_HAZELMERE_CRYSTAL_PROJ_03
      See Also:
    • WGS_HAZELMERE_NPC_CRYSTAL_SPOT

      public static final int WGS_HAZELMERE_NPC_CRYSTAL_SPOT
      See Also:
    • LUC2_HAZELMERE_CRYSTAL_IMPACT_SPOT

      public static final int LUC2_HAZELMERE_CRYSTAL_IMPACT_SPOT
      See Also:
    • LUC2_HAZELMERE_INCINERATION_SPOT

      public static final int LUC2_HAZELMERE_INCINERATION_SPOT
      See Also:
    • SPOTANIM_WEAPON_SWORD_OSMUMTEN_SPECIAL

      public static final int SPOTANIM_WEAPON_SWORD_OSMUMTEN_SPECIAL
      See Also:
    • FX_VOIDWAKER02_SPECIAL

      public static final int FX_VOIDWAKER02_SPECIAL
      See Also:
    • LUC2_HAZELMERE_SEED_SPOT

      public static final int LUC2_HAZELMERE_SEED_SPOT
      See Also:
    • LUC2_POTION_TRAY_DROP_SPOTANIM_PART_ONE

      public static final int LUC2_POTION_TRAY_DROP_SPOTANIM_PART_ONE
      See Also:
    • LUC2_POTION_TRAY_DROP_SPOTANIM_PART_TWO

      public static final int LUC2_POTION_TRAY_DROP_SPOTANIM_PART_TWO
      See Also:
    • LUC2_JAS_GLOW_NPC_SIZE

      public static final int LUC2_JAS_GLOW_NPC_SIZE
      See Also:
    • LUC2_JAS_GLOW_PLAYER

      public static final int LUC2_JAS_GLOW_PLAYER
      See Also:
    • LUC2_JAS_GLOW_DRAGONKIN_SIZE

      public static final int LUC2_JAS_GLOW_DRAGONKIN_SIZE
      See Also:
    • WGS_SHINING_LIGHT_ON_SEED_SPOTANIM

      public static final int WGS_SHINING_LIGHT_ON_SEED_SPOTANIM
      See Also:
    • WGS_SHINING_LIGHT_ON_SEED_PROJANIM

      public static final int WGS_SHINING_LIGHT_ON_SEED_PROJANIM
      See Also:
    • LUC2_SHATTERED_HALBERD_SPOTANIM

      public static final int LUC2_SHATTERED_HALBERD_SPOTANIM
      See Also:
    • LUC2_SHATTERED_WHIP_SPOTANIM

      public static final int LUC2_SHATTERED_WHIP_SPOTANIM
      See Also:
    • LUC2_INGREDIANTS_SPOT

      public static final int LUC2_INGREDIANTS_SPOT
      See Also:
    • LUC2_UNDEAD_DEMON_FIREBALL_IMPACT_SPOT

      public static final int LUC2_UNDEAD_DEMON_FIREBALL_IMPACT_SPOT
      See Also:
    • WGS_UNDEAD_DEMON_SUMMON_SPOTANIM

      public static final int WGS_UNDEAD_DEMON_SUMMON_SPOTANIM
      See Also:
    • LUC2_UNDEAD_DEMON_DEATH_SPOT

      public static final int LUC2_UNDEAD_DEMON_DEATH_SPOT
      See Also:
    • LUC2_UNDEAD_DEMON_SHIELD_SPOT

      public static final int LUC2_UNDEAD_DEMON_SHIELD_SPOT
      See Also:
    • LUC2_UNDEAD_DEMON_SHIELD_RESTORE_SPOT

      public static final int LUC2_UNDEAD_DEMON_SHIELD_RESTORE_SPOT
      See Also:
    • LUC2_UNDEAD_DEMON_MELEE_SPOT

      public static final int LUC2_UNDEAD_DEMON_MELEE_SPOT
      See Also:
    • LUC2_UNDEAD_DEMON_EXPLOSION_FIRE_SPOT

      public static final int LUC2_UNDEAD_DEMON_EXPLOSION_FIRE_SPOT
      See Also:
    • LUC2_UNDEAD_DEMON_FIREBALL_PROJ

      public static final int LUC2_UNDEAD_DEMON_FIREBALL_PROJ
      See Also:
    • LUC2_UNDEAD_DEMON_FIREBALL_IMPACT

      public static final int LUC2_UNDEAD_DEMON_FIREBALL_IMPACT
      See Also:
    • LUC2_UNDEAD_DEMON_FIREBALL_LARGE_PROJ

      public static final int LUC2_UNDEAD_DEMON_FIREBALL_LARGE_PROJ
      See Also:
    • LUC2_UNDEAD_DEMON_FIREBALL_LARGE_IMPACT

      public static final int LUC2_UNDEAD_DEMON_FIREBALL_LARGE_IMPACT
      See Also:
    • LUC2_RIB_BONE_SHARD_PROJECTILE

      public static final int LUC2_RIB_BONE_SHARD_PROJECTILE
      See Also:
    • LUC2_RIB_BONE_SHARD_SPOTANIM

      public static final int LUC2_RIB_BONE_SHARD_SPOTANIM
      See Also:
    • LUC2_LUCIEN_RAISE_DEAD_SPOTANIM

      public static final int LUC2_LUCIEN_RAISE_DEAD_SPOTANIM
      See Also:
    • LUC2_LUCIEN_LIGHTNING_PROJ

      public static final int LUC2_LUCIEN_LIGHTNING_PROJ
      See Also:
    • LUC2_LUCIEN_LIGHTNING_IMPACT

      public static final int LUC2_LUCIEN_LIGHTNING_IMPACT
      See Also:
    • LUC2_LUCIEN_RAISE_UNDEAD_PROJ

      public static final int LUC2_LUCIEN_RAISE_UNDEAD_PROJ
      See Also:
    • VFX_SKELETON_UPDATE_THRALL_SPAWN_01

      public static final int VFX_SKELETON_UPDATE_THRALL_SPAWN_01
      See Also:
    • LUC2_LUCIEN_LIGHTNING_SPOT

      public static final int LUC2_LUCIEN_LIGHTNING_SPOT
      See Also:
    • LUC2_GAS_CLOUD

      public static final int LUC2_GAS_CLOUD
      See Also:
    • LUC2_GAS_CLOUD_SHORT

      public static final int LUC2_GAS_CLOUD_SHORT
      See Also:
    • LUC2_BRICK

      public static final int LUC2_BRICK
      See Also:
    • WGS_PLAYER_ELECTROCUTED_SPOT

      public static final int WGS_PLAYER_ELECTROCUTED_SPOT
      See Also:
    • MOVARIO_DARTS_PROJ

      public static final int MOVARIO_DARTS_PROJ
      See Also:
    • WGS_THAERSK_POTION_SPOT

      public static final int WGS_THAERSK_POTION_SPOT
      See Also:
    • WGS_TRUTH_POTION_SPOT

      public static final int WGS_TRUTH_POTION_SPOT
      See Also:
    • LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT

      public static final int LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT
      See Also:
    • LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT_REVERSE

      public static final int LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT_REVERSE
      See Also:
    • MOVARIO_LIGHT_CASTING

      public static final int MOVARIO_LIGHT_CASTING
      See Also:
    • MOVARIO_LIGHT_TRAVEL

      public static final int MOVARIO_LIGHT_TRAVEL
      See Also:
    • WGS_SHATTERED_HALBERD_SPOTANIM

      public static final int WGS_SHATTERED_HALBERD_SPOTANIM
      See Also:
    • WGAS_SHATTERED_WHIP_SPOTANIM

      public static final int WGAS_SHATTERED_WHIP_SPOTANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_SPOTANIM

      public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_SPOTANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_PROJANIM

      public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_PROJANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_IMPACTANIM

      public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_IMPACTANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_FIRE_ATTACK01_PROJANIM

      public static final int VFX_BALANCE_ELEMENTAL_FIRE_ATTACK01_PROJANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_FIRE_ATTACK01_IMPACTANIM

      public static final int VFX_BALANCE_ELEMENTAL_FIRE_ATTACK01_IMPACTANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01_SPOTANIM

      public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01_SPOTANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01_PROJANIM

      public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01_PROJANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01_IMPACTANIM

      public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01_IMPACTANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01_SPOTANIM

      public static final int VFX_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01_SPOTANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01_PROJANIM

      public static final int VFX_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01_PROJANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01_IMPACTANIM

      public static final int VFX_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01_IMPACTANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01_SPOTANIM

      public static final int VFX_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01_SPOTANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01_PROJANIM

      public static final int VFX_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01_PROJANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01_IMPACTANIM

      public static final int VFX_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01_IMPACTANIM
      See Also:
    • VFX_BALANCE_ELEMENTAL02_SPAWN01_PART01

      public static final int VFX_BALANCE_ELEMENTAL02_SPAWN01_PART01
      See Also:
    • VFX_BALANCE_ELEMENTAL02_DEATH_PART02

      public static final int VFX_BALANCE_ELEMENTAL02_DEATH_PART02
      See Also:
    • WGS_LUCIEN_POWERING_UP_SPOT

      public static final int WGS_LUCIEN_POWERING_UP_SPOT
      See Also:
    • WGS_LUCIEN_BOLT_IMPACT

      public static final int WGS_LUCIEN_BOLT_IMPACT
      See Also:
    • LUC2_HAZELMERE_TELESCOPE_SPOTANIM

      public static final int LUC2_HAZELMERE_TELESCOPE_SPOTANIM
      See Also:
    • WGS_HAZELMERE_TELEPORT_SPOTANIM

      public static final int WGS_HAZELMERE_TELEPORT_SPOTANIM
      See Also:
    • WGS_HAZELMERE_TELEPORT_IN_SPOTANIM

      public static final int WGS_HAZELMERE_TELEPORT_IN_SPOTANIM
      See Also:
    • WGS_DARK_SQUALL_SHAPESHIFT_PART01

      public static final int WGS_DARK_SQUALL_SHAPESHIFT_PART01
      See Also:
    • VFX_MAHJARRAT_SUMMON_LUCIEN

      public static final int VFX_MAHJARRAT_SUMMON_LUCIEN
      See Also:
    • VFX_MAHJARRAT_SUMMON_ZEMOUREGAL

      public static final int VFX_MAHJARRAT_SUMMON_ZEMOUREGAL
      See Also:
    • SMOKEPUFF_QUICK

      public static final int SMOKEPUFF_QUICK
      See Also:
    • WINDSURGE_CASTING_FAST

      public static final int WINDSURGE_CASTING_FAST
      See Also:
    • WATERSURGE_CASTING_FAST

      public static final int WATERSURGE_CASTING_FAST
      See Also:
    • EARTHSURGE_CASTING_FAST

      public static final int EARTHSURGE_CASTING_FAST
      See Also:
    • FIRESURGE_CASTING_FAST

      public static final int FIRESURGE_CASTING_FAST
      See Also:
    • EXPLOSIVE_TRAVEL

      public static final int EXPLOSIVE_TRAVEL
      See Also:
    • VFX_SCORCHING_BOW_IMPACT_01

      public static final int VFX_SCORCHING_BOW_IMPACT_01
      See Also:
    • SPOTANIM_DMM_2024_REWARD_TELEPORT

      public static final int SPOTANIM_DMM_2024_REWARD_TELEPORT
      See Also:
    • SPOTANIM_DMM_2024_HOME_TELEPORT_01

      public static final int SPOTANIM_DMM_2024_HOME_TELEPORT_01
      See Also:
    • SPOTANIM_DMM_2024_HOME_TELEPORT_02

      public static final int SPOTANIM_DMM_2024_HOME_TELEPORT_02
      See Also:
    • SPOTANIM_DMM_2024_HOME_TELEPORT_03

      public static final int SPOTANIM_DMM_2024_HOME_TELEPORT_03
      See Also:
    • SPOTANIM_DMM_2024_HOME_TELEPORT_04

      public static final int SPOTANIM_DMM_2024_HOME_TELEPORT_04
      See Also:
    • SPOTANIM_DMM_2024_HOME_TELEPORT_05

      public static final int SPOTANIM_DMM_2024_HOME_TELEPORT_05
      See Also:
    • WGS_SUROK_SURGE_EARTH01

      public static final int WGS_SUROK_SURGE_EARTH01
      See Also:
    • WGS_SUROK_SURGE_FIRE01

      public static final int WGS_SUROK_SURGE_FIRE01
      See Also:
    • WGS_SUROK_SURGE_WATER01

      public static final int WGS_SUROK_SURGE_WATER01
      See Also:
    • WGS_SUROK_SURGE_WIND01

      public static final int WGS_SUROK_SURGE_WIND01
      See Also:
    • MORRIGANS_JAVELIN_SPOTANIM

      public static final int MORRIGANS_JAVELIN_SPOTANIM
      See Also:
    • MORRIGANS_JAVELIN_PROJANIM

      public static final int MORRIGANS_JAVELIN_PROJANIM
      See Also:
    • MORRIGANS_TAXE_SPOTANIM

      public static final int MORRIGANS_TAXE_SPOTANIM
      See Also:
    • MORRIGANS_TAXE_PROJANIM

      public static final int MORRIGANS_TAXE_PROJANIM
      See Also:
    • ARAXXOR_POOLS_SPLASH

      public static final int ARAXXOR_POOLS_SPLASH
      See Also:
    • ARAXXOR_POOLS_PROJ

      public static final int ARAXXOR_POOLS_PROJ
      See Also:
    • ARAXYTE_EXPLOSIVE_SPIDER_EXPLOSION

      public static final int ARAXYTE_EXPLOSIVE_SPIDER_EXPLOSION
      See Also:
    • ARAXYTE_ACID_SPIDER_EXPLOSION

      public static final int ARAXYTE_ACID_SPIDER_EXPLOSION
      See Also:
    • ARAXYTE_ACID_SPIDER_EGG

      public static final int ARAXYTE_ACID_SPIDER_EGG
      See Also:
    • ARAXYTE_EXPLOSIVE_SPIDER_EGG

      public static final int ARAXYTE_EXPLOSIVE_SPIDER_EGG
      See Also:
    • ARAXYTE_MIRRORBACK_SPIDER_EGG

      public static final int ARAXYTE_MIRRORBACK_SPIDER_EGG
      See Also:
    • VFX_NOXIOUS_HALBERD_SPEC

      public static final int VFX_NOXIOUS_HALBERD_SPEC
      See Also:
    • VFX_HUMAN_CRAFT_RANCOR_01

      public static final int VFX_HUMAN_CRAFT_RANCOR_01
      See Also:
    • VFX_HUMAN_CRAFT_RANCOR_START

      public static final int VFX_HUMAN_CRAFT_RANCOR_START
      See Also:
    • VFX_HUMAN_CRAFT_RANCOR_END

      public static final int VFX_HUMAN_CRAFT_RANCOR_END
      See Also:
    • AMOXLIATL_ATTACK_PROJ

      public static final int AMOXLIATL_ATTACK_PROJ
      See Also:
    • VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_IMPACT_01

      public static final int VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_IMPACT_01
      See Also:
    • VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_01

      public static final int VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_01
      See Also:
    • VFX_AMOXLIATL_ICE_APPEAR_01

      public static final int VFX_AMOXLIATL_ICE_APPEAR_01
      See Also:
    • VFX_AMOXLIATL_ICE_DISAPPEAR_01

      public static final int VFX_AMOXLIATL_ICE_DISAPPEAR_01
      See Also:
    • VFX_AMOXLIATL_ICE_FLOOR_SPAWN_01

      public static final int VFX_AMOXLIATL_ICE_FLOOR_SPAWN_01
      See Also:
    • VFX_AMOXLIATL_ICE_FLOOR_IDLE_01

      public static final int VFX_AMOXLIATL_ICE_FLOOR_IDLE_01
      See Also:
    • VFX_AMOXLIATL_ICE_FLOOR_ATTACK_01

      public static final int VFX_AMOXLIATL_ICE_FLOOR_ATTACK_01
      See Also:
    • VFX_AMOXLIATL_ICE_FLOOR_COMBINED_01

      public static final int VFX_AMOXLIATL_ICE_FLOOR_COMBINED_01
      See Also:
    • VFX_AMOXLIATL_ICE_FLOOR_SINGLE_01

      public static final int VFX_AMOXLIATL_ICE_FLOOR_SINGLE_01
      See Also:
    • VFX_AMOXLIATL_ICE_BLOCK_SPAWN_01

      public static final int VFX_AMOXLIATL_ICE_BLOCK_SPAWN_01
      See Also:
    • VFX_AMOXLIATL_ICE_BLOCK_IDLE_01

      public static final int VFX_AMOXLIATL_ICE_BLOCK_IDLE_01
      See Also:
    • VFX_AMOXLIATL_ICE_BLOCK_EXPLODE_01

      public static final int VFX_AMOXLIATL_ICE_BLOCK_EXPLODE_01
      See Also:
    • TAPOYAUIK_ROOFCOLLAPSE

      public static final int TAPOYAUIK_ROOFCOLLAPSE
      See Also:
    • VFX_FROST_NAGUA_PROJ

      public static final int VFX_FROST_NAGUA_PROJ
      See Also:
    • VFX_FROST_NAGUA_PROJ_IMPACT

      public static final int VFX_FROST_NAGUA_PROJ_IMPACT
      See Also:
    • VFX_MINOTAUR_PROJECTILE_MAGIC_01

      public static final int VFX_MINOTAUR_PROJECTILE_MAGIC_01
      See Also:
    • VFX_MINOTAUR_PROJECTILE_IMPACT_MAGIC_01

      public static final int VFX_MINOTAUR_PROJECTILE_IMPACT_MAGIC_01
      See Also:
    • WINE_JUG_SPLASH

      public static final int WINE_JUG_SPLASH
      See Also:
    • ZEBAK_ROAR_WAVE_DUST_SHORT

      public static final int ZEBAK_ROAR_WAVE_DUST_SHORT
      See Also:
    • VFX_MACHINERY_ALCHEMY01_AGITATOR01

      public static final int VFX_MACHINERY_ALCHEMY01_AGITATOR01
      See Also:
    • VFX_MACHINERY_ALCHEMY01_ALEMBIC01

      public static final int VFX_MACHINERY_ALCHEMY01_ALEMBIC01
      See Also:
    • MM_VIAL_TRAVEL

      public static final int MM_VIAL_TRAVEL
      See Also:
    • MM_CONVEOR_TRAVEL_MMM

      public static final int MM_CONVEOR_TRAVEL_MMM
      See Also:
    • MM_CONVEOR_TRAVEL_MMA

      public static final int MM_CONVEOR_TRAVEL_MMA
      See Also:
    • MM_CONVEOR_TRAVEL_MML

      public static final int MM_CONVEOR_TRAVEL_MML
      See Also:
    • MM_CONVEOR_TRAVEL_AAA

      public static final int MM_CONVEOR_TRAVEL_AAA
      See Also:
    • MM_CONVEOR_TRAVEL_AAM

      public static final int MM_CONVEOR_TRAVEL_AAM
      See Also:
    • MM_CONVEOR_TRAVEL_AAL

      public static final int MM_CONVEOR_TRAVEL_AAL
      See Also:
    • MM_CONVEOR_TRAVEL_LLL

      public static final int MM_CONVEOR_TRAVEL_LLL
      See Also:
    • MM_CONVEOR_TRAVEL_LLA

      public static final int MM_CONVEOR_TRAVEL_LLA
      See Also:
    • MM_CONVEOR_TRAVEL_LLM

      public static final int MM_CONVEOR_TRAVEL_LLM
      See Also:
    • MM_CONVEOR_TRAVEL_MAL

      public static final int MM_CONVEOR_TRAVEL_MAL
      See Also:
    • WYRM_AGILITY_TERMITE_DESPAWN

      public static final int WYRM_AGILITY_TERMITE_DESPAWN
      See Also:
    • VFX_HUEY_ATTACK_MELEE_SPOTANIM_01

      public static final int VFX_HUEY_ATTACK_MELEE_SPOTANIM_01
      See Also:
    • VFX_HUEY_ATTACK_MELEE_PROJANIM_01

      public static final int VFX_HUEY_ATTACK_MELEE_PROJANIM_01
      See Also:
    • VFX_HUEY_ATTACK_MELEE_IMPACTANIM_01

      public static final int VFX_HUEY_ATTACK_MELEE_IMPACTANIM_01
      See Also:
    • VFX_HUEY_ATTACK_RANGED_SPOTANIM_01

      public static final int VFX_HUEY_ATTACK_RANGED_SPOTANIM_01
      See Also:
    • VFX_HUEY_ATTACK_RANGED_PROJANIM_01

      public static final int VFX_HUEY_ATTACK_RANGED_PROJANIM_01
      See Also:
    • VFX_HUEY_ATTACK_RANGED_IMPACTANIM_01

      public static final int VFX_HUEY_ATTACK_RANGED_IMPACTANIM_01
      See Also:
    • VFX_HUEY_ATTACK_MAGIC_SPOTANIM_01

      public static final int VFX_HUEY_ATTACK_MAGIC_SPOTANIM_01
      See Also:
    • VFX_HUEY_ATTACK_MAGIC_PROJANIM_01

      public static final int VFX_HUEY_ATTACK_MAGIC_PROJANIM_01
      See Also:
    • VFX_HUEY_ATTACK_MAGIC_IMPACTANIM_01

      public static final int VFX_HUEY_ATTACK_MAGIC_IMPACTANIM_01
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SOUTH

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SOUTH
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_WEST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_WEST
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_NORTH

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_NORTH
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_EAST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_EAST
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SOUTHEAST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SOUTHEAST
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SOUTHWEST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SOUTHWEST
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_NORTHWEST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_NORTHWEST
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_NORTHEAST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_NORTHEAST
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_SOUTH

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_SOUTH
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_WEST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_WEST
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_NORTH

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_NORTH
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_EAST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_EAST
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_SOUTHEAST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_SOUTHEAST
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_SOUTHWEST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_SOUTHWEST
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_NORTHWEST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_NORTHWEST
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_NORTHEAST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_NORTHEAST
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_SOUTH

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_SOUTH
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_WEST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_WEST
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_NORTH

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_NORTH
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_EAST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_EAST
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_SOUTHEAST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_SOUTHEAST
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_SOUTHWEST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_SOUTHWEST
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_NORTHWEST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_NORTHWEST
      See Also:
    • VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_NORTHEAST

      public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_NORTHEAST
      See Also:
    • VFX_HUEYCOATL_PRAYER_02

      public static final int VFX_HUEYCOATL_PRAYER_02
      See Also:
    • VFX_HUEY_LOOT_BEAM

      public static final int VFX_HUEY_LOOT_BEAM
      See Also:
    • COINS_TRAVEL

      public static final int COINS_TRAVEL
      See Also:
    • TOKEN_TRAVEL

      public static final int TOKEN_TRAVEL
      See Also:
    • LEAGUE_TROPHY_GLINT_SPOTANIM_SILENT

      public static final int LEAGUE_TROPHY_GLINT_SPOTANIM_SILENT
      See Also:
    • PUMPKIN_BEIGE_TRAVEL

      public static final int PUMPKIN_BEIGE_TRAVEL
      See Also:
    • PUMPKIN_WHITE_TRAVEL

      public static final int PUMPKIN_WHITE_TRAVEL
      See Also:
    • PUMPKIN_YELLOW_TRAVEL

      public static final int PUMPKIN_YELLOW_TRAVEL
      See Also:
    • PUMPKIN_ORANGE_TRAVEL

      public static final int PUMPKIN_ORANGE_TRAVEL
      See Also:
    • PUMPKIN_RED_TRAVEL

      public static final int PUMPKIN_RED_TRAVEL
      See Also:
    • PUMPKIN_DARKGREEN_TRAVEL

      public static final int PUMPKIN_DARKGREEN_TRAVEL
      See Also:
    • PUMPKIN_POWDERGREY_TRAVEL

      public static final int PUMPKIN_POWDERGREY_TRAVEL
      See Also:
    • LUC2_UNDEAD_ACCURACY_DEBUFF

      public static final int LUC2_UNDEAD_ACCURACY_DEBUFF
      See Also:
    • COA_THROWAXE_ARRAV

      public static final int COA_THROWAXE_ARRAV
      See Also:
    • COA_THROWAXE_ARRAV_SHORT

      public static final int COA_THROWAXE_ARRAV_SHORT
      See Also:
    • COA_THROWAXE_ARRAV_BACKCATCH

      public static final int COA_THROWAXE_ARRAV_BACKCATCH
      See Also:
    • COA_THROWAXE_ARRAV_BACKCATCH_IMPACT

      public static final int COA_THROWAXE_ARRAV_BACKCATCH_IMPACT
      See Also:
    • TELEPORT_CASTING_ARRAV

      public static final int TELEPORT_CASTING_ARRAV
      See Also:
    • VENOM_ZOMBIE_DRIP

      public static final int VENOM_ZOMBIE_DRIP
      See Also:
    • SHARATHTEERK_ATTACK_SUMMON_01_SPOTANIM

      public static final int SHARATHTEERK_ATTACK_SUMMON_01_SPOTANIM
      See Also:
    • SHARATHTEERK_ATTACK_SUMMON_01_IMPACTANIM

      public static final int SHARATHTEERK_ATTACK_SUMMON_01_IMPACTANIM
      See Also:
    • COA_ELIAS_BIND_SPOTANIM_01

      public static final int COA_ELIAS_BIND_SPOTANIM_01
      See Also:
    • SHARATHTEERK_ELIAS_BIND_IMPACTANIM_01

      public static final int SHARATHTEERK_ELIAS_BIND_IMPACTANIM_01
      See Also:
    • SHARATHTEERK_ELIAS_BIND_IMPACTANIM_02

      public static final int SHARATHTEERK_ELIAS_BIND_IMPACTANIM_02
      See Also:
    • MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_01

      public static final int MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_01
      See Also:
    • MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_02

      public static final int MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_02
      See Also:
    • TOA_WARDENS_PRAYER_MAGIC_TRAVEL_SMALL

      public static final int TOA_WARDENS_PRAYER_MAGIC_TRAVEL_SMALL
      See Also:
    • VERZIK_POWERBLAST_SAFEZONE_QUICK

      public static final int VERZIK_POWERBLAST_SAFEZONE_QUICK
      See Also:
    • ECHO_THERMY_PROJ

      public static final int ECHO_THERMY_PROJ
      See Also:
    • FX_KHOPESH_SPECIAL

      public static final int FX_KHOPESH_SPECIAL
      See Also:
    • FX_KHOPESH_LIGHTNING_SPECIAL_EXTRA

      public static final int FX_KHOPESH_LIGHTNING_SPECIAL_EXTRA
      See Also:
    • FX_KHOPESH_LIGHTNING_BASIC

      public static final int FX_KHOPESH_LIGHTNING_BASIC
      See Also:
    • FX_KHOPESH_LIGHTNING_SPECIAL

      public static final int FX_KHOPESH_LIGHTNING_SPECIAL
      See Also:
    • ECHO_DAGBOSS_POISON_PROJ

      public static final int ECHO_DAGBOSS_POISON_PROJ
      See Also:
    • ECHO_DAGBOSS_POISON_SPLASH

      public static final int ECHO_DAGBOSS_POISON_SPLASH
      See Also:
    • NEX_SMOKE_ATTACK_PROJ_BIG

      public static final int NEX_SMOKE_ATTACK_PROJ_BIG
      See Also:
    • BANANABLAST_IMPACT

      public static final int BANANABLAST_IMPACT
      See Also:
    • BLUE_BREATH

      public static final int BLUE_BREATH
      See Also:
    • GREEN_BREATH

      public static final int GREEN_BREATH
      See Also:
    • GG_DAWN_LIGHTNING_FAST

      public static final int GG_DAWN_LIGHTNING_FAST
      See Also:
    • GG_DUSK_LIGHTNING_ENRAGED_START

      public static final int GG_DUSK_LIGHTNING_ENRAGED_START
      See Also:
    • ECHO_HUNLLEF_ANTIPRAYER_TRAVEL

      public static final int ECHO_HUNLLEF_ANTIPRAYER_TRAVEL
      See Also:
    • ECHO_HUNLLEF_ANTIPRAYER_IMPACT

      public static final int ECHO_HUNLLEF_ANTIPRAYER_IMPACT
      See Also:
    • LEAGUE_5_RELIC_UNLOCK_SPOT

      public static final int LEAGUE_5_RELIC_UNLOCK_SPOT
      See Also:
    • LEAGUE_5_MASTERY_UNLOCK_SPOT

      public static final int LEAGUE_5_MASTERY_UNLOCK_SPOT
      See Also:
    • LEAGUE5_AREA_TELEPORT_SPOTANIM

      public static final int LEAGUE5_AREA_TELEPORT_SPOTANIM
      See Also:
    • LEAGUES_5_COIN_SACRIFICE

      public static final int LEAGUES_5_COIN_SACRIFICE
      See Also:
    • LEAGUE_5_THE_GODSWORD_TRAIL_1

      public static final int LEAGUE_5_THE_GODSWORD_TRAIL_1
      See Also:
    • LEAGUE_5_THE_GODSWORD_TRAIL_2

      public static final int LEAGUE_5_THE_GODSWORD_TRAIL_2
      See Also:
    • LEAGUE_5_THE_GODSWORD_TRAIL_3

      public static final int LEAGUE_5_THE_GODSWORD_TRAIL_3
      See Also:
    • LEAGUE_5_THE_GODSWORD_TRAIL_4

      public static final int LEAGUE_5_THE_GODSWORD_TRAIL_4
      See Also:
    • LEAGUE_5_THE_GODSWORD_TRAIL_5

      public static final int LEAGUE_5_THE_GODSWORD_TRAIL_5
      See Also:
    • LEAGUES_5_DEATH_TRAIL

      public static final int LEAGUES_5_DEATH_TRAIL
      See Also:
    • LEAGUES_5_DEATH_TRAIL_F

      public static final int LEAGUES_5_DEATH_TRAIL_F
      See Also:
    • LEAGUES_5_NPC_CONTACT

      public static final int LEAGUES_5_NPC_CONTACT
      See Also:
    • LEAGUE_5_POCKET_KINGDOM_OPEN

      public static final int LEAGUE_5_POCKET_KINGDOM_OPEN
      See Also:
    • LEAGUE_5_POCKET_KINGDOM_IDLE

      public static final int LEAGUE_5_POCKET_KINGDOM_IDLE
      See Also:
    • LEAGUE_5_POCKET_KINGDOM_CLOSE

      public static final int LEAGUE_5_POCKET_KINGDOM_CLOSE
      See Also:
    • LEAGUE_5_GODSWORD_SPOTANIM

      public static final int LEAGUE_5_GODSWORD_SPOTANIM
      See Also:
    • LEAGUE5_GUARDIAN_01_ATTACK_MAGIC_01_SPOTANIM_01

      public static final int LEAGUE5_GUARDIAN_01_ATTACK_MAGIC_01_SPOTANIM_01
      See Also:
    • LEAGUE05_GUARDIAN_ATTACK_MAGIC_SPOTANIM_01

      public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_SPOTANIM_01
      See Also:
    • LEAGUE05_GUARDIAN_ATTACK_MAGIC_PROJANIM_01

      public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_PROJANIM_01
      See Also:
    • LEAGUE05_GUARDIAN_ATTACK_MAGIC_IMPACTANIM_01

      public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_IMPACTANIM_01
      See Also:
    • LEAGUE5_GUARDIAN_01_ATTACK_MAGIC_01_PROJANIM_01

      public static final int LEAGUE5_GUARDIAN_01_ATTACK_MAGIC_01_PROJANIM_01
      See Also:
    • LEAGUE5_GUARDIAN_01_ATTACK_RANGED_01_PROJANIM_01

      public static final int LEAGUE5_GUARDIAN_01_ATTACK_RANGED_01_PROJANIM_01
      See Also:
    • LEAGUE5_SUMMON_GUARDIAN_PLAYER_01_SPOTANIM_01

      public static final int LEAGUE5_SUMMON_GUARDIAN_PLAYER_01_SPOTANIM_01
      See Also:
    • LEAGUE5_ZAMORAK_FLAME

      public static final int LEAGUE5_ZAMORAK_FLAME
      See Also:
    • LEAGUE5_SPAWN_SPOTANIM

      public static final int LEAGUE5_SPAWN_SPOTANIM
      See Also:
    • LEAGUE5_ATTACK_PUNCTURE_SPOTANIM

      public static final int LEAGUE5_ATTACK_PUNCTURE_SPOTANIM
      See Also:
    • LEAGUES5_HERSPRAY_ATTACK_SPOT01

      public static final int LEAGUES5_HERSPRAY_ATTACK_SPOT01
      See Also:
    • LEAGUES5_HERSPRAY_ATTACK_SPOT02

      public static final int LEAGUES5_HERSPRAY_ATTACK_SPOT02
      See Also:
    • LEAGUES5_HERSPRAY_ATTACK_SPOT03

      public static final int LEAGUES5_HERSPRAY_ATTACK_SPOT03
      See Also:
    • LEAGUES5_HERSPRAY_ATTACK_PROJ01

      public static final int LEAGUES5_HERSPRAY_ATTACK_PROJ01
      See Also:
    • LEAGUES5_HERSPRAY_ATTACK_PROJ02

      public static final int LEAGUES5_HERSPRAY_ATTACK_PROJ02
      See Also:
    • LEAGUES5_HERSPRAY_ATTACK_PROJ03

      public static final int LEAGUES5_HERSPRAY_ATTACK_PROJ03
      See Also:
    • LEAGUES5_HERSPRAY_ATTACK_IMPACT01

      public static final int LEAGUES5_HERSPRAY_ATTACK_IMPACT01
      See Also:
    • LEAGUES5_HERSPRAY_ATTACK_IMPACT02

      public static final int LEAGUES5_HERSPRAY_ATTACK_IMPACT02
      See Also:
    • LEAGUES5_HERSPRAY_ATTACK_IMPACT03

      public static final int LEAGUES5_HERSPRAY_ATTACK_IMPACT03
      See Also:
    • LEAGUE_5_SHIELDSLAM_SPECIAL

      public static final int LEAGUE_5_SHIELDSLAM_SPECIAL
      See Also:
    • LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_SOUTH

      public static final int LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_SOUTH
      See Also:
    • LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_WEST

      public static final int LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_WEST
      See Also:
    • LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_NORTH

      public static final int LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_NORTH
      See Also:
    • LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_EAST

      public static final int LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_EAST
      See Also:
    • LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_SOUTHEAST

      public static final int LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_SOUTHEAST
      See Also:
    • LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_SOUTHWEST

      public static final int LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_SOUTHWEST
      See Also:
    • LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_NORTHWEST

      public static final int LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_NORTHWEST
      See Also:
    • LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_NORTHEAST

      public static final int LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_NORTHEAST
      See Also:
    • LEAGUES_5_GG_DUSK_LIGHTNING_1

      public static final int LEAGUES_5_GG_DUSK_LIGHTNING_1
      See Also:
    • LEAGUES_5_GG_DUSK_LIGHTNING_2

      public static final int LEAGUES_5_GG_DUSK_LIGHTNING_2
      See Also:
    • LEAGUES_5_GG_DUSK_LIGHTNING_3

      public static final int LEAGUES_5_GG_DUSK_LIGHTNING_3
      See Also:
    • LEAGUES_5_GG_DUSK_LIGHTNING_4

      public static final int LEAGUES_5_GG_DUSK_LIGHTNING_4
      See Also:
    • LEAGUES_5_GG_DUSK_LIGHTNING_5

      public static final int LEAGUES_5_GG_DUSK_LIGHTNING_5
      See Also:
    • LEAGUES_5_GG_DUSK_LIGHTNING_6

      public static final int LEAGUES_5_GG_DUSK_LIGHTNING_6
      See Also:
    • LEAGUES_5_GG_DUSK_LIGHTNING_7

      public static final int LEAGUES_5_GG_DUSK_LIGHTNING_7
      See Also:
    • LEAGUES_5_GG_DUSK_LIGHTNING_8

      public static final int LEAGUES_5_GG_DUSK_LIGHTNING_8
      See Also:
    • LEAGUES_5_GG_DAWN_LIGHTNING_1

      public static final int LEAGUES_5_GG_DAWN_LIGHTNING_1
      See Also:
    • LEAGUES_5_GG_DAWN_LIGHTNING_2

      public static final int LEAGUES_5_GG_DAWN_LIGHTNING_2
      See Also:
    • LEAGUES_5_GG_DAWN_LIGHTNING_3

      public static final int LEAGUES_5_GG_DAWN_LIGHTNING_3
      See Also:
    • LEAGUES_5_GG_DAWN_LIGHTNING_4

      public static final int LEAGUES_5_GG_DAWN_LIGHTNING_4
      See Also:
    • LEAGUES_5_GG_DAWN_LIGHTNING_5

      public static final int LEAGUES_5_GG_DAWN_LIGHTNING_5
      See Also:
    • LEAGUES_5_GG_DAWN_LIGHTNING_6

      public static final int LEAGUES_5_GG_DAWN_LIGHTNING_6
      See Also:
    • LEAGUES_5_GG_DAWN_LIGHTNING_7

      public static final int LEAGUES_5_GG_DAWN_LIGHTNING_7
      See Also:
    • LEAGUES_5_GG_DAWN_LIGHTNING_8

      public static final int LEAGUES_5_GG_DAWN_LIGHTNING_8
      See Also:
    • LEAGUES_5_GG_DAWN_LIGHTNING_FAST

      public static final int LEAGUES_5_GG_DAWN_LIGHTNING_FAST
      See Also:
    • LEAGUES_5_GG_DAWN_LIGHTNING_DEATH

      public static final int LEAGUES_5_GG_DAWN_LIGHTNING_DEATH
      See Also:
    • LEAGUES_5_GG_DUSK_LIGHTNING_DAWN_DEATH

      public static final int LEAGUES_5_GG_DUSK_LIGHTNING_DAWN_DEATH
      See Also:
    • LEAGUES_5_GG_DUSK_LIGHTNING_ENRAGED

      public static final int LEAGUES_5_GG_DUSK_LIGHTNING_ENRAGED
      See Also:
    • LEAGUES_5_GG_DUSK_LIGHTNING_ENRAGED_START

      public static final int LEAGUES_5_GG_DUSK_LIGHTNING_ENRAGED_START
      See Also:
    • LEAGUES_5_GARGBOSS_EXPLODING_PROJECTILE

      public static final int LEAGUES_5_GARGBOSS_EXPLODING_PROJECTILE
      See Also:
    • LEAGUES_5_GARGBOSS_HEALING_SPHERE_SMALL

      public static final int LEAGUES_5_GARGBOSS_HEALING_SPHERE_SMALL
      See Also:
    • LEAGUES_5_GARGBOSS_HEALING_SPHERE_SMALL_IMPACT

      public static final int LEAGUES_5_GARGBOSS_HEALING_SPHERE_SMALL_IMPACT
      See Also:
    • LEAGUES_5_GARGBOSS_HEALING_SPHERE_MED

      public static final int LEAGUES_5_GARGBOSS_HEALING_SPHERE_MED
      See Also:
    • LEAGUES_5_GARGBOSS_HEALING_SPHERE_MED_IMPACT

      public static final int LEAGUES_5_GARGBOSS_HEALING_SPHERE_MED_IMPACT
      See Also:
    • LEAGUES_5_GARGBOSS_HEALING_SPHERE_LARGE

      public static final int LEAGUES_5_GARGBOSS_HEALING_SPHERE_LARGE
      See Also:
    • LEAGUES_5_GARGBOSS_HEALING_SPHERE_LARGE_IMPACT

      public static final int LEAGUES_5_GARGBOSS_HEALING_SPHERE_LARGE_IMPACT
      See Also:
    • LEAGUES_5_GARGBOSS_STANDARD_RANGED_PROJECTILE

      public static final int LEAGUES_5_GARGBOSS_STANDARD_RANGED_PROJECTILE
      See Also:
    • LEAGUES_5_GARGBOSS_STUN_RANGED_PROJECTILE

      public static final int LEAGUES_5_GARGBOSS_STUN_RANGED_PROJECTILE
      See Also:
    • LEAGUE_5_HH_HELLFIRE_MAGE_ABSORB

      public static final int LEAGUE_5_HH_HELLFIRE_MAGE_ABSORB
      See Also:
    • LEAGUE_5_HH_HELLFIRE_BURST

      public static final int LEAGUE_5_HH_HELLFIRE_BURST
      See Also:
    • LEAGUE_5_HH_HELLFIRE_HIT

      public static final int LEAGUE_5_HH_HELLFIRE_HIT
      See Also:
    • LEAGUE_5_HH_BONE_BALL_BURST

      public static final int LEAGUE_5_HH_BONE_BALL_BURST
      See Also:
    • LEAGUE_5_HH_BONE_BALL_SPIN

      public static final int LEAGUE_5_HH_BONE_BALL_SPIN
      See Also:
    • LEAGUE_5_FIRE_LIQUID

      public static final int LEAGUE_5_FIRE_LIQUID
      See Also:
    • LEAGUE_5_CERBERUS_SPECIAL_ATTACK_FLAME

      public static final int LEAGUE_5_CERBERUS_SPECIAL_ATTACK_FLAME
      See Also:
    • LEAGUE_5_SPECTRE_MELEE_PROJ

      public static final int LEAGUE_5_SPECTRE_MELEE_PROJ
      See Also:
    • LEAGUE_5_SMOKE_DEVIL_CLOUD_SPOTANIM

      public static final int LEAGUE_5_SMOKE_DEVIL_CLOUD_SPOTANIM
      See Also:
    • LEAGUE_5_LORE_DUST_DEVIL_SPAWN_SPOTANIM

      public static final int LEAGUE_5_LORE_DUST_DEVIL_SPAWN_SPOTANIM
      See Also:
    • LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_RANGED_PROJANIM

      public static final int LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_RANGED_PROJANIM
      See Also:
    • LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_RANGED_IMPACTANIM

      public static final int LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_RANGED_IMPACTANIM
      See Also:
    • LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_MAGIC_PROJANIM

      public static final int LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_MAGIC_PROJANIM
      See Also:
    • LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_MAGIC_IMPACTANIM

      public static final int LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_MAGIC_IMPACTANIM
      See Also:
    • LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PROJANIM

      public static final int LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PROJANIM
      See Also:
    • LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_IMPACTANIM

      public static final int LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_IMPACTANIM
      See Also:
    • LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PLAYER_DEATH_01

      public static final int LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PLAYER_DEATH_01
      See Also:
    • LEAGUE_5_VFX_SMOKE_DEVIL_POOL_SPAWN

      public static final int LEAGUE_5_VFX_SMOKE_DEVIL_POOL_SPAWN
      See Also:
    • LEAGUE_5_VFX_SMOKE_DEVIL_POOL_IDLE_01

      public static final int LEAGUE_5_VFX_SMOKE_DEVIL_POOL_IDLE_01
      See Also:
    • LEAGUE_5_VFX_SMOKE_DEVIL_POOL_IDLE_02

      public static final int LEAGUE_5_VFX_SMOKE_DEVIL_POOL_IDLE_02
      See Also:
    • LEAGUE_5_VFX_SMOKE_DEVIL_POOL_DESPAWN

      public static final int LEAGUE_5_VFX_SMOKE_DEVIL_POOL_DESPAWN
      See Also:
    • VFX_SMOKE_DEVIL_POOL_SHIELD

      public static final int VFX_SMOKE_DEVIL_POOL_SHIELD
      See Also:
    • HESPORI_RANGE_PROJ_ECHO

      public static final int HESPORI_RANGE_PROJ_ECHO
      See Also:
    • HESPORI_MAGIC_PROJ_ECHO

      public static final int HESPORI_MAGIC_PROJ_ECHO
      See Also:
    • HESPORI_MAGIC_IMPACT_ECHO

      public static final int HESPORI_MAGIC_IMPACT_ECHO
      See Also:
    • HESPORI_VINE_PROJ_ECHO

      public static final int HESPORI_VINE_PROJ_ECHO
      See Also:
    • HESPORI_VINE_IMPACT_ECHO

      public static final int HESPORI_VINE_IMPACT_ECHO
      See Also:
    • NPC_COLOSSI_COLOSSI_TRIPLEATTACK_01_TELEGRAPH_ECHO

      public static final int NPC_COLOSSI_COLOSSI_TRIPLEATTACK_01_TELEGRAPH_ECHO
      See Also:
    • NPC_COLOSSI_COLOSSI_TRIPLEATTACK_01_TELEGRAPH_SHORTER_ECHO

      public static final int NPC_COLOSSI_COLOSSI_TRIPLEATTACK_01_TELEGRAPH_SHORTER_ECHO
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_01_ECHO

      public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_01_ECHO
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_02_ECHO

      public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_02_ECHO
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_03_ECHO

      public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_03_ECHO
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_04_ECHO

      public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_04_ECHO
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_01_ECHO

      public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_01_ECHO
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_02_ECHO

      public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_02_ECHO
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_03_ECHO

      public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_03_ECHO
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_04_ECHO

      public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_04_ECHO
      See Also:
    • VFX_COLOSSEUM_CRYSTAL_ATTACK_01_IMPACT_01_ECHO

      public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_IMPACT_01_ECHO
      See Also:
    • VFX_COLOSSEUM_SUNFIRE_LIGHTNING_01_BEAM_01_ECHO

      public static final int VFX_COLOSSEUM_SUNFIRE_LIGHTNING_01_BEAM_01_ECHO
      See Also:
    • VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_01_ECHO

      public static final int VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_01_ECHO
      See Also:
    • VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_02_ECHO

      public static final int VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_02_ECHO
      See Also:
    • LEAGUE_5_CRYSTAL_HUNLEFF_MAGIC_TRAVEL

      public static final int LEAGUE_5_CRYSTAL_HUNLEFF_MAGIC_TRAVEL
      See Also:
    • LEAGUE_5_CRYSTAL_HUNLEFF_MAGIC_IMPACT

      public static final int LEAGUE_5_CRYSTAL_HUNLEFF_MAGIC_IMPACT
      See Also:
    • LEAGUE_5_CRYSTAL_HUNLEFF_RANGE_TRAVEL

      public static final int LEAGUE_5_CRYSTAL_HUNLEFF_RANGE_TRAVEL
      See Also:
    • LEAGUE_5_CRYSTAL_HUNLEFF_PRAYER_TRAVEL

      public static final int LEAGUE_5_CRYSTAL_HUNLEFF_PRAYER_TRAVEL
      See Also:
    • LEAGUE_5_CRYSTAL_HUNLEFF_PRAYER_IMPACT

      public static final int LEAGUE_5_CRYSTAL_HUNLEFF_PRAYER_IMPACT
      See Also:
    • LEAGUE_5_HUNLEFF_ANTIPRAYER_TRAVEL

      public static final int LEAGUE_5_HUNLEFF_ANTIPRAYER_TRAVEL
      See Also:
    • LEAGUE_5_HUNLEFF_ANTIPRAYER_IMPACT

      public static final int LEAGUE_5_HUNLEFF_ANTIPRAYER_IMPACT
      See Also:
    • LEAGUE_5_CRYSTAL_HUNLEFF_CRYSTALS_HIT

      public static final int LEAGUE_5_CRYSTAL_HUNLEFF_CRYSTALS_HIT
      See Also:
    • ECHO_DAGANNOTH_SPINE_SPOTANIM_TRAVEL

      public static final int ECHO_DAGANNOTH_SPINE_SPOTANIM_TRAVEL
      See Also:
    • ECHO_WATERWAVE_TRAVEL

      public static final int ECHO_WATERWAVE_TRAVEL
      See Also:
    • ECHO_FAILEDSPELL_IMPACT

      public static final int ECHO_FAILEDSPELL_IMPACT
      See Also:
    • ECHO_DAGANNOTH_WHIRLPOOL

      public static final int ECHO_DAGANNOTH_WHIRLPOOL
      See Also:
    • ECHO_KALPHITE_GLOW

      public static final int ECHO_KALPHITE_GLOW
      See Also:
    • ECHO_KALPHITE_QUEEN_GLOW

      public static final int ECHO_KALPHITE_QUEEN_GLOW
      See Also:
    • ECHO_KALPHITE_GLOW_TRAVEL

      public static final int ECHO_KALPHITE_GLOW_TRAVEL
      See Also:
    • ECHO_KALPHITE_GLOW_IMPACT

      public static final int ECHO_KALPHITE_GLOW_IMPACT
      See Also:
    • ECHO_KALPHITE_SPINE

      public static final int ECHO_KALPHITE_SPINE
      See Also:
    • ECHO_KALPHITE_QUEEN_SPINE

      public static final int ECHO_KALPHITE_QUEEN_SPINE
      See Also:
    • KALPHITE_QUEEN_ECHO_RANGED

      public static final int KALPHITE_QUEEN_ECHO_RANGED
      See Also:
    • ECHO_AKKHA_LIGHTNING

      public static final int ECHO_AKKHA_LIGHTNING
      See Also:
    • KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_ECHO_SPOTANIM

      public static final int KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_ECHO_SPOTANIM
      See Also:
    • VFX_LEAGUE_5_HOME_TELEPORT_01

      public static final int VFX_LEAGUE_5_HOME_TELEPORT_01
      See Also:
    • VFX_LEAGUE_5_HOME_TELEPORT_02

      public static final int VFX_LEAGUE_5_HOME_TELEPORT_02
      See Also:
    • VFX_LEAGUE_5_HOME_TELEPORT_03

      public static final int VFX_LEAGUE_5_HOME_TELEPORT_03
      See Also:
    • VFX_LEAGUE_5_HOME_TELEPORT_04

      public static final int VFX_LEAGUE_5_HOME_TELEPORT_04
      See Also:
    • VFX_LEAGUE_5_HOME_TELEPORT_05

      public static final int VFX_LEAGUE_5_HOME_TELEPORT_05
      See Also:
    • VFX_LEAGUE_5_MELEE_MASTERY

      public static final int VFX_LEAGUE_5_MELEE_MASTERY
      See Also:
    • VFX_LEAGUE_5_MELEE_MASTERY_LEFT

      public static final int VFX_LEAGUE_5_MELEE_MASTERY_LEFT
      See Also:
    • VFX_LEAGUE_5_MELEE_MASTERY_RIGHT

      public static final int VFX_LEAGUE_5_MELEE_MASTERY_RIGHT
      See Also:
    • LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_ASGARNIA

      public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_ASGARNIA
      See Also:
    • LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_FREMENNIK

      public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_FREMENNIK
      See Also:
    • LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_KANDARIN

      public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_KANDARIN
      See Also:
    • LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_KARAMJA

      public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_KARAMJA
      See Also:
    • LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_KHARIDIAN_DESERT

      public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_KHARIDIAN_DESERT
      See Also:
    • LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_MISTHALIN

      public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_MISTHALIN
      See Also:
    • LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_MORYTANIA

      public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_MORYTANIA
      See Also:
    • LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_TIRANNWN

      public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_TIRANNWN
      See Also:
    • LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_WILDERNESS

      public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_WILDERNESS
      See Also:
    • LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_KOUREND

      public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_KOUREND
      See Also:
    • LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_VARLAMORE

      public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_VARLAMORE
      See Also:
    • LEAGUE_5_DODGY_DEALS

      public static final int LEAGUE_5_DODGY_DEALS
      See Also:
    • DRAGON_RANGED_ECHO_ATTACK

      public static final int DRAGON_RANGED_ECHO_ATTACK
      See Also:
    • LEAGUE_5_VENTATOR_PROJ

      public static final int LEAGUE_5_VENTATOR_PROJ
      See Also:
    • ICE_MINION_SPAWN_SPOTANIM

      public static final int ICE_MINION_SPAWN_SPOTANIM
      See Also:
    • ICE_MINION_DEATH_SPOTANIM

      public static final int ICE_MINION_DEATH_SPOTANIM
      See Also:
    • FIRE_MINION_SPAWN_SPOTANIM

      public static final int FIRE_MINION_SPAWN_SPOTANIM
      See Also:
    • FIRE_MINION_DEATH_SPOTANIM

      public static final int FIRE_MINION_DEATH_SPOTANIM
      See Also:
    • ICE_MINION_EXPLODE_SPOTANIM

      public static final int ICE_MINION_EXPLODE_SPOTANIM
      See Also:
    • FIRE_MINION_EXPLODE_SPOTANIM

      public static final int FIRE_MINION_EXPLODE_SPOTANIM
      See Also:
    • ROYAL_TITANS_AREA_ATTACK_ICE

      public static final int ROYAL_TITANS_AREA_ATTACK_ICE
      See Also:
    • VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE_PROJ01

      public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE_PROJ01
      See Also:
    • VFX_ICE_GIANT_ELDRIC_KING_ATTACK_AOE_PROJ01

      public static final int VFX_ICE_GIANT_ELDRIC_KING_ATTACK_AOE_PROJ01
      See Also:
    • VFX_ICE_GIANT_ELDRIC_KING_MELEE01_PROJ01

      public static final int VFX_ICE_GIANT_ELDRIC_KING_MELEE01_PROJ01
      See Also:
    • VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01

      public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01
      See Also:
    • VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02

      public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02
      See Also:
    • VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE01

      public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE01
      See Also:
    • VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE02

      public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE02
      See Also:
    • VFX_FIRE_GIANT_BRANDA_QUEEN_TELEPORT01

      public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_TELEPORT01
      See Also:
    • VFX_FIRE_GIANT_BRANDA_QUEEN_SPAWN01

      public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_SPAWN01
      See Also:
    • VFX_BRANDA_QUEEN_LOC01_SPAWN01

      public static final int VFX_BRANDA_QUEEN_LOC01_SPAWN01
      See Also:
    • VFX_BRANDA_QUEEN_LOC01_SPAWN02

      public static final int VFX_BRANDA_QUEEN_LOC01_SPAWN02
      See Also:
    • VFX_BRANDA_QUEEN_LOC01_DESPAWN01

      public static final int VFX_BRANDA_QUEEN_LOC01_DESPAWN01
      See Also:
    • VFX_ELDRIC_KING_LOC01_SPAWN01

      public static final int VFX_ELDRIC_KING_LOC01_SPAWN01
      See Also:
    • VFX_ELDRIC_KING_LOC01_SPAWN02

      public static final int VFX_ELDRIC_KING_LOC01_SPAWN02
      See Also:
    • VFX_ELDRIC_KING_LOC01_DESPAWN01

      public static final int VFX_ELDRIC_KING_LOC01_DESPAWN01
      See Also:
    • VFX_FIRE_GIANT_BRANDA_QUEEN_DEATH01

      public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_DEATH01
      See Also:
    • SPOTANIM_PLACEHOLDER_FIRE_QUEEN_LOC_ATTACK

      public static final int SPOTANIM_PLACEHOLDER_FIRE_QUEEN_LOC_ATTACK
      See Also:
    • VFX_HUMAN_TELEPORT_GIANTSOUL_AMULET_01

      public static final int VFX_HUMAN_TELEPORT_GIANTSOUL_AMULET_01
      See Also:
    • VFX_HUMAN_TWIN_FLAME_CRAFT01

      public static final int VFX_HUMAN_TWIN_FLAME_CRAFT01
      See Also:
    • VFX_HUMAN_PRAYER_SCROLL_READ_01_DEADEYE

      public static final int VFX_HUMAN_PRAYER_SCROLL_READ_01_DEADEYE
      See Also:
    • VFX_HUMAN_PRAYER_SCROLL_READ_02_MYSTIC_VIGOUR

      public static final int VFX_HUMAN_PRAYER_SCROLL_READ_02_MYSTIC_VIGOUR
      See Also:
    • EMOTE_DUSTSTAMP_SPOT_LOOP

      public static final int EMOTE_DUSTSTAMP_SPOT_LOOP
      See Also:
    • TRAIL_YAWN_SPOTANIM_LOOP

      public static final int TRAIL_YAWN_SPOTANIM_LOOP
      See Also:
    • VFX_SURGE_POTION_01

      public static final int VFX_SURGE_POTION_01
      See Also:
    • IMPACT_MUSPAH_ATTACK_MAGIC_01_SMALL

      public static final int IMPACT_MUSPAH_ATTACK_MAGIC_01_SMALL
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_SHADOW_QUICK_BIG

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_SHADOW_QUICK_BIG
      See Also:
    • VFX_MAHJARRAT_HUMAN_TELEPORT_SHADOW_QUICK_HUGE

      public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_SHADOW_QUICK_HUGE
      See Also:
    • HYDRABOSS_FIRE_30

      public static final int HYDRABOSS_FIRE_30
      See Also:
    • VFX_VOIDFLARE_EXPLODE_RED

      public static final int VFX_VOIDFLARE_EXPLODE_RED
      See Also:
    • VFX_VOIDFLARE_EXPLODE_BLUE

      public static final int VFX_VOIDFLARE_EXPLODE_BLUE
      See Also:
    • VFX_VOIDFLARE_EXPLODE_YAMA_IMPACT_RED

      public static final int VFX_VOIDFLARE_EXPLODE_YAMA_IMPACT_RED
      See Also:
    • VFX_VOIDFLARE_EXPLODE_YAMA_IMPACT_BLUE

      public static final int VFX_VOIDFLARE_EXPLODE_YAMA_IMPACT_BLUE
      See Also:
    • VFX_VOIDFLARE_HUMAN_IMPACT_RED

      public static final int VFX_VOIDFLARE_HUMAN_IMPACT_RED
      See Also:
    • VFX_VOIDFLARE_HUMAN_IMPACT_BLUE

      public static final int VFX_VOIDFLARE_HUMAN_IMPACT_BLUE
      See Also:
    • VFX_NPC_YAMA_MAGIC_SHADOW_SPOTANIM01

      public static final int VFX_NPC_YAMA_MAGIC_SHADOW_SPOTANIM01
      See Also:
    • VFX_PLAYER_YAMA_MAGIC_SHADOW_IMPACT01

      public static final int VFX_PLAYER_YAMA_MAGIC_SHADOW_IMPACT01
      See Also:
    • VFX_PLAYER_YAMA_MAGIC_SHADOW_IMPACT_END

      public static final int VFX_PLAYER_YAMA_MAGIC_SHADOW_IMPACT_END
      See Also:
    • VFX_NPC_YAMA_MAGIC_FIRE_SPOTANIM01

      public static final int VFX_NPC_YAMA_MAGIC_FIRE_SPOTANIM01
      See Also:
    • VFX_PLAYER_YAMA_MAGIC_FIRE_IMPACT01

      public static final int VFX_PLAYER_YAMA_MAGIC_FIRE_IMPACT01
      See Also:
    • VFX_PLAYER_YAMA_MAGIC_FIRE_IMPACT_END

      public static final int VFX_PLAYER_YAMA_MAGIC_FIRE_IMPACT_END
      See Also:
    • VFX_NPC_YAMA_FIRE_SKULL_SPOTANIM01

      public static final int VFX_NPC_YAMA_FIRE_SKULL_SPOTANIM01
      See Also:
    • VFX_PROJ_YAMA_FIRE_SKULL_01

      public static final int VFX_PROJ_YAMA_FIRE_SKULL_01
      See Also:
    • VFX_FLAMING_SKULL_FIRE_IMPACT01

      public static final int VFX_FLAMING_SKULL_FIRE_IMPACT01
      See Also:
    • VFX_FLAMING_SKULL_SHADOW_IMPACT01

      public static final int VFX_FLAMING_SKULL_SHADOW_IMPACT01
      See Also:
    • VFX_YAMA_FLAMING_ROCK_SPOTANIM_01

      public static final int VFX_YAMA_FLAMING_ROCK_SPOTANIM_01
      See Also:
    • VFX_YAMA_FLAMING_ROCK_PROJECTILE_01

      public static final int VFX_YAMA_FLAMING_ROCK_PROJECTILE_01
      See Also:
    • VFX_YAMA_FLAMING_ROCK_IMPACT_01

      public static final int VFX_YAMA_FLAMING_ROCK_IMPACT_01
      See Also:
    • VFX_YAMA_SHADOW_SPIKE_SPOTANIM_01

      public static final int VFX_YAMA_SHADOW_SPIKE_SPOTANIM_01
      See Also:
    • VFX_YAMA_SHADOW_SPIKE_PROJECTILE_01

      public static final int VFX_YAMA_SHADOW_SPIKE_PROJECTILE_01
      See Also:
    • VFX_YAMA_SHADOW_SPIKE_IMPACTANIM_01

      public static final int VFX_YAMA_SHADOW_SPIKE_IMPACTANIM_01
      See Also:
    • VFX_YAMA_SHADOW_ROOT_SPOTANIM_01

      public static final int VFX_YAMA_SHADOW_ROOT_SPOTANIM_01
      See Also:
    • VFX_YAMA_SHADOW_ROOT_PROJECTILE_01

      public static final int VFX_YAMA_SHADOW_ROOT_PROJECTILE_01
      See Also:
    • VFX_YAMA_SHADOW_ROOT_IMPACT_01

      public static final int VFX_YAMA_SHADOW_ROOT_IMPACT_01
      See Also:
    • VFX_PLAYER_YAMA_FALLING_ROCK_IMPACT01

      public static final int VFX_PLAYER_YAMA_FALLING_ROCK_IMPACT01
      See Also:
    • VFX_SHADOW_WALL_SMALL

      public static final int VFX_SHADOW_WALL_SMALL
      See Also:
    • VFX_SHADOW_WALL_01

      public static final int VFX_SHADOW_WALL_01
      See Also:
    • VFX_SHADOW_WALL_02

      public static final int VFX_SHADOW_WALL_02
      See Also:
    • VFX_SHADOW_WALL_03

      public static final int VFX_SHADOW_WALL_03
      See Also:
    • VFX_FIRE_WALL_01

      public static final int VFX_FIRE_WALL_01
      See Also:
    • VFX_FIRE_WALL_02

      public static final int VFX_FIRE_WALL_02
      See Also:
    • VFX_FIRE_WALL_03

      public static final int VFX_FIRE_WALL_03
      See Also:
    • VFX_YAMA_METEOR_SPOTANIM01

      public static final int VFX_YAMA_METEOR_SPOTANIM01
      See Also:
    • VFX_YAMA_METEOR_PROJECTILE_01

      public static final int VFX_YAMA_METEOR_PROJECTILE_01
      See Also:
    • VFX_YAMA_METEOR_PROJECTILE_02

      public static final int VFX_YAMA_METEOR_PROJECTILE_02
      See Also:
    • VFX_YAMA_METEOR_PROJECTILE_03

      public static final int VFX_YAMA_METEOR_PROJECTILE_03
      See Also:
    • VFX_YAMA_FLOOR_PORTAL_SPOTANIM01

      public static final int VFX_YAMA_FLOOR_PORTAL_SPOTANIM01
      See Also:
    • VFX_YAMA_FLOOR_PORTAL_SPOTANIM02

      public static final int VFX_YAMA_FLOOR_PORTAL_SPOTANIM02
      See Also:
    • VFX_YAMA_PORTAL_SHADOW_SPOTANIM01

      public static final int VFX_YAMA_PORTAL_SHADOW_SPOTANIM01
      See Also:
    • VFX_CHASM_OF_FIRE_ANVIL_SPARKS

      public static final int VFX_CHASM_OF_FIRE_ANVIL_SPARKS
      See Also:
    • VFX_YAMA_NONCOMBAT_SUMMON_SPOTANIM01

      public static final int VFX_YAMA_NONCOMBAT_SUMMON_SPOTANIM01
      See Also:
    • VFX_YAMA_COMBAT_SUMMON_SPOTANIM01

      public static final int VFX_YAMA_COMBAT_SUMMON_SPOTANIM01
      See Also:
    • VFX_YAMA_FIRE_IMMUNITY

      public static final int VFX_YAMA_FIRE_IMMUNITY
      See Also:
    • VFX_YAMA_SHADOW_IMMUNITY

      public static final int VFX_YAMA_SHADOW_IMMUNITY
      See Also:
    • VFX_SOULFLAME_HORN_SPOTANIM01

      public static final int VFX_SOULFLAME_HORN_SPOTANIM01
      See Also:
    • VFX_SOULFLAME_HORN_IMPACT_SPOTANIM01

      public static final int VFX_SOULFLAME_HORN_IMPACT_SPOTANIM01
      See Also:
    • VFX_YAMA_COMBAT_DESPAWN_SPOTANIM01

      public static final int VFX_YAMA_COMBAT_DESPAWN_SPOTANIM01
      See Also:
    • VFX_YAMA_NONCOMBAT_SPAWN_SPOTANIM01

      public static final int VFX_YAMA_NONCOMBAT_SPAWN_SPOTANIM01
      See Also:
    • VFX_YAMA_NONCOMBAT_SPAWN_SPOTANIM02

      public static final int VFX_YAMA_NONCOMBAT_SPAWN_SPOTANIM02
      See Also:
    • VFX_YAMA_NONCOMBAT_CLICK_SPOTANIM01

      public static final int VFX_YAMA_NONCOMBAT_CLICK_SPOTANIM01
      See Also:
    • DEATH_CHARGE_UPGRADE_CAST_SPOTANIM

      public static final int DEATH_CHARGE_UPGRADE_CAST_SPOTANIM
      See Also:
    • DEATH_CHARGE_END_UPGRADE_SPOTANIM

      public static final int DEATH_CHARGE_END_UPGRADE_SPOTANIM
      See Also:
    • FIREBLAST_IMPACT_LARGE

      public static final int FIREBLAST_IMPACT_LARGE
      See Also:
    • GARGBOSS_DEBRIS_SHADOW_180_LARGE

      public static final int GARGBOSS_DEBRIS_SHADOW_180_LARGE
      See Also:
    • GARGBOSS_DEBRIS_SHADOW_270_LARGE

      public static final int GARGBOSS_DEBRIS_SHADOW_270_LARGE
      See Also:
    • GARGBOSS_DEBRIS_SHADOW_300_LARGE

      public static final int GARGBOSS_DEBRIS_SHADOW_300_LARGE
      See Also:
    • INFERNO_ZUK_PROJECTILE_GIGANTIC

      public static final int INFERNO_ZUK_PROJECTILE_GIGANTIC
      See Also:
    • VMQ4_OLD_ONE_TELEOTHER

      public static final int VMQ4_OLD_ONE_TELEOTHER
      See Also:
    • VMQ4_DOOR_SPELL

      public static final int VMQ4_DOOR_SPELL
      See Also:
    • VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST01

      public static final int VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST01
      See Also:
    • VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_01

      public static final int VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_01
      See Also:
    • VMQ4_IMPACT_CULTIST_MAGIC_WATER_01

      public static final int VMQ4_IMPACT_CULTIST_MAGIC_WATER_01
      See Also:
    • VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST02

      public static final int VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST02
      See Also:
    • VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_02

      public static final int VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_02
      See Also:
    • VMQ4_IMPACT_CULTIST_MAGIC_WATER_02

      public static final int VMQ4_IMPACT_CULTIST_MAGIC_WATER_02
      See Also:
    • VMQ4_PROJECTILE_CULTIST_RANGED_FIRE_01

      public static final int VMQ4_PROJECTILE_CULTIST_RANGED_FIRE_01
      See Also:
    • VMQ4_IMPACT_CULTIST_RANGED_FIRE_01

      public static final int VMQ4_IMPACT_CULTIST_RANGED_FIRE_01
      See Also:
    • VMQ4_PROTECTION_CULTIST_MAGIC_ABSORB

      public static final int VMQ4_PROTECTION_CULTIST_MAGIC_ABSORB
      See Also:
    • VFX_VMQ4_ENNIUS_LINES_SPECIAL

      public static final int VFX_VMQ4_ENNIUS_LINES_SPECIAL
      See Also:
    • VFX_VMQ4_ENNIUS_FIRE_LOC_MARKER_SPAWN

      public static final int VFX_VMQ4_ENNIUS_FIRE_LOC_MARKER_SPAWN
      See Also:
    • VFX_VMQ4_ENNIUS_FIRE_LOC_SPAWN

      public static final int VFX_VMQ4_ENNIUS_FIRE_LOC_SPAWN
      See Also:
    • VFX_VMQ4_ENNIUS_CAST

      public static final int VFX_VMQ4_ENNIUS_CAST
      See Also:
    • VFX_VMQ4_ENNIUS_FIRE_EXPLOSION

      public static final int VFX_VMQ4_ENNIUS_FIRE_EXPLOSION
      See Also:
    • VMQ4_PROTECTION_ENNIUS_CAST

      public static final int VMQ4_PROTECTION_ENNIUS_CAST
      See Also:
    • VFX_VMQ4_METZLI_MAGIC_WATER_CAST01

      public static final int VFX_VMQ4_METZLI_MAGIC_WATER_CAST01
      See Also:
    • VMQ4_PROJECTILE_METZLI_MAGIC_WATER_01

      public static final int VMQ4_PROJECTILE_METZLI_MAGIC_WATER_01
      See Also:
    • VMQ4_IMPACT_CULTIST_MAGIC_WATER_03

      public static final int VMQ4_IMPACT_CULTIST_MAGIC_WATER_03
      See Also:
    • VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST04

      public static final int VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST04
      See Also:
    • VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_04

      public static final int VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_04
      See Also:
    • VMQ4_IMPACT_CULTIST_MAGIC_WATER_04

      public static final int VMQ4_IMPACT_CULTIST_MAGIC_WATER_04
      See Also:
    • VFX_VMQ4_CULTIST_RANGED_FIRE_LAUNCH_01

      public static final int VFX_VMQ4_CULTIST_RANGED_FIRE_LAUNCH_01
      See Also:
    • VMQ4_IMPACT_METZLI_RANGED_FIRE_01

      public static final int VMQ4_IMPACT_METZLI_RANGED_FIRE_01
      See Also:
    • VFX_VMQ4_METZLI_RANGED_FIRE_LAUNCH_ENRAGED_01

      public static final int VFX_VMQ4_METZLI_RANGED_FIRE_LAUNCH_ENRAGED_01
      See Also:
    • VFX_VMQ4_METZLI_RANGED_FIRE_PROJECTILE_ENRAGED_01

      public static final int VFX_VMQ4_METZLI_RANGED_FIRE_PROJECTILE_ENRAGED_01
      See Also:
    • VFX_VMQ4_METZLI_CAST

      public static final int VFX_VMQ4_METZLI_CAST
      See Also:
    • VFX_VMQ4_METZLI_FIRE_WALL_CAST

      public static final int VFX_VMQ4_METZLI_FIRE_WALL_CAST
      See Also:
    • VFX_VMQ4_METZLI_WATER_WALL_CAST

      public static final int VFX_VMQ4_METZLI_WATER_WALL_CAST
      See Also:
    • VMQ4_TELEPORT_METZLI_REAPPEAR_IDLE_01

      public static final int VMQ4_TELEPORT_METZLI_REAPPEAR_IDLE_01
      See Also:
    • VMQ4_TELEPORT_METZLI_DISAPPEAR_DESPAWN_01

      public static final int VMQ4_TELEPORT_METZLI_DISAPPEAR_DESPAWN_01
      See Also:
    • VMQ4_TRANSFORM_METZLI_SUN

      public static final int VMQ4_TRANSFORM_METZLI_SUN
      See Also:
    • VMQ4_TRANSFORM_METZLI_MOON

      public static final int VMQ4_TRANSFORM_METZLI_MOON
      See Also:
    • VMQ4_METZLI_SUN_FIRE

      public static final int VMQ4_METZLI_SUN_FIRE
      See Also:
    • VMQ4_METZLI_MOON_FIRE

      public static final int VMQ4_METZLI_MOON_FIRE
      See Also:
    • VMQ4_ENNIUS_FIRE

      public static final int VMQ4_ENNIUS_FIRE
      See Also:
    • VMQ4_CHAMBER_GUARD_SMOKE01

      public static final int VMQ4_CHAMBER_GUARD_SMOKE01
      See Also:
    • VMQ4_CHAMBER_GUARD_SMOKE02

      public static final int VMQ4_CHAMBER_GUARD_SMOKE02
      See Also:
    • VMQ4_CHAMBER_GUARD_SMOKE03

      public static final int VMQ4_CHAMBER_GUARD_SMOKE03
      See Also:
    • VMQ4_CHAMBER_GUARD_SMOKE04

      public static final int VMQ4_CHAMBER_GUARD_SMOKE04
      See Also:
    • VMQ4_ARKAN_BLADE_SPECIAL_SPOTANIM

      public static final int VMQ4_ARKAN_BLADE_SPECIAL_SPOTANIM
      See Also:
    • VMQ4_ARKAN_BLADE_SPECIAL_SPOTANIM_F

      public static final int VMQ4_ARKAN_BLADE_SPECIAL_SPOTANIM_F
      See Also:
    • VMQ4_PUZZLE_FIRE_DESPAWN_01

      public static final int VMQ4_PUZZLE_FIRE_DESPAWN_01
      See Also:
    • VMQ4_PUZZLE_FIRE_DESPAWN_02

      public static final int VMQ4_PUZZLE_FIRE_DESPAWN_02
      See Also:
    • VMQ4_PUZZLE_FIRE_SPAWN_01

      public static final int VMQ4_PUZZLE_FIRE_SPAWN_01
      See Also:
    • VMQ4_PUZZLE_FIRE_SPAWN_02

      public static final int VMQ4_PUZZLE_FIRE_SPAWN_02
      See Also:
    • VMQ4_SUN_TELEPORT_SPOTANIM

      public static final int VMQ4_SUN_TELEPORT_SPOTANIM
      See Also:
    • VMQ4_SUN_TELEPORT_SPOTANIM_SHORT

      public static final int VMQ4_SUN_TELEPORT_SPOTANIM_SHORT
      See Also:
    • VMQ4_MOON_TELEPORT_SPOTANIM

      public static final int VMQ4_MOON_TELEPORT_SPOTANIM
      See Also:
    • ENTANGLE_IMPACT_NO_RED

      public static final int ENTANGLE_IMPACT_NO_RED
      See Also:
    • VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01_LARGE

      public static final int VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01_LARGE
      See Also:
    • VFX_NATURE_SPIRIT_BISON_SPAWN

      public static final int VFX_NATURE_SPIRIT_BISON_SPAWN
      See Also:
    • VFX_NATURE_SPIRIT_BISON_DESPAWN

      public static final int VFX_NATURE_SPIRIT_BISON_DESPAWN
      See Also:
    • VFX_NATURE_SPIRIT_JAGUAR_SPAWN

      public static final int VFX_NATURE_SPIRIT_JAGUAR_SPAWN
      See Also:
    • VFX_NATURE_SPIRIT_JAGUAR_DESPAWN

      public static final int VFX_NATURE_SPIRIT_JAGUAR_DESPAWN
      See Also:
    • VFX_NATURE_SPIRIT_EAGLE_SPAWN

      public static final int VFX_NATURE_SPIRIT_EAGLE_SPAWN
      See Also:
    • VFX_NATURE_SPIRIT_EAGLE_DESPAWN

      public static final int VFX_NATURE_SPIRIT_EAGLE_DESPAWN
      See Also:
    • VFX_NATURE_SPIRIT_SNAKE_SPAWN

      public static final int VFX_NATURE_SPIRIT_SNAKE_SPAWN
      See Also:
    • VFX_NATURE_SPIRIT_SNAKE_DESPAWN

      public static final int VFX_NATURE_SPIRIT_SNAKE_DESPAWN
      See Also:
    • VFX_NATURE_SPIRIT_WOLF_SPAWN

      public static final int VFX_NATURE_SPIRIT_WOLF_SPAWN
      See Also:
    • VFX_NATURE_SPIRIT_WOLF_DESPAWN

      public static final int VFX_NATURE_SPIRIT_WOLF_DESPAWN
      See Also:
    • VFX_NATURE_SPIRIT_SCORPION_SPAWN

      public static final int VFX_NATURE_SPIRIT_SCORPION_SPAWN
      See Also:
    • VFX_NATURE_SPIRIT_SCORPION_DESPAWN

      public static final int VFX_NATURE_SPIRIT_SCORPION_DESPAWN
      See Also:
    • VFX_ENT_AUBURN_REWARD_SPAWN_01

      public static final int VFX_ENT_AUBURN_REWARD_SPAWN_01
      See Also:
    • SPOTANIM_PLAYER_CUSTODIAN_STALKER_SUPERIOR_SPECIAL

      public static final int SPOTANIM_PLAYER_CUSTODIAN_STALKER_SUPERIOR_SPECIAL
      See Also:
    • SPOTANIM_PLAYER_CUSTODIAN_STALKER_ELDER_SPECIAL

      public static final int SPOTANIM_PLAYER_CUSTODIAN_STALKER_ELDER_SPECIAL
      See Also:
    • SPOTANIM_PLAYER_CUSTODIAN_STALKER_MATURE_SPECIAL

      public static final int SPOTANIM_PLAYER_CUSTODIAN_STALKER_MATURE_SPECIAL
      See Also:
    • SPOTANIM_PLAYER_CUSTODIAN_STALKER_JUVENILE_SPECIAL

      public static final int SPOTANIM_PLAYER_CUSTODIAN_STALKER_JUVENILE_SPECIAL
      See Also:
    • VFX_AYAK_PLAYER_SPECIAL_SPOTANIM

      public static final int VFX_AYAK_PLAYER_SPECIAL_SPOTANIM
      See Also:
    • VFX_AYAK_IMPACT_SPECIAL_SPOTANIM

      public static final int VFX_AYAK_IMPACT_SPECIAL_SPOTANIM
      See Also:
    • VFX_AYAK_PLAYER_NORMAL_SPOTANIM

      public static final int VFX_AYAK_PLAYER_NORMAL_SPOTANIM
      See Also:
    • VFX_AYAK_NORMAL_PROJECTILE

      public static final int VFX_AYAK_NORMAL_PROJECTILE
      See Also:
    • VFX_AYAK_NORMAL_IMPACT

      public static final int VFX_AYAK_NORMAL_IMPACT
      See Also:
    • SPOTANIM_CONFLICTION_CRAFT

      public static final int SPOTANIM_CONFLICTION_CRAFT
      See Also:
    • VFX_DOOM_AREA_SLAM

      public static final int VFX_DOOM_AREA_SLAM
      See Also:
    • VFX_DOM_BURROWED_MOVEMENT

      public static final int VFX_DOM_BURROWED_MOVEMENT
      See Also:
    • VFX_DOM_BURROWED_EMERGE

      public static final int VFX_DOM_BURROWED_EMERGE
      See Also:
    • VFX_DOM_BURROWED_EXPLOSION

      public static final int VFX_DOM_BURROWED_EXPLOSION
      See Also:
    • VFX_DOM_BURROWED_EXPLOSION_AOE

      public static final int VFX_DOM_BURROWED_EXPLOSION_AOE
      See Also:
    • VFX_DOM_BURROW

      public static final int VFX_DOM_BURROW
      See Also:
    • VFX_DOM_BURROW_IDLE

      public static final int VFX_DOM_BURROW_IDLE
      See Also:
    • VFX_DOM_DESPAWN

      public static final int VFX_DOM_DESPAWN
      See Also:
    • VFX_STANDARD_PROJECTILE_MELEE

      public static final int VFX_STANDARD_PROJECTILE_MELEE
      See Also:
    • VFX_STANDARD_PROJECTILE_MAGIC

      public static final int VFX_STANDARD_PROJECTILE_MAGIC
      See Also:
    • VFX_STANDARD_PROJECTILE_RANGE

      public static final int VFX_STANDARD_PROJECTILE_RANGE
      See Also:
    • VFX_STANDARD_IMPACT_MELEE

      public static final int VFX_STANDARD_IMPACT_MELEE
      See Also:
    • VFX_STANDARD_IMPACT_MAGIC

      public static final int VFX_STANDARD_IMPACT_MAGIC
      See Also:
    • VFX_STANDARD_IMPACT_RANGE

      public static final int VFX_STANDARD_IMPACT_RANGE
      See Also:
    • VFX_ROCK_PROJECTILE_LAUNCH_RANGE

      public static final int VFX_ROCK_PROJECTILE_LAUNCH_RANGE
      See Also:
    • VFX_ROCK_PROJECTILE_LAUNCH_MAGIC

      public static final int VFX_ROCK_PROJECTILE_LAUNCH_MAGIC
      See Also:
    • VFX_ROCK_PROJECTILE_SPLIT_RANGE

      public static final int VFX_ROCK_PROJECTILE_SPLIT_RANGE
      See Also:
    • VFX_ROCK_PROJECTILE_SPLIT_MAGIC

      public static final int VFX_ROCK_PROJECTILE_SPLIT_MAGIC
      See Also:
    • VFX_ROCK_PROJECTILE_PROJECTILE01

      public static final int VFX_ROCK_PROJECTILE_PROJECTILE01
      See Also:
    • VFX_ROCK_PROJECTILE_PROJECTILE02

      public static final int VFX_ROCK_PROJECTILE_PROJECTILE02
      See Also:
    • VFX_ROCK_PROJECTILE_PROJECTILE03

      public static final int VFX_ROCK_PROJECTILE_PROJECTILE03
      See Also:
    • VFX_ROCK_PROJECTILE_PROJECTILE04

      public static final int VFX_ROCK_PROJECTILE_PROJECTILE04
      See Also:
    • VFX_ROCK_PROJECTILE_PROJECTILE05

      public static final int VFX_ROCK_PROJECTILE_PROJECTILE05
      See Also:
    • VFX_ROCK_PROJECTILE_PROJECTILE06

      public static final int VFX_ROCK_PROJECTILE_PROJECTILE06
      See Also:
    • VFX_ROCK_PROJECTILE_PROJECTILE07

      public static final int VFX_ROCK_PROJECTILE_PROJECTILE07
      See Also:
    • VFX_ROCK_PROJECTILE_PROJECTILE08

      public static final int VFX_ROCK_PROJECTILE_PROJECTILE08
      See Also:
    • VFX_ROCK_PROJECTILE_PROJECTILE_ALT01

      public static final int VFX_ROCK_PROJECTILE_PROJECTILE_ALT01
      See Also:
    • VFX_ROCK_PROJECTILE_PROJECTILE_ALT02

      public static final int VFX_ROCK_PROJECTILE_PROJECTILE_ALT02
      See Also:
    • VFX_ROCK_PROJECTILE_PROJECTILE_ALT03

      public static final int VFX_ROCK_PROJECTILE_PROJECTILE_ALT03
      See Also:
    • VFX_ROCK_PROJECTILE_PROJECTILE_ALT04

      public static final int VFX_ROCK_PROJECTILE_PROJECTILE_ALT04
      See Also:
    • VFX_ROCK_PROJECTILE_PROJECTILE_ALT05

      public static final int VFX_ROCK_PROJECTILE_PROJECTILE_ALT05
      See Also:
    • VFX_ROCK_PROJECTILE_PROJECTILE_ALT06

      public static final int VFX_ROCK_PROJECTILE_PROJECTILE_ALT06
      See Also:
    • VFX_ROCK_PROJECTILE_PROJECTILE_ALT07

      public static final int VFX_ROCK_PROJECTILE_PROJECTILE_ALT07
      See Also:
    • VFX_ROCK_PROJECTILE_PROJECTILE_ALT08

      public static final int VFX_ROCK_PROJECTILE_PROJECTILE_ALT08
      See Also:
    • VFX_ROCK_PROJECTILE_IMPACT

      public static final int VFX_ROCK_PROJECTILE_IMPACT
      See Also:
    • VFX_AREA_SLAM_01

      public static final int VFX_AREA_SLAM_01
      See Also:
    • VFX_AREA_SLAM_02

      public static final int VFX_AREA_SLAM_02
      See Also:
    • VFX_AREA_SLAM_03

      public static final int VFX_AREA_SLAM_03
      See Also:
    • VFX_AREA_SLAM_04

      public static final int VFX_AREA_SLAM_04
      See Also:
    • VFX_BEAM_ATTACK_HEAD_01

      public static final int VFX_BEAM_ATTACK_HEAD_01
      See Also:
    • VFX_BEAM_MIDDLE_SEGMENT_01

      public static final int VFX_BEAM_MIDDLE_SEGMENT_01
      See Also:
    • VFX_BEAM_END_SEGMENT_01

      public static final int VFX_BEAM_END_SEGMENT_01
      See Also:
    • VFX_BEAM_CHARGE_UP_01

      public static final int VFX_BEAM_CHARGE_UP_01
      See Also:
    • VFX_BEAM_IMPACT_01

      public static final int VFX_BEAM_IMPACT_01
      See Also:
    • VFX_BEAM_CHARGE_UP_BURROW_01

      public static final int VFX_BEAM_CHARGE_UP_BURROW_01
      See Also:
    • VFX_DOOM_BOSS_BURROWED_MOVEMENT_TELEGRAPH

      public static final int VFX_DOOM_BOSS_BURROWED_MOVEMENT_TELEGRAPH
      See Also:
    • VFX_DOOM_BOSS_BURROWED_TELEGRAPH_SPAWN

      public static final int VFX_DOOM_BOSS_BURROWED_TELEGRAPH_SPAWN
      See Also:
    • VFX_DEMONIC_GRUB_SPAWN

      public static final int VFX_DEMONIC_GRUB_SPAWN
      See Also:
    • VFX_DEMONIC_GRUB_EXPLOSION01

      public static final int VFX_DEMONIC_GRUB_EXPLOSION01
      See Also:
    • VFX_DEMONIC_GRUB_EXPLOSION02

      public static final int VFX_DEMONIC_GRUB_EXPLOSION02
      See Also:
    • VFX_DEMONIC_GRUB_EXPLOSION03

      public static final int VFX_DEMONIC_GRUB_EXPLOSION03
      See Also:
    • VFX_DEMONIC_GRUB_EXPLOSION04

      public static final int VFX_DEMONIC_GRUB_EXPLOSION04
      See Also:
    • VFX_DEMONIC_GRUB_EXPLOSION05

      public static final int VFX_DEMONIC_GRUB_EXPLOSION05
      See Also:
    • VFX_DEMONIC_GRUB_EXPLOSION06

      public static final int VFX_DEMONIC_GRUB_EXPLOSION06
      See Also:
    • VFX_DEMONIC_GRUB_EXPLOSION07

      public static final int VFX_DEMONIC_GRUB_EXPLOSION07
      See Also:
    • VFX_DEMONIC_GRUB_EXPLOSION08

      public static final int VFX_DEMONIC_GRUB_EXPLOSION08
      See Also:
    • VFX_DEMONIC_GRUB_PLAYER_IMPACT01

      public static final int VFX_DEMONIC_GRUB_PLAYER_IMPACT01
      See Also:
    • VFX_DEMONIC_GRUB_ABSORPTION_SPLAT01

      public static final int VFX_DEMONIC_GRUB_ABSORPTION_SPLAT01
      See Also:
    • VFX_DEMONIC_GRUB_ABSORPTION_SPLAT_DIAGONAL01

      public static final int VFX_DEMONIC_GRUB_ABSORPTION_SPLAT_DIAGONAL01
      See Also:
    • VFX_DOOM_BOSS_BLOOD_SPLAT_N

      public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_N
      See Also:
    • VFX_DOOM_BOSS_BLOOD_SPLAT_E

      public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_E
      See Also:
    • VFX_DOOM_BOSS_BLOOD_SPLAT_S

      public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_S
      See Also:
    • VFX_DOOM_BOSS_BLOOD_SPLAT_W

      public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_W
      See Also:
    • VFX_DOOM_BOSS_BLOOD_SPLAT_NW

      public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_NW
      See Also:
    • VFX_DOOM_BOSS_BLOOD_SPLAT_NE

      public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_NE
      See Also:
    • VFX_DOOM_BOSS_BLOOD_SPLAT_SE

      public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_SE
      See Also:
    • VFX_DOOM_BOSS_BLOOD_SPLAT_SW

      public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_SW
      See Also:
    • VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_N

      public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_N
      See Also:
    • VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_E

      public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_E
      See Also:
    • VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_S

      public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_S
      See Also:
    • VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_W

      public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_W
      See Also:
    • VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_NW

      public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_NW
      See Also:
    • VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_NE

      public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_NE
      See Also:
    • VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_SE

      public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_SE
      See Also:
    • VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_SW

      public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_SW
      See Also:
    • VFX_DOOM_BOSS_BLOOD_PROJECTILE

      public static final int VFX_DOOM_BOSS_BLOOD_PROJECTILE
      See Also:
    • VFX_DOOM_MOUND

      public static final int VFX_DOOM_MOUND
      See Also:
    • VFX_DOOM_MOUND_BEAM_CANCEL

      public static final int VFX_DOOM_MOUND_BEAM_CANCEL
      See Also:
    • VFX_DOOM_MOUND_MELEE_ATTACK

      public static final int VFX_DOOM_MOUND_MELEE_ATTACK
      See Also:
    • VFX_DOOM_MOUND_BURROWED_EMERGE

      public static final int VFX_DOOM_MOUND_BURROWED_EMERGE
      See Also:
    • VFX_DOOM_MOUND_BURROW

      public static final int VFX_DOOM_MOUND_BURROW
      See Also:
    • VFX_DOOM_MOUND_DESPAWN

      public static final int VFX_DOOM_MOUND_DESPAWN
      See Also:
    • CRAB_BOSS_REMAINS_IDLE_SPOT

      public static final int CRAB_BOSS_REMAINS_IDLE_SPOT
      See Also:
    • VFX_CRAB_BOSS_SPAWN

      public static final int VFX_CRAB_BOSS_SPAWN
      See Also:
    • VFX_CRAB_BOSS_DEATH

      public static final int VFX_CRAB_BOSS_DEATH
      See Also:
    • VFX_CRAB_BOSS_DISINTEGRATE

      public static final int VFX_CRAB_BOSS_DISINTEGRATE
      See Also:
    • BINGO_1_RELIC_UNLOCK_SPOT

      public static final int BINGO_1_RELIC_UNLOCK_SPOT
      See Also:
    • BINGO_1_MASTERY_UNLOCK_SPOT

      public static final int BINGO_1_MASTERY_UNLOCK_SPOT
      See Also:
    • BINGO_1_XP_UNLOCK_SPOT

      public static final int BINGO_1_XP_UNLOCK_SPOT
      See Also:
    • GRYPHON_RANGED_PROJECTILE

      public static final int GRYPHON_RANGED_PROJECTILE
      See Also:
    • GRYPHON_RANGED_IMPACT

      public static final int GRYPHON_RANGED_IMPACT
      See Also:
    • GRYPHON_SPIT_ATTACK_PROJECTILE

      public static final int GRYPHON_SPIT_ATTACK_PROJECTILE
      See Also:
    • GRYPHON_SPIT_N

      public static final int GRYPHON_SPIT_N
      See Also:
    • GRYPHON_SPIT_E

      public static final int GRYPHON_SPIT_E
      See Also:
    • GRYPHON_SPIT_S

      public static final int GRYPHON_SPIT_S
      See Also:
    • GRYPHON_SPIT_W

      public static final int GRYPHON_SPIT_W
      See Also:
    • GRYPHON_SPIT_NW

      public static final int GRYPHON_SPIT_NW
      See Also:
    • GRYPHON_SPIT_NE

      public static final int GRYPHON_SPIT_NE
      See Also:
    • GRYPHON_SPIT_SE

      public static final int GRYPHON_SPIT_SE
      See Also:
    • GRYPHON_SPIT_SW

      public static final int GRYPHON_SPIT_SW
      See Also:
    • HORN_OF_PLENTY_SPOTANIM01

      public static final int HORN_OF_PLENTY_SPOTANIM01
      See Also:
    • SMOKEPUFF_LARGE_QUICK

      public static final int SMOKEPUFF_LARGE_QUICK
      See Also:
    • FROSTBREATH_ATTACK

      public static final int FROSTBREATH_ATTACK
      See Also:
    • SKILLCAPES_SAILING_SPOTANIM

      public static final int SKILLCAPES_SAILING_SPOTANIM
      See Also:
    • ROCKO_PLAYER_DIVE_SPOT

      public static final int ROCKO_PLAYER_DIVE_SPOT
      See Also:
    • ROCKO_SMASH_BOTTLE_SPOT

      public static final int ROCKO_SMASH_BOTTLE_SPOT
      See Also:
    • ROCKO_HOOVERED_SEAGULL_SPOT

      public static final int ROCKO_HOOVERED_SEAGULL_SPOT
      See Also:
    • ROCKO_EX_PARROT_RECHARGE_SPOT

      public static final int ROCKO_EX_PARROT_RECHARGE_SPOT
      See Also:
    • ROCKO_SEAGULL_FREAK_OUT_SPOT

      public static final int ROCKO_SEAGULL_FREAK_OUT_SPOT
      See Also:
    • ROCKO_QUILL_SPOT

      public static final int ROCKO_QUILL_SPOT
      See Also:
    • ROCKO_CUSTOMS_OFFICER_THROW_STEW_SPOT

      public static final int ROCKO_CUSTOMS_OFFICER_THROW_STEW_SPOT
      See Also:
    • ROCKO_SILT_SPOT

      public static final int ROCKO_SILT_SPOT
      See Also:
    • ROCKO_WRECKAGE_SPOT

      public static final int ROCKO_WRECKAGE_SPOT
      See Also:
    • LOBSTER_SPECIAL_SPAWN

      public static final int LOBSTER_SPECIAL_SPAWN
      See Also:
    • LOBSTER_SPECIAL_IDLE

      public static final int LOBSTER_SPECIAL_IDLE
      See Also:
    • LOBSTER_SPECIAL_ATTACK

      public static final int LOBSTER_SPECIAL_ATTACK
      See Also:
    • ROSEWOOD_BLOWPIPE_SPECIAL_TRAVEL

      public static final int ROSEWOOD_BLOWPIPE_SPECIAL_TRAVEL
      See Also:
    • SAILING_CANNONBALL_TRAVEL_BRONZE

      public static final int SAILING_CANNONBALL_TRAVEL_BRONZE
      See Also:
    • SAILING_CANNONBALL_TRAVEL_IRON

      public static final int SAILING_CANNONBALL_TRAVEL_IRON
      See Also:
    • SAILING_CANNONBALL_TRAVEL_STEEL

      public static final int SAILING_CANNONBALL_TRAVEL_STEEL
      See Also:
    • SAILING_CANNONBALL_TRAVEL_GRANITE

      public static final int SAILING_CANNONBALL_TRAVEL_GRANITE
      See Also:
    • SAILING_CANNONBALL_TRAVEL_MITHRIL

      public static final int SAILING_CANNONBALL_TRAVEL_MITHRIL
      See Also:
    • SAILING_CANNONBALL_TRAVEL_ADAMANT

      public static final int SAILING_CANNONBALL_TRAVEL_ADAMANT
      See Also:
    • SAILING_CANNONBALL_TRAVEL_RUNE

      public static final int SAILING_CANNONBALL_TRAVEL_RUNE
      See Also:
    • SAILING_CANNONBALL_TRAVEL_DRAGON

      public static final int SAILING_CANNONBALL_TRAVEL_DRAGON
      See Also:
    • SP_ATTACKGLOW_TEAL

      public static final int SP_ATTACKGLOW_TEAL
      See Also:
    • SP_ATTACK_RUNE_SCIMITAR_TRAIL_SPOTANIM

      public static final int SP_ATTACK_RUNE_SCIMITAR_TRAIL_SPOTANIM
      See Also:
    • SAILING_BT_CRATE_SPOT

      public static final int SAILING_BT_CRATE_SPOT
      See Also:
    • SAILING_BT_DODGING_TARGET_TIER1

      public static final int SAILING_BT_DODGING_TARGET_TIER1
      See Also:
    • SAILING_BT_DODGING_TARGET_TIER2

      public static final int SAILING_BT_DODGING_TARGET_TIER2
      See Also:
    • SAILING_BT_DODGING_TARGET_TIER3

      public static final int SAILING_BT_DODGING_TARGET_TIER3
      See Also:
    • SAILING_BT_RUM_PROJ

      public static final int SAILING_BT_RUM_PROJ
      See Also:
    • SAILING_BT_TOAD_PROJ

      public static final int SAILING_BT_TOAD_PROJ
      See Also:
    • BT_VFX_CRYSTAL_MOTE_IDLE_01

      public static final int BT_VFX_CRYSTAL_MOTE_IDLE_01
      See Also:
    • BT_SAILING_BOATS_HELM_KANDARIN_1X3_CRYSTAL_SPAWN_VFX

      public static final int BT_SAILING_BOATS_HELM_KANDARIN_1X3_CRYSTAL_SPAWN_VFX
      See Also:
    • BT_SAILING_BOATS_HELM_KANDARIN_2X5_CRYSTAL_SPAWN_VFX

      public static final int BT_SAILING_BOATS_HELM_KANDARIN_2X5_CRYSTAL_SPAWN_VFX
      See Also:
    • BT_SAILING_BOATS_HELM_KANDARIN_3X8_CRYSTAL_SPAWN_VFX

      public static final int BT_SAILING_BOATS_HELM_KANDARIN_3X8_CRYSTAL_SPAWN_VFX
      See Also:
    • BT_CRYSTAL_RESONANCE_ATTACK_01

      public static final int BT_CRYSTAL_RESONANCE_ATTACK_01
      See Also:
    • BT_CRYSTAL_RESONANCE_ATTACK_01_NOSOUND

      public static final int BT_CRYSTAL_RESONANCE_ATTACK_01_NOSOUND
      See Also:
    • BT_CRYSTAL_RESONANCE_TRAIL_01

      public static final int BT_CRYSTAL_RESONANCE_TRAIL_01
      See Also:
    • SPOTANIM_MONODON_ATTACK02

      public static final int SPOTANIM_MONODON_ATTACK02
      See Also:
    • PROJANIM_MONODON_ATTACK02

      public static final int PROJANIM_MONODON_ATTACK02
      See Also:
    • PROJANIM_MONODON_ATTACK02_IMPACT

      public static final int PROJANIM_MONODON_ATTACK02_IMPACT
      See Also:
    • PROJANIM_KRAKEN_MAGIC01

      public static final int PROJANIM_KRAKEN_MAGIC01
      See Also:
    • PROJANIM_KRAKEN_MAGIC02

      public static final int PROJANIM_KRAKEN_MAGIC02
      See Also:
    • PROJANIM_KRAKEN_MAGIC03

      public static final int PROJANIM_KRAKEN_MAGIC03
      See Also:
    • SPOTANIM_KRAKEN_MAGIC01

      public static final int SPOTANIM_KRAKEN_MAGIC01
      See Also:
    • SPOTANIM_KRAKEN_MAGIC02

      public static final int SPOTANIM_KRAKEN_MAGIC02
      See Also:
    • SPOTANIM_KRAKEN_MAGIC03

      public static final int SPOTANIM_KRAKEN_MAGIC03
      See Also:
    • SAILING_HUMAN_LOOT_NET_CAST_SPOTANIM_01

      public static final int SAILING_HUMAN_LOOT_NET_CAST_SPOTANIM_01
      See Also:
    • SAILING_HUMAN_LOOT_NET_CAST_PROJANIM_01

      public static final int SAILING_HUMAN_LOOT_NET_CAST_PROJANIM_01
      See Also:
    • SAILING_HUMAN_LOOT_NET_CAST_IMPACTANIM_01

      public static final int SAILING_HUMAN_LOOT_NET_CAST_IMPACTANIM_01
      See Also:
    • SAILING_NPC_LOOT_NET_SPOTANIM_01

      public static final int SAILING_NPC_LOOT_NET_SPOTANIM_01
      See Also:
    • SAILING_NPC_LOOT_NET_SPOTANIM_DESPAWN_01

      public static final int SAILING_NPC_LOOT_NET_SPOTANIM_DESPAWN_01
      See Also:
    • SAILING_HUMAN_LOOT_NET_CAST_IMPACTANIM_02

      public static final int SAILING_HUMAN_LOOT_NET_CAST_IMPACTANIM_02
      See Also:
    • SAILING_NPC_LOOT_NET_SPOTANIM_02

      public static final int SAILING_NPC_LOOT_NET_SPOTANIM_02
      See Also:
    • SAILING_NPC_LOOT_NET_SPOTANIM_DESPAWN_02

      public static final int SAILING_NPC_LOOT_NET_SPOTANIM_DESPAWN_02
      See Also:
    • VFX_WIND_SAIL_RAFT01_DOWN01

      public static final int VFX_WIND_SAIL_RAFT01_DOWN01
      See Also:
    • VFX_WIND_SAIL_RAFT01_HALF01

      public static final int VFX_WIND_SAIL_RAFT01_HALF01
      See Also:
    • VFX_WIND_SAIL_RAFT01_FULL01

      public static final int VFX_WIND_SAIL_RAFT01_FULL01
      See Also:
    • VFX_WIND_SAIL_RAFT01_SPEEDBOOST01

      public static final int VFX_WIND_SAIL_RAFT01_SPEEDBOOST01
      See Also:
    • VFX_WIND_SAIL_SMALL01_DOWN01

      public static final int VFX_WIND_SAIL_SMALL01_DOWN01
      See Also:
    • VFX_WIND_SAIL_SMALL01_HALF01

      public static final int VFX_WIND_SAIL_SMALL01_HALF01
      See Also:
    • VFX_WIND_SAIL_SMALL01_FULL01

      public static final int VFX_WIND_SAIL_SMALL01_FULL01
      See Also:
    • VFX_WIND_SAIL_SMALL01_SPEEDBOOST01

      public static final int VFX_WIND_SAIL_SMALL01_SPEEDBOOST01
      See Also:
    • VFX_WIND_WINDCATCHER_SMALL01_ACTIVE

      public static final int VFX_WIND_WINDCATCHER_SMALL01_ACTIVE
      See Also:
    • VFX_WIND_WINDCATCHER_SMALL01_RELEASE

      public static final int VFX_WIND_WINDCATCHER_SMALL01_RELEASE
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_ATTACK01

      public static final int VFX_SAILING_CANNON01_SMALL01_ATTACK01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_ATTACK02

      public static final int VFX_SAILING_CANNON01_SMALL01_ATTACK02
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_ATTACK03

      public static final int VFX_SAILING_CANNON01_SMALL01_ATTACK03
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_ATTACK04

      public static final int VFX_SAILING_CANNON01_SMALL01_ATTACK04
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_IMPACT01

      public static final int VFX_SAILING_CANNON01_SMALL01_IMPACT01
      See Also:
    • VFX_WIND_SAIL_LARGE01_DOWN01

      public static final int VFX_WIND_SAIL_LARGE01_DOWN01
      See Also:
    • VFX_WIND_SAIL_LARGE01_HALF01

      public static final int VFX_WIND_SAIL_LARGE01_HALF01
      See Also:
    • VFX_WIND_SAIL_LARGE01_FULL01

      public static final int VFX_WIND_SAIL_LARGE01_FULL01
      See Also:
    • VFX_WIND_SAIL_LARGE01_SPEEDBOOST01

      public static final int VFX_WIND_SAIL_LARGE01_SPEEDBOOST01
      See Also:
    • BOAT_RETRIEVE_CAST

      public static final int BOAT_RETRIEVE_CAST
      See Also:
    • CRYSTAL_FLECKED_SHATTER_SPOTANIM

      public static final int CRYSTAL_FLECKED_SHATTER_SPOTANIM
      See Also:
    • PROFANE_WATERS_CURSE_SPOTANIM

      public static final int PROFANE_WATERS_CURSE_SPOTANIM
      See Also:
    • PROFANE_WATERS_ORB_SPOTANIM

      public static final int PROFANE_WATERS_ORB_SPOTANIM
      See Also:
    • PROFANE_WATERS_SPLASH_SPOTANIM

      public static final int PROFANE_WATERS_SPLASH_SPOTANIM
      See Also:
    • VFX_STRYKEWYRM_DEATH01

      public static final int VFX_STRYKEWYRM_DEATH01
      See Also:
    • VFX_STRYKEWYRM_SUPERIOR_DEATH01

      public static final int VFX_STRYKEWYRM_SUPERIOR_DEATH01
      See Also:
    • VFX_STRYKEWYRM_BURROWED_MOVEMENT

      public static final int VFX_STRYKEWYRM_BURROWED_MOVEMENT
      See Also:
    • VFX_STRYKEWYRM_FLAMING_ROCK_PROJECTILE_01

      public static final int VFX_STRYKEWYRM_FLAMING_ROCK_PROJECTILE_01
      See Also:
    • VFX_STRYKEWYRM_FLAMING_ROCK_IMPACT_01

      public static final int VFX_STRYKEWYRM_FLAMING_ROCK_IMPACT_01
      See Also:
    • VFX_STRYKEWYRM_BURROW_ATTACK02

      public static final int VFX_STRYKEWYRM_BURROW_ATTACK02
      See Also:
    • VFX_STRYKEWYRM_BURROW_ATTACK01

      public static final int VFX_STRYKEWYRM_BURROW_ATTACK01
      See Also:
    • VFX_STRYKEWYRM_WALK_EMERGED

      public static final int VFX_STRYKEWYRM_WALK_EMERGED
      See Also:
    • VFX_STRYKEWYRM_SUPERIOR_WALK_EMERGED

      public static final int VFX_STRYKEWYRM_SUPERIOR_WALK_EMERGED
      See Also:
    • SKILLCAPE_SAILING_EMOTE_SPOTANIM

      public static final int SKILLCAPE_SAILING_EMOTE_SPOTANIM
      See Also:
    • SKILLCAPE_AD_EMOTE_SPOTANIM

      public static final int SKILLCAPE_AD_EMOTE_SPOTANIM
      See Also:
    • VFX_WIND_SAIL_3X10_01

      public static final int VFX_WIND_SAIL_3X10_01
      See Also:
    • VFX_WIND_SAIL_3X10_SPEEDBOOST01

      public static final int VFX_WIND_SAIL_3X10_SPEEDBOOST01
      See Also:
    • SHIPYARD_DOG_BALL

      public static final int SHIPYARD_DOG_BALL
      See Also:
    • DEADMAN_2026_HOME_TELE_SPOTANIM_FULL

      public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_FULL
      See Also:
    • DEADMAN_2026_HOME_TELE_SPOTANIM_01

      public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_01
      See Also:
    • DEADMAN_2026_HOME_TELE_SPOTANIM_02

      public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_02
      See Also:
    • DEADMAN_2026_HOME_TELE_SPOTANIM_03

      public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_03
      See Also:
    • DEADMAN_2026_HOME_TELE_SPOTANIM_04

      public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_04
      See Also:
    • DEADMAN_2026_HOME_TELE_SPOTANIM_05

      public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_05
      See Also:
    • DEADMAN_2026_HOME_TELE_SPOTANIM_06

      public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_06
      See Also:
    • DEADMAN_2026_SOTD_SPECIAL_START

      public static final int DEADMAN_2026_SOTD_SPECIAL_START
      See Also:
    • DEADMAN_2026_SOTD_SPECIAL_EXTRA

      public static final int DEADMAN_2026_SOTD_SPECIAL_EXTRA
      See Also:
    • SARADOMIN_LIGHTNING_DEADMAN

      public static final int SARADOMIN_LIGHTNING_DEADMAN
      See Also:
    • XBOWS_FIRE_AND_CLIMBED_GRAPPLE_SPOT_ANIM_FAST

      public static final int XBOWS_FIRE_AND_CLIMBED_GRAPPLE_SPOT_ANIM_FAST
      See Also:
    • LEAGUE_6_RELIC_UNLOCK

      public static final int LEAGUE_6_RELIC_UNLOCK
      See Also:
    • LEAGUE_6_TRANSMUTATION_UPGRADE

      public static final int LEAGUE_6_TRANSMUTATION_UPGRADE
      See Also:
    • LEAGUE_6_TRANSMUTATION_DOWNGRADE

      public static final int LEAGUE_6_TRANSMUTATION_DOWNGRADE
      See Also:
    • LEAGUES_6_HOTFOOT

      public static final int LEAGUES_6_HOTFOOT
      See Also:
    • LEAGUES_6_SOUL_HARVEST

      public static final int LEAGUES_6_SOUL_HARVEST
      See Also:
    • LEAGUES_6_IMPERSONATION_MARK

      public static final int LEAGUES_6_IMPERSONATION_MARK
      See Also:
    • LEAGUES_6_IMPERSONATION_SMOKEPUFF

      public static final int LEAGUES_6_IMPERSONATION_SMOKEPUFF
      See Also:
    • LEAGUES_6_SIGIL_OF_LIFE

      public static final int LEAGUES_6_SIGIL_OF_LIFE
      See Also:
    • LEAGUES_6_SIGIL_OF_LIFE_IMPACT

      public static final int LEAGUES_6_SIGIL_OF_LIFE_IMPACT
      See Also:
    • VFX_WHITE_PARTICLES

      public static final int VFX_WHITE_PARTICLES
      See Also:
    • VFX_WHITE_PARTICLES_REVERSE

      public static final int VFX_WHITE_PARTICLES_REVERSE
      See Also:
    • VFX_BEEF_TORNADO

      public static final int VFX_BEEF_TORNADO
      See Also:
    • VFX_COWBOSS_STOMP_IMPACT01

      public static final int VFX_COWBOSS_STOMP_IMPACT01
      See Also:
    • VFX_COWBOSS_STOMP_IMPACT02

      public static final int VFX_COWBOSS_STOMP_IMPACT02
      See Also:
    • VFX_COWBOSS_STOMP_IMPACT03

      public static final int VFX_COWBOSS_STOMP_IMPACT03
      See Also:
    • VFX_COWBOSS_HM_RANGED_01

      public static final int VFX_COWBOSS_HM_RANGED_01
      See Also:
    • VFX_COWBOSS_HM_MELEE_01

      public static final int VFX_COWBOSS_HM_MELEE_01
      See Also:
    • VFX_COWBOSS_HM_MAGIC_01

      public static final int VFX_COWBOSS_HM_MAGIC_01
      See Also:
    • VFX_COWBOSS_HM_IMPACT_RANGED_01

      public static final int VFX_COWBOSS_HM_IMPACT_RANGED_01
      See Also:
    • VFX_COWBOSS_HM_IMPACT_MELEE_01

      public static final int VFX_COWBOSS_HM_IMPACT_MELEE_01
      See Also:
    • VFX_COWBOSS_HM_IMPACT_MAGIC_01

      public static final int VFX_COWBOSS_HM_IMPACT_MAGIC_01
      See Also:
    • VFX_COWBOSS_HM_LAUNCH_RANGED_01

      public static final int VFX_COWBOSS_HM_LAUNCH_RANGED_01
      See Also:
    • VFX_COWBOSS_HM_LAUNCH_MELEE_01

      public static final int VFX_COWBOSS_HM_LAUNCH_MELEE_01
      See Also:
    • VFX_COWBOSS_HM_LAUNCH_MAGIC_01

      public static final int VFX_COWBOSS_HM_LAUNCH_MAGIC_01
      See Also:
    • VFX_COWBOSS_HM_SPAWN_RANGED_01

      public static final int VFX_COWBOSS_HM_SPAWN_RANGED_01
      See Also:
    • VFX_COWBOSS_HM_SPAWN_MELEE_01

      public static final int VFX_COWBOSS_HM_SPAWN_MELEE_01
      See Also:
    • VFX_COWBOSS_HM_SPAWN_MAGIC_01

      public static final int VFX_COWBOSS_HM_SPAWN_MAGIC_01
      See Also:
    • VFX_HUMAN_COWBOSS_TELEPORT01

      public static final int VFX_HUMAN_COWBOSS_TELEPORT01
      See Also:
    • LEAGUES_6_TRAILBOUND

      public static final int LEAGUES_6_TRAILBOUND
      See Also:
    • LEAGUES_6_TRAILBOUND_RETURN

      public static final int LEAGUES_6_TRAILBOUND_RETURN
      See Also:
    • LEAGUES_6_EVIL_EYE

      public static final int LEAGUES_6_EVIL_EYE
      See Also:
    • LEAGUES_6_BANK_HEIST

      public static final int LEAGUES_6_BANK_HEIST
      See Also:
    • LEAGUES_6_MASTERY_UNLOCK

      public static final int LEAGUES_6_MASTERY_UNLOCK
      See Also:
    • LEAGUES_6_MASTERY_UI_SCROLL_READ

      public static final int LEAGUES_6_MASTERY_UI_SCROLL_READ
      See Also:
    • LEAGUES_6_MASTERY_UI_SCROLL_CLOSE

      public static final int LEAGUES_6_MASTERY_UI_SCROLL_CLOSE
      See Also:
    • LEAGUES_6_REGENERATING_RUNES

      public static final int LEAGUES_6_REGENERATING_RUNES
      See Also:
    • LEAGUES_6_FIRE_CONSUME

      public static final int LEAGUES_6_FIRE_CONSUME
      See Also:
    • LEAGUES_6_FIRE_SHIELD

      public static final int LEAGUES_6_FIRE_SHIELD
      See Also:
    • LEAGUES_6_HEALTH_REGEN

      public static final int LEAGUES_6_HEALTH_REGEN
      See Also:
    • LEAGUES_6_RANGED_MAX_HIT_CAP

      public static final int LEAGUES_6_RANGED_MAX_HIT_CAP
      See Also:
    • LEAGUES_6_RANGED_MAX_HIT_CAP_VENATOR

      public static final int LEAGUES_6_RANGED_MAX_HIT_CAP_VENATOR
      See Also:
    • LEAGUES_6_ECHO_ARROW

      public static final int LEAGUES_6_ECHO_ARROW
      See Also:
    • LEAGUES_6_RANGED_MASTERY_VFX

      public static final int LEAGUES_6_RANGED_MASTERY_VFX
      See Also:
    • LEAGUES_6_RANGED_MASTERY_VFX_LEFT

      public static final int LEAGUES_6_RANGED_MASTERY_VFX_LEFT
      See Also:
    • LEAGUES_6_RANGED_MASTERY_VFX_RIGHT

      public static final int LEAGUES_6_RANGED_MASTERY_VFX_RIGHT
      See Also:
    • LEAGUES_6_MELEE_MASTERY_STAB

      public static final int LEAGUES_6_MELEE_MASTERY_STAB
      See Also:
    • LEAGUES_6_MELEE_MASTERY_CRUSH

      public static final int LEAGUES_6_MELEE_MASTERY_CRUSH
      See Also:
    • LEAGUES_6_MELEE_MASTERY_SLASH

      public static final int LEAGUES_6_MELEE_MASTERY_SLASH
      See Also:
    • LEAGUES_6_FIRE_REDUCE_MELEE

      public static final int LEAGUES_6_FIRE_REDUCE_MELEE
      See Also:
    • LEAGUES_6_GG_DUSK_LIGHTNING_1

      public static final int LEAGUES_6_GG_DUSK_LIGHTNING_1
      See Also:
    • LEAGUES_6_GG_DUSK_LIGHTNING_2

      public static final int LEAGUES_6_GG_DUSK_LIGHTNING_2
      See Also:
    • LEAGUES_6_GG_DUSK_LIGHTNING_3

      public static final int LEAGUES_6_GG_DUSK_LIGHTNING_3
      See Also:
    • LEAGUES_6_GG_DUSK_LIGHTNING_4

      public static final int LEAGUES_6_GG_DUSK_LIGHTNING_4
      See Also:
    • LEAGUES_6_GG_DUSK_LIGHTNING_5

      public static final int LEAGUES_6_GG_DUSK_LIGHTNING_5
      See Also:
    • LEAGUES_6_GG_DUSK_LIGHTNING_6

      public static final int LEAGUES_6_GG_DUSK_LIGHTNING_6
      See Also:
    • LEAGUES_6_GG_DUSK_LIGHTNING_7

      public static final int LEAGUES_6_GG_DUSK_LIGHTNING_7
      See Also:
    • LEAGUES_6_GG_DUSK_LIGHTNING_8

      public static final int LEAGUES_6_GG_DUSK_LIGHTNING_8
      See Also:
    • LEAGUES_6_GG_DAWN_LIGHTNING_1

      public static final int LEAGUES_6_GG_DAWN_LIGHTNING_1
      See Also:
    • LEAGUES_6_GG_DAWN_LIGHTNING_2

      public static final int LEAGUES_6_GG_DAWN_LIGHTNING_2
      See Also:
    • LEAGUES_6_GG_DAWN_LIGHTNING_3

      public static final int LEAGUES_6_GG_DAWN_LIGHTNING_3
      See Also:
    • LEAGUES_6_GG_DAWN_LIGHTNING_4

      public static final int LEAGUES_6_GG_DAWN_LIGHTNING_4
      See Also:
    • LEAGUES_6_GG_DAWN_LIGHTNING_5

      public static final int LEAGUES_6_GG_DAWN_LIGHTNING_5
      See Also:
    • LEAGUES_6_GG_DAWN_LIGHTNING_6

      public static final int LEAGUES_6_GG_DAWN_LIGHTNING_6
      See Also:
    • LEAGUES_6_GG_DAWN_LIGHTNING_7

      public static final int LEAGUES_6_GG_DAWN_LIGHTNING_7
      See Also:
    • LEAGUES_6_GG_DAWN_LIGHTNING_8

      public static final int LEAGUES_6_GG_DAWN_LIGHTNING_8
      See Also:
    • LEAGUES_6_GG_DAWN_LIGHTNING_FAST

      public static final int LEAGUES_6_GG_DAWN_LIGHTNING_FAST
      See Also:
    • LEAGUES_6_GG_DAWN_LIGHTNING_DEATH

      public static final int LEAGUES_6_GG_DAWN_LIGHTNING_DEATH
      See Also:
    • LEAGUES_6_GG_DUSK_LIGHTNING_DAWN_DEATH

      public static final int LEAGUES_6_GG_DUSK_LIGHTNING_DAWN_DEATH
      See Also:
    • LEAGUES_6_GG_DUSK_LIGHTNING_ENRAGED

      public static final int LEAGUES_6_GG_DUSK_LIGHTNING_ENRAGED
      See Also:
    • LEAGUES_6_GG_DUSK_LIGHTNING_ENRAGED_START

      public static final int LEAGUES_6_GG_DUSK_LIGHTNING_ENRAGED_START
      See Also:
    • LEAGUES_6_GARGBOSS_EXPLODING_PROJECTILE

      public static final int LEAGUES_6_GARGBOSS_EXPLODING_PROJECTILE
      See Also:
    • LEAGUES_6_GARGBOSS_HEALING_SPHERE_SMALL

      public static final int LEAGUES_6_GARGBOSS_HEALING_SPHERE_SMALL
      See Also:
    • LEAGUES_6_GARGBOSS_HEALING_SPHERE_SMALL_IMPACT

      public static final int LEAGUES_6_GARGBOSS_HEALING_SPHERE_SMALL_IMPACT
      See Also:
    • LEAGUES_6_GARGBOSS_HEALING_SPHERE_MED

      public static final int LEAGUES_6_GARGBOSS_HEALING_SPHERE_MED
      See Also:
    • LEAGUES_6_GARGBOSS_HEALING_SPHERE_MED_IMPACT

      public static final int LEAGUES_6_GARGBOSS_HEALING_SPHERE_MED_IMPACT
      See Also:
    • LEAGUES_6_GARGBOSS_HEALING_SPHERE_LARGE

      public static final int LEAGUES_6_GARGBOSS_HEALING_SPHERE_LARGE
      See Also:
    • LEAGUES_6_GARGBOSS_HEALING_SPHERE_LARGE_IMPACT

      public static final int LEAGUES_6_GARGBOSS_HEALING_SPHERE_LARGE_IMPACT
      See Also:
    • LEAGUES_6_GARGBOSS_STANDARD_RANGED_PROJECTILE

      public static final int LEAGUES_6_GARGBOSS_STANDARD_RANGED_PROJECTILE
      See Also:
    • LEAGUES_6_GARGBOSS_STUN_RANGED_PROJECTILE

      public static final int LEAGUES_6_GARGBOSS_STUN_RANGED_PROJECTILE
      See Also:
    • LEAGUES_6_HH_HELLFIRE_MAGE_ABSORB

      public static final int LEAGUES_6_HH_HELLFIRE_MAGE_ABSORB
      See Also:
    • LEAGUES_6_HH_HELLFIRE_BURST

      public static final int LEAGUES_6_HH_HELLFIRE_BURST
      See Also:
    • LEAGUES_6_HH_HELLFIRE_HIT

      public static final int LEAGUES_6_HH_HELLFIRE_HIT
      See Also:
    • LEAGUES_6_HH_BONE_BALL_BURST

      public static final int LEAGUES_6_HH_BONE_BALL_BURST
      See Also:
    • LEAGUES_6_HH_BONE_BALL_SPIN

      public static final int LEAGUES_6_HH_BONE_BALL_SPIN
      See Also:
    • LEAGUES_6_FIRE_LIQUID

      public static final int LEAGUES_6_FIRE_LIQUID
      See Also:
    • LEAGUES_6_CERBERUS_SPECIAL_ATTACK_FLAME

      public static final int LEAGUES_6_CERBERUS_SPECIAL_ATTACK_FLAME
      See Also:
    • LEAGUES_6_SPECTRE_MELEE_PROJ

      public static final int LEAGUES_6_SPECTRE_MELEE_PROJ
      See Also:
    • LEAGUES_6_SMOKE_DEVIL_CLOUD_SPOTANIM

      public static final int LEAGUES_6_SMOKE_DEVIL_CLOUD_SPOTANIM
      See Also:
    • LEAGUES_6_LORE_DUST_DEVIL_SPAWN_SPOTANIM

      public static final int LEAGUES_6_LORE_DUST_DEVIL_SPAWN_SPOTANIM
      See Also:
    • LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_RANGED_PROJANIM

      public static final int LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_RANGED_PROJANIM
      See Also:
    • LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_RANGED_IMPACTANIM

      public static final int LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_RANGED_IMPACTANIM
      See Also:
    • LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_MAGIC_PROJANIM

      public static final int LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_MAGIC_PROJANIM
      See Also:
    • LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_MAGIC_IMPACTANIM

      public static final int LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_MAGIC_IMPACTANIM
      See Also:
    • LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PROJANIM

      public static final int LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PROJANIM
      See Also:
    • LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_IMPACTANIM

      public static final int LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_IMPACTANIM
      See Also:
    • LEAGUE_6_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PLAYER_DEATH_01

      public static final int LEAGUE_6_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PLAYER_DEATH_01
      See Also:
    • LEAGUES_6_VFX_SMOKE_DEVIL_POOL_SPAWN

      public static final int LEAGUES_6_VFX_SMOKE_DEVIL_POOL_SPAWN
      See Also:
    • LEAGUES_6_VFX_SMOKE_DEVIL_POOL_IDLE_01

      public static final int LEAGUES_6_VFX_SMOKE_DEVIL_POOL_IDLE_01
      See Also:
    • LEAGUES_6_VFX_SMOKE_DEVIL_POOL_IDLE_02

      public static final int LEAGUES_6_VFX_SMOKE_DEVIL_POOL_IDLE_02
      See Also:
    • LEAGUES_6_VFX_SMOKE_DEVIL_POOL_DESPAWN

      public static final int LEAGUES_6_VFX_SMOKE_DEVIL_POOL_DESPAWN
      See Also:
    • LEAGUES_6_VFX_SMOKE_DEVIL_POOL_SHIELD

      public static final int LEAGUES_6_VFX_SMOKE_DEVIL_POOL_SHIELD
      See Also:
    • LEAGUES_6_HESPORI_RANGE_PROJ

      public static final int LEAGUES_6_HESPORI_RANGE_PROJ
      See Also:
    • LEAGUES_6_HESPORI_MAGIC_PROJ

      public static final int LEAGUES_6_HESPORI_MAGIC_PROJ
      See Also:
    • LEAGUES_6_HESPORI_MAGIC_IMPACT

      public static final int LEAGUES_6_HESPORI_MAGIC_IMPACT
      See Also:
    • LEAGUES_6_HESPORI_VINE_PROJ

      public static final int LEAGUES_6_HESPORI_VINE_PROJ
      See Also:
    • LEAGUES_6_HESPORI_VINE_IMPACT

      public static final int LEAGUES_6_HESPORI_VINE_IMPACT
      See Also:
    • LEAGUES_6_CRYSTAL_HUNLEFF_MAGIC_TRAVEL

      public static final int LEAGUES_6_CRYSTAL_HUNLEFF_MAGIC_TRAVEL
      See Also:
    • LEAGUES_6_CRYSTAL_HUNLEFF_MAGIC_IMPACT

      public static final int LEAGUES_6_CRYSTAL_HUNLEFF_MAGIC_IMPACT
      See Also:
    • LEAGUES_6_CRYSTAL_HUNLEFF_RANGE_TRAVEL

      public static final int LEAGUES_6_CRYSTAL_HUNLEFF_RANGE_TRAVEL
      See Also:
    • LEAGUES_6_CRYSTAL_HUNLEFF_PRAYER_TRAVEL

      public static final int LEAGUES_6_CRYSTAL_HUNLEFF_PRAYER_TRAVEL
      See Also:
    • LEAGUES_6_CRYSTAL_HUNLEFF_PRAYER_IMPACT

      public static final int LEAGUES_6_CRYSTAL_HUNLEFF_PRAYER_IMPACT
      See Also:
    • LEAGUES_6_HUNLEFF_ANTIPRAYER_TRAVEL

      public static final int LEAGUES_6_HUNLEFF_ANTIPRAYER_TRAVEL
      See Also:
    • LEAGUES_6_HUNLEFF_ANTIPRAYER_IMPACT

      public static final int LEAGUES_6_HUNLEFF_ANTIPRAYER_IMPACT
      See Also:
    • LEAGUES_6_CRYSTAL_HUNLEFF_CRYSTALS_HIT

      public static final int LEAGUES_6_CRYSTAL_HUNLEFF_CRYSTALS_HIT
      See Also:
    • LEAGUES_6_DAGANNOTH_SPINE_SPOTANIM_TRAVEL

      public static final int LEAGUES_6_DAGANNOTH_SPINE_SPOTANIM_TRAVEL
      See Also:
    • LEAGUES_6_WATERWAVE_TRAVEL

      public static final int LEAGUES_6_WATERWAVE_TRAVEL
      See Also:
    • LEAGUES_6_FAILEDSPELL_IMPACT

      public static final int LEAGUES_6_FAILEDSPELL_IMPACT
      See Also:
    • LEAGUES_6_DAGANNOTH_WHIRLPOOL

      public static final int LEAGUES_6_DAGANNOTH_WHIRLPOOL
      See Also:
    • LEAGUES_6_KALPHITE_GLOW

      public static final int LEAGUES_6_KALPHITE_GLOW
      See Also:
    • LEAGUES_6_KALPHITE_QUEEN_GLOW

      public static final int LEAGUES_6_KALPHITE_QUEEN_GLOW
      See Also:
    • LEAGUES_6_KALPHITE_GLOW_TRAVEL

      public static final int LEAGUES_6_KALPHITE_GLOW_TRAVEL
      See Also:
    • LEAGUES_6_KALPHITE_GLOW_IMPACT

      public static final int LEAGUES_6_KALPHITE_GLOW_IMPACT
      See Also:
    • LEAGUES_6_KALPHITE_SPINE

      public static final int LEAGUES_6_KALPHITE_SPINE
      See Also:
    • LEAGUES_6_KALPHITE_QUEEN_SPINE

      public static final int LEAGUES_6_KALPHITE_QUEEN_SPINE
      See Also:
    • LEAGUES_6_KALPHITE_QUEEN_RANGED

      public static final int LEAGUES_6_KALPHITE_QUEEN_RANGED
      See Also:
    • LEAGUES_6_UPDATE_FLYING_QUEEN_EMERGE_ECHO_SPOTANIM

      public static final int LEAGUES_6_UPDATE_FLYING_QUEEN_EMERGE_ECHO_SPOTANIM
      See Also:
    • LEAGUES_6_KALPHITE_QUEEN_LIGHTNING_STRIKE

      public static final int LEAGUES_6_KALPHITE_QUEEN_LIGHTNING_STRIKE
      See Also:
    • LEAGUES_6_KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_SPOTANIM

      public static final int LEAGUES_6_KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_SPOTANIM
      See Also:
    • LEAGUES_6_DRAGON_RANGED_ATTACK

      public static final int LEAGUES_6_DRAGON_RANGED_ATTACK
      See Also:
    • LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_IMPACT_01

      public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_IMPACT_01
      See Also:
    • LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_02

      public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_02
      See Also:
    • LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_01

      public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_01
      See Also:
    • LEAGUES_6_VFX_AMOXLIATL_ICE_APPEAR_01

      public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_APPEAR_01
      See Also:
    • LEAGUES_6_VFX_AMOXLIATL_ICE_DISAPPEAR_01

      public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_DISAPPEAR_01
      See Also:
    • LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_SPAWN_01

      public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_SPAWN_01
      See Also:
    • LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_IDLE_01

      public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_IDLE_01
      See Also:
    • LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_ATTACK_01

      public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_ATTACK_01
      See Also:
    • LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_COMBINED_01

      public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_COMBINED_01
      See Also:
    • LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_SINGLE_01

      public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_SINGLE_01
      See Also:
    • LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_SPAWN_01

      public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_SPAWN_01
      See Also:
    • LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_IDLE_01

      public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_IDLE_01
      See Also:
    • LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_EXPLODE_01

      public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_EXPLODE_01
      See Also:
    • IBANBLAST_TRAVEL_ORN

      public static final int IBANBLAST_TRAVEL_ORN
      See Also:
    • IBANBLAST_IMPACT_ORN

      public static final int IBANBLAST_IMPACT_ORN
      See Also:
    • IBANBLAST_CASTING_ORN

      public static final int IBANBLAST_CASTING_ORN
      See Also:
    • SLAYER_TOTS_CASTING_ORN_LEAGUES6

      public static final int SLAYER_TOTS_CASTING_ORN_LEAGUES6
      See Also:
    • TOXIC_TOTS_CASTING_ORN_LEAGUES6

      public static final int TOXIC_TOTS_CASTING_ORN_LEAGUES6
      See Also:
    • SLAYER_TOTS_PROJECTILE_ORN_LEAGUES6

      public static final int SLAYER_TOTS_PROJECTILE_ORN_LEAGUES6
      See Also:
    • TOXIC_TOTS_PROJECTILE_ORN_LEAGUES6

      public static final int TOXIC_TOTS_PROJECTILE_ORN_LEAGUES6
      See Also:
    • SLAYER_TOTS_IMPACT_ORN_LEAGUES6

      public static final int SLAYER_TOTS_IMPACT_ORN_LEAGUES6
      See Also:
    • TOXIC_TOTS_IMPACT_ORN_LEAGUES6

      public static final int TOXIC_TOTS_IMPACT_ORN_LEAGUES6
      See Also:
    • LEAGUES_6_THRALL_IMP_MAGIC_SPAWN_VFX_SPOTANIM

      public static final int LEAGUES_6_THRALL_IMP_MAGIC_SPAWN_VFX_SPOTANIM
      See Also:
    • LEAGUES_6_THRALL_IMP_MAGIC_DESPAWN_VFX_SPOTANIM

      public static final int LEAGUES_6_THRALL_IMP_MAGIC_DESPAWN_VFX_SPOTANIM
      See Also:
    • LEAGUES_6_THRALL_IMP_MAGIC_TRANSITION_VFX_SPOTANIM

      public static final int LEAGUES_6_THRALL_IMP_MAGIC_TRANSITION_VFX_SPOTANIM
      See Also:
    • LEAGUES_6_THRALL_IMP_MAGIC_ATTACK_VFX_PROJANIM

      public static final int LEAGUES_6_THRALL_IMP_MAGIC_ATTACK_VFX_PROJANIM
      See Also:
    • LEAGUES_6_THRALL_IMP_RANGED_SPAWN_VFX_SPOTANIM

      public static final int LEAGUES_6_THRALL_IMP_RANGED_SPAWN_VFX_SPOTANIM
      See Also:
    • LEAGUES_6_THRALL_IMP_RANGED_DESPAWN_VFX_SPOTANIM

      public static final int LEAGUES_6_THRALL_IMP_RANGED_DESPAWN_VFX_SPOTANIM
      See Also:
    • LEAGUES_6_THRALL_IMP_RANGED_TRANSITION_VFX_SPOTANIM

      public static final int LEAGUES_6_THRALL_IMP_RANGED_TRANSITION_VFX_SPOTANIM
      See Also:
    • LEAGUES_6_THRALL_IMP_RANGED_ATTACK_VFX_PROJANIM

      public static final int LEAGUES_6_THRALL_IMP_RANGED_ATTACK_VFX_PROJANIM
      See Also:
    • LEAGUES_6_THRALL_IMP_MELEE_SPAWN_VFX_SPOTANIM

      public static final int LEAGUES_6_THRALL_IMP_MELEE_SPAWN_VFX_SPOTANIM
      See Also:
    • LEAGUES_6_THRALL_IMP_MELEE_DESPAWN_VFX_SPOTANIM

      public static final int LEAGUES_6_THRALL_IMP_MELEE_DESPAWN_VFX_SPOTANIM
      See Also:
    • LEAGUES_6_THRALL_IMP_MELEE_TRANSITION_VFX_SPOTANIM

      public static final int LEAGUES_6_THRALL_IMP_MELEE_TRANSITION_VFX_SPOTANIM
      See Also:
    • VFX_KINGS_BARRAGE_PROJECTILE

      public static final int VFX_KINGS_BARRAGE_PROJECTILE
      See Also:
    • VFX_KINGS_BARRAGE_PROJECTILE_SINGLE

      public static final int VFX_KINGS_BARRAGE_PROJECTILE_SINGLE
      See Also:
    • VFX_KINGS_BARRAGE_IMPACT

      public static final int VFX_KINGS_BARRAGE_IMPACT
      See Also:
    • VFX_FLAMES_OF_CERBERUS

      public static final int VFX_FLAMES_OF_CERBERUS
      See Also:
    • VFX_FLAMES_OF_CERBERUS_1X1

      public static final int VFX_FLAMES_OF_CERBERUS_1X1
      See Also:
    • VFX_FLAMES_OF_CERBERUS_2X2

      public static final int VFX_FLAMES_OF_CERBERUS_2X2
      See Also:
    • VFX_FLAMES_OF_CERBERUS_3X3

      public static final int VFX_FLAMES_OF_CERBERUS_3X3
      See Also:
    • VFX_FLAMES_OF_CERBERUS_4X4

      public static final int VFX_FLAMES_OF_CERBERUS_4X4
      See Also:
    • VFX_FLAMES_OF_CERBERUS_5X5

      public static final int VFX_FLAMES_OF_CERBERUS_5X5
      See Also:
    • VFX_LITHIC_SCEPTRE_SHATTER_01

      public static final int VFX_LITHIC_SCEPTRE_SHATTER_01
      See Also:
    • VFX_LITHIC_SCEPTRE_SHATTER_03

      public static final int VFX_LITHIC_SCEPTRE_SHATTER_03
      See Also:
    • VFX_LITHIC_SCEPTRE_SHATTER_02

      public static final int VFX_LITHIC_SCEPTRE_SHATTER_02
      See Also:
    • VFX_LITHIC_SCEPTRE_SHATTER_HUMAN

      public static final int VFX_LITHIC_SCEPTRE_SHATTER_HUMAN
      See Also:
    • VFX_LITHIC_SCEPTRE_PROJANIM_01

      public static final int VFX_LITHIC_SCEPTRE_PROJANIM_01
      See Also:
    • VFX_LITHIC_SCEPTRE_IMPACT_01

      public static final int VFX_LITHIC_SCEPTRE_IMPACT_01
      See Also:
    • VFX_NATURES_RECURVE_HEALING_PROJANIM_01

      public static final int VFX_NATURES_RECURVE_HEALING_PROJANIM_01
      See Also:
    • VFX_NATURES_RECURVE_SPOTANIM_01

      public static final int VFX_NATURES_RECURVE_SPOTANIM_01
      See Also:
    • LEAGUES_6_HOME_TELEPORT_SPOTANIM_01

      public static final int LEAGUES_6_HOME_TELEPORT_SPOTANIM_01
      See Also:
    • LEAGUES_6_HOME_TELEPORT_SPOTANIM_02

      public static final int LEAGUES_6_HOME_TELEPORT_SPOTANIM_02
      See Also:
    • LEAGUES_6_HOME_TELEPORT_SPOTANIM_03

      public static final int LEAGUES_6_HOME_TELEPORT_SPOTANIM_03
      See Also:
    • LEAGUES_6_HOME_TELEPORT_SPOTANIM_04

      public static final int LEAGUES_6_HOME_TELEPORT_SPOTANIM_04
      See Also:
    • LEAGUES_6_HOME_TELEPORT_SPOTANIM_05

      public static final int LEAGUES_6_HOME_TELEPORT_SPOTANIM_05
      See Also:
    • LEAGUES_6_HOME_TELEPORT_SPOTANIM_06

      public static final int LEAGUES_6_HOME_TELEPORT_SPOTANIM_06
      See Also:
    • LEAGUES_6_HOME_TELEPORT_SPOTANIM_07

      public static final int LEAGUES_6_HOME_TELEPORT_SPOTANIM_07
      See Also:
    • LEAGUES_6_HOME_TELEPORT_SPOTANIM_08

      public static final int LEAGUES_6_HOME_TELEPORT_SPOTANIM_08
      See Also:
    • AKKHA_LIGHTNING_SMALL

      public static final int AKKHA_LIGHTNING_SMALL
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_IMPACT01

      public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_IMPACT01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_INCENDARY01_IMPACT01

      public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_IMPACT01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_PROJECTILE01

      public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_PROJECTILE01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_INCENDARY01_PROJECTILE01

      public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_PROJECTILE01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_INCENDARY01_BRONZE_PROJ01

      public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_BRONZE_PROJ01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_INCENDARY01_IRON_PROJ01

      public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_IRON_PROJ01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_INCENDARY01_STEEL_PROJ01

      public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_STEEL_PROJ01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_INCENDARY01_MITHRIL_PROJ01

      public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_MITHRIL_PROJ01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_INCENDARY01_ADAMANT_PROJ01

      public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_ADAMANT_PROJ01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_INCENDARY01_RUNE_PROJ01

      public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_RUNE_PROJ01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_INCENDARY01_DRAGON_PROJ01

      public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_DRAGON_PROJ01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_BRONZE_PROJ01

      public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_BRONZE_PROJ01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_IRON_PROJ01

      public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_IRON_PROJ01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_STEEL_PROJ01

      public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_STEEL_PROJ01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_MITHRIL_PROJ01

      public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_MITHRIL_PROJ01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_ADAMANT_PROJ01

      public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_ADAMANT_PROJ01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_RUNE_PROJ01

      public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_RUNE_PROJ01
      See Also:
    • VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_DRAGON_PROJ01

      public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_DRAGON_PROJ01
      See Also:
  • Constructor Details

    • EffectId

      public EffectId()