Package dev.twilite.game.id
Class EffectId
java.lang.Object
dev.twilite.game.id.EffectId
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final int -
Constructor Summary
Constructors -
Method Summary
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Field Details
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SOUL_WARS_IMMUNE
public static final int SOUL_WARS_IMMUNE- See Also:
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FIREBREATH_ATTACK
public static final int FIREBREATH_ATTACK- See Also:
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OSB8_SKILLCAPE_BANANA_SPOTANIM
public static final int OSB8_SKILLCAPE_BANANA_SPOTANIM- See Also:
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TEMPOROSS_FISHING_SPOTANIM
public static final int TEMPOROSS_FISHING_SPOTANIM- See Also:
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PORTAL
public static final int PORTAL- See Also:
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PORTALEND
public static final int PORTALEND- See Also:
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GIANTSPIDER_TELEPORT
public static final int GIANTSPIDER_TELEPORT- See Also:
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GIANT_TELEPORT
public static final int GIANT_TELEPORT- See Also:
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WHIPPINGPLANT_ATTACK
public static final int WHIPPINGPLANT_ATTACK- See Also:
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IRON_ARROW_TRAVEL
public static final int IRON_ARROW_TRAVEL- See Also:
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BRONZE_ARROW_TRAVEL
public static final int BRONZE_ARROW_TRAVEL- See Also:
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STEEL_ARROW_TRAVEL
public static final int STEEL_ARROW_TRAVEL- See Also:
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MITHRIL_ARROW_TRAVEL
public static final int MITHRIL_ARROW_TRAVEL- See Also:
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ADAMANT_ARROW_TRAVEL
public static final int ADAMANT_ARROW_TRAVEL- See Also:
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BLACK_ARROW_TRAVEL
public static final int BLACK_ARROW_TRAVEL- See Also:
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RUNE_ARROW_TRAVEL
public static final int RUNE_ARROW_TRAVEL- See Also:
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ICE_ARROW_TRAVEL
public static final int ICE_ARROW_TRAVEL- See Also:
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FIRE_ARROW_TRAVEL
public static final int FIRE_ARROW_TRAVEL- See Also:
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IRON_ARROW_LAUNCH
public static final int IRON_ARROW_LAUNCH- See Also:
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BRONZE_ARROW_LAUNCH
public static final int BRONZE_ARROW_LAUNCH- See Also:
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STEEL_ARROW_LAUNCH
public static final int STEEL_ARROW_LAUNCH- See Also:
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MITHRIL_ARROW_LAUNCH
public static final int MITHRIL_ARROW_LAUNCH- See Also:
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ADAMANT_ARROW_LAUNCH
public static final int ADAMANT_ARROW_LAUNCH- See Also:
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BLACK_ARROW_LAUNCH
public static final int BLACK_ARROW_LAUNCH- See Also:
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RUNE_ARROW_LAUNCH
public static final int RUNE_ARROW_LAUNCH- See Also:
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ICE_ARROW_LAUNCH
public static final int ICE_ARROW_LAUNCH- See Also:
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FIRE_ARROW_LAUNCH
public static final int FIRE_ARROW_LAUNCH- See Also:
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CROSSBOWBOLT_TRAVEL
public static final int CROSSBOWBOLT_TRAVEL- See Also:
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DRAGON_TKNIFE_TRAVEL
public static final int DRAGON_TKNIFE_TRAVEL- See Also:
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ROTTEN_TOMATO_TRAVEL
public static final int ROTTEN_TOMATO_TRAVEL- See Also:
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ROTTEN_TOMATO_LAUNCH
public static final int ROTTEN_TOMATO_LAUNCH- See Also:
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ROTTEN_SPLASH
public static final int ROTTEN_SPLASH- See Also:
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DWARF_STONE_THROW_TRAVEL
public static final int DWARF_STONE_THROW_TRAVEL- See Also:
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DWARF_STONE_THROW_LAUNCH
public static final int DWARF_STONE_THROW_LAUNCH- See Also:
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BLACK_DART_TRAVEL
public static final int BLACK_DART_TRAVEL- See Also:
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IRON_TAXE_TRAVEL
public static final int IRON_TAXE_TRAVEL- See Also:
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BRONZE_TAXE_TRAVEL
public static final int BRONZE_TAXE_TRAVEL- See Also:
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STEEL_TAXE_TRAVEL
public static final int STEEL_TAXE_TRAVEL- See Also:
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MITHRIL_TAXE_TRAVEL
public static final int MITHRIL_TAXE_TRAVEL- See Also:
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ADAMANT_TAXE_TRAVEL
public static final int ADAMANT_TAXE_TRAVEL- See Also:
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OLM_CRYSTAL_BOMB_EXPLODE
public static final int OLM_CRYSTAL_BOMB_EXPLODE- See Also:
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RUNE_TAXE_TRAVEL
public static final int RUNE_TAXE_TRAVEL- See Also:
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IRON_TAXE_LAUNCH
public static final int IRON_TAXE_LAUNCH- See Also:
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BRONZE_TAXE_LAUNCH
public static final int BRONZE_TAXE_LAUNCH- See Also:
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STEEL_TAXE_LAUNCH
public static final int STEEL_TAXE_LAUNCH- See Also:
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MITHRIL_TAXE_LAUNCH
public static final int MITHRIL_TAXE_LAUNCH- See Also:
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ADAMANT_TAXE_LAUNCH
public static final int ADAMANT_TAXE_LAUNCH- See Also:
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COOKING_MAKE_WINE_SPOTANIM
public static final int COOKING_MAKE_WINE_SPOTANIM- See Also:
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RUNE_TAXE_LAUNCH
public static final int RUNE_TAXE_LAUNCH- See Also:
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VIAL_TRAVEL
public static final int VIAL_TRAVEL- See Also:
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VIAL_LAUNCH
public static final int VIAL_LAUNCH- See Also:
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ENCHANTED_VIAL_TRAVEL
public static final int ENCHANTED_VIAL_TRAVEL- See Also:
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ENCHANTED_VIAL_LAUNCH
public static final int ENCHANTED_VIAL_LAUNCH- See Also:
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CANNONBALL_TRAVEL
public static final int CANNONBALL_TRAVEL- See Also:
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FIREBREATH_TRAVEL
public static final int FIREBREATH_TRAVEL- See Also:
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GNOMEBALL_TRAVEL
public static final int GNOMEBALL_TRAVEL- See Also:
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RAIDS_VANGUARD_SWIRL_LOW_HEALTH_SPOTANIM
public static final int RAIDS_VANGUARD_SWIRL_LOW_HEALTH_SPOTANIM- See Also:
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RAIDS_VANGUARD_SWIRL_HIGH_HEALTH_SPOTANIM
public static final int RAIDS_VANGUARD_SWIRL_HIGH_HEALTH_SPOTANIM- See Also:
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BLOOD_VIAL_TRAVEL
public static final int BLOOD_VIAL_TRAVEL- See Also:
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WHIRLPOOL
public static final int WHIRLPOOL- See Also:
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ROCKFALL
public static final int ROCKFALL- See Also:
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SWINGINGLOGTRAP_RELEASE
public static final int SWINGINGLOGTRAP_RELEASE- See Also:
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SPEARTRAP_RELEASE
public static final int SPEARTRAP_RELEASE- See Also:
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SPRINGTRAP_RELEASE
public static final int SPRINGTRAP_RELEASE- See Also:
-
SPRINGTRAP_RESET
public static final int SPRINGTRAP_RESET- See Also:
-
DOUBLE_SPRINGTRAP_RELEASE
public static final int DOUBLE_SPRINGTRAP_RELEASE- See Also:
-
DOUBLE_SPRINGTRAP_RESET
public static final int DOUBLE_SPRINGTRAP_RESET- See Also:
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ROPE_PIECE
public static final int ROPE_PIECE- See Also:
-
WATERSPLASH
public static final int WATERSPLASH- See Also:
-
LAVASPLASH
public static final int LAVASPLASH- See Also:
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CATAPULTLOAD
public static final int CATAPULTLOAD- See Also:
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CATAPULTIMPACT
public static final int CATAPULTIMPACT- See Also:
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BIOPIGEON_LAUNCH
public static final int BIOPIGEON_LAUNCH- See Also:
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SLAYER_DUSTDEVIL_DUST
public static final int SLAYER_DUSTDEVIL_DUST- See Also:
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GOBLIN_RPG_LAUNCH
public static final int GOBLIN_RPG_LAUNCH- See Also:
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SLAYER_COCKATRICE_ZAP
public static final int SLAYER_COCKATRICE_ZAP- See Also:
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SARADOMIN_LIGHTNING
public static final int SARADOMIN_LIGHTNING- See Also:
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GUNTHIX_CLAW
public static final int GUNTHIX_CLAW- See Also:
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ZAMORAK_FLAME
public static final int ZAMORAK_FLAME- See Also:
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GNOME_GLOBES
public static final int GNOME_GLOBES- See Also:
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STUNNED
public static final int STUNNED- See Also:
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BULLROARER
public static final int BULLROARER- See Also:
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ZAP
public static final int ZAP- See Also:
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IBANSBOLT
public static final int IBANSBOLT- See Also:
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HEAL_CASTING
public static final int HEAL_CASTING- See Also:
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FAILEDSPELL_IMPACT
public static final int FAILEDSPELL_IMPACT- See Also:
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SMOKEPUFF
public static final int SMOKEPUFF- See Also:
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IBANBLAST_CASTING
public static final int IBANBLAST_CASTING- See Also:
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IBANBLAST_TRAVEL
public static final int IBANBLAST_TRAVEL- See Also:
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IBANBLAST_IMPACT
public static final int IBANBLAST_IMPACT- See Also:
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WINDSTRIKE_CASTING
public static final int WINDSTRIKE_CASTING- See Also:
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WINDSTRIKE_TRAVEL
public static final int WINDSTRIKE_TRAVEL- See Also:
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WINDSTRIKE_IMPACT
public static final int WINDSTRIKE_IMPACT- See Also:
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WATERSTRIKE_CASTING
public static final int WATERSTRIKE_CASTING- See Also:
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WATERSTRIKE_TRAVEL
public static final int WATERSTRIKE_TRAVEL- See Also:
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WATERSTRIKE_IMPACT
public static final int WATERSTRIKE_IMPACT- See Also:
-
EARTHSTRIKE_CASTING
public static final int EARTHSTRIKE_CASTING- See Also:
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EARTHSTRIKE_TRAVEL
public static final int EARTHSTRIKE_TRAVEL- See Also:
-
EARTHSTRIKE_IMPACT
public static final int EARTHSTRIKE_IMPACT- See Also:
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FIRESTRIKE_CASTING
public static final int FIRESTRIKE_CASTING- See Also:
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FIRESTRIKE_TRAVEL
public static final int FIRESTRIKE_TRAVEL- See Also:
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FIRESTRIKE_IMPACT
public static final int FIRESTRIKE_IMPACT- See Also:
-
CONFUSE_CASTING
public static final int CONFUSE_CASTING- See Also:
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CONFUSE_TRAVEL
public static final int CONFUSE_TRAVEL- See Also:
-
CONFUSE_IMPACT
public static final int CONFUSE_IMPACT- See Also:
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WEAKEN_CASTING
public static final int WEAKEN_CASTING- See Also:
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WEAKEN_TRAVEL
public static final int WEAKEN_TRAVEL- See Also:
-
WEAKEN_IMPACT
public static final int WEAKEN_IMPACT- See Also:
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CURSE_CASTING
public static final int CURSE_CASTING- See Also:
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CURSE_TRAVEL
public static final int CURSE_TRAVEL- See Also:
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CURSE_IMPACT
public static final int CURSE_IMPACT- See Also:
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TELEPORT_CASTING
public static final int TELEPORT_CASTING- See Also:
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LOWLVLALCHEMY_CASTING
public static final int LOWLVLALCHEMY_CASTING- See Also:
-
HIGHLVLALCHEMY_CASTING
public static final int HIGHLVLALCHEMY_CASTING- See Also:
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ENCHANT_AMULET_LVL1
public static final int ENCHANT_AMULET_LVL1- See Also:
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ENCHANT_AMULET_LVL2
public static final int ENCHANT_AMULET_LVL2- See Also:
-
ENCHANT_AMULET_LVL3
public static final int ENCHANT_AMULET_LVL3- See Also:
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WINDBOLT_CASTING
public static final int WINDBOLT_CASTING- See Also:
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WINDBOLT_TRAVEL
public static final int WINDBOLT_TRAVEL- See Also:
-
WINDBOLT_IMPACT
public static final int WINDBOLT_IMPACT- See Also:
-
WATERBOLT_CASTING
public static final int WATERBOLT_CASTING- See Also:
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WATERBOLT_TRAVEL
public static final int WATERBOLT_TRAVEL- See Also:
-
WATERBOLT_IMPACT
public static final int WATERBOLT_IMPACT- See Also:
-
EARTHBOLT_CASTING
public static final int EARTHBOLT_CASTING- See Also:
-
EARTHBOLT_TRAVEL
public static final int EARTHBOLT_TRAVEL- See Also:
-
EARTHBOLT_IMPACT
public static final int EARTHBOLT_IMPACT- See Also:
-
FIREBOLT_CASTING
public static final int FIREBOLT_CASTING- See Also:
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FIREBOLT_TRAVEL
public static final int FIREBOLT_TRAVEL- See Also:
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FIREBOLT_IMPACT
public static final int FIREBOLT_IMPACT- See Also:
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FIREBLAST_CASTING
public static final int FIREBLAST_CASTING- See Also:
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FIREBLAST_TRAVEL
public static final int FIREBLAST_TRAVEL- See Also:
-
FIREBLAST_IMPACT
public static final int FIREBLAST_IMPACT- See Also:
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WINDBLAST_CASTING
public static final int WINDBLAST_CASTING- See Also:
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WINDBLAST_TRAVEL
public static final int WINDBLAST_TRAVEL- See Also:
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WINDBLAST_IMPACT
public static final int WINDBLAST_IMPACT- See Also:
-
WATERBLAST_CASTING
public static final int WATERBLAST_CASTING- See Also:
-
WATERBLAST_TRAVEL
public static final int WATERBLAST_TRAVEL- See Also:
-
WATERBLAST_IMPACT
public static final int WATERBLAST_IMPACT- See Also:
-
EARTHBLAST_CASTING
public static final int EARTHBLAST_CASTING- See Also:
-
EARTHBLAST_TRAVEL
public static final int EARTHBLAST_TRAVEL- See Also:
-
EARTHBLAST_IMPACT
public static final int EARTHBLAST_IMPACT- See Also:
-
BONESTOBANANAS_CASTING
public static final int BONESTOBANANAS_CASTING- See Also:
-
TELEGRAB_CASTING
public static final int TELEGRAB_CASTING- See Also:
-
TELEGRAB_TRAVEL
public static final int TELEGRAB_TRAVEL- See Also:
-
TELEGRAB_IMPACT
public static final int TELEGRAB_IMPACT- See Also:
-
CRUMBLEUNDEAD_CASTING
public static final int CRUMBLEUNDEAD_CASTING- See Also:
-
CRUMBLEUNDEAD_TRAVEL
public static final int CRUMBLEUNDEAD_TRAVEL- See Also:
-
CRUMBLEUNDEAD_IMPACT
public static final int CRUMBLEUNDEAD_IMPACT- See Also:
-
SUPERHEATITEM_CASTING
public static final int SUPERHEATITEM_CASTING- See Also:
-
CHARGEWATERORB_CASTING
public static final int CHARGEWATERORB_CASTING- See Also:
-
CHARGEWINDORB_CASTING
public static final int CHARGEWINDORB_CASTING- See Also:
-
CHARGEEARTHORB_CASTING
public static final int CHARGEEARTHORB_CASTING- See Also:
-
CHARGEFIREORB_CASTING
public static final int CHARGEFIREORB_CASTING- See Also:
-
ENCHANT_AMULET2_LVL4
public static final int ENCHANT_AMULET2_LVL4- See Also:
-
ENCHANT_AMULET2_LVL5
public static final int ENCHANT_AMULET2_LVL5- See Also:
-
FIREWAVE_CASTING
public static final int FIREWAVE_CASTING- See Also:
-
FIREWAVE_TRAVEL
public static final int FIREWAVE_TRAVEL- See Also:
-
FIREWAVE_IMPACT
public static final int FIREWAVE_IMPACT- See Also:
-
WINDWAVE_CASTING
public static final int WINDWAVE_CASTING- See Also:
-
WINDWAVE_TRAVEL
public static final int WINDWAVE_TRAVEL- See Also:
-
WINDWAVE_IMPACT
public static final int WINDWAVE_IMPACT- See Also:
-
WATERWAVE_CASTING
public static final int WATERWAVE_CASTING- See Also:
-
WATERWAVE_TRAVEL
public static final int WATERWAVE_TRAVEL- See Also:
-
WATERWAVE_IMPACT
public static final int WATERWAVE_IMPACT- See Also:
-
EARTHWAVE_CASTING
public static final int EARTHWAVE_CASTING- See Also:
-
EARTHWAVE_TRAVEL
public static final int EARTHWAVE_TRAVEL- See Also:
-
EARTHWAVE_IMPACT
public static final int EARTHWAVE_IMPACT- See Also:
-
VULNERABILITY_CASTING
public static final int VULNERABILITY_CASTING- See Also:
-
VULNERABILITY_TRAVEL
public static final int VULNERABILITY_TRAVEL- See Also:
-
VULNERABILITY_IMPACT
public static final int VULNERABILITY_IMPACT- See Also:
-
ENFEEBLE_CASTING
public static final int ENFEEBLE_CASTING- See Also:
-
ENFEEBLE_TRAVEL
public static final int ENFEEBLE_TRAVEL- See Also:
-
ENFEEBLE_IMPACT
public static final int ENFEEBLE_IMPACT- See Also:
-
STUN_CASTING
public static final int STUN_CASTING- See Also:
-
STUN_TRAVEL
public static final int STUN_TRAVEL- See Also:
-
STUN_IMPACT
public static final int STUN_IMPACT- See Also:
-
EXPLODINGVIAL
public static final int EXPLODINGVIAL- See Also:
-
ENTANGLE_CASTING
public static final int ENTANGLE_CASTING- See Also:
-
ENTANGLE_TRAVEL
public static final int ENTANGLE_TRAVEL- See Also:
-
ENTANGLE_IMPACT
public static final int ENTANGLE_IMPACT- See Also:
-
SNARE_IMPACT
public static final int SNARE_IMPACT- See Also:
-
BIND_IMPACT
public static final int BIND_IMPACT- See Also:
-
BALLISTA_TRAVEL
public static final int BALLISTA_TRAVEL- See Also:
-
BALLISTA_END
public static final int BALLISTA_END- See Also:
-
SHILOMIST
public static final int SHILOMIST- See Also:
-
SHOOTING_STAR
public static final int SHOOTING_STAR- See Also:
-
RUNECRAFTING
public static final int RUNECRAFTING- See Also:
-
UPASS_CLAW
public static final int UPASS_CLAW- See Also:
-
SMOKEPUFF_LARGE
public static final int SMOKEPUFF_LARGE- See Also:
-
SMOKEPUFF_HUGE
public static final int SMOKEPUFF_HUGE- See Also:
-
HUGESPIDER_TELEPORT_REVERSE
public static final int HUGESPIDER_TELEPORT_REVERSE- See Also:
-
HUGE_TELEPORT_REVERSE
public static final int HUGE_TELEPORT_REVERSE- See Also:
-
HOLY_WATER_TRAVEL
public static final int HOLY_WATER_TRAVEL- See Also:
-
HOLY_WATER_LAUNCH
public static final int HOLY_WATER_LAUNCH- See Also:
-
NEZIK_FLAMESTRIKE_CASTING
public static final int NEZIK_FLAMESTRIKE_CASTING- See Also:
-
NEZIK_FLAMESTRIKE_TRAVEL
public static final int NEZIK_FLAMESTRIKE_TRAVEL- See Also:
-
NEZIK_FLAMESTRIKE_IMPACT
public static final int NEZIK_FLAMESTRIKE_IMPACT- See Also:
-
NEZIK_FLAMESTRIKE
public static final int NEZIK_FLAMESTRIKE- See Also:
-
BOOKOFBINDING_EFFECT
public static final int BOOKOFBINDING_EFFECT- See Also:
-
LEVELUP_ANIM
public static final int LEVELUP_ANIM- See Also:
-
BRONZE_JAVELIN_TRAVEL
public static final int BRONZE_JAVELIN_TRAVEL- See Also:
-
IRON_JAVELIN_TRAVEL
public static final int IRON_JAVELIN_TRAVEL- See Also:
-
STEEL_JAVELIN_TRAVEL
public static final int STEEL_JAVELIN_TRAVEL- See Also:
-
MITHRIL_JAVELIN_TRAVEL
public static final int MITHRIL_JAVELIN_TRAVEL- See Also:
-
ADAMANT_JAVELIN_TRAVEL
public static final int ADAMANT_JAVELIN_TRAVEL- See Also:
-
RUNE_JAVELIN_TRAVEL
public static final int RUNE_JAVELIN_TRAVEL- See Also:
-
MM2_KRUK_NINJASTAR
public static final int MM2_KRUK_NINJASTAR- See Also:
-
MONKEY_HUNTING_RUN
public static final int MONKEY_HUNTING_RUN- See Also:
-
MONKEY_HUNTING_RUN_SANS_TAIL
public static final int MONKEY_HUNTING_RUN_SANS_TAIL- See Also:
-
II_IMPLING11_ESCAPE
public static final int II_IMPLING11_ESCAPE- See Also:
-
II_IMPLING11_KICK
public static final int II_IMPLING11_KICK- See Also:
-
II_IMPLING11_TRAVEL
public static final int II_IMPLING11_TRAVEL- See Also:
-
BRONZE_TKNIFE_TRAVEL
public static final int BRONZE_TKNIFE_TRAVEL- See Also:
-
IRON_TKNIFE_TRAVEL
public static final int IRON_TKNIFE_TRAVEL- See Also:
-
STEEL_TKNIFE_TRAVEL
public static final int STEEL_TKNIFE_TRAVEL- See Also:
-
BLACK_TKNIFE_TRAVEL
public static final int BLACK_TKNIFE_TRAVEL- See Also:
-
MITHRIL_TKNIFE_TRAVEL
public static final int MITHRIL_TKNIFE_TRAVEL- See Also:
-
ADAMANT_TKNIFE_TRAVEL
public static final int ADAMANT_TKNIFE_TRAVEL- See Also:
-
RUNE_TKNIFE_TRAVEL
public static final int RUNE_TKNIFE_TRAVEL- See Also:
-
BRONZE_TKNIFE_LAUNCH
public static final int BRONZE_TKNIFE_LAUNCH- See Also:
-
IRON_TKNIFE_LAUNCH
public static final int IRON_TKNIFE_LAUNCH- See Also:
-
STEEL_TKNIFE_LAUNCH
public static final int STEEL_TKNIFE_LAUNCH- See Also:
-
BLACK_TKNIFE_LAUNCH
public static final int BLACK_TKNIFE_LAUNCH- See Also:
-
MITHRIL_TKNIFE_LAUNCH
public static final int MITHRIL_TKNIFE_LAUNCH- See Also:
-
ADAMANT_TKNIFE_LAUNCH
public static final int ADAMANT_TKNIFE_LAUNCH- See Also:
-
RUNE_TKNIFE_LAUNCH
public static final int RUNE_TKNIFE_LAUNCH- See Also:
-
BRONZE_DART_TRAVEL
public static final int BRONZE_DART_TRAVEL- See Also:
-
IRON_DART_TRAVEL
public static final int IRON_DART_TRAVEL- See Also:
-
STEEL_DART_TRAVEL
public static final int STEEL_DART_TRAVEL- See Also:
-
MITHRIL_DART_TRAVEL
public static final int MITHRIL_DART_TRAVEL- See Also:
-
ADAMANT_DART_TRAVEL
public static final int ADAMANT_DART_TRAVEL- See Also:
-
RUNE_DART_TRAVEL
public static final int RUNE_DART_TRAVEL- See Also:
-
BRONZE_DART_LAUNCH
public static final int BRONZE_DART_LAUNCH- See Also:
-
IRON_DART_LAUNCH
public static final int IRON_DART_LAUNCH- See Also:
-
STEEL_DART_LAUNCH
public static final int STEEL_DART_LAUNCH- See Also:
-
MITHRIL_DART_LAUNCH
public static final int MITHRIL_DART_LAUNCH- See Also:
-
ADAMANT_DART_LAUNCH
public static final int ADAMANT_DART_LAUNCH- See Also:
-
RUNE_DART_LAUNCH
public static final int RUNE_DART_LAUNCH- See Also:
-
ENCHANT_RING
public static final int ENCHANT_RING- See Also:
-
BARREL_SMASH
public static final int BARREL_SMASH- See Also:
-
CHOMPY_TOAD_EXPLODING
public static final int CHOMPY_TOAD_EXPLODING- See Also:
-
OGRE_BELLOWS_USE
public static final int OGRE_BELLOWS_USE- See Also:
-
OGRE_ARROW_TRAVEL
public static final int OGRE_ARROW_TRAVEL- See Also:
-
OGRE_ARROW_LAUNCH
public static final int OGRE_ARROW_LAUNCH- See Also:
-
ELEMENTAL_SHIELD_EQUIP
public static final int ELEMENTAL_SHIELD_EQUIP- See Also:
-
STUNNED_THIEVING
public static final int STUNNED_THIEVING- See Also:
-
SP_ATTACKGLOW_RED
public static final int SP_ATTACKGLOW_RED- See Also:
-
SP_ATTACKGLOW_BLUE
public static final int SP_ATTACKGLOW_BLUE- See Also:
-
SP_ATTACK_CLEAVE_SPOTANIM
public static final int SP_ATTACK_CLEAVE_SPOTANIM- See Also:
-
SP_ATTACK_GLOW_ARROW_TRAVEL
public static final int SP_ATTACK_GLOW_ARROW_TRAVEL- See Also:
-
SP_ATTACK_GLOW_ARROW_LAUNCH
public static final int SP_ATTACK_GLOW_ARROW_LAUNCH- See Also:
-
SP_ATTACK_SHATTER_SPOTANIM
public static final int SP_ATTACK_SHATTER_SPOTANIM- See Also:
-
SP_ATTACK_PUNCTURE_SPOTANIM
public static final int SP_ATTACK_PUNCTURE_SPOTANIM- See Also:
-
SP_ATTACK_SHOVE_SPOTANIM
public static final int SP_ATTACK_SHOVE_SPOTANIM- See Also:
-
STUNNED_SHOVE
public static final int STUNNED_SHOVE- See Also:
-
DRUIDICSPIRIT_DRUIDSSHIELD
public static final int DRUIDICSPIRIT_DRUIDSSHIELD- See Also:
-
SP_ATTACK_SNAPSHOT_SPOTANIM
public static final int SP_ATTACK_SNAPSHOT_SPOTANIM- See Also:
-
SP_ATTACK_CHAINHIT_LAUNCH_SPOTANIM
public static final int SP_ATTACK_CHAINHIT_LAUNCH_SPOTANIM- See Also:
-
SP_ATTACK_CHAINHIT_TRAVEL_SPOTANIM
public static final int SP_ATTACK_CHAINHIT_TRAVEL_SPOTANIM- See Also:
-
DRUIDICSPIRIT_PRIEST_BLESS
public static final int DRUIDICSPIRIT_PRIEST_BLESS- See Also:
-
MUSHROOM_GROWING
public static final int MUSHROOM_GROWING- See Also:
-
PEARS_GROWING
public static final int PEARS_GROWING- See Also:
-
LEAVES_GROWING
public static final int LEAVES_GROWING- See Also:
-
DRUIDICSPIRIT_BLOOM_SPOTANIM
public static final int DRUIDICSPIRIT_BLOOM_SPOTANIM- See Also:
-
DRUIDICSPIRIT_BLOOM_PLAYER_SPOTANIM
public static final int DRUIDICSPIRIT_BLOOM_PLAYER_SPOTANIM- See Also:
-
GHAST_SPOTDEATH
public static final int GHAST_SPOTDEATH- See Also:
-
DRUIDICSPIRIT_EFFECT
public static final int DRUIDICSPIRIT_EFFECT- See Also:
-
MORTMYRE_SWAMPSTENCH
public static final int MORTMYRE_SWAMPSTENCH- See Also:
-
DRUID_SHOOTING_STAR
public static final int DRUID_SHOOTING_STAR- See Also:
-
DRUIDPOUCH_IMPACT
public static final int DRUIDPOUCH_IMPACT- See Also:
-
BULLETTIME_DART
public static final int BULLETTIME_DART- See Also:
-
AGILITYARENA_ROOFCOLLAPSE
public static final int AGILITYARENA_ROOFCOLLAPSE- See Also:
-
PRIESTPERIL_COFFIN_SPELL
public static final int PRIESTPERIL_COFFIN_SPELL- See Also:
-
BLACK_DART_LAUNCH
public static final int BLACK_DART_LAUNCH- See Also:
-
SP_ATTACK_IMPALE_SPOTANIM
public static final int SP_ATTACK_IMPALE_SPOTANIM- See Also:
-
TROLL_ROCK_LAUNCH
public static final int TROLL_ROCK_LAUNCH- See Also:
-
TROLL_ROCK_TRAVEL
public static final int TROLL_ROCK_TRAVEL- See Also:
-
TROLL_ZEDS
public static final int TROLL_ZEDS- See Also:
-
KALPHITE_GLOW
public static final int KALPHITE_GLOW- See Also:
-
KALPHITE_QUEEN_GLOW
public static final int KALPHITE_QUEEN_GLOW- See Also:
-
KALPHITE_GLOW_TRAVEL
public static final int KALPHITE_GLOW_TRAVEL- See Also:
-
KALPHITE_GLOW_IMPACT
public static final int KALPHITE_GLOW_IMPACT- See Also:
-
LUNAR_ENCHANT_DRAGONSTONE
public static final int LUNAR_ENCHANT_DRAGONSTONE- See Also:
-
TELEPORT_RUNE
public static final int TELEPORT_RUNE- See Also:
-
TELEPORT_NARDAH
public static final int TELEPORT_NARDAH- See Also:
-
TELEPORT_CABBAGE
public static final int TELEPORT_CABBAGE- See Also:
-
REGICIDE_BARRELFLIGHT
public static final int REGICIDE_BARRELFLIGHT- See Also:
-
REGICIDE_BARRELFLIGHT_EXPLODING
public static final int REGICIDE_BARRELFLIGHT_EXPLODING- See Also:
-
KALPHITE_SPINE
public static final int KALPHITE_SPINE- See Also:
-
KALPHITE_QUEEN_SPINE
public static final int KALPHITE_QUEEN_SPINE- See Also:
-
EADGAR_THROWN_CLUB
public static final int EADGAR_THROWN_CLUB- See Also:
-
EADGAR_STUNNED
public static final int EADGAR_STUNNED- See Also:
-
TEMPLE_PYRE_FIRE
public static final int TEMPLE_PYRE_FIRE- See Also:
-
SHADE_ATTACK
public static final int SHADE_ATTACK- See Also:
-
HORROR_SPINES_TRAVEL
public static final int HORROR_SPINES_TRAVEL- See Also:
-
HORROR_SPINES_TRAVEL_AIR
public static final int HORROR_SPINES_TRAVEL_AIR- See Also:
-
HORROR_SPINES_TRAVEL_WATER
public static final int HORROR_SPINES_TRAVEL_WATER- See Also:
-
HORROR_SPINES_TRAVEL_FIRE
public static final int HORROR_SPINES_TRAVEL_FIRE- See Also:
-
HORROR_SPINES_TRAVEL_EARTH
public static final int HORROR_SPINES_TRAVEL_EARTH- See Also:
-
HORROR_SPINES_TRAVEL_RANGED
public static final int HORROR_SPINES_TRAVEL_RANGED- See Also:
-
HORROR_SPINES_TRAVEL_MELEE
public static final int HORROR_SPINES_TRAVEL_MELEE- See Also:
-
ACB_SPECIALATTACK
public static final int ACB_SPECIALATTACK- See Also:
-
MM_ROOFCOLLAPSE
public static final int MM_ROOFCOLLAPSE- See Also:
-
CASTLEWARS_CATAPULT_IMPACT
public static final int CASTLEWARS_CATAPULT_IMPACT- See Also:
-
CASTLEWARS_CATAPULT_TRAVEL
public static final int CASTLEWARS_CATAPULT_TRAVEL- See Also:
-
CASTLEWARS_CATAPULT_SPLASH
public static final int CASTLEWARS_CATAPULT_SPLASH- See Also:
-
BATTLESTAFF_AIR_CRAFTING_SPOTANIM
public static final int BATTLESTAFF_AIR_CRAFTING_SPOTANIM- See Also:
-
PICKAXE_SUMMON_SPOTANIM
public static final int PICKAXE_SUMMON_SPOTANIM- See Also:
-
PICKAXE_SUMMON_EFFECT_SPOTANIM
public static final int PICKAXE_SUMMON_EFFECT_SPOTANIM- See Also:
-
PICKAXE_TRAVEL_SPOTANIM
public static final int PICKAXE_TRAVEL_SPOTANIM- See Also:
-
MISTY
public static final int MISTY- See Also:
-
SUMMON_SPELL
public static final int SUMMON_SPELL- See Also:
-
GOBLIN_RPG_TRAVEL
public static final int GOBLIN_RPG_TRAVEL- See Also:
-
GOBLIN_RPG_SPLASH
public static final int GOBLIN_RPG_SPLASH- See Also:
-
CORP_SPIRIT_BEAST_WEAK_PROJ
public static final int CORP_SPIRIT_BEAST_WEAK_PROJ- See Also:
-
CORP_SPIRIT_BEAST_MID_PROJ
public static final int CORP_SPIRIT_BEAST_MID_PROJ- See Also:
-
CORP_SPIRIT_BEAST_STRONG_PROJ
public static final int CORP_SPIRIT_BEAST_STRONG_PROJ- See Also:
-
GA_BEAST_ROCK_FALL
public static final int GA_BEAST_ROCK_FALL- See Also:
-
CORP_GROUND_STOMP
public static final int CORP_GROUND_STOMP- See Also:
-
DARK_CORE_JUMP
public static final int DARK_CORE_JUMP- See Also:
-
HW07_ARM_FROM_THE_GROUND_SPOTANIM
public static final int HW07_ARM_FROM_THE_GROUND_SPOTANIM- See Also:
-
ELYSIAN_SHIELD_DEFEND_SPOTANIM
public static final int ELYSIAN_SHIELD_DEFEND_SPOTANIM- See Also:
-
LUNAR_TAN_LEATHER
public static final int LUNAR_TAN_LEATHER- See Also:
-
SKILLCAPE_DIARY_SPOTANIM
public static final int SKILLCAPE_DIARY_SPOTANIM- See Also:
-
SLAYER_BASILISK_ZAP
public static final int SLAYER_BASILISK_ZAP- See Also:
-
SLAYER_BROAD_ARROW_LAUNCH
public static final int SLAYER_BROAD_ARROW_LAUNCH- See Also:
-
SLAYER_BROAD_ARROW_TRAVEL
public static final int SLAYER_BROAD_ARROW_TRAVEL- See Also:
-
SLAYER_SALT_SPRINKLE_SPOTANIM
public static final int SLAYER_SALT_SPRINKLE_SPOTANIM- See Also:
-
SLAYER_MAGICDART_TRAVEL
public static final int SLAYER_MAGICDART_TRAVEL- See Also:
-
SLAYER_MAGICDART_IMPACT
public static final int SLAYER_MAGICDART_IMPACT- See Also:
-
SLAYER_INFERNALMAGE_MAGICDART_TRAVEL
public static final int SLAYER_INFERNALMAGE_MAGICDART_TRAVEL- See Also:
-
SLAYER_INFERNALMAGE_MAGICDART_IMPACT
public static final int SLAYER_INFERNALMAGE_MAGICDART_IMPACT- See Also:
-
ABYSSAL_PORTAL
public static final int ABYSSAL_PORTAL- See Also:
-
DEMON_SPAWN_PORTAL
public static final int DEMON_SPAWN_PORTAL- See Also:
-
SPECTER_GOO_LAUNCH
public static final int SPECTER_GOO_LAUNCH- See Also:
-
SPECTER_GOO_TRAVEL
public static final int SPECTER_GOO_TRAVEL- See Also:
-
SPECTER_GOO_IMPACT
public static final int SPECTER_GOO_IMPACT- See Also:
-
BANSHEE_SCREAM
public static final int BANSHEE_SCREAM- See Also:
-
WAA_STICK_TRAVEL
public static final int WAA_STICK_TRAVEL- See Also:
-
ROVING_MOSSGIANT_IMPACT
public static final int ROVING_MOSSGIANT_IMPACT- See Also:
-
SP_ATTACK_MAUL_SPOTANIM
public static final int SP_ATTACK_MAUL_SPOTANIM- See Also:
-
SP_ATTACK_ABYSSAL_WHIP
public static final int SP_ATTACK_ABYSSAL_WHIP- See Also:
-
TELEPORT_OTHER_IMPACT
public static final int TELEPORT_OTHER_IMPACT- See Also:
-
TELEPORT_OTHER_CASTING
public static final int TELEPORT_OTHER_CASTING- See Also:
-
BALLISTA_SPECIAL
public static final int BALLISTA_SPECIAL- See Also:
-
TELE_BLOCK_IMPACT
public static final int TELE_BLOCK_IMPACT- See Also:
-
DWARF_ROCK_EXPLOSION
public static final int DWARF_ROCK_EXPLOSION- See Also:
-
SP_ATTACK_DRAGON_SCIMITAR_TRAIL_SPOTANIM
public static final int SP_ATTACK_DRAGON_SCIMITAR_TRAIL_SPOTANIM- See Also:
-
STUNNED_BLACKJACK
public static final int STUNNED_BLACKJACK- See Also:
-
SNAKE_ZEDS
public static final int SNAKE_ZEDS- See Also:
-
VAMPIRE_BATS
public static final int VAMPIRE_BATS- See Also:
-
VAMPIRE_COFFIN_JUMP2
public static final int VAMPIRE_COFFIN_JUMP2- See Also:
-
VAMPIRE_COFFIN_JUMP
public static final int VAMPIRE_COFFIN_JUMP- See Also:
-
LEGENDS_LIGHTBEAM
public static final int LEGENDS_LIGHTBEAM- See Also:
-
COMEDY_SMOKE_FALL
public static final int COMEDY_SMOKE_FALL- See Also:
-
DESERTTREASURE_SCARAB_CRACKS_WALL
public static final int DESERTTREASURE_SCARAB_CRACKS_WALL- See Also:
-
DESERTTREASURE_CRACKS_FLOOR_SPOTANIM
public static final int DESERTTREASURE_CRACKS_FLOOR_SPOTANIM- See Also:
-
FIREWARRIOR_FLAMES
public static final int FIREWARRIOR_FLAMES- See Also:
-
ICEBEAM
public static final int ICEBEAM- See Also:
-
ICEBEAM_IMPACT
public static final int ICEBEAM_IMPACT- See Also:
-
ICE_RUSH_TRAVEL
public static final int ICE_RUSH_TRAVEL- See Also:
-
ICE_RUSH_IMPACT
public static final int ICE_RUSH_IMPACT- See Also:
-
ICE_BLITZ_TRAVEL
public static final int ICE_BLITZ_TRAVEL- See Also:
-
ICE_BLITZ_IMPACT
public static final int ICE_BLITZ_IMPACT- See Also:
-
ICE_BLITZ_IMPACT2
public static final int ICE_BLITZ_IMPACT2- See Also:
-
ICE_BLITZ_IMPACT3
public static final int ICE_BLITZ_IMPACT3- See Also:
-
ICE_BURST_TRAVEL
public static final int ICE_BURST_TRAVEL- See Also:
-
ICE_BURST_IMPACT
public static final int ICE_BURST_IMPACT- See Also:
-
ICE_BARRAGE_TRAVEL
public static final int ICE_BARRAGE_TRAVEL- See Also:
-
ICE_BARRAGE_IMPACT
public static final int ICE_BARRAGE_IMPACT- See Also:
-
ICE_BARRAGE_IMPACT2
public static final int ICE_BARRAGE_IMPACT2- See Also:
-
ICE_BARRAGE_IMPACT3
public static final int ICE_BARRAGE_IMPACT3- See Also:
-
BLOOD_RUSH_TRAVEL
public static final int BLOOD_RUSH_TRAVEL- See Also:
-
BLOOD_RUSH_IMPACT
public static final int BLOOD_RUSH_IMPACT- See Also:
-
BLOOD_BLITZ_TRAVEL
public static final int BLOOD_BLITZ_TRAVEL- See Also:
-
BLOOD_BLITZ_IMPACT
public static final int BLOOD_BLITZ_IMPACT- See Also:
-
SPELL_BLOOD_BURST_IMPACT
public static final int SPELL_BLOOD_BURST_IMPACT- See Also:
-
SPELL_BLOOD_BARRAGE_IMPACT
public static final int SPELL_BLOOD_BARRAGE_IMPACT- See Also:
-
SHADOW_RUSH_TRAVEL
public static final int SHADOW_RUSH_TRAVEL- See Also:
-
SHADOW_RUSH_IMPACT
public static final int SHADOW_RUSH_IMPACT- See Also:
-
SHADOW_BLITZ_TRAVEL
public static final int SHADOW_BLITZ_TRAVEL- See Also:
-
SHADOW_BLITZ_IMPACT
public static final int SHADOW_BLITZ_IMPACT- See Also:
-
SHADOW_BURST_IMPACT
public static final int SHADOW_BURST_IMPACT- See Also:
-
SHADOW_BARRAGE_IMPACT
public static final int SHADOW_BARRAGE_IMPACT- See Also:
-
SMOKE_RUSH_TRAVEL
public static final int SMOKE_RUSH_TRAVEL- See Also:
-
SMOKE_RUSH_IMPACT
public static final int SMOKE_RUSH_IMPACT- See Also:
-
SMOKE_BLITZ_TRAVEL
public static final int SMOKE_BLITZ_TRAVEL- See Also:
-
SMOKE_BLITZ_IMPACT
public static final int SMOKE_BLITZ_IMPACT- See Also:
-
SMOKE_BURST_TRAVEL
public static final int SMOKE_BURST_TRAVEL- See Also:
-
SMOKE_BURST_IMPACT
public static final int SMOKE_BURST_IMPACT- See Also:
-
SMOKE_BARRAGE_TRAVEL
public static final int SMOKE_BARRAGE_TRAVEL- See Also:
-
SMOKE_BARRAGE_IMPACT
public static final int SMOKE_BARRAGE_IMPACT- See Also:
-
ZAROS_TELEPORT
public static final int ZAROS_TELEPORT- See Also:
-
DRAGON_RANGED_FIRE_ATTACK
public static final int DRAGON_RANGED_FIRE_ATTACK- See Also:
-
DRAGON_RANGED_TOXIC_ATTACK
public static final int DRAGON_RANGED_TOXIC_ATTACK- See Also:
-
DRAGON_RANGED_ICE_ATTACK
public static final int DRAGON_RANGED_ICE_ATTACK- See Also:
-
DRAGON_RANGED_LIGHTNING_ATTACK
public static final int DRAGON_RANGED_LIGHTNING_ATTACK- See Also:
-
FLOB
public static final int FLOB- See Also:
-
BARROWS_GUTHAN_EFFECT
public static final int BARROWS_GUTHAN_EFFECT- See Also:
-
BARROWS_TORAG_EFFECT
public static final int BARROWS_TORAG_EFFECT- See Also:
-
BARROWS_AHIRM_BLIGHTED_AURA
public static final int BARROWS_AHIRM_BLIGHTED_AURA- See Also:
-
BARROWS_KARIL_TAINTED_SHOT
public static final int BARROWS_KARIL_TAINTED_SHOT- See Also:
-
THZFE_SPORECLOUD
public static final int THZFE_SPORECLOUD- See Also:
-
BLUNT_ARROW_LAUNCH
public static final int BLUNT_ARROW_LAUNCH- See Also:
-
BLUNT_ARROW_TRAVEL
public static final int BLUNT_ARROW_TRAVEL- See Also:
-
GOBLINCAVES_ROOFCOLLAPSE
public static final int GOBLINCAVES_ROOFCOLLAPSE- See Also:
-
GOBLINCAVES_ROOFCOLLAPSE2
public static final int GOBLINCAVES_ROOFCOLLAPSE2- See Also:
-
PYRAMID_ATTACK
public static final int PYRAMID_ATTACK- See Also:
-
ROGUESDEN_FLASH_POWDER
public static final int ROGUESDEN_FLASH_POWDER- See Also:
-
ABYSSAL_DEMON_TELEPORT
public static final int ABYSSAL_DEMON_TELEPORT- See Also:
-
FARMING_WATERINGCAN_WATER_SPOTANIM
public static final int FARMING_WATERINGCAN_WATER_SPOTANIM- See Also:
-
FARMING_INGREDIENTS_SPRINKLE_SPOT
public static final int FARMING_INGREDIENTS_SPRINKLE_SPOT- See Also:
-
APPLEBARREL_FORCRUSH_SPOTANIM
public static final int APPLEBARREL_FORCRUSH_SPOTANIM- See Also:
-
APPLEBARREL_ROTTEN_FORCRUSH_SPOTANIM
public static final int APPLEBARREL_ROTTEN_FORCRUSH_SPOTANIM- See Also:
-
FARMING_APPLEBARREL_FORCRUSH_SPOTANIM
public static final int FARMING_APPLEBARREL_FORCRUSH_SPOTANIM- See Also:
-
FARMING_APPLEBARREL_ROTTEN_FORCRUSH_SPOTANIM
public static final int FARMING_APPLEBARREL_ROTTEN_FORCRUSH_SPOTANIM- See Also:
-
CHARGE_INFERNAL_AXE
public static final int CHARGE_INFERNAL_AXE- See Also:
-
CHARGE_INFERNAL_PICKAXE
public static final int CHARGE_INFERNAL_PICKAXE- See Also:
-
TOAD_CANNON_TRAVEL_BLUE
public static final int TOAD_CANNON_TRAVEL_BLUE- See Also:
-
TOAD_CANNON_IMPACT_BLUE
public static final int TOAD_CANNON_IMPACT_BLUE- See Also:
-
TOAD_CANNON_TRAVEL_RED
public static final int TOAD_CANNON_TRAVEL_RED- See Also:
-
TOAD_CANNON_IMPACT_RED
public static final int TOAD_CANNON_IMPACT_RED- See Also:
-
TOAD_CANNON_TRAVEL_YELLOW
public static final int TOAD_CANNON_TRAVEL_YELLOW- See Also:
-
TOAD_CANNON_IMPACT_YELLOW
public static final int TOAD_CANNON_IMPACT_YELLOW- See Also:
-
TOAD_CANNON_TRAVEL_GREEN
public static final int TOAD_CANNON_TRAVEL_GREEN- See Also:
-
TOAD_CANNON_IMPACT_GREEN
public static final int TOAD_CANNON_IMPACT_GREEN- See Also:
-
MOURNING_STARS
public static final int MOURNING_STARS- See Also:
-
TBW_CHIPPINGS
public static final int TBW_CHIPPINGS- See Also:
-
TBW_SHIELD_ATTACK
public static final int TBW_SHIELD_ATTACK- See Also:
-
TBW_SHIELD_IMPACT_POISON
public static final int TBW_SHIELD_IMPACT_POISON- See Also:
-
TBW_SHIELD_IMPACT_DISEASE
public static final int TBW_SHIELD_IMPACT_DISEASE- See Also:
-
TBW_SHIELD_IMPACT_COMBAT
public static final int TBW_SHIELD_IMPACT_COMBAT- See Also:
-
HUMAN_TO_SKELETON_DEATH
public static final int HUMAN_TO_SKELETON_DEATH- See Also:
-
WOM_WALL_CRUSH_CASTING
public static final int WOM_WALL_CRUSH_CASTING- See Also:
-
WOM_WALL_CRUSH_TRAVEL
public static final int WOM_WALL_CRUSH_TRAVEL- See Also:
-
WOM_WALL_CRUSH_IMPACT
public static final int WOM_WALL_CRUSH_IMPACT- See Also:
-
REDEMPTION_SPOTANIM
public static final int REDEMPTION_SPOTANIM- See Also:
-
RETRIBUTION_SPOTANIM
public static final int RETRIBUTION_SPOTANIM- See Also:
-
RETFIREBREATH_TRAVEL
public static final int RETFIREBREATH_TRAVEL- See Also:
-
TZHAAR_FIREBREATH_ATTACK
public static final int TZHAAR_FIREBREATH_ATTACK- See Also:
-
TZHAAR_RANGED_FIRE_ATTACK
public static final int TZHAAR_RANGED_FIRE_ATTACK- See Also:
-
TZHAAR_FLOOR_FIRE_ATTACK
public static final int TZHAAR_FLOOR_FIRE_ATTACK- See Also:
-
TZHAAR_RING_THROW_ATTACK
public static final int TZHAAR_RING_THROW_ATTACK- See Also:
-
TZHAAR_SPINE_ATTACK
public static final int TZHAAR_SPINE_ATTACK- See Also:
-
TZHAAR_HEAL
public static final int TZHAAR_HEAL- See Also:
-
TZHAAR_FIRE_LAUNCH_TRAVEL
public static final int TZHAAR_FIRE_LAUNCH_TRAVEL- See Also:
-
TZHAAR_FIRE_LAUNCH_IMPACT
public static final int TZHAAR_FIRE_LAUNCH_IMPACT- See Also:
-
TZHAAR_FIRE_SPIT_LAUNCH
public static final int TZHAAR_FIRE_SPIT_LAUNCH- See Also:
-
TZHAAR_FIRE_SPIT_TRAVEL
public static final int TZHAAR_FIRE_SPIT_TRAVEL- See Also:
-
TZHAAR_FIRE_SPIT_FOLLOW_TRAVEL
public static final int TZHAAR_FIRE_SPIT_FOLLOW_TRAVEL- See Also:
-
TZHAAR_FIRE_SPIT_END_TRAVEL
public static final int TZHAAR_FIRE_SPIT_END_TRAVEL- See Also:
-
TZHAAR_ROCK_SMASH
public static final int TZHAAR_ROCK_SMASH- See Also:
-
ENCHANT_AMULET2_LVL6
public static final int ENCHANT_AMULET2_LVL6- See Also:
-
TZHAAR_INFERNO
public static final int TZHAAR_INFERNO- See Also:
-
WANTED_CRYSTAL_BALL_SCAN_SPOTANIM
public static final int WANTED_CRYSTAL_BALL_SCAN_SPOTANIM- See Also:
-
WANTED_TELEPORT
public static final int WANTED_TELEPORT- See Also:
-
SKIP_WATER_SPLASH
public static final int SKIP_WATER_SPLASH- See Also:
-
DAIRY_CHURN_ANIM
public static final int DAIRY_CHURN_ANIM- See Also:
-
DAIRY_CHURN_METAL_ANIM
public static final int DAIRY_CHURN_METAL_ANIM- See Also:
-
DAIRY_CHURN_SHORTANIM
public static final int DAIRY_CHURN_SHORTANIM- See Also:
-
DAIRY_CHURN_METAL_SHORTANIM
public static final int DAIRY_CHURN_METAL_SHORTANIM- See Also:
-
DAIRY_CHURN_MEDIUMANIM
public static final int DAIRY_CHURN_MEDIUMANIM- See Also:
-
DAIRY_CHURN_METAL_MEDIUMANIM
public static final int DAIRY_CHURN_METAL_MEDIUMANIM- See Also:
-
DAIRY_CHURN_LONGANIM
public static final int DAIRY_CHURN_LONGANIM- See Also:
-
DAIRY_CHURN_METAL_LONGANIM
public static final int DAIRY_CHURN_METAL_LONGANIM- See Also:
-
DEAL_SPOTANIM
public static final int DEAL_SPOTANIM- See Also:
-
BREAK_ZOMBIE_SPLIT_MID
public static final int BREAK_ZOMBIE_SPLIT_MID- See Also:
-
BREAK_ZOMBIE_SPLIT_HEAD
public static final int BREAK_ZOMBIE_SPLIT_HEAD- See Also:
-
BREAK_ZOMBIE_SPLIT_HIP
public static final int BREAK_ZOMBIE_SPLIT_HIP- See Also:
-
STEAM_HEAD_SPOTANIM
public static final int STEAM_HEAD_SPOTANIM- See Also:
-
ZOBIE_MELT
public static final int ZOBIE_MELT- See Also:
-
SP_ATTACK_GLOW_ARROW_TRAVEL_WHITE
public static final int SP_ATTACK_GLOW_ARROW_TRAVEL_WHITE- See Also:
-
SP_ATTACK_GLOW_ARROW_LAUNCH_WHITE
public static final int SP_ATTACK_GLOW_ARROW_LAUNCH_WHITE- See Also:
-
DAGANNOTH_ARROW_SPOTANIM_TRAVEL
public static final int DAGANNOTH_ARROW_SPOTANIM_TRAVEL- See Also:
-
DAGANNOTH_ARROW_SPOTANIM_HIT
public static final int DAGANNOTH_ARROW_SPOTANIM_HIT- See Also:
-
DAGANNOTH_SPINE_SPOTANIM_TRAVEL
public static final int DAGANNOTH_SPINE_SPOTANIM_TRAVEL- See Also:
-
DAGANNOTH_SPINE_SPOTANIM_TRAVEL2
public static final int DAGANNOTH_SPINE_SPOTANIM_TRAVEL2- See Also:
-
DAGANNOTH_WHIRLPOOL
public static final int DAGANNOTH_WHIRLPOOL- See Also:
-
DRAGON_HALBERD_SPECIAL_SOUTH_RED
public static final int DRAGON_HALBERD_SPECIAL_SOUTH_RED- See Also:
-
DRAGON_SMALLAXE_SWOOSH_SPOTANIM
public static final int DRAGON_SMALLAXE_SWOOSH_SPOTANIM- See Also:
-
SUMMON_SPOTANIM
public static final int SUMMON_SPOTANIM- See Also:
-
SUMMON_FLOOR_SPOTANIM
public static final int SUMMON_FLOOR_SPOTANIM- See Also:
-
SUMMON_TELE
public static final int SUMMON_TELE- See Also:
-
DARK_SPEC_SPOT
public static final int DARK_SPEC_SPOT- See Also:
-
RATCATCHER_SMOKE
public static final int RATCATCHER_SMOKE- See Also:
-
RATCATCHER_SMOKE_BIG
public static final int RATCATCHER_SMOKE_BIG- See Also:
-
KITTEN_ANGEL_OF_DEATH
public static final int KITTEN_ANGEL_OF_DEATH- See Also:
-
ELID_ROPE_HOLD_SPOTANIM
public static final int ELID_ROPE_HOLD_SPOTANIM- See Also:
-
CHAMPIONS_GOBLIN_CASTING_GLOW
public static final int CHAMPIONS_GOBLIN_CASTING_GLOW- See Also:
-
CHAMPIONS_GOBLIN_DRAIN_IMPACT
public static final int CHAMPIONS_GOBLIN_DRAIN_IMPACT- See Also:
-
CHAMPIONS_HOBGOBLIN_SPEAR_LAUNCH
public static final int CHAMPIONS_HOBGOBLIN_SPEAR_LAUNCH- See Also:
-
CHAMPIONS_HOBGOBLIN_SPEAR_TRAVEL
public static final int CHAMPIONS_HOBGOBLIN_SPEAR_TRAVEL- See Also:
-
CHAMPIONS_HOBGOBLIN_DRAIN_IMPACT
public static final int CHAMPIONS_HOBGOBLIN_DRAIN_IMPACT- See Also:
-
CHAMPIONS_IMP_DAGGER_LAUNCH
public static final int CHAMPIONS_IMP_DAGGER_LAUNCH- See Also:
-
CHAMPIONS_IMP_DAGGER_TRAVEL
public static final int CHAMPIONS_IMP_DAGGER_TRAVEL- See Also:
-
CHAMPIONS_GHOUL_SKULL_LAUNCH
public static final int CHAMPIONS_GHOUL_SKULL_LAUNCH- See Also:
-
CHAMPIONS_GHOUL_SKULL_TRAVEL
public static final int CHAMPIONS_GHOUL_SKULL_TRAVEL- See Also:
-
CHAMPIONS_LESSERDEMON_FIRE_LAUNCH
public static final int CHAMPIONS_LESSERDEMON_FIRE_LAUNCH- See Also:
-
CHAMPIONS_LESSERDEMON_FIRE_TRAVEL
public static final int CHAMPIONS_LESSERDEMON_FIRE_TRAVEL- See Also:
-
WYVERN_SKELETON_LAUNCH_ICEBALL
public static final int WYVERN_SKELETON_LAUNCH_ICEBALL- See Also:
-
WYVERN_SKELETON_TRAVEL_ICEBALL
public static final int WYVERN_SKELETON_TRAVEL_ICEBALL- See Also:
-
WYVERN_SKELETON_TRAVEL_BREATH
public static final int WYVERN_SKELETON_TRAVEL_BREATH- See Also:
-
WYVERN_SKELETON_IMPACT_BREATH
public static final int WYVERN_SKELETON_IMPACT_BREATH- See Also:
-
DEVIOUS_ASSASSIN_TELEPORT_SPOTANIM
public static final int DEVIOUS_ASSASSIN_TELEPORT_SPOTANIM- See Also:
-
DEVIOUS_ASSASSIN_TELEPORTREVERSE_SPOTANIM
public static final int DEVIOUS_ASSASSIN_TELEPORTREVERSE_SPOTANIM- See Also:
-
DEVIOUS_EXPLOSION
public static final int DEVIOUS_EXPLOSION- See Also:
-
DRAGON_HALBERD_SPECIAL_NORTH_RED
public static final int DRAGON_HALBERD_SPECIAL_NORTH_RED- See Also:
-
WIN05_MARIONETTE_JUMP_RED
public static final int WIN05_MARIONETTE_JUMP_RED- See Also:
-
WIN05_MARIONETTE_WALK_RED
public static final int WIN05_MARIONETTE_WALK_RED- See Also:
-
WIN05_MARIONETTE_BOW_RED
public static final int WIN05_MARIONETTE_BOW_RED- See Also:
-
WIN05_MARIONETTE_DANCE_RED
public static final int WIN05_MARIONETTE_DANCE_RED- See Also:
-
WIN05_MARIONETTE_JUMP_BLUE
public static final int WIN05_MARIONETTE_JUMP_BLUE- See Also:
-
WIN05_MARIONETTE_WALK_BLUE
public static final int WIN05_MARIONETTE_WALK_BLUE- See Also:
-
WIN05_MARIONETTE_BOW_BLUE
public static final int WIN05_MARIONETTE_BOW_BLUE- See Also:
-
WIN05_MARIONETTE_DANCE_BLUE
public static final int WIN05_MARIONETTE_DANCE_BLUE- See Also:
-
WIN05_MARIONETTE_JUMP_GREEN
public static final int WIN05_MARIONETTE_JUMP_GREEN- See Also:
-
WIN05_MARIONETTE_WALK_GREEN
public static final int WIN05_MARIONETTE_WALK_GREEN- See Also:
-
WIN05_MARIONETTE_BOW_GREEN
public static final int WIN05_MARIONETTE_BOW_GREEN- See Also:
-
WIN05_MARIONETTE_DANCE_GREEN
public static final int WIN05_MARIONETTE_DANCE_GREEN- See Also:
-
MAGICTRAINING_LIGHT_DOOR_OPENS
public static final int MAGICTRAINING_LIGHT_DOOR_OPENS- See Also:
-
MAGICTRAINING_BONE_DROP1
public static final int MAGICTRAINING_BONE_DROP1- See Also:
-
MAGICTRAINING_BONE_DROP2
public static final int MAGICTRAINING_BONE_DROP2- See Also:
-
MAGICTRAINING_BONE_DROP3
public static final int MAGICTRAINING_BONE_DROP3- See Also:
-
MAGICTRAINING_BONE_DROP4
public static final int MAGICTRAINING_BONE_DROP4- See Also:
-
BALLOON_SPOT
public static final int BALLOON_SPOT- See Also:
-
TEMPOROSS_HARPOONFISH_PROJECTILE
public static final int TEMPOROSS_HARPOONFISH_PROJECTILE- See Also:
-
ENAKH_BONEGUARD_GLOW_SMALL_ATTACK
public static final int ENAKH_BONEGUARD_GLOW_SMALL_ATTACK- See Also:
-
ENAKH_BONEGUARD_GLOW_SMALL_BLOCK
public static final int ENAKH_BONEGUARD_GLOW_SMALL_BLOCK- See Also:
-
TEMPOROSS_HARPOONFISH_PROJECTILE_RAW
public static final int TEMPOROSS_HARPOONFISH_PROJECTILE_RAW- See Also:
-
ENAKH_BONEGUARD_GLOW_SMALL_DEATH
public static final int ENAKH_BONEGUARD_GLOW_SMALL_DEATH- See Also:
-
ENAKH_BONEGUARD_GLOW_LARGE_READY
public static final int ENAKH_BONEGUARD_GLOW_LARGE_READY- See Also:
-
ENAKH_BONEGUARD_GLOW_LARGE_ATTACK
public static final int ENAKH_BONEGUARD_GLOW_LARGE_ATTACK- See Also:
-
ENAKH_BONEGUARD_GLOW_LARGE_BLOCK
public static final int ENAKH_BONEGUARD_GLOW_LARGE_BLOCK- See Also:
-
ENAKH_BONEGUARD_GLOW_LARGE_WALK
public static final int ENAKH_BONEGUARD_GLOW_LARGE_WALK- See Also:
-
ENAKH_BONEGUARD_GLOW_LARGE_DEATH
public static final int ENAKH_BONEGUARD_GLOW_LARGE_DEATH- See Also:
-
ENAKH_ENAKHRA_TRANSFORM_SPOTANIM
public static final int ENAKH_ENAKHRA_TRANSFORM_SPOTANIM- See Also:
-
ENAKH_SHADOW_BLITZ_TRAVEL
public static final int ENAKH_SHADOW_BLITZ_TRAVEL- See Also:
-
ENAKH_BLOOD_BLITZ_TRAVEL
public static final int ENAKH_BLOOD_BLITZ_TRAVEL- See Also:
-
ENAKH_SPELL_BLOOD_BARRAGE_IMPACT
public static final int ENAKH_SPELL_BLOOD_BARRAGE_IMPACT- See Also:
-
ENAKH_ICE_BARRAGE_IMPACT
public static final int ENAKH_ICE_BARRAGE_IMPACT- See Also:
-
ENAKH_ICE_BURST_TRAVEL
public static final int ENAKH_ICE_BURST_TRAVEL- See Also:
-
SLAYER_HARPIE_SPLAT
public static final int SLAYER_HARPIE_SPLAT- See Also:
-
FEVER_CANNON_BLAST
public static final int FEVER_CANNON_BLAST- See Also:
-
FEVER_CANNON_BALL_TRAVEL
public static final int FEVER_CANNON_BALL_TRAVEL- See Also:
-
FEVER_CANNON_SHRAPNEL_TRAVEL
public static final int FEVER_CANNON_SHRAPNEL_TRAVEL- See Also:
-
FEVER_BARREL_FUSE_LIGHT
public static final int FEVER_BARREL_FUSE_LIGHT- See Also:
-
FEVER_FUSE_LIGHT
public static final int FEVER_FUSE_LIGHT- See Also:
-
FEVER_EXPLOSION
public static final int FEVER_EXPLOSION- See Also:
-
READBOOK_SPOTANIM_TURNRIGHT
public static final int READBOOK_SPOTANIM_TURNRIGHT- See Also:
-
READBOOK_SPOTANIM_TURNLEFT
public static final int READBOOK_SPOTANIM_TURNLEFT- See Also:
-
CHAOSELEMENTAL_SPOTANIM_MADNESS_CASTING
public static final int CHAOSELEMENTAL_SPOTANIM_MADNESS_CASTING- See Also:
-
CHAOSELEMENTAL_SPOTANIM_MADNESS_TRAVEL
public static final int CHAOSELEMENTAL_SPOTANIM_MADNESS_TRAVEL- See Also:
-
CHAOSELEMENTAL_SPOTANIM_MADNESS_IMPACT
public static final int CHAOSELEMENTAL_SPOTANIM_MADNESS_IMPACT- See Also:
-
CHAOSELEMENTAL_SPOTANIM_CONFUSION_CASTING
public static final int CHAOSELEMENTAL_SPOTANIM_CONFUSION_CASTING- See Also:
-
CHAOSELEMENTAL_SPOTANIM_CONFUSION_TRAVEL
public static final int CHAOSELEMENTAL_SPOTANIM_CONFUSION_TRAVEL- See Also:
-
CHAOSELEMENTAL_SPOTANIM_CONFUSION_IMPACT
public static final int CHAOSELEMENTAL_SPOTANIM_CONFUSION_IMPACT- See Also:
-
CHAOSELEMENTAL_SPOTANIM_DISCORD_CASTING
public static final int CHAOSELEMENTAL_SPOTANIM_DISCORD_CASTING- See Also:
-
CHAOSELEMENTAL_SPOTANIM_DISCORD_TRAVEL
public static final int CHAOSELEMENTAL_SPOTANIM_DISCORD_TRAVEL- See Also:
-
CHAOSELEMENTAL_SPOTANIM_DISCORD_IMPACT
public static final int CHAOSELEMENTAL_SPOTANIM_DISCORD_IMPACT- See Also:
-
DRAGON_TWO_HANDED_SWORD_BLAST
public static final int DRAGON_TWO_HANDED_SWORD_BLAST- See Also:
-
SKELETON_KILLERWATT_ELECTRICSHOCK
public static final int SKELETON_KILLERWATT_ELECTRICSHOCK- See Also:
-
MUD_PIE_THROWN
public static final int MUD_PIE_THROWN- See Also:
-
SPITROAST_BIRD
public static final int SPITROAST_BIRD- See Also:
-
SPITROAST_CHOMPY
public static final int SPITROAST_CHOMPY- See Also:
-
SPITROAST_BEAST
public static final int SPITROAST_BEAST- See Also:
-
SPITROAST_BOAR
public static final int SPITROAST_BOAR- See Also:
-
SPITROAST_RABBIT
public static final int SPITROAST_RABBIT- See Also:
-
DRAYNOR_ERNEST_SMOKEPUFF
public static final int DRAYNOR_ERNEST_SMOKEPUFF- See Also:
-
FAIRY_FLOWER_ENCHANT
public static final int FAIRY_FLOWER_ENCHANT- See Also:
-
FAIRY_FLOWER_RING
public static final int FAIRY_FLOWER_RING- See Also:
-
MOLE_MUD_SPLAT_SPOTANIM
public static final int MOLE_MUD_SPLAT_SPOTANIM- See Also:
-
MOLE_MUD_CLOUD_SPOTANIM
public static final int MOLE_MUD_CLOUD_SPOTANIM- See Also:
-
MOLE_MUDE_HOLE_SPOTANIM
public static final int MOLE_MUDE_HOLE_SPOTANIM- See Also:
-
MOLE_MUD_HOLE_UP_SPOTANIM
public static final int MOLE_MUD_HOLE_UP_SPOTANIM- See Also:
-
TROLLROMANCE_HEART
public static final int TROLLROMANCE_HEART- See Also:
-
PLAYER_HUMAN_ZYGOMITE_SPORES_SPOTANIM
public static final int PLAYER_HUMAN_ZYGOMITE_SPORES_SPOTANIM- See Also:
-
SLAYER_ZYGOMITE_SPORES_SPOTANIM
public static final int SLAYER_ZYGOMITE_SPORES_SPOTANIM- See Also:
-
SLAYER_ZYGOMITE_JUMP_OUT_SPOTANIM
public static final int SLAYER_ZYGOMITE_JUMP_OUT_SPOTANIM- See Also:
-
SLAYER_ZYGOMITE_JUMP_OUT_SPOTANIM_LARGE
public static final int SLAYER_ZYGOMITE_JUMP_OUT_SPOTANIM_LARGE- See Also:
-
CHICKENQUEST_DRAGONFIRE_SPOT
public static final int CHICKENQUEST_DRAGONFIRE_SPOT- See Also:
-
_100_SMOKEPUFF
public static final int _100_SMOKEPUFF- See Also:
-
_100_GOBLIN_CAULDREN_TUMBLE
public static final int _100_GOBLIN_CAULDREN_TUMBLE- See Also:
-
_100_GOBLIN_CAULDREN_ROOF_FLAMES
public static final int _100_GOBLIN_CAULDREN_ROOF_FLAMES- See Also:
-
_100GUIDE_EGG_LIFT
public static final int _100GUIDE_EGG_LIFT- See Also:
-
_100GUIDE_EGG_TRAVEL
public static final int _100GUIDE_EGG_TRAVEL- See Also:
-
_100GUIDE_EGG_LIFT_BACK
public static final int _100GUIDE_EGG_LIFT_BACK- See Also:
-
_100GUIDE_EGG_TRAVEL_BACK
public static final int _100GUIDE_EGG_TRAVEL_BACK- See Also:
-
_100_JUBBLY_TOAD_BALLOON
public static final int _100_JUBBLY_TOAD_BALLOON- See Also:
-
OGRE_ARROW_FAR_LAUNCH
public static final int OGRE_ARROW_FAR_LAUNCH- See Also:
-
CUL_BOOK_SPIN
public static final int CUL_BOOK_SPIN- See Also:
-
CUL_BOOK_OPEN
public static final int CUL_BOOK_OPEN- See Also:
-
FATTY_BOOM_BOOM_SPOT
public static final int FATTY_BOOM_BOOM_SPOT- See Also:
-
FATTY_CAKE1
public static final int FATTY_CAKE1- See Also:
-
FATTY_CAKE2
public static final int FATTY_CAKE2- See Also:
-
FATTY_CAKE3
public static final int FATTY_CAKE3- See Also:
-
FATTY_CAKE4
public static final int FATTY_CAKE4- See Also:
-
BERTY_SWEET
public static final int BERTY_SWEET- See Also:
-
FLAMBEED
public static final int FLAMBEED- See Also:
-
KARAMEL_RANGED
public static final int KARAMEL_RANGED- See Also:
-
GELATINOTH_RANGED
public static final int GELATINOTH_RANGED- See Also:
-
AGRITH_NANA_RANGED
public static final int AGRITH_NANA_RANGED- See Also:
-
_100_RINGS_SPOT
public static final int _100_RINGS_SPOT- See Also:
-
FATTY_CABBAGE
public static final int FATTY_CABBAGE- See Also:
-
_100_PIRATE_BUBBLES_SPOTANIM
public static final int _100_PIRATE_BUBBLES_SPOTANIM- See Also:
-
BURGH_HOLDING_CAST_PLAYER_SPOT
public static final int BURGH_HOLDING_CAST_PLAYER_SPOT- See Also:
-
BURGH_HOLD_TRAVEL
public static final int BURGH_HOLD_TRAVEL- See Also:
-
BURGH_HOLD_HIT
public static final int BURGH_HOLD_HIT- See Also:
-
BURGH_HUMAN_SPIRIT_FADE
public static final int BURGH_HUMAN_SPIRIT_FADE- See Also:
-
BURGH_VAMPIRE_DUST
public static final int BURGH_VAMPIRE_DUST- See Also:
-
BURGH_ENCHANTING_ROD_GLOW_SPOTANIM
public static final int BURGH_ENCHANTING_ROD_GLOW_SPOTANIM- See Also:
-
POH_JESTER_BOX_OPENS
public static final int POH_JESTER_BOX_OPENS- See Also:
-
POH_JESTER_BOX_CLOSES
public static final int POH_JESTER_BOX_CLOSES- See Also:
-
POH_HOOP_PROJECTILE
public static final int POH_HOOP_PROJECTILE- See Also:
-
POH_DART_PROJECTILE
public static final int POH_DART_PROJECTILE- See Also:
-
POH_ARROW_PROJECTILE
public static final int POH_ARROW_PROJECTILE- See Also:
-
POH_SPIKE_TRAP
public static final int POH_SPIKE_TRAP- See Also:
-
POH_MAN_TRAP
public static final int POH_MAN_TRAP- See Also:
-
POH_PLANT_TRAP_START
public static final int POH_PLANT_TRAP_START- See Also:
-
POH_PLANT_TRAP_END
public static final int POH_PLANT_TRAP_END- See Also:
-
POH_PLANT_TRAP_LOOP
public static final int POH_PLANT_TRAP_LOOP- See Also:
-
POH_MARBLE_TRAP_START
public static final int POH_MARBLE_TRAP_START- See Also:
-
POH_MARBLE_TRAP_END
public static final int POH_MARBLE_TRAP_END- See Also:
-
DIRTYWATERSPLASH
public static final int DIRTYWATERSPLASH- See Also:
-
POH_SUMMONING_SPOTANIM
public static final int POH_SUMMONING_SPOTANIM- See Also:
-
POH_BONE_SACRIFICE
public static final int POH_BONE_SACRIFICE- See Also:
-
TREK_TENTACLE_BUBBLES_SPOTANIM
public static final int TREK_TENTACLE_BUBBLES_SPOTANIM- See Also:
-
TREK_GLOWING_CIRCLE
public static final int TREK_GLOWING_CIRCLE- See Also:
-
TREK_SNAIL_ACID_ATTACK
public static final int TREK_SNAIL_ACID_ATTACK- See Also:
-
TREK_SNAIL_ACID_TRAVEL
public static final int TREK_SNAIL_ACID_TRAVEL- See Also:
-
TREK_SNAIL_ACID
public static final int TREK_SNAIL_ACID- See Also:
-
ANGER_SPECIAL_SPOTANIM
public static final int ANGER_SPECIAL_SPOTANIM- See Also:
-
ANGER_SPECIAL_PROJECTILE
public static final int ANGER_SPECIAL_PROJECTILE- See Also:
-
NECK_DEATH_SPOT
public static final int NECK_DEATH_SPOT- See Also:
-
SOULBANE_HOPE_LAUNCH
public static final int SOULBANE_HOPE_LAUNCH- See Also:
-
SOULBANE_HOPE_TRAVEL
public static final int SOULBANE_HOPE_TRAVEL- See Also:
-
SOULBANE_HOPE_IMPACT
public static final int SOULBANE_HOPE_IMPACT- See Also:
-
SOULBANE_CONF_LAUNCH
public static final int SOULBANE_CONF_LAUNCH- See Also:
-
SOULBANE_CONF_TRAVEL
public static final int SOULBANE_CONF_TRAVEL- See Also:
-
SOULBANE_CONF_IMPACT
public static final int SOULBANE_CONF_IMPACT- See Also:
-
SOULBANE_TOLNA_LAUNCH
public static final int SOULBANE_TOLNA_LAUNCH- See Also:
-
SOULBANE_TOLNA_TRAVEL
public static final int SOULBANE_TOLNA_TRAVEL- See Also:
-
SOULBANE_TOLNA_IMPACT
public static final int SOULBANE_TOLNA_IMPACT- See Also:
-
SMOKE_DEVIL_CLOUD_SPOTANIM
public static final int SMOKE_DEVIL_CLOUD_SPOTANIM- See Also:
-
SMOKE_DEVIL_SMOKE_PLAYER_SPOTANIM
public static final int SMOKE_DEVIL_SMOKE_PLAYER_SPOTANIM- See Also:
-
SMOKE_DEVIL_SMOKE_PROJ
public static final int SMOKE_DEVIL_SMOKE_PROJ- See Also:
-
MOTHERLODE_ROCKFALL
public static final int MOTHERLODE_ROCKFALL- See Also:
-
TORCHER_FIREBALL_LAUNCH_SPOTANIM
public static final int TORCHER_FIREBALL_LAUNCH_SPOTANIM- See Also:
-
TORCHER_FIREBALL_TRAVEL_SPOTANIM
public static final int TORCHER_FIREBALL_TRAVEL_SPOTANIM- See Also:
-
TORCHER_FIREBALL_IMPACT_SPOTANIM
public static final int TORCHER_FIREBALL_IMPACT_SPOTANIM- See Also:
-
SPLATTER_EXPLODING_SPOTANIM1
public static final int SPLATTER_EXPLODING_SPOTANIM1- See Also:
-
SPLATTER_EXPLODING_SPOTANIM2
public static final int SPLATTER_EXPLODING_SPOTANIM2- See Also:
-
SPLATTER_EXPLODING_SPOTANIM3
public static final int SPLATTER_EXPLODING_SPOTANIM3- See Also:
-
SPLATTER_EXPLODING_SPOTANIM4
public static final int SPLATTER_EXPLODING_SPOTANIM4- See Also:
-
SPLATTER_EXPLODING_SPOTANIM5
public static final int SPLATTER_EXPLODING_SPOTANIM5- See Also:
-
SHIFTER_TELEPORT_SPOTANIM
public static final int SHIFTER_TELEPORT_SPOTANIM- See Also:
-
DEFILER_SPIKE_LAUNCH_SPOTANIM
public static final int DEFILER_SPIKE_LAUNCH_SPOTANIM- See Also:
-
DEFILER_SPIKE_TRAVEL_SPOTANIM
public static final int DEFILER_SPIKE_TRAVEL_SPOTANIM- See Also:
-
DEFILER_SPIKE_IMPACT_SPOTANIM
public static final int DEFILER_SPIKE_IMPACT_SPOTANIM- See Also:
-
SPINNER_SPARKS_SPOTANIM
public static final int SPINNER_SPARKS_SPOTANIM- See Also:
-
WILD_FALLOFF_METEOR_BLAST
public static final int WILD_FALLOFF_METEOR_BLAST- See Also:
-
WILD_FALLOFF_METEOR_FLYING
public static final int WILD_FALLOFF_METEOR_FLYING- See Also:
-
WILDERNESS_PORTAL
public static final int WILDERNESS_PORTAL- See Also:
-
SKELETON_MAGE_SMOKE
public static final int SKELETON_MAGE_SMOKE- See Also:
-
SWAN_STONE_THROW_LAUNCH
public static final int SWAN_STONE_THROW_LAUNCH- See Also:
-
SWAN_POT_SPOTANIM
public static final int SWAN_POT_SPOTANIM- See Also:
-
TOXIC_TOTS_CASTING
public static final int TOXIC_TOTS_CASTING- See Also:
-
GRAB_EVIL_TWIN_GRABBED
public static final int GRAB_EVIL_TWIN_GRABBED- See Also:
-
GRAB_EVIL_TWIN_DROP_TWIN
public static final int GRAB_EVIL_TWIN_DROP_TWIN- See Also:
-
RESTLESS_GHOST_TRAVEL_SPOTANIM
public static final int RESTLESS_GHOST_TRAVEL_SPOTANIM- See Also:
-
ROYAL_COAL_LIFT_SPOTANIM
public static final int ROYAL_COAL_LIFT_SPOTANIM- See Also:
-
ROYAL_COAL_LIFT_SPOTANIM_REVERSED
public static final int ROYAL_COAL_LIFT_SPOTANIM_REVERSED- See Also:
-
ROYAL_STEAM_SPOTANIM
public static final int ROYAL_STEAM_SPOTANIM- See Also:
-
ROYAL_ROCK_FALL_SPOTANIM_NORTH
public static final int ROYAL_ROCK_FALL_SPOTANIM_NORTH- See Also:
-
ROYAL_ROCK_FALL_SPOTANIM_EAST
public static final int ROYAL_ROCK_FALL_SPOTANIM_EAST- See Also:
-
ROYAL_ROCK_FALL_SPOTANIM_SOUTH
public static final int ROYAL_ROCK_FALL_SPOTANIM_SOUTH- See Also:
-
ROYAL_ROCK_FALL_SPOTANIM_WEST
public static final int ROYAL_ROCK_FALL_SPOTANIM_WEST- See Also:
-
ROYAL_SEA_SNAKE_POISON_SPIT_TRAVEL
public static final int ROYAL_SEA_SNAKE_POISON_SPIT_TRAVEL- See Also:
-
ROYAL_SEA_SNAKE_POISON_SPIT_IMPACT
public static final int ROYAL_SEA_SNAKE_POISON_SPIT_IMPACT- See Also:
-
POH_ABSORB_TABLET_MAGIC
public static final int POH_ABSORB_TABLET_MAGIC- See Also:
-
WARGUILD_PROJ_SPIKE
public static final int WARGUILD_PROJ_SPIKE- See Also:
-
WARGUILD_PROJ_BLUNT
public static final int WARGUILD_PROJ_BLUNT- See Also:
-
WARGUILD_PROJ_SLASH
public static final int WARGUILD_PROJ_SLASH- See Also:
-
WARGUILD_PROJ_MAGE
public static final int WARGUILD_PROJ_MAGE- See Also:
-
WARGUILD_SPARKS_SPOTANIM
public static final int WARGUILD_SPARKS_SPOTANIM- See Also:
-
BARREL5_FALL_SPOTANIM
public static final int BARREL5_FALL_SPOTANIM- See Also:
-
BARREL4_FALL_SPOTANIM
public static final int BARREL4_FALL_SPOTANIM- See Also:
-
BARREL3_FALL_SPOTANIM
public static final int BARREL3_FALL_SPOTANIM- See Also:
-
BARREL2_FALL_SPOTANIM
public static final int BARREL2_FALL_SPOTANIM- See Also:
-
BARREL1_FALL_SPOTANIM
public static final int BARREL1_FALL_SPOTANIM- See Also:
-
DUST_HANDS_SPOTANIM
public static final int DUST_HANDS_SPOTANIM- See Also:
-
SHOT_PROJANIM
public static final int SHOT_PROJANIM- See Also:
-
DTTD_SIGMUND_VANISH
public static final int DTTD_SIGMUND_VANISH- See Also:
-
DTTD_BOWL_MAGIC
public static final int DTTD_BOWL_MAGIC- See Also:
-
DTTD_ZANIK_ARM_PUTS_LID_ON_BOX
public static final int DTTD_ZANIK_ARM_PUTS_LID_ON_BOX- See Also:
-
DTTD_ZANIKS_CROSSBOW_DRAWN_AND_FIRED
public static final int DTTD_ZANIKS_CROSSBOW_DRAWN_AND_FIRED- See Also:
-
DTTD_BONE_DEALER_COAT_OPENING
public static final int DTTD_BONE_DEALER_COAT_OPENING- See Also:
-
DTTD_BONE_CROSSBOWBOLT_TRAVEL
public static final int DTTD_BONE_CROSSBOWBOLT_TRAVEL- See Also:
-
DRAGON_TKNIFE_TRAVEL_P
public static final int DRAGON_TKNIFE_TRAVEL_P- See Also:
-
DTTD_BONE_CROSSBOWBOLT_TRAVEL_SP_ATTACK
public static final int DTTD_BONE_CROSSBOWBOLT_TRAVEL_SP_ATTACK- See Also:
-
DRAGON_TKNIFE_TRAVEL_SPEC
public static final int DRAGON_TKNIFE_TRAVEL_SPEC- See Also:
-
DTTD_DRILL_MACHINE_SMASHING_SMOKE
public static final int DTTD_DRILL_MACHINE_SMASHING_SMOKE- See Also:
-
DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJ_1
public static final int DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJ_1- See Also:
-
DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJ_2
public static final int DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJ_2- See Also:
-
DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJ_3
public static final int DTTD_DRILL_MACHINE_BROKEN_PARTS_PROJ_3- See Also:
-
DTTD_DAGGER_SP_ATTACK_SPOTANIM
public static final int DTTD_DAGGER_SP_ATTACK_SPOTANIM- See Also:
-
BONE_CROSSBOW_LAUNCH
public static final int BONE_CROSSBOW_LAUNCH- See Also:
-
BREW_BITTERNUT_THROWN
public static final int BREW_BITTERNUT_THROWN- See Also:
-
BREW_BITTERNUT_CAUGHT
public static final int BREW_BITTERNUT_CAUGHT- See Also:
-
BREW_STEAM_PROJECTILE
public static final int BREW_STEAM_PROJECTILE- See Also:
-
BREW_MONKEY_CLIMB_RED
public static final int BREW_MONKEY_CLIMB_RED- See Also:
-
BREW_MONKEY_CLIMB_BLUE
public static final int BREW_MONKEY_CLIMB_BLUE- See Also:
-
GAME_BREW_BOTTLE_MACHINE_STEAM
public static final int GAME_BREW_BOTTLE_MACHINE_STEAM- See Also:
-
EMOTE_LIGHTBULB_SPOT
public static final int EMOTE_LIGHTBULB_SPOT- See Also:
-
EMOTE_DUSTSTAMP_SPOT
public static final int EMOTE_DUSTSTAMP_SPOT- See Also:
-
QIP_IMP_CATCHER_SPOTANIM
public static final int QIP_IMP_CATCHER_SPOTANIM- See Also:
-
NTK_TELE
public static final int NTK_TELE- See Also:
-
ONION_SPOTANIM
public static final int ONION_SPOTANIM- See Also:
-
REDBERRY_SPOTANIM
public static final int REDBERRY_SPOTANIM- See Also:
-
WOADLEAF_SPOTANIM
public static final int WOADLEAF_SPOTANIM- See Also:
-
_100_PIRATE_UNDERWATER_BUBBLES_SPOTANIM
public static final int _100_PIRATE_UNDERWATER_BUBBLES_SPOTANIM- See Also:
-
QUEST_LUNAR_DREAMLAND_HURDLE_SHOCK_SPOTANIM
public static final int QUEST_LUNAR_DREAMLAND_HURDLE_SHOCK_SPOTANIM- See Also:
-
LUNAR_FIGHTING_ME_TELE_SPOTANIM
public static final int LUNAR_FIGHTING_ME_TELE_SPOTANIM- See Also:
-
QUEST_LUNAR_DREAMLAND_PUSHING_MAGIC_SPOTANIM
public static final int QUEST_LUNAR_DREAMLAND_PUSHING_MAGIC_SPOTANIM- See Also:
-
QUEST_LUNAR_SPELLBOOK_WATER_PATCH_SPOT_ANIM
public static final int QUEST_LUNAR_SPELLBOOK_WATER_PATCH_SPOT_ANIM- See Also:
-
QUEST_LUNAR_SPELLBOOK_FERTILE_SOIL_SPOT_ANIM
public static final int QUEST_LUNAR_SPELLBOOK_FERTILE_SOIL_SPOT_ANIM- See Also:
-
QUEST_LUNAR_SPELLBOOK_VENGEANCE_SPOT_ANIM
public static final int QUEST_LUNAR_SPELLBOOK_VENGEANCE_SPOT_ANIM- See Also:
-
QUEST_LUNAR_SPELLBOOK_VENGEANCE_OTHER_SPOT_ANIM
public static final int QUEST_LUNAR_SPELLBOOK_VENGEANCE_OTHER_SPOT_ANIM- See Also:
-
QUEST_LUNAR_SPELLBOOK_BAKE_PIE_SPOT_ANIM
public static final int QUEST_LUNAR_SPELLBOOK_BAKE_PIE_SPOT_ANIM- See Also:
-
QUEST_LUNAR_MAGIC_FLAX_STRIM
public static final int QUEST_LUNAR_MAGIC_FLAX_STRIM- See Also:
-
QUEST_LUNAR_MAGIC_SUPERGLASS
public static final int QUEST_LUNAR_MAGIC_SUPERGLASS- See Also:
-
QUEST_LUNAR_SPELLBOOK_STRING_JEWELERY_SPOT_ANIM
public static final int QUEST_LUNAR_SPELLBOOK_STRING_JEWELERY_SPOT_ANIM- See Also:
-
QUEST_LUNAR_MAGIC_CURE_PLANTS
public static final int QUEST_LUNAR_MAGIC_CURE_PLANTS- See Also:
-
QUEST_LUNAR_SPELLBOOK_MAGIC_EMBUE_SPOT_ANIM
public static final int QUEST_LUNAR_SPELLBOOK_MAGIC_EMBUE_SPOT_ANIM- See Also:
-
QUEST_LUNAR_SPELLBOOK_CURE_POISON_SPOT_ANIM
public static final int QUEST_LUNAR_SPELLBOOK_CURE_POISON_SPOT_ANIM- See Also:
-
QUEST_LUNAR_SPELLBOOK_ENERGY_EXCHANGE_SPOT_ANIM
public static final int QUEST_LUNAR_SPELLBOOK_ENERGY_EXCHANGE_SPOT_ANIM- See Also:
-
QUEST_LUNAR_DREAMLAND_PUSHING_ENERGY_EXCHANGE_SPOTANIM
public static final int QUEST_LUNAR_DREAMLAND_PUSHING_ENERGY_EXCHANGE_SPOTANIM- See Also:
-
QUEST_LUNAR_SPELLBOOK_ENERGY_CURE_SPOT_ANIM
public static final int QUEST_LUNAR_SPELLBOOK_ENERGY_CURE_SPOT_ANIM- See Also:
-
QUEST_LUNAR_DREAMLAND_PUSHING_CURE_SPOTANIM
public static final int QUEST_LUNAR_DREAMLAND_PUSHING_CURE_SPOTANIM- See Also:
-
QUEST_LUNAR_SPELLBOOK_ENERGY_HEAL_SPOT_ANIM
public static final int QUEST_LUNAR_SPELLBOOK_ENERGY_HEAL_SPOT_ANIM- See Also:
-
QUEST_LUNAR_DREAMLAND_PUSHING_ENERGY_HEAL_SPOTANIM
public static final int QUEST_LUNAR_DREAMLAND_PUSHING_ENERGY_HEAL_SPOTANIM- See Also:
-
QUEST_LUNAR_DREAMLAND_PUSHING_VENGANCE_SPOTANIM
public static final int QUEST_LUNAR_DREAMLAND_PUSHING_VENGANCE_SPOTANIM- See Also:
-
QUEST_LUNAR_DREAMLAND_PUSHING_CURE_ME_SPOTANIM
public static final int QUEST_LUNAR_DREAMLAND_PUSHING_CURE_ME_SPOTANIM- See Also:
-
QUEST_LUNAR_CURE_ME_SPOT
public static final int QUEST_LUNAR_CURE_ME_SPOT- See Also:
-
QUEST_LUNAR_DREAMLAND_PUSHING_WATER_SPOTANIM
public static final int QUEST_LUNAR_DREAMLAND_PUSHING_WATER_SPOTANIM- See Also:
-
QUEST_LUNAR_SPELLBOOK_CURE_GROUP_SPOT_ANIM
public static final int QUEST_LUNAR_SPELLBOOK_CURE_GROUP_SPOT_ANIM- See Also:
-
QUEST_LUNAR_SPELLBOOK_HEAL_GROUP_SPOT_ANIM
public static final int QUEST_LUNAR_SPELLBOOK_HEAL_GROUP_SPOT_ANIM- See Also:
-
QUEST_LUNAR_BAKEPIE_SPOTANIM
public static final int QUEST_LUNAR_BAKEPIE_SPOTANIM- See Also:
-
LUNAR_TELEPORT_SPOTANIM
public static final int LUNAR_TELEPORT_SPOTANIM- See Also:
-
QUEST_LUNAR_CURE_PLANT_SPOT
public static final int QUEST_LUNAR_CURE_PLANT_SPOT- See Also:
-
XBOWS_LUCKY_LIGHTENING_STRIKE_SPOT_ANIM
public static final int XBOWS_LUCKY_LIGHTENING_STRIKE_SPOT_ANIM- See Also:
-
XBOWS_SEA_CURSE_WATERFALL_SPOT_ANIM
public static final int XBOWS_SEA_CURSE_WATERFALL_SPOT_ANIM- See Also:
-
XBOWS_CLEAR_MIND_GLOWING_SPOT_ANIM
public static final int XBOWS_CLEAR_MIND_GLOWING_SPOT_ANIM- See Also:
-
XBOWS_MAGICAL_POISON_SPOT_ANIM
public static final int XBOWS_MAGICAL_POISON_SPOT_ANIM- See Also:
-
XBOWS_LIFE_LEACH_SPOT_ANIM
public static final int XBOWS_LIFE_LEACH_SPOT_ANIM- See Also:
-
XBOWS_BLOOD_SACRIFICE_SPOT_ANIM
public static final int XBOWS_BLOOD_SACRIFICE_SPOT_ANIM- See Also:
-
XBOWS_EARTHS_FURY_SPOT_ANIM
public static final int XBOWS_EARTHS_FURY_SPOT_ANIM- See Also:
-
XBOWS_DRAGONS_BREATH_SPOT_ANIM
public static final int XBOWS_DRAGONS_BREATH_SPOT_ANIM- See Also:
-
XBOWS_DOWN_TO_EARTH_SPOT_ANIM
public static final int XBOWS_DOWN_TO_EARTH_SPOT_ANIM- See Also:
-
XBOWS_DIAMOND_TIPS_SPOTANIM
public static final int XBOWS_DIAMOND_TIPS_SPOTANIM- See Also:
-
XBOWS_ENCHANTING_TIPS_SPOT
public static final int XBOWS_ENCHANTING_TIPS_SPOT- See Also:
-
XBOWS_FIRE_AND_CLIMBED_GRAPPLE_SPOT_ANIM
public static final int XBOWS_FIRE_AND_CLIMBED_GRAPPLE_SPOT_ANIM- See Also:
-
XBOWS_DRAW_GRAPPLE_TOSHOOT_UP_CLIFF_SPOT_ANIM
public static final int XBOWS_DRAW_GRAPPLE_TOSHOOT_UP_CLIFF_SPOT_ANIM- See Also:
-
XBOWS_GRAPPLE_PROJ
public static final int XBOWS_GRAPPLE_PROJ- See Also:
-
POH_LOWLVLALCHEMY_CASTING
public static final int POH_LOWLVLALCHEMY_CASTING- See Also:
-
POH_HIGHLVLALCHEMY_CASTING
public static final int POH_HIGHLVLALCHEMY_CASTING- See Also:
-
ALUFT_GNOME_DELIVERY_BOX
public static final int ALUFT_GNOME_DELIVERY_BOX- See Also:
-
ALUFT_GNOME_DELIVERY_GNOME_BOX
public static final int ALUFT_GNOME_DELIVERY_GNOME_BOX- See Also:
-
ALUFT_PLANT_POD
public static final int ALUFT_PLANT_POD- See Also:
-
ALUFT_PLANT_POD_SMALL
public static final int ALUFT_PLANT_POD_SMALL- See Also:
-
ALUFT_PLANT_POD_REVERS
public static final int ALUFT_PLANT_POD_REVERS- See Also:
-
DOSSIER_EXPLOSION_SPOTANIM
public static final int DOSSIER_EXPLOSION_SPOTANIM- See Also:
-
BKFORTRESS_CABBAGE_THROWN
public static final int BKFORTRESS_CABBAGE_THROWN- See Also:
-
BKFORTRESS_CABBAGE_TRAVEL
public static final int BKFORTRESS_CABBAGE_TRAVEL- See Also:
-
BKFORTRESS_CAULDRON_CABBAGE_BUBBLES
public static final int BKFORTRESS_CAULDRON_CABBAGE_BUBBLES- See Also:
-
EYEGLO_HAZELMERE_MIND_MELD_SPOT_ANIM
public static final int EYEGLO_HAZELMERE_MIND_MELD_SPOT_ANIM- See Also:
-
EYEGLO_LIGHTENING_SPOTANIM
public static final int EYEGLO_LIGHTENING_SPOTANIM- See Also:
-
EYEGLO_FLUFFY_REVEAL_MAGIC_SPOTANIM
public static final int EYEGLO_FLUFFY_REVEAL_MAGIC_SPOTANIM- See Also:
-
QIP_DS_BONE_SPOTANIM
public static final int QIP_DS_BONE_SPOTANIM- See Also:
-
QIP_DS_SWORD_GLINT_SPOTANIM
public static final int QIP_DS_SWORD_GLINT_SPOTANIM- See Also:
-
QIP_DS_CRYSTALLBALL_SPOTANIM_START
public static final int QIP_DS_CRYSTALLBALL_SPOTANIM_START- See Also:
-
QIP_DS_CRYSTALLBALL_SPOTANIM_MIDDLE
public static final int QIP_DS_CRYSTALLBALL_SPOTANIM_MIDDLE- See Also:
-
QIP_DS_CRYSTALLBALL_SPOTANIM_END
public static final int QIP_DS_CRYSTALLBALL_SPOTANIM_END- See Also:
-
QIP_DS_ROCK_FLYING_SPOTANIM
public static final int QIP_DS_ROCK_FLYING_SPOTANIM- See Also:
-
QIP_DS_ROCK_BLAST_SPOTANIM
public static final int QIP_DS_ROCK_BLAST_SPOTANIM- See Also:
-
MYQ3_VANSTROM_KLAUS_DEFEND_SHIELD
public static final int MYQ3_VANSTROM_KLAUS_DEFEND_SHIELD- See Also:
-
MYQ3_HEAD_VAMPYRE_TRANSFORM
public static final int MYQ3_HEAD_VAMPYRE_TRANSFORM- See Also:
-
MYQ3_VYREWATCH_CASTING
public static final int MYQ3_VYREWATCH_CASTING- See Also:
-
MYQ3_VYREWATCH_TELEPORT_SPELL_PROJ
public static final int MYQ3_VYREWATCH_TELEPORT_SPELL_PROJ- See Also:
-
SEASLUG_TORCH1
public static final int SEASLUG_TORCH1- See Also:
-
SEASLUG_TORCH2
public static final int SEASLUG_TORCH2- See Also:
-
SEASLUG_SLUG_SQUASHED
public static final int SEASLUG_SLUG_SQUASHED- See Also:
-
SEASLUG_DRYING_STICKS
public static final int SEASLUG_DRYING_STICKS- See Also:
-
SLUG2_BLOBING
public static final int SLUG2_BLOBING- See Also:
-
SLUG2_BLOB_LAUNCH
public static final int SLUG2_BLOB_LAUNCH- See Also:
-
SLUG2_BLOB_TRAVEL
public static final int SLUG2_BLOB_TRAVEL- See Also:
-
SLUG2_BLOB_HIT_ANIM
public static final int SLUG2_BLOB_HIT_ANIM- See Also:
-
SLUG2_EXPLODING_PRINCE
public static final int SLUG2_EXPLODING_PRINCE- See Also:
-
SLUG2_HUMAN_SMOKE
public static final int SLUG2_HUMAN_SMOKE- See Also:
-
SLUG2_DOOR_FX_ANIM
public static final int SLUG2_DOOR_FX_ANIM- See Also:
-
SLUG2_CRYSTAL_BALL_SCAN_SPOTANIM
public static final int SLUG2_CRYSTAL_BALL_SCAN_SPOTANIM- See Also:
-
AIDE_CHALK_CIRCLE
public static final int AIDE_CHALK_CIRCLE- See Also:
-
AIDE_CHALK_CIRCLE_STATIC
public static final int AIDE_CHALK_CIRCLE_STATIC- See Also:
-
AIDE_PLAYER_BOOK_GET
public static final int AIDE_PLAYER_BOOK_GET- See Also:
-
AIDE_PLAYER_BOOK_PORTAL
public static final int AIDE_PLAYER_BOOK_PORTAL- See Also:
-
AIDE_PLAYER_TELEPORT
public static final int AIDE_PLAYER_TELEPORT- See Also:
-
AIDE_ARROW_TRAVEL
public static final int AIDE_ARROW_TRAVEL- See Also:
-
AIDE_ARROW_LAUNCH
public static final int AIDE_ARROW_LAUNCH- See Also:
-
ELEM2_EXTRACTOR_CHAIR_SPOT_ANIM
public static final int ELEM2_EXTRACTOR_CHAIR_SPOT_ANIM- See Also:
-
ELEM2_EXTRACTOR_CHAIR_ELECTOCUTION_SPOT_ANIM
public static final int ELEM2_EXTRACTOR_CHAIR_ELECTOCUTION_SPOT_ANIM- See Also:
-
ELEMENTAL_MIND_SHIELD_EQUIP
public static final int ELEMENTAL_MIND_SHIELD_EQUIP- See Also:
-
ELEMENTAL_MIND_HELM_EQUIP
public static final int ELEMENTAL_MIND_HELM_EQUIP- See Also:
-
ELEMENTAL_MIND_HELM_EQUIP_PURPLE
public static final int ELEMENTAL_MIND_HELM_EQUIP_PURPLE- See Also:
-
SKILLCAPES_FLETCHING_BOW_SPOTANIM
public static final int SKILLCAPES_FLETCHING_BOW_SPOTANIM- See Also:
-
SKILLCAPES_MAGIC_SPOTANIM
public static final int SKILLCAPES_MAGIC_SPOTANIM- See Also:
-
SKILLCAPES_MINING_SPOTANIM
public static final int SKILLCAPES_MINING_SPOTANIM- See Also:
-
SKILLCAPES_SMITHING_SPOTANIM
public static final int SKILLCAPES_SMITHING_SPOTANIM- See Also:
-
SKILLCAPES_QUEST_CAPE_SPOTANIM
public static final int SKILLCAPES_QUEST_CAPE_SPOTANIM- See Also:
-
SKILLCAPES_RUNECRAFTING_SPOTANIM
public static final int SKILLCAPES_RUNECRAFTING_SPOTANIM- See Also:
-
SKILLCAPES_CRAFTING_SPOTANIM
public static final int SKILLCAPES_CRAFTING_SPOTANIM- See Also:
-
SKILLCAPES_FISHING_SPOTANIM
public static final int SKILLCAPES_FISHING_SPOTANIM- See Also:
-
SKILLCAPES_CONSTRUCTION_SPOTANIM
public static final int SKILLCAPES_CONSTRUCTION_SPOTANIM- See Also:
-
SKILLCAPES_COOKING_SPOTANIM
public static final int SKILLCAPES_COOKING_SPOTANIM- See Also:
-
SKILLCAPES_WOODCUTTING_SPOTANIM
public static final int SKILLCAPES_WOODCUTTING_SPOTANIM- See Also:
-
SKILLCAPE_ATTACK_SPOTANIM
public static final int SKILLCAPE_ATTACK_SPOTANIM- See Also:
-
SKILLCAPE_DEFEND_SPOTANIM
public static final int SKILLCAPE_DEFEND_SPOTANIM- See Also:
-
SKILLCAPE_FARMING_SPOTANIM
public static final int SKILLCAPE_FARMING_SPOTANIM- See Also:
-
SKILLCAPE_THIEVING_SPOTANIM
public static final int SKILLCAPE_THIEVING_SPOTANIM- See Also:
-
SKILLCAPE_SLAYER_SPOTANIM
public static final int SKILLCAPE_SLAYER_SPOTANIM- See Also:
-
SKILLCAPES_STRENGTH
public static final int SKILLCAPES_STRENGTH- See Also:
-
SKILLCAPES_PRAYER
public static final int SKILLCAPES_PRAYER- See Also:
-
SKILLCAPES_AGILITY
public static final int SKILLCAPES_AGILITY- See Also:
-
SKILLCAPES_FIREMAKING
public static final int SKILLCAPES_FIREMAKING- See Also:
-
SKILLCAPES_RANGE
public static final int SKILLCAPES_RANGE- See Also:
-
SKILLCAPES_HITPOINTS
public static final int SKILLCAPES_HITPOINTS- See Also:
-
SKILLCAPES_HITPOINTS_WOMAN
public static final int SKILLCAPES_HITPOINTS_WOMAN- See Also:
-
SKILLCAPES_HERBLORE
public static final int SKILLCAPES_HERBLORE- See Also:
-
MYARM_DRAGONLEGS
public static final int MYARM_DRAGONLEGS- See Also:
-
MYARM_MYARM_WALK
public static final int MYARM_MYARM_WALK- See Also:
-
MYARM_MYARM_RUN
public static final int MYARM_MYARM_RUN- See Also:
-
MYARM_BUSH
public static final int MYARM_BUSH- See Also:
-
MYARM_RAKEHEAD
public static final int MYARM_RAKEHEAD- See Also:
-
MYARM_COMPOST_POURING
public static final int MYARM_COMPOST_POURING- See Also:
-
MYARM_VILE_FROM_PLAYER
public static final int MYARM_VILE_FROM_PLAYER- See Also:
-
MYARM_TROLL_VILE_RECEIVING
public static final int MYARM_TROLL_VILE_RECEIVING- See Also:
-
STATIUS_HAMMER_SA_SPOTANIM
public static final int STATIUS_HAMMER_SA_SPOTANIM- See Also:
-
MYARM_TROLL_VILE_RETURN
public static final int MYARM_TROLL_VILE_RETURN- See Also:
-
MYARM_TROLL_RAKE_BASHER
public static final int MYARM_TROLL_RAKE_BASHER- See Also:
-
MYARM_TROLL_RAKE_RETURN
public static final int MYARM_TROLL_RAKE_RETURN- See Also:
-
MYARM_TEARS
public static final int MYARM_TEARS- See Also:
-
MYARM_BUCKET_SEARCH
public static final int MYARM_BUCKET_SEARCH- See Also:
-
MYARM_ROCKLAUNCH01
public static final int MYARM_ROCKLAUNCH01- See Also:
-
MYARM_DWARF_HIT
public static final int MYARM_DWARF_HIT- See Also:
-
MYARM_DWARF_ROLL
public static final int MYARM_DWARF_ROLL- See Also:
-
MYARM_BEER
public static final int MYARM_BEER- See Also:
-
MYARM_KEBAB
public static final int MYARM_KEBAB- See Also:
-
MYARM_ROCK_BREAK_SPOT
public static final int MYARM_ROCK_BREAK_SPOT- See Also:
-
MYARM_ROCK_ROC_TRAVEL
public static final int MYARM_ROCK_ROC_TRAVEL- See Also:
-
MYARM_ROCK_ROC_LIFT
public static final int MYARM_ROCK_ROC_LIFT- See Also:
-
GUBLINCH_MISS_SPOTANIM
public static final int GUBLINCH_MISS_SPOTANIM- See Also:
-
GUB_NOSE_GLOW_SPOTANIM
public static final int GUB_NOSE_GLOW_SPOTANIM- See Also:
-
GUB_XMAS_2006_SNOWBALL_THROW_SPOTANIM
public static final int GUB_XMAS_2006_SNOWBALL_THROW_SPOTANIM- See Also:
-
GUB_XMAS_2006_SNOWBALL_THROW_PROJ_ANIM
public static final int GUB_XMAS_2006_SNOWBALL_THROW_PROJ_ANIM- See Also:
-
GUB_XMAS_2006_SNOWBALL_IMPACT_ANIM
public static final int GUB_XMAS_2006_SNOWBALL_IMPACT_ANIM- See Also:
-
BARBASSAULT_PENANCE_HEALER_POISION
public static final int BARBASSAULT_PENANCE_HEALER_POISION- See Also:
-
BARBASSAULT_PENANCE_HEALER_HEAL
public static final int BARBASSAULT_PENANCE_HEALER_HEAL- See Also:
-
BARBASSAULT_PENANCE_RANGER_ATTACK_IMPACT
public static final int BARBASSAULT_PENANCE_RANGER_ATTACK_IMPACT- See Also:
-
BARBASSAULT_PENANCE_RANGER_ATTACK_TRAVEL
public static final int BARBASSAULT_PENANCE_RANGER_ATTACK_TRAVEL- See Also:
-
BARBASSAULT_EGG_01_EXPLOSION
public static final int BARBASSAULT_EGG_01_EXPLOSION- See Also:
-
BARBASSAULT_EGG_02_EXPLOSION
public static final int BARBASSAULT_EGG_02_EXPLOSION- See Also:
-
BARBASSAULT_EGG_03_EXPLOSION
public static final int BARBASSAULT_EGG_03_EXPLOSION- See Also:
-
BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_CASTING
public static final int BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_CASTING- See Also:
-
BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_TRAVEL
public static final int BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_TRAVEL- See Also:
-
BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_IMPACT
public static final int BARBASSAULT_PENANCE_QUEEN_RANGE_ATTACK_IMPACT- See Also:
-
BARBASSAULT_EGG_01_STOMP_SPOTANIM
public static final int BARBASSAULT_EGG_01_STOMP_SPOTANIM- See Also:
-
BARBASSAULT_EGG_02_STOMP_SPOTANIM
public static final int BARBASSAULT_EGG_02_STOMP_SPOTANIM- See Also:
-
BARBASSAULT_EGG_03_STOMP_SPOTANIM
public static final int BARBASSAULT_EGG_03_STOMP_SPOTANIM- See Also:
-
BARBASSAULT_EGG_01_POISION
public static final int BARBASSAULT_EGG_01_POISION- See Also:
-
ZEP_2ND_TEST_BALLOON_SETOFF
public static final int ZEP_2ND_TEST_BALLOON_SETOFF- See Also:
-
ZEP_2ND_TEST_BALLOON_PROJECTILE
public static final int ZEP_2ND_TEST_BALLOON_PROJECTILE- See Also:
-
ZEP_2ND_TEST_BALLOON_ON_FIRE
public static final int ZEP_2ND_TEST_BALLOON_ON_FIRE- See Also:
-
ZEP_TEST_BALLOON_SETOFF
public static final int ZEP_TEST_BALLOON_SETOFF- See Also:
-
ZEP_TEST_BALLOON_PROJECTILE
public static final int ZEP_TEST_BALLOON_PROJECTILE- See Also:
-
ZEP_TEST_BALLOON_ON_FIRE
public static final int ZEP_TEST_BALLOON_ON_FIRE- See Also:
-
ZEP_YEL_BALLOON_SETOFF
public static final int ZEP_YEL_BALLOON_SETOFF- See Also:
-
ZEP_YEL_BALLOON_PROJECTILE
public static final int ZEP_YEL_BALLOON_PROJECTILE- See Also:
-
ZEP_YEL_BALLOON_ON_FIRE
public static final int ZEP_YEL_BALLOON_ON_FIRE- See Also:
-
ZEP_BLUE_BALLOON_SETOFF
public static final int ZEP_BLUE_BALLOON_SETOFF- See Also:
-
ZEP_BLUE_BALLOON_PROJECTILE
public static final int ZEP_BLUE_BALLOON_PROJECTILE- See Also:
-
ZEP_BLUE_BALLOON_ON_FIRE
public static final int ZEP_BLUE_BALLOON_ON_FIRE- See Also:
-
ZEP_RED_BALLOON_SETOFF
public static final int ZEP_RED_BALLOON_SETOFF- See Also:
-
ZEP_RED_BALLOON_PROJECTILE
public static final int ZEP_RED_BALLOON_PROJECTILE- See Also:
-
ZEP_RED_BALLOON_ON_FIRE
public static final int ZEP_RED_BALLOON_ON_FIRE- See Also:
-
ZEP_ORANGE_BALLOON_SETOFF
public static final int ZEP_ORANGE_BALLOON_SETOFF- See Also:
-
ZEP_ORANGE_BALLOON_PROJECTILE
public static final int ZEP_ORANGE_BALLOON_PROJECTILE- See Also:
-
ZEP_ORANGE_BALLOON_ON_FIRE
public static final int ZEP_ORANGE_BALLOON_ON_FIRE- See Also:
-
ZEP_GREEN_BALLOON_SETOFF
public static final int ZEP_GREEN_BALLOON_SETOFF- See Also:
-
ZEP_GREEN_BALLOON_PROJECTILE
public static final int ZEP_GREEN_BALLOON_PROJECTILE- See Also:
-
ZEP_GREEN_BALLOON_ON_FIRE
public static final int ZEP_GREEN_BALLOON_ON_FIRE- See Also:
-
ZEP_PURPLE_BALLOON_SETOFF
public static final int ZEP_PURPLE_BALLOON_SETOFF- See Also:
-
ZEP_PURPLE_BALLOON_PROJECTILE
public static final int ZEP_PURPLE_BALLOON_PROJECTILE- See Also:
-
ZEP_PURPLE_BALLOON_ON_FIRE
public static final int ZEP_PURPLE_BALLOON_ON_FIRE- See Also:
-
ZEP_PINK_BALLOON_SETOFF
public static final int ZEP_PINK_BALLOON_SETOFF- See Also:
-
ZEP_PINK_BALLOON_PROJECTILE
public static final int ZEP_PINK_BALLOON_PROJECTILE- See Also:
-
ZEP_PINK_BALLOON_ON_FIRE
public static final int ZEP_PINK_BALLOON_ON_FIRE- See Also:
-
ZEP_BLACK_BALLOON_SETOFF
public static final int ZEP_BLACK_BALLOON_SETOFF- See Also:
-
ZEP_BLACK_BALLOON_PROJECTILE
public static final int ZEP_BLACK_BALLOON_PROJECTILE- See Also:
-
ZEP_BLACK_BALLOON_ON_FIRE
public static final int ZEP_BLACK_BALLOON_ON_FIRE- See Also:
-
SKILLCAPES_HUNTING
public static final int SKILLCAPES_HUNTING- See Also:
-
CHINCHOMPA_GRENADE
public static final int CHINCHOMPA_GRENADE- See Also:
-
BIG_CHINCHOMPA_GRENADE
public static final int BIG_CHINCHOMPA_GRENADE- See Also:
-
HUNTING_BUTTERFLY_WARLOCK_OUT_SPOT_ANIM
public static final int HUNTING_BUTTERFLY_WARLOCK_OUT_SPOT_ANIM- See Also:
-
HUNTING_BUTTERFLY_SNOWY_OUT_SPOT_ANIM
public static final int HUNTING_BUTTERFLY_SNOWY_OUT_SPOT_ANIM- See Also:
-
HUNTING_BUTTERFLY_GLACIALIS_OUT_SPOT_ANIM
public static final int HUNTING_BUTTERFLY_GLACIALIS_OUT_SPOT_ANIM- See Also:
-
HUNTING_BUTTERFLY_RUBY_OUT_SPOT_ANIM
public static final int HUNTING_BUTTERFLY_RUBY_OUT_SPOT_ANIM- See Also:
-
HUNTING_BUTTERFLY_WARLOCK_OUT_SPOT_ANIM_NO_TRAIL
public static final int HUNTING_BUTTERFLY_WARLOCK_OUT_SPOT_ANIM_NO_TRAIL- See Also:
-
HUNTING_BUTTERFLY_SNOWY_OUT_SPOT_ANIM_NO_TRAIL
public static final int HUNTING_BUTTERFLY_SNOWY_OUT_SPOT_ANIM_NO_TRAIL- See Also:
-
HUNTING_BUTTERFLY_GLACIALIS_OUT_SPOT_ANIM_NO_TRAIL
public static final int HUNTING_BUTTERFLY_GLACIALIS_OUT_SPOT_ANIM_NO_TRAIL- See Also:
-
HUNTING_BUTTERFLY_RUBY_OUT_SPOT_ANIM_NO_TRAIL
public static final int HUNTING_BUTTERFLY_RUBY_OUT_SPOT_ANIM_NO_TRAIL- See Also:
-
FALCON_LAUNCH_ANIM
public static final int FALCON_LAUNCH_ANIM- See Also:
-
FALCON_LAUNCH_ANIM1
public static final int FALCON_LAUNCH_ANIM1- See Also:
-
FALCON_LAUNCH_ANIM2
public static final int FALCON_LAUNCH_ANIM2- See Also:
-
FALCON_LAUNCH_ANIM3
public static final int FALCON_LAUNCH_ANIM3- See Also:
-
FALCON_TRAVEL_ANIM
public static final int FALCON_TRAVEL_ANIM- See Also:
-
FALCON_HIT_ANIM
public static final int FALCON_HIT_ANIM- See Also:
-
FALCON_HIT_POST_ANIM
public static final int FALCON_HIT_POST_ANIM- See Also:
-
FALCON_HIT_POST1
public static final int FALCON_HIT_POST1- See Also:
-
FALCON_HIT_POST2
public static final int FALCON_HIT_POST2- See Also:
-
FALCON_HIT_POST3
public static final int FALCON_HIT_POST3- See Also:
-
HUNTING_SPEEDYBEAST_TRAVEL
public static final int HUNTING_SPEEDYBEAST_TRAVEL- See Also:
-
HUNTING_SILENTBEAST_TRAVEL
public static final int HUNTING_SILENTBEAST_TRAVEL- See Also:
-
HUNTING_SPEEDY2BEAST_TRAVEL
public static final int HUNTING_SPEEDY2BEAST_TRAVEL- See Also:
-
SMALL_SMOKEPUFF
public static final int SMALL_SMOKEPUFF- See Also:
-
HUNTING_IMP_CAUGHT_SPOT
public static final int HUNTING_IMP_CAUGHT_SPOT- See Also:
-
HUNTING_PITFALL_COLLAPSE_0
public static final int HUNTING_PITFALL_COLLAPSE_0- See Also:
-
HUNTING_PITFALL_COLLAPSE_1
public static final int HUNTING_PITFALL_COLLAPSE_1- See Also:
-
HUNTING_PITFALL_COLLAPSE_2
public static final int HUNTING_PITFALL_COLLAPSE_2- See Also:
-
HUNTING_PITFALL_COLLAPSE_3
public static final int HUNTING_PITFALL_COLLAPSE_3- See Also:
-
HUNTER_KYATT_LEAPTRAP_PROJ1
public static final int HUNTER_KYATT_LEAPTRAP_PROJ1- See Also:
-
HUNTER_KYATT_LEAPTRAP_PROJ2
public static final int HUNTER_KYATT_LEAPTRAP_PROJ2- See Also:
-
HUNTER_LARUPIA_LEAPTRAP_PROJ1
public static final int HUNTER_LARUPIA_LEAPTRAP_PROJ1- See Also:
-
HUNTER_LARUPIA_LEAPTRAP_PROJ2
public static final int HUNTER_LARUPIA_LEAPTRAP_PROJ2- See Also:
-
HUNTER_GRAAHK_LEAPTRAP_PROJ1
public static final int HUNTER_GRAAHK_LEAPTRAP_PROJ1- See Also:
-
HUNTER_GRAAHK_LEAPTRAP_PROJ2
public static final int HUNTER_GRAAHK_LEAPTRAP_PROJ2- See Also:
-
HUNTING_RABBIT_TRAVEL
public static final int HUNTING_RABBIT_TRAVEL- See Also:
-
HUNTING_RABBIT_CAUGHT0
public static final int HUNTING_RABBIT_CAUGHT0- See Also:
-
HUNTING_RABBIT_CAUGHT1
public static final int HUNTING_RABBIT_CAUGHT1- See Also:
-
HUNTING_RABBIT_CAUGHT2
public static final int HUNTING_RABBIT_CAUGHT2- See Also:
-
HUNTING_BEASTPROJ_WOOD
public static final int HUNTING_BEASTPROJ_WOOD- See Also:
-
HUNTING_BEASTPROJ_JUNGLE
public static final int HUNTING_BEASTPROJ_JUNGLE- See Also:
-
HUNTING_BEASTPROJ_POLAR
public static final int HUNTING_BEASTPROJ_POLAR- See Also:
-
HUNTING_BEASTPROJ_DESERT
public static final int HUNTING_BEASTPROJ_DESERT- See Also:
-
HUNTING_BEASTPROJ_RAZOR2
public static final int HUNTING_BEASTPROJ_RAZOR2- See Also:
-
FIREBREATH
public static final int FIREBREATH- See Also:
-
POISONBREATH
public static final int POISONBREATH- See Also:
-
EXPLODE
public static final int EXPLODE- See Also:
-
HUNTER_XBOW_LAUNCH
public static final int HUNTER_XBOW_LAUNCH- See Also:
-
EAGLEPEAK_MECHBIRD_START_N
public static final int EAGLEPEAK_MECHBIRD_START_N- See Also:
-
EAGLEPEAK_MECHBIRD_START_E
public static final int EAGLEPEAK_MECHBIRD_START_E- See Also:
-
EAGLEPEAK_MECHBIRD_START_S
public static final int EAGLEPEAK_MECHBIRD_START_S- See Also:
-
EAGLEPEAK_MECHBIRD_START_W
public static final int EAGLEPEAK_MECHBIRD_START_W- See Also:
-
EAGLEPEAK_MECHBIRD_TRAVEL
public static final int EAGLEPEAK_MECHBIRD_TRAVEL- See Also:
-
EAGLEPEAK_MECHEAGLE_SPOT_NE
public static final int EAGLEPEAK_MECHEAGLE_SPOT_NE- See Also:
-
EAGLEPEAK_MECHEAGLE_SPOT_SW
public static final int EAGLEPEAK_MECHEAGLE_SPOT_SW- See Also:
-
EAGLEPEAK_MECHEAGLE_SPOT_NE_180
public static final int EAGLEPEAK_MECHEAGLE_SPOT_NE_180- See Also:
-
EAGLEPEAK_MECHEAGLE_SPOT_SW_180
public static final int EAGLEPEAK_MECHEAGLE_SPOT_SW_180- See Also:
-
EAGLEPEAK_UBERKEBBIT_PROJANIM
public static final int EAGLEPEAK_UBERKEBBIT_PROJANIM- See Also:
-
EAGLEPEAK_UBERKEBBIT_SPOTANIM
public static final int EAGLEPEAK_UBERKEBBIT_SPOTANIM- See Also:
-
TRAIL_YAWN_SPOTANIM
public static final int TRAIL_YAWN_SPOTANIM- See Also:
-
GOLEM_ROCK_PROJECTILE_SPOTANIM
public static final int GOLEM_ROCK_PROJECTILE_SPOTANIM- See Also:
-
QIP_WATCHTOWER_RELIC_COMBINE
public static final int QIP_WATCHTOWER_RELIC_COMBINE- See Also:
-
QIP_WATCHTOWER_OGRE_SPELL_TRAVEL_SPOTANIM
public static final int QIP_WATCHTOWER_OGRE_SPELL_TRAVEL_SPOTANIM- See Also:
-
QIP_WATCHTOWER_OGRE_SPELL_IMPACT
public static final int QIP_WATCHTOWER_OGRE_SPELL_IMPACT- See Also:
-
ANMA_GHOST_AMULET
public static final int ANMA_GHOST_AMULET- See Also:
-
ANMA_CHICKEN_GRAB_SPOTANIM
public static final int ANMA_CHICKEN_GRAB_SPOTANIM- See Also:
-
BARBASSAULT_EGG_02_STUN
public static final int BARBASSAULT_EGG_02_STUN- See Also:
-
BARBASSAULT_ATOMIC_BLAST_SPOTANIM
public static final int BARBASSAULT_ATOMIC_BLAST_SPOTANIM- See Also:
-
BARBASSAULT_ATOMIC_SPIKE_PROJANIM
public static final int BARBASSAULT_ATOMIC_SPIKE_PROJANIM- See Also:
-
BARBASSAULT_EGG_PROJ_01
public static final int BARBASSAULT_EGG_PROJ_01- See Also:
-
BARBASSAULT_EGG_PROJ_02
public static final int BARBASSAULT_EGG_PROJ_02- See Also:
-
BARBASSAULT_EGG_PROJ_03
public static final int BARBASSAULT_EGG_PROJ_03- See Also:
-
BARBASSAULT_EGG_PROJ_ATOMIC
public static final int BARBASSAULT_EGG_PROJ_ATOMIC- See Also:
-
BARBASSUALT_STUNNED
public static final int BARBASSUALT_STUNNED- See Also:
-
CONTACT_DARKNING
public static final int CONTACT_DARKNING- See Also:
-
CONTACT_SUMMON
public static final int CONTACT_SUMMON- See Also:
-
CONTACT_OFFENSIVE
public static final int CONTACT_OFFENSIVE- See Also:
-
CONTACT_OFFENSIVE_IMPACT
public static final int CONTACT_OFFENSIVE_IMPACT- See Also:
-
CONTACT_OFFENSIVE_TRAVEL
public static final int CONTACT_OFFENSIVE_TRAVEL- See Also:
-
CONTACT_SWARM_FRONT
public static final int CONTACT_SWARM_FRONT- See Also:
-
CONTACT_SWARM_CENTRE
public static final int CONTACT_SWARM_CENTRE- See Also:
-
CONTACT_SWARM_REAR
public static final int CONTACT_SWARM_REAR- See Also:
-
CONTACT_SWARM_FRONT_REV
public static final int CONTACT_SWARM_FRONT_REV- See Also:
-
CONTACT_SWARM_CENTRE_REV
public static final int CONTACT_SWARM_CENTRE_REV- See Also:
-
CONTACT_SWARM_REAR_REV
public static final int CONTACT_SWARM_REAR_REV- See Also:
-
BARROWS_REPEATING_CROSSBOW_FIRE_SPOTANIM
public static final int BARROWS_REPEATING_CROSSBOW_FIRE_SPOTANIM- See Also:
-
SKELETON_UPDATE_CHAMP_SPOTANIM
public static final int SKELETON_UPDATE_CHAMP_SPOTANIM- See Also:
-
SKELETON_UPDATE_CHAMP_PROJECTILE
public static final int SKELETON_UPDATE_CHAMP_PROJECTILE- See Also:
-
SKELETON_EARTHSTRIKE_SPOTANIM
public static final int SKELETON_EARTHSTRIKE_SPOTANIM- See Also:
-
SKELETON_FIRESTRIKE_CASTING
public static final int SKELETON_FIRESTRIKE_CASTING- See Also:
-
SKELETON_WEAKEN_CASTING
public static final int SKELETON_WEAKEN_CASTING- See Also:
-
LOTR_TARN_CASTING_SUMMON_SPELL_SPOT
public static final int LOTR_TARN_CASTING_SUMMON_SPELL_SPOT- See Also:
-
LOTR_TARN_CASTING_SUMMON_PROJ
public static final int LOTR_TARN_CASTING_SUMMON_PROJ- See Also:
-
LOTR_TARN_CASTING_SUMMON_SPELL_IMPACT_SPOT
public static final int LOTR_TARN_CASTING_SUMMON_SPELL_IMPACT_SPOT- See Also:
-
LOTR_TARN_RAZORLOR_MUTANT_SUMMON_SPELL
public static final int LOTR_TARN_RAZORLOR_MUTANT_SUMMON_SPELL- See Also:
-
LOTR_SELF_CHANGING_SPELL_SPOT
public static final int LOTR_SELF_CHANGING_SPELL_SPOT- See Also:
-
LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_SPOT_PART2_SPOTANIM
public static final int LOTR_TARN_RAZORLOR_CHANGE_TO_MUTANT_SPOT_PART2_SPOTANIM- See Also:
-
LOTR_TERROR_DOG_STATUE_BURST_SPOTANIM
public static final int LOTR_TERROR_DOG_STATUE_BURST_SPOTANIM- See Also:
-
SUROK_SPELL_CASTING_SPOTANIM
public static final int SUROK_SPELL_CASTING_SPOTANIM- See Also:
-
SUROK_SPELL_CASTING_PROJ_ANIM
public static final int SUROK_SPELL_CASTING_PROJ_ANIM- See Also:
-
SUROK_ZAFF_SPELL_IMPACT
public static final int SUROK_ZAFF_SPELL_IMPACT- See Also:
-
SUROK_SUROK_SPELL_CASTING_SPOTANIM
public static final int SUROK_SUROK_SPELL_CASTING_SPOTANIM- See Also:
-
SUROK_SUROK_SPELL_CASTING_PROJ_ANIM
public static final int SUROK_SUROK_SPELL_CASTING_PROJ_ANIM- See Also:
-
SUROK_SUROK_SPELL_IMPACT
public static final int SUROK_SUROK_SPELL_IMPACT- See Also:
-
LOTR_ENCHANT_SPELL_SPOTANIM
public static final int LOTR_ENCHANT_SPELL_SPOTANIM- See Also:
-
LOTR_TARN_RAZORLOR_MUTANT_PROJ_ANIM
public static final int LOTR_TARN_RAZORLOR_MUTANT_PROJ_ANIM- See Also:
-
PENG_ICICLE_FALL
public static final int PENG_ICICLE_FALL- See Also:
-
PENG_TRANSMOGRIFY
public static final int PENG_TRANSMOGRIFY- See Also:
-
PENG_DETRANSMOGRIFY
public static final int PENG_DETRANSMOGRIFY- See Also:
-
PENG_ICELORD_ICICLE_PROJ
public static final int PENG_ICELORD_ICICLE_PROJ- See Also:
-
PENG_SNOW_SHOVEL_SPOT
public static final int PENG_SNOW_SHOVEL_SPOT- See Also:
-
PENG_SNOW_IMPACT
public static final int PENG_SNOW_IMPACT- See Also:
-
FRIS_JUGGLING
public static final int FRIS_JUGGLING- See Also:
-
FRIS_PIE
public static final int FRIS_PIE- See Also:
-
FRIS_TROLLKING_ICE_ROCK_LAUNCH
public static final int FRIS_TROLLKING_ICE_ROCK_LAUNCH- See Also:
-
FRIS_TROLLKING_ICE_ROCK_TRAVEL
public static final int FRIS_TROLLKING_ICE_ROCK_TRAVEL- See Also:
-
SHADOW_MAJ_SEVERED_LEG_PROJ
public static final int SHADOW_MAJ_SEVERED_LEG_PROJ- See Also:
-
TOL_PLAYER_RUMMAGE02
public static final int TOL_PLAYER_RUMMAGE02- See Also:
-
TOL_MAGIC_SPOTANIM
public static final int TOL_MAGIC_SPOTANIM- See Also:
-
BRAIN_ANCHOR_SPECIAL_ATTACK_SPOT
public static final int BRAIN_ANCHOR_SPECIAL_ATTACK_SPOT- See Also:
-
BRAIN_BARREL_EXPLOSION
public static final int BRAIN_BARREL_EXPLOSION- See Also:
-
MOLANISK_GIANT_CAVE_BUG_EXPLODE_SPOTANIM
public static final int MOLANISK_GIANT_CAVE_BUG_EXPLODE_SPOTANIM- See Also:
-
MOLANISK_JUMP_EAST_SPOTANIM
public static final int MOLANISK_JUMP_EAST_SPOTANIM- See Also:
-
MOLANISK_JUMP_WEST_SPOTANIM
public static final int MOLANISK_JUMP_WEST_SPOTANIM- See Also:
-
MOLANISK_JUMP_NORTH_SPOTANIM
public static final int MOLANISK_JUMP_NORTH_SPOTANIM- See Also:
-
MOLANISK_JUMP_SOUTH_SPOTANIM
public static final int MOLANISK_JUMP_SOUTH_SPOTANIM- See Also:
-
DORGESH_ARTIFACT_SPELL_SPOT
public static final int DORGESH_ARTIFACT_SPELL_SPOT- See Also:
-
DORGESH_BALL_SPOTANIM
public static final int DORGESH_BALL_SPOTANIM- See Also:
-
DORGESH_GRAPPLE_SPOT
public static final int DORGESH_GRAPPLE_SPOT- See Also:
-
SUROK_SUROK_DESTROYING_DOCUMENT
public static final int SUROK_SUROK_DESTROYING_DOCUMENT- See Also:
-
SUROK_SUROK_COMBINE_RUINS_SPOTANIM
public static final int SUROK_SUROK_COMBINE_RUINS_SPOTANIM- See Also:
-
TELESCROLL_TELEPORT
public static final int TELESCROLL_TELEPORT- See Also:
-
TOXIC_TOTS_PROJECTILE
public static final int TOXIC_TOTS_PROJECTILE- See Also:
-
BARROWS_VERAC_DESOLATION
public static final int BARROWS_VERAC_DESOLATION- See Also:
-
TOXIC_TOTS_IMPACT
public static final int TOXIC_TOTS_IMPACT- See Also:
-
TOXIC_BLOWPIPE_SPECIALATTACK
public static final int TOXIC_BLOWPIPE_SPECIALATTACK- See Also:
-
SNAKEBOSS_ORB
public static final int SNAKEBOSS_ORB- See Also:
-
SNAKEBOSS_DOUBLE_ORB
public static final int SNAKEBOSS_DOUBLE_ORB- See Also:
-
SNAKEBOSS_FIREBALL
public static final int SNAKEBOSS_FIREBALL- See Also:
-
SNAKEBOSS_EGG
public static final int SNAKEBOSS_EGG- See Also:
-
OLAF2_BRINE_SABRE_SPECIAL_SPOT
public static final int OLAF2_BRINE_SABRE_SPECIAL_SPOT- See Also:
-
SLICE_ARROW_HIT_SPOTANIM
public static final int SLICE_ARROW_HIT_SPOTANIM- See Also:
-
SLICE_HAM_AGENT_ARROW_LAUNCH_SPOT
public static final int SLICE_HAM_AGENT_ARROW_LAUNCH_SPOT- See Also:
-
SLICE_HAM_AGENT_ARROW_PROJANIM
public static final int SLICE_HAM_AGENT_ARROW_PROJANIM- See Also:
-
SLICE_PLAYER_MACE_SPECIAL_ATTACK_SPOTANIM
public static final int SLICE_PLAYER_MACE_SPECIAL_ATTACK_SPOTANIM- See Also:
-
SLICE_ARROW_DEATH
public static final int SLICE_ARROW_DEATH- See Also:
-
VM_SPECIMEN_BRUSH_DUST_SPOTANIM
public static final int VM_SPECIMEN_BRUSH_DUST_SPOTANIM- See Also:
-
KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_SPOTANIM
public static final int KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_SPOTANIM- See Also:
-
DREAM_ZEDS_SPOTANIM
public static final int DREAM_ZEDS_SPOTANIM- See Also:
-
DREAM_ILLUSIVE_DIGGIN_SPOTANIM_1
public static final int DREAM_ILLUSIVE_DIGGIN_SPOTANIM_1- See Also:
-
DREAM_ILLUSIVE_DIGGIN_SPOTANIM_2
public static final int DREAM_ILLUSIVE_DIGGIN_SPOTANIM_2- See Also:
-
DREAM_SPELL_MONSTEREXAM_STATSPY_SPOTANIM
public static final int DREAM_SPELL_MONSTEREXAM_STATSPY_SPOTANIM- See Also:
-
DREAM_SPELL_PLAYEREXAM_STATSPY_SPOTANIM
public static final int DREAM_SPELL_PLAYEREXAM_STATSPY_SPOTANIM- See Also:
-
DREAM_HUMIDIFY_SPELL_SPOTANIM
public static final int DREAM_HUMIDIFY_SPELL_SPOTANIM- See Also:
-
DREAM_SPELLBOOK_SPOTANIM
public static final int DREAM_SPELLBOOK_SPOTANIM- See Also:
-
DREAM_PLANK_MAKE_SPELL_SPOTANIM
public static final int DREAM_PLANK_MAKE_SPELL_SPOTANIM- See Also:
-
DREAM_RAZOR_BEAST_SPAWN_SPOTANIM
public static final int DREAM_RAZOR_BEAST_SPAWN_SPOTANIM- See Also:
-
DREAM_INADEQUACY_SPAWN_SPOTANIM
public static final int DREAM_INADEQUACY_SPAWN_SPOTANIM- See Also:
-
DREAM_INADEQUACY_MOUTH_SPOTANIM
public static final int DREAM_INADEQUACY_MOUTH_SPOTANIM- See Also:
-
DREAM_RAZOR_BEAST_SPAWN_PROJANIM
public static final int DREAM_RAZOR_BEAST_SPAWN_PROJANIM- See Also:
-
DREAM_INADEQUACY_TRANSFORM_SPOTANIM
public static final int DREAM_INADEQUACY_TRANSFORM_SPOTANIM- See Also:
-
DREAM_UNTOUCHABLE_SPAWN_SPOTANIM
public static final int DREAM_UNTOUCHABLE_SPAWN_SPOTANIM- See Also:
-
DREAM_UNTOUCHABLE_TRANSFORM_SPOTANIM
public static final int DREAM_UNTOUCHABLE_TRANSFORM_SPOTANIM- See Also:
-
DREAM_EVERLASTING_SPAWN_SPOTANIM
public static final int DREAM_EVERLASTING_SPAWN_SPOTANIM- See Also:
-
DREAM_EVERLASTING_TRANSFORM_SPOTANIM
public static final int DREAM_EVERLASTING_TRANSFORM_SPOTANIM- See Also:
-
DREAM_ILLUSIVE_SPAWN_SPOTANIM
public static final int DREAM_ILLUSIVE_SPAWN_SPOTANIM- See Also:
-
DREAM_HUNTER_SPELL_SPOTANIM
public static final int DREAM_HUNTER_SPELL_SPOTANIM- See Also:
-
DREAM_ILLUSIVE_STOMPED_SPOTANIM
public static final int DREAM_ILLUSIVE_STOMPED_SPOTANIM- See Also:
-
VM_ROCKPICK_DUST_SPOTANIM
public static final int VM_ROCKPICK_DUST_SPOTANIM- See Also:
-
GRIM_BEANSTALK_GROWING_SPOTANIM
public static final int GRIM_BEANSTALK_GROWING_SPOTANIM- See Also:
-
GRIM_EXPERIMENT_NO2_PROJECTILE_ANIM
public static final int GRIM_EXPERIMENT_NO2_PROJECTILE_ANIM- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN1
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN1- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN2
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN2- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN3
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN3- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN4
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN4- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN5
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN5- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN6
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN6- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN7
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN7- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN8
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_MAN8- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN1
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN1- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN2
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN2- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN3
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN3- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN4
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN4- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN5
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN5- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN6
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN6- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN7
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN7- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN8
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN8- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN9
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN9- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN10
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN10- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN11
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN11- See Also:
-
WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN12
public static final int WEREWOLF_TRANSFORM_SPOTANIM_WEREWOLF_WOMAN12- See Also:
-
DARKBOW_DRAGON_HEAD_FLYING_PROJANIM
public static final int DARKBOW_DRAGON_HEAD_FLYING_PROJANIM- See Also:
-
DARKBOW_DRAGON_HEAD_FLYING_IMPACT_ANIM
public static final int DARKBOW_DRAGON_HEAD_FLYING_IMPACT_ANIM- See Also:
-
DARKBOW_GENERIC_SMOKE_ARROW_FLIGHT
public static final int DARKBOW_GENERIC_SMOKE_ARROW_FLIGHT- See Also:
-
DARKBOW_BROADARROW_SMOKE_ARROW_FLIGHT
public static final int DARKBOW_BROADARROW_SMOKE_ARROW_FLIGHT- See Also:
-
DARKBOW_SMOKE_ARROW_IMPACT
public static final int DARKBOW_SMOKE_ARROW_IMPACT- See Also:
-
DOUBLE_BRONZE_ARROW_LAUNCH
public static final int DOUBLE_BRONZE_ARROW_LAUNCH- See Also:
-
DOUBLE_IRON_ARROW_LAUNCH
public static final int DOUBLE_IRON_ARROW_LAUNCH- See Also:
-
DOUBLE_STEEL_ARROW_LAUNCH
public static final int DOUBLE_STEEL_ARROW_LAUNCH- See Also:
-
DOUBLE_MITHRIL_ARROW_LAUNCH
public static final int DOUBLE_MITHRIL_ARROW_LAUNCH- See Also:
-
DOUBLE_ADAMANT_ARROW_LAUNCH
public static final int DOUBLE_ADAMANT_ARROW_LAUNCH- See Also:
-
DOUBLE_RUNE_ARROW_LAUNCH
public static final int DOUBLE_RUNE_ARROW_LAUNCH- See Also:
-
DOUBLE_ICE_ARROW_LAUNCH
public static final int DOUBLE_ICE_ARROW_LAUNCH- See Also:
-
DOUBLE_DRAGON_ARROW_LAUNCH
public static final int DOUBLE_DRAGON_ARROW_LAUNCH- See Also:
-
DOUBLE_SLAYER_BROAD_ARROW_LAUNCH
public static final int DOUBLE_SLAYER_BROAD_ARROW_LAUNCH- See Also:
-
DOUBLEFIRE_ARROW_LAUNCH
public static final int DOUBLEFIRE_ARROW_LAUNCH- See Also:
-
DOUBLE_DRAGON_ARROW_LAUNCH_LIT
public static final int DOUBLE_DRAGON_ARROW_LAUNCH_LIT- See Also:
-
DRAGON_ARROW_LIT_TRAVEL
public static final int DRAGON_ARROW_LIT_TRAVEL- See Also:
-
DRAGON_ARROW_LAUNCH
public static final int DRAGON_ARROW_LAUNCH- See Also:
-
II_JAR_MAKER_SPOTANIM
public static final int II_JAR_MAKER_SPOTANIM- See Also:
-
II_PORTAL_SPOTANIM
public static final int II_PORTAL_SPOTANIM- See Also:
-
II_SMOKEPUFF_SPOTANIM
public static final int II_SMOKEPUFF_SPOTANIM- See Also:
-
II_DRAGON_ARROW_NORMAL_PROJANIM
public static final int II_DRAGON_ARROW_NORMAL_PROJANIM- See Also:
-
II_DRAGON_ARROW_MAGIC_PROJANIM
public static final int II_DRAGON_ARROW_MAGIC_PROJANIM- See Also:
-
II_DRAGON_DART_PROJANIM
public static final int II_DRAGON_DART_PROJANIM- See Also:
-
II_DRAGONDART_LAUNCH
public static final int II_DRAGONDART_LAUNCH- See Also:
-
II_IMPLING1_ESCAPE
public static final int II_IMPLING1_ESCAPE- See Also:
-
II_IMPLING2_ESCAPE
public static final int II_IMPLING2_ESCAPE- See Also:
-
II_IMPLING3_ESCAPE
public static final int II_IMPLING3_ESCAPE- See Also:
-
II_IMPLING4_ESCAPE
public static final int II_IMPLING4_ESCAPE- See Also:
-
II_IMPLING5_ESCAPE
public static final int II_IMPLING5_ESCAPE- See Also:
-
II_IMPLING6_ESCAPE
public static final int II_IMPLING6_ESCAPE- See Also:
-
II_IMPLING7_ESCAPE
public static final int II_IMPLING7_ESCAPE- See Also:
-
II_IMPLING8_ESCAPE
public static final int II_IMPLING8_ESCAPE- See Also:
-
II_IMPLING9_ESCAPE
public static final int II_IMPLING9_ESCAPE- See Also:
-
II_IMPLING10_ESCAPE
public static final int II_IMPLING10_ESCAPE- See Also:
-
II_IMPLING1_KICK
public static final int II_IMPLING1_KICK- See Also:
-
II_IMPLING2_KICK
public static final int II_IMPLING2_KICK- See Also:
-
II_IMPLING3_KICK
public static final int II_IMPLING3_KICK- See Also:
-
II_IMPLING4_KICK
public static final int II_IMPLING4_KICK- See Also:
-
II_IMPLING5_KICK
public static final int II_IMPLING5_KICK- See Also:
-
II_IMPLING6_KICK
public static final int II_IMPLING6_KICK- See Also:
-
II_IMPLING7_KICK
public static final int II_IMPLING7_KICK- See Also:
-
II_IMPLING8_KICK
public static final int II_IMPLING8_KICK- See Also:
-
II_IMPLING9_KICK
public static final int II_IMPLING9_KICK- See Also:
-
II_IMPLING10_KICK
public static final int II_IMPLING10_KICK- See Also:
-
II_IMPLING1_TRAVEL
public static final int II_IMPLING1_TRAVEL- See Also:
-
II_IMPLING2_TRAVEL
public static final int II_IMPLING2_TRAVEL- See Also:
-
II_IMPLING3_TRAVEL
public static final int II_IMPLING3_TRAVEL- See Also:
-
II_IMPLING4_TRAVEL
public static final int II_IMPLING4_TRAVEL- See Also:
-
II_IMPLING5_TRAVEL
public static final int II_IMPLING5_TRAVEL- See Also:
-
II_IMPLING6_TRAVEL
public static final int II_IMPLING6_TRAVEL- See Also:
-
II_IMPLING7_TRAVEL
public static final int II_IMPLING7_TRAVEL- See Also:
-
II_IMPLING8_TRAVEL
public static final int II_IMPLING8_TRAVEL- See Also:
-
II_IMPLING9_TRAVEL
public static final int II_IMPLING9_TRAVEL- See Also:
-
II_IMPLING10_TRAVEL
public static final int II_IMPLING10_TRAVEL- See Also:
-
DRAGON_SLAYER_QIP_FIRE_SPOTANIM
public static final int DRAGON_SLAYER_QIP_FIRE_SPOTANIM- See Also:
-
DRAGON_SLAYER_QIP_FIREBALL_PROJECTILE
public static final int DRAGON_SLAYER_QIP_FIREBALL_PROJECTILE- See Also:
-
PETROCK_SPOTANIM_STAY
public static final int PETROCK_SPOTANIM_STAY- See Also:
-
PETROCK_SPOTANIM_STICK
public static final int PETROCK_SPOTANIM_STICK- See Also:
-
PETROCK_PROJANIM_STICK
public static final int PETROCK_PROJANIM_STICK- See Also:
-
PETROCK_SPOTANIM_STICK_LAND
public static final int PETROCK_SPOTANIM_STICK_LAND- See Also:
-
QIP_DRAGON_SLAYER_SHIELD_CHARGE_ONE
public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_ONE- See Also:
-
QIP_DRAGON_SLAYER_SHIELD_CHARGE_TWO
public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_TWO- See Also:
-
QIP_DRAGON_SLAYER_SHIELD_CHARGE_THREE
public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_THREE- See Also:
-
QIP_DRAGON_SLAYER_SHIELD_CHARGE_FOUR
public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_FOUR- See Also:
-
QIP_DRAGON_SLAYER_SHIELD_CHARGE_FIVE
public static final int QIP_DRAGON_SLAYER_SHIELD_CHARGE_FIVE- See Also:
-
QIP_DRAGON_SLAYER_SHIELD_ATTACK_SPOTANIM
public static final int QIP_DRAGON_SLAYER_SHIELD_ATTACK_SPOTANIM- See Also:
-
QIP_DRAGON_SLAYER_PLAYER_PROJANIM
public static final int QIP_DRAGON_SLAYER_PLAYER_PROJANIM- See Also:
-
QIP_DRAGON_SLAYER_PLAYER_IMPACT
public static final int QIP_DRAGON_SLAYER_PLAYER_IMPACT- See Also:
-
QIP_DRAGON_SLAYER_PLAYER_RELEASING_CHARGE
public static final int QIP_DRAGON_SLAYER_PLAYER_RELEASING_CHARGE- See Also:
-
BRUT_BOW_FIREMAKING_SPOTANIM
public static final int BRUT_BOW_FIREMAKING_SPOTANIM- See Also:
-
TERRORCHICK_FOOD_DELIVERY
public static final int TERRORCHICK_FOOD_DELIVERY- See Also:
-
DRAGON_CLAWS_SPOT
public static final int DRAGON_CLAWS_SPOT- See Also:
-
DRAGON_HALBERD_SPECIAL_EAST_RED
public static final int DRAGON_HALBERD_SPECIAL_EAST_RED- See Also:
-
CAMP_FIRE_BURST
public static final int CAMP_FIRE_BURST- See Also:
-
QIP_OBS_TELESCOPE_LENS_FITTING_SPOTANIM
public static final int QIP_OBS_TELESCOPE_LENS_FITTING_SPOTANIM- See Also:
-
PEST_SPINNER_EXPLODE_SPOTANIM
public static final int PEST_SPINNER_EXPLODE_SPOTANIM- See Also:
-
PEST_SPIRAL_ATTACK_ON_ENEMY
public static final int PEST_SPIRAL_ATTACK_ON_ENEMY- See Also:
-
PEST_SPIRAL_ATTACK_ON_PLAYER
public static final int PEST_SPIRAL_ATTACK_ON_PLAYER- See Also:
-
TOWN_CRIER_BOOK_SPOTANIM
public static final int TOWN_CRIER_BOOK_SPOTANIM- See Also:
-
KR_BROKEN_GLASS_SPOTANIM
public static final int KR_BROKEN_GLASS_SPOTANIM- See Also:
-
KR_SMOKE_PUFF_PLAYER
public static final int KR_SMOKE_PUFF_PLAYER- See Also:
-
ACB_CROSSBOWBOLT_TRAVEL
public static final int ACB_CROSSBOWBOLT_TRAVEL- See Also:
-
GODWARS_LION_MAGIC_SPOT
public static final int GODWARS_LION_MAGIC_SPOT- See Also:
-
GODWARS_LION_MAGIC_PROJ
public static final int GODWARS_LION_MAGIC_PROJ- See Also:
-
GODWARS_LION_MAGIC_IMPACT
public static final int GODWARS_LION_MAGIC_IMPACT- See Also:
-
GODWARS_CENTAUR_ARROW_LAUNCH
public static final int GODWARS_CENTAUR_ARROW_LAUNCH- See Also:
-
GOBLINRAID_BOW_LAUNCH
public static final int GOBLINRAID_BOW_LAUNCH- See Also:
-
GOBLINRAID_BOW_TRAVEL
public static final int GOBLINRAID_BOW_TRAVEL- See Also:
-
NZONE_GHOST_MOVE
public static final int NZONE_GHOST_MOVE- See Also:
-
NZONE_TREESPIRIT_MOVE
public static final int NZONE_TREESPIRIT_MOVE- See Also:
-
GODWARS_CENTAUR_ARROW_PROJ
public static final int GODWARS_CENTAUR_ARROW_PROJ- See Also:
-
GODWARS_ZAMORAK_MAGIC_ATTACK_SPOTANIM
public static final int GODWARS_ZAMORAK_MAGIC_ATTACK_SPOTANIM- See Also:
-
GODWARS_ARMADYL_SPEAR_TRAVEL_SPOTANIM
public static final int GODWARS_ARMADYL_SPEAR_TRAVEL_SPOTANIM- See Also:
-
GODWARS_ARMADYL_AXE_TRAVEL_SPOTANIM
public static final int GODWARS_ARMADYL_AXE_TRAVEL_SPOTANIM- See Also:
-
GODWARS_ARMADYL_BOLT_ATTACK_SPOTANIM
public static final int GODWARS_ARMADYL_BOLT_ATTACK_SPOTANIM- See Also:
-
GODWARS_ARMADYL_BOLT_HIT_SPOTANIM
public static final int GODWARS_ARMADYL_BOLT_HIT_SPOTANIM- See Also:
-
GODWARS_SARADOMIN_MAGIC_ATTACK_SPOTANIM
public static final int GODWARS_SARADOMIN_MAGIC_ATTACK_SPOTANIM- See Also:
-
GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK_SPOTANIM
public static final int GODWARS_SPIRITUAL_ORK_RANGER_RANGED_ATTACK_SPOTANIM- See Also:
-
GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC_SPOTANIM
public static final int GODWARS_SPIRITUAL_ARMADYL_WARRIOR_MAGIC_SPOTANIM- See Also:
-
GODWARS_ARMADYL_AVATAR_WIND_ATTACK_SPOTANIM
public static final int GODWARS_ARMADYL_AVATAR_WIND_ATTACK_SPOTANIM- See Also:
-
GODWARS_ARMADYL_AVATAR_MAGIC_ATTACK_SPOTANIM
public static final int GODWARS_ARMADYL_AVATAR_MAGIC_ATTACK_SPOTANIM- See Also:
-
GODWARS_ARMADYL_BOLT_ATTACK_PROJANIM
public static final int GODWARS_ARMADYL_BOLT_ATTACK_PROJANIM- See Also:
-
GODWARS_BANDOS_PROJ
public static final int GODWARS_BANDOS_PROJ- See Also:
-
GODWARS_BANDOS_SPOT
public static final int GODWARS_BANDOS_SPOT- See Also:
-
GODWARS_SARADOMIN_SWORD_ATTACK_SPOT
public static final int GODWARS_SARADOMIN_SWORD_ATTACK_SPOT- See Also:
-
GODWARS_GODSWORD_ZAMORAK_SPOT
public static final int GODWARS_GODSWORD_ZAMORAK_SPOT- See Also:
-
GODWARS_GODSWORD_ARMADYL_SPOT
public static final int GODWARS_GODSWORD_ARMADYL_SPOT- See Also:
-
GODWARS_GODSWORD_SARADOMIN_SPOT
public static final int GODWARS_GODSWORD_SARADOMIN_SPOT- See Also:
-
GODWARS_GODSWORD_BANDOS_SPOT
public static final int GODWARS_GODSWORD_BANDOS_SPOT- See Also:
-
DH_SWORD_UPDATE_SARADOMIN_SPECIAL_SPOTANIM
public static final int DH_SWORD_UPDATE_SARADOMIN_SPECIAL_SPOTANIM- See Also:
-
DH_SWORD_UPDATE_ZAMORAK_SPECIAL_SPOTANIM
public static final int DH_SWORD_UPDATE_ZAMORAK_SPECIAL_SPOTANIM- See Also:
-
DH_SWORD_UPDATE_ARMADYL_SPECIAL_SPOTANIM
public static final int DH_SWORD_UPDATE_ARMADYL_SPECIAL_SPOTANIM- See Also:
-
DH_SWORD_UPDATE_BANDOS_SPECIAL_SPOTANIM
public static final int DH_SWORD_UPDATE_BANDOS_SPECIAL_SPOTANIM- See Also:
-
DH_SWORD_UPDATE_SARADOMIN_GOD_SPECIAL_SPOTANIM
public static final int DH_SWORD_UPDATE_SARADOMIN_GOD_SPECIAL_SPOTANIM- See Also:
-
DH_SWORD_UPDATE_DRAGON_2H_SWORD_SPECIAL_SPOTANIM
public static final int DH_SWORD_UPDATE_DRAGON_2H_SWORD_SPECIAL_SPOTANIM- See Also:
-
SERGEANT_GOBLIN2_SONIC
public static final int SERGEANT_GOBLIN2_SONIC- See Also:
-
GODWARS_GOBLIN2_SONIC_ATTK_SPOT
public static final int GODWARS_GOBLIN2_SONIC_ATTK_SPOT- See Also:
-
GODWARS_GOBLIN2_SONIC_ATTK_PROJ
public static final int GODWARS_GOBLIN2_SONIC_ATTK_PROJ- See Also:
-
GODWARS_GOBLIN2_SONIC_IMPACT
public static final int GODWARS_GOBLIN2_SONIC_IMPACT- See Also:
-
GODWARS_SERGEANT_GOBLIN3_RANGED
public static final int GODWARS_SERGEANT_GOBLIN3_RANGED- See Also:
-
GODWARS_GOBLIN3_HANDAXE_PROJ
public static final int GODWARS_GOBLIN3_HANDAXE_PROJ- See Also:
-
GODWARS_SARADOMIN_LIGHT_ATTK_SPOT
public static final int GODWARS_SARADOMIN_LIGHT_ATTK_SPOT- See Also:
-
GODWARS_ZAMAROK_BDYGRD_RANGED_SPOT
public static final int GODWARS_ZAMAROK_BDYGRD_RANGED_SPOT- See Also:
-
GODWARS_ZAMORAK_BDYGRD_RANGED_PROJ
public static final int GODWARS_ZAMORAK_BDYGRD_RANGED_PROJ- See Also:
-
GODWARS_ZAMORAK_MAGIC_ATTACK_SPOT
public static final int GODWARS_ZAMORAK_MAGIC_ATTACK_SPOT- See Also:
-
GODWARS_ZAMORAK_MAGIC_ATTACK_PROJ
public static final int GODWARS_ZAMORAK_MAGIC_ATTACK_PROJ- See Also:
-
GODWARS_BLACK_DEMON_FIREBALL_SPOT
public static final int GODWARS_BLACK_DEMON_FIREBALL_SPOT- See Also:
-
GODWARS_BLACK_DEMON_FIREBALL_PROJ
public static final int GODWARS_BLACK_DEMON_FIREBALL_PROJ- See Also:
-
SOTD_SPECIAL_START
public static final int SOTD_SPECIAL_START- See Also:
-
SOTD_SPECIAL_EXTRA
public static final int SOTD_SPECIAL_EXTRA- See Also:
-
SNAKEBOSS_MINION_SPELL
public static final int SNAKEBOSS_MINION_SPELL- See Also:
-
DRAGON_HALBERD_SPECIAL_WEST_RED
public static final int DRAGON_HALBERD_SPECIAL_WEST_RED- See Also:
-
DRAGON_HALBERD_SPECIAL_SOUTH_WHITE
public static final int DRAGON_HALBERD_SPECIAL_SOUTH_WHITE- See Also:
-
DRAGON_HALBERD_SPECIAL_NORTH_WHITE
public static final int DRAGON_HALBERD_SPECIAL_NORTH_WHITE- See Also:
-
DRAGON_HALBERD_SPECIAL_EAST_WHITE
public static final int DRAGON_HALBERD_SPECIAL_EAST_WHITE- See Also:
-
DRAGON_HALBERD_SPECIAL_WEST_WHITE
public static final int DRAGON_HALBERD_SPECIAL_WEST_WHITE- See Also:
-
TELEPORT_SLIMEPIT
public static final int TELEPORT_SLIMEPIT- See Also:
-
TELEPORT_MONASTERY
public static final int TELEPORT_MONASTERY- See Also:
-
TELEPORT_FARM
public static final int TELEPORT_FARM- See Also:
-
AIR_GUITAR_SPOTANIM
public static final int AIR_GUITAR_SPOTANIM- See Also:
-
SMOULDERSTONE_CREATE_TOOLS
public static final int SMOULDERSTONE_CREATE_TOOLS- See Also:
-
HH_HELLFIRE_MAGE_ABSORB
public static final int HH_HELLFIRE_MAGE_ABSORB- See Also:
-
HH_HELLFIRE_BURST
public static final int HH_HELLFIRE_BURST- See Also:
-
HH_HELLFIRE_HIT
public static final int HH_HELLFIRE_HIT- See Also:
-
HH_BONE_BALL_BURST
public static final int HH_BONE_BALL_BURST- See Also:
-
HH_BONE_BALL_SPIN
public static final int HH_BONE_BALL_SPIN- See Also:
-
FIRE_LIQUID
public static final int FIRE_LIQUID- See Also:
-
CERBERUS_SPECIAL_ATTACK_FLAME
public static final int CERBERUS_SPECIAL_ATTACK_FLAME- See Also:
-
SPECTRE_MELEE_PROJ
public static final int SPECTRE_MELEE_PROJ- See Also:
-
GUBLINCH_SNOW_SPELL
public static final int GUBLINCH_SNOW_SPELL- See Also:
-
SLAYER_TOTS_CHARGE
public static final int SLAYER_TOTS_CHARGE- See Also:
-
SLAYER_TOTS_CASTING
public static final int SLAYER_TOTS_CASTING- See Also:
-
SLAYER_TOTS_PROJECTILE
public static final int SLAYER_TOTS_PROJECTILE- See Also:
-
SLAYER_TOTS_IMPACT
public static final int SLAYER_TOTS_IMPACT- See Also:
-
ENTANGLE_WEB
public static final int ENTANGLE_WEB- See Also:
-
LORE_POLAR_BEAR_ARC_BLAST_SPOT
public static final int LORE_POLAR_BEAR_ARC_BLAST_SPOT- See Also:
-
LORE_POLAR_BEAR_ARC_BLAST_PROJ
public static final int LORE_POLAR_BEAR_ARC_BLAST_PROJ- See Also:
-
LORE_POLAR_BEAR_ARC_BLAST_IMPACT
public static final int LORE_POLAR_BEAR_ARC_BLAST_IMPACT- See Also:
-
LORE_POLAR_BEAR_CLOUT
public static final int LORE_POLAR_BEAR_CLOUT- See Also:
-
CRAZY_ARCHAEOLOGIST_BOOK
public static final int CRAZY_ARCHAEOLOGIST_BOOK- See Also:
-
CRAZY_ARCHAEOLOGIST_BOOK_SPECIAL
public static final int CRAZY_ARCHAEOLOGIST_BOOK_SPECIAL- See Also:
-
FOUNTAIN_OF_RUNE_AIRRUNE
public static final int FOUNTAIN_OF_RUNE_AIRRUNE- See Also:
-
FOUNTAIN_OF_RUNE_WATERRUNE
public static final int FOUNTAIN_OF_RUNE_WATERRUNE- See Also:
-
FOUNTAIN_OF_RUNE_EARTHRUNE
public static final int FOUNTAIN_OF_RUNE_EARTHRUNE- See Also:
-
FOUNTAIN_OF_RUNE_FIRERUNE
public static final int FOUNTAIN_OF_RUNE_FIRERUNE- See Also:
-
FOUNTAIN_OF_RUNE_MINDRUNE
public static final int FOUNTAIN_OF_RUNE_MINDRUNE- See Also:
-
FOUNTAIN_OF_RUNE_BODYRUNE
public static final int FOUNTAIN_OF_RUNE_BODYRUNE- See Also:
-
FOUNTAIN_OF_RUNE_CHAOSRUNE
public static final int FOUNTAIN_OF_RUNE_CHAOSRUNE- See Also:
-
FOUNTAIN_OF_RUNE_DEATHRUNE
public static final int FOUNTAIN_OF_RUNE_DEATHRUNE- See Also:
-
FOUNTAIN_OF_RUNE_BLOODRUNE
public static final int FOUNTAIN_OF_RUNE_BLOODRUNE- See Also:
-
FOUNTAIN_OF_RUNE_COSMICRUNE
public static final int FOUNTAIN_OF_RUNE_COSMICRUNE- See Also:
-
FOUNTAIN_OF_RUNE_NATURERUNE
public static final int FOUNTAIN_OF_RUNE_NATURERUNE- See Also:
-
BLACK_CHINCHOMPA_GRENADE
public static final int BLACK_CHINCHOMPA_GRENADE- See Also:
-
ECTOPHIAL_POUR_SPOTANIM
public static final int ECTOPHIAL_POUR_SPOTANIM- See Also:
-
ABYSSAL_SPAWN_PROJANIM
public static final int ABYSSAL_SPAWN_PROJANIM- See Also:
-
ABYSSAL_MIASMA_SPOTANIM
public static final int ABYSSAL_MIASMA_SPOTANIM- See Also:
-
ABYSSAL_FONT_SPLASH
public static final int ABYSSAL_FONT_SPLASH- See Also:
-
EASTER06_EGG_1
public static final int EASTER06_EGG_1- See Also:
-
EASTER06_EGG_2
public static final int EASTER06_EGG_2- See Also:
-
EASTER06_EGG_3
public static final int EASTER06_EGG_3- See Also:
-
EASTER06_EGG_4
public static final int EASTER06_EGG_4- See Also:
-
EASTER06_EGG_5
public static final int EASTER06_EGG_5- See Also:
-
EASTER06_EGG_6
public static final int EASTER06_EGG_6- See Also:
-
ABYSSAL_DAGGER_SPECIAL_SPOTANIM
public static final int ABYSSAL_DAGGER_SPECIAL_SPOTANIM- See Also:
-
ABYSSAL_MIASMA_SPOTANIM_BLUDGEON
public static final int ABYSSAL_MIASMA_SPOTANIM_BLUDGEON- See Also:
-
QUEST_LUNAR_SPELLBOOK_GEOMANCY
public static final int QUEST_LUNAR_SPELLBOOK_GEOMANCY- See Also:
-
MAX_CAPE
public static final int MAX_CAPE- See Also:
-
HORROR_SPINES_TRAVEL_NECRO
public static final int HORROR_SPINES_TRAVEL_NECRO- See Also:
-
ARCEUUS_NECROMANCY_PLAYERSPOT
public static final int ARCEUUS_NECROMANCY_PLAYERSPOT- See Also:
-
ARCEUUS_NECROMANCY_PROJANIM
public static final int ARCEUUS_NECROMANCY_PROJANIM- See Also:
-
ARCEUUS_NECROMANCY_SPAWNING
public static final int ARCEUUS_NECROMANCY_SPAWNING- See Also:
-
LIZARDMAN_SPIT
public static final int LIZARDMAN_SPIT- See Also:
-
DRAGON_WARHAMMER_SA_SPOTANIM
public static final int DRAGON_WARHAMMER_SA_SPOTANIM- See Also:
-
LIZARDSHAMAN_SPIT_ACID
public static final int LIZARDSHAMAN_SPIT_ACID- See Also:
-
LIZARDSHAMAN_ACID_SPLASH
public static final int LIZARDSHAMAN_ACID_SPLASH- See Also:
-
LIZARDSHAMAN_SPAWN_EXPLODE
public static final int LIZARDSHAMAN_SPAWN_EXPLODE- See Also:
-
ARCEUUS_TELEPORT_SPOTANIM
public static final int ARCEUUS_TELEPORT_SPOTANIM- See Also:
-
ARCEUUS_CROP_RES_SPOTANIM
public static final int ARCEUUS_CROP_RES_SPOTANIM- See Also:
-
ARCEUUS_CROP_RES_FAIL_SPOTANIM
public static final int ARCEUUS_CROP_RES_FAIL_SPOTANIM- See Also:
-
TELEPORT_REVERSE
public static final int TELEPORT_REVERSE- See Also:
-
TELE_BLOCK_TRAVEL_FORFAIL
public static final int TELE_BLOCK_TRAVEL_FORFAIL- See Also:
-
DRAGON_JAVELIN_TRAVEL
public static final int DRAGON_JAVELIN_TRAVEL- See Also:
-
MM2_GORILLA_STONE
public static final int MM2_GORILLA_STONE- See Also:
-
MM2_GORILLA_STONESPLAT
public static final int MM2_GORILLA_STONESPLAT- See Also:
-
MM2_GORILLA_SPELL
public static final int MM2_GORILLA_SPELL- See Also:
-
MM2_GORILLA_SPELLSPLAT
public static final int MM2_GORILLA_SPELLSPLAT- See Also:
-
BRIEFCASE_SPOTANIM
public static final int BRIEFCASE_SPOTANIM- See Also:
-
STUNNED_THIEVING_BLUE
public static final int STUNNED_THIEVING_BLUE- See Also:
-
STUNNED_THIEVING_RED
public static final int STUNNED_THIEVING_RED- See Also:
-
STUNNED_THIEVING_GREEN
public static final int STUNNED_THIEVING_GREEN- See Also:
-
WINT_AREA_ATTACK_SPOT
public static final int WINT_AREA_ATTACK_SPOT- See Also:
-
WINT_AREA_ATTACK_IMPACT
public static final int WINT_AREA_ATTACK_IMPACT- See Also:
-
GARGOYLE_STONING_IMPACT
public static final int GARGOYLE_STONING_IMPACT- See Also:
-
GARGOYLE_ROCK_TRAVEL
public static final int GARGOYLE_ROCK_TRAVEL- See Also:
-
NECHRYAEL_SPELL_TRAVEL
public static final int NECHRYAEL_SPELL_TRAVEL- See Also:
-
NECHRYAEL_SPELL_IMPACT
public static final int NECHRYAEL_SPELL_IMPACT- See Also:
-
IMBUED_HEART_IMPACT
public static final int IMBUED_HEART_IMPACT- See Also:
-
DRAGON_TAXE_LAUNCH_SPEC
public static final int DRAGON_TAXE_LAUNCH_SPEC- See Also:
-
DRAGON_TAXE_TRAVEL_SPEC
public static final int DRAGON_TAXE_TRAVEL_SPEC- See Also:
-
DRAGON_TAXE_TRAVEL
public static final int DRAGON_TAXE_TRAVEL- See Also:
-
DRAGON_TAXE_LAUNCH
public static final int DRAGON_TAXE_LAUNCH- See Also:
-
SKELETON_BIG_CASTING_PURPLE
public static final int SKELETON_BIG_CASTING_PURPLE- See Also:
-
SKELETON_BIG_CASTING_RED
public static final int SKELETON_BIG_CASTING_RED- See Also:
-
CHARGE_INFERNAL_HARPOON
public static final int CHARGE_INFERNAL_HARPOON- See Also:
-
RAIDS_ICEDEMON_ICEBALL_TRAVEL
public static final int RAIDS_ICEDEMON_ICEBALL_TRAVEL- See Also:
-
RAIDS_ICEDEMON_ICEBALL_HIT
public static final int RAIDS_ICEDEMON_ICEBALL_HIT- See Also:
-
RAIDS_LASERCRABS_SHATTERCRYSTAL
public static final int RAIDS_LASERCRABS_SHATTERCRYSTAL- See Also:
-
RAIDS_VASANISTIRIO_MAGIC_TRAVEL
public static final int RAIDS_VASANISTIRIO_MAGIC_TRAVEL- See Also:
-
RAIDS_VASANISTIRIO_MAGIC_IMPACT
public static final int RAIDS_VASANISTIRIO_MAGIC_IMPACT- See Also:
-
RAIDS_VASANISTIRIO_RANGE_TRAVEL
public static final int RAIDS_VASANISTIRIO_RANGE_TRAVEL- See Also:
-
RAIDS_VASANISTIRIO_RANGE_IMPACT
public static final int RAIDS_VASANISTIRIO_RANGE_IMPACT- See Also:
-
RAIDS_VANGUARD_MAGIC
public static final int RAIDS_VANGUARD_MAGIC- See Also:
-
RAIDS_VANGUARD_RANGE_0
public static final int RAIDS_VANGUARD_RANGE_0- See Also:
-
RAIDS_VANGUARD_RANGE_1
public static final int RAIDS_VANGUARD_RANGE_1- See Also:
-
RAIDS_VANGUARD_RANGE_2
public static final int RAIDS_VANGUARD_RANGE_2- See Also:
-
DINHS_BULWARK_GLOW_BLOCK
public static final int DINHS_BULWARK_GLOW_BLOCK- See Also:
-
DINHS_BULWARK_GLOW_IDLE
public static final int DINHS_BULWARK_GLOW_IDLE- See Also:
-
RAIDS_OLM_SHATTERCRYSTAL
public static final int RAIDS_OLM_SHATTERCRYSTAL- See Also:
-
RAIDS_OLM_CENTRAL_SHATTERCRYSTAL
public static final int RAIDS_OLM_CENTRAL_SHATTERCRYSTAL- See Also:
-
OLM_FIREBREATH_TRAVEL
public static final int OLM_FIREBREATH_TRAVEL- See Also:
-
OLM_GENERIC_RANGE_PROJ
public static final int OLM_GENERIC_RANGE_PROJ- See Also:
-
OLM_WEAK_MAGE_PROJ
public static final int OLM_WEAK_MAGE_PROJ- See Also:
-
OLM_WEAK_MAGE_IMPACT
public static final int OLM_WEAK_MAGE_IMPACT- See Also:
-
OLM_WEAK_RANGE_PROJ
public static final int OLM_WEAK_RANGE_PROJ- See Also:
-
OLM_WEAK_RANGE_IMPACT
public static final int OLM_WEAK_RANGE_IMPACT- See Also:
-
OLM_WEAK_MELEE_PROJ
public static final int OLM_WEAK_MELEE_PROJ- See Also:
-
OLM_WEAK_MELEE_IMPACT
public static final int OLM_WEAK_MELEE_IMPACT- See Also:
-
OLM_FIREWALL_TRAVEL
public static final int OLM_FIREWALL_TRAVEL- See Also:
-
OLM_FIREWALL_TRAVEL_2
public static final int OLM_FIREWALL_TRAVEL_2- See Also:
-
OLM_BURNWITHME_TRAVEL
public static final int OLM_BURNWITHME_TRAVEL- See Also:
-
OLM_BURNWITHME_TRAVEL_PL
public static final int OLM_BURNWITHME_TRAVEL_PL- See Also:
-
OLM_BURNWITHME_PL_SPOT
public static final int OLM_BURNWITHME_PL_SPOT- See Also:
-
OLM_CRYSTAL_BOMB_TRAVEL
public static final int OLM_CRYSTAL_BOMB_TRAVEL- See Also:
-
OLM_CRYSTALWAVE_SHATTER
public static final int OLM_CRYSTALWAVE_SHATTER- See Also:
-
OLM_ACID_SPIT
public static final int OLM_ACID_SPIT- See Also:
-
OLM_HEALME_SPIT
public static final int OLM_HEALME_SPIT- See Also:
-
OLM_SHOCKWAVE
public static final int OLM_SHOCKWAVE- See Also:
-
OLM_CRYSTALROCK_FALLING
public static final int OLM_CRYSTALROCK_FALLING- See Also:
-
OLM_CRYSTAL_EXPLODE
public static final int OLM_CRYSTAL_EXPLODE- See Also:
-
OLM_PLAYERSWAP_0
public static final int OLM_PLAYERSWAP_0- See Also:
-
OLM_PLAYERSWAP_1
public static final int OLM_PLAYERSWAP_1- See Also:
-
OLM_PLAYERSWAP_2
public static final int OLM_PLAYERSWAP_2- See Also:
-
OLM_PLAYERSWAP_3
public static final int OLM_PLAYERSWAP_3- See Also:
-
OLM_HEALME_SPOTANIM
public static final int OLM_HEALME_SPOTANIM- See Also:
-
RAIDS_VESPULA_POISON
public static final int RAIDS_VESPULA_POISON- See Also:
-
RAIDS_VESPULA_VESPINE_HATCH
public static final int RAIDS_VESPULA_VESPINE_HATCH- See Also:
-
RAIDS_VESPULA_PORTAL_ATTACK
public static final int RAIDS_VESPULA_PORTAL_ATTACK- See Also:
-
RAIDS_VESPULA_VESPINE_HEALPORTAL
public static final int RAIDS_VESPULA_VESPINE_HEALPORTAL- See Also:
-
RAIDS_VESPULA_VESPINE_EXPLODE
public static final int RAIDS_VESPULA_VESPINE_EXPLODE- See Also:
-
DRAGON_SWORD_SPEC_SPOTANIM
public static final int DRAGON_SWORD_SPEC_SPOTANIM- See Also:
-
BATTLESTAFF_WATER_CRAFTING_SPOTANIM
public static final int BATTLESTAFF_WATER_CRAFTING_SPOTANIM- See Also:
-
BATTLESTAFF_EARTH_CRAFTING_SPOTANIM
public static final int BATTLESTAFF_EARTH_CRAFTING_SPOTANIM- See Also:
-
BATTLESTAFF_FIRE_CRAFTING_SPOTANIM
public static final int BATTLESTAFF_FIRE_CRAFTING_SPOTANIM- See Also:
-
SLAYER_MAGICDART_ENCHANTED_TRAVEL
public static final int SLAYER_MAGICDART_ENCHANTED_TRAVEL- See Also:
-
SLAYER_MAGICDART_ENCHANTED_IMPACT
public static final int SLAYER_MAGICDART_ENCHANTED_IMPACT- See Also:
-
INFERNO_ZUK_PROJECTILE
public static final int INFERNO_ZUK_PROJECTILE- See Also:
-
INFERNO_ZEK_PROJECTILE
public static final int INFERNO_ZEK_PROJECTILE- See Also:
-
INFERNO_XIL_PROJECTILE
public static final int INFERNO_XIL_PROJECTILE- See Also:
-
INFERNO_SPLITTER_RANGE
public static final int INFERNO_SPLITTER_RANGE- See Also:
-
INFERNO_BABYSPLITTER_RANGE
public static final int INFERNO_BABYSPLITTER_RANGE- See Also:
-
INFERNO_SPLITTER_MAGE
public static final int INFERNO_SPLITTER_MAGE- See Also:
-
INFERNO_BABYSPLITTER_MAGE
public static final int INFERNO_BABYSPLITTER_MAGE- See Also:
-
INFERNO_HARPIE_PROJ
public static final int INFERNO_HARPIE_PROJ- See Also:
-
DOUBLE_AMETHYST_ARROW_LAUNCH
public static final int DOUBLE_AMETHYST_ARROW_LAUNCH- See Also:
-
AMETHYST_ARROW_TRAVEL
public static final int AMETHYST_ARROW_TRAVEL- See Also:
-
AMETHYST_ARROW_LAUNCH
public static final int AMETHYST_ARROW_LAUNCH- See Also:
-
AMETHYST_JAVELIN_TRAVEL
public static final int AMETHYST_JAVELIN_TRAVEL- See Also:
-
MINNOW_FISHING_FLYINGFISH
public static final int MINNOW_FISHING_FLYINGFISH- See Also:
-
LEVELUP_99_ANIM
public static final int LEVELUP_99_ANIM- See Also:
-
LEVELUP_MAX
public static final int LEVELUP_MAX- See Also:
-
SLAYER_ANCIENT_ZYGOMITE_JUMP_OUT_SPOTANIM
public static final int SLAYER_ANCIENT_ZYGOMITE_JUMP_OUT_SPOTANIM- See Also:
-
SLAYER_ANCIENT_ZYGOMITE_JUMP_OUT_SPOTANIM_LARGE
public static final int SLAYER_ANCIENT_ZYGOMITE_JUMP_OUT_SPOTANIM_LARGE- See Also:
-
WYVERN_SKELETON_TRAVEL_BREATH_ANCIENT
public static final int WYVERN_SKELETON_TRAVEL_BREATH_ANCIENT- See Also:
-
WYVERN_CYCLONE_SPAWN
public static final int WYVERN_CYCLONE_SPAWN- See Also:
-
WYVERN_CYCLONE_LOOP
public static final int WYVERN_CYCLONE_LOOP- See Also:
-
WYVERN_SHIELD_EQUIP
public static final int WYVERN_SHIELD_EQUIP- See Also:
-
FOSSIL_WYVERN_SHIELD_CHARGE_ONE
public static final int FOSSIL_WYVERN_SHIELD_CHARGE_ONE- See Also:
-
FOSSIL_WYVERN_SHIELD_CHARGE_TWO
public static final int FOSSIL_WYVERN_SHIELD_CHARGE_TWO- See Also:
-
FOSSIL_WYVERN_SHIELD_CHARGE_THREE
public static final int FOSSIL_WYVERN_SHIELD_CHARGE_THREE- See Also:
-
FOSSIL_WYVERN_SHIELD_CHARGE_FOUR
public static final int FOSSIL_WYVERN_SHIELD_CHARGE_FOUR- See Also:
-
FOSSIL_WYVERN_SHIELD_CHARGE_FIVE
public static final int FOSSIL_WYVERN_SHIELD_CHARGE_FIVE- See Also:
-
FOSSIL_WYVERN_PLAYER_RELEASING_CHARGE
public static final int FOSSIL_WYVERN_PLAYER_RELEASING_CHARGE- See Also:
-
FOSSIL_WYVERN_SHIELD_ATTACK_SPOTANIM
public static final int FOSSIL_WYVERN_SHIELD_ATTACK_SPOTANIM- See Also:
-
LAVABEAST_BOMB_PROJ
public static final int LAVABEAST_BOMB_PROJ- See Also:
-
TARBEAST_BOMB_PROJ
public static final int TARBEAST_BOMB_PROJ- See Also:
-
TARBEAST_SPLAT_SPOT
public static final int TARBEAST_SPLAT_SPOT- See Also:
-
FOSSIL_MINE_STALACTITE
public static final int FOSSIL_MINE_STALACTITE- See Also:
-
FOSSIL_MINE_GASJUMP
public static final int FOSSIL_MINE_GASJUMP- See Also:
-
FOSSIL_PROJECTILE_HOOPSNAKE
public static final int FOSSIL_PROJECTILE_HOOPSNAKE- See Also:
-
FOSSIL_TABLET_VOLCANO_SPOT
public static final int FOSSIL_TABLET_VOLCANO_SPOT- See Also:
-
FOSSIL_MUSHROOM_BED_FADE
public static final int FOSSIL_MUSHROOM_BED_FADE- See Also:
-
FOSSIL_MUSHROOM_BOUNCE
public static final int FOSSIL_MUSHROOM_BOUNCE- See Also:
-
PREMIER_CLUB_EMOTE_SPOTANIM_BRONZE
public static final int PREMIER_CLUB_EMOTE_SPOTANIM_BRONZE- See Also:
-
PREMIER_CLUB_EMOTE_SPOTANIM_SILVER
public static final int PREMIER_CLUB_EMOTE_SPOTANIM_SILVER- See Also:
-
PREMIER_CLUB_EMOTE_SPOTANIM_GOLD
public static final int PREMIER_CLUB_EMOTE_SPOTANIM_GOLD- See Also:
-
REVENANT_MAGIC_TRAVEL
public static final int REVENANT_MAGIC_TRAVEL- See Also:
-
GG_DUSK_LIGHTNING_1
public static final int GG_DUSK_LIGHTNING_1- See Also:
-
GG_DUSK_LIGHTNING_2
public static final int GG_DUSK_LIGHTNING_2- See Also:
-
GG_DUSK_LIGHTNING_3
public static final int GG_DUSK_LIGHTNING_3- See Also:
-
GG_DUSK_LIGHTNING_4
public static final int GG_DUSK_LIGHTNING_4- See Also:
-
GG_DUSK_LIGHTNING_5
public static final int GG_DUSK_LIGHTNING_5- See Also:
-
GG_DUSK_LIGHTNING_6
public static final int GG_DUSK_LIGHTNING_6- See Also:
-
GG_DUSK_LIGHTNING_7
public static final int GG_DUSK_LIGHTNING_7- See Also:
-
GG_DUSK_LIGHTNING_8
public static final int GG_DUSK_LIGHTNING_8- See Also:
-
GG_DAWN_LIGHTNING_1
public static final int GG_DAWN_LIGHTNING_1- See Also:
-
GG_DAWN_LIGHTNING_2
public static final int GG_DAWN_LIGHTNING_2- See Also:
-
GG_DAWN_LIGHTNING_3
public static final int GG_DAWN_LIGHTNING_3- See Also:
-
GG_DAWN_LIGHTNING_4
public static final int GG_DAWN_LIGHTNING_4- See Also:
-
GG_DAWN_LIGHTNING_5
public static final int GG_DAWN_LIGHTNING_5- See Also:
-
GG_DAWN_LIGHTNING_6
public static final int GG_DAWN_LIGHTNING_6- See Also:
-
GG_DAWN_LIGHTNING_7
public static final int GG_DAWN_LIGHTNING_7- See Also:
-
GG_DAWN_LIGHTNING_8
public static final int GG_DAWN_LIGHTNING_8- See Also:
-
GG_DAWN_LIGHTNING_DEATH
public static final int GG_DAWN_LIGHTNING_DEATH- See Also:
-
GG_DUSK_LIGHTNING_DAWN_DEATH
public static final int GG_DUSK_LIGHTNING_DAWN_DEATH- See Also:
-
GG_DUSK_LIGHTNING_ENRAGED
public static final int GG_DUSK_LIGHTNING_ENRAGED- See Also:
-
GG_FALLING_PROJECTILE
public static final int GG_FALLING_PROJECTILE- See Also:
-
GARGBOSS_EXPLODING_PROJECTILE
public static final int GARGBOSS_EXPLODING_PROJECTILE- See Also:
-
GARGBOSS_HEALING_SPHERE_SMALL
public static final int GARGBOSS_HEALING_SPHERE_SMALL- See Also:
-
GARGBOSS_HEALING_SPHERE_SMALL_IMPACT
public static final int GARGBOSS_HEALING_SPHERE_SMALL_IMPACT- See Also:
-
GARGBOSS_HEALING_SPHERE_MED
public static final int GARGBOSS_HEALING_SPHERE_MED- See Also:
-
GARGBOSS_HEALING_SPHERE_MED_IMPACT
public static final int GARGBOSS_HEALING_SPHERE_MED_IMPACT- See Also:
-
GARGBOSS_HEALING_SPHERE_LARGE
public static final int GARGBOSS_HEALING_SPHERE_LARGE- See Also:
-
GARGBOSS_HEALING_SPHERE_LARGE_IMPACT
public static final int GARGBOSS_HEALING_SPHERE_LARGE_IMPACT- See Also:
-
CANNONBALL_TRAVEL_GRANITE
public static final int CANNONBALL_TRAVEL_GRANITE- See Also:
-
GARGBOSS_STANDARD_RANGED_PROJECTILE
public static final int GARGBOSS_STANDARD_RANGED_PROJECTILE- See Also:
-
GARGBOSS_STUN_RANGED_PROJECTILE
public static final int GARGBOSS_STUN_RANGED_PROJECTILE- See Also:
-
GARGBOSS_DEBRIS_SHADOW_90
public static final int GARGBOSS_DEBRIS_SHADOW_90- See Also:
-
GARGBOSS_DEBRIS_SHADOW_120
public static final int GARGBOSS_DEBRIS_SHADOW_120- See Also:
-
GARGBOSS_DEBRIS_SHADOW_150
public static final int GARGBOSS_DEBRIS_SHADOW_150- See Also:
-
GARGBOSS_DEBRIS_SHADOW_180
public static final int GARGBOSS_DEBRIS_SHADOW_180- See Also:
-
GRANITE_HAMMER_SA_SPOTANIM
public static final int GRANITE_HAMMER_SA_SPOTANIM- See Also:
-
ROCK_THROWNHAMMER_LAUNCH
public static final int ROCK_THROWNHAMMER_LAUNCH- See Also:
-
ROCK_THROWNHAMMER_TRAVEL
public static final int ROCK_THROWNHAMMER_TRAVEL- See Also:
-
MARBLE_GARGOYLE_RANGEDSTUN_PROJECTILE
public static final int MARBLE_GARGOYLE_RANGEDSTUN_PROJECTILE- See Also:
-
REVENANT_MAGIC_IMPACT
public static final int REVENANT_MAGIC_IMPACT- See Also:
-
WINDSURGE_CASTING
public static final int WINDSURGE_CASTING- See Also:
-
WINDSURGE_TRAVEL
public static final int WINDSURGE_TRAVEL- See Also:
-
WINDSURGE_IMPACT
public static final int WINDSURGE_IMPACT- See Also:
-
WATERSURGE_CASTING
public static final int WATERSURGE_CASTING- See Also:
-
WATERSURGE_TRAVEL
public static final int WATERSURGE_TRAVEL- See Also:
-
WATERSURGE_IMPACT
public static final int WATERSURGE_IMPACT- See Also:
-
EARTHSURGE_CASTING
public static final int EARTHSURGE_CASTING- See Also:
-
EARTHSURGE_TRAVEL
public static final int EARTHSURGE_TRAVEL- See Also:
-
EARTHSURGE_IMPACT
public static final int EARTHSURGE_IMPACT- See Also:
-
FIRESURGE_CASTING
public static final int FIRESURGE_CASTING- See Also:
-
FIRESURGE_TRAVEL
public static final int FIRESURGE_TRAVEL- See Also:
-
FIRESURGE_IMPACT
public static final int FIRESURGE_IMPACT- See Also:
-
GALVEK_BOOM
public static final int GALVEK_BOOM- See Also:
-
DRAGON_CROSSBOWBOLT_TRAVEL
public static final int DRAGON_CROSSBOWBOLT_TRAVEL- See Also:
-
ZOMBIE_TAXE_LAUNCH
public static final int ZOMBIE_TAXE_LAUNCH- See Also:
-
DRAGON_RANGED_VENOM_ATTACK
public static final int DRAGON_RANGED_VENOM_ATTACK- See Also:
-
DRAGON_RANGED_CORRUPTING_ATTACK
public static final int DRAGON_RANGED_CORRUPTING_ATTACK- See Also:
-
DRAGON_VENOM_IMPACT
public static final int DRAGON_VENOM_IMPACT- See Also:
-
DRAGON_CORRUPTING_IMPACT
public static final int DRAGON_CORRUPTING_IMPACT- See Also:
-
SPHINX_ENCHANTMENT
public static final int SPHINX_ENCHANTMENT- See Also:
-
DS2_ROBERT_SPEC_LAUNCH
public static final int DS2_ROBERT_SPEC_LAUNCH- See Also:
-
DS2_ROBERT_SPEC_TRAVEL
public static final int DS2_ROBERT_SPEC_TRAVEL- See Also:
-
VORKATH_RANGED_TRAVEL
public static final int VORKATH_RANGED_TRAVEL- See Also:
-
VORKATH_RANGED_IMPACT
public static final int VORKATH_RANGED_IMPACT- See Also:
-
VORKATH_MAGIC_TRAVEL
public static final int VORKATH_MAGIC_TRAVEL- See Also:
-
VORKATH_MAGIC_IMPACT
public static final int VORKATH_MAGIC_IMPACT- See Also:
-
VORKATH_AREA_TRAVEL
public static final int VORKATH_AREA_TRAVEL- See Also:
-
VORKATH_AREA_SMALL_TRAVEL
public static final int VORKATH_AREA_SMALL_TRAVEL- See Also:
-
VORKATH_ACID_TRAVEL
public static final int VORKATH_ACID_TRAVEL- See Also:
-
VORKATH_SPAWN_TRAVEL
public static final int VORKATH_SPAWN_TRAVEL- See Also:
-
GOLEM_RANGED_TRAVEL
public static final int GOLEM_RANGED_TRAVEL- See Also:
-
ADAMANT_DRAGON_POISONBALL
public static final int ADAMANT_DRAGON_POISONBALL- See Also:
-
ADAMANT_DRAGON_POISONBANG
public static final int ADAMANT_DRAGON_POISONBANG- See Also:
-
RUNE_DRAGON_ELECTOVORTEX
public static final int RUNE_DRAGON_ELECTOVORTEX- See Also:
-
GALVEK_RANGED_TRAVEL
public static final int GALVEK_RANGED_TRAVEL- See Also:
-
GALVEK_MAGIC_TRAVEL
public static final int GALVEK_MAGIC_TRAVEL- See Also:
-
GALVEK_AREA_TRAVEL
public static final int GALVEK_AREA_TRAVEL- See Also:
-
GALVEK_TELEPORT
public static final int GALVEK_TELEPORT- See Also:
-
GALVEK_EARTH_PROJ
public static final int GALVEK_EARTH_PROJ- See Also:
-
GALVEK_EARTH_IMPACT
public static final int GALVEK_EARTH_IMPACT- See Also:
-
GALVEK_FIRE_PROJ
public static final int GALVEK_FIRE_PROJ- See Also:
-
GALVEK_WIND_PROJ
public static final int GALVEK_WIND_PROJ- See Also:
-
GALVEK_WATER_PROJ
public static final int GALVEK_WATER_PROJ- See Also:
-
FOUNTAIN_OF_RUNE_WRATHRUNE
public static final int FOUNTAIN_OF_RUNE_WRATHRUNE- See Also:
-
DOUBLE_BARBASSAULT_BULLET_ARROW_LAUNCH
public static final int DOUBLE_BARBASSAULT_BULLET_ARROW_LAUNCH- See Also:
-
DOUBLE_BARBASSAULT_FIELD_ARROW_LAUNCH
public static final int DOUBLE_BARBASSAULT_FIELD_ARROW_LAUNCH- See Also:
-
DOUBLE_BARBASSAULT_BLUNT_ARROW_LAUNCH
public static final int DOUBLE_BARBASSAULT_BLUNT_ARROW_LAUNCH- See Also:
-
DOUBLE_BARBASSAULT_BARBED_ARROW_LAUNCH
public static final int DOUBLE_BARBASSAULT_BARBED_ARROW_LAUNCH- See Also:
-
BARBASSAULT_BULLET_ARROW_TRAVEL
public static final int BARBASSAULT_BULLET_ARROW_TRAVEL- See Also:
-
BARBASSAULT_FIELD_ARROW_TRAVEL
public static final int BARBASSAULT_FIELD_ARROW_TRAVEL- See Also:
-
BARBASSAULT_BLUNT_ARROW_TRAVEL
public static final int BARBASSAULT_BLUNT_ARROW_TRAVEL- See Also:
-
BARBASSAULT_BARBED_ARROW_TRAVEL
public static final int BARBASSAULT_BARBED_ARROW_TRAVEL- See Also:
-
BARBASSAULT_BULLET_ARROW_LAUNCH
public static final int BARBASSAULT_BULLET_ARROW_LAUNCH- See Also:
-
BARBASSAULT_FIELD_ARROW_LAUNCH
public static final int BARBASSAULT_FIELD_ARROW_LAUNCH- See Also:
-
BARBASSAULT_BLUNT_ARROW_LAUNCH
public static final int BARBASSAULT_BLUNT_ARROW_LAUNCH- See Also:
-
BARBASSAULT_BARBED_ARROW_LAUNCH
public static final int BARBASSAULT_BARBED_ARROW_LAUNCH- See Also:
-
GUTHIX_CLAW_GREEN
public static final int GUTHIX_CLAW_GREEN- See Also:
-
MA2_GUTHIX_PROJ
public static final int MA2_GUTHIX_PROJ- See Also:
-
MA2_GUTHIX_PROJ_SMALL
public static final int MA2_GUTHIX_PROJ_SMALL- See Also:
-
MA2_ZAMORAK_PROJ
public static final int MA2_ZAMORAK_PROJ- See Also:
-
WILD_ZEALOT_SWORD_PROJ
public static final int WILD_ZEALOT_SWORD_PROJ- See Also:
-
STAFF_OF_LIGHT_SPECIAL_START
public static final int STAFF_OF_LIGHT_SPECIAL_START- See Also:
-
STAFF_OF_LIGHT_SPECIAL_EXTRA
public static final int STAFF_OF_LIGHT_SPECIAL_EXTRA- See Also:
-
WILD_ZEALOT_LIGHTNING
public static final int WILD_ZEALOT_LIGHTNING- See Also:
-
OSB5_SLASH_5_SPOT
public static final int OSB5_SLASH_5_SPOT- See Also:
-
OSB5_SLASH_RS_SPOT
public static final int OSB5_SLASH_RS_SPOT- See Also:
-
STARTERSPELL_CASTING
public static final int STARTERSPELL_CASTING- See Also:
-
STARTERSPELL_TRAVEL
public static final int STARTERSPELL_TRAVEL- See Also:
-
STARTERSPELL_IMPACT
public static final int STARTERSPELL_IMPACT- See Also:
-
STARTER_ARROW_TRAVEL
public static final int STARTER_ARROW_TRAVEL- See Also:
-
STARTER_ARROW_LAUNCH
public static final int STARTER_ARROW_LAUNCH- See Also:
-
EASTER18_HANDEGG_TRAVEL_SARA
public static final int EASTER18_HANDEGG_TRAVEL_SARA- See Also:
-
EASTER18_HANDEGG_TRAVEL_GUTH
public static final int EASTER18_HANDEGG_TRAVEL_GUTH- See Also:
-
EASTER18_HANDEGG_TRAVEL_ZAM
public static final int EASTER18_HANDEGG_TRAVEL_ZAM- See Also:
-
MYQ4_STEAM_SPOT
public static final int MYQ4_STEAM_SPOT- See Also:
-
MYQ4_STEAM_BROKEN_SPOT
public static final int MYQ4_STEAM_BROKEN_SPOT- See Also:
-
MYQ4_STEAM_WEST_SPOT
public static final int MYQ4_STEAM_WEST_SPOT- See Also:
-
MYQ4_STEAM_EAST_SPOT
public static final int MYQ4_STEAM_EAST_SPOT- See Also:
-
MYQ4_ABOMINATION_PROJ_TRAVEL
public static final int MYQ4_ABOMINATION_PROJ_TRAVEL- See Also:
-
MYQ4_ABOMINATION_SPEC_TRAVEL
public static final int MYQ4_ABOMINATION_SPEC_TRAVEL- See Also:
-
MYQ4_RANIS_MAGIC
public static final int MYQ4_RANIS_MAGIC- See Also:
-
MYQ4_RANIS_MAGIC_IMPACT
public static final int MYQ4_RANIS_MAGIC_IMPACT- See Also:
-
MYQ4_SAFALAAN_GLOW_SPOT
public static final int MYQ4_SAFALAAN_GLOW_SPOT- See Also:
-
MYQ4_SAFALAAN_BOOM_SPOT
public static final int MYQ4_SAFALAAN_BOOM_SPOT- See Also:
-
SANGUINESTI_STAFF_TRAVEL
public static final int SANGUINESTI_STAFF_TRAVEL- See Also:
-
SANGUINESTI_STAFF_CASTING
public static final int SANGUINESTI_STAFF_CASTING- See Also:
-
SANGUINESTI_STAFF_IMPACT
public static final int SANGUINESTI_STAFF_IMPACT- See Also:
-
SANGUINESTI_STAFF_HEAL
public static final int SANGUINESTI_STAFF_HEAL- See Also:
-
DAWNBRINGER_CASTING
public static final int DAWNBRINGER_CASTING- See Also:
-
DAWNBRINGER_PROJECTILE
public static final int DAWNBRINGER_PROJECTILE- See Also:
-
DAWNBRINGER_IMPACT
public static final int DAWNBRINGER_IMPACT- See Also:
-
DAWNBRINGER_CASTING_SPEC
public static final int DAWNBRINGER_CASTING_SPEC- See Also:
-
DAWNBRINGER_PROJECTILE_SPEC
public static final int DAWNBRINGER_PROJECTILE_SPEC- See Also:
-
DAWNBRINGER_IMPACT_SPEC
public static final int DAWNBRINGER_IMPACT_SPEC- See Also:
-
TOB_XARPUS_EXHUMED_END
public static final int TOB_XARPUS_EXHUMED_END- See Also:
-
TOB_XARPUS_EXHUMED_ENERGYORB
public static final int TOB_XARPUS_EXHUMED_ENERGYORB- See Also:
-
TOB_XARPUS_ACIDPOOL_END_0
public static final int TOB_XARPUS_ACIDPOOL_END_0- See Also:
-
TOB_XARPUS_ACIDPOOL_END_1
public static final int TOB_XARPUS_ACIDPOOL_END_1- See Also:
-
TOB_XARPUS_ACIDPOOL_END_2
public static final int TOB_XARPUS_ACIDPOOL_END_2- See Also:
-
TOB_XARPUS_ACIDPOOL_END_3
public static final int TOB_XARPUS_ACIDPOOL_END_3- See Also:
-
TOB_XARPUS_ACIDSPIT
public static final int TOB_XARPUS_ACIDSPIT- See Also:
-
TOB_XARPUS_ACIDSPLASH
public static final int TOB_XARPUS_ACIDSPLASH- See Also:
-
TOB_XARPUS_GUANO
public static final int TOB_XARPUS_GUANO- See Also:
-
TOB_NYLOCAS_SHIELDED
public static final int TOB_NYLOCAS_SHIELDED- See Also:
-
TOB_NYLOCAS_RANGEDPROJECTILE_SIZE1
public static final int TOB_NYLOCAS_RANGEDPROJECTILE_SIZE1- See Also:
-
TOB_NYLOCAS_RANGEDPROJECTILE_SIZEMID
public static final int TOB_NYLOCAS_RANGEDPROJECTILE_SIZEMID- See Also:
-
TOB_NYLOCAS_RANGEDPROJECTILE_SIZE2
public static final int TOB_NYLOCAS_RANGEDPROJECTILE_SIZE2- See Also:
-
TOB_NYLOCAS_DEATH_MELEE_STANDARD
public static final int TOB_NYLOCAS_DEATH_MELEE_STANDARD- See Also:
-
TOB_NYLOCAS_DEATH_RANGED_STANDARD
public static final int TOB_NYLOCAS_DEATH_RANGED_STANDARD- See Also:
-
TOB_NYLOCAS_DEATH_MAGIC_STANDARD
public static final int TOB_NYLOCAS_DEATH_MAGIC_STANDARD- See Also:
-
TOB_NYLOCAS_DEATH_MELEE_DETONATE
public static final int TOB_NYLOCAS_DEATH_MELEE_DETONATE- See Also:
-
TOB_NYLOCAS_DEATH_RANGED_DETONATE
public static final int TOB_NYLOCAS_DEATH_RANGED_DETONATE- See Also:
-
TOB_NYLOCAS_DEATH_MAGIC_DETONATE
public static final int TOB_NYLOCAS_DEATH_MAGIC_DETONATE- See Also:
-
TOB_BLOAT_FLIES_LARGE
public static final int TOB_BLOAT_FLIES_LARGE- See Also:
-
TOB_BLOAT_FLIES_SMALL
public static final int TOB_BLOAT_FLIES_SMALL- See Also:
-
TOB_BLOAT_FALLING_FLESH1
public static final int TOB_BLOAT_FALLING_FLESH1- See Also:
-
TOB_BLOAT_FALLING_FLESH2
public static final int TOB_BLOAT_FALLING_FLESH2- See Also:
-
TOB_BLOAT_FALLING_FLESH3
public static final int TOB_BLOAT_FALLING_FLESH3- See Also:
-
TOB_BLOAT_FALLING_FLESH4
public static final int TOB_BLOAT_FALLING_FLESH4- See Also:
-
WILD_CAVE_BOW_ARROW_TRAVEL
public static final int WILD_CAVE_BOW_ARROW_TRAVEL- See Also:
-
TOB_BLOAT_STUNNED
public static final int TOB_BLOAT_STUNNED- See Also:
-
TOB_BLOAT_BLOOD_SPLAT
public static final int TOB_BLOAT_BLOOD_SPLAT- See Also:
-
MAIDEN_SHADOW_PROJ
public static final int MAIDEN_SHADOW_PROJ- See Also:
-
MAIDEN_BLOOD_PROJ
public static final int MAIDEN_BLOOD_PROJ- See Also:
-
MAIDEN_LINGERING_BLOOD
public static final int MAIDEN_LINGERING_BLOOD- See Also:
-
VERZIK_PHASE1_PROJECTILE
public static final int VERZIK_PHASE1_PROJECTILE- See Also:
-
VERZIK_PHASE1_IMPACT
public static final int VERZIK_PHASE1_IMPACT- See Also:
-
VERZIK_PHASE1_IMPACTPILLAR
public static final int VERZIK_PHASE1_IMPACTPILLAR- See Also:
-
VERZIK_PHASE2_RANGED
public static final int VERZIK_PHASE2_RANGED- See Also:
-
VERZIK_RANGED_IMPACT
public static final int VERZIK_RANGED_IMPACT- See Also:
-
VERZIK_PHASE2_LIGHTNING
public static final int VERZIK_PHASE2_LIGHTNING- See Also:
-
VERZIK_PHASE2_SPAWN_ARMOUREDTANK_PROJ
public static final int VERZIK_PHASE2_SPAWN_ARMOUREDTANK_PROJ- See Also:
-
VERZIK_PHASE2_BLOODGLOBULE
public static final int VERZIK_PHASE2_BLOODGLOBULE- See Also:
-
VERZIK_PHASE2_POISONGLOBULE
public static final int VERZIK_PHASE2_POISONGLOBULE- See Also:
-
VERZIK_PHASE2_SPAWNING
public static final int VERZIK_PHASE2_SPAWNING- See Also:
-
VERZIK_PHASE2_POISONAURA
public static final int VERZIK_PHASE2_POISONAURA- See Also:
-
VERZIK_PHASE2_BLOODPROJ
public static final int VERZIK_PHASE2_BLOODPROJ- See Also:
-
VERZIK_PHASE2_BLOODIMPACT
public static final int VERZIK_PHASE2_BLOODIMPACT- See Also:
-
VERZIK_PHASE3_RANGEPROJ
public static final int VERZIK_PHASE3_RANGEPROJ- See Also:
-
VERZIK_PHASE3_MAGEPROJ
public static final int VERZIK_PHASE3_MAGEPROJ- See Also:
-
VERZIK_POWERBLAST_SAFEZONE
public static final int VERZIK_POWERBLAST_SAFEZONE- See Also:
-
VERZIK_POWERBLAST_PROJANIM_DOWN
public static final int VERZIK_POWERBLAST_PROJANIM_DOWN- See Also:
-
VERZIK_POWERBLAST_PROTECTION
public static final int VERZIK_POWERBLAST_PROTECTION- See Also:
-
VERZIK_ACIDBOMB_PROJANIM
public static final int VERZIK_ACIDBOMB_PROJANIM- See Also:
-
VERZIK_ACIDBOMB_SMALL_IMPACT
public static final int VERZIK_ACIDBOMB_SMALL_IMPACT- See Also:
-
VERZIK_ACIDBOMB_IMPACT
public static final int VERZIK_ACIDBOMB_IMPACT- See Also:
-
VERZIK_P3_WEB_PROJ
public static final int VERZIK_P3_WEB_PROJ- See Also:
-
VERZIK_P3_CREEPER_SPOT
public static final int VERZIK_P3_CREEPER_SPOT- See Also:
-
TOB_SOTETSEG_ZAP
public static final int TOB_SOTETSEG_ZAP- See Also:
-
TOB_SOTETSEG_SHAREDATTACK
public static final int TOB_SOTETSEG_SHAREDATTACK- See Also:
-
TOB_SOTETSEG_SHAREDATTACK_IMPACT
public static final int TOB_SOTETSEG_SHAREDATTACK_IMPACT- See Also:
-
TOB_SOTETSEG_MAGING
public static final int TOB_SOTETSEG_MAGING- See Also:
-
TOB_SOTETSEG_RANGING
public static final int TOB_SOTETSEG_RANGING- See Also:
-
TOB_SOTETSEG_DRAIN
public static final int TOB_SOTETSEG_DRAIN- See Also:
-
INFERNO_BABYSPLITTER_MAGE_BIG
public static final int INFERNO_BABYSPLITTER_MAGE_BIG- See Also:
-
INFERNO_BABYSPLITTER_MAGE_BIGGEST
public static final int INFERNO_BABYSPLITTER_MAGE_BIGGEST- See Also:
-
WILD_CAVE_BOW_ARROW_LAUNCH
public static final int WILD_CAVE_BOW_ARROW_LAUNCH- See Also:
-
XERIC_TELEPORT_SPOTANIM
public static final int XERIC_TELEPORT_SPOTANIM- See Also:
-
MYARM_TROLL_VIAL_POURING
public static final int MYARM_TROLL_VIAL_POURING- See Also:
-
MYARM_SMALLTROLL_VIAL_POURING
public static final int MYARM_SMALLTROLL_VIAL_POURING- See Also:
-
MY2ARM_SNOWBALL
public static final int MY2ARM_SNOWBALL- See Also:
-
MY2ARM_SNOWHIT
public static final int MY2ARM_SNOWHIT- See Also:
-
MY2ARM_FLAME_TELEPORT_SPOT
public static final int MY2ARM_FLAME_TELEPORT_SPOT- See Also:
-
HUMAN_DRINK_FROM_VIAL_CADAVA_SPOTANIM
public static final int HUMAN_DRINK_FROM_VIAL_CADAVA_SPOTANIM- See Also:
-
MORRIGANS_JAVELIN_LAUNCH
public static final int MORRIGANS_JAVELIN_LAUNCH- See Also:
-
MORRIGANS_JAVELIN_TRAVEL
public static final int MORRIGANS_JAVELIN_TRAVEL- See Also:
-
ARAXXOR_RANGED_PROJECTILE
public static final int ARAXXOR_RANGED_PROJECTILE- See Also:
-
ARAXXOR_MAGIC_PROJECTILE
public static final int ARAXXOR_MAGIC_PROJECTILE- See Also:
-
MORRIGANS_TAXE_TRAVEL
public static final int MORRIGANS_TAXE_TRAVEL- See Also:
-
MORRIGANS_TAXE_LAUNCH
public static final int MORRIGANS_TAXE_LAUNCH- See Also:
-
ARAXXOR_MAGIC_IMPACT
public static final int ARAXXOR_MAGIC_IMPACT- See Also:
-
ARAXXOR_VENOM_DRIP
public static final int ARAXXOR_VENOM_DRIP- See Also:
-
VESTAS_SPEAR_SA_SPOTANIM
public static final int VESTAS_SPEAR_SA_SPOTANIM- See Also:
-
MY2ARM_FLAME_TELEPORT_WEISS
public static final int MY2ARM_FLAME_TELEPORT_WEISS- See Also:
-
DRAGON_TKNIFE_TRAVEL_SPEC_P
public static final int DRAGON_TKNIFE_TRAVEL_SPEC_P- See Also:
-
DRAGON_TKNIFE_LAUNCH
public static final int DRAGON_TKNIFE_LAUNCH- See Also:
-
AERIAL_FISHING_LAUNCH
public static final int AERIAL_FISHING_LAUNCH- See Also:
-
AERIAL_FISHING_TRAVEL
public static final int AERIAL_FISHING_TRAVEL- See Also:
-
AERIAL_FISHING_SPLASH
public static final int AERIAL_FISHING_SPLASH- See Also:
-
WYRM_RANGE_PROJ
public static final int WYRM_RANGE_PROJ- See Also:
-
WYRM_RANGE_IMPACT
public static final int WYRM_RANGE_IMPACT- See Also:
-
DRAKE_RANGE_PROJ
public static final int DRAKE_RANGE_PROJ- See Also:
-
DRAKE_BURN_PROJ
public static final int DRAKE_BURN_PROJ- See Also:
-
DRAKE_BURN_IMPACT
public static final int DRAKE_BURN_IMPACT- See Also:
-
HESPORI_RANGE_PROJ
public static final int HESPORI_RANGE_PROJ- See Also:
-
HESPORI_MAGIC_PROJ
public static final int HESPORI_MAGIC_PROJ- See Also:
-
HESPORI_MAGIC_IMPACT
public static final int HESPORI_MAGIC_IMPACT- See Also:
-
HESPORI_VINE_PROJ
public static final int HESPORI_VINE_PROJ- See Also:
-
HESPORI_VINE_IMPACT
public static final int HESPORI_VINE_IMPACT- See Also:
-
HYDRABOSS_POOLS_PROJ
public static final int HYDRABOSS_POOLS_PROJ- See Also:
-
HYDRABOSS_POOLS_SPLASH
public static final int HYDRABOSS_POOLS_SPLASH- See Also:
-
HYDRABOSS_POOLS_LANDING_0
public static final int HYDRABOSS_POOLS_LANDING_0- See Also:
-
HYDRABOSS_POOLS_LANDING_45
public static final int HYDRABOSS_POOLS_LANDING_45- See Also:
-
HYDRABOSS_POOLS_LANDING_90
public static final int HYDRABOSS_POOLS_LANDING_90- See Also:
-
HYDRABOSS_POOLS_LANDING_135
public static final int HYDRABOSS_POOLS_LANDING_135- See Also:
-
HYDRABOSS_POOLS_LANDING_180
public static final int HYDRABOSS_POOLS_LANDING_180- See Also:
-
HYDRABOSS_POOLS_LANDING_225
public static final int HYDRABOSS_POOLS_LANDING_225- See Also:
-
HYDRABOSS_POOLS_LANDING_270
public static final int HYDRABOSS_POOLS_LANDING_270- See Also:
-
HYDRABOSS_POOLS_LANDING_315
public static final int HYDRABOSS_POOLS_LANDING_315- See Also:
-
HYDRABOSS_POOLS_LANDED_0
public static final int HYDRABOSS_POOLS_LANDED_0- See Also:
-
HYDRABOSS_POOLS_LANDED_45
public static final int HYDRABOSS_POOLS_LANDED_45- See Also:
-
HYDRABOSS_POOLS_LANDED_90
public static final int HYDRABOSS_POOLS_LANDED_90- See Also:
-
HYDRABOSS_POOLS_LANDED_135
public static final int HYDRABOSS_POOLS_LANDED_135- See Also:
-
HYDRABOSS_POOLS_LANDED_180
public static final int HYDRABOSS_POOLS_LANDED_180- See Also:
-
HYDRABOSS_POOLS_LANDED_225
public static final int HYDRABOSS_POOLS_LANDED_225- See Also:
-
HYDRABOSS_POOLS_LANDED_270
public static final int HYDRABOSS_POOLS_LANDED_270- See Also:
-
HYDRABOSS_POOLS_LANDED_315
public static final int HYDRABOSS_POOLS_LANDED_315- See Also:
-
HYDRABOSS_MAGIC_PROJ
public static final int HYDRABOSS_MAGIC_PROJ- See Also:
-
HYDRABOSS_RANGED_PROJ
public static final int HYDRABOSS_RANGED_PROJ- See Also:
-
HYDRABOSS_LIGHTNING_CASTER
public static final int HYDRABOSS_LIGHTNING_CASTER- See Also:
-
HYDRABOSS_LIGHTNING_TRAVEL
public static final int HYDRABOSS_LIGHTNING_TRAVEL- See Also:
-
HYDRABOSS_SHOCKWAVE
public static final int HYDRABOSS_SHOCKWAVE- See Also:
-
HYDRABOSS_FIRE_TRAVEL
public static final int HYDRABOSS_FIRE_TRAVEL- See Also:
-
HYDRABOSS_FIRE
public static final int HYDRABOSS_FIRE- See Also:
-
DREAM_HUMIDIFY_SPELL_PROJANIM
public static final int DREAM_HUMIDIFY_SPELL_PROJANIM- See Also:
-
TRAIL_MIMIC_SWEET_PURPLE
public static final int TRAIL_MIMIC_SWEET_PURPLE- See Also:
-
TRAIL_MIMIC_SWEET_GREEN
public static final int TRAIL_MIMIC_SWEET_GREEN- See Also:
-
TRAIL_MIMIC_SWEET_RED
public static final int TRAIL_MIMIC_SWEET_RED- See Also:
-
TRAIL_MIMIC_SWEET_BLUE
public static final int TRAIL_MIMIC_SWEET_BLUE- See Also:
-
TRAIL_MIMIC_EXPLOSION
public static final int TRAIL_MIMIC_EXPLOSION- See Also:
-
TRAIL_MIMIC_EXPLOSION_GREEN
public static final int TRAIL_MIMIC_EXPLOSION_GREEN- See Also:
-
TRAIL_MIMIC_EXPLOSION_RED
public static final int TRAIL_MIMIC_EXPLOSION_RED- See Also:
-
TRAIL_MIMIC_EXPLOSION_BLUE
public static final int TRAIL_MIMIC_EXPLOSION_BLUE- See Also:
-
HOSDUN_DRUID_CASTING
public static final int HOSDUN_DRUID_CASTING- See Also:
-
HOSDUN_DRUID_WAVE_TRAVEL
public static final int HOSDUN_DRUID_WAVE_TRAVEL- See Also:
-
EASTER19_EGG_DANCE_SPOT
public static final int EASTER19_EGG_DANCE_SPOT- See Also:
-
HOSDUN_DRUID_WAVE_IMPACT
public static final int HOSDUN_DRUID_WAVE_IMPACT- See Also:
-
HOSDUN_SPIDER_BOLT_TRAVEL
public static final int HOSDUN_SPIDER_BOLT_TRAVEL- See Also:
-
HOSDUN_SPIDER_BOLT_IMPACT
public static final int HOSDUN_SPIDER_BOLT_IMPACT- See Also:
-
HOSDUN_SHAEDED_SPELL
public static final int HOSDUN_SHAEDED_SPELL- See Also:
-
HOSDUN_OLBERTUS_CHANGE_TO_MUTANT_SPOT_PART2_SPOTANIM
public static final int HOSDUN_OLBERTUS_CHANGE_TO_MUTANT_SPOT_PART2_SPOTANIM- See Also:
-
SARACHNIS_RANGEPROJ
public static final int SARACHNIS_RANGEPROJ- See Also:
-
SARACHNIS_WEB_PROJ
public static final int SARACHNIS_WEB_PROJ- See Also:
-
SP_ATTACKGLOW_CRYSTAL
public static final int SP_ATTACKGLOW_CRYSTAL- See Also:
-
CRYSTAL_SMALLAXE_SWOOSH_SPOTANIM
public static final int CRYSTAL_SMALLAXE_SWOOSH_SPOTANIM- See Also:
-
ARROW_GLOW_PURPLE_LAUNCH
public static final int ARROW_GLOW_PURPLE_LAUNCH- See Also:
-
ARROW_GLOW_PURPLE_TRAVEL
public static final int ARROW_GLOW_PURPLE_TRAVEL- See Also:
-
ARROW_GLOW_ORANGE_LAUNCH
public static final int ARROW_GLOW_ORANGE_LAUNCH- See Also:
-
ARROW_GLOW_ORANGE_TRAVEL
public static final int ARROW_GLOW_ORANGE_TRAVEL- See Also:
-
DARK_SEREN_PULL
public static final int DARK_SEREN_PULL- See Also:
-
DARK_SEREN_TELEPORT
public static final int DARK_SEREN_TELEPORT- See Also:
-
DARK_SEREN_HEAL
public static final int DARK_SEREN_HEAL- See Also:
-
ESSYLLT_SHOVE
public static final int ESSYLLT_SHOVE- See Also:
-
DARK_LORD_RANGED_PROJ_01
public static final int DARK_LORD_RANGED_PROJ_01- See Also:
-
DARK_LORD_RANGED_PROJ_02
public static final int DARK_LORD_RANGED_PROJ_02- See Also:
-
DARK_LORD_POWERBLAST
public static final int DARK_LORD_POWERBLAST- See Also:
-
CRYSTAL_DRAGON_MAGIC_TRAVEL
public static final int CRYSTAL_DRAGON_MAGIC_TRAVEL- See Also:
-
CRYSTAL_DRAGON_MAGIC_TRAVEL_HM
public static final int CRYSTAL_DRAGON_MAGIC_TRAVEL_HM- See Also:
-
CRYSTAL_DRAGON_MAGIC_IMPACT
public static final int CRYSTAL_DRAGON_MAGIC_IMPACT- See Also:
-
CRYSTAL_DRAGON_MAGIC_IMPACT_HM
public static final int CRYSTAL_DRAGON_MAGIC_IMPACT_HM- See Also:
-
CRYSTAL_DARK_BEAST_RANGE_TRAVEL
public static final int CRYSTAL_DARK_BEAST_RANGE_TRAVEL- See Also:
-
CRYSTAL_DARK_BEAST_RANGE_TRAVEL_HM
public static final int CRYSTAL_DARK_BEAST_RANGE_TRAVEL_HM- See Also:
-
CRYSTAL_HUNLLEF_MAGIC_TRAVEL
public static final int CRYSTAL_HUNLLEF_MAGIC_TRAVEL- See Also:
-
CRYSTAL_HUNLLEF_MAGIC_TRAVEL_HM
public static final int CRYSTAL_HUNLLEF_MAGIC_TRAVEL_HM- See Also:
-
CRYSTAL_HUNLLEF_MAGIC_IMPACT
public static final int CRYSTAL_HUNLLEF_MAGIC_IMPACT- See Also:
-
CRYSTAL_HUNLLEF_MAGIC_IMPACT_HM
public static final int CRYSTAL_HUNLLEF_MAGIC_IMPACT_HM- See Also:
-
CRYSTAL_HUNLLEF_RANGE_TRAVEL
public static final int CRYSTAL_HUNLLEF_RANGE_TRAVEL- See Also:
-
CRYSTAL_HUNLLEF_RANGE_TRAVEL_HM
public static final int CRYSTAL_HUNLLEF_RANGE_TRAVEL_HM- See Also:
-
CRYSTAL_HUNLLEF_PRAYER_TRAVEL
public static final int CRYSTAL_HUNLLEF_PRAYER_TRAVEL- See Also:
-
CRYSTAL_HUNLLEF_PRAYER_TRAVEL_HM
public static final int CRYSTAL_HUNLLEF_PRAYER_TRAVEL_HM- See Also:
-
CRYSTAL_HUNLLEF_PRAYER_IMPACT
public static final int CRYSTAL_HUNLLEF_PRAYER_IMPACT- See Also:
-
CRYSTAL_HUNLLEF_PRAYER_IMPACT_HM
public static final int CRYSTAL_HUNLLEF_PRAYER_IMPACT_HM- See Also:
-
CRYSTAL_HUNLLEF_CRYSTALS_HIT
public static final int CRYSTAL_HUNLLEF_CRYSTALS_HIT- See Also:
-
CRYSTAL_HUNLLEF_CRYSTALS_HIT_HM
public static final int CRYSTAL_HUNLLEF_CRYSTALS_HIT_HM- See Also:
-
CRYSTAL_STAFF_CASTING
public static final int CRYSTAL_STAFF_CASTING- See Also:
-
CRYSTAL_STAFF_PROJECTILE
public static final int CRYSTAL_STAFF_PROJECTILE- See Also:
-
CRYSTAL_STAFF_IMPACT
public static final int CRYSTAL_STAFF_IMPACT- See Also:
-
CRYSTAL_STAFF_CASTING_HM
public static final int CRYSTAL_STAFF_CASTING_HM- See Also:
-
CRYSTAL_STAFF_PROJECTILE_HM
public static final int CRYSTAL_STAFF_PROJECTILE_HM- See Also:
-
CRYSTAL_STAFF_IMPACT_HM
public static final int CRYSTAL_STAFF_IMPACT_HM- See Also:
-
ZALCANO_PENTAGRAM_BURNING
public static final int ZALCANO_PENTAGRAM_BURNING- See Also:
-
ZALCANO_PENTAGRAM_EMPOWER
public static final int ZALCANO_PENTAGRAM_EMPOWER- See Also:
-
ZALCANO_ROCK_FALL
public static final int ZALCANO_ROCK_FALL- See Also:
-
ZALCANO_FIRE_ATTACK
public static final int ZALCANO_FIRE_ATTACK- See Also:
-
ZALCANO_GOLEM_ATTACK
public static final int ZALCANO_GOLEM_ATTACK- See Also:
-
ZALCANO_GOLEM_SPAWN
public static final int ZALCANO_GOLEM_SPAWN- See Also:
-
ZALCANO_ORE_THROW
public static final int ZALCANO_ORE_THROW- See Also:
-
ZALCANO_ORE_HIT
public static final int ZALCANO_ORE_HIT- See Also:
-
STAFF_OF_BALANCE_SPECIAL_START
public static final int STAFF_OF_BALANCE_SPECIAL_START- See Also:
-
STAFF_OF_BALANCE_SPECIAL_EXTRA
public static final int STAFF_OF_BALANCE_SPECIAL_EXTRA- See Also:
-
BASILISK_KNIGHT_MAGIC_TRAVEL
public static final int BASILISK_KNIGHT_MAGIC_TRAVEL- See Also:
-
BASILISK_KNIGHT_MAGIC_IMPACT
public static final int BASILISK_KNIGHT_MAGIC_IMPACT- See Also:
-
JORMUNGAND_MAGIC_TRAVEL
public static final int JORMUNGAND_MAGIC_TRAVEL- See Also:
-
JORMUNGAND_MAGIC_IMPACT
public static final int JORMUNGAND_MAGIC_IMPACT- See Also:
-
SLAYER_BASILISK_KNIGHT_ZAP
public static final int SLAYER_BASILISK_KNIGHT_ZAP- See Also:
-
SLAYER_BASILISK_KNIGHT_ZAP_FREE
public static final int SLAYER_BASILISK_KNIGHT_ZAP_FREE- See Also:
-
SLAYER_JORMUNGAND_ZAP
public static final int SLAYER_JORMUNGAND_ZAP- See Also:
-
JORMUNGAND_ENTOMB_PROJ
public static final int JORMUNGAND_ENTOMB_PROJ- See Also:
-
HUMAN_JORMUNGAND_FREED_SPOTANIM
public static final int HUMAN_JORMUNGAND_FREED_SPOTANIM- See Also:
-
BASILISK_KNIGHT_ENTOMB_TRAVEL
public static final int BASILISK_KNIGHT_ENTOMB_TRAVEL- See Also:
-
SARADOMIN_SPECIAL_SPOTANIM_GOLD
public static final int SARADOMIN_SPECIAL_SPOTANIM_GOLD- See Also:
-
ZAMORAK_SPECIAL_SPOTANIM_GOLD
public static final int ZAMORAK_SPECIAL_SPOTANIM_GOLD- See Also:
-
ARMADYL_SPECIAL_SPOTANIM_GOLD
public static final int ARMADYL_SPECIAL_SPOTANIM_GOLD- See Also:
-
BANDOS_SPECIAL_SPOTANIM_GOLD
public static final int BANDOS_SPECIAL_SPOTANIM_GOLD- See Also:
-
LEAGUE_TWISTED_RELIC_UNLOCK_SPOT
public static final int LEAGUE_TWISTED_RELIC_UNLOCK_SPOT- See Also:
-
LEAGUE_TWISTED_CHALK_CIRCLE
public static final int LEAGUE_TWISTED_CHALK_CIRCLE- See Also:
-
LEAGUE_TWISTED_CHALK_CIRCLE_STATIC
public static final int LEAGUE_TWISTED_CHALK_CIRCLE_STATIC- See Also:
-
LEAGUE_TWISTED_PLAYER_BOOK_GET
public static final int LEAGUE_TWISTED_PLAYER_BOOK_GET- See Also:
-
LEAGUE_TWISTED_PLAYER_BOOK_PORTAL
public static final int LEAGUE_TWISTED_PLAYER_BOOK_PORTAL- See Also:
-
LEAGUE_TWISTED_PLAYER_TELEPORT
public static final int LEAGUE_TWISTED_PLAYER_TELEPORT- See Also:
-
BLOOD_VIAL_LAUNCH
public static final int BLOOD_VIAL_LAUNCH- See Also:
-
LEAGUE_TROPHY_GLINT_SPOTANIM
public static final int LEAGUE_TROPHY_GLINT_SPOTANIM- See Also:
-
LEAGUE_TROPHY_GLINT_LONG_SPOTANIM
public static final int LEAGUE_TROPHY_GLINT_LONG_SPOTANIM- See Also:
-
LEAGUE_TROPHY_DRAGON_FIREBREATH_SPOTANIM
public static final int LEAGUE_TROPHY_DRAGON_FIREBREATH_SPOTANIM- See Also:
-
NIGHTMARE_STAFF_VOLATILE_HIT_SPOTANIM
public static final int NIGHTMARE_STAFF_VOLATILE_HIT_SPOTANIM- See Also:
-
NIGHTMARE_STAFF_VOLATILE_CAST_SPOTANIM
public static final int NIGHTMARE_STAFF_VOLATILE_CAST_SPOTANIM- See Also:
-
NIGHTMARE_STAFF_ELDRITCH_HIT_SPOTANIM
public static final int NIGHTMARE_STAFF_ELDRITCH_HIT_SPOTANIM- See Also:
-
NIGHTMARE_STAFF_ELDRITCH_CAST_SPOTANIM
public static final int NIGHTMARE_STAFF_ELDRITCH_CAST_SPOTANIM- See Also:
-
NIGHTMARE_TELEPORT
public static final int NIGHTMARE_TELEPORT- See Also:
-
NIGHTMARE_MAGIC_TRAVEL
public static final int NIGHTMARE_MAGIC_TRAVEL- See Also:
-
NIGHTMARE_MAGIC_IMPACT
public static final int NIGHTMARE_MAGIC_IMPACT- See Also:
-
NIGHTMARE_RANGED_TRAVEL
public static final int NIGHTMARE_RANGED_TRAVEL- See Also:
-
NIGHTMARE_RIFT
public static final int NIGHTMARE_RIFT- See Also:
-
NIGHTMARE_TOTEM_SPELL_TRAVEL
public static final int NIGHTMARE_TOTEM_SPELL_TRAVEL- See Also:
-
NIGHTMARE_GARDEN_TOTEM_SPELL_IMPACT
public static final int NIGHTMARE_GARDEN_TOTEM_SPELL_IMPACT- See Also:
-
NIGHTMARE_PARASITE_TRAVEL
public static final int NIGHTMARE_PARASITE_TRAVEL- See Also:
-
NIGHTMARE_PARASITE_MAGIC_TRAVEL
public static final int NIGHTMARE_PARASITE_MAGIC_TRAVEL- See Also:
-
NIGHTMARE_PARASITE_MAGIC_IMPACT
public static final int NIGHTMARE_PARASITE_MAGIC_IMPACT- See Also:
-
NIGHTMARE_PARASITE_DRAIN_TRAVEL
public static final int NIGHTMARE_PARASITE_DRAIN_TRAVEL- See Also:
-
NIGHTMARE_PARASITE_HEAL_TRAVEL
public static final int NIGHTMARE_PARASITE_HEAL_TRAVEL- See Also:
-
NIGHTMARE_PARASITE_RANGED_TRAVEL
public static final int NIGHTMARE_PARASITE_RANGED_TRAVEL- See Also:
-
NIGHTMARE_HUSK_MAGIC_TRAVEL
public static final int NIGHTMARE_HUSK_MAGIC_TRAVEL- See Also:
-
NIGHTMARE_HUSK_MAGIC_IMPACT
public static final int NIGHTMARE_HUSK_MAGIC_IMPACT- See Also:
-
NIGHTMARE_HUSK_RANGED_TRAVEL
public static final int NIGHTMARE_HUSK_RANGED_TRAVEL- See Also:
-
NIGHTMARE_PARASITE_VOMIT
public static final int NIGHTMARE_PARASITE_VOMIT- See Also:
-
NIGHTMARE_PARASITE_VOMIT_WEAK
public static final int NIGHTMARE_PARASITE_VOMIT_WEAK- See Also:
-
NIGHTMARE_TRANCE_TRAVEL
public static final int NIGHTMARE_TRANCE_TRAVEL- See Also:
-
NIGHTMARE_IMPACT_BLAST_SPOTANIM
public static final int NIGHTMARE_IMPACT_BLAST_SPOTANIM- See Also:
-
NIGHTMARE_FLIES
public static final int NIGHTMARE_FLIES- See Also:
-
BLOOD_BLAST_TRAVEL
public static final int BLOOD_BLAST_TRAVEL- See Also:
-
BLOOD_BLAST_IMPACT
public static final int BLOOD_BLAST_IMPACT- See Also:
-
BLOOD_BLAST_IMPACT_SMALL
public static final int BLOOD_BLAST_IMPACT_SMALL- See Also:
-
ELDRITCH_SMOKE_TRAVEL
public static final int ELDRITCH_SMOKE_TRAVEL- See Also:
-
ELDRITCH_SMOKE_TRAVEL_BACK
public static final int ELDRITCH_SMOKE_TRAVEL_BACK- See Also:
-
ELDRITCH_SMOKE_IMPACT
public static final int ELDRITCH_SMOKE_IMPACT- See Also:
-
VANSTROM_BLOODVELD_BURST
public static final int VANSTROM_BLOODVELD_BURST- See Also:
-
VANSTROM_ORB_EXPLODE
public static final int VANSTROM_ORB_EXPLODE- See Also:
-
VANSTROM_BLOODVELD_SPAWN
public static final int VANSTROM_BLOODVELD_SPAWN- See Also:
-
VANSTROM_ENRAGE_POWERUP
public static final int VANSTROM_ENRAGE_POWERUP- See Also:
-
VANSTROM_LIGHTNING
public static final int VANSTROM_LIGHTNING- See Also:
-
HALLOWED_GRAPPLE_SPOT
public static final int HALLOWED_GRAPPLE_SPOT- See Also:
-
HALLOWED_STATUE_LIGHTNING_START_STRIKE
public static final int HALLOWED_STATUE_LIGHTNING_START_STRIKE- See Also:
-
HALLOWED_STATUE_LIGHTNING_STRIKE
public static final int HALLOWED_STATUE_LIGHTNING_STRIKE- See Also:
-
HALLOWED_STATUE_LIGHTNING_END_STRIKE
public static final int HALLOWED_STATUE_LIGHTNING_END_STRIKE- See Also:
-
HALLOWED_TELEPAD_TELEGRAPH_FORWARD
public static final int HALLOWED_TELEPAD_TELEGRAPH_FORWARD- See Also:
-
HALLOWED_TELEPAD_TELEGRAPH_BACKWARD
public static final int HALLOWED_TELEPAD_TELEGRAPH_BACKWARD- See Also:
-
HALLOWED_TELEPAD_ACTIVATE_FORWARD
public static final int HALLOWED_TELEPAD_ACTIVATE_FORWARD- See Also:
-
HALLOWED_TELEPAD_ACTIVATE_BACKWARD
public static final int HALLOWED_TELEPAD_ACTIVATE_BACKWARD- See Also:
-
HALLOWED_TELEPAD_ACTIVATE_FORWARD_REV
public static final int HALLOWED_TELEPAD_ACTIVATE_FORWARD_REV- See Also:
-
HALLOWED_TELEPAD_ACTIVATE_BACKWARD_REV
public static final int HALLOWED_TELEPAD_ACTIVATE_BACKWARD_REV- See Also:
-
HALLOWED_RING_TELEPORT
public static final int HALLOWED_RING_TELEPORT- See Also:
-
HALLOWED_ESCAPE_SPOT
public static final int HALLOWED_ESCAPE_SPOT- See Also:
-
VYRELORD_DISINTEGRATE
public static final int VYRELORD_DISINTEGRATE- See Also:
-
VYRELORD_DRAKAN_SPAWN
public static final int VYRELORD_DRAKAN_SPAWN- See Also:
-
VYRELORD_DRAKAN_DESPAWN
public static final int VYRELORD_DRAKAN_DESPAWN- See Also:
-
VYRELORD_DRAKAN_IMPRISON
public static final int VYRELORD_DRAKAN_IMPRISON- See Also:
-
VYRELORD_TRAPPED
public static final int VYRELORD_TRAPPED- See Also:
-
VYRELORD_TRAPPED_DESPAWN
public static final int VYRELORD_TRAPPED_DESPAWN- See Also:
-
DRAKAN_INCINERATE_DEATH
public static final int DRAKAN_INCINERATE_DEATH- See Also:
-
SUPERIOR_WYRM_RANGE_PROJ
public static final int SUPERIOR_WYRM_RANGE_PROJ- See Also:
-
HALLOWED_TELEPAD_READY_FORWARD
public static final int HALLOWED_TELEPAD_READY_FORWARD- See Also:
-
HALLOWED_TELEPAD_READY_BACKWARD
public static final int HALLOWED_TELEPAD_READY_BACKWARD- See Also:
-
SOURHOG_SPIT_TRAVEL
public static final int SOURHOG_SPIT_TRAVEL- See Also:
-
SOURHOG_SPIT_IMPACT
public static final int SOURHOG_SPIT_IMPACT- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_2
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_2- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_3
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_3- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_4
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_4- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_5
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_5- See Also:
-
LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_6
public static final int LEAGUE_TRAILBLAZER_HOME_TELEPORT_SPOTANIM_6- See Also:
-
TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_DISAPPEAR_SPOTANIM
public static final int TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_DISAPPEAR_SPOTANIM- See Also:
-
TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_REAPPEAR_SPOTANIM
public static final int TRAILBLAZER_LEAGUE_LAST_RECALL_TELEPORT_REAPPEAR_SPOTANIM- See Also:
-
TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_ASGARNIA
public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_ASGARNIA- See Also:
-
TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_FREMENNIK
public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_FREMENNIK- See Also:
-
TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_KANDARIN
public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_KANDARIN- See Also:
-
TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_KARAMJA
public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_KARAMJA- See Also:
-
TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_KHARIDIAN_DESERT
public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_KHARIDIAN_DESERT- See Also:
-
TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_MISTHALIN
public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_MISTHALIN- See Also:
-
TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_MORYTANIA
public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_MORYTANIA- See Also:
-
TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_TIRANNWN
public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_TIRANNWN- See Also:
-
TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_WILDERNESS
public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_WILDERNESS- See Also:
-
LEAGUE_TRAILBLAZER_RELIC_UNLOCK_SPOT
public static final int LEAGUE_TRAILBLAZER_RELIC_UNLOCK_SPOT- See Also:
-
CORP_MAGIC_SPLASH
public static final int CORP_MAGIC_SPLASH- See Also:
-
TEMPOROSS_HARPOONFISH_PROJECTILE_CRYSTALLISED
public static final int TEMPOROSS_HARPOONFISH_PROJECTILE_CRYSTALLISED- See Also:
-
TEMPOROSS_HARPOONFISH_PROJECTILE_IMPACT
public static final int TEMPOROSS_HARPOONFISH_PROJECTILE_IMPACT- See Also:
-
TEMPOROSS_FIRE_SPREAD
public static final int TEMPOROSS_FIRE_SPREAD- See Also:
-
TEMPOROSS_FIRE_SPAWN
public static final int TEMPOROSS_FIRE_SPAWN- See Also:
-
TEMPOROSS_TORRENT_CAST
public static final int TEMPOROSS_TORRENT_CAST- See Also:
-
TEMPOROSS_TORRENT_PROJECTILE
public static final int TEMPOROSS_TORRENT_PROJECTILE- See Also:
-
TEMPOROSS_WATERSPLASH
public static final int TEMPOROSS_WATERSPLASH- See Also:
-
TEMPOROSS_TETHER
public static final int TEMPOROSS_TETHER- See Also:
-
TEMPOROSS_TETHER_LOOP
public static final int TEMPOROSS_TETHER_LOOP- See Also:
-
TEMPOROSS_UNTETHER
public static final int TEMPOROSS_UNTETHER- See Also:
-
CAMDOZAAL_FISH_OFFERING_GUPPY
public static final int CAMDOZAAL_FISH_OFFERING_GUPPY- See Also:
-
CAMDOZAAL_FISH_OFFERING_CAVEFISH
public static final int CAMDOZAAL_FISH_OFFERING_CAVEFISH- See Also:
-
CAMDOZAAL_FISH_OFFERING_TETRA
public static final int CAMDOZAAL_FISH_OFFERING_TETRA- See Also:
-
CAMDOZAAL_FISH_OFFERING_CATFISH
public static final int CAMDOZAAL_FISH_OFFERING_CATFISH- See Also:
-
WARD_OF_ARCEUUS_CAST_SPOTANIM
public static final int WARD_OF_ARCEUUS_CAST_SPOTANIM- See Also:
-
MARK_OF_DARKNESS_CAST_SPOTANIM
public static final int MARK_OF_DARKNESS_CAST_SPOTANIM- See Also:
-
MARK_OF_DARKNESS_HIT_SPOTANIM
public static final int MARK_OF_DARKNESS_HIT_SPOTANIM- See Also:
-
DEATH_CHARGE_CAST_SPOTANIM
public static final int DEATH_CHARGE_CAST_SPOTANIM- See Also:
-
DEATH_CHARGE_END_SPOTANIM
public static final int DEATH_CHARGE_END_SPOTANIM- See Also:
-
GHOSTLY_GRASP_CAST_SPOTANIM
public static final int GHOSTLY_GRASP_CAST_SPOTANIM- See Also:
-
GHOSTLY_GRASP_HIT_SPOTANIM
public static final int GHOSTLY_GRASP_HIT_SPOTANIM- See Also:
-
GHOSTLY_GRASP_MISS_SPOTANIM
public static final int GHOSTLY_GRASP_MISS_SPOTANIM- See Also:
-
SKELETAL_GRASP_CAST_SPOTANIM
public static final int SKELETAL_GRASP_CAST_SPOTANIM- See Also:
-
SKELETAL_GRASP_HIT_SPOTANIM
public static final int SKELETAL_GRASP_HIT_SPOTANIM- See Also:
-
SKELETAL_GRASP_MISS_SPOTANIM
public static final int SKELETAL_GRASP_MISS_SPOTANIM- See Also:
-
UNDEAD_GRASP_CAST_SPOTANIM
public static final int UNDEAD_GRASP_CAST_SPOTANIM- See Also:
-
UNDEAD_GRASP_HIT_SPOTANIM
public static final int UNDEAD_GRASP_HIT_SPOTANIM- See Also:
-
UNDEAD_GRASP_MISS_SPOTANIM
public static final int UNDEAD_GRASP_MISS_SPOTANIM- See Also:
-
INFERIOR_DEMONBANE_CAST_SPOTANIM
public static final int INFERIOR_DEMONBANE_CAST_SPOTANIM- See Also:
-
INFERIOR_DEMONBANE_HIT_SPOTANIM
public static final int INFERIOR_DEMONBANE_HIT_SPOTANIM- See Also:
-
SUPERIOR_DEMONBANE_CAST_SPOTANIM
public static final int SUPERIOR_DEMONBANE_CAST_SPOTANIM- See Also:
-
SUPERIOR_DEMONBANE_HIT_SPOTANIM
public static final int SUPERIOR_DEMONBANE_HIT_SPOTANIM- See Also:
-
DARK_DEMONBANE_CAST_SPOTANIM
public static final int DARK_DEMONBANE_CAST_SPOTANIM- See Also:
-
DARK_DEMONBANE_HIT_SPOTANIM
public static final int DARK_DEMONBANE_HIT_SPOTANIM- See Also:
-
DEMONIC_OFFERING_CAST_SPOTANIM
public static final int DEMONIC_OFFERING_CAST_SPOTANIM- See Also:
-
SINISTER_OFFERING_CAST_SPOTANIM
public static final int SINISTER_OFFERING_CAST_SPOTANIM- See Also:
-
RESURRECT_GHOST_CAST_SPOTANIM
public static final int RESURRECT_GHOST_CAST_SPOTANIM- See Also:
-
RESURRECT_SKELETON_CAST_SPOTANIM
public static final int RESURRECT_SKELETON_CAST_SPOTANIM- See Also:
-
RESURRECT_ZOMBIE_CAST_SPOTANIM
public static final int RESURRECT_ZOMBIE_CAST_SPOTANIM- See Also:
-
VILE_VIGOUR_CAST_SPOTANIM
public static final int VILE_VIGOUR_CAST_SPOTANIM- See Also:
-
LESSER_CORRUPTION_CAST_SPOTANIM
public static final int LESSER_CORRUPTION_CAST_SPOTANIM- See Also:
-
GREATER_CORRUPTION_CAST_SPOTANIM
public static final int GREATER_CORRUPTION_CAST_SPOTANIM- See Also:
-
LESSER_CORRUPTION_HIT_SPOTANIM
public static final int LESSER_CORRUPTION_HIT_SPOTANIM- See Also:
-
GREATER_CORRUPTION_HIT_SPOTANIM
public static final int GREATER_CORRUPTION_HIT_SPOTANIM- See Also:
-
SHADOW_VEIL_CAST_SPOTANIM
public static final int SHADOW_VEIL_CAST_SPOTANIM- See Also:
-
DARK_LURE_CAST_SPOTANIM
public static final int DARK_LURE_CAST_SPOTANIM- See Also:
-
DARK_LURE_TRAVEL_PROJANIM
public static final int DARK_LURE_TRAVEL_PROJANIM- See Also:
-
DARK_LURE_HIT_SPOTANIM
public static final int DARK_LURE_HIT_SPOTANIM- See Also:
-
DEGRIME_CAST_SPOTANIM
public static final int DEGRIME_CAST_SPOTANIM- See Also:
-
MARK_OF_DARKNESS_END_SPOTANIM
public static final int MARK_OF_DARKNESS_END_SPOTANIM- See Also:
-
SP_ATTACK_ARROW_TRAVEL_FAERDHINEN
public static final int SP_ATTACK_ARROW_TRAVEL_FAERDHINEN- See Also:
-
SP_ATTACK_ARROW_LAUNCH_FAERDHINEN
public static final int SP_ATTACK_ARROW_LAUNCH_FAERDHINEN- See Also:
-
GARGBOSS_DEBRIS_SHADOW_210
public static final int GARGBOSS_DEBRIS_SHADOW_210- See Also:
-
GARGBOSS_DEBRIS_SHADOW_240
public static final int GARGBOSS_DEBRIS_SHADOW_240- See Also:
-
DRAGON_HALBERD_SPECIAL_SOUTH_DARKRED
public static final int DRAGON_HALBERD_SPECIAL_SOUTH_DARKRED- See Also:
-
DRAGON_HALBERD_SPECIAL_NORTH_DARKRED
public static final int DRAGON_HALBERD_SPECIAL_NORTH_DARKRED- See Also:
-
DRAGON_HALBERD_SPECIAL_EAST_DARKRED
public static final int DRAGON_HALBERD_SPECIAL_EAST_DARKRED- See Also:
-
DRAGON_HALBERD_SPECIAL_WEST_DARKRED
public static final int DRAGON_HALBERD_SPECIAL_WEST_DARKRED- See Also:
-
DRAGON_HALBERD_SPECIAL_SOUTH_BLUE
public static final int DRAGON_HALBERD_SPECIAL_SOUTH_BLUE- See Also:
-
DRAGON_HALBERD_SPECIAL_NORTH_BLUE
public static final int DRAGON_HALBERD_SPECIAL_NORTH_BLUE- See Also:
-
DRAGON_HALBERD_SPECIAL_EAST_BLUE
public static final int DRAGON_HALBERD_SPECIAL_EAST_BLUE- See Also:
-
DRAGON_HALBERD_SPECIAL_WEST_BLUE
public static final int DRAGON_HALBERD_SPECIAL_WEST_BLUE- See Also:
-
SANGUINESTI_STAFF_TRAVEL_JUSTICIAR
public static final int SANGUINESTI_STAFF_TRAVEL_JUSTICIAR- See Also:
-
SANGUINESTI_STAFF_CASTING_JUSTICIAR
public static final int SANGUINESTI_STAFF_CASTING_JUSTICIAR- See Also:
-
SANGUINESTI_STAFF_IMPACT_JUSTICIAR
public static final int SANGUINESTI_STAFF_IMPACT_JUSTICIAR- See Also:
-
SANGUINESTI_STAFF_HEAL_JUSTICIAR
public static final int SANGUINESTI_STAFF_HEAL_JUSTICIAR- See Also:
-
RESURRECT_GHOST_IMPACT_SPOTANIM
public static final int RESURRECT_GHOST_IMPACT_SPOTANIM- See Also:
-
RESURRECT_SKELETON_IMPACT_SPOTANIM
public static final int RESURRECT_SKELETON_IMPACT_SPOTANIM- See Also:
-
RESURRECT_ZOMBIE_IMPACT_SPOTANIM
public static final int RESURRECT_ZOMBIE_IMPACT_SPOTANIM- See Also:
-
THRALL_RANGED_TRAVEL
public static final int THRALL_RANGED_TRAVEL- See Also:
-
THRALL_MAGIC_TRAVEL
public static final int THRALL_MAGIC_TRAVEL- See Also:
-
THRALL_MAGIC_IMPACT
public static final int THRALL_MAGIC_IMPACT- See Also:
-
GOLD_TKNIFE_TRAVEL
public static final int GOLD_TKNIFE_TRAVEL- See Also:
-
GOLD_TKNIFE_LAUNCH
public static final int GOLD_TKNIFE_LAUNCH- See Also:
-
AKD_JUDGE_TELEPORT
public static final int AKD_JUDGE_TELEPORT- See Also:
-
AKD_JUDGE_SUMMON
public static final int AKD_JUDGE_SUMMON- See Also:
-
TASAKAAL_ENCHANTMENT
public static final int TASAKAAL_ENCHANTMENT- See Also:
-
XAMPHUR_GRASP_HIT_SPOTANIM
public static final int XAMPHUR_GRASP_HIT_SPOTANIM- See Also:
-
XAMPHUR_GRASP_MISS_SPOTANIM
public static final int XAMPHUR_GRASP_MISS_SPOTANIM- See Also:
-
XAMPHUR_DEMONBANE_CAST_SPOTANIM
public static final int XAMPHUR_DEMONBANE_CAST_SPOTANIM- See Also:
-
XAMPHUR_DEMONBANE_HIT_SPOTANIM
public static final int XAMPHUR_DEMONBANE_HIT_SPOTANIM- See Also:
-
XAMPHUR_PURSUING_HAND_SPOTANIM_LEFT
public static final int XAMPHUR_PURSUING_HAND_SPOTANIM_LEFT- See Also:
-
XAMPHUR_PURSUING_HAND_SPOTANIM_RIGHT
public static final int XAMPHUR_PURSUING_HAND_SPOTANIM_RIGHT- See Also:
-
XAMPHUR_MOD_HIT_SPOTANIM
public static final int XAMPHUR_MOD_HIT_SPOTANIM- See Also:
-
KUALTI_DAGGER_THROWN
public static final int KUALTI_DAGGER_THROWN- See Also:
-
SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_INFINITE
public static final int SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_INFINITE- See Also:
-
SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_INFINITE
public static final int SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_INFINITE- See Also:
-
SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_ITHELL
public static final int SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_ITHELL- See Also:
-
SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_ITHELL
public static final int SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_ITHELL- See Also:
-
SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_IORWERTH
public static final int SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_IORWERTH- See Also:
-
SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_IORWERTH
public static final int SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_IORWERTH- See Also:
-
SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_TRAHAEARN
public static final int SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_TRAHAEARN- See Also:
-
SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_TRAHAEARN
public static final int SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_TRAHAEARN- See Also:
-
SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_CADARN
public static final int SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_CADARN- See Also:
-
SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_CADARN
public static final int SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_CADARN- See Also:
-
SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_CRWYS
public static final int SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_CRWYS- See Also:
-
SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_CRWYS
public static final int SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_CRWYS- See Also:
-
SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_AMLODD
public static final int SP_ATTACK_ARROW_TRAVEL_FAERDHINEN_AMLODD- See Also:
-
SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_AMLODD
public static final int SP_ATTACK_ARROW_LAUNCH_FAERDHINEN_AMLODD- See Also:
-
AMETHYST_DART_TRAVEL
public static final int AMETHYST_DART_TRAVEL- See Also:
-
AMETHYST_DART_LAUNCH
public static final int AMETHYST_DART_LAUNCH- See Also:
-
GARGBOSS_DEBRIS_SHADOW_270
public static final int GARGBOSS_DEBRIS_SHADOW_270- See Also:
-
GARGBOSS_DEBRIS_SHADOW_300
public static final int GARGBOSS_DEBRIS_SHADOW_300- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_1
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_1- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_2
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_2- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_3
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_3- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_4
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_4- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_5
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_5- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_6
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_6- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_1
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_1- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_2
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_2- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_3
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_3- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_4
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_4- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_5
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_5- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_6
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_6- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_1_RED
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_1_RED- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_2_RED
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_2_RED- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_3_RED
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_3_RED- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_4_RED
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_4_RED- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_5_RED
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_5_RED- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_6_RED
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_6_RED- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_1_RED
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_1_RED- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_2_RED
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_2_RED- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_3_RED
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_3_RED- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_4_RED
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_4_RED- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_5_RED
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_5_RED- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_6_RED
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_6_RED- See Also:
-
TOBQUEST_HESPORI_RANGE_PROJ
public static final int TOBQUEST_HESPORI_RANGE_PROJ- See Also:
-
TOBQUEST_HESPORI_MAGIC_PROJ
public static final int TOBQUEST_HESPORI_MAGIC_PROJ- See Also:
-
TOBQUEST_HESPORI_MAGIC_IMPACT
public static final int TOBQUEST_HESPORI_MAGIC_IMPACT- See Also:
-
TOBQUEST_HESPORI_VINE_PROJ
public static final int TOBQUEST_HESPORI_VINE_PROJ- See Also:
-
TOBQUEST_HESPORI_VINE_IMPACT
public static final int TOBQUEST_HESPORI_VINE_IMPACT- See Also:
-
CRYSTAL_TELEOTHER_SPOT
public static final int CRYSTAL_TELEOTHER_SPOT- See Also:
-
SIGIL_ATTUNE_COMBAT
public static final int SIGIL_ATTUNE_COMBAT- See Also:
-
SIGIL_ATTUNE_UTILITY
public static final int SIGIL_ATTUNE_UTILITY- See Also:
-
SIGIL_ATTUNE_SKILLING
public static final int SIGIL_ATTUNE_SKILLING- See Also:
-
SIGIL_UNATTUNE
public static final int SIGIL_UNATTUNE- See Also:
-
SIGIL_OF_THE_FORMIDABLE_FIGHTER
public static final int SIGIL_OF_THE_FORMIDABLE_FIGHTER- See Also:
-
SIGIL_OF_FREEDOM
public static final int SIGIL_OF_FREEDOM- See Also:
-
SIGIL_OF_BINDING
public static final int SIGIL_OF_BINDING- See Also:
-
SIGIL_OF_THE_MENACING_MAGE
public static final int SIGIL_OF_THE_MENACING_MAGE- See Also:
-
SIGIL_OF_ESCAPING
public static final int SIGIL_OF_ESCAPING- See Also:
-
SIGIL_OF_PORCUPINE
public static final int SIGIL_OF_PORCUPINE- See Also:
-
SIGIL_OF_THE_FERAL_FIGHTER
public static final int SIGIL_OF_THE_FERAL_FIGHTER- See Also:
-
SIGIL_OF_THE_RUTHLESS_RANGER
public static final int SIGIL_OF_THE_RUTHLESS_RANGER- See Also:
-
SIGIL_OF_FINALITY
public static final int SIGIL_OF_FINALITY- See Also:
-
SIGIL_OF_RAMPAGE
public static final int SIGIL_OF_RAMPAGE- See Also:
-
SIGIL_OF_RAMPAGE_BUFF_01
public static final int SIGIL_OF_RAMPAGE_BUFF_01- See Also:
-
SIGIL_OF_RAMPAGE_BUFF_02
public static final int SIGIL_OF_RAMPAGE_BUFF_02- See Also:
-
SIGIL_OF_RAMPAGE_BUFF_03
public static final int SIGIL_OF_RAMPAGE_BUFF_03- See Also:
-
SIGIL_OF_RAMPAGE_BUFF_04
public static final int SIGIL_OF_RAMPAGE_BUFF_04- See Also:
-
SIGIL_OF_RAMPAGE_BUFF_05
public static final int SIGIL_OF_RAMPAGE_BUFF_05- See Also:
-
SIGIL_OF_SUPREME_STAMINA
public static final int SIGIL_OF_SUPREME_STAMINA- See Also:
-
SIGIL_OF_THE_LAST_RECALL_DISAPPEAR
public static final int SIGIL_OF_THE_LAST_RECALL_DISAPPEAR- See Also:
-
SIGIL_OF_THE_LAST_RECALL_REAPPEAR
public static final int SIGIL_OF_THE_LAST_RECALL_REAPPEAR- See Also:
-
SIGIL_OF_THE_GUARDIAN_ANGEL
public static final int SIGIL_OF_THE_GUARDIAN_ANGEL- See Also:
-
SIGIL_OF_SPECIALISED_STRIKES
public static final int SIGIL_OF_SPECIALISED_STRIKES- See Also:
-
HW21_SPOTANIM_SHAKE_BOTTLE
public static final int HW21_SPOTANIM_SHAKE_BOTTLE- See Also:
-
ZCB_SPECIALATTACK
public static final int ZCB_SPECIALATTACK- See Also:
-
NGS_SPECIAL_SPOTANIM
public static final int NGS_SPECIAL_SPOTANIM- See Also:
-
NEX_SMOKE_ATTACK_PROJ
public static final int NEX_SMOKE_ATTACK_PROJ- See Also:
-
NEX_SMOKE_ATTACK_IMPACT
public static final int NEX_SMOKE_ATTACK_IMPACT- See Also:
-
NEX_SHADOW_ATTACK_PROJ
public static final int NEX_SHADOW_ATTACK_PROJ- See Also:
-
NEX_BLOOD_ATTACK_PROJ
public static final int NEX_BLOOD_ATTACK_PROJ- See Also:
-
NEX_BLOOD_ATTACK_IMPACT
public static final int NEX_BLOOD_ATTACK_IMPACT- See Also:
-
NEX_BLOOD_SIPHON_PROJ
public static final int NEX_BLOOD_SIPHON_PROJ- See Also:
-
SPELL_BLOOD_SIPHON_IMPACT
public static final int SPELL_BLOOD_SIPHON_IMPACT- See Also:
-
NEX_ICE_ATTACK_PROJ
public static final int NEX_ICE_ATTACK_PROJ- See Also:
-
NEX_ICE_ATTACK_IMPACT
public static final int NEX_ICE_ATTACK_IMPACT- See Also:
-
NEX_ICE_PRISON_PROJ
public static final int NEX_ICE_PRISON_PROJ- See Also:
-
NEX_FINALE_ATTACK_PROJ
public static final int NEX_FINALE_ATTACK_PROJ- See Also:
-
NEX_FINALE_ATTACK_IMPACT
public static final int NEX_FINALE_ATTACK_IMPACT- See Also:
-
NEX_SOULSPLIT_PROJANIM
public static final int NEX_SOULSPLIT_PROJANIM- See Also:
-
NEX_SPOT_LEECH_PROJANIM_DEFENCE
public static final int NEX_SPOT_LEECH_PROJANIM_DEFENCE- See Also:
-
NEX_SPOT_LEECH_IMPACT_SPOTANIM_DEFENCE
public static final int NEX_SPOT_LEECH_IMPACT_SPOTANIM_DEFENCE- See Also:
-
NEX_MUSHROOM_CLOUD_PROJANIM
public static final int NEX_MUSHROOM_CLOUD_PROJANIM- See Also:
-
NEX_MUSHROOM_CLOUD_SPOTANIM
public static final int NEX_MUSHROOM_CLOUD_SPOTANIM- See Also:
-
NEX_MUSHROOM_CLOUD_SPOTANIM_SMALL
public static final int NEX_MUSHROOM_CLOUD_SPOTANIM_SMALL- See Also:
-
NEX_BLOOD_SIPHON
public static final int NEX_BLOOD_SIPHON- See Also:
-
NEX_TURMOIL
public static final int NEX_TURMOIL- See Also:
-
NEX_SUMMON
public static final int NEX_SUMMON- See Also:
-
CANNONBALL_TRAVEL_LEAGUE
public static final int CANNONBALL_TRAVEL_LEAGUE- See Also:
-
CANNONBALL_TRAVEL_GRANITE_LEAGUE
public static final int CANNONBALL_TRAVEL_GRANITE_LEAGUE- See Also:
-
LEAGUE_3_RELIC_UNLOCK_SPOT
public static final int LEAGUE_3_RELIC_UNLOCK_SPOT- See Also:
-
LEAGUE_3_UNLOCK_SPOTANIM_SKILL
public static final int LEAGUE_3_UNLOCK_SPOTANIM_SKILL- See Also:
-
LEAGUE_3_UNLOCK_SPOTANIM_PVM
public static final int LEAGUE_3_UNLOCK_SPOTANIM_PVM- See Also:
-
LEAGUE_3_UNLOCK_SPOTANIM_QUEST
public static final int LEAGUE_3_UNLOCK_SPOTANIM_QUEST- See Also:
-
LEAGUE03_TROPHY_DRAGON_FIREBREATH_SPOTANIM
public static final int LEAGUE03_TROPHY_DRAGON_FIREBREATH_SPOTANIM- See Also:
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_1
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_1- See Also:
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_2
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_2- See Also:
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_3
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_3- See Also:
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_4
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_4- See Also:
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_5
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_5- See Also:
-
LEAGUE03_HOME_TELEPORT_SPOTANIM_6
public static final int LEAGUE03_HOME_TELEPORT_SPOTANIM_6- See Also:
-
LEAGUE3_AREA_TELEPORT_SPOTANIM
public static final int LEAGUE3_AREA_TELEPORT_SPOTANIM- See Also:
-
LEAGUE3_AREA_TELEPORT_SPOTANIM_REVERSE
public static final int LEAGUE3_AREA_TELEPORT_SPOTANIM_REVERSE- See Also:
-
REVENANT_SUPERIOR_STANDARD_ATTACK
public static final int REVENANT_SUPERIOR_STANDARD_ATTACK- See Also:
-
REVENANT_SUPERIOR_SPECIAL_2_IMPACT
public static final int REVENANT_SUPERIOR_SPECIAL_2_IMPACT- See Also:
-
REVENANT_SUPERIOR_BARRAGE_IMPACT
public static final int REVENANT_SUPERIOR_BARRAGE_IMPACT- See Also:
-
LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM
public static final int LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM- See Also:
-
LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM2
public static final int LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM2- See Also:
-
LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM3
public static final int LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM3- See Also:
-
LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM4
public static final int LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM4- See Also:
-
LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM5
public static final int LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM5- See Also:
-
LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM6
public static final int LOTG_PLAYER_TO_GOBLIN_GOBLIN_ANIM6- See Also:
-
LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM
public static final int LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM- See Also:
-
LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM2
public static final int LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM2- See Also:
-
LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM3
public static final int LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM3- See Also:
-
LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM4
public static final int LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM4- See Also:
-
LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM5
public static final int LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM5- See Also:
-
LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM6
public static final int LOTG_GOBLIN_TO_PLAYER_GOBLIN_ANIM6- See Also:
-
LOTG_ZANIK_LIGHT_VORTEX_ONE
public static final int LOTG_ZANIK_LIGHT_VORTEX_ONE- See Also:
-
LOTG_ZANIK_LIGHT_VORTEX_TWO
public static final int LOTG_ZANIK_LIGHT_VORTEX_TWO- See Also:
-
LOTG_BONE_SHARDS_PROJECTILE
public static final int LOTG_BONE_SHARDS_PROJECTILE- See Also:
-
LOTG_DOUBLE_COIL_SPOTANIM
public static final int LOTG_DOUBLE_COIL_SPOTANIM- See Also:
-
MAGIC_SPELL_DOUBLE_COIL_IMPACT_SPOTANIM
public static final int MAGIC_SPELL_DOUBLE_COIL_IMPACT_SPOTANIM- See Also:
-
LOTG_RAISE_UNDEAD_SPOTANIM
public static final int LOTG_RAISE_UNDEAD_SPOTANIM- See Also:
-
LOTG_LIGHT_BOW_SPOTANIM
public static final int LOTG_LIGHT_BOW_SPOTANIM- See Also:
-
LOTG_LIGHT_BOW_PROJECTILE
public static final int LOTG_LIGHT_BOW_PROJECTILE- See Also:
-
LOTG_CLAW_OUT_OF_GROUND_DUST_SPOTANIM
public static final int LOTG_CLAW_OUT_OF_GROUND_DUST_SPOTANIM- See Also:
-
LOTG_VIALS_SPOTANIM
public static final int LOTG_VIALS_SPOTANIM- See Also:
-
LOTG_PLAYER_DUST_WALK
public static final int LOTG_PLAYER_DUST_WALK- See Also:
-
TELEPORT_OTHER_CASTING_CYAN
public static final int TELEPORT_OTHER_CASTING_CYAN- See Also:
-
TELEPORT_CASTING_AIR
public static final int TELEPORT_CASTING_AIR- See Also:
-
TELEPORT_CASTING_WATER
public static final int TELEPORT_CASTING_WATER- See Also:
-
TELEPORT_CASTING_EARTH
public static final int TELEPORT_CASTING_EARTH- See Also:
-
TELEPORT_CASTING_FIRE
public static final int TELEPORT_CASTING_FIRE- See Also:
-
FX_BEAM_ATTACK01
public static final int FX_BEAM_ATTACK01- See Also:
-
PYRAMID_WATERSTRIKE_TRAVEL
public static final int PYRAMID_WATERSTRIKE_TRAVEL- See Also:
-
TOTE_TELEPORT
public static final int TOTE_TELEPORT- See Also:
-
TOTE_PORTAL_CAST
public static final int TOTE_PORTAL_CAST- See Also:
-
TOTE_LOCATE_CAST
public static final int TOTE_LOCATE_CAST- See Also:
-
TOTE_REVEAL_CAST
public static final int TOTE_REVEAL_CAST- See Also:
-
EASTER22_CRATE_SPAWN
public static final int EASTER22_CRATE_SPAWN- See Also:
-
EASTER22_CRATE_SURVEY
public static final int EASTER22_CRATE_SURVEY- See Also:
-
SHADOW_BARRAGE_IMPACT_FAST
public static final int SHADOW_BARRAGE_IMPACT_FAST- See Also:
-
SP_ATTACKGLOW_BLACK
public static final int SP_ATTACKGLOW_BLACK- See Also:
-
SP_ATTACKGLOW_GREEN
public static final int SP_ATTACKGLOW_GREEN- See Also:
-
BCS_AKH_MAGIC_TRAVEL
public static final int BCS_AKH_MAGIC_TRAVEL- See Also:
-
BCS_AKH_MAGIC_IMPACT
public static final int BCS_AKH_MAGIC_IMPACT- See Also:
-
BCS_AKH_RANGED_TRAVEL
public static final int BCS_AKH_RANGED_TRAVEL- See Also:
-
BCS_AKH_TELEPORT
public static final int BCS_AKH_TELEPORT- See Also:
-
BCS_AKH_LIGHTNING_CAST
public static final int BCS_AKH_LIGHTNING_CAST- See Also:
-
BCS_AKH_LIGHTNING
public static final int BCS_AKH_LIGHTNING- See Also:
-
CONTACT_SCARAB_RANGED
public static final int CONTACT_SCARAB_RANGED- See Also:
-
TELEPORT_CASTING_RED
public static final int TELEPORT_CASTING_RED- See Also:
-
TELEPORT_CASTING_GREEN
public static final int TELEPORT_CASTING_GREEN- See Also:
-
TELEPORT_CASTING_BLUE
public static final int TELEPORT_CASTING_BLUE- See Also:
-
GOTR_PORTAL_BEAM_AIR
public static final int GOTR_PORTAL_BEAM_AIR- See Also:
-
GOTR_PORTAL_BEAM_WATER
public static final int GOTR_PORTAL_BEAM_WATER- See Also:
-
GOTR_PORTAL_BEAM_EARTH
public static final int GOTR_PORTAL_BEAM_EARTH- See Also:
-
GOTR_PORTAL_BEAM_FIRE
public static final int GOTR_PORTAL_BEAM_FIRE- See Also:
-
GOTR_PORTAL_BEAM_MIND
public static final int GOTR_PORTAL_BEAM_MIND- See Also:
-
GOTR_PORTAL_BEAM_CHAOS
public static final int GOTR_PORTAL_BEAM_CHAOS- See Also:
-
GOTR_PORTAL_BEAM_DEATH
public static final int GOTR_PORTAL_BEAM_DEATH- See Also:
-
GOTR_PORTAL_BEAM_BLOOD
public static final int GOTR_PORTAL_BEAM_BLOOD- See Also:
-
GOTR_PORTAL_BEAM_BODY
public static final int GOTR_PORTAL_BEAM_BODY- See Also:
-
GOTR_PORTAL_BEAM_COSMIC
public static final int GOTR_PORTAL_BEAM_COSMIC- See Also:
-
GOTR_PORTAL_BEAM_NATURE
public static final int GOTR_PORTAL_BEAM_NATURE- See Also:
-
GOTR_PORTAL_BEAM_LAW
public static final int GOTR_PORTAL_BEAM_LAW- See Also:
-
GOTR_ABYSSAL_LANTERN_NORMAL_SPOTANIM
public static final int GOTR_ABYSSAL_LANTERN_NORMAL_SPOTANIM- See Also:
-
GOTR_ABYSSAL_LANTERN_NORMAL_BLUE_SPOTANIM
public static final int GOTR_ABYSSAL_LANTERN_NORMAL_BLUE_SPOTANIM- See Also:
-
GOTR_ABYSSAL_LANTERN_NORMAL_RED_SPOTANIM
public static final int GOTR_ABYSSAL_LANTERN_NORMAL_RED_SPOTANIM- See Also:
-
GOTR_ABYSSAL_LANTERN_NORMAL_WHITE_SPOTANIM
public static final int GOTR_ABYSSAL_LANTERN_NORMAL_WHITE_SPOTANIM- See Also:
-
GOTR_ABYSSAL_LANTERN_NORMAL_PURPLE_SPOTANIM
public static final int GOTR_ABYSSAL_LANTERN_NORMAL_PURPLE_SPOTANIM- See Also:
-
GOTR_ABYSSAL_LANTERN_NORMAL_GREEN_SPOTANIM
public static final int GOTR_ABYSSAL_LANTERN_NORMAL_GREEN_SPOTANIM- See Also:
-
GOTR_ABYSSAL_LANTERN_OAK_SPOTANIM
public static final int GOTR_ABYSSAL_LANTERN_OAK_SPOTANIM- See Also:
-
GOTR_ABYSSAL_LANTERN_WILLOW_SPOTANIM
public static final int GOTR_ABYSSAL_LANTERN_WILLOW_SPOTANIM- See Also:
-
GOTR_ABYSSAL_LANTERN_MAPLE_SPOTANIM
public static final int GOTR_ABYSSAL_LANTERN_MAPLE_SPOTANIM- See Also:
-
GOTR_ABYSSAL_LANTERN_YEW_SPOTANIM
public static final int GOTR_ABYSSAL_LANTERN_YEW_SPOTANIM- See Also:
-
GOTR_ABYSSAL_LANTERN_BLISTERWOOD_SPOTANIM
public static final int GOTR_ABYSSAL_LANTERN_BLISTERWOOD_SPOTANIM- See Also:
-
GOTR_ABYSSAL_LANTERN_MAGIC_SPOTANIM
public static final int GOTR_ABYSSAL_LANTERN_MAGIC_SPOTANIM- See Also:
-
GOTR_ABYSSAL_LANTERN_REDWOOD_SPOTANIM
public static final int GOTR_ABYSSAL_LANTERN_REDWOOD_SPOTANIM- See Also:
-
SHADOW_BARRAGE_IMPACT_MED
public static final int SHADOW_BARRAGE_IMPACT_MED- See Also:
-
GARGBOSS_DEBRIS_SHADOW_60
public static final int GARGBOSS_DEBRIS_SHADOW_60- See Also:
-
SP_ATTACKGLOW_YELLOW
public static final int SP_ATTACKGLOW_YELLOW- See Also:
-
FX_BEAM_ATTACK02
public static final int FX_BEAM_ATTACK02- See Also:
-
FX_BEAM_ATTACK03
public static final int FX_BEAM_ATTACK03- See Also:
-
FX_BEAM_ATTACK04
public static final int FX_BEAM_ATTACK04- See Also:
-
FX_BEAM_ATTACK05
public static final int FX_BEAM_ATTACK05- See Also:
-
FX_BEAM_ATTACK06
public static final int FX_BEAM_ATTACK06- See Also:
-
FX_BEAM_ATTACK07
public static final int FX_BEAM_ATTACK07- See Also:
-
FX_BEAM_ATTACK08
public static final int FX_BEAM_ATTACK08- See Also:
-
FX_BEAM_IMPACT01
public static final int FX_BEAM_IMPACT01- See Also:
-
VFX_PANTHEON_TRAPPED01
public static final int VFX_PANTHEON_TRAPPED01- See Also:
-
FX_OBELISK01_GLOW01
public static final int FX_OBELISK01_GLOW01- See Also:
-
FX_OBELISK01_GLOW02
public static final int FX_OBELISK01_GLOW02- See Also:
-
FX_WEAPON_SLAM_WITH_BUBBLES
public static final int FX_WEAPON_SLAM_WITH_BUBBLES- See Also:
-
TUMEKENS_SHADOW_CASTING
public static final int TUMEKENS_SHADOW_CASTING- See Also:
-
TUMEKENS_SHADOW_TRAVEL
public static final int TUMEKENS_SHADOW_TRAVEL- See Also:
-
TUMEKENS_SHADOW_IMPACT
public static final int TUMEKENS_SHADOW_IMPACT- See Also:
-
KERIS_PARTISAN_SPECIAL01
public static final int KERIS_PARTISAN_SPECIAL01- See Also:
-
CRONDIS_COLUMN_TRAP_ANIM
public static final int CRONDIS_COLUMN_TRAP_ANIM- See Also:
-
CRONDIS_COLUMN_TRAP_ANIM_2
public static final int CRONDIS_COLUMN_TRAP_ANIM_2- See Also:
-
CRONDIS_COLUMN_TRAP_ANIM_3
public static final int CRONDIS_COLUMN_TRAP_ANIM_3- See Also:
-
TOA_PATH_APMEKEN_GAIN_SIGHT
public static final int TOA_PATH_APMEKEN_GAIN_SIGHT- See Also:
-
TOA_PATH_APMEKEN_LOSE_SIGHT
public static final int TOA_PATH_APMEKEN_LOSE_SIGHT- See Also:
-
TOA_PATH_APMEKEN_SIGHT_WARNING
public static final int TOA_PATH_APMEKEN_SIGHT_WARNING- See Also:
-
TOA_PATH_APMEKEN_SIGHT_WARNING02
public static final int TOA_PATH_APMEKEN_SIGHT_WARNING02- See Also:
-
TOA_PATH_APMEKEN_SIGHT_FLOOR
public static final int TOA_PATH_APMEKEN_SIGHT_FLOOR- See Also:
-
TOA_PATH_APMEKEN_GAIN_CURSED
public static final int TOA_PATH_APMEKEN_GAIN_CURSED- See Also:
-
TOA_PATH_APMEKEN_GAS
public static final int TOA_PATH_APMEKEN_GAS- See Also:
-
TOA_PATH_APMEKEN_RUBBLE
public static final int TOA_PATH_APMEKEN_RUBBLE- See Also:
-
KEPHRI_LIGHTNING
public static final int KEPHRI_LIGHTNING- See Also:
-
KEPHRI_SHIELD_ALIVE
public static final int KEPHRI_SHIELD_ALIVE- See Also:
-
KEPHRI_SHIELD_DEAD
public static final int KEPHRI_SHIELD_DEAD- See Also:
-
KEPHRI_SHIELD_DEATH
public static final int KEPHRI_SHIELD_DEATH- See Also:
-
KEPHRI_SHIELD_REFORM
public static final int KEPHRI_SHIELD_REFORM- See Also:
-
KEPHRI_DUNG_DROP
public static final int KEPHRI_DUNG_DROP- See Also:
-
KEPHRI_INDICATE_PLAYER_FOR_DUNG
public static final int KEPHRI_INDICATE_PLAYER_FOR_DUNG- See Also:
-
KEPHRI_KAMIKAZE_SCARAB
public static final int KEPHRI_KAMIKAZE_SCARAB- See Also:
-
KEPHRI_KAMIKAZE_SCARAB_EXPLODE
public static final int KEPHRI_KAMIKAZE_SCARAB_EXPLODE- See Also:
-
TOA_KEPHRI_MAGE_CHARGE
public static final int TOA_KEPHRI_MAGE_CHARGE- See Also:
-
TOA_KEPHRI_MELEE_HEAL
public static final int TOA_KEPHRI_MELEE_HEAL- See Also:
-
TOA_KEPHRI_MAGE_INTEGRATE
public static final int TOA_KEPHRI_MAGE_INTEGRATE- See Also:
-
TOA_SCARAB_RANGED_PROJECTILE01
public static final int TOA_SCARAB_RANGED_PROJECTILE01- See Also:
-
TOA_SCARAB_RANGED_IMPACT01
public static final int TOA_SCARAB_RANGED_IMPACT01- See Also:
-
TOA_SCARAB_RANGED_PROJECTILE02
public static final int TOA_SCARAB_RANGED_PROJECTILE02- See Also:
-
TOA_SCARAB_RANGED_IMPACT02
public static final int TOA_SCARAB_RANGED_IMPACT02- See Also:
-
VFX_SCARAB_EXPLOSION01
public static final int VFX_SCARAB_EXPLOSION01- See Also:
-
VFX_SCARAB_EXPLOSION02
public static final int VFX_SCARAB_EXPLOSION02- See Also:
-
VFX_SCARAB_EXPLOSION03
public static final int VFX_SCARAB_EXPLOSION03- See Also:
-
VFX_SCARAB_EXPLOSION04
public static final int VFX_SCARAB_EXPLOSION04- See Also:
-
VFX_SCARAB_EXPLOSION05
public static final int VFX_SCARAB_EXPLOSION05- See Also:
-
VFX_SCARAB_EXPLOSION06
public static final int VFX_SCARAB_EXPLOSION06- See Also:
-
VFX_SCARAB_EXPLOSION07
public static final int VFX_SCARAB_EXPLOSION07- See Also:
-
VFX_SCARAB_EXPLOSION08
public static final int VFX_SCARAB_EXPLOSION08- See Also:
-
PROJECTILE_DUNGBALL01
public static final int PROJECTILE_DUNGBALL01- See Also:
-
PROJECTILE_DUNGBALL02
public static final int PROJECTILE_DUNGBALL02- See Also:
-
SPOTANIM_DUNGBALL_EXPLOSION01
public static final int SPOTANIM_DUNGBALL_EXPLOSION01- See Also:
-
VFX_SCARAB_TRAVEL
public static final int VFX_SCARAB_TRAVEL- See Also:
-
VFX_SCARAB_EXPLOSION01B
public static final int VFX_SCARAB_EXPLOSION01B- See Also:
-
VFX_SCARAB_EXPLOSION02B
public static final int VFX_SCARAB_EXPLOSION02B- See Also:
-
VFX_SCARAB_EXPLOSION03B
public static final int VFX_SCARAB_EXPLOSION03B- See Also:
-
VFX_SCARAB_EXPLOSION04B
public static final int VFX_SCARAB_EXPLOSION04B- See Also:
-
ZEBAK_SAFESPOT_TRAVEL
public static final int ZEBAK_SAFESPOT_TRAVEL- See Also:
-
ZEBAK_WATERJUG_TRAVEL
public static final int ZEBAK_WATERJUG_TRAVEL- See Also:
-
ZEBAK_DUSTFALL01
public static final int ZEBAK_DUSTFALL01- See Also:
-
ZEBAK_MELEE_PROJANIM_INITIAL
public static final int ZEBAK_MELEE_PROJANIM_INITIAL- See Also:
-
ZEBAK_MAGE_PROJANIM_INITIAL
public static final int ZEBAK_MAGE_PROJANIM_INITIAL- See Also:
-
ZEBAK_MAGE_PROJANIM_INITIAL_ENRAGED
public static final int ZEBAK_MAGE_PROJANIM_INITIAL_ENRAGED- See Also:
-
ZEBAK_RANGE_PROJANIM_INITIAL
public static final int ZEBAK_RANGE_PROJANIM_INITIAL- See Also:
-
ZEBAK_RANGE_PROJANIM_INITIAL_ENRAGED
public static final int ZEBAK_RANGE_PROJANIM_INITIAL_ENRAGED- See Also:
-
ZEBAK_MELEE_PROJANIM_SPLIT
public static final int ZEBAK_MELEE_PROJANIM_SPLIT- See Also:
-
ZEBAK_MAGE_PROJANIM_SPLIT
public static final int ZEBAK_MAGE_PROJANIM_SPLIT- See Also:
-
ZEBAK_RANGE_PROJANIM_SPLIT
public static final int ZEBAK_RANGE_PROJANIM_SPLIT- See Also:
-
SPOTANIM_ZEBAK_RANGED01
public static final int SPOTANIM_ZEBAK_RANGED01- See Also:
-
ZEBAK_ROAR_WAVE_DUST
public static final int ZEBAK_ROAR_WAVE_DUST- See Also:
-
ZEBAK_RANGED_SPLIT
public static final int ZEBAK_RANGED_SPLIT- See Also:
-
ZEBAK_MAGE_SPLIT
public static final int ZEBAK_MAGE_SPLIT- See Also:
-
ZEBAK_RANGED_FRAGMENT01
public static final int ZEBAK_RANGED_FRAGMENT01- See Also:
-
ZEBAK_RANGED_FRAGMENT02
public static final int ZEBAK_RANGED_FRAGMENT02- See Also:
-
ZEBAK_RANGED_FRAGMENT03
public static final int ZEBAK_RANGED_FRAGMENT03- See Also:
-
ZEBAK_RANGED_FRAGMENT04
public static final int ZEBAK_RANGED_FRAGMENT04- See Also:
-
ZEBAK_SHIELD_BREAK
public static final int ZEBAK_SHIELD_BREAK- See Also:
-
ZEBAK_WATERJUG_BREAK
public static final int ZEBAK_WATERJUG_BREAK- See Also:
-
ZEBAK_WATERJUG_SPLASH_TRAVEL
public static final int ZEBAK_WATERJUG_SPLASH_TRAVEL- See Also:
-
ZEBAK_VOMIT_PROJECTILE0
public static final int ZEBAK_VOMIT_PROJECTILE0- See Also:
-
ZEBAK_ROCK_FALL
public static final int ZEBAK_ROCK_FALL- See Also:
-
OBELISK_EXPLODE_ENERGY
public static final int OBELISK_EXPLODE_ENERGY- See Also:
-
WARDENS_LIGHTNING
public static final int WARDENS_LIGHTNING- See Also:
-
WARDENS_LIGHTNING_WARN
public static final int WARDENS_LIGHTNING_WARN- See Also:
-
WARDENS_DARKNESS_WARN
public static final int WARDENS_DARKNESS_WARN- See Also:
-
WARDENS_BURN_WARN
public static final int WARDENS_BURN_WARN- See Also:
-
FX_WARDENS02_BLOODWAVE01
public static final int FX_WARDENS02_BLOODWAVE01- See Also:
-
FX_WARDENS02_BLOODWAVE02
public static final int FX_WARDENS02_BLOODWAVE02- See Also:
-
WARDENS_FREEZE_WARN
public static final int WARDENS_FREEZE_WARN- See Also:
-
TOA_WARDENS_PRAYER_MELEE_TRAVEL
public static final int TOA_WARDENS_PRAYER_MELEE_TRAVEL- See Also:
-
TOA_WARDENS_PRAYER_MELEE_IMPACT
public static final int TOA_WARDENS_PRAYER_MELEE_IMPACT- See Also:
-
TOA_WARDENS_PRAYER_RANGED_TRAVEL
public static final int TOA_WARDENS_PRAYER_RANGED_TRAVEL- See Also:
-
TOA_WARDENS_PRAYER_RANGED_IMPACT
public static final int TOA_WARDENS_PRAYER_RANGED_IMPACT- See Also:
-
TOA_WARDENS_PRAYER_MAGIC_TRAVEL
public static final int TOA_WARDENS_PRAYER_MAGIC_TRAVEL- See Also:
-
TOA_WARDENS_PRAYER_MAGIC_IMPACT
public static final int TOA_WARDENS_PRAYER_MAGIC_IMPACT- See Also:
-
TOA_WARDENS_ENTOMB_TRAVEL
public static final int TOA_WARDENS_ENTOMB_TRAVEL- See Also:
-
TOA_WARDENS_ENTOMB_END
public static final int TOA_WARDENS_ENTOMB_END- See Also:
-
TOA_WARDENS_ENTOMB_MISS
public static final int TOA_WARDENS_ENTOMB_MISS- See Also:
-
TOA_WARDENS_MAGIC_IMPACT
public static final int TOA_WARDENS_MAGIC_IMPACT- See Also:
-
SPOTANIM_WARDENS01_MAGIC01_ACTIVATE01
public static final int SPOTANIM_WARDENS01_MAGIC01_ACTIVATE01- See Also:
-
SPOTANIM_WARDENS01_MAGIC02_ACTIVATE01
public static final int SPOTANIM_WARDENS01_MAGIC02_ACTIVATE01- See Also:
-
SPOTANIM_WARDENS01_EXPLOSION01_EXPLODE01
public static final int SPOTANIM_WARDENS01_EXPLOSION01_EXPLODE01- See Also:
-
SPOTANIM_WARDENS01_EXPLOSION01_IDLE01
public static final int SPOTANIM_WARDENS01_EXPLOSION01_IDLE01- See Also:
-
SPOTANIM_WARDENS01_WAKEUP02
public static final int SPOTANIM_WARDENS01_WAKEUP02- See Also:
-
SPOTANIM_WARDENS01_IDLE05
public static final int SPOTANIM_WARDENS01_IDLE05- See Also:
-
SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE01
public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE01- See Also:
-
SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE02
public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE02- See Also:
-
SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE03
public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE03- See Also:
-
SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE04
public static final int SPOTANIM_WARDENS01_UNDERTILE01_EXPLODE04- See Also:
-
FX_WARDENS_BOMB01
public static final int FX_WARDENS_BOMB01- See Also:
-
FX_WARDENS_BOMB02
public static final int FX_WARDENS_BOMB02- See Also:
-
FX_WARDENS_BOMB03
public static final int FX_WARDENS_BOMB03- See Also:
-
FX_WARDENS_CHARGING01
public static final int FX_WARDENS_CHARGING01- See Also:
-
SPOTANIM_WARDENS_TILES01
public static final int SPOTANIM_WARDENS_TILES01- See Also:
-
SPOTANIM_AMASCUT01_SUCKING01
public static final int SPOTANIM_AMASCUT01_SUCKING01- See Also:
-
SPOTANIM_AMASCUT01_SUCKING01_FLASH01
public static final int SPOTANIM_AMASCUT01_SUCKING01_FLASH01- See Also:
-
SPOTANIM_AMASCUT01_SUCKING01_ENRAGED01
public static final int SPOTANIM_AMASCUT01_SUCKING01_ENRAGED01- See Also:
-
SPOTANIM_AMASCUT01_SUCKING01_GLOW01
public static final int SPOTANIM_AMASCUT01_SUCKING01_GLOW01- See Also:
-
SPOTANIM_AMASCUT01_SUCKING01_GLOW02
public static final int SPOTANIM_AMASCUT01_SUCKING01_GLOW02- See Also:
-
SPOTANIM_AMASCUT01_STRIKE01
public static final int SPOTANIM_AMASCUT01_STRIKE01- See Also:
-
SPOTANIM_WARDENS01_DRONESTRIKE01_FIRE01
public static final int SPOTANIM_WARDENS01_DRONESTRIKE01_FIRE01- See Also:
-
SPOTANIM_AMASCUT01_STRIKE01_HIGHLIGHT01
public static final int SPOTANIM_AMASCUT01_STRIKE01_HIGHLIGHT01- See Also:
-
SPOTANIM_WARDENS_PHASE01_BALL01
public static final int SPOTANIM_WARDENS_PHASE01_BALL01- See Also:
-
SPOTANIM_WARDENS_PHASE01_BALL02
public static final int SPOTANIM_WARDENS_PHASE01_BALL02- See Also:
-
PROJECTILE_WARDEN_TUMEKEN_CORE
public static final int PROJECTILE_WARDEN_TUMEKEN_CORE- See Also:
-
PROJECTILE_WARDEN_ELIDINIS_CORE
public static final int PROJECTILE_WARDEN_ELIDINIS_CORE- See Also:
-
PROJECTILE_WARDEN_RANGED01
public static final int PROJECTILE_WARDEN_RANGED01- See Also:
-
TOA_BABOON_RANGED_TRAVEL_1
public static final int TOA_BABOON_RANGED_TRAVEL_1- See Also:
-
TOA_BABOON_RANGED_TRAVEL_2
public static final int TOA_BABOON_RANGED_TRAVEL_2- See Also:
-
TOA_BABA_RANGED_TRAVEL
public static final int TOA_BABA_RANGED_TRAVEL- See Also:
-
TOA_BABA_BALLS_TRAVEL
public static final int TOA_BABA_BALLS_TRAVEL- See Also:
-
TOA_BABA_SKULL_PROJ
public static final int TOA_BABA_SKULL_PROJ- See Also:
-
TOA_BABOON_MAGIC_TRAVEL_1
public static final int TOA_BABOON_MAGIC_TRAVEL_1- See Also:
-
TOA_BABOON_MAGIC_TRAVEL_2
public static final int TOA_BABOON_MAGIC_TRAVEL_2- See Also:
-
SPOTANIM_MANDRILL_EXPLODE
public static final int SPOTANIM_MANDRILL_EXPLODE- See Also:
-
TOA_BABA_ROCK_FALL
public static final int TOA_BABA_ROCK_FALL- See Also:
-
TOA_BABA_ROCK_FALL_FASTER
public static final int TOA_BABA_ROCK_FALL_FASTER- See Also:
-
TOA_BABA_ROCK_FALL_FASTEST
public static final int TOA_BABA_ROCK_FALL_FASTEST- See Also:
-
AKKHA_MAGIC_TRAVEL
public static final int AKKHA_MAGIC_TRAVEL- See Also:
-
AKKHA_MAGIC_IMPACT
public static final int AKKHA_MAGIC_IMPACT- See Also:
-
AKKHA_RANGED_TRAVEL
public static final int AKKHA_RANGED_TRAVEL- See Also:
-
AKKHA_LIGHTNING
public static final int AKKHA_LIGHTNING- See Also:
-
AKKHA_DARKNESS
public static final int AKKHA_DARKNESS- See Also:
-
AKKHA_BURN
public static final int AKKHA_BURN- See Also:
-
AKKHA_FREEZE
public static final int AKKHA_FREEZE- See Also:
-
AKKHA_ENRAGE_ORB_IMPACT
public static final int AKKHA_ENRAGE_ORB_IMPACT- See Also:
-
INFERNO_ZUK_PROJECTILE_SMALL
public static final int INFERNO_ZUK_PROJECTILE_SMALL- See Also:
-
DESERTTREASURE_CRACKS_FLOOR_SPOTANIM_QUICK
public static final int DESERTTREASURE_CRACKS_FLOOR_SPOTANIM_QUICK- See Also:
-
GA_BEAST_ROCK_FALL_FASTER
public static final int GA_BEAST_ROCK_FALL_FASTER- See Also:
-
GA_BEAST_ROCK_FALL_FASTEST
public static final int GA_BEAST_ROCK_FALL_FASTEST- See Also:
-
WILD_FALLOFF_METEOR_BLAST_RED
public static final int WILD_FALLOFF_METEOR_BLAST_RED- See Also:
-
VORKATH_AREA_TRAVEL_SMALL
public static final int VORKATH_AREA_TRAVEL_SMALL- See Also:
-
WEAPON_SPEEDRUNNING01_STOPWATCH01_FX01
public static final int WEAPON_SPEEDRUNNING01_STOPWATCH01_FX01- See Also:
-
SPOTANIM_SPEEDRUN_HOME_TELEPORT
public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT- See Also:
-
SPOTANIM_SPEEDRUN_HOME_TELEPORT_5
public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT_5- See Also:
-
SPOTANIM_SPEEDRUN_HOME_TELEPORT_6
public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT_6- See Also:
-
SPOTANIM_SPEEDRUN_HOME_TELEPORT_RETURN
public static final int SPOTANIM_SPEEDRUN_HOME_TELEPORT_RETURN- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_5_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_5_AVERNIC- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_6_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_6_AVERNIC- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_5_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_5_AVERNIC- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_6_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_6_AVERNIC- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_5_RED_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_5_RED_AVERNIC- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_6_RED_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_SPOTANIM_TIER_6_RED_AVERNIC- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_5_RED_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_5_RED_AVERNIC- See Also:
-
COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_6_RED_AVERNIC
public static final int COMBAT_ACHIEVEMENTS_TELEPORT_REAPPEAR_SPOTANIM_TIER_6_RED_AVERNIC- See Also:
-
SP_ATTACK_ARROW_LAUNCH_CARD01
public static final int SP_ATTACK_ARROW_LAUNCH_CARD01- See Also:
-
SP_ATTACK_ARROW_TRAVEL_CARD01
public static final int SP_ATTACK_ARROW_TRAVEL_CARD01- See Also:
-
WILD_CAVE_BOW_ARROW_TRAVEL02
public static final int WILD_CAVE_BOW_ARROW_TRAVEL02- See Also:
-
WILD_CAVE_BOW_ARROW_LAUNCH02
public static final int WILD_CAVE_BOW_ARROW_LAUNCH02- See Also:
-
GUB_XMAS_2006_SNOWBALLGOLDEN_THROW_PROJ_ANIM
public static final int GUB_XMAS_2006_SNOWBALLGOLDEN_THROW_PROJ_ANIM- See Also:
-
TELEPORT_OTHER_IMPACT_DARK
public static final int TELEPORT_OTHER_IMPACT_DARK- See Also:
-
QUEST_LUNAR_SPELLBOOK_ENERGY_EXCHANGE_SPOT_ANIM_LOW
public static final int QUEST_LUNAR_SPELLBOOK_ENERGY_EXCHANGE_SPOT_ANIM_LOW- See Also:
-
IMBUED_HEART_IMPACT02
public static final int IMBUED_HEART_IMPACT02- See Also:
-
IMBUED_HEART_IMPACT03
public static final int IMBUED_HEART_IMPACT03- See Also:
-
ARROW_VENATOR01_LAUNCH01
public static final int ARROW_VENATOR01_LAUNCH01- See Also:
-
ARROW_VENATOR01_LAUNCH01_NOGLOW
public static final int ARROW_VENATOR01_LAUNCH01_NOGLOW- See Also:
-
ARROW_VENATOR01_TRAVEL01
public static final int ARROW_VENATOR01_TRAVEL01- See Also:
-
ARROW_VENATOR01_TRAVEL01_NOGLOW
public static final int ARROW_VENATOR01_TRAVEL01_NOGLOW- See Also:
-
MUSPAH_RANGE_IMPACT
public static final int MUSPAH_RANGE_IMPACT- See Also:
-
DREAM_HUMIDIFY_SPELL_SPOTANIM_NORAIN
public static final int DREAM_HUMIDIFY_SPELL_SPOTANIM_NORAIN- See Also:
-
SMOKE_BOMB_PROJ
public static final int SMOKE_BOMB_PROJ- See Also:
-
POISON_VIAL_TRAVEL
public static final int POISON_VIAL_TRAVEL- See Also:
-
POISON_VIAL_LAUNCH
public static final int POISON_VIAL_LAUNCH- See Also:
-
LEVIATHAN_BUFF_SPAWN
public static final int LEVIATHAN_BUFF_SPAWN- See Also:
-
GARGBOSS_DEBRIS_SHADOW_60_SMALL
public static final int GARGBOSS_DEBRIS_SHADOW_60_SMALL- See Also:
-
SMOKE_BOMB_WIGHT_PROJ
public static final int SMOKE_BOMB_WIGHT_PROJ- See Also:
-
DT2_WIGHT_TELEPORT
public static final int DT2_WIGHT_TELEPORT- See Also:
-
VFX_MAHJARRAT_SUMMON
public static final int VFX_MAHJARRAT_SUMMON- See Also:
-
VFX_MAHJARRAT_SMOKE_MAGIC_01
public static final int VFX_MAHJARRAT_SMOKE_MAGIC_01- See Also:
-
VFX_MAHJARRAT_SMOKE_MAGIC_02
public static final int VFX_MAHJARRAT_SMOKE_MAGIC_02- See Also:
-
VFX_MAHJARRAT_SMOKE_IMPACT
public static final int VFX_MAHJARRAT_SMOKE_IMPACT- See Also:
-
VFX_MAHJARRAT_SHADOW_MAGIC_01
public static final int VFX_MAHJARRAT_SHADOW_MAGIC_01- See Also:
-
VFX_MAHJARRAT_SHADOW_MAGIC_02
public static final int VFX_MAHJARRAT_SHADOW_MAGIC_02- See Also:
-
VFX_MAHJARRAT_SHADOW_IMPACT
public static final int VFX_MAHJARRAT_SHADOW_IMPACT- See Also:
-
VFX_MAHJARRAT_BLOOD_MAGIC_01
public static final int VFX_MAHJARRAT_BLOOD_MAGIC_01- See Also:
-
VFX_MAHJARRAT_BLOOD_MAGIC_02
public static final int VFX_MAHJARRAT_BLOOD_MAGIC_02- See Also:
-
VFX_MAHJARRAT_BLOOD_IMPACT
public static final int VFX_MAHJARRAT_BLOOD_IMPACT- See Also:
-
VFX_MAHJARRAT_ICE_MAGIC_01
public static final int VFX_MAHJARRAT_ICE_MAGIC_01- See Also:
-
VFX_MAHJARRAT_ICE_MAGIC_02
public static final int VFX_MAHJARRAT_ICE_MAGIC_02- See Also:
-
VFX_MAHJARRAT_ICE_IMPACT
public static final int VFX_MAHJARRAT_ICE_IMPACT- See Also:
-
DT2_WIGHT_SLAM_IMPACT
public static final int DT2_WIGHT_SLAM_IMPACT- See Also:
-
DT2_WIGHT_CURSE_CASTING
public static final int DT2_WIGHT_CURSE_CASTING- See Also:
-
VFX_MAHJARRAT_SHAPESHIFT_MUSPAH_01
public static final int VFX_MAHJARRAT_SHAPESHIFT_MUSPAH_01- See Also:
-
VFX_MUSPAH_DEATH_01
public static final int VFX_MUSPAH_DEATH_01- See Also:
-
VFX_MUSPAH_ATTACK_MAGIC_01
public static final int VFX_MUSPAH_ATTACK_MAGIC_01- See Also:
-
VFX_MUSPAH_ATTACK_MELEE_01
public static final int VFX_MUSPAH_ATTACK_MELEE_01- See Also:
-
VFX_MUSPAH_ATTACK_SUMMON_01
public static final int VFX_MUSPAH_ATTACK_SUMMON_01- See Also:
-
VFX_MUSPAH_ATTACK_EXPLOSION_01
public static final int VFX_MUSPAH_ATTACK_EXPLOSION_01- See Also:
-
VFX_MUSPAH_ATTACK_EXPLOSION_02
public static final int VFX_MUSPAH_ATTACK_EXPLOSION_02- See Also:
-
VFX_MUSPAH_SPIKE_SPAWN_01
public static final int VFX_MUSPAH_SPIKE_SPAWN_01- See Also:
-
VFX_MUSPAH_SPIKE_DESPAWN_01
public static final int VFX_MUSPAH_SPIKE_DESPAWN_01- See Also:
-
VFX_MUSPAH_SPIKE_SPAWN_02
public static final int VFX_MUSPAH_SPIKE_SPAWN_02- See Also:
-
PROJECTILE_MUSPAH_ATTACK_MAGIC_01
public static final int PROJECTILE_MUSPAH_ATTACK_MAGIC_01- See Also:
-
IMPACT_MUSPAH_ATTACK_MAGIC_01
public static final int IMPACT_MUSPAH_ATTACK_MAGIC_01- See Also:
-
PROJECTILE_MUSPAH_ATTACK_RANGED_01
public static final int PROJECTILE_MUSPAH_ATTACK_RANGED_01- See Also:
-
PROJECTILE_MUSPAH_ATTACK_EXPLODE_03
public static final int PROJECTILE_MUSPAH_ATTACK_EXPLODE_03- See Also:
-
PROJECTILE_MUSPAH_ATTACK_EXPLODE_03_DARK
public static final int PROJECTILE_MUSPAH_ATTACK_EXPLODE_03_DARK- See Also:
-
VFX_MUSPAH_TELEPORT_DISAPPEAR_01
public static final int VFX_MUSPAH_TELEPORT_DISAPPEAR_01- See Also:
-
VFX_MUSPAH_TELEPORT_ATTACK_01
public static final int VFX_MUSPAH_TELEPORT_ATTACK_01- See Also:
-
VFX_MUSPAH_TELEPORT_APPEAR_01
public static final int VFX_MUSPAH_TELEPORT_APPEAR_01- See Also:
-
VFX_MUSPAH_SPIKE_WARNING_01
public static final int VFX_MUSPAH_SPIKE_WARNING_01- See Also:
-
VFX_MUSPAH_SPIKE_WARNING_02
public static final int VFX_MUSPAH_SPIKE_WARNING_02- See Also:
-
SPELLS_VETION01_TRAVEL
public static final int SPELLS_VETION01_TRAVEL- See Also:
-
SPELLS_VETION01_SPECIAL
public static final int SPELLS_VETION01_SPECIAL- See Also:
-
SPELLS_VETION01_TRAVEL02
public static final int SPELLS_VETION01_TRAVEL02- See Also:
-
SPELLS_THAMMARON01_TRAVEL01
public static final int SPELLS_THAMMARON01_TRAVEL01- See Also:
-
FX_URSINE01_SPECIAL
public static final int FX_URSINE01_SPECIAL- See Also:
-
FX_URSINE02_SPECIAL
public static final int FX_URSINE02_SPECIAL- See Also:
-
FX_CALLISTO_TRAP
public static final int FX_CALLISTO_TRAP- See Also:
-
FX_VETION_ATTACK_MAGIC_01
public static final int FX_VETION_ATTACK_MAGIC_01- See Also:
-
FX_VETION_ATTACK_MAGIC_02
public static final int FX_VETION_ATTACK_MAGIC_02- See Also:
-
FX_VETION_ATTACK_MAGIC_IMPACT_01
public static final int FX_VETION_ATTACK_MAGIC_IMPACT_01- See Also:
-
FX_VETION_ATTACK_MAGIC_IMPACT_02
public static final int FX_VETION_ATTACK_MAGIC_IMPACT_02- See Also:
-
FX_VETION_ATTACK_MELEE
public static final int FX_VETION_ATTACK_MELEE- See Also:
-
FX_CALLISTO_RANGED_SPOTANIM
public static final int FX_CALLISTO_RANGED_SPOTANIM- See Also:
-
FX_CALLISTO_RANGED_PROJECTILE
public static final int FX_CALLISTO_RANGED_PROJECTILE- See Also:
-
FX_CALLISTO_RANGED_IMPACT
public static final int FX_CALLISTO_RANGED_IMPACT- See Also:
-
FX_CALLISTO_ENRAGE
public static final int FX_CALLISTO_ENRAGE- See Also:
-
FX_CALLISTO_ENRAGE_SMALL
public static final int FX_CALLISTO_ENRAGE_SMALL- See Also:
-
FX_WEBWEAVER01_LAUNCH_SPOTANIM
public static final int FX_WEBWEAVER01_LAUNCH_SPOTANIM- See Also:
-
FX_WEBWEAVER01_IMPACT_SPOTANIM
public static final int FX_WEBWEAVER01_IMPACT_SPOTANIM- See Also:
-
FX_VENENATIS_RANGED_PROJECTILE
public static final int FX_VENENATIS_RANGED_PROJECTILE- See Also:
-
FX_VENENATIS_RANGED_IMPACT
public static final int FX_VENENATIS_RANGED_IMPACT- See Also:
-
FX_VENENATIS_MAGIC_PROJECTILE
public static final int FX_VENENATIS_MAGIC_PROJECTILE- See Also:
-
FX_VENENATIS_MAGIC_IMPACT
public static final int FX_VENENATIS_MAGIC_IMPACT- See Also:
-
FX_VENENATIS_WEB_PROJECTILE
public static final int FX_VENENATIS_WEB_PROJECTILE- See Also:
-
FX_VENENATIS_WEB_IMPACT
public static final int FX_VENENATIS_WEB_IMPACT- See Also:
-
FX_CAVE_SPIDER
public static final int FX_CAVE_SPIDER- See Also:
-
FX_VOIDWAKER_IMPACT
public static final int FX_VOIDWAKER_IMPACT- See Also:
-
FX_DAGGER01_CANDLE01_SPECIAL
public static final int FX_DAGGER01_CANDLE01_SPECIAL- See Also:
-
FX_EMOTE_PARTY01_ACTIVE
public static final int FX_EMOTE_PARTY01_ACTIVE- See Also:
-
PRIDE23_ENAMOUR_ARROW
public static final int PRIDE23_ENAMOUR_ARROW- See Also:
-
PRIDE23_ENAMOUR_IMPACT
public static final int PRIDE23_ENAMOUR_IMPACT- See Also:
-
ARROW_HEART01_TRAVEL01
public static final int ARROW_HEART01_TRAVEL01- See Also:
-
FORESTRY_SAPLING_SPAWN
public static final int FORESTRY_SAPLING_SPAWN- See Also:
-
FORESTRY_POH_BEES_ATTACK
public static final int FORESTRY_POH_BEES_ATTACK- See Also:
-
MAKEOVER_CHANGING_BOOTH_APPEAR
public static final int MAKEOVER_CHANGING_BOOTH_APPEAR- See Also:
-
MAKEOVER_CHANGING_BOOTH_IDLE
public static final int MAKEOVER_CHANGING_BOOTH_IDLE- See Also:
-
STUNNED_5CYCLE
public static final int STUNNED_5CYCLE- See Also:
-
STUNNED_6CYCLE
public static final int STUNNED_6CYCLE- See Also:
-
ICE_BARRAGE_IMPACT_LONG
public static final int ICE_BARRAGE_IMPACT_LONG- See Also:
-
ICE_BARRAGE_IMPACT_SHORT
public static final int ICE_BARRAGE_IMPACT_SHORT- See Also:
-
ICE_BARRAGE_IMPACT4
public static final int ICE_BARRAGE_IMPACT4- See Also:
-
ICE_BARRAGE_IMPACT4_LONG
public static final int ICE_BARRAGE_IMPACT4_LONG- See Also:
-
SHADOW_BARRAGE_IMPACT_LARGE
public static final int SHADOW_BARRAGE_IMPACT_LARGE- See Also:
-
GARGBOSS_DEBRIS_SHADOW_90_SMALL
public static final int GARGBOSS_DEBRIS_SHADOW_90_SMALL- See Also:
-
INFERNO_ZUK_PROJECTILE_MID
public static final int INFERNO_ZUK_PROJECTILE_MID- See Also:
-
INFERNO_ZUK_PROJECTILE_MID_SHORT
public static final int INFERNO_ZUK_PROJECTILE_MID_SHORT- See Also:
-
POISON_VIAL_TRAVEL_WIGHT
public static final int POISON_VIAL_TRAVEL_WIGHT- See Also:
-
POISON_VIAL_LAUNCH_WIGHT
public static final int POISON_VIAL_LAUNCH_WIGHT- See Also:
-
VFX_MAHJARRAT_TELEPORT_HAZEEL
public static final int VFX_MAHJARRAT_TELEPORT_HAZEEL- See Also:
-
VFX_MAHJARRAT_TELEPORT_KHAZARD
public static final int VFX_MAHJARRAT_TELEPORT_KHAZARD- See Also:
-
VFX_MAHJARRAT_TELEPORT_JHALLAN
public static final int VFX_MAHJARRAT_TELEPORT_JHALLAN- See Also:
-
VFX_MAHJARRAT_TELEPORT_KHAZARD_COMBAT
public static final int VFX_MAHJARRAT_TELEPORT_KHAZARD_COMBAT- See Also:
-
VFX_MAHJARRAT_TELEPORT_ENAKHRA
public static final int VFX_MAHJARRAT_TELEPORT_ENAKHRA- See Also:
-
VFX_MAHJARRAT_TELEPORT_AZZANADRA
public static final int VFX_MAHJARRAT_TELEPORT_AZZANADRA- See Also:
-
VFX_MAHJARRAT_TELEPORT_AKTHANAKOS
public static final int VFX_MAHJARRAT_TELEPORT_AKTHANAKOS- See Also:
-
VFX_MAHJARRAT_TELEPORT_SLISKE
public static final int VFX_MAHJARRAT_TELEPORT_SLISKE- See Also:
-
VFX_MAHJARRAT_ATTACK_SUMMON_02
public static final int VFX_MAHJARRAT_ATTACK_SUMMON_02- See Also:
-
VFX_MAHJARRAT_SMOKE_MAGIC_03
public static final int VFX_MAHJARRAT_SMOKE_MAGIC_03- See Also:
-
VFX_MAHJARRAT_SHADOW_MAGIC_03
public static final int VFX_MAHJARRAT_SHADOW_MAGIC_03- See Also:
-
VFX_MAHJARRAT_BLOOD_MAGIC_03
public static final int VFX_MAHJARRAT_BLOOD_MAGIC_03- See Also:
-
VFX_MAHJARRAT_ICE_MAGIC_03
public static final int VFX_MAHJARRAT_ICE_MAGIC_03- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_WIGHT_A
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_WIGHT_A- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_WIGHT_B
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_WIGHT_B- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_WIGHT
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_WIGHT- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_PERSTEN
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_PERSTEN- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_ASSASSIN
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_ASSASSIN- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_KASONDE
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KASONDE- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_TALL
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_TALL- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_SMOKE
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_SMOKE- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_BLOOD
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_BLOOD- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_ICE
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_ICE- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_SHADOW
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_SHADOW- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_WIGHT_A_QUICK
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_WIGHT_A_QUICK- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_WIGHT_B_QUICK
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_WIGHT_B_QUICK- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_WIGHT_QUICK
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_WIGHT_QUICK- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_PERSTEN_QUICK
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_PERSTEN_QUICK- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_ASSASSIN_QUICK
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_ASSASSIN_QUICK- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_KASONDE_QUICK
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KASONDE_QUICK- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_QUICK
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_QUICK- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_QUICK_TALL
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KETLA_QUICK_TALL- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_SMOKE_QUICK
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_SMOKE_QUICK- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_BLOOD_QUICK
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_BLOOD_QUICK- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_ICE_QUICK
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_ICE_QUICK- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_SHADOW_QUICK
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_SHADOW_QUICK- See Also:
-
VFX_MAHJARRAT_SMOKE_IMPACT_SMALL
public static final int VFX_MAHJARRAT_SMOKE_IMPACT_SMALL- See Also:
-
VFX_MAHJARRAT_TELEPORT_ITEM_SPAWN
public static final int VFX_MAHJARRAT_TELEPORT_ITEM_SPAWN- See Also:
-
VFX_MAHJARRAT_TELEPORT_ITEM_IDLE
public static final int VFX_MAHJARRAT_TELEPORT_ITEM_IDLE- See Also:
-
VFX_MAHJARRAT_TELEPORT_ITEM_END
public static final int VFX_MAHJARRAT_TELEPORT_ITEM_END- See Also:
-
VFX_ELDER_HORN_TELEPORT_END
public static final int VFX_ELDER_HORN_TELEPORT_END- See Also:
-
VFX_MAHJARRAT_SLISKE_REVEAL
public static final int VFX_MAHJARRAT_SLISKE_REVEAL- See Also:
-
VFX_MAHJARRAT_SLISKE_REVEAL02
public static final int VFX_MAHJARRAT_SLISKE_REVEAL02- See Also:
-
LIGHTNING_TILE_BLUE
public static final int LIGHTNING_TILE_BLUE- See Also:
-
ANCIENT_AXE_SPECIAL_SPOTANIM
public static final int ANCIENT_AXE_SPECIAL_SPOTANIM- See Also:
-
SPOTANIM_DUKE_VENT_01_SPAWN_01
public static final int SPOTANIM_DUKE_VENT_01_SPAWN_01- See Also:
-
SPOTANIM_DUKE_VENT_01_IDLE_01
public static final int SPOTANIM_DUKE_VENT_01_IDLE_01- See Also:
-
SPOTANIM_DUKE_VENT_01_DESPAWN_01
public static final int SPOTANIM_DUKE_VENT_01_DESPAWN_01- See Also:
-
VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_01
public static final int VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_01- See Also:
-
VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_IMPACT_01
public static final int VFX_DUKE_SUCELLUS_ATTACK_MAGIC_PROJECTILE_IMPACT_01- See Also:
-
PROJANIM_DUKE_SPIT_01
public static final int PROJANIM_DUKE_SPIT_01- See Also:
-
SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_CHIP_01
public static final int SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_CHIP_01- See Also:
-
SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_MAIN_01
public static final int SPOTANIM_NPC_DUKE_SUCELLUS01_ATTACK_MELEE_MAIN_01- See Also:
-
VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_NPC_01
public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_NPC_01- See Also:
-
VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_01
public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_01- See Also:
-
VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_02
public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_02- See Also:
-
VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_03
public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_03- See Also:
-
VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_04
public static final int VFX_DUKE_SUCELLUS_ATTACK_MELEE_SPOTANIM_TILE_04- See Also:
-
PROJ_WHISPERER_01_RANGED_01
public static final int PROJ_WHISPERER_01_RANGED_01- See Also:
-
PROJ_WHISPERER_01_MAGIC_01
public static final int PROJ_WHISPERER_01_MAGIC_01- See Also:
-
WHISPERER_MAGIC_IMPACT
public static final int WHISPERER_MAGIC_IMPACT- See Also:
-
SPOTANIM_WATER_SPLASH_01
public static final int SPOTANIM_WATER_SPLASH_01- See Also:
-
SPOTANIM_WATER_SPLASH_02
public static final int SPOTANIM_WATER_SPLASH_02- See Also:
-
SPOTANIM_WATER_SPLASH_03
public static final int SPOTANIM_WATER_SPLASH_03- See Also:
-
SPOTANIM_WATER_SPLASH_04
public static final int SPOTANIM_WATER_SPLASH_04- See Also:
-
SPOTANIM_WATER_SPLASH_05
public static final int SPOTANIM_WATER_SPLASH_05- See Also:
-
SPOTANIM_WHISPERER_TENTACLE_01_SPAWN_01
public static final int SPOTANIM_WHISPERER_TENTACLE_01_SPAWN_01- See Also:
-
SPOTANIM_WHISPERER_TENTACLE_01_IDLE_01
public static final int SPOTANIM_WHISPERER_TENTACLE_01_IDLE_01- See Also:
-
SPOTANIM_WHISPERER_TENTACLE_01_ATTACK_02
public static final int SPOTANIM_WHISPERER_TENTACLE_01_ATTACK_02- See Also:
-
SPOTANIM_WHISPERER_TENTACLE_01_DEATH_01
public static final int SPOTANIM_WHISPERER_TENTACLE_01_DEATH_01- See Also:
-
PROJANIM_WHISPERER_EGG_01_LARVAE_01
public static final int PROJANIM_WHISPERER_EGG_01_LARVAE_01- See Also:
-
PROJANIM_WHISPERER_GHOST_SPAWN_01
public static final int PROJANIM_WHISPERER_GHOST_SPAWN_01- See Also:
-
PROJANIM_WHISPERER_GHOST_SPAWN_02
public static final int PROJANIM_WHISPERER_GHOST_SPAWN_02- See Also:
-
NPC_WHISPERER_EGG_SPAWN
public static final int NPC_WHISPERER_EGG_SPAWN- See Also:
-
NPC_WHISPERER_EGG_SQUASH_NORMAL
public static final int NPC_WHISPERER_EGG_SQUASH_NORMAL- See Also:
-
NPC_WHISPERER_EGG_VANISH_NORMAL
public static final int NPC_WHISPERER_EGG_VANISH_NORMAL- See Also:
-
NPC_WHISPERER_EGG_HATCH_NORMAL
public static final int NPC_WHISPERER_EGG_HATCH_NORMAL- See Also:
-
NPC_WHISPERER_EGG_SQUASH_SHADOW
public static final int NPC_WHISPERER_EGG_SQUASH_SHADOW- See Also:
-
NPC_WHISPERER_EGG_VANISH_SHADOW
public static final int NPC_WHISPERER_EGG_VANISH_SHADOW- See Also:
-
NPC_WHISPERER_EGG_HATCH_SHADOW
public static final int NPC_WHISPERER_EGG_HATCH_SHADOW- See Also:
-
WHISPERER_ENTANGLE_IMPACT
public static final int WHISPERER_ENTANGLE_IMPACT- See Also:
-
WHISPERER_ENTANGLE_TRAVEL
public static final int WHISPERER_ENTANGLE_TRAVEL- See Also:
-
WHISPERER_IMPACT_SOUL_SPOTANIM
public static final int WHISPERER_IMPACT_SOUL_SPOTANIM- See Also:
-
WHISPERER_IMPACT_SOUL_SPOTANIM_SHADOW
public static final int WHISPERER_IMPACT_SOUL_SPOTANIM_SHADOW- See Also:
-
VFX_WHISPERER_01_ATTACK_SCREECH_01_END
public static final int VFX_WHISPERER_01_ATTACK_SCREECH_01_END- See Also:
-
WHISPERER_SCREECH_PROJ
public static final int WHISPERER_SCREECH_PROJ- See Also:
-
PROJANIM_BRAIN_01
public static final int PROJANIM_BRAIN_01- See Also:
-
PROJANIM_BRAIN_01_IMPACT_01
public static final int PROJANIM_BRAIN_01_IMPACT_01- See Also:
-
PROJANIM_BRAIN_01_IMPACT_02
public static final int PROJANIM_BRAIN_01_IMPACT_02- See Also:
-
SPOTANIM_BRAIN_01_FALLING_BREAK_01
public static final int SPOTANIM_BRAIN_01_FALLING_BREAK_01- See Also:
-
SPOTANIM_BRAIN_01_FALLING_BREAK_02
public static final int SPOTANIM_BRAIN_01_FALLING_BREAK_02- See Also:
-
SPOTANIM_BRAIN_01_FALLING_STAY_01
public static final int SPOTANIM_BRAIN_01_FALLING_STAY_01- See Also:
-
SPOTANIM_BRAIN_01_FALLING_STAY_02
public static final int SPOTANIM_BRAIN_01_FALLING_STAY_02- See Also:
-
SPOTANIM_BRAIN_01_FALLING_STAY_03
public static final int SPOTANIM_BRAIN_01_FALLING_STAY_03- See Also:
-
SPOTANIM_BRAIN_01_FALLING_STAY_04
public static final int SPOTANIM_BRAIN_01_FALLING_STAY_04- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_01- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_01- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_01- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_02
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_RANGED_02- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_02
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MELEE_02- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_02
public static final int VFX_LEVIATHAN_01_PROJECTILE_SPOTANIM_MAGIC_02- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_RANGED_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_RANGED_01- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_MELEE_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_MELEE_01- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_MAGIC_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_MAGIC_01- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_IMPACT_RANGED_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_IMPACT_RANGED_01- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_IMPACT_MELEE_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_IMPACT_MELEE_01- See Also:
-
VFX_LEVIATHAN_01_PROJECTILE_IMPACT_MAGIC_01
public static final int VFX_LEVIATHAN_01_PROJECTILE_IMPACT_MAGIC_01- See Also:
-
BEAM_360_ATTACK_VFX_01
public static final int BEAM_360_ATTACK_VFX_01- See Also:
-
SPOTANIM_LEVIATHAN_EXPLODE
public static final int SPOTANIM_LEVIATHAN_EXPLODE- See Also:
-
VFX_LEVIATHAN_EXPLOSION_01
public static final int VFX_LEVIATHAN_EXPLOSION_01- See Also:
-
VFX_LEVIATHAN_EXPLOSION_02
public static final int VFX_LEVIATHAN_EXPLOSION_02- See Also:
-
VFX_LEVIATHAN_EXPLOSION_03
public static final int VFX_LEVIATHAN_EXPLOSION_03- See Also:
-
VFX_LEVIATHAN_EXPLOSION_04
public static final int VFX_LEVIATHAN_EXPLOSION_04- See Also:
-
VFX_LEVIATHAN_EXPLOSION_05
public static final int VFX_LEVIATHAN_EXPLOSION_05- See Also:
-
VFX_LEVIATHAN_EXPLOSION_06
public static final int VFX_LEVIATHAN_EXPLOSION_06- See Also:
-
VFX_LEVIATHAN_EXPLOSION_07
public static final int VFX_LEVIATHAN_EXPLOSION_07- See Also:
-
VFX_LEVIATHAN_EXPLOSION_08
public static final int VFX_LEVIATHAN_EXPLOSION_08- See Also:
-
VFX_LEVIATHAN_360_GROUND
public static final int VFX_LEVIATHAN_360_GROUND- See Also:
-
VFX_LEVIATHAN_360_LIGHTNING
public static final int VFX_LEVIATHAN_360_LIGHTNING- See Also:
-
SPOTANIM_LEVIATHAN_EXPLODE_02
public static final int SPOTANIM_LEVIATHAN_EXPLODE_02- See Also:
-
DT2_LEVIATHAN_BOMB01
public static final int DT2_LEVIATHAN_BOMB01- See Also:
-
LEVIATHAN_TORNADO_SPOTANIM
public static final int LEVIATHAN_TORNADO_SPOTANIM- See Also:
-
VARDORVIS_SPIKE_IMPALE
public static final int VARDORVIS_SPIKE_IMPALE- See Also:
-
VFX_VARDORVIS_SPIKE_SPAWN_02
public static final int VFX_VARDORVIS_SPIKE_SPAWN_02- See Also:
-
VFX_VARDORVIS_SPIKE_WARNING_01
public static final int VFX_VARDORVIS_SPIKE_WARNING_01- See Also:
-
VFX_VARDORVIS_SPIKE_WARNING_02
public static final int VFX_VARDORVIS_SPIKE_WARNING_02- See Also:
-
VFX_VARDORVIS_SPIKE_COMBINED
public static final int VFX_VARDORVIS_SPIKE_COMBINED- See Also:
-
VARDORVIS_SPIKE_DESPAWN_SHORT
public static final int VARDORVIS_SPIKE_DESPAWN_SHORT- See Also:
-
VARDORVIS_SPIKE_DESPAWN_MED
public static final int VARDORVIS_SPIKE_DESPAWN_MED- See Also:
-
VARDORVIS_SPIKE_DESPAWN_TALL
public static final int VARDORVIS_SPIKE_DESPAWN_TALL- See Also:
-
VARDORVIS_SPIKE_SPAWN_SHORT
public static final int VARDORVIS_SPIKE_SPAWN_SHORT- See Also:
-
VARDORVIS_SPIKE_SPAWN_MED
public static final int VARDORVIS_SPIKE_SPAWN_MED- See Also:
-
VARDORVIS_SPIKE_SPAWN_TALL
public static final int VARDORVIS_SPIKE_SPAWN_TALL- See Also:
-
VFX_DM_BREACH_SPAWN
public static final int VFX_DM_BREACH_SPAWN- See Also:
-
VFX_VARDORVIS_HEAD_PROJECTILE_MAGIC_01
public static final int VFX_VARDORVIS_HEAD_PROJECTILE_MAGIC_01- See Also:
-
VFX_VARDORVIS_HEAD_PROJECTILE_RANGED_01
public static final int VFX_VARDORVIS_HEAD_PROJECTILE_RANGED_01- See Also:
-
VFX_DM_BREACH_LOOP
public static final int VFX_DM_BREACH_LOOP- See Also:
-
VFX_PLAYER_VARDORVIS_SPORES_SPAWN
public static final int VFX_PLAYER_VARDORVIS_SPORES_SPAWN- See Also:
-
VFX_PLAYER_VARDORVIS_SPORES_IDLE
public static final int VFX_PLAYER_VARDORVIS_SPORES_IDLE- See Also:
-
VFX_PLAYER_VARDORVIS_SPORES_DESPAWN
public static final int VFX_PLAYER_VARDORVIS_SPORES_DESPAWN- See Also:
-
EXPLOSIVE_VIAL_TRAVEL
public static final int EXPLOSIVE_VIAL_TRAVEL- See Also:
-
STRANGLER_ENTANGLE_IMPACT
public static final int STRANGLER_ENTANGLE_IMPACT- See Also:
-
STRANGLER_SPIT_TRAVEL
public static final int STRANGLER_SPIT_TRAVEL- See Also:
-
DT2_GUARDIAN_ROCK_FALL
public static final int DT2_GUARDIAN_ROCK_FALL- See Also:
-
DT2_WIGHT_KETLA_RANGED_TRAVEL
public static final int DT2_WIGHT_KETLA_RANGED_TRAVEL- See Also:
-
DT2_WIGHT_SKULL_SPOTANIM
public static final int DT2_WIGHT_SKULL_SPOTANIM- See Also:
-
DT2_WIGHT_KETLA_FOCUS_SHOT
public static final int DT2_WIGHT_KETLA_FOCUS_SHOT- See Also:
-
DT2_WIGHT_KETLA_DODGE_TRAVEL
public static final int DT2_WIGHT_KETLA_DODGE_TRAVEL- See Also:
-
PURSUER_MAGIC_TRAVEL
public static final int PURSUER_MAGIC_TRAVEL- See Also:
-
PURSUER_MAGIC_IMPACT
public static final int PURSUER_MAGIC_IMPACT- See Also:
-
PURSUER_MAGIC_TRAVEL_SHORT
public static final int PURSUER_MAGIC_TRAVEL_SHORT- See Also:
-
DT2_WIGHT_PERSTEN_TRAVEL
public static final int DT2_WIGHT_PERSTEN_TRAVEL- See Also:
-
DT2_WIGHT_PERSTEN_IMPACT
public static final int DT2_WIGHT_PERSTEN_IMPACT- See Also:
-
DT2_WIGHT_VIAL_IMPACT
public static final int DT2_WIGHT_VIAL_IMPACT- See Also:
-
FAIRY_FLOWER_RING_SHORT
public static final int FAIRY_FLOWER_RING_SHORT- See Also:
-
MISTY_LONG
public static final int MISTY_LONG- See Also:
-
NIGHTMARE_INFECTION_SPOTANIM_DESPAWN
public static final int NIGHTMARE_INFECTION_SPOTANIM_DESPAWN- See Also:
-
DT2_WIGHT_CURSE_TRAVEL
public static final int DT2_WIGHT_CURSE_TRAVEL- See Also:
-
DT2_WIGHT_CURSE_IMPACT
public static final int DT2_WIGHT_CURSE_IMPACT- See Also:
-
DT2_WIGHT_LIGHTNING
public static final int DT2_WIGHT_LIGHTNING- See Also:
-
DT2_WIGHT_KETLA_FOCUS_SHOT_IMPACT
public static final int DT2_WIGHT_KETLA_FOCUS_SHOT_IMPACT- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_KASONDE_SHORT
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KASONDE_SHORT- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_KASONDE_QUICK_SHORT
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_KASONDE_QUICK_SHORT- See Also:
-
VFX_VARDORVIS_01_HEAD_01_SCREAM_MAGIC_01
public static final int VFX_VARDORVIS_01_HEAD_01_SCREAM_MAGIC_01- See Also:
-
VFX_VARDORVIS_01_HEAD_01_SCREAM_RANGED_01
public static final int VFX_VARDORVIS_01_HEAD_01_SCREAM_RANGED_01- See Also:
-
VFX_VARDORVIS_HEAD_PROJECTILE_IMPACT_MAGIC_01
public static final int VFX_VARDORVIS_HEAD_PROJECTILE_IMPACT_MAGIC_01- See Also:
-
VFX_VARDORVIS_HEAD_PROJECTILE_IMPACT_RANGED_01
public static final int VFX_VARDORVIS_HEAD_PROJECTILE_IMPACT_RANGED_01- See Also:
-
VFX_DM_BREACH_DESPAWN
public static final int VFX_DM_BREACH_DESPAWN- See Also:
-
VFX_DM_BOSS_SPAWN
public static final int VFX_DM_BOSS_SPAWN- See Also:
-
VFX_DM_BOSS_LOOP
public static final int VFX_DM_BOSS_LOOP- See Also:
-
VFX_DM_BOSS_DESPAWN
public static final int VFX_DM_BOSS_DESPAWN- See Also:
-
VFX_DM_BOSS_TRANSPARENT
public static final int VFX_DM_BOSS_TRANSPARENT- See Also:
-
VFX_DM_BOSS_COMBINED
public static final int VFX_DM_BOSS_COMBINED- See Also:
-
VFX_DM_BREACH_PROJ
public static final int VFX_DM_BREACH_PROJ- See Also:
-
SIGIL_OF_THE_ETERNAL_JEWELLER
public static final int SIGIL_OF_THE_ETERNAL_JEWELLER- See Also:
-
POG_TERROR_BIRD_PROJ_ANIM
public static final int POG_TERROR_BIRD_PROJ_ANIM- See Also:
-
POG_ORGANIC_TELEPORT_SPOTANIM
public static final int POG_ORGANIC_TELEPORT_SPOTANIM- See Also:
-
POG_ORGANIC_TELEPORT_REVERSED_SPOTANIM
public static final int POG_ORGANIC_TELEPORT_REVERSED_SPOTANIM- See Also:
-
POG_HAZELMERE_SEEDPOD_TELEPORT_SPOT
public static final int POG_HAZELMERE_SEEDPOD_TELEPORT_SPOT- See Also:
-
POG_TRAP_PROJANIM
public static final int POG_TRAP_PROJANIM- See Also:
-
POG_HAZELMERE_SEEDPOD_TELEPORT_IN
public static final int POG_HAZELMERE_SEEDPOD_TELEPORT_IN- See Also:
-
VFX_WARPED_SCEPTRE_CAST
public static final int VFX_WARPED_SCEPTRE_CAST- See Also:
-
VFX_WARPED_SCEPTRE_PROJECTILE_IMPACT
public static final int VFX_WARPED_SCEPTRE_PROJECTILE_IMPACT- See Also:
-
VFX_WARPED_SCEPTRE_PROJECTILE_PROJECTILE
public static final int VFX_WARPED_SCEPTRE_PROJECTILE_PROJECTILE- See Also:
-
HW23_EMOTE_BAT_SPOTANIM
public static final int HW23_EMOTE_BAT_SPOTANIM- See Also:
-
FORESTRY_POACHER_SAPLING_SPAWN
public static final int FORESTRY_POACHER_SAPLING_SPAWN- See Also:
-
FORESTRY_DRYAD_SPAWN
public static final int FORESTRY_DRYAD_SPAWN- See Also:
-
FORESTRY_DRYAD_DESPAWN
public static final int FORESTRY_DRYAD_DESPAWN- See Also:
-
FORESTRY_CAMPFIRE_SMOKE_01
public static final int FORESTRY_CAMPFIRE_SMOKE_01- See Also:
-
FORESTRY_CAMPFIRE_SMOKE_02
public static final int FORESTRY_CAMPFIRE_SMOKE_02- See Also:
-
FORESTRY_CAMPFIRE_SMOKE_03
public static final int FORESTRY_CAMPFIRE_SMOKE_03- See Also:
-
FORESTRY_CAMPFIRE_SMOKE_04
public static final int FORESTRY_CAMPFIRE_SMOKE_04- See Also:
-
VFX_ENT_STUMP_DUST_01
public static final int VFX_ENT_STUMP_DUST_01- See Also:
-
VFX_ENT_STUMP_DUST_02
public static final int VFX_ENT_STUMP_DUST_02- See Also:
-
GATHERING_EVENT_WOODCUTTING_LEPRECHAUN_RAINBOW_POWER
public static final int GATHERING_EVENT_WOODCUTTING_LEPRECHAUN_RAINBOW_POWER- See Also:
-
FORESTRY_PHEASANT_LAND
public static final int FORESTRY_PHEASANT_LAND- See Also:
-
FORESTRY_CAMPFIRE_BURNING_SPOTANIM
public static final int FORESTRY_CAMPFIRE_BURNING_SPOTANIM- See Also:
-
GATHERING_EVENT_ENCHANTED_RITUAL_A_1_SPOTANIM
public static final int GATHERING_EVENT_ENCHANTED_RITUAL_A_1_SPOTANIM- See Also:
-
GATHERING_EVENT_ENCHANTED_RITUAL_A_2_SPOTANIM
public static final int GATHERING_EVENT_ENCHANTED_RITUAL_A_2_SPOTANIM- See Also:
-
GATHERING_EVENT_ENCHANTED_RITUAL_A_3_SPOTANIM
public static final int GATHERING_EVENT_ENCHANTED_RITUAL_A_3_SPOTANIM- See Also:
-
GATHERING_EVENT_ENCHANTED_RITUAL_A_4_SPOTANIM
public static final int GATHERING_EVENT_ENCHANTED_RITUAL_A_4_SPOTANIM- See Also:
-
GATHERING_EVENT_ENCHANTED_RITUAL_B_1_SPOTANIM
public static final int GATHERING_EVENT_ENCHANTED_RITUAL_B_1_SPOTANIM- See Also:
-
GATHERING_EVENT_ENCHANTED_RITUAL_B_2_SPOTANIM
public static final int GATHERING_EVENT_ENCHANTED_RITUAL_B_2_SPOTANIM- See Also:
-
GATHERING_EVENT_ENCHANTED_RITUAL_B_3_SPOTANIM
public static final int GATHERING_EVENT_ENCHANTED_RITUAL_B_3_SPOTANIM- See Also:
-
GATHERING_EVENT_ENCHANTED_RITUAL_B_4_SPOTANIM
public static final int GATHERING_EVENT_ENCHANTED_RITUAL_B_4_SPOTANIM- See Also:
-
GATHERING_EVENT_ENCHANTED_RITUAL_C_1_SPOTANIM
public static final int GATHERING_EVENT_ENCHANTED_RITUAL_C_1_SPOTANIM- See Also:
-
GATHERING_EVENT_ENCHANTED_RITUAL_C_2_SPOTANIM
public static final int GATHERING_EVENT_ENCHANTED_RITUAL_C_2_SPOTANIM- See Also:
-
GATHERING_EVENT_ENCHANTED_RITUAL_C_3_SPOTANIM
public static final int GATHERING_EVENT_ENCHANTED_RITUAL_C_3_SPOTANIM- See Also:
-
GATHERING_EVENT_ENCHANTED_RITUAL_C_4_SPOTANIM
public static final int GATHERING_EVENT_ENCHANTED_RITUAL_C_4_SPOTANIM- See Also:
-
GATHERING_EVENT_ENCHANTED_RITUAL_D_1_SPOTANIM
public static final int GATHERING_EVENT_ENCHANTED_RITUAL_D_1_SPOTANIM- See Also:
-
GATHERING_EVENT_ENCHANTED_RITUAL_D_2_SPOTANIM
public static final int GATHERING_EVENT_ENCHANTED_RITUAL_D_2_SPOTANIM- See Also:
-
GATHERING_EVENT_ENCHANTED_RITUAL_D_3_SPOTANIM
public static final int GATHERING_EVENT_ENCHANTED_RITUAL_D_3_SPOTANIM- See Also:
-
GATHERING_EVENT_ENCHANTED_RITUAL_D_4_SPOTANIM
public static final int GATHERING_EVENT_ENCHANTED_RITUAL_D_4_SPOTANIM- See Also:
-
TOXIC_BLOWPIPE_SPECIALATTACK_LEAGUE04
public static final int TOXIC_BLOWPIPE_SPECIALATTACK_LEAGUE04- See Also:
-
EXECUTIONERS_TAXE_TRAVEL
public static final int EXECUTIONERS_TAXE_TRAVEL- See Also:
-
EXECUTIONERS_TAXE_LAUNCH
public static final int EXECUTIONERS_TAXE_LAUNCH- See Also:
-
TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_KOUREND
public static final int TRAILBLAZER_LEAGUE_AREA_UNLOCK_EMOTE_SPOTANIM_KOUREND- See Also:
-
LEAGUE_4_RELIC_UNLOCK_SPOT
public static final int LEAGUE_4_RELIC_UNLOCK_SPOT- See Also:
-
LEAGUE4_AREA_TELEPORT_SPOTANIM
public static final int LEAGUE4_AREA_TELEPORT_SPOTANIM- See Also:
-
TRAILBLAZER_VENGEANCE_SPOTANIM_01
public static final int TRAILBLAZER_VENGEANCE_SPOTANIM_01- See Also:
-
TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_01
public static final int TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_01- See Also:
-
TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_02
public static final int TRAILBLAZER_UNDYING_RETRIBUTION_SPOTANIM_02- See Also:
-
SPOTANIM_CASTLOWLVLALCHEMY_FIRE
public static final int SPOTANIM_CASTLOWLVLALCHEMY_FIRE- See Also:
-
SPOTANIM_CASTHIGHLVLALCHEMY_FIRE
public static final int SPOTANIM_CASTHIGHLVLALCHEMY_FIRE- See Also:
-
TRAILBLAZER_DEATH_SPOTANIM
public static final int TRAILBLAZER_DEATH_SPOTANIM- See Also:
-
TRAILBLAZER_SPAWN_SPOTANIM
public static final int TRAILBLAZER_SPAWN_SPOTANIM- See Also:
-
TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_SPOTANIM_01
public static final int TRAILBLAZER_SUMMON_GUARDIAN_PLAYER_01_SPOTANIM_01- See Also:
-
TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_SPOTANIM_01
public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_SPOTANIM_01- See Also:
-
TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_PROJANIM_01
public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_PROJANIM_01- See Also:
-
TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_IMPACTANIM_01
public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_MAGIC_01_IMPACTANIM_01- See Also:
-
TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_PROJANIM_01
public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_PROJANIM_01- See Also:
-
TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_IMPACTANIM_01
public static final int TRAILBLAZER_GUARDIAN_01_ATTACK_RANGED_01_IMPACTANIM_01- See Also:
-
RELICS_EXECUTIONER_PROJANIM_01
public static final int RELICS_EXECUTIONER_PROJANIM_01- See Also:
-
LEAGUE_4_HOME_TELEPORT_SPOTANIM_3
public static final int LEAGUE_4_HOME_TELEPORT_SPOTANIM_3- See Also:
-
LEAGUE_4_HOME_TELEPORT_SPOTANIM_4
public static final int LEAGUE_4_HOME_TELEPORT_SPOTANIM_4- See Also:
-
LEAGUE_4_HOME_TELEPORT_SPOTANIM_5
public static final int LEAGUE_4_HOME_TELEPORT_SPOTANIM_5- See Also:
-
LEAGUE_4_DINHS_BULWARK_GLOW_BLOCK
public static final int LEAGUE_4_DINHS_BULWARK_GLOW_BLOCK- See Also:
-
LEAGUE_4_DINHS_BULWARK_GLOW_IDLE
public static final int LEAGUE_4_DINHS_BULWARK_GLOW_IDLE- See Also:
-
LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_ASGARNIA
public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_ASGARNIA- See Also:
-
LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_FREMENNIK
public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_FREMENNIK- See Also:
-
LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_KANDARIN
public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_KANDARIN- See Also:
-
LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_KARAMJA
public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_KARAMJA- See Also:
-
LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_KHARIDIAN_DESERT
public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_KHARIDIAN_DESERT- See Also:
-
LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_MISTHALIN
public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_MISTHALIN- See Also:
-
LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_MORYTANIA
public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_MORYTANIA- See Also:
-
LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_TIRANNWN
public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_TIRANNWN- See Also:
-
LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_WILDERNESS
public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_WILDERNESS- See Also:
-
LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_KOUREND
public static final int LEAGUE_4_AREA_UNLOCK_EMOTE_SPOTANIM_KOUREND- See Also:
-
RELICS_EXECUTIONER_ATTACK_SPOTANIM
public static final int RELICS_EXECUTIONER_ATTACK_SPOTANIM- See Also:
-
SNOWFALLING
public static final int SNOWFALLING- See Also:
-
ANTISANTA_FLY
public static final int ANTISANTA_FLY- See Also:
-
BATTLESTAFF_RAT_BONE_CRAFTING_SPOTANIM
public static final int BATTLESTAFF_RAT_BONE_CRAFTING_SPOTANIM- See Also:
-
VFX_RAT_BOSS_ATTACK_MAGIC_01
public static final int VFX_RAT_BOSS_ATTACK_MAGIC_01- See Also:
-
VFX_RAT_BOSS_FEEDING_ATTACK_MAGIC_01
public static final int VFX_RAT_BOSS_FEEDING_ATTACK_MAGIC_01- See Also:
-
VFX_RAT_BOSS_PROJ_MAGIC_01
public static final int VFX_RAT_BOSS_PROJ_MAGIC_01- See Also:
-
VFX_RAT_BOSS_PROJ_MAGIC_IMPACT_01
public static final int VFX_RAT_BOSS_PROJ_MAGIC_IMPACT_01- See Also:
-
VFX_RAT_BOSS_PROJ_RANGED_01
public static final int VFX_RAT_BOSS_PROJ_RANGED_01- See Also:
-
VFX_RAT_BOSS_PROJ_RANGED_IMPACT_01
public static final int VFX_RAT_BOSS_PROJ_RANGED_IMPACT_01- See Also:
-
VFX_RAT_BOSS_FALLING_DEBRIS_01
public static final int VFX_RAT_BOSS_FALLING_DEBRIS_01- See Also:
-
VFX_WEAPON_STAFF_RAT01_SPOTANIM
public static final int VFX_WEAPON_STAFF_RAT01_SPOTANIM- See Also:
-
VFX_WEAPON_STAFF_RAT01_IMPACT_01
public static final int VFX_WEAPON_STAFF_RAT01_IMPACT_01- See Also:
-
SPELLS_RATBONE01_TRAVEL01
public static final int SPELLS_RATBONE01_TRAVEL01- See Also:
-
DEBUG_ORB_BLUE
public static final int DEBUG_ORB_BLUE- See Also:
-
DEBUG_ORB_GREEN
public static final int DEBUG_ORB_GREEN- See Also:
-
DEBUG_ORB_RED
public static final int DEBUG_ORB_RED- See Also:
-
KILLERWATT_TRANSFORM
public static final int KILLERWATT_TRANSFORM- See Also:
-
ARMOURED_ZOMBIE_TAXE_TRAVEL
public static final int ARMOURED_ZOMBIE_TAXE_TRAVEL- See Also:
-
VFX_MAHJARRAT_TELEPORT_LUCIEN
public static final int VFX_MAHJARRAT_TELEPORT_LUCIEN- See Also:
-
VFX_MAHJARRAT_TELEPORT_LUCIEN_NOSTAFF
public static final int VFX_MAHJARRAT_TELEPORT_LUCIEN_NOSTAFF- See Also:
-
VFX_MAHJARRAT_TELEPORT_ZEMOUREGAL
public static final int VFX_MAHJARRAT_TELEPORT_ZEMOUREGAL- See Also:
-
DOV_DIMINTHEIS_RECEIVE_SHIELD_SPOTANIM
public static final int DOV_DIMINTHEIS_RECEIVE_SHIELD_SPOTANIM- See Also:
-
COA_ELECTRICITY_PROJ
public static final int COA_ELECTRICITY_PROJ- See Also:
-
COA_PLAYER_GRAPPLE_SPOT
public static final int COA_PLAYER_GRAPPLE_SPOT- See Also:
-
COA_BLADES
public static final int COA_BLADES- See Also:
-
HUNTER_SPEAR_LAUNCH
public static final int HUNTER_SPEAR_LAUNCH- See Also:
-
HUNTER_SPEAR_TRAVEL
public static final int HUNTER_SPEAR_TRAVEL- See Also:
-
HUNTING_MOTH_SUNLIGHT_OUT_SPOT_ANIM_NO_TRAIL
public static final int HUNTING_MOTH_SUNLIGHT_OUT_SPOT_ANIM_NO_TRAIL- See Also:
-
HUNTING_MOTH_MOONLIGHT_OUT_SPOT_ANIM_NO_TRAIL
public static final int HUNTING_MOTH_MOONLIGHT_OUT_SPOT_ANIM_NO_TRAIL- See Also:
-
HUNTING_MOTH_SUNLIGHT_OUT_SPOT_ANIM
public static final int HUNTING_MOTH_SUNLIGHT_OUT_SPOT_ANIM- See Also:
-
HUNTING_MOTH_MOONLIGHT_OUT_SPOT_ANIM
public static final int HUNTING_MOTH_MOONLIGHT_OUT_SPOT_ANIM- See Also:
-
NPC_COLOSSI_COLOSSI_01_LAND
public static final int NPC_COLOSSI_COLOSSI_01_LAND- See Also:
-
NPC_COLOSSI_COLOSSI_TRIPLEATTACK_01_TELEGRAPH
public static final int NPC_COLOSSI_COLOSSI_TRIPLEATTACK_01_TELEGRAPH- See Also:
-
NPC_COLOSSI_COLOSSI_TRIPLEATTACK_01_TELEGRAPH_SHORTER
public static final int NPC_COLOSSI_COLOSSI_TRIPLEATTACK_01_TELEGRAPH_SHORTER- See Also:
-
SPOTANIM_COLOSSI_FINALBOSS_01_MELEE
public static final int SPOTANIM_COLOSSI_FINALBOSS_01_MELEE- See Also:
-
SPOTANIM_COLOSSI_FINALBOSS_02_MELEE
public static final int SPOTANIM_COLOSSI_FINALBOSS_02_MELEE- See Also:
-
SPOTANIM_COLOSSI_FINALBOSS_03_MELEE
public static final int SPOTANIM_COLOSSI_FINALBOSS_03_MELEE- See Also:
-
SPOTANIM_COLOSSI_FINALBOSS_04_MELEE
public static final int SPOTANIM_COLOSSI_FINALBOSS_04_MELEE- See Also:
-
NPC_COLOSSI_JAVELIN_01_SPEARHEAD
public static final int NPC_COLOSSI_JAVELIN_01_SPEARHEAD- See Also:
-
NPC_COLOSSI_JAVELIN_01_ARTILLERY_SLOW
public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_SLOW- See Also:
-
NPC_COLOSSI_JAVELIN_01_ARTILLERY_FAST
public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_FAST- See Also:
-
NPC_COLOSSI_JAVELIN_01_ARTILLERY_FIRE
public static final int NPC_COLOSSI_JAVELIN_01_ARTILLERY_FIRE- See Also:
-
NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_SLOW
public static final int NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_SLOW- See Also:
-
NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_FAST
public static final int NPC_COLOSSI_JAVELIN_01_SPEARHEAD_FIRE_FAST- See Also:
-
NPC_COLOSSI_SHOCKWAVE_01_CLAPATTACK
public static final int NPC_COLOSSI_SHOCKWAVE_01_CLAPATTACK- See Also:
-
NPC_COLOSSI_FINALBOSS_01_DEATH
public static final int NPC_COLOSSI_FINALBOSS_01_DEATH- See Also:
-
VFX_MANTICORE_01_PROJECTILE_MAGIC_01
public static final int VFX_MANTICORE_01_PROJECTILE_MAGIC_01- See Also:
-
VFX_MANTICORE_01_PROJECTILE_IMPACT_MAGIC_01
public static final int VFX_MANTICORE_01_PROJECTILE_IMPACT_MAGIC_01- See Also:
-
VFX_MANTICORE_01_PROJECTILE_RANGED_01
public static final int VFX_MANTICORE_01_PROJECTILE_RANGED_01- See Also:
-
VFX_MANTICORE_01_PROJECTILE_IMPACT_RANGED_01
public static final int VFX_MANTICORE_01_PROJECTILE_IMPACT_RANGED_01- See Also:
-
VFX_MANTICORE_01_PROJECTILE_MELEE_01
public static final int VFX_MANTICORE_01_PROJECTILE_MELEE_01- See Also:
-
VFX_MANTICORE_01_PROJECTILE_IMPACT_MELEE_01
public static final int VFX_MANTICORE_01_PROJECTILE_IMPACT_MELEE_01- See Also:
-
VFX_COLOSSEUM_TOTEM_PROJECTILE_01
public static final int VFX_COLOSSEUM_TOTEM_PROJECTILE_01- See Also:
-
VFX_COLOSSEUM_TOTEM_IMPACT_01
public static final int VFX_COLOSSEUM_TOTEM_IMPACT_01- See Also:
-
VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_01
public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_01- See Also:
-
VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_02
public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_02- See Also:
-
VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_03
public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_03- See Also:
-
VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_04
public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_04- See Also:
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_01
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_01- See Also:
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_02
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_02- See Also:
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_03
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_03- See Also:
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_04
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_04- See Also:
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_IMPACT_01
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_IMPACT_01- See Also:
-
VFX_COLOSSEUM_SUNFIRE_LIGHTNING_01_BEAM_01
public static final int VFX_COLOSSEUM_SUNFIRE_LIGHTNING_01_BEAM_01- See Also:
-
VFX_COLOSSI_STAB_DUST_01
public static final int VFX_COLOSSI_STAB_DUST_01- See Also:
-
VFX_COLOSSI_STAB_DUST_02
public static final int VFX_COLOSSI_STAB_DUST_02- See Also:
-
VFX_COLOSSI_STAB_DUST_03
public static final int VFX_COLOSSI_STAB_DUST_03- See Also:
-
VFX_COLOSSI_STAB_DUST_04
public static final int VFX_COLOSSI_STAB_DUST_04- See Also:
-
VFX_COLOSSI_STAB_DUST_05
public static final int VFX_COLOSSI_STAB_DUST_05- See Also:
-
VFX_COLOSSI_STAB_DUST_06
public static final int VFX_COLOSSI_STAB_DUST_06- See Also:
-
VFX_COLOSSI_STAB_DUST_07
public static final int VFX_COLOSSI_STAB_DUST_07- See Also:
-
VFX_COLOSSI_STAB_DUST_08
public static final int VFX_COLOSSI_STAB_DUST_08- See Also:
-
VFX_COLOSSEUM_BEE_JAR_IMPACT_01
public static final int VFX_COLOSSEUM_BEE_JAR_IMPACT_01- See Also:
-
VFX_COLOSSEUM_BEE_JAR_TRAVEL
public static final int VFX_COLOSSEUM_BEE_JAR_TRAVEL- See Also:
-
VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_01
public static final int VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_01- See Also:
-
VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_02
public static final int VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_02- See Also:
-
VFX_DOOM_SCORPION_01_PLAYER_DEATH_01
public static final int VFX_DOOM_SCORPION_01_PLAYER_DEATH_01- See Also:
-
VFX_DOOM_SCORPION_ATTACK_IMPACT_01
public static final int VFX_DOOM_SCORPION_ATTACK_IMPACT_01- See Also:
-
VFX_COLOSSEUM_HUMAN_EXPLOSION_01
public static final int VFX_COLOSSEUM_HUMAN_EXPLOSION_01- See Also:
-
VFX_COLOSSEUM_HUMAN_EXPLOSION_02
public static final int VFX_COLOSSEUM_HUMAN_EXPLOSION_02- See Also:
-
VFX_COLOSSEUM_HUMAN_EXPLOSION_03
public static final int VFX_COLOSSEUM_HUMAN_EXPLOSION_03- See Also:
-
VFX_COLOSSEUM_HUMAN_EXPLOSION_04
public static final int VFX_COLOSSEUM_HUMAN_EXPLOSION_04- See Also:
-
VFX_COLOSSEUM_HUMAN_EXPLOSION_05
public static final int VFX_COLOSSEUM_HUMAN_EXPLOSION_05- See Also:
-
VFX_COLOSSEUM_HUMAN_EXPLOSION_06
public static final int VFX_COLOSSEUM_HUMAN_EXPLOSION_06- See Also:
-
VFX_COLOSSEUM_HUMAN_EXPLOSION_07
public static final int VFX_COLOSSEUM_HUMAN_EXPLOSION_07- See Also:
-
VFX_COLOSSEUM_HUMAN_EXPLOSION_08
public static final int VFX_COLOSSEUM_HUMAN_EXPLOSION_08- See Also:
-
VFX_COLOSSEUM_MANTICORE_EXPLOSION_01
public static final int VFX_COLOSSEUM_MANTICORE_EXPLOSION_01- See Also:
-
VFX_COLOSSEUM_COLOSSI_EXPLOSION_01
public static final int VFX_COLOSSEUM_COLOSSI_EXPLOSION_01- See Also:
-
VFX_COLOSSEUM_MINOTAUR_EXPLOSION_01
public static final int VFX_COLOSSEUM_MINOTAUR_EXPLOSION_01- See Also:
-
VFX_COLOSSEUM_FINALBOSS_EXPLOSION_01
public static final int VFX_COLOSSEUM_FINALBOSS_EXPLOSION_01- See Also:
-
VFX_GLAIVE_CHARGED_SPECIAL
public static final int VFX_GLAIVE_CHARGED_SPECIAL- See Also:
-
VFX_GLAIVE_UNCHARGED_SPECIAL
public static final int VFX_GLAIVE_UNCHARGED_SPECIAL- See Also:
-
PROJANIM_GLAIVE_01_SPECIAL
public static final int PROJANIM_GLAIVE_01_SPECIAL- See Also:
-
PROJANIM_GLAIVE_02_SPECIAL
public static final int PROJANIM_GLAIVE_02_SPECIAL- See Also:
-
PROJANIM_GLAIVE_01_REGULAR
public static final int PROJANIM_GLAIVE_01_REGULAR- See Also:
-
PROJANIM_GLAIVE_02_REGULAR
public static final int PROJANIM_GLAIVE_02_REGULAR- See Also:
-
VFX_GLAIVE_01_IMPACT_SPECIAL_01
public static final int VFX_GLAIVE_01_IMPACT_SPECIAL_01- See Also:
-
VFX_GLAIVE_01_IMPACT_REGULAR_01
public static final int VFX_GLAIVE_01_IMPACT_REGULAR_01- See Also:
-
VFX_GLAIVE_02_IMPACT_SPECIAL_01
public static final int VFX_GLAIVE_02_IMPACT_SPECIAL_01- See Also:
-
VFX_GLAIVE_CHARGED_REGULAR
public static final int VFX_GLAIVE_CHARGED_REGULAR- See Also:
-
SPOTANIM_WHISTLE_QUETZAL_BACKPACK01
public static final int SPOTANIM_WHISTLE_QUETZAL_BACKPACK01- See Also:
-
SPOTANIM_WHISTLE_QUETZAL_FEMALE01
public static final int SPOTANIM_WHISTLE_QUETZAL_FEMALE01- See Also:
-
SPOTANIM_WHISTLE_QUETZAL_FEMALE02
public static final int SPOTANIM_WHISTLE_QUETZAL_FEMALE02- See Also:
-
SPOTANIM_WHISTLE_QUETZAL_FEMALE03
public static final int SPOTANIM_WHISTLE_QUETZAL_FEMALE03- See Also:
-
SPOTANIM_WHISTLE_QUETZAL_FEMALE04
public static final int SPOTANIM_WHISTLE_QUETZAL_FEMALE04- See Also:
-
SPOTANIM_WHISTLE_QUETZAL_FEMALE05
public static final int SPOTANIM_WHISTLE_QUETZAL_FEMALE05- See Also:
-
SPOTANIM_WHISTLE_QUETZAL_MALE01
public static final int SPOTANIM_WHISTLE_QUETZAL_MALE01- See Also:
-
SPOTANIM_WHISTLE_QUETZAL_MALE02
public static final int SPOTANIM_WHISTLE_QUETZAL_MALE02- See Also:
-
SPOTANIM_WHISTLE_QUETZAL_MALE03
public static final int SPOTANIM_WHISTLE_QUETZAL_MALE03- See Also:
-
SPOTANIM_WHISTLE_QUETZAL_MALE04
public static final int SPOTANIM_WHISTLE_QUETZAL_MALE04- See Also:
-
SPOTANIM_WHISTLE_QUETZAL_MALE05
public static final int SPOTANIM_WHISTLE_QUETZAL_MALE05- See Also:
-
PMOON_BOSS_FLOOR_SYMBOL_SPAWN_SPOT
public static final int PMOON_BOSS_FLOOR_SYMBOL_SPAWN_SPOT- See Also:
-
PMOON_BOSS_FLOOR_SYMBOL_IDLE_SPOT
public static final int PMOON_BOSS_FLOOR_SYMBOL_IDLE_SPOT- See Also:
-
PMOON_BOSS_FLOOR_SYMBOL_END_SPOT
public static final int PMOON_BOSS_FLOOR_SYMBOL_END_SPOT- See Also:
-
PMOON_BOSS_DISARM
public static final int PMOON_BOSS_DISARM- See Also:
-
VFX_DJINN_BLOOD_POOL_IDLE
public static final int VFX_DJINN_BLOOD_POOL_IDLE- See Also:
-
VFX_DJINN_BLUE_TEMPEST_SPAWN
public static final int VFX_DJINN_BLUE_TEMPEST_SPAWN- See Also:
-
VFX_DJINN_BLUE_TEMPEST_IDLE
public static final int VFX_DJINN_BLUE_TEMPEST_IDLE- See Also:
-
VFX_DJINN_BLUE_TEMPEST_DESPAWN
public static final int VFX_DJINN_BLUE_TEMPEST_DESPAWN- See Also:
-
VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01
public static final int VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01- See Also:
-
VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01_REVERSE
public static final int VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01_REVERSE- See Also:
-
VFX_DJINN_BLUE_MAGIC_PROJECTILE_01
public static final int VFX_DJINN_BLUE_MAGIC_PROJECTILE_01- See Also:
-
VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_02
public static final int VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_02- See Also:
-
VFX_DJINN_BLUE_ICE_BLOCK_SPAWN_01
public static final int VFX_DJINN_BLUE_ICE_BLOCK_SPAWN_01- See Also:
-
VFX_DJINN_BLUE_ICE_BLOCK_IDLE_01
public static final int VFX_DJINN_BLUE_ICE_BLOCK_IDLE_01- See Also:
-
VFX_DJINN_BLUE_ICE_BLOCK_IDLE_02
public static final int VFX_DJINN_BLUE_ICE_BLOCK_IDLE_02- See Also:
-
VFX_DJINN_BLUE_ICE_BLOCK_CRACKING_01
public static final int VFX_DJINN_BLUE_ICE_BLOCK_CRACKING_01- See Also:
-
VFX_DJINN_BLUE_ICE_BLOCK_IDLE_03
public static final int VFX_DJINN_BLUE_ICE_BLOCK_IDLE_03- See Also:
-
VFX_DJINN_BLUE_ICE_BLOCK_EXPLODE_01
public static final int VFX_DJINN_BLUE_ICE_BLOCK_EXPLODE_01- See Also:
-
VFX_DJINN_BLUE_ICE_BLOCK_EXPLODE_02
public static final int VFX_DJINN_BLUE_ICE_BLOCK_EXPLODE_02- See Also:
-
VFX_DJINN_BLUE_MAGIC_PROJECTILE_02
public static final int VFX_DJINN_BLUE_MAGIC_PROJECTILE_02- See Also:
-
VFX_DJINN_BLUE_MAGIC_PROJECTILE_03
public static final int VFX_DJINN_BLUE_MAGIC_PROJECTILE_03- See Also:
-
VFX_DJINN_BLUE_MAGIC_IMPACT_01
public static final int VFX_DJINN_BLUE_MAGIC_IMPACT_01- See Also:
-
VFX_DJINN_BLUE_MAGIC_IMPACT_02
public static final int VFX_DJINN_BLUE_MAGIC_IMPACT_02- See Also:
-
VFX_DJINN_ICE_FLOOR_SPAWN_01
public static final int VFX_DJINN_ICE_FLOOR_SPAWN_01- See Also:
-
VFX_DJINN_ICE_FLOOR_IDLE_01
public static final int VFX_DJINN_ICE_FLOOR_IDLE_01- See Also:
-
VFX_DJINN_ICE_FLOOR_ATTACK_01
public static final int VFX_DJINN_ICE_FLOOR_ATTACK_01- See Also:
-
VFX_DJINN_ECLIPSE_MOON_SPOTANIM_START
public static final int VFX_DJINN_ECLIPSE_MOON_SPOTANIM_START- See Also:
-
VFX_DJINN_ECLIPSE_MOON_SPOTANIM_END
public static final int VFX_DJINN_ECLIPSE_MOON_SPOTANIM_END- See Also:
-
PMOON_BOSS_OVERLAY_LINGER_30
public static final int PMOON_BOSS_OVERLAY_LINGER_30- See Also:
-
PMOON_BOSS_OVERLAY_LINGER_60
public static final int PMOON_BOSS_OVERLAY_LINGER_60- See Also:
-
GARGBOSS_RAIN_SHADOW_90
public static final int GARGBOSS_RAIN_SHADOW_90- See Also:
-
VFX_DJINN_ECLIPSE_MOON_SPOTANIM_01
public static final int VFX_DJINN_ECLIPSE_MOON_SPOTANIM_01- See Also:
-
VFX_DJINN_ECLIPSE_MOON_SPOTANIM_02
public static final int VFX_DJINN_ECLIPSE_MOON_SPOTANIM_02- See Also:
-
VFX_DJINN_BLOOD_MOON_PROJANIM_01
public static final int VFX_DJINN_BLOOD_MOON_PROJANIM_01- See Also:
-
VFX_DJINN_BLUE_MOON_PROJANIM_01
public static final int VFX_DJINN_BLUE_MOON_PROJANIM_01- See Also:
-
VFX_DJINN_ECLIPSE_MOON_PROJANIM_01
public static final int VFX_DJINN_ECLIPSE_MOON_PROJANIM_01- See Also:
-
VFX_DJINN_BLOOD_MOON_SPOTANIM_MAGIC
public static final int VFX_DJINN_BLOOD_MOON_SPOTANIM_MAGIC- See Also:
-
VFX_DJINN_BLUE_MOON_SPOTANIM_MAGIC
public static final int VFX_DJINN_BLUE_MOON_SPOTANIM_MAGIC- See Also:
-
VFX_DJINN_ECLIPSE_MOON_SPOTANIM_MAGIC
public static final int VFX_DJINN_ECLIPSE_MOON_SPOTANIM_MAGIC- See Also:
-
PMOON_BOSS_FAKE_BLUE_MAGIC
public static final int PMOON_BOSS_FAKE_BLUE_MAGIC- See Also:
-
PMOON_BOSS_FAKE_ECLIPSE_MAGIC
public static final int PMOON_BOSS_FAKE_ECLIPSE_MAGIC- See Also:
-
PMOON_BOSS_FAKE_BLUE_FADEOUT
public static final int PMOON_BOSS_FAKE_BLUE_FADEOUT- See Also:
-
PMOON_BOSS_FAKE_ECLIPSE_DEATH
public static final int PMOON_BOSS_FAKE_ECLIPSE_DEATH- See Also:
-
PMOON_BOSS_FAKE_BLOOD_DEATH
public static final int PMOON_BOSS_FAKE_BLOOD_DEATH- See Also:
-
PMOON_BOSS_FAKE_BLUE_DEATH
public static final int PMOON_BOSS_FAKE_BLUE_DEATH- See Also:
-
SPECIAL_SPELL_SPEAR_SPOTANIM
public static final int SPECIAL_SPELL_SPEAR_SPOTANIM- See Also:
-
SPECIAL_DUAL_MACUAHUITL_SPOTANIM
public static final int SPECIAL_DUAL_MACUAHUITL_SPOTANIM- See Also:
-
SPECIAL_SPEAR_SPOTANIM
public static final int SPECIAL_SPEAR_SPOTANIM- See Also:
-
SPECIAL_ATLATL_SPOTANIM
public static final int SPECIAL_ATLATL_SPOTANIM- See Also:
-
VFX_ATLATL_PROJECTILE_01
public static final int VFX_ATLATL_PROJECTILE_01- See Also:
-
VFX_ATLATL_IMPACT_01
public static final int VFX_ATLATL_IMPACT_01- See Also:
-
SPECIAL_ATLATL_CAST_SPOTANIM
public static final int SPECIAL_ATLATL_CAST_SPOTANIM- See Also:
-
SPECIAL_ATLATL_IMPACT_SPOTANIM
public static final int SPECIAL_ATLATL_IMPACT_SPOTANIM- See Also:
-
PMOON_FISH
public static final int PMOON_FISH- See Also:
-
ANTELOPE_SUN_LEAP_PROJ1
public static final int ANTELOPE_SUN_LEAP_PROJ1- See Also:
-
ANTELOPE_SUN_LEAP_PROJ2
public static final int ANTELOPE_SUN_LEAP_PROJ2- See Also:
-
ANTELOPE_MOON_LEAP_PROJ1
public static final int ANTELOPE_MOON_LEAP_PROJ1- See Also:
-
ANTELOPE_MOON_LEAP_PROJ2
public static final int ANTELOPE_MOON_LEAP_PROJ2- See Also:
-
SPOTANIM_ELDER_MAUL_SPECIAL
public static final int SPOTANIM_ELDER_MAUL_SPECIAL- See Also:
-
SPOTANIM_ELDER_MAUL_SPECIAL_IMPACT
public static final int SPOTANIM_ELDER_MAUL_SPECIAL_IMPACT- See Also:
-
VFX_HUMAN_SCORCHING_BOW_SPECIAL_ATTACK_01
public static final int VFX_HUMAN_SCORCHING_BOW_SPECIAL_ATTACK_01- See Also:
-
VFX_SCORCHING_BOW_PROJECTILE
public static final int VFX_SCORCHING_BOW_PROJECTILE- See Also:
-
VFX_SCORCHING_BOW_SPOTANIM
public static final int VFX_SCORCHING_BOW_SPOTANIM- See Also:
-
VFX_SCORCHING_BOW_END_SPOTANIM
public static final int VFX_SCORCHING_BOW_END_SPOTANIM- See Also:
-
VFX_EMBERLIGHT_SPEC_02
public static final int VFX_EMBERLIGHT_SPEC_02- See Also:
-
VFX_IGNITE_STAFF_01_1X1
public static final int VFX_IGNITE_STAFF_01_1X1- See Also:
-
VFX_IGNITE_STAFF_01_2X2
public static final int VFX_IGNITE_STAFF_01_2X2- See Also:
-
VFX_IGNITE_STAFF_01_3X3
public static final int VFX_IGNITE_STAFF_01_3X3- See Also:
-
VFX_BURNING_CLAWS_SPEC_02
public static final int VFX_BURNING_CLAWS_SPEC_02- See Also:
-
LUC2_TO_ASH_SPOT
public static final int LUC2_TO_ASH_SPOT- See Also:
-
LUC2_TO_ASH_SPOT_SMALL
public static final int LUC2_TO_ASH_SPOT_SMALL- See Also:
-
LUC2_TO_ASH_SPOT_LARGE
public static final int LUC2_TO_ASH_SPOT_LARGE- See Also:
-
LUC2_TO_ASH_SPOT_MAGE
public static final int LUC2_TO_ASH_SPOT_MAGE- See Also:
-
LUC2_TO_ASH_SPOT_MAGE_SMALL
public static final int LUC2_TO_ASH_SPOT_MAGE_SMALL- See Also:
-
LUC2_TO_ASH_SPOT_MAGE_LARGE
public static final int LUC2_TO_ASH_SPOT_MAGE_LARGE- See Also:
-
LUC2_MOVARIO_DARTS_PROJ
public static final int LUC2_MOVARIO_DARTS_PROJ- See Also:
-
LUC2_MOVARIO_DART_LAUNCH_SPOT
public static final int LUC2_MOVARIO_DART_LAUNCH_SPOT- See Also:
-
DRAGON_HASTA_SPEC_SPOTANIM
public static final int DRAGON_HASTA_SPEC_SPOTANIM- See Also:
-
LUC2_HAZELMERE_CRYSTAL_MAP_SPOT_01
public static final int LUC2_HAZELMERE_CRYSTAL_MAP_SPOT_01- See Also:
-
LUC2_HAZELMERE_CRYSTAL_MAP_SPOT_02
public static final int LUC2_HAZELMERE_CRYSTAL_MAP_SPOT_02- See Also:
-
LUC2_HAZELMERE_CRYSTAL_MAP_SPOT_03
public static final int LUC2_HAZELMERE_CRYSTAL_MAP_SPOT_03- See Also:
-
LUC2_HAZELMERE_CRYSTAL_PROJ_01
public static final int LUC2_HAZELMERE_CRYSTAL_PROJ_01- See Also:
-
LUC2_HAZELMERE_CRYSTAL_PROJ_02
public static final int LUC2_HAZELMERE_CRYSTAL_PROJ_02- See Also:
-
LUC2_HAZELMERE_CRYSTAL_PROJ_03
public static final int LUC2_HAZELMERE_CRYSTAL_PROJ_03- See Also:
-
WGS_HAZELMERE_NPC_CRYSTAL_SPOT
public static final int WGS_HAZELMERE_NPC_CRYSTAL_SPOT- See Also:
-
LUC2_HAZELMERE_CRYSTAL_IMPACT_SPOT
public static final int LUC2_HAZELMERE_CRYSTAL_IMPACT_SPOT- See Also:
-
LUC2_HAZELMERE_INCINERATION_SPOT
public static final int LUC2_HAZELMERE_INCINERATION_SPOT- See Also:
-
SPOTANIM_WEAPON_SWORD_OSMUMTEN_SPECIAL
public static final int SPOTANIM_WEAPON_SWORD_OSMUMTEN_SPECIAL- See Also:
-
FX_VOIDWAKER02_SPECIAL
public static final int FX_VOIDWAKER02_SPECIAL- See Also:
-
LUC2_HAZELMERE_SEED_SPOT
public static final int LUC2_HAZELMERE_SEED_SPOT- See Also:
-
LUC2_POTION_TRAY_DROP_SPOTANIM_PART_ONE
public static final int LUC2_POTION_TRAY_DROP_SPOTANIM_PART_ONE- See Also:
-
LUC2_POTION_TRAY_DROP_SPOTANIM_PART_TWO
public static final int LUC2_POTION_TRAY_DROP_SPOTANIM_PART_TWO- See Also:
-
LUC2_JAS_GLOW_NPC_SIZE
public static final int LUC2_JAS_GLOW_NPC_SIZE- See Also:
-
LUC2_JAS_GLOW_PLAYER
public static final int LUC2_JAS_GLOW_PLAYER- See Also:
-
LUC2_JAS_GLOW_DRAGONKIN_SIZE
public static final int LUC2_JAS_GLOW_DRAGONKIN_SIZE- See Also:
-
WGS_SHINING_LIGHT_ON_SEED_SPOTANIM
public static final int WGS_SHINING_LIGHT_ON_SEED_SPOTANIM- See Also:
-
WGS_SHINING_LIGHT_ON_SEED_PROJANIM
public static final int WGS_SHINING_LIGHT_ON_SEED_PROJANIM- See Also:
-
LUC2_SHATTERED_HALBERD_SPOTANIM
public static final int LUC2_SHATTERED_HALBERD_SPOTANIM- See Also:
-
LUC2_SHATTERED_WHIP_SPOTANIM
public static final int LUC2_SHATTERED_WHIP_SPOTANIM- See Also:
-
LUC2_INGREDIANTS_SPOT
public static final int LUC2_INGREDIANTS_SPOT- See Also:
-
LUC2_UNDEAD_DEMON_FIREBALL_IMPACT_SPOT
public static final int LUC2_UNDEAD_DEMON_FIREBALL_IMPACT_SPOT- See Also:
-
WGS_UNDEAD_DEMON_SUMMON_SPOTANIM
public static final int WGS_UNDEAD_DEMON_SUMMON_SPOTANIM- See Also:
-
LUC2_UNDEAD_DEMON_DEATH_SPOT
public static final int LUC2_UNDEAD_DEMON_DEATH_SPOT- See Also:
-
LUC2_UNDEAD_DEMON_SHIELD_SPOT
public static final int LUC2_UNDEAD_DEMON_SHIELD_SPOT- See Also:
-
LUC2_UNDEAD_DEMON_SHIELD_RESTORE_SPOT
public static final int LUC2_UNDEAD_DEMON_SHIELD_RESTORE_SPOT- See Also:
-
LUC2_UNDEAD_DEMON_MELEE_SPOT
public static final int LUC2_UNDEAD_DEMON_MELEE_SPOT- See Also:
-
LUC2_UNDEAD_DEMON_EXPLOSION_FIRE_SPOT
public static final int LUC2_UNDEAD_DEMON_EXPLOSION_FIRE_SPOT- See Also:
-
LUC2_UNDEAD_DEMON_FIREBALL_PROJ
public static final int LUC2_UNDEAD_DEMON_FIREBALL_PROJ- See Also:
-
LUC2_UNDEAD_DEMON_FIREBALL_IMPACT
public static final int LUC2_UNDEAD_DEMON_FIREBALL_IMPACT- See Also:
-
LUC2_UNDEAD_DEMON_FIREBALL_LARGE_PROJ
public static final int LUC2_UNDEAD_DEMON_FIREBALL_LARGE_PROJ- See Also:
-
LUC2_UNDEAD_DEMON_FIREBALL_LARGE_IMPACT
public static final int LUC2_UNDEAD_DEMON_FIREBALL_LARGE_IMPACT- See Also:
-
LUC2_RIB_BONE_SHARD_PROJECTILE
public static final int LUC2_RIB_BONE_SHARD_PROJECTILE- See Also:
-
LUC2_RIB_BONE_SHARD_SPOTANIM
public static final int LUC2_RIB_BONE_SHARD_SPOTANIM- See Also:
-
LUC2_LUCIEN_RAISE_DEAD_SPOTANIM
public static final int LUC2_LUCIEN_RAISE_DEAD_SPOTANIM- See Also:
-
LUC2_LUCIEN_LIGHTNING_PROJ
public static final int LUC2_LUCIEN_LIGHTNING_PROJ- See Also:
-
LUC2_LUCIEN_LIGHTNING_IMPACT
public static final int LUC2_LUCIEN_LIGHTNING_IMPACT- See Also:
-
LUC2_LUCIEN_RAISE_UNDEAD_PROJ
public static final int LUC2_LUCIEN_RAISE_UNDEAD_PROJ- See Also:
-
VFX_SKELETON_UPDATE_THRALL_SPAWN_01
public static final int VFX_SKELETON_UPDATE_THRALL_SPAWN_01- See Also:
-
LUC2_LUCIEN_LIGHTNING_SPOT
public static final int LUC2_LUCIEN_LIGHTNING_SPOT- See Also:
-
LUC2_GAS_CLOUD
public static final int LUC2_GAS_CLOUD- See Also:
-
LUC2_GAS_CLOUD_SHORT
public static final int LUC2_GAS_CLOUD_SHORT- See Also:
-
LUC2_BRICK
public static final int LUC2_BRICK- See Also:
-
WGS_PLAYER_ELECTROCUTED_SPOT
public static final int WGS_PLAYER_ELECTROCUTED_SPOT- See Also:
-
MOVARIO_DARTS_PROJ
public static final int MOVARIO_DARTS_PROJ- See Also:
-
WGS_THAERSK_POTION_SPOT
public static final int WGS_THAERSK_POTION_SPOT- See Also:
-
WGS_TRUTH_POTION_SPOT
public static final int WGS_TRUTH_POTION_SPOT- See Also:
-
LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT
public static final int LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT- See Also:
-
LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT_REVERSE
public static final int LUC2_CHASM_CUTSCENE_PLAYER_LIGHT_SPOT_REVERSE- See Also:
-
MOVARIO_LIGHT_CASTING
public static final int MOVARIO_LIGHT_CASTING- See Also:
-
MOVARIO_LIGHT_TRAVEL
public static final int MOVARIO_LIGHT_TRAVEL- See Also:
-
WGS_SHATTERED_HALBERD_SPOTANIM
public static final int WGS_SHATTERED_HALBERD_SPOTANIM- See Also:
-
WGAS_SHATTERED_WHIP_SPOTANIM
public static final int WGAS_SHATTERED_WHIP_SPOTANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_SPOTANIM
public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_SPOTANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_PROJANIM
public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_PROJANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_IMPACTANIM
public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK01_IMPACTANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_FIRE_ATTACK01_PROJANIM
public static final int VFX_BALANCE_ELEMENTAL_FIRE_ATTACK01_PROJANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_FIRE_ATTACK01_IMPACTANIM
public static final int VFX_BALANCE_ELEMENTAL_FIRE_ATTACK01_IMPACTANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01_SPOTANIM
public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01_SPOTANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01_PROJANIM
public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01_PROJANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01_IMPACTANIM
public static final int VFX_BALANCE_ELEMENTAL_WATER_ATTACK_SPECIAL01_IMPACTANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01_SPOTANIM
public static final int VFX_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01_SPOTANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01_PROJANIM
public static final int VFX_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01_PROJANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01_IMPACTANIM
public static final int VFX_BALANCE_ELEMENTAL_AIR_ATTACK_SPECIAL01_IMPACTANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01_SPOTANIM
public static final int VFX_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01_SPOTANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01_PROJANIM
public static final int VFX_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01_PROJANIM- See Also:
-
VFX_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01_IMPACTANIM
public static final int VFX_BALANCE_ELEMENTAL_FIRE_ATTACK_SPECIAL01_IMPACTANIM- See Also:
-
VFX_BALANCE_ELEMENTAL02_SPAWN01_PART01
public static final int VFX_BALANCE_ELEMENTAL02_SPAWN01_PART01- See Also:
-
VFX_BALANCE_ELEMENTAL02_DEATH_PART02
public static final int VFX_BALANCE_ELEMENTAL02_DEATH_PART02- See Also:
-
WGS_LUCIEN_POWERING_UP_SPOT
public static final int WGS_LUCIEN_POWERING_UP_SPOT- See Also:
-
WGS_LUCIEN_BOLT_IMPACT
public static final int WGS_LUCIEN_BOLT_IMPACT- See Also:
-
LUC2_HAZELMERE_TELESCOPE_SPOTANIM
public static final int LUC2_HAZELMERE_TELESCOPE_SPOTANIM- See Also:
-
WGS_HAZELMERE_TELEPORT_SPOTANIM
public static final int WGS_HAZELMERE_TELEPORT_SPOTANIM- See Also:
-
WGS_HAZELMERE_TELEPORT_IN_SPOTANIM
public static final int WGS_HAZELMERE_TELEPORT_IN_SPOTANIM- See Also:
-
WGS_DARK_SQUALL_SHAPESHIFT_PART01
public static final int WGS_DARK_SQUALL_SHAPESHIFT_PART01- See Also:
-
VFX_MAHJARRAT_SUMMON_LUCIEN
public static final int VFX_MAHJARRAT_SUMMON_LUCIEN- See Also:
-
VFX_MAHJARRAT_SUMMON_ZEMOUREGAL
public static final int VFX_MAHJARRAT_SUMMON_ZEMOUREGAL- See Also:
-
SMOKEPUFF_QUICK
public static final int SMOKEPUFF_QUICK- See Also:
-
WINDSURGE_CASTING_FAST
public static final int WINDSURGE_CASTING_FAST- See Also:
-
WATERSURGE_CASTING_FAST
public static final int WATERSURGE_CASTING_FAST- See Also:
-
EARTHSURGE_CASTING_FAST
public static final int EARTHSURGE_CASTING_FAST- See Also:
-
FIRESURGE_CASTING_FAST
public static final int FIRESURGE_CASTING_FAST- See Also:
-
EXPLOSIVE_TRAVEL
public static final int EXPLOSIVE_TRAVEL- See Also:
-
VFX_SCORCHING_BOW_IMPACT_01
public static final int VFX_SCORCHING_BOW_IMPACT_01- See Also:
-
SPOTANIM_DMM_2024_REWARD_TELEPORT
public static final int SPOTANIM_DMM_2024_REWARD_TELEPORT- See Also:
-
SPOTANIM_DMM_2024_HOME_TELEPORT_01
public static final int SPOTANIM_DMM_2024_HOME_TELEPORT_01- See Also:
-
SPOTANIM_DMM_2024_HOME_TELEPORT_02
public static final int SPOTANIM_DMM_2024_HOME_TELEPORT_02- See Also:
-
SPOTANIM_DMM_2024_HOME_TELEPORT_03
public static final int SPOTANIM_DMM_2024_HOME_TELEPORT_03- See Also:
-
SPOTANIM_DMM_2024_HOME_TELEPORT_04
public static final int SPOTANIM_DMM_2024_HOME_TELEPORT_04- See Also:
-
SPOTANIM_DMM_2024_HOME_TELEPORT_05
public static final int SPOTANIM_DMM_2024_HOME_TELEPORT_05- See Also:
-
WGS_SUROK_SURGE_EARTH01
public static final int WGS_SUROK_SURGE_EARTH01- See Also:
-
WGS_SUROK_SURGE_FIRE01
public static final int WGS_SUROK_SURGE_FIRE01- See Also:
-
WGS_SUROK_SURGE_WATER01
public static final int WGS_SUROK_SURGE_WATER01- See Also:
-
WGS_SUROK_SURGE_WIND01
public static final int WGS_SUROK_SURGE_WIND01- See Also:
-
MORRIGANS_JAVELIN_SPOTANIM
public static final int MORRIGANS_JAVELIN_SPOTANIM- See Also:
-
MORRIGANS_JAVELIN_PROJANIM
public static final int MORRIGANS_JAVELIN_PROJANIM- See Also:
-
MORRIGANS_TAXE_SPOTANIM
public static final int MORRIGANS_TAXE_SPOTANIM- See Also:
-
MORRIGANS_TAXE_PROJANIM
public static final int MORRIGANS_TAXE_PROJANIM- See Also:
-
ARAXXOR_POOLS_SPLASH
public static final int ARAXXOR_POOLS_SPLASH- See Also:
-
ARAXXOR_POOLS_PROJ
public static final int ARAXXOR_POOLS_PROJ- See Also:
-
ARAXYTE_EXPLOSIVE_SPIDER_EXPLOSION
public static final int ARAXYTE_EXPLOSIVE_SPIDER_EXPLOSION- See Also:
-
ARAXYTE_ACID_SPIDER_EXPLOSION
public static final int ARAXYTE_ACID_SPIDER_EXPLOSION- See Also:
-
ARAXYTE_ACID_SPIDER_EGG
public static final int ARAXYTE_ACID_SPIDER_EGG- See Also:
-
ARAXYTE_EXPLOSIVE_SPIDER_EGG
public static final int ARAXYTE_EXPLOSIVE_SPIDER_EGG- See Also:
-
ARAXYTE_MIRRORBACK_SPIDER_EGG
public static final int ARAXYTE_MIRRORBACK_SPIDER_EGG- See Also:
-
VFX_NOXIOUS_HALBERD_SPEC
public static final int VFX_NOXIOUS_HALBERD_SPEC- See Also:
-
VFX_HUMAN_CRAFT_RANCOR_01
public static final int VFX_HUMAN_CRAFT_RANCOR_01- See Also:
-
VFX_HUMAN_CRAFT_RANCOR_START
public static final int VFX_HUMAN_CRAFT_RANCOR_START- See Also:
-
VFX_HUMAN_CRAFT_RANCOR_END
public static final int VFX_HUMAN_CRAFT_RANCOR_END- See Also:
-
AMOXLIATL_ATTACK_PROJ
public static final int AMOXLIATL_ATTACK_PROJ- See Also:
-
VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_IMPACT_01
public static final int VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_IMPACT_01- See Also:
-
VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_01
public static final int VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_01- See Also:
-
VFX_AMOXLIATL_ICE_APPEAR_01
public static final int VFX_AMOXLIATL_ICE_APPEAR_01- See Also:
-
VFX_AMOXLIATL_ICE_DISAPPEAR_01
public static final int VFX_AMOXLIATL_ICE_DISAPPEAR_01- See Also:
-
VFX_AMOXLIATL_ICE_FLOOR_SPAWN_01
public static final int VFX_AMOXLIATL_ICE_FLOOR_SPAWN_01- See Also:
-
VFX_AMOXLIATL_ICE_FLOOR_IDLE_01
public static final int VFX_AMOXLIATL_ICE_FLOOR_IDLE_01- See Also:
-
VFX_AMOXLIATL_ICE_FLOOR_ATTACK_01
public static final int VFX_AMOXLIATL_ICE_FLOOR_ATTACK_01- See Also:
-
VFX_AMOXLIATL_ICE_FLOOR_COMBINED_01
public static final int VFX_AMOXLIATL_ICE_FLOOR_COMBINED_01- See Also:
-
VFX_AMOXLIATL_ICE_FLOOR_SINGLE_01
public static final int VFX_AMOXLIATL_ICE_FLOOR_SINGLE_01- See Also:
-
VFX_AMOXLIATL_ICE_BLOCK_SPAWN_01
public static final int VFX_AMOXLIATL_ICE_BLOCK_SPAWN_01- See Also:
-
VFX_AMOXLIATL_ICE_BLOCK_IDLE_01
public static final int VFX_AMOXLIATL_ICE_BLOCK_IDLE_01- See Also:
-
VFX_AMOXLIATL_ICE_BLOCK_EXPLODE_01
public static final int VFX_AMOXLIATL_ICE_BLOCK_EXPLODE_01- See Also:
-
TAPOYAUIK_ROOFCOLLAPSE
public static final int TAPOYAUIK_ROOFCOLLAPSE- See Also:
-
VFX_FROST_NAGUA_PROJ
public static final int VFX_FROST_NAGUA_PROJ- See Also:
-
VFX_FROST_NAGUA_PROJ_IMPACT
public static final int VFX_FROST_NAGUA_PROJ_IMPACT- See Also:
-
VFX_MINOTAUR_PROJECTILE_MAGIC_01
public static final int VFX_MINOTAUR_PROJECTILE_MAGIC_01- See Also:
-
VFX_MINOTAUR_PROJECTILE_IMPACT_MAGIC_01
public static final int VFX_MINOTAUR_PROJECTILE_IMPACT_MAGIC_01- See Also:
-
WINE_JUG_SPLASH
public static final int WINE_JUG_SPLASH- See Also:
-
ZEBAK_ROAR_WAVE_DUST_SHORT
public static final int ZEBAK_ROAR_WAVE_DUST_SHORT- See Also:
-
VFX_MACHINERY_ALCHEMY01_AGITATOR01
public static final int VFX_MACHINERY_ALCHEMY01_AGITATOR01- See Also:
-
VFX_MACHINERY_ALCHEMY01_ALEMBIC01
public static final int VFX_MACHINERY_ALCHEMY01_ALEMBIC01- See Also:
-
MM_VIAL_TRAVEL
public static final int MM_VIAL_TRAVEL- See Also:
-
MM_CONVEOR_TRAVEL_MMM
public static final int MM_CONVEOR_TRAVEL_MMM- See Also:
-
MM_CONVEOR_TRAVEL_MMA
public static final int MM_CONVEOR_TRAVEL_MMA- See Also:
-
MM_CONVEOR_TRAVEL_MML
public static final int MM_CONVEOR_TRAVEL_MML- See Also:
-
MM_CONVEOR_TRAVEL_AAA
public static final int MM_CONVEOR_TRAVEL_AAA- See Also:
-
MM_CONVEOR_TRAVEL_AAM
public static final int MM_CONVEOR_TRAVEL_AAM- See Also:
-
MM_CONVEOR_TRAVEL_AAL
public static final int MM_CONVEOR_TRAVEL_AAL- See Also:
-
MM_CONVEOR_TRAVEL_LLL
public static final int MM_CONVEOR_TRAVEL_LLL- See Also:
-
MM_CONVEOR_TRAVEL_LLA
public static final int MM_CONVEOR_TRAVEL_LLA- See Also:
-
MM_CONVEOR_TRAVEL_LLM
public static final int MM_CONVEOR_TRAVEL_LLM- See Also:
-
MM_CONVEOR_TRAVEL_MAL
public static final int MM_CONVEOR_TRAVEL_MAL- See Also:
-
WYRM_AGILITY_TERMITE_DESPAWN
public static final int WYRM_AGILITY_TERMITE_DESPAWN- See Also:
-
VFX_HUEY_ATTACK_MELEE_SPOTANIM_01
public static final int VFX_HUEY_ATTACK_MELEE_SPOTANIM_01- See Also:
-
VFX_HUEY_ATTACK_MELEE_PROJANIM_01
public static final int VFX_HUEY_ATTACK_MELEE_PROJANIM_01- See Also:
-
VFX_HUEY_ATTACK_MELEE_IMPACTANIM_01
public static final int VFX_HUEY_ATTACK_MELEE_IMPACTANIM_01- See Also:
-
VFX_HUEY_ATTACK_RANGED_SPOTANIM_01
public static final int VFX_HUEY_ATTACK_RANGED_SPOTANIM_01- See Also:
-
VFX_HUEY_ATTACK_RANGED_PROJANIM_01
public static final int VFX_HUEY_ATTACK_RANGED_PROJANIM_01- See Also:
-
VFX_HUEY_ATTACK_RANGED_IMPACTANIM_01
public static final int VFX_HUEY_ATTACK_RANGED_IMPACTANIM_01- See Also:
-
VFX_HUEY_ATTACK_MAGIC_SPOTANIM_01
public static final int VFX_HUEY_ATTACK_MAGIC_SPOTANIM_01- See Also:
-
VFX_HUEY_ATTACK_MAGIC_PROJANIM_01
public static final int VFX_HUEY_ATTACK_MAGIC_PROJANIM_01- See Also:
-
VFX_HUEY_ATTACK_MAGIC_IMPACTANIM_01
public static final int VFX_HUEY_ATTACK_MAGIC_IMPACTANIM_01- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SOUTH
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SOUTH- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_WEST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_WEST- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_NORTH
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_NORTH- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_EAST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_EAST- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SOUTHEAST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SOUTHEAST- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SOUTHWEST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SOUTHWEST- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_NORTHWEST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_NORTHWEST- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_NORTHEAST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_NORTHEAST- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_SOUTH
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_SOUTH- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_WEST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_WEST- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_NORTH
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_NORTH- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_EAST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_EAST- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_SOUTHEAST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_SOUTHEAST- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_SOUTHWEST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_SOUTHWEST- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_NORTHWEST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_NORTHWEST- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_NORTHEAST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_SECOND_LAYER_NORTHEAST- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_SOUTH
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_SOUTH- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_WEST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_WEST- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_NORTH
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_NORTH- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_EAST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_EAST- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_SOUTHEAST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_SOUTHEAST- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_SOUTHWEST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_SOUTHWEST- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_NORTHWEST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_NORTHWEST- See Also:
-
VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_NORTHEAST
public static final int VFX_HUEY_TAIL_SLAM_SHOCKWAVE_IMPACT_NORTHEAST- See Also:
-
VFX_HUEYCOATL_PRAYER_02
public static final int VFX_HUEYCOATL_PRAYER_02- See Also:
-
VFX_HUEY_LOOT_BEAM
public static final int VFX_HUEY_LOOT_BEAM- See Also:
-
COINS_TRAVEL
public static final int COINS_TRAVEL- See Also:
-
TOKEN_TRAVEL
public static final int TOKEN_TRAVEL- See Also:
-
LEAGUE_TROPHY_GLINT_SPOTANIM_SILENT
public static final int LEAGUE_TROPHY_GLINT_SPOTANIM_SILENT- See Also:
-
PUMPKIN_BEIGE_TRAVEL
public static final int PUMPKIN_BEIGE_TRAVEL- See Also:
-
PUMPKIN_WHITE_TRAVEL
public static final int PUMPKIN_WHITE_TRAVEL- See Also:
-
PUMPKIN_YELLOW_TRAVEL
public static final int PUMPKIN_YELLOW_TRAVEL- See Also:
-
PUMPKIN_ORANGE_TRAVEL
public static final int PUMPKIN_ORANGE_TRAVEL- See Also:
-
PUMPKIN_RED_TRAVEL
public static final int PUMPKIN_RED_TRAVEL- See Also:
-
PUMPKIN_DARKGREEN_TRAVEL
public static final int PUMPKIN_DARKGREEN_TRAVEL- See Also:
-
PUMPKIN_POWDERGREY_TRAVEL
public static final int PUMPKIN_POWDERGREY_TRAVEL- See Also:
-
LUC2_UNDEAD_ACCURACY_DEBUFF
public static final int LUC2_UNDEAD_ACCURACY_DEBUFF- See Also:
-
COA_THROWAXE_ARRAV
public static final int COA_THROWAXE_ARRAV- See Also:
-
COA_THROWAXE_ARRAV_SHORT
public static final int COA_THROWAXE_ARRAV_SHORT- See Also:
-
COA_THROWAXE_ARRAV_BACKCATCH
public static final int COA_THROWAXE_ARRAV_BACKCATCH- See Also:
-
COA_THROWAXE_ARRAV_BACKCATCH_IMPACT
public static final int COA_THROWAXE_ARRAV_BACKCATCH_IMPACT- See Also:
-
TELEPORT_CASTING_ARRAV
public static final int TELEPORT_CASTING_ARRAV- See Also:
-
VENOM_ZOMBIE_DRIP
public static final int VENOM_ZOMBIE_DRIP- See Also:
-
SHARATHTEERK_ATTACK_SUMMON_01_SPOTANIM
public static final int SHARATHTEERK_ATTACK_SUMMON_01_SPOTANIM- See Also:
-
SHARATHTEERK_ATTACK_SUMMON_01_IMPACTANIM
public static final int SHARATHTEERK_ATTACK_SUMMON_01_IMPACTANIM- See Also:
-
COA_ELIAS_BIND_SPOTANIM_01
public static final int COA_ELIAS_BIND_SPOTANIM_01- See Also:
-
SHARATHTEERK_ELIAS_BIND_IMPACTANIM_01
public static final int SHARATHTEERK_ELIAS_BIND_IMPACTANIM_01- See Also:
-
SHARATHTEERK_ELIAS_BIND_IMPACTANIM_02
public static final int SHARATHTEERK_ELIAS_BIND_IMPACTANIM_02- See Also:
-
MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_01
public static final int MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_01- See Also:
-
MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_02
public static final int MAHJARRAT_ZEMOUREGAL_ELIAS_BIND_IMPACTANIM_02- See Also:
-
TOA_WARDENS_PRAYER_MAGIC_TRAVEL_SMALL
public static final int TOA_WARDENS_PRAYER_MAGIC_TRAVEL_SMALL- See Also:
-
VERZIK_POWERBLAST_SAFEZONE_QUICK
public static final int VERZIK_POWERBLAST_SAFEZONE_QUICK- See Also:
-
ECHO_THERMY_PROJ
public static final int ECHO_THERMY_PROJ- See Also:
-
FX_KHOPESH_SPECIAL
public static final int FX_KHOPESH_SPECIAL- See Also:
-
FX_KHOPESH_LIGHTNING_SPECIAL_EXTRA
public static final int FX_KHOPESH_LIGHTNING_SPECIAL_EXTRA- See Also:
-
FX_KHOPESH_LIGHTNING_BASIC
public static final int FX_KHOPESH_LIGHTNING_BASIC- See Also:
-
FX_KHOPESH_LIGHTNING_SPECIAL
public static final int FX_KHOPESH_LIGHTNING_SPECIAL- See Also:
-
ECHO_DAGBOSS_POISON_PROJ
public static final int ECHO_DAGBOSS_POISON_PROJ- See Also:
-
ECHO_DAGBOSS_POISON_SPLASH
public static final int ECHO_DAGBOSS_POISON_SPLASH- See Also:
-
NEX_SMOKE_ATTACK_PROJ_BIG
public static final int NEX_SMOKE_ATTACK_PROJ_BIG- See Also:
-
BANANABLAST_IMPACT
public static final int BANANABLAST_IMPACT- See Also:
-
BLUE_BREATH
public static final int BLUE_BREATH- See Also:
-
GREEN_BREATH
public static final int GREEN_BREATH- See Also:
-
GG_DAWN_LIGHTNING_FAST
public static final int GG_DAWN_LIGHTNING_FAST- See Also:
-
GG_DUSK_LIGHTNING_ENRAGED_START
public static final int GG_DUSK_LIGHTNING_ENRAGED_START- See Also:
-
ECHO_HUNLLEF_ANTIPRAYER_TRAVEL
public static final int ECHO_HUNLLEF_ANTIPRAYER_TRAVEL- See Also:
-
ECHO_HUNLLEF_ANTIPRAYER_IMPACT
public static final int ECHO_HUNLLEF_ANTIPRAYER_IMPACT- See Also:
-
LEAGUE_5_RELIC_UNLOCK_SPOT
public static final int LEAGUE_5_RELIC_UNLOCK_SPOT- See Also:
-
LEAGUE_5_MASTERY_UNLOCK_SPOT
public static final int LEAGUE_5_MASTERY_UNLOCK_SPOT- See Also:
-
LEAGUE5_AREA_TELEPORT_SPOTANIM
public static final int LEAGUE5_AREA_TELEPORT_SPOTANIM- See Also:
-
LEAGUES_5_COIN_SACRIFICE
public static final int LEAGUES_5_COIN_SACRIFICE- See Also:
-
LEAGUE_5_THE_GODSWORD_TRAIL_1
public static final int LEAGUE_5_THE_GODSWORD_TRAIL_1- See Also:
-
LEAGUE_5_THE_GODSWORD_TRAIL_2
public static final int LEAGUE_5_THE_GODSWORD_TRAIL_2- See Also:
-
LEAGUE_5_THE_GODSWORD_TRAIL_3
public static final int LEAGUE_5_THE_GODSWORD_TRAIL_3- See Also:
-
LEAGUE_5_THE_GODSWORD_TRAIL_4
public static final int LEAGUE_5_THE_GODSWORD_TRAIL_4- See Also:
-
LEAGUE_5_THE_GODSWORD_TRAIL_5
public static final int LEAGUE_5_THE_GODSWORD_TRAIL_5- See Also:
-
LEAGUES_5_DEATH_TRAIL
public static final int LEAGUES_5_DEATH_TRAIL- See Also:
-
LEAGUES_5_DEATH_TRAIL_F
public static final int LEAGUES_5_DEATH_TRAIL_F- See Also:
-
LEAGUES_5_NPC_CONTACT
public static final int LEAGUES_5_NPC_CONTACT- See Also:
-
LEAGUE_5_POCKET_KINGDOM_OPEN
public static final int LEAGUE_5_POCKET_KINGDOM_OPEN- See Also:
-
LEAGUE_5_POCKET_KINGDOM_IDLE
public static final int LEAGUE_5_POCKET_KINGDOM_IDLE- See Also:
-
LEAGUE_5_POCKET_KINGDOM_CLOSE
public static final int LEAGUE_5_POCKET_KINGDOM_CLOSE- See Also:
-
LEAGUE_5_GODSWORD_SPOTANIM
public static final int LEAGUE_5_GODSWORD_SPOTANIM- See Also:
-
LEAGUE5_GUARDIAN_01_ATTACK_MAGIC_01_SPOTANIM_01
public static final int LEAGUE5_GUARDIAN_01_ATTACK_MAGIC_01_SPOTANIM_01- See Also:
-
LEAGUE05_GUARDIAN_ATTACK_MAGIC_SPOTANIM_01
public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_SPOTANIM_01- See Also:
-
LEAGUE05_GUARDIAN_ATTACK_MAGIC_PROJANIM_01
public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_PROJANIM_01- See Also:
-
LEAGUE05_GUARDIAN_ATTACK_MAGIC_IMPACTANIM_01
public static final int LEAGUE05_GUARDIAN_ATTACK_MAGIC_IMPACTANIM_01- See Also:
-
LEAGUE5_GUARDIAN_01_ATTACK_MAGIC_01_PROJANIM_01
public static final int LEAGUE5_GUARDIAN_01_ATTACK_MAGIC_01_PROJANIM_01- See Also:
-
LEAGUE5_GUARDIAN_01_ATTACK_RANGED_01_PROJANIM_01
public static final int LEAGUE5_GUARDIAN_01_ATTACK_RANGED_01_PROJANIM_01- See Also:
-
LEAGUE5_SUMMON_GUARDIAN_PLAYER_01_SPOTANIM_01
public static final int LEAGUE5_SUMMON_GUARDIAN_PLAYER_01_SPOTANIM_01- See Also:
-
LEAGUE5_ZAMORAK_FLAME
public static final int LEAGUE5_ZAMORAK_FLAME- See Also:
-
LEAGUE5_SPAWN_SPOTANIM
public static final int LEAGUE5_SPAWN_SPOTANIM- See Also:
-
LEAGUE5_ATTACK_PUNCTURE_SPOTANIM
public static final int LEAGUE5_ATTACK_PUNCTURE_SPOTANIM- See Also:
-
LEAGUES5_HERSPRAY_ATTACK_SPOT01
public static final int LEAGUES5_HERSPRAY_ATTACK_SPOT01- See Also:
-
LEAGUES5_HERSPRAY_ATTACK_SPOT02
public static final int LEAGUES5_HERSPRAY_ATTACK_SPOT02- See Also:
-
LEAGUES5_HERSPRAY_ATTACK_SPOT03
public static final int LEAGUES5_HERSPRAY_ATTACK_SPOT03- See Also:
-
LEAGUES5_HERSPRAY_ATTACK_PROJ01
public static final int LEAGUES5_HERSPRAY_ATTACK_PROJ01- See Also:
-
LEAGUES5_HERSPRAY_ATTACK_PROJ02
public static final int LEAGUES5_HERSPRAY_ATTACK_PROJ02- See Also:
-
LEAGUES5_HERSPRAY_ATTACK_PROJ03
public static final int LEAGUES5_HERSPRAY_ATTACK_PROJ03- See Also:
-
LEAGUES5_HERSPRAY_ATTACK_IMPACT01
public static final int LEAGUES5_HERSPRAY_ATTACK_IMPACT01- See Also:
-
LEAGUES5_HERSPRAY_ATTACK_IMPACT02
public static final int LEAGUES5_HERSPRAY_ATTACK_IMPACT02- See Also:
-
LEAGUES5_HERSPRAY_ATTACK_IMPACT03
public static final int LEAGUES5_HERSPRAY_ATTACK_IMPACT03- See Also:
-
LEAGUE_5_SHIELDSLAM_SPECIAL
public static final int LEAGUE_5_SHIELDSLAM_SPECIAL- See Also:
-
LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_SOUTH
public static final int LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_SOUTH- See Also:
-
LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_WEST
public static final int LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_WEST- See Also:
-
LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_NORTH
public static final int LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_NORTH- See Also:
-
LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_EAST
public static final int LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_EAST- See Also:
-
LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_SOUTHEAST
public static final int LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_SOUTHEAST- See Also:
-
LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_SOUTHWEST
public static final int LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_SOUTHWEST- See Also:
-
LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_NORTHWEST
public static final int LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_NORTHWEST- See Also:
-
LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_NORTHEAST
public static final int LEAGUE_5_SHIELDSLAM_DUST_TRAVEL_NORTHEAST- See Also:
-
LEAGUES_5_GG_DUSK_LIGHTNING_1
public static final int LEAGUES_5_GG_DUSK_LIGHTNING_1- See Also:
-
LEAGUES_5_GG_DUSK_LIGHTNING_2
public static final int LEAGUES_5_GG_DUSK_LIGHTNING_2- See Also:
-
LEAGUES_5_GG_DUSK_LIGHTNING_3
public static final int LEAGUES_5_GG_DUSK_LIGHTNING_3- See Also:
-
LEAGUES_5_GG_DUSK_LIGHTNING_4
public static final int LEAGUES_5_GG_DUSK_LIGHTNING_4- See Also:
-
LEAGUES_5_GG_DUSK_LIGHTNING_5
public static final int LEAGUES_5_GG_DUSK_LIGHTNING_5- See Also:
-
LEAGUES_5_GG_DUSK_LIGHTNING_6
public static final int LEAGUES_5_GG_DUSK_LIGHTNING_6- See Also:
-
LEAGUES_5_GG_DUSK_LIGHTNING_7
public static final int LEAGUES_5_GG_DUSK_LIGHTNING_7- See Also:
-
LEAGUES_5_GG_DUSK_LIGHTNING_8
public static final int LEAGUES_5_GG_DUSK_LIGHTNING_8- See Also:
-
LEAGUES_5_GG_DAWN_LIGHTNING_1
public static final int LEAGUES_5_GG_DAWN_LIGHTNING_1- See Also:
-
LEAGUES_5_GG_DAWN_LIGHTNING_2
public static final int LEAGUES_5_GG_DAWN_LIGHTNING_2- See Also:
-
LEAGUES_5_GG_DAWN_LIGHTNING_3
public static final int LEAGUES_5_GG_DAWN_LIGHTNING_3- See Also:
-
LEAGUES_5_GG_DAWN_LIGHTNING_4
public static final int LEAGUES_5_GG_DAWN_LIGHTNING_4- See Also:
-
LEAGUES_5_GG_DAWN_LIGHTNING_5
public static final int LEAGUES_5_GG_DAWN_LIGHTNING_5- See Also:
-
LEAGUES_5_GG_DAWN_LIGHTNING_6
public static final int LEAGUES_5_GG_DAWN_LIGHTNING_6- See Also:
-
LEAGUES_5_GG_DAWN_LIGHTNING_7
public static final int LEAGUES_5_GG_DAWN_LIGHTNING_7- See Also:
-
LEAGUES_5_GG_DAWN_LIGHTNING_8
public static final int LEAGUES_5_GG_DAWN_LIGHTNING_8- See Also:
-
LEAGUES_5_GG_DAWN_LIGHTNING_FAST
public static final int LEAGUES_5_GG_DAWN_LIGHTNING_FAST- See Also:
-
LEAGUES_5_GG_DAWN_LIGHTNING_DEATH
public static final int LEAGUES_5_GG_DAWN_LIGHTNING_DEATH- See Also:
-
LEAGUES_5_GG_DUSK_LIGHTNING_DAWN_DEATH
public static final int LEAGUES_5_GG_DUSK_LIGHTNING_DAWN_DEATH- See Also:
-
LEAGUES_5_GG_DUSK_LIGHTNING_ENRAGED
public static final int LEAGUES_5_GG_DUSK_LIGHTNING_ENRAGED- See Also:
-
LEAGUES_5_GG_DUSK_LIGHTNING_ENRAGED_START
public static final int LEAGUES_5_GG_DUSK_LIGHTNING_ENRAGED_START- See Also:
-
LEAGUES_5_GARGBOSS_EXPLODING_PROJECTILE
public static final int LEAGUES_5_GARGBOSS_EXPLODING_PROJECTILE- See Also:
-
LEAGUES_5_GARGBOSS_HEALING_SPHERE_SMALL
public static final int LEAGUES_5_GARGBOSS_HEALING_SPHERE_SMALL- See Also:
-
LEAGUES_5_GARGBOSS_HEALING_SPHERE_SMALL_IMPACT
public static final int LEAGUES_5_GARGBOSS_HEALING_SPHERE_SMALL_IMPACT- See Also:
-
LEAGUES_5_GARGBOSS_HEALING_SPHERE_MED
public static final int LEAGUES_5_GARGBOSS_HEALING_SPHERE_MED- See Also:
-
LEAGUES_5_GARGBOSS_HEALING_SPHERE_MED_IMPACT
public static final int LEAGUES_5_GARGBOSS_HEALING_SPHERE_MED_IMPACT- See Also:
-
LEAGUES_5_GARGBOSS_HEALING_SPHERE_LARGE
public static final int LEAGUES_5_GARGBOSS_HEALING_SPHERE_LARGE- See Also:
-
LEAGUES_5_GARGBOSS_HEALING_SPHERE_LARGE_IMPACT
public static final int LEAGUES_5_GARGBOSS_HEALING_SPHERE_LARGE_IMPACT- See Also:
-
LEAGUES_5_GARGBOSS_STANDARD_RANGED_PROJECTILE
public static final int LEAGUES_5_GARGBOSS_STANDARD_RANGED_PROJECTILE- See Also:
-
LEAGUES_5_GARGBOSS_STUN_RANGED_PROJECTILE
public static final int LEAGUES_5_GARGBOSS_STUN_RANGED_PROJECTILE- See Also:
-
LEAGUE_5_HH_HELLFIRE_MAGE_ABSORB
public static final int LEAGUE_5_HH_HELLFIRE_MAGE_ABSORB- See Also:
-
LEAGUE_5_HH_HELLFIRE_BURST
public static final int LEAGUE_5_HH_HELLFIRE_BURST- See Also:
-
LEAGUE_5_HH_HELLFIRE_HIT
public static final int LEAGUE_5_HH_HELLFIRE_HIT- See Also:
-
LEAGUE_5_HH_BONE_BALL_BURST
public static final int LEAGUE_5_HH_BONE_BALL_BURST- See Also:
-
LEAGUE_5_HH_BONE_BALL_SPIN
public static final int LEAGUE_5_HH_BONE_BALL_SPIN- See Also:
-
LEAGUE_5_FIRE_LIQUID
public static final int LEAGUE_5_FIRE_LIQUID- See Also:
-
LEAGUE_5_CERBERUS_SPECIAL_ATTACK_FLAME
public static final int LEAGUE_5_CERBERUS_SPECIAL_ATTACK_FLAME- See Also:
-
LEAGUE_5_SPECTRE_MELEE_PROJ
public static final int LEAGUE_5_SPECTRE_MELEE_PROJ- See Also:
-
LEAGUE_5_SMOKE_DEVIL_CLOUD_SPOTANIM
public static final int LEAGUE_5_SMOKE_DEVIL_CLOUD_SPOTANIM- See Also:
-
LEAGUE_5_LORE_DUST_DEVIL_SPAWN_SPOTANIM
public static final int LEAGUE_5_LORE_DUST_DEVIL_SPAWN_SPOTANIM- See Also:
-
LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_RANGED_PROJANIM
public static final int LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_RANGED_PROJANIM- See Also:
-
LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_RANGED_IMPACTANIM
public static final int LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_RANGED_IMPACTANIM- See Also:
-
LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_MAGIC_PROJANIM
public static final int LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_MAGIC_PROJANIM- See Also:
-
LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_MAGIC_IMPACTANIM
public static final int LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_MAGIC_IMPACTANIM- See Also:
-
LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PROJANIM
public static final int LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PROJANIM- See Also:
-
LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_IMPACTANIM
public static final int LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_IMPACTANIM- See Also:
-
LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PLAYER_DEATH_01
public static final int LEAGUE_5_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PLAYER_DEATH_01- See Also:
-
LEAGUE_5_VFX_SMOKE_DEVIL_POOL_SPAWN
public static final int LEAGUE_5_VFX_SMOKE_DEVIL_POOL_SPAWN- See Also:
-
LEAGUE_5_VFX_SMOKE_DEVIL_POOL_IDLE_01
public static final int LEAGUE_5_VFX_SMOKE_DEVIL_POOL_IDLE_01- See Also:
-
LEAGUE_5_VFX_SMOKE_DEVIL_POOL_IDLE_02
public static final int LEAGUE_5_VFX_SMOKE_DEVIL_POOL_IDLE_02- See Also:
-
LEAGUE_5_VFX_SMOKE_DEVIL_POOL_DESPAWN
public static final int LEAGUE_5_VFX_SMOKE_DEVIL_POOL_DESPAWN- See Also:
-
VFX_SMOKE_DEVIL_POOL_SHIELD
public static final int VFX_SMOKE_DEVIL_POOL_SHIELD- See Also:
-
HESPORI_RANGE_PROJ_ECHO
public static final int HESPORI_RANGE_PROJ_ECHO- See Also:
-
HESPORI_MAGIC_PROJ_ECHO
public static final int HESPORI_MAGIC_PROJ_ECHO- See Also:
-
HESPORI_MAGIC_IMPACT_ECHO
public static final int HESPORI_MAGIC_IMPACT_ECHO- See Also:
-
HESPORI_VINE_PROJ_ECHO
public static final int HESPORI_VINE_PROJ_ECHO- See Also:
-
HESPORI_VINE_IMPACT_ECHO
public static final int HESPORI_VINE_IMPACT_ECHO- See Also:
-
NPC_COLOSSI_COLOSSI_TRIPLEATTACK_01_TELEGRAPH_ECHO
public static final int NPC_COLOSSI_COLOSSI_TRIPLEATTACK_01_TELEGRAPH_ECHO- See Also:
-
NPC_COLOSSI_COLOSSI_TRIPLEATTACK_01_TELEGRAPH_SHORTER_ECHO
public static final int NPC_COLOSSI_COLOSSI_TRIPLEATTACK_01_TELEGRAPH_SHORTER_ECHO- See Also:
-
VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_01_ECHO
public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_01_ECHO- See Also:
-
VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_02_ECHO
public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_02_ECHO- See Also:
-
VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_03_ECHO
public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_03_ECHO- See Also:
-
VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_04_ECHO
public static final int VFX_COLOSSEUM_CRYSTAL_CHARGE_01_BEAM_04_ECHO- See Also:
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_01_ECHO
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_01_ECHO- See Also:
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_02_ECHO
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_02_ECHO- See Also:
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_03_ECHO
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_03_ECHO- See Also:
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_04_ECHO
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_BEAM_04_ECHO- See Also:
-
VFX_COLOSSEUM_CRYSTAL_ATTACK_01_IMPACT_01_ECHO
public static final int VFX_COLOSSEUM_CRYSTAL_ATTACK_01_IMPACT_01_ECHO- See Also:
-
VFX_COLOSSEUM_SUNFIRE_LIGHTNING_01_BEAM_01_ECHO
public static final int VFX_COLOSSEUM_SUNFIRE_LIGHTNING_01_BEAM_01_ECHO- See Also:
-
VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_01_ECHO
public static final int VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_01_ECHO- See Also:
-
VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_02_ECHO
public static final int VFX_COLOSSEUM_HOT_SAND_02_PROJECTILE_02_ECHO- See Also:
-
LEAGUE_5_CRYSTAL_HUNLEFF_MAGIC_TRAVEL
public static final int LEAGUE_5_CRYSTAL_HUNLEFF_MAGIC_TRAVEL- See Also:
-
LEAGUE_5_CRYSTAL_HUNLEFF_MAGIC_IMPACT
public static final int LEAGUE_5_CRYSTAL_HUNLEFF_MAGIC_IMPACT- See Also:
-
LEAGUE_5_CRYSTAL_HUNLEFF_RANGE_TRAVEL
public static final int LEAGUE_5_CRYSTAL_HUNLEFF_RANGE_TRAVEL- See Also:
-
LEAGUE_5_CRYSTAL_HUNLEFF_PRAYER_TRAVEL
public static final int LEAGUE_5_CRYSTAL_HUNLEFF_PRAYER_TRAVEL- See Also:
-
LEAGUE_5_CRYSTAL_HUNLEFF_PRAYER_IMPACT
public static final int LEAGUE_5_CRYSTAL_HUNLEFF_PRAYER_IMPACT- See Also:
-
LEAGUE_5_HUNLEFF_ANTIPRAYER_TRAVEL
public static final int LEAGUE_5_HUNLEFF_ANTIPRAYER_TRAVEL- See Also:
-
LEAGUE_5_HUNLEFF_ANTIPRAYER_IMPACT
public static final int LEAGUE_5_HUNLEFF_ANTIPRAYER_IMPACT- See Also:
-
LEAGUE_5_CRYSTAL_HUNLEFF_CRYSTALS_HIT
public static final int LEAGUE_5_CRYSTAL_HUNLEFF_CRYSTALS_HIT- See Also:
-
ECHO_DAGANNOTH_SPINE_SPOTANIM_TRAVEL
public static final int ECHO_DAGANNOTH_SPINE_SPOTANIM_TRAVEL- See Also:
-
ECHO_WATERWAVE_TRAVEL
public static final int ECHO_WATERWAVE_TRAVEL- See Also:
-
ECHO_FAILEDSPELL_IMPACT
public static final int ECHO_FAILEDSPELL_IMPACT- See Also:
-
ECHO_DAGANNOTH_WHIRLPOOL
public static final int ECHO_DAGANNOTH_WHIRLPOOL- See Also:
-
ECHO_KALPHITE_GLOW
public static final int ECHO_KALPHITE_GLOW- See Also:
-
ECHO_KALPHITE_QUEEN_GLOW
public static final int ECHO_KALPHITE_QUEEN_GLOW- See Also:
-
ECHO_KALPHITE_GLOW_TRAVEL
public static final int ECHO_KALPHITE_GLOW_TRAVEL- See Also:
-
ECHO_KALPHITE_GLOW_IMPACT
public static final int ECHO_KALPHITE_GLOW_IMPACT- See Also:
-
ECHO_KALPHITE_SPINE
public static final int ECHO_KALPHITE_SPINE- See Also:
-
ECHO_KALPHITE_QUEEN_SPINE
public static final int ECHO_KALPHITE_QUEEN_SPINE- See Also:
-
KALPHITE_QUEEN_ECHO_RANGED
public static final int KALPHITE_QUEEN_ECHO_RANGED- See Also:
-
ECHO_AKKHA_LIGHTNING
public static final int ECHO_AKKHA_LIGHTNING- See Also:
-
KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_ECHO_SPOTANIM
public static final int KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_ECHO_SPOTANIM- See Also:
-
VFX_LEAGUE_5_HOME_TELEPORT_01
public static final int VFX_LEAGUE_5_HOME_TELEPORT_01- See Also:
-
VFX_LEAGUE_5_HOME_TELEPORT_02
public static final int VFX_LEAGUE_5_HOME_TELEPORT_02- See Also:
-
VFX_LEAGUE_5_HOME_TELEPORT_03
public static final int VFX_LEAGUE_5_HOME_TELEPORT_03- See Also:
-
VFX_LEAGUE_5_HOME_TELEPORT_04
public static final int VFX_LEAGUE_5_HOME_TELEPORT_04- See Also:
-
VFX_LEAGUE_5_HOME_TELEPORT_05
public static final int VFX_LEAGUE_5_HOME_TELEPORT_05- See Also:
-
VFX_LEAGUE_5_MELEE_MASTERY
public static final int VFX_LEAGUE_5_MELEE_MASTERY- See Also:
-
VFX_LEAGUE_5_MELEE_MASTERY_LEFT
public static final int VFX_LEAGUE_5_MELEE_MASTERY_LEFT- See Also:
-
VFX_LEAGUE_5_MELEE_MASTERY_RIGHT
public static final int VFX_LEAGUE_5_MELEE_MASTERY_RIGHT- See Also:
-
LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_ASGARNIA
public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_ASGARNIA- See Also:
-
LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_FREMENNIK
public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_FREMENNIK- See Also:
-
LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_KANDARIN
public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_KANDARIN- See Also:
-
LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_KARAMJA
public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_KARAMJA- See Also:
-
LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_KHARIDIAN_DESERT
public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_KHARIDIAN_DESERT- See Also:
-
LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_MISTHALIN
public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_MISTHALIN- See Also:
-
LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_MORYTANIA
public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_MORYTANIA- See Also:
-
LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_TIRANNWN
public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_TIRANNWN- See Also:
-
LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_WILDERNESS
public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_WILDERNESS- See Also:
-
LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_KOUREND
public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_KOUREND- See Also:
-
LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_VARLAMORE
public static final int LEAGUE_5_AREA_UNLOCK_EMOTE_SPOTANIM_VARLAMORE- See Also:
-
LEAGUE_5_DODGY_DEALS
public static final int LEAGUE_5_DODGY_DEALS- See Also:
-
DRAGON_RANGED_ECHO_ATTACK
public static final int DRAGON_RANGED_ECHO_ATTACK- See Also:
-
LEAGUE_5_VENTATOR_PROJ
public static final int LEAGUE_5_VENTATOR_PROJ- See Also:
-
ICE_MINION_SPAWN_SPOTANIM
public static final int ICE_MINION_SPAWN_SPOTANIM- See Also:
-
ICE_MINION_DEATH_SPOTANIM
public static final int ICE_MINION_DEATH_SPOTANIM- See Also:
-
FIRE_MINION_SPAWN_SPOTANIM
public static final int FIRE_MINION_SPAWN_SPOTANIM- See Also:
-
FIRE_MINION_DEATH_SPOTANIM
public static final int FIRE_MINION_DEATH_SPOTANIM- See Also:
-
ICE_MINION_EXPLODE_SPOTANIM
public static final int ICE_MINION_EXPLODE_SPOTANIM- See Also:
-
FIRE_MINION_EXPLODE_SPOTANIM
public static final int FIRE_MINION_EXPLODE_SPOTANIM- See Also:
-
ROYAL_TITANS_AREA_ATTACK_ICE
public static final int ROYAL_TITANS_AREA_ATTACK_ICE- See Also:
-
VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE_PROJ01
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE_PROJ01- See Also:
-
VFX_ICE_GIANT_ELDRIC_KING_ATTACK_AOE_PROJ01
public static final int VFX_ICE_GIANT_ELDRIC_KING_ATTACK_AOE_PROJ01- See Also:
-
VFX_ICE_GIANT_ELDRIC_KING_MELEE01_PROJ01
public static final int VFX_ICE_GIANT_ELDRIC_KING_MELEE01_PROJ01- See Also:
-
VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON01- See Also:
-
VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_SUMMON02- See Also:
-
VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE01
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE01- See Also:
-
VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE02
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_ATTACK_AOE02- See Also:
-
VFX_FIRE_GIANT_BRANDA_QUEEN_TELEPORT01
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_TELEPORT01- See Also:
-
VFX_FIRE_GIANT_BRANDA_QUEEN_SPAWN01
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_SPAWN01- See Also:
-
VFX_BRANDA_QUEEN_LOC01_SPAWN01
public static final int VFX_BRANDA_QUEEN_LOC01_SPAWN01- See Also:
-
VFX_BRANDA_QUEEN_LOC01_SPAWN02
public static final int VFX_BRANDA_QUEEN_LOC01_SPAWN02- See Also:
-
VFX_BRANDA_QUEEN_LOC01_DESPAWN01
public static final int VFX_BRANDA_QUEEN_LOC01_DESPAWN01- See Also:
-
VFX_ELDRIC_KING_LOC01_SPAWN01
public static final int VFX_ELDRIC_KING_LOC01_SPAWN01- See Also:
-
VFX_ELDRIC_KING_LOC01_SPAWN02
public static final int VFX_ELDRIC_KING_LOC01_SPAWN02- See Also:
-
VFX_ELDRIC_KING_LOC01_DESPAWN01
public static final int VFX_ELDRIC_KING_LOC01_DESPAWN01- See Also:
-
VFX_FIRE_GIANT_BRANDA_QUEEN_DEATH01
public static final int VFX_FIRE_GIANT_BRANDA_QUEEN_DEATH01- See Also:
-
SPOTANIM_PLACEHOLDER_FIRE_QUEEN_LOC_ATTACK
public static final int SPOTANIM_PLACEHOLDER_FIRE_QUEEN_LOC_ATTACK- See Also:
-
VFX_HUMAN_TELEPORT_GIANTSOUL_AMULET_01
public static final int VFX_HUMAN_TELEPORT_GIANTSOUL_AMULET_01- See Also:
-
VFX_HUMAN_TWIN_FLAME_CRAFT01
public static final int VFX_HUMAN_TWIN_FLAME_CRAFT01- See Also:
-
VFX_HUMAN_PRAYER_SCROLL_READ_01_DEADEYE
public static final int VFX_HUMAN_PRAYER_SCROLL_READ_01_DEADEYE- See Also:
-
VFX_HUMAN_PRAYER_SCROLL_READ_02_MYSTIC_VIGOUR
public static final int VFX_HUMAN_PRAYER_SCROLL_READ_02_MYSTIC_VIGOUR- See Also:
-
EMOTE_DUSTSTAMP_SPOT_LOOP
public static final int EMOTE_DUSTSTAMP_SPOT_LOOP- See Also:
-
TRAIL_YAWN_SPOTANIM_LOOP
public static final int TRAIL_YAWN_SPOTANIM_LOOP- See Also:
-
VFX_SURGE_POTION_01
public static final int VFX_SURGE_POTION_01- See Also:
-
IMPACT_MUSPAH_ATTACK_MAGIC_01_SMALL
public static final int IMPACT_MUSPAH_ATTACK_MAGIC_01_SMALL- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_SHADOW_QUICK_BIG
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_SHADOW_QUICK_BIG- See Also:
-
VFX_MAHJARRAT_HUMAN_TELEPORT_SHADOW_QUICK_HUGE
public static final int VFX_MAHJARRAT_HUMAN_TELEPORT_SHADOW_QUICK_HUGE- See Also:
-
HYDRABOSS_FIRE_30
public static final int HYDRABOSS_FIRE_30- See Also:
-
VFX_VOIDFLARE_EXPLODE_RED
public static final int VFX_VOIDFLARE_EXPLODE_RED- See Also:
-
VFX_VOIDFLARE_EXPLODE_BLUE
public static final int VFX_VOIDFLARE_EXPLODE_BLUE- See Also:
-
VFX_VOIDFLARE_EXPLODE_YAMA_IMPACT_RED
public static final int VFX_VOIDFLARE_EXPLODE_YAMA_IMPACT_RED- See Also:
-
VFX_VOIDFLARE_EXPLODE_YAMA_IMPACT_BLUE
public static final int VFX_VOIDFLARE_EXPLODE_YAMA_IMPACT_BLUE- See Also:
-
VFX_VOIDFLARE_HUMAN_IMPACT_RED
public static final int VFX_VOIDFLARE_HUMAN_IMPACT_RED- See Also:
-
VFX_VOIDFLARE_HUMAN_IMPACT_BLUE
public static final int VFX_VOIDFLARE_HUMAN_IMPACT_BLUE- See Also:
-
VFX_NPC_YAMA_MAGIC_SHADOW_SPOTANIM01
public static final int VFX_NPC_YAMA_MAGIC_SHADOW_SPOTANIM01- See Also:
-
VFX_PLAYER_YAMA_MAGIC_SHADOW_IMPACT01
public static final int VFX_PLAYER_YAMA_MAGIC_SHADOW_IMPACT01- See Also:
-
VFX_PLAYER_YAMA_MAGIC_SHADOW_IMPACT_END
public static final int VFX_PLAYER_YAMA_MAGIC_SHADOW_IMPACT_END- See Also:
-
VFX_NPC_YAMA_MAGIC_FIRE_SPOTANIM01
public static final int VFX_NPC_YAMA_MAGIC_FIRE_SPOTANIM01- See Also:
-
VFX_PLAYER_YAMA_MAGIC_FIRE_IMPACT01
public static final int VFX_PLAYER_YAMA_MAGIC_FIRE_IMPACT01- See Also:
-
VFX_PLAYER_YAMA_MAGIC_FIRE_IMPACT_END
public static final int VFX_PLAYER_YAMA_MAGIC_FIRE_IMPACT_END- See Also:
-
VFX_NPC_YAMA_FIRE_SKULL_SPOTANIM01
public static final int VFX_NPC_YAMA_FIRE_SKULL_SPOTANIM01- See Also:
-
VFX_PROJ_YAMA_FIRE_SKULL_01
public static final int VFX_PROJ_YAMA_FIRE_SKULL_01- See Also:
-
VFX_FLAMING_SKULL_FIRE_IMPACT01
public static final int VFX_FLAMING_SKULL_FIRE_IMPACT01- See Also:
-
VFX_FLAMING_SKULL_SHADOW_IMPACT01
public static final int VFX_FLAMING_SKULL_SHADOW_IMPACT01- See Also:
-
VFX_YAMA_FLAMING_ROCK_SPOTANIM_01
public static final int VFX_YAMA_FLAMING_ROCK_SPOTANIM_01- See Also:
-
VFX_YAMA_FLAMING_ROCK_PROJECTILE_01
public static final int VFX_YAMA_FLAMING_ROCK_PROJECTILE_01- See Also:
-
VFX_YAMA_FLAMING_ROCK_IMPACT_01
public static final int VFX_YAMA_FLAMING_ROCK_IMPACT_01- See Also:
-
VFX_YAMA_SHADOW_SPIKE_SPOTANIM_01
public static final int VFX_YAMA_SHADOW_SPIKE_SPOTANIM_01- See Also:
-
VFX_YAMA_SHADOW_SPIKE_PROJECTILE_01
public static final int VFX_YAMA_SHADOW_SPIKE_PROJECTILE_01- See Also:
-
VFX_YAMA_SHADOW_SPIKE_IMPACTANIM_01
public static final int VFX_YAMA_SHADOW_SPIKE_IMPACTANIM_01- See Also:
-
VFX_YAMA_SHADOW_ROOT_SPOTANIM_01
public static final int VFX_YAMA_SHADOW_ROOT_SPOTANIM_01- See Also:
-
VFX_YAMA_SHADOW_ROOT_PROJECTILE_01
public static final int VFX_YAMA_SHADOW_ROOT_PROJECTILE_01- See Also:
-
VFX_YAMA_SHADOW_ROOT_IMPACT_01
public static final int VFX_YAMA_SHADOW_ROOT_IMPACT_01- See Also:
-
VFX_PLAYER_YAMA_FALLING_ROCK_IMPACT01
public static final int VFX_PLAYER_YAMA_FALLING_ROCK_IMPACT01- See Also:
-
VFX_SHADOW_WALL_SMALL
public static final int VFX_SHADOW_WALL_SMALL- See Also:
-
VFX_SHADOW_WALL_01
public static final int VFX_SHADOW_WALL_01- See Also:
-
VFX_SHADOW_WALL_02
public static final int VFX_SHADOW_WALL_02- See Also:
-
VFX_SHADOW_WALL_03
public static final int VFX_SHADOW_WALL_03- See Also:
-
VFX_FIRE_WALL_01
public static final int VFX_FIRE_WALL_01- See Also:
-
VFX_FIRE_WALL_02
public static final int VFX_FIRE_WALL_02- See Also:
-
VFX_FIRE_WALL_03
public static final int VFX_FIRE_WALL_03- See Also:
-
VFX_YAMA_METEOR_SPOTANIM01
public static final int VFX_YAMA_METEOR_SPOTANIM01- See Also:
-
VFX_YAMA_METEOR_PROJECTILE_01
public static final int VFX_YAMA_METEOR_PROJECTILE_01- See Also:
-
VFX_YAMA_METEOR_PROJECTILE_02
public static final int VFX_YAMA_METEOR_PROJECTILE_02- See Also:
-
VFX_YAMA_METEOR_PROJECTILE_03
public static final int VFX_YAMA_METEOR_PROJECTILE_03- See Also:
-
VFX_YAMA_FLOOR_PORTAL_SPOTANIM01
public static final int VFX_YAMA_FLOOR_PORTAL_SPOTANIM01- See Also:
-
VFX_YAMA_FLOOR_PORTAL_SPOTANIM02
public static final int VFX_YAMA_FLOOR_PORTAL_SPOTANIM02- See Also:
-
VFX_YAMA_PORTAL_SHADOW_SPOTANIM01
public static final int VFX_YAMA_PORTAL_SHADOW_SPOTANIM01- See Also:
-
VFX_CHASM_OF_FIRE_ANVIL_SPARKS
public static final int VFX_CHASM_OF_FIRE_ANVIL_SPARKS- See Also:
-
VFX_YAMA_NONCOMBAT_SUMMON_SPOTANIM01
public static final int VFX_YAMA_NONCOMBAT_SUMMON_SPOTANIM01- See Also:
-
VFX_YAMA_COMBAT_SUMMON_SPOTANIM01
public static final int VFX_YAMA_COMBAT_SUMMON_SPOTANIM01- See Also:
-
VFX_YAMA_FIRE_IMMUNITY
public static final int VFX_YAMA_FIRE_IMMUNITY- See Also:
-
VFX_YAMA_SHADOW_IMMUNITY
public static final int VFX_YAMA_SHADOW_IMMUNITY- See Also:
-
VFX_SOULFLAME_HORN_SPOTANIM01
public static final int VFX_SOULFLAME_HORN_SPOTANIM01- See Also:
-
VFX_SOULFLAME_HORN_IMPACT_SPOTANIM01
public static final int VFX_SOULFLAME_HORN_IMPACT_SPOTANIM01- See Also:
-
VFX_YAMA_COMBAT_DESPAWN_SPOTANIM01
public static final int VFX_YAMA_COMBAT_DESPAWN_SPOTANIM01- See Also:
-
VFX_YAMA_NONCOMBAT_SPAWN_SPOTANIM01
public static final int VFX_YAMA_NONCOMBAT_SPAWN_SPOTANIM01- See Also:
-
VFX_YAMA_NONCOMBAT_SPAWN_SPOTANIM02
public static final int VFX_YAMA_NONCOMBAT_SPAWN_SPOTANIM02- See Also:
-
VFX_YAMA_NONCOMBAT_CLICK_SPOTANIM01
public static final int VFX_YAMA_NONCOMBAT_CLICK_SPOTANIM01- See Also:
-
DEATH_CHARGE_UPGRADE_CAST_SPOTANIM
public static final int DEATH_CHARGE_UPGRADE_CAST_SPOTANIM- See Also:
-
DEATH_CHARGE_END_UPGRADE_SPOTANIM
public static final int DEATH_CHARGE_END_UPGRADE_SPOTANIM- See Also:
-
FIREBLAST_IMPACT_LARGE
public static final int FIREBLAST_IMPACT_LARGE- See Also:
-
GARGBOSS_DEBRIS_SHADOW_180_LARGE
public static final int GARGBOSS_DEBRIS_SHADOW_180_LARGE- See Also:
-
GARGBOSS_DEBRIS_SHADOW_270_LARGE
public static final int GARGBOSS_DEBRIS_SHADOW_270_LARGE- See Also:
-
GARGBOSS_DEBRIS_SHADOW_300_LARGE
public static final int GARGBOSS_DEBRIS_SHADOW_300_LARGE- See Also:
-
INFERNO_ZUK_PROJECTILE_GIGANTIC
public static final int INFERNO_ZUK_PROJECTILE_GIGANTIC- See Also:
-
VMQ4_OLD_ONE_TELEOTHER
public static final int VMQ4_OLD_ONE_TELEOTHER- See Also:
-
VMQ4_DOOR_SPELL
public static final int VMQ4_DOOR_SPELL- See Also:
-
VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST01
public static final int VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST01- See Also:
-
VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_01
public static final int VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_01- See Also:
-
VMQ4_IMPACT_CULTIST_MAGIC_WATER_01
public static final int VMQ4_IMPACT_CULTIST_MAGIC_WATER_01- See Also:
-
VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST02
public static final int VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST02- See Also:
-
VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_02
public static final int VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_02- See Also:
-
VMQ4_IMPACT_CULTIST_MAGIC_WATER_02
public static final int VMQ4_IMPACT_CULTIST_MAGIC_WATER_02- See Also:
-
VMQ4_PROJECTILE_CULTIST_RANGED_FIRE_01
public static final int VMQ4_PROJECTILE_CULTIST_RANGED_FIRE_01- See Also:
-
VMQ4_IMPACT_CULTIST_RANGED_FIRE_01
public static final int VMQ4_IMPACT_CULTIST_RANGED_FIRE_01- See Also:
-
VMQ4_PROTECTION_CULTIST_MAGIC_ABSORB
public static final int VMQ4_PROTECTION_CULTIST_MAGIC_ABSORB- See Also:
-
VFX_VMQ4_ENNIUS_LINES_SPECIAL
public static final int VFX_VMQ4_ENNIUS_LINES_SPECIAL- See Also:
-
VFX_VMQ4_ENNIUS_FIRE_LOC_MARKER_SPAWN
public static final int VFX_VMQ4_ENNIUS_FIRE_LOC_MARKER_SPAWN- See Also:
-
VFX_VMQ4_ENNIUS_FIRE_LOC_SPAWN
public static final int VFX_VMQ4_ENNIUS_FIRE_LOC_SPAWN- See Also:
-
VFX_VMQ4_ENNIUS_CAST
public static final int VFX_VMQ4_ENNIUS_CAST- See Also:
-
VFX_VMQ4_ENNIUS_FIRE_EXPLOSION
public static final int VFX_VMQ4_ENNIUS_FIRE_EXPLOSION- See Also:
-
VMQ4_PROTECTION_ENNIUS_CAST
public static final int VMQ4_PROTECTION_ENNIUS_CAST- See Also:
-
VFX_VMQ4_METZLI_MAGIC_WATER_CAST01
public static final int VFX_VMQ4_METZLI_MAGIC_WATER_CAST01- See Also:
-
VMQ4_PROJECTILE_METZLI_MAGIC_WATER_01
public static final int VMQ4_PROJECTILE_METZLI_MAGIC_WATER_01- See Also:
-
VMQ4_IMPACT_CULTIST_MAGIC_WATER_03
public static final int VMQ4_IMPACT_CULTIST_MAGIC_WATER_03- See Also:
-
VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST04
public static final int VFX_VMQ4_PROJECTILE_MAGIC_WATER_CAST04- See Also:
-
VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_04
public static final int VMQ4_PROJECTILE_CULTIST_MAGIC_WATER_04- See Also:
-
VMQ4_IMPACT_CULTIST_MAGIC_WATER_04
public static final int VMQ4_IMPACT_CULTIST_MAGIC_WATER_04- See Also:
-
VFX_VMQ4_CULTIST_RANGED_FIRE_LAUNCH_01
public static final int VFX_VMQ4_CULTIST_RANGED_FIRE_LAUNCH_01- See Also:
-
VMQ4_IMPACT_METZLI_RANGED_FIRE_01
public static final int VMQ4_IMPACT_METZLI_RANGED_FIRE_01- See Also:
-
VFX_VMQ4_METZLI_RANGED_FIRE_LAUNCH_ENRAGED_01
public static final int VFX_VMQ4_METZLI_RANGED_FIRE_LAUNCH_ENRAGED_01- See Also:
-
VFX_VMQ4_METZLI_RANGED_FIRE_PROJECTILE_ENRAGED_01
public static final int VFX_VMQ4_METZLI_RANGED_FIRE_PROJECTILE_ENRAGED_01- See Also:
-
VFX_VMQ4_METZLI_CAST
public static final int VFX_VMQ4_METZLI_CAST- See Also:
-
VFX_VMQ4_METZLI_FIRE_WALL_CAST
public static final int VFX_VMQ4_METZLI_FIRE_WALL_CAST- See Also:
-
VFX_VMQ4_METZLI_WATER_WALL_CAST
public static final int VFX_VMQ4_METZLI_WATER_WALL_CAST- See Also:
-
VMQ4_TELEPORT_METZLI_REAPPEAR_IDLE_01
public static final int VMQ4_TELEPORT_METZLI_REAPPEAR_IDLE_01- See Also:
-
VMQ4_TELEPORT_METZLI_DISAPPEAR_DESPAWN_01
public static final int VMQ4_TELEPORT_METZLI_DISAPPEAR_DESPAWN_01- See Also:
-
VMQ4_TRANSFORM_METZLI_SUN
public static final int VMQ4_TRANSFORM_METZLI_SUN- See Also:
-
VMQ4_TRANSFORM_METZLI_MOON
public static final int VMQ4_TRANSFORM_METZLI_MOON- See Also:
-
VMQ4_METZLI_SUN_FIRE
public static final int VMQ4_METZLI_SUN_FIRE- See Also:
-
VMQ4_METZLI_MOON_FIRE
public static final int VMQ4_METZLI_MOON_FIRE- See Also:
-
VMQ4_ENNIUS_FIRE
public static final int VMQ4_ENNIUS_FIRE- See Also:
-
VMQ4_CHAMBER_GUARD_SMOKE01
public static final int VMQ4_CHAMBER_GUARD_SMOKE01- See Also:
-
VMQ4_CHAMBER_GUARD_SMOKE02
public static final int VMQ4_CHAMBER_GUARD_SMOKE02- See Also:
-
VMQ4_CHAMBER_GUARD_SMOKE03
public static final int VMQ4_CHAMBER_GUARD_SMOKE03- See Also:
-
VMQ4_CHAMBER_GUARD_SMOKE04
public static final int VMQ4_CHAMBER_GUARD_SMOKE04- See Also:
-
VMQ4_ARKAN_BLADE_SPECIAL_SPOTANIM
public static final int VMQ4_ARKAN_BLADE_SPECIAL_SPOTANIM- See Also:
-
VMQ4_ARKAN_BLADE_SPECIAL_SPOTANIM_F
public static final int VMQ4_ARKAN_BLADE_SPECIAL_SPOTANIM_F- See Also:
-
VMQ4_PUZZLE_FIRE_DESPAWN_01
public static final int VMQ4_PUZZLE_FIRE_DESPAWN_01- See Also:
-
VMQ4_PUZZLE_FIRE_DESPAWN_02
public static final int VMQ4_PUZZLE_FIRE_DESPAWN_02- See Also:
-
VMQ4_PUZZLE_FIRE_SPAWN_01
public static final int VMQ4_PUZZLE_FIRE_SPAWN_01- See Also:
-
VMQ4_PUZZLE_FIRE_SPAWN_02
public static final int VMQ4_PUZZLE_FIRE_SPAWN_02- See Also:
-
VMQ4_SUN_TELEPORT_SPOTANIM
public static final int VMQ4_SUN_TELEPORT_SPOTANIM- See Also:
-
VMQ4_SUN_TELEPORT_SPOTANIM_SHORT
public static final int VMQ4_SUN_TELEPORT_SPOTANIM_SHORT- See Also:
-
VMQ4_MOON_TELEPORT_SPOTANIM
public static final int VMQ4_MOON_TELEPORT_SPOTANIM- See Also:
-
ENTANGLE_IMPACT_NO_RED
public static final int ENTANGLE_IMPACT_NO_RED- See Also:
-
VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01_LARGE
public static final int VFX_DJINN_BLUE_MAGIC_PLAYER_SPOTANIM_01_LARGE- See Also:
-
VFX_NATURE_SPIRIT_BISON_SPAWN
public static final int VFX_NATURE_SPIRIT_BISON_SPAWN- See Also:
-
VFX_NATURE_SPIRIT_BISON_DESPAWN
public static final int VFX_NATURE_SPIRIT_BISON_DESPAWN- See Also:
-
VFX_NATURE_SPIRIT_JAGUAR_SPAWN
public static final int VFX_NATURE_SPIRIT_JAGUAR_SPAWN- See Also:
-
VFX_NATURE_SPIRIT_JAGUAR_DESPAWN
public static final int VFX_NATURE_SPIRIT_JAGUAR_DESPAWN- See Also:
-
VFX_NATURE_SPIRIT_EAGLE_SPAWN
public static final int VFX_NATURE_SPIRIT_EAGLE_SPAWN- See Also:
-
VFX_NATURE_SPIRIT_EAGLE_DESPAWN
public static final int VFX_NATURE_SPIRIT_EAGLE_DESPAWN- See Also:
-
VFX_NATURE_SPIRIT_SNAKE_SPAWN
public static final int VFX_NATURE_SPIRIT_SNAKE_SPAWN- See Also:
-
VFX_NATURE_SPIRIT_SNAKE_DESPAWN
public static final int VFX_NATURE_SPIRIT_SNAKE_DESPAWN- See Also:
-
VFX_NATURE_SPIRIT_WOLF_SPAWN
public static final int VFX_NATURE_SPIRIT_WOLF_SPAWN- See Also:
-
VFX_NATURE_SPIRIT_WOLF_DESPAWN
public static final int VFX_NATURE_SPIRIT_WOLF_DESPAWN- See Also:
-
VFX_NATURE_SPIRIT_SCORPION_SPAWN
public static final int VFX_NATURE_SPIRIT_SCORPION_SPAWN- See Also:
-
VFX_NATURE_SPIRIT_SCORPION_DESPAWN
public static final int VFX_NATURE_SPIRIT_SCORPION_DESPAWN- See Also:
-
VFX_ENT_AUBURN_REWARD_SPAWN_01
public static final int VFX_ENT_AUBURN_REWARD_SPAWN_01- See Also:
-
SPOTANIM_PLAYER_CUSTODIAN_STALKER_SUPERIOR_SPECIAL
public static final int SPOTANIM_PLAYER_CUSTODIAN_STALKER_SUPERIOR_SPECIAL- See Also:
-
SPOTANIM_PLAYER_CUSTODIAN_STALKER_ELDER_SPECIAL
public static final int SPOTANIM_PLAYER_CUSTODIAN_STALKER_ELDER_SPECIAL- See Also:
-
SPOTANIM_PLAYER_CUSTODIAN_STALKER_MATURE_SPECIAL
public static final int SPOTANIM_PLAYER_CUSTODIAN_STALKER_MATURE_SPECIAL- See Also:
-
SPOTANIM_PLAYER_CUSTODIAN_STALKER_JUVENILE_SPECIAL
public static final int SPOTANIM_PLAYER_CUSTODIAN_STALKER_JUVENILE_SPECIAL- See Also:
-
VFX_AYAK_PLAYER_SPECIAL_SPOTANIM
public static final int VFX_AYAK_PLAYER_SPECIAL_SPOTANIM- See Also:
-
VFX_AYAK_IMPACT_SPECIAL_SPOTANIM
public static final int VFX_AYAK_IMPACT_SPECIAL_SPOTANIM- See Also:
-
VFX_AYAK_PLAYER_NORMAL_SPOTANIM
public static final int VFX_AYAK_PLAYER_NORMAL_SPOTANIM- See Also:
-
VFX_AYAK_NORMAL_PROJECTILE
public static final int VFX_AYAK_NORMAL_PROJECTILE- See Also:
-
VFX_AYAK_NORMAL_IMPACT
public static final int VFX_AYAK_NORMAL_IMPACT- See Also:
-
SPOTANIM_CONFLICTION_CRAFT
public static final int SPOTANIM_CONFLICTION_CRAFT- See Also:
-
VFX_DOOM_AREA_SLAM
public static final int VFX_DOOM_AREA_SLAM- See Also:
-
VFX_DOM_BURROWED_MOVEMENT
public static final int VFX_DOM_BURROWED_MOVEMENT- See Also:
-
VFX_DOM_BURROWED_EMERGE
public static final int VFX_DOM_BURROWED_EMERGE- See Also:
-
VFX_DOM_BURROWED_EXPLOSION
public static final int VFX_DOM_BURROWED_EXPLOSION- See Also:
-
VFX_DOM_BURROWED_EXPLOSION_AOE
public static final int VFX_DOM_BURROWED_EXPLOSION_AOE- See Also:
-
VFX_DOM_BURROW
public static final int VFX_DOM_BURROW- See Also:
-
VFX_DOM_BURROW_IDLE
public static final int VFX_DOM_BURROW_IDLE- See Also:
-
VFX_DOM_DESPAWN
public static final int VFX_DOM_DESPAWN- See Also:
-
VFX_STANDARD_PROJECTILE_MELEE
public static final int VFX_STANDARD_PROJECTILE_MELEE- See Also:
-
VFX_STANDARD_PROJECTILE_MAGIC
public static final int VFX_STANDARD_PROJECTILE_MAGIC- See Also:
-
VFX_STANDARD_PROJECTILE_RANGE
public static final int VFX_STANDARD_PROJECTILE_RANGE- See Also:
-
VFX_STANDARD_IMPACT_MELEE
public static final int VFX_STANDARD_IMPACT_MELEE- See Also:
-
VFX_STANDARD_IMPACT_MAGIC
public static final int VFX_STANDARD_IMPACT_MAGIC- See Also:
-
VFX_STANDARD_IMPACT_RANGE
public static final int VFX_STANDARD_IMPACT_RANGE- See Also:
-
VFX_ROCK_PROJECTILE_LAUNCH_RANGE
public static final int VFX_ROCK_PROJECTILE_LAUNCH_RANGE- See Also:
-
VFX_ROCK_PROJECTILE_LAUNCH_MAGIC
public static final int VFX_ROCK_PROJECTILE_LAUNCH_MAGIC- See Also:
-
VFX_ROCK_PROJECTILE_SPLIT_RANGE
public static final int VFX_ROCK_PROJECTILE_SPLIT_RANGE- See Also:
-
VFX_ROCK_PROJECTILE_SPLIT_MAGIC
public static final int VFX_ROCK_PROJECTILE_SPLIT_MAGIC- See Also:
-
VFX_ROCK_PROJECTILE_PROJECTILE01
public static final int VFX_ROCK_PROJECTILE_PROJECTILE01- See Also:
-
VFX_ROCK_PROJECTILE_PROJECTILE02
public static final int VFX_ROCK_PROJECTILE_PROJECTILE02- See Also:
-
VFX_ROCK_PROJECTILE_PROJECTILE03
public static final int VFX_ROCK_PROJECTILE_PROJECTILE03- See Also:
-
VFX_ROCK_PROJECTILE_PROJECTILE04
public static final int VFX_ROCK_PROJECTILE_PROJECTILE04- See Also:
-
VFX_ROCK_PROJECTILE_PROJECTILE05
public static final int VFX_ROCK_PROJECTILE_PROJECTILE05- See Also:
-
VFX_ROCK_PROJECTILE_PROJECTILE06
public static final int VFX_ROCK_PROJECTILE_PROJECTILE06- See Also:
-
VFX_ROCK_PROJECTILE_PROJECTILE07
public static final int VFX_ROCK_PROJECTILE_PROJECTILE07- See Also:
-
VFX_ROCK_PROJECTILE_PROJECTILE08
public static final int VFX_ROCK_PROJECTILE_PROJECTILE08- See Also:
-
VFX_ROCK_PROJECTILE_PROJECTILE_ALT01
public static final int VFX_ROCK_PROJECTILE_PROJECTILE_ALT01- See Also:
-
VFX_ROCK_PROJECTILE_PROJECTILE_ALT02
public static final int VFX_ROCK_PROJECTILE_PROJECTILE_ALT02- See Also:
-
VFX_ROCK_PROJECTILE_PROJECTILE_ALT03
public static final int VFX_ROCK_PROJECTILE_PROJECTILE_ALT03- See Also:
-
VFX_ROCK_PROJECTILE_PROJECTILE_ALT04
public static final int VFX_ROCK_PROJECTILE_PROJECTILE_ALT04- See Also:
-
VFX_ROCK_PROJECTILE_PROJECTILE_ALT05
public static final int VFX_ROCK_PROJECTILE_PROJECTILE_ALT05- See Also:
-
VFX_ROCK_PROJECTILE_PROJECTILE_ALT06
public static final int VFX_ROCK_PROJECTILE_PROJECTILE_ALT06- See Also:
-
VFX_ROCK_PROJECTILE_PROJECTILE_ALT07
public static final int VFX_ROCK_PROJECTILE_PROJECTILE_ALT07- See Also:
-
VFX_ROCK_PROJECTILE_PROJECTILE_ALT08
public static final int VFX_ROCK_PROJECTILE_PROJECTILE_ALT08- See Also:
-
VFX_ROCK_PROJECTILE_IMPACT
public static final int VFX_ROCK_PROJECTILE_IMPACT- See Also:
-
VFX_AREA_SLAM_01
public static final int VFX_AREA_SLAM_01- See Also:
-
VFX_AREA_SLAM_02
public static final int VFX_AREA_SLAM_02- See Also:
-
VFX_AREA_SLAM_03
public static final int VFX_AREA_SLAM_03- See Also:
-
VFX_AREA_SLAM_04
public static final int VFX_AREA_SLAM_04- See Also:
-
VFX_BEAM_ATTACK_HEAD_01
public static final int VFX_BEAM_ATTACK_HEAD_01- See Also:
-
VFX_BEAM_MIDDLE_SEGMENT_01
public static final int VFX_BEAM_MIDDLE_SEGMENT_01- See Also:
-
VFX_BEAM_END_SEGMENT_01
public static final int VFX_BEAM_END_SEGMENT_01- See Also:
-
VFX_BEAM_CHARGE_UP_01
public static final int VFX_BEAM_CHARGE_UP_01- See Also:
-
VFX_BEAM_IMPACT_01
public static final int VFX_BEAM_IMPACT_01- See Also:
-
VFX_BEAM_CHARGE_UP_BURROW_01
public static final int VFX_BEAM_CHARGE_UP_BURROW_01- See Also:
-
VFX_DOOM_BOSS_BURROWED_MOVEMENT_TELEGRAPH
public static final int VFX_DOOM_BOSS_BURROWED_MOVEMENT_TELEGRAPH- See Also:
-
VFX_DOOM_BOSS_BURROWED_TELEGRAPH_SPAWN
public static final int VFX_DOOM_BOSS_BURROWED_TELEGRAPH_SPAWN- See Also:
-
VFX_DEMONIC_GRUB_SPAWN
public static final int VFX_DEMONIC_GRUB_SPAWN- See Also:
-
VFX_DEMONIC_GRUB_EXPLOSION01
public static final int VFX_DEMONIC_GRUB_EXPLOSION01- See Also:
-
VFX_DEMONIC_GRUB_EXPLOSION02
public static final int VFX_DEMONIC_GRUB_EXPLOSION02- See Also:
-
VFX_DEMONIC_GRUB_EXPLOSION03
public static final int VFX_DEMONIC_GRUB_EXPLOSION03- See Also:
-
VFX_DEMONIC_GRUB_EXPLOSION04
public static final int VFX_DEMONIC_GRUB_EXPLOSION04- See Also:
-
VFX_DEMONIC_GRUB_EXPLOSION05
public static final int VFX_DEMONIC_GRUB_EXPLOSION05- See Also:
-
VFX_DEMONIC_GRUB_EXPLOSION06
public static final int VFX_DEMONIC_GRUB_EXPLOSION06- See Also:
-
VFX_DEMONIC_GRUB_EXPLOSION07
public static final int VFX_DEMONIC_GRUB_EXPLOSION07- See Also:
-
VFX_DEMONIC_GRUB_EXPLOSION08
public static final int VFX_DEMONIC_GRUB_EXPLOSION08- See Also:
-
VFX_DEMONIC_GRUB_PLAYER_IMPACT01
public static final int VFX_DEMONIC_GRUB_PLAYER_IMPACT01- See Also:
-
VFX_DEMONIC_GRUB_ABSORPTION_SPLAT01
public static final int VFX_DEMONIC_GRUB_ABSORPTION_SPLAT01- See Also:
-
VFX_DEMONIC_GRUB_ABSORPTION_SPLAT_DIAGONAL01
public static final int VFX_DEMONIC_GRUB_ABSORPTION_SPLAT_DIAGONAL01- See Also:
-
VFX_DOOM_BOSS_BLOOD_SPLAT_N
public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_N- See Also:
-
VFX_DOOM_BOSS_BLOOD_SPLAT_E
public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_E- See Also:
-
VFX_DOOM_BOSS_BLOOD_SPLAT_S
public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_S- See Also:
-
VFX_DOOM_BOSS_BLOOD_SPLAT_W
public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_W- See Also:
-
VFX_DOOM_BOSS_BLOOD_SPLAT_NW
public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_NW- See Also:
-
VFX_DOOM_BOSS_BLOOD_SPLAT_NE
public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_NE- See Also:
-
VFX_DOOM_BOSS_BLOOD_SPLAT_SE
public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_SE- See Also:
-
VFX_DOOM_BOSS_BLOOD_SPLAT_SW
public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_SW- See Also:
-
VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_N
public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_N- See Also:
-
VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_E
public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_E- See Also:
-
VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_S
public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_S- See Also:
-
VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_W
public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_W- See Also:
-
VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_NW
public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_NW- See Also:
-
VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_NE
public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_NE- See Also:
-
VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_SE
public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_SE- See Also:
-
VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_SW
public static final int VFX_DOOM_BOSS_BLOOD_SPLAT_DESPAWN_SW- See Also:
-
VFX_DOOM_BOSS_BLOOD_PROJECTILE
public static final int VFX_DOOM_BOSS_BLOOD_PROJECTILE- See Also:
-
VFX_DOOM_MOUND
public static final int VFX_DOOM_MOUND- See Also:
-
VFX_DOOM_MOUND_BEAM_CANCEL
public static final int VFX_DOOM_MOUND_BEAM_CANCEL- See Also:
-
VFX_DOOM_MOUND_MELEE_ATTACK
public static final int VFX_DOOM_MOUND_MELEE_ATTACK- See Also:
-
VFX_DOOM_MOUND_BURROWED_EMERGE
public static final int VFX_DOOM_MOUND_BURROWED_EMERGE- See Also:
-
VFX_DOOM_MOUND_BURROW
public static final int VFX_DOOM_MOUND_BURROW- See Also:
-
VFX_DOOM_MOUND_DESPAWN
public static final int VFX_DOOM_MOUND_DESPAWN- See Also:
-
CRAB_BOSS_REMAINS_IDLE_SPOT
public static final int CRAB_BOSS_REMAINS_IDLE_SPOT- See Also:
-
VFX_CRAB_BOSS_SPAWN
public static final int VFX_CRAB_BOSS_SPAWN- See Also:
-
VFX_CRAB_BOSS_DEATH
public static final int VFX_CRAB_BOSS_DEATH- See Also:
-
VFX_CRAB_BOSS_DISINTEGRATE
public static final int VFX_CRAB_BOSS_DISINTEGRATE- See Also:
-
BINGO_1_RELIC_UNLOCK_SPOT
public static final int BINGO_1_RELIC_UNLOCK_SPOT- See Also:
-
BINGO_1_MASTERY_UNLOCK_SPOT
public static final int BINGO_1_MASTERY_UNLOCK_SPOT- See Also:
-
BINGO_1_XP_UNLOCK_SPOT
public static final int BINGO_1_XP_UNLOCK_SPOT- See Also:
-
GRYPHON_RANGED_PROJECTILE
public static final int GRYPHON_RANGED_PROJECTILE- See Also:
-
GRYPHON_RANGED_IMPACT
public static final int GRYPHON_RANGED_IMPACT- See Also:
-
GRYPHON_SPIT_ATTACK_PROJECTILE
public static final int GRYPHON_SPIT_ATTACK_PROJECTILE- See Also:
-
GRYPHON_SPIT_N
public static final int GRYPHON_SPIT_N- See Also:
-
GRYPHON_SPIT_E
public static final int GRYPHON_SPIT_E- See Also:
-
GRYPHON_SPIT_S
public static final int GRYPHON_SPIT_S- See Also:
-
GRYPHON_SPIT_W
public static final int GRYPHON_SPIT_W- See Also:
-
GRYPHON_SPIT_NW
public static final int GRYPHON_SPIT_NW- See Also:
-
GRYPHON_SPIT_NE
public static final int GRYPHON_SPIT_NE- See Also:
-
GRYPHON_SPIT_SE
public static final int GRYPHON_SPIT_SE- See Also:
-
GRYPHON_SPIT_SW
public static final int GRYPHON_SPIT_SW- See Also:
-
HORN_OF_PLENTY_SPOTANIM01
public static final int HORN_OF_PLENTY_SPOTANIM01- See Also:
-
SMOKEPUFF_LARGE_QUICK
public static final int SMOKEPUFF_LARGE_QUICK- See Also:
-
FROSTBREATH_ATTACK
public static final int FROSTBREATH_ATTACK- See Also:
-
SKILLCAPES_SAILING_SPOTANIM
public static final int SKILLCAPES_SAILING_SPOTANIM- See Also:
-
ROCKO_PLAYER_DIVE_SPOT
public static final int ROCKO_PLAYER_DIVE_SPOT- See Also:
-
ROCKO_SMASH_BOTTLE_SPOT
public static final int ROCKO_SMASH_BOTTLE_SPOT- See Also:
-
ROCKO_HOOVERED_SEAGULL_SPOT
public static final int ROCKO_HOOVERED_SEAGULL_SPOT- See Also:
-
ROCKO_EX_PARROT_RECHARGE_SPOT
public static final int ROCKO_EX_PARROT_RECHARGE_SPOT- See Also:
-
ROCKO_SEAGULL_FREAK_OUT_SPOT
public static final int ROCKO_SEAGULL_FREAK_OUT_SPOT- See Also:
-
ROCKO_QUILL_SPOT
public static final int ROCKO_QUILL_SPOT- See Also:
-
ROCKO_CUSTOMS_OFFICER_THROW_STEW_SPOT
public static final int ROCKO_CUSTOMS_OFFICER_THROW_STEW_SPOT- See Also:
-
ROCKO_SILT_SPOT
public static final int ROCKO_SILT_SPOT- See Also:
-
ROCKO_WRECKAGE_SPOT
public static final int ROCKO_WRECKAGE_SPOT- See Also:
-
LOBSTER_SPECIAL_SPAWN
public static final int LOBSTER_SPECIAL_SPAWN- See Also:
-
LOBSTER_SPECIAL_IDLE
public static final int LOBSTER_SPECIAL_IDLE- See Also:
-
LOBSTER_SPECIAL_ATTACK
public static final int LOBSTER_SPECIAL_ATTACK- See Also:
-
ROSEWOOD_BLOWPIPE_SPECIAL_TRAVEL
public static final int ROSEWOOD_BLOWPIPE_SPECIAL_TRAVEL- See Also:
-
SAILING_CANNONBALL_TRAVEL_BRONZE
public static final int SAILING_CANNONBALL_TRAVEL_BRONZE- See Also:
-
SAILING_CANNONBALL_TRAVEL_IRON
public static final int SAILING_CANNONBALL_TRAVEL_IRON- See Also:
-
SAILING_CANNONBALL_TRAVEL_STEEL
public static final int SAILING_CANNONBALL_TRAVEL_STEEL- See Also:
-
SAILING_CANNONBALL_TRAVEL_GRANITE
public static final int SAILING_CANNONBALL_TRAVEL_GRANITE- See Also:
-
SAILING_CANNONBALL_TRAVEL_MITHRIL
public static final int SAILING_CANNONBALL_TRAVEL_MITHRIL- See Also:
-
SAILING_CANNONBALL_TRAVEL_ADAMANT
public static final int SAILING_CANNONBALL_TRAVEL_ADAMANT- See Also:
-
SAILING_CANNONBALL_TRAVEL_RUNE
public static final int SAILING_CANNONBALL_TRAVEL_RUNE- See Also:
-
SAILING_CANNONBALL_TRAVEL_DRAGON
public static final int SAILING_CANNONBALL_TRAVEL_DRAGON- See Also:
-
SP_ATTACKGLOW_TEAL
public static final int SP_ATTACKGLOW_TEAL- See Also:
-
SP_ATTACK_RUNE_SCIMITAR_TRAIL_SPOTANIM
public static final int SP_ATTACK_RUNE_SCIMITAR_TRAIL_SPOTANIM- See Also:
-
SAILING_BT_CRATE_SPOT
public static final int SAILING_BT_CRATE_SPOT- See Also:
-
SAILING_BT_DODGING_TARGET_TIER1
public static final int SAILING_BT_DODGING_TARGET_TIER1- See Also:
-
SAILING_BT_DODGING_TARGET_TIER2
public static final int SAILING_BT_DODGING_TARGET_TIER2- See Also:
-
SAILING_BT_DODGING_TARGET_TIER3
public static final int SAILING_BT_DODGING_TARGET_TIER3- See Also:
-
SAILING_BT_RUM_PROJ
public static final int SAILING_BT_RUM_PROJ- See Also:
-
SAILING_BT_TOAD_PROJ
public static final int SAILING_BT_TOAD_PROJ- See Also:
-
BT_VFX_CRYSTAL_MOTE_IDLE_01
public static final int BT_VFX_CRYSTAL_MOTE_IDLE_01- See Also:
-
BT_SAILING_BOATS_HELM_KANDARIN_1X3_CRYSTAL_SPAWN_VFX
public static final int BT_SAILING_BOATS_HELM_KANDARIN_1X3_CRYSTAL_SPAWN_VFX- See Also:
-
BT_SAILING_BOATS_HELM_KANDARIN_2X5_CRYSTAL_SPAWN_VFX
public static final int BT_SAILING_BOATS_HELM_KANDARIN_2X5_CRYSTAL_SPAWN_VFX- See Also:
-
BT_SAILING_BOATS_HELM_KANDARIN_3X8_CRYSTAL_SPAWN_VFX
public static final int BT_SAILING_BOATS_HELM_KANDARIN_3X8_CRYSTAL_SPAWN_VFX- See Also:
-
BT_CRYSTAL_RESONANCE_ATTACK_01
public static final int BT_CRYSTAL_RESONANCE_ATTACK_01- See Also:
-
BT_CRYSTAL_RESONANCE_ATTACK_01_NOSOUND
public static final int BT_CRYSTAL_RESONANCE_ATTACK_01_NOSOUND- See Also:
-
BT_CRYSTAL_RESONANCE_TRAIL_01
public static final int BT_CRYSTAL_RESONANCE_TRAIL_01- See Also:
-
SPOTANIM_MONODON_ATTACK02
public static final int SPOTANIM_MONODON_ATTACK02- See Also:
-
PROJANIM_MONODON_ATTACK02
public static final int PROJANIM_MONODON_ATTACK02- See Also:
-
PROJANIM_MONODON_ATTACK02_IMPACT
public static final int PROJANIM_MONODON_ATTACK02_IMPACT- See Also:
-
PROJANIM_KRAKEN_MAGIC01
public static final int PROJANIM_KRAKEN_MAGIC01- See Also:
-
PROJANIM_KRAKEN_MAGIC02
public static final int PROJANIM_KRAKEN_MAGIC02- See Also:
-
PROJANIM_KRAKEN_MAGIC03
public static final int PROJANIM_KRAKEN_MAGIC03- See Also:
-
SPOTANIM_KRAKEN_MAGIC01
public static final int SPOTANIM_KRAKEN_MAGIC01- See Also:
-
SPOTANIM_KRAKEN_MAGIC02
public static final int SPOTANIM_KRAKEN_MAGIC02- See Also:
-
SPOTANIM_KRAKEN_MAGIC03
public static final int SPOTANIM_KRAKEN_MAGIC03- See Also:
-
SAILING_HUMAN_LOOT_NET_CAST_SPOTANIM_01
public static final int SAILING_HUMAN_LOOT_NET_CAST_SPOTANIM_01- See Also:
-
SAILING_HUMAN_LOOT_NET_CAST_PROJANIM_01
public static final int SAILING_HUMAN_LOOT_NET_CAST_PROJANIM_01- See Also:
-
SAILING_HUMAN_LOOT_NET_CAST_IMPACTANIM_01
public static final int SAILING_HUMAN_LOOT_NET_CAST_IMPACTANIM_01- See Also:
-
SAILING_NPC_LOOT_NET_SPOTANIM_01
public static final int SAILING_NPC_LOOT_NET_SPOTANIM_01- See Also:
-
SAILING_NPC_LOOT_NET_SPOTANIM_DESPAWN_01
public static final int SAILING_NPC_LOOT_NET_SPOTANIM_DESPAWN_01- See Also:
-
SAILING_HUMAN_LOOT_NET_CAST_IMPACTANIM_02
public static final int SAILING_HUMAN_LOOT_NET_CAST_IMPACTANIM_02- See Also:
-
SAILING_NPC_LOOT_NET_SPOTANIM_02
public static final int SAILING_NPC_LOOT_NET_SPOTANIM_02- See Also:
-
SAILING_NPC_LOOT_NET_SPOTANIM_DESPAWN_02
public static final int SAILING_NPC_LOOT_NET_SPOTANIM_DESPAWN_02- See Also:
-
VFX_WIND_SAIL_RAFT01_DOWN01
public static final int VFX_WIND_SAIL_RAFT01_DOWN01- See Also:
-
VFX_WIND_SAIL_RAFT01_HALF01
public static final int VFX_WIND_SAIL_RAFT01_HALF01- See Also:
-
VFX_WIND_SAIL_RAFT01_FULL01
public static final int VFX_WIND_SAIL_RAFT01_FULL01- See Also:
-
VFX_WIND_SAIL_RAFT01_SPEEDBOOST01
public static final int VFX_WIND_SAIL_RAFT01_SPEEDBOOST01- See Also:
-
VFX_WIND_SAIL_SMALL01_DOWN01
public static final int VFX_WIND_SAIL_SMALL01_DOWN01- See Also:
-
VFX_WIND_SAIL_SMALL01_HALF01
public static final int VFX_WIND_SAIL_SMALL01_HALF01- See Also:
-
VFX_WIND_SAIL_SMALL01_FULL01
public static final int VFX_WIND_SAIL_SMALL01_FULL01- See Also:
-
VFX_WIND_SAIL_SMALL01_SPEEDBOOST01
public static final int VFX_WIND_SAIL_SMALL01_SPEEDBOOST01- See Also:
-
VFX_WIND_WINDCATCHER_SMALL01_ACTIVE
public static final int VFX_WIND_WINDCATCHER_SMALL01_ACTIVE- See Also:
-
VFX_WIND_WINDCATCHER_SMALL01_RELEASE
public static final int VFX_WIND_WINDCATCHER_SMALL01_RELEASE- See Also:
-
VFX_SAILING_CANNON01_SMALL01_ATTACK01
public static final int VFX_SAILING_CANNON01_SMALL01_ATTACK01- See Also:
-
VFX_SAILING_CANNON01_SMALL01_ATTACK02
public static final int VFX_SAILING_CANNON01_SMALL01_ATTACK02- See Also:
-
VFX_SAILING_CANNON01_SMALL01_ATTACK03
public static final int VFX_SAILING_CANNON01_SMALL01_ATTACK03- See Also:
-
VFX_SAILING_CANNON01_SMALL01_ATTACK04
public static final int VFX_SAILING_CANNON01_SMALL01_ATTACK04- See Also:
-
VFX_SAILING_CANNON01_SMALL01_IMPACT01
public static final int VFX_SAILING_CANNON01_SMALL01_IMPACT01- See Also:
-
VFX_WIND_SAIL_LARGE01_DOWN01
public static final int VFX_WIND_SAIL_LARGE01_DOWN01- See Also:
-
VFX_WIND_SAIL_LARGE01_HALF01
public static final int VFX_WIND_SAIL_LARGE01_HALF01- See Also:
-
VFX_WIND_SAIL_LARGE01_FULL01
public static final int VFX_WIND_SAIL_LARGE01_FULL01- See Also:
-
VFX_WIND_SAIL_LARGE01_SPEEDBOOST01
public static final int VFX_WIND_SAIL_LARGE01_SPEEDBOOST01- See Also:
-
BOAT_RETRIEVE_CAST
public static final int BOAT_RETRIEVE_CAST- See Also:
-
CRYSTAL_FLECKED_SHATTER_SPOTANIM
public static final int CRYSTAL_FLECKED_SHATTER_SPOTANIM- See Also:
-
PROFANE_WATERS_CURSE_SPOTANIM
public static final int PROFANE_WATERS_CURSE_SPOTANIM- See Also:
-
PROFANE_WATERS_ORB_SPOTANIM
public static final int PROFANE_WATERS_ORB_SPOTANIM- See Also:
-
PROFANE_WATERS_SPLASH_SPOTANIM
public static final int PROFANE_WATERS_SPLASH_SPOTANIM- See Also:
-
VFX_STRYKEWYRM_DEATH01
public static final int VFX_STRYKEWYRM_DEATH01- See Also:
-
VFX_STRYKEWYRM_SUPERIOR_DEATH01
public static final int VFX_STRYKEWYRM_SUPERIOR_DEATH01- See Also:
-
VFX_STRYKEWYRM_BURROWED_MOVEMENT
public static final int VFX_STRYKEWYRM_BURROWED_MOVEMENT- See Also:
-
VFX_STRYKEWYRM_FLAMING_ROCK_PROJECTILE_01
public static final int VFX_STRYKEWYRM_FLAMING_ROCK_PROJECTILE_01- See Also:
-
VFX_STRYKEWYRM_FLAMING_ROCK_IMPACT_01
public static final int VFX_STRYKEWYRM_FLAMING_ROCK_IMPACT_01- See Also:
-
VFX_STRYKEWYRM_BURROW_ATTACK02
public static final int VFX_STRYKEWYRM_BURROW_ATTACK02- See Also:
-
VFX_STRYKEWYRM_BURROW_ATTACK01
public static final int VFX_STRYKEWYRM_BURROW_ATTACK01- See Also:
-
VFX_STRYKEWYRM_WALK_EMERGED
public static final int VFX_STRYKEWYRM_WALK_EMERGED- See Also:
-
VFX_STRYKEWYRM_SUPERIOR_WALK_EMERGED
public static final int VFX_STRYKEWYRM_SUPERIOR_WALK_EMERGED- See Also:
-
SKILLCAPE_SAILING_EMOTE_SPOTANIM
public static final int SKILLCAPE_SAILING_EMOTE_SPOTANIM- See Also:
-
SKILLCAPE_AD_EMOTE_SPOTANIM
public static final int SKILLCAPE_AD_EMOTE_SPOTANIM- See Also:
-
VFX_WIND_SAIL_3X10_01
public static final int VFX_WIND_SAIL_3X10_01- See Also:
-
VFX_WIND_SAIL_3X10_SPEEDBOOST01
public static final int VFX_WIND_SAIL_3X10_SPEEDBOOST01- See Also:
-
SHIPYARD_DOG_BALL
public static final int SHIPYARD_DOG_BALL- See Also:
-
DEADMAN_2026_HOME_TELE_SPOTANIM_FULL
public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_FULL- See Also:
-
DEADMAN_2026_HOME_TELE_SPOTANIM_01
public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_01- See Also:
-
DEADMAN_2026_HOME_TELE_SPOTANIM_02
public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_02- See Also:
-
DEADMAN_2026_HOME_TELE_SPOTANIM_03
public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_03- See Also:
-
DEADMAN_2026_HOME_TELE_SPOTANIM_04
public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_04- See Also:
-
DEADMAN_2026_HOME_TELE_SPOTANIM_05
public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_05- See Also:
-
DEADMAN_2026_HOME_TELE_SPOTANIM_06
public static final int DEADMAN_2026_HOME_TELE_SPOTANIM_06- See Also:
-
DEADMAN_2026_SOTD_SPECIAL_START
public static final int DEADMAN_2026_SOTD_SPECIAL_START- See Also:
-
DEADMAN_2026_SOTD_SPECIAL_EXTRA
public static final int DEADMAN_2026_SOTD_SPECIAL_EXTRA- See Also:
-
SARADOMIN_LIGHTNING_DEADMAN
public static final int SARADOMIN_LIGHTNING_DEADMAN- See Also:
-
XBOWS_FIRE_AND_CLIMBED_GRAPPLE_SPOT_ANIM_FAST
public static final int XBOWS_FIRE_AND_CLIMBED_GRAPPLE_SPOT_ANIM_FAST- See Also:
-
LEAGUE_6_RELIC_UNLOCK
public static final int LEAGUE_6_RELIC_UNLOCK- See Also:
-
LEAGUE_6_TRANSMUTATION_UPGRADE
public static final int LEAGUE_6_TRANSMUTATION_UPGRADE- See Also:
-
LEAGUE_6_TRANSMUTATION_DOWNGRADE
public static final int LEAGUE_6_TRANSMUTATION_DOWNGRADE- See Also:
-
LEAGUES_6_HOTFOOT
public static final int LEAGUES_6_HOTFOOT- See Also:
-
LEAGUES_6_SOUL_HARVEST
public static final int LEAGUES_6_SOUL_HARVEST- See Also:
-
LEAGUES_6_IMPERSONATION_MARK
public static final int LEAGUES_6_IMPERSONATION_MARK- See Also:
-
LEAGUES_6_IMPERSONATION_SMOKEPUFF
public static final int LEAGUES_6_IMPERSONATION_SMOKEPUFF- See Also:
-
LEAGUES_6_SIGIL_OF_LIFE
public static final int LEAGUES_6_SIGIL_OF_LIFE- See Also:
-
LEAGUES_6_SIGIL_OF_LIFE_IMPACT
public static final int LEAGUES_6_SIGIL_OF_LIFE_IMPACT- See Also:
-
VFX_WHITE_PARTICLES
public static final int VFX_WHITE_PARTICLES- See Also:
-
VFX_WHITE_PARTICLES_REVERSE
public static final int VFX_WHITE_PARTICLES_REVERSE- See Also:
-
VFX_BEEF_TORNADO
public static final int VFX_BEEF_TORNADO- See Also:
-
VFX_COWBOSS_STOMP_IMPACT01
public static final int VFX_COWBOSS_STOMP_IMPACT01- See Also:
-
VFX_COWBOSS_STOMP_IMPACT02
public static final int VFX_COWBOSS_STOMP_IMPACT02- See Also:
-
VFX_COWBOSS_STOMP_IMPACT03
public static final int VFX_COWBOSS_STOMP_IMPACT03- See Also:
-
VFX_COWBOSS_HM_RANGED_01
public static final int VFX_COWBOSS_HM_RANGED_01- See Also:
-
VFX_COWBOSS_HM_MELEE_01
public static final int VFX_COWBOSS_HM_MELEE_01- See Also:
-
VFX_COWBOSS_HM_MAGIC_01
public static final int VFX_COWBOSS_HM_MAGIC_01- See Also:
-
VFX_COWBOSS_HM_IMPACT_RANGED_01
public static final int VFX_COWBOSS_HM_IMPACT_RANGED_01- See Also:
-
VFX_COWBOSS_HM_IMPACT_MELEE_01
public static final int VFX_COWBOSS_HM_IMPACT_MELEE_01- See Also:
-
VFX_COWBOSS_HM_IMPACT_MAGIC_01
public static final int VFX_COWBOSS_HM_IMPACT_MAGIC_01- See Also:
-
VFX_COWBOSS_HM_LAUNCH_RANGED_01
public static final int VFX_COWBOSS_HM_LAUNCH_RANGED_01- See Also:
-
VFX_COWBOSS_HM_LAUNCH_MELEE_01
public static final int VFX_COWBOSS_HM_LAUNCH_MELEE_01- See Also:
-
VFX_COWBOSS_HM_LAUNCH_MAGIC_01
public static final int VFX_COWBOSS_HM_LAUNCH_MAGIC_01- See Also:
-
VFX_COWBOSS_HM_SPAWN_RANGED_01
public static final int VFX_COWBOSS_HM_SPAWN_RANGED_01- See Also:
-
VFX_COWBOSS_HM_SPAWN_MELEE_01
public static final int VFX_COWBOSS_HM_SPAWN_MELEE_01- See Also:
-
VFX_COWBOSS_HM_SPAWN_MAGIC_01
public static final int VFX_COWBOSS_HM_SPAWN_MAGIC_01- See Also:
-
VFX_HUMAN_COWBOSS_TELEPORT01
public static final int VFX_HUMAN_COWBOSS_TELEPORT01- See Also:
-
LEAGUES_6_TRAILBOUND
public static final int LEAGUES_6_TRAILBOUND- See Also:
-
LEAGUES_6_TRAILBOUND_RETURN
public static final int LEAGUES_6_TRAILBOUND_RETURN- See Also:
-
LEAGUES_6_EVIL_EYE
public static final int LEAGUES_6_EVIL_EYE- See Also:
-
LEAGUES_6_BANK_HEIST
public static final int LEAGUES_6_BANK_HEIST- See Also:
-
LEAGUES_6_MASTERY_UNLOCK
public static final int LEAGUES_6_MASTERY_UNLOCK- See Also:
-
LEAGUES_6_MASTERY_UI_SCROLL_READ
public static final int LEAGUES_6_MASTERY_UI_SCROLL_READ- See Also:
-
LEAGUES_6_MASTERY_UI_SCROLL_CLOSE
public static final int LEAGUES_6_MASTERY_UI_SCROLL_CLOSE- See Also:
-
LEAGUES_6_REGENERATING_RUNES
public static final int LEAGUES_6_REGENERATING_RUNES- See Also:
-
LEAGUES_6_FIRE_CONSUME
public static final int LEAGUES_6_FIRE_CONSUME- See Also:
-
LEAGUES_6_FIRE_SHIELD
public static final int LEAGUES_6_FIRE_SHIELD- See Also:
-
LEAGUES_6_HEALTH_REGEN
public static final int LEAGUES_6_HEALTH_REGEN- See Also:
-
LEAGUES_6_RANGED_MAX_HIT_CAP
public static final int LEAGUES_6_RANGED_MAX_HIT_CAP- See Also:
-
LEAGUES_6_RANGED_MAX_HIT_CAP_VENATOR
public static final int LEAGUES_6_RANGED_MAX_HIT_CAP_VENATOR- See Also:
-
LEAGUES_6_ECHO_ARROW
public static final int LEAGUES_6_ECHO_ARROW- See Also:
-
LEAGUES_6_RANGED_MASTERY_VFX
public static final int LEAGUES_6_RANGED_MASTERY_VFX- See Also:
-
LEAGUES_6_RANGED_MASTERY_VFX_LEFT
public static final int LEAGUES_6_RANGED_MASTERY_VFX_LEFT- See Also:
-
LEAGUES_6_RANGED_MASTERY_VFX_RIGHT
public static final int LEAGUES_6_RANGED_MASTERY_VFX_RIGHT- See Also:
-
LEAGUES_6_MELEE_MASTERY_STAB
public static final int LEAGUES_6_MELEE_MASTERY_STAB- See Also:
-
LEAGUES_6_MELEE_MASTERY_CRUSH
public static final int LEAGUES_6_MELEE_MASTERY_CRUSH- See Also:
-
LEAGUES_6_MELEE_MASTERY_SLASH
public static final int LEAGUES_6_MELEE_MASTERY_SLASH- See Also:
-
LEAGUES_6_FIRE_REDUCE_MELEE
public static final int LEAGUES_6_FIRE_REDUCE_MELEE- See Also:
-
LEAGUES_6_GG_DUSK_LIGHTNING_1
public static final int LEAGUES_6_GG_DUSK_LIGHTNING_1- See Also:
-
LEAGUES_6_GG_DUSK_LIGHTNING_2
public static final int LEAGUES_6_GG_DUSK_LIGHTNING_2- See Also:
-
LEAGUES_6_GG_DUSK_LIGHTNING_3
public static final int LEAGUES_6_GG_DUSK_LIGHTNING_3- See Also:
-
LEAGUES_6_GG_DUSK_LIGHTNING_4
public static final int LEAGUES_6_GG_DUSK_LIGHTNING_4- See Also:
-
LEAGUES_6_GG_DUSK_LIGHTNING_5
public static final int LEAGUES_6_GG_DUSK_LIGHTNING_5- See Also:
-
LEAGUES_6_GG_DUSK_LIGHTNING_6
public static final int LEAGUES_6_GG_DUSK_LIGHTNING_6- See Also:
-
LEAGUES_6_GG_DUSK_LIGHTNING_7
public static final int LEAGUES_6_GG_DUSK_LIGHTNING_7- See Also:
-
LEAGUES_6_GG_DUSK_LIGHTNING_8
public static final int LEAGUES_6_GG_DUSK_LIGHTNING_8- See Also:
-
LEAGUES_6_GG_DAWN_LIGHTNING_1
public static final int LEAGUES_6_GG_DAWN_LIGHTNING_1- See Also:
-
LEAGUES_6_GG_DAWN_LIGHTNING_2
public static final int LEAGUES_6_GG_DAWN_LIGHTNING_2- See Also:
-
LEAGUES_6_GG_DAWN_LIGHTNING_3
public static final int LEAGUES_6_GG_DAWN_LIGHTNING_3- See Also:
-
LEAGUES_6_GG_DAWN_LIGHTNING_4
public static final int LEAGUES_6_GG_DAWN_LIGHTNING_4- See Also:
-
LEAGUES_6_GG_DAWN_LIGHTNING_5
public static final int LEAGUES_6_GG_DAWN_LIGHTNING_5- See Also:
-
LEAGUES_6_GG_DAWN_LIGHTNING_6
public static final int LEAGUES_6_GG_DAWN_LIGHTNING_6- See Also:
-
LEAGUES_6_GG_DAWN_LIGHTNING_7
public static final int LEAGUES_6_GG_DAWN_LIGHTNING_7- See Also:
-
LEAGUES_6_GG_DAWN_LIGHTNING_8
public static final int LEAGUES_6_GG_DAWN_LIGHTNING_8- See Also:
-
LEAGUES_6_GG_DAWN_LIGHTNING_FAST
public static final int LEAGUES_6_GG_DAWN_LIGHTNING_FAST- See Also:
-
LEAGUES_6_GG_DAWN_LIGHTNING_DEATH
public static final int LEAGUES_6_GG_DAWN_LIGHTNING_DEATH- See Also:
-
LEAGUES_6_GG_DUSK_LIGHTNING_DAWN_DEATH
public static final int LEAGUES_6_GG_DUSK_LIGHTNING_DAWN_DEATH- See Also:
-
LEAGUES_6_GG_DUSK_LIGHTNING_ENRAGED
public static final int LEAGUES_6_GG_DUSK_LIGHTNING_ENRAGED- See Also:
-
LEAGUES_6_GG_DUSK_LIGHTNING_ENRAGED_START
public static final int LEAGUES_6_GG_DUSK_LIGHTNING_ENRAGED_START- See Also:
-
LEAGUES_6_GARGBOSS_EXPLODING_PROJECTILE
public static final int LEAGUES_6_GARGBOSS_EXPLODING_PROJECTILE- See Also:
-
LEAGUES_6_GARGBOSS_HEALING_SPHERE_SMALL
public static final int LEAGUES_6_GARGBOSS_HEALING_SPHERE_SMALL- See Also:
-
LEAGUES_6_GARGBOSS_HEALING_SPHERE_SMALL_IMPACT
public static final int LEAGUES_6_GARGBOSS_HEALING_SPHERE_SMALL_IMPACT- See Also:
-
LEAGUES_6_GARGBOSS_HEALING_SPHERE_MED
public static final int LEAGUES_6_GARGBOSS_HEALING_SPHERE_MED- See Also:
-
LEAGUES_6_GARGBOSS_HEALING_SPHERE_MED_IMPACT
public static final int LEAGUES_6_GARGBOSS_HEALING_SPHERE_MED_IMPACT- See Also:
-
LEAGUES_6_GARGBOSS_HEALING_SPHERE_LARGE
public static final int LEAGUES_6_GARGBOSS_HEALING_SPHERE_LARGE- See Also:
-
LEAGUES_6_GARGBOSS_HEALING_SPHERE_LARGE_IMPACT
public static final int LEAGUES_6_GARGBOSS_HEALING_SPHERE_LARGE_IMPACT- See Also:
-
LEAGUES_6_GARGBOSS_STANDARD_RANGED_PROJECTILE
public static final int LEAGUES_6_GARGBOSS_STANDARD_RANGED_PROJECTILE- See Also:
-
LEAGUES_6_GARGBOSS_STUN_RANGED_PROJECTILE
public static final int LEAGUES_6_GARGBOSS_STUN_RANGED_PROJECTILE- See Also:
-
LEAGUES_6_HH_HELLFIRE_MAGE_ABSORB
public static final int LEAGUES_6_HH_HELLFIRE_MAGE_ABSORB- See Also:
-
LEAGUES_6_HH_HELLFIRE_BURST
public static final int LEAGUES_6_HH_HELLFIRE_BURST- See Also:
-
LEAGUES_6_HH_HELLFIRE_HIT
public static final int LEAGUES_6_HH_HELLFIRE_HIT- See Also:
-
LEAGUES_6_HH_BONE_BALL_BURST
public static final int LEAGUES_6_HH_BONE_BALL_BURST- See Also:
-
LEAGUES_6_HH_BONE_BALL_SPIN
public static final int LEAGUES_6_HH_BONE_BALL_SPIN- See Also:
-
LEAGUES_6_FIRE_LIQUID
public static final int LEAGUES_6_FIRE_LIQUID- See Also:
-
LEAGUES_6_CERBERUS_SPECIAL_ATTACK_FLAME
public static final int LEAGUES_6_CERBERUS_SPECIAL_ATTACK_FLAME- See Also:
-
LEAGUES_6_SPECTRE_MELEE_PROJ
public static final int LEAGUES_6_SPECTRE_MELEE_PROJ- See Also:
-
LEAGUES_6_SMOKE_DEVIL_CLOUD_SPOTANIM
public static final int LEAGUES_6_SMOKE_DEVIL_CLOUD_SPOTANIM- See Also:
-
LEAGUES_6_LORE_DUST_DEVIL_SPAWN_SPOTANIM
public static final int LEAGUES_6_LORE_DUST_DEVIL_SPAWN_SPOTANIM- See Also:
-
LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_RANGED_PROJANIM
public static final int LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_RANGED_PROJANIM- See Also:
-
LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_RANGED_IMPACTANIM
public static final int LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_RANGED_IMPACTANIM- See Also:
-
LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_MAGIC_PROJANIM
public static final int LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_MAGIC_PROJANIM- See Also:
-
LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_MAGIC_IMPACTANIM
public static final int LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_MAGIC_IMPACTANIM- See Also:
-
LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PROJANIM
public static final int LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PROJANIM- See Also:
-
LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_IMPACTANIM
public static final int LEAGUES_6_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_IMPACTANIM- See Also:
-
LEAGUE_6_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PLAYER_DEATH_01
public static final int LEAGUE_6_VFX_LORE_DUST_DEVIL_ATTACK_SPECIAL_PLAYER_DEATH_01- See Also:
-
LEAGUES_6_VFX_SMOKE_DEVIL_POOL_SPAWN
public static final int LEAGUES_6_VFX_SMOKE_DEVIL_POOL_SPAWN- See Also:
-
LEAGUES_6_VFX_SMOKE_DEVIL_POOL_IDLE_01
public static final int LEAGUES_6_VFX_SMOKE_DEVIL_POOL_IDLE_01- See Also:
-
LEAGUES_6_VFX_SMOKE_DEVIL_POOL_IDLE_02
public static final int LEAGUES_6_VFX_SMOKE_DEVIL_POOL_IDLE_02- See Also:
-
LEAGUES_6_VFX_SMOKE_DEVIL_POOL_DESPAWN
public static final int LEAGUES_6_VFX_SMOKE_DEVIL_POOL_DESPAWN- See Also:
-
LEAGUES_6_VFX_SMOKE_DEVIL_POOL_SHIELD
public static final int LEAGUES_6_VFX_SMOKE_DEVIL_POOL_SHIELD- See Also:
-
LEAGUES_6_HESPORI_RANGE_PROJ
public static final int LEAGUES_6_HESPORI_RANGE_PROJ- See Also:
-
LEAGUES_6_HESPORI_MAGIC_PROJ
public static final int LEAGUES_6_HESPORI_MAGIC_PROJ- See Also:
-
LEAGUES_6_HESPORI_MAGIC_IMPACT
public static final int LEAGUES_6_HESPORI_MAGIC_IMPACT- See Also:
-
LEAGUES_6_HESPORI_VINE_PROJ
public static final int LEAGUES_6_HESPORI_VINE_PROJ- See Also:
-
LEAGUES_6_HESPORI_VINE_IMPACT
public static final int LEAGUES_6_HESPORI_VINE_IMPACT- See Also:
-
LEAGUES_6_CRYSTAL_HUNLEFF_MAGIC_TRAVEL
public static final int LEAGUES_6_CRYSTAL_HUNLEFF_MAGIC_TRAVEL- See Also:
-
LEAGUES_6_CRYSTAL_HUNLEFF_MAGIC_IMPACT
public static final int LEAGUES_6_CRYSTAL_HUNLEFF_MAGIC_IMPACT- See Also:
-
LEAGUES_6_CRYSTAL_HUNLEFF_RANGE_TRAVEL
public static final int LEAGUES_6_CRYSTAL_HUNLEFF_RANGE_TRAVEL- See Also:
-
LEAGUES_6_CRYSTAL_HUNLEFF_PRAYER_TRAVEL
public static final int LEAGUES_6_CRYSTAL_HUNLEFF_PRAYER_TRAVEL- See Also:
-
LEAGUES_6_CRYSTAL_HUNLEFF_PRAYER_IMPACT
public static final int LEAGUES_6_CRYSTAL_HUNLEFF_PRAYER_IMPACT- See Also:
-
LEAGUES_6_HUNLEFF_ANTIPRAYER_TRAVEL
public static final int LEAGUES_6_HUNLEFF_ANTIPRAYER_TRAVEL- See Also:
-
LEAGUES_6_HUNLEFF_ANTIPRAYER_IMPACT
public static final int LEAGUES_6_HUNLEFF_ANTIPRAYER_IMPACT- See Also:
-
LEAGUES_6_CRYSTAL_HUNLEFF_CRYSTALS_HIT
public static final int LEAGUES_6_CRYSTAL_HUNLEFF_CRYSTALS_HIT- See Also:
-
LEAGUES_6_DAGANNOTH_SPINE_SPOTANIM_TRAVEL
public static final int LEAGUES_6_DAGANNOTH_SPINE_SPOTANIM_TRAVEL- See Also:
-
LEAGUES_6_WATERWAVE_TRAVEL
public static final int LEAGUES_6_WATERWAVE_TRAVEL- See Also:
-
LEAGUES_6_FAILEDSPELL_IMPACT
public static final int LEAGUES_6_FAILEDSPELL_IMPACT- See Also:
-
LEAGUES_6_DAGANNOTH_WHIRLPOOL
public static final int LEAGUES_6_DAGANNOTH_WHIRLPOOL- See Also:
-
LEAGUES_6_KALPHITE_GLOW
public static final int LEAGUES_6_KALPHITE_GLOW- See Also:
-
LEAGUES_6_KALPHITE_QUEEN_GLOW
public static final int LEAGUES_6_KALPHITE_QUEEN_GLOW- See Also:
-
LEAGUES_6_KALPHITE_GLOW_TRAVEL
public static final int LEAGUES_6_KALPHITE_GLOW_TRAVEL- See Also:
-
LEAGUES_6_KALPHITE_GLOW_IMPACT
public static final int LEAGUES_6_KALPHITE_GLOW_IMPACT- See Also:
-
LEAGUES_6_KALPHITE_SPINE
public static final int LEAGUES_6_KALPHITE_SPINE- See Also:
-
LEAGUES_6_KALPHITE_QUEEN_SPINE
public static final int LEAGUES_6_KALPHITE_QUEEN_SPINE- See Also:
-
LEAGUES_6_KALPHITE_QUEEN_RANGED
public static final int LEAGUES_6_KALPHITE_QUEEN_RANGED- See Also:
-
LEAGUES_6_UPDATE_FLYING_QUEEN_EMERGE_ECHO_SPOTANIM
public static final int LEAGUES_6_UPDATE_FLYING_QUEEN_EMERGE_ECHO_SPOTANIM- See Also:
-
LEAGUES_6_KALPHITE_QUEEN_LIGHTNING_STRIKE
public static final int LEAGUES_6_KALPHITE_QUEEN_LIGHTNING_STRIKE- See Also:
-
LEAGUES_6_KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_SPOTANIM
public static final int LEAGUES_6_KALPHITE_UPDATE_FLYING_QUEEN_EMERGE_SPOTANIM- See Also:
-
LEAGUES_6_DRAGON_RANGED_ATTACK
public static final int LEAGUES_6_DRAGON_RANGED_ATTACK- See Also:
-
LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_IMPACT_01
public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_IMPACT_01- See Also:
-
LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_02
public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_02- See Also:
-
LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_01
public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_PROJECTILE_01- See Also:
-
LEAGUES_6_VFX_AMOXLIATL_ICE_APPEAR_01
public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_APPEAR_01- See Also:
-
LEAGUES_6_VFX_AMOXLIATL_ICE_DISAPPEAR_01
public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_DISAPPEAR_01- See Also:
-
LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_SPAWN_01
public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_SPAWN_01- See Also:
-
LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_IDLE_01
public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_IDLE_01- See Also:
-
LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_ATTACK_01
public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_ATTACK_01- See Also:
-
LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_COMBINED_01
public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_COMBINED_01- See Also:
-
LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_SINGLE_01
public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_FLOOR_SINGLE_01- See Also:
-
LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_SPAWN_01
public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_SPAWN_01- See Also:
-
LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_IDLE_01
public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_IDLE_01- See Also:
-
LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_EXPLODE_01
public static final int LEAGUES_6_VFX_AMOXLIATL_ICE_BLOCK_EXPLODE_01- See Also:
-
IBANBLAST_TRAVEL_ORN
public static final int IBANBLAST_TRAVEL_ORN- See Also:
-
IBANBLAST_IMPACT_ORN
public static final int IBANBLAST_IMPACT_ORN- See Also:
-
IBANBLAST_CASTING_ORN
public static final int IBANBLAST_CASTING_ORN- See Also:
-
SLAYER_TOTS_CASTING_ORN_LEAGUES6
public static final int SLAYER_TOTS_CASTING_ORN_LEAGUES6- See Also:
-
TOXIC_TOTS_CASTING_ORN_LEAGUES6
public static final int TOXIC_TOTS_CASTING_ORN_LEAGUES6- See Also:
-
SLAYER_TOTS_PROJECTILE_ORN_LEAGUES6
public static final int SLAYER_TOTS_PROJECTILE_ORN_LEAGUES6- See Also:
-
TOXIC_TOTS_PROJECTILE_ORN_LEAGUES6
public static final int TOXIC_TOTS_PROJECTILE_ORN_LEAGUES6- See Also:
-
SLAYER_TOTS_IMPACT_ORN_LEAGUES6
public static final int SLAYER_TOTS_IMPACT_ORN_LEAGUES6- See Also:
-
TOXIC_TOTS_IMPACT_ORN_LEAGUES6
public static final int TOXIC_TOTS_IMPACT_ORN_LEAGUES6- See Also:
-
LEAGUES_6_THRALL_IMP_MAGIC_SPAWN_VFX_SPOTANIM
public static final int LEAGUES_6_THRALL_IMP_MAGIC_SPAWN_VFX_SPOTANIM- See Also:
-
LEAGUES_6_THRALL_IMP_MAGIC_DESPAWN_VFX_SPOTANIM
public static final int LEAGUES_6_THRALL_IMP_MAGIC_DESPAWN_VFX_SPOTANIM- See Also:
-
LEAGUES_6_THRALL_IMP_MAGIC_TRANSITION_VFX_SPOTANIM
public static final int LEAGUES_6_THRALL_IMP_MAGIC_TRANSITION_VFX_SPOTANIM- See Also:
-
LEAGUES_6_THRALL_IMP_MAGIC_ATTACK_VFX_PROJANIM
public static final int LEAGUES_6_THRALL_IMP_MAGIC_ATTACK_VFX_PROJANIM- See Also:
-
LEAGUES_6_THRALL_IMP_RANGED_SPAWN_VFX_SPOTANIM
public static final int LEAGUES_6_THRALL_IMP_RANGED_SPAWN_VFX_SPOTANIM- See Also:
-
LEAGUES_6_THRALL_IMP_RANGED_DESPAWN_VFX_SPOTANIM
public static final int LEAGUES_6_THRALL_IMP_RANGED_DESPAWN_VFX_SPOTANIM- See Also:
-
LEAGUES_6_THRALL_IMP_RANGED_TRANSITION_VFX_SPOTANIM
public static final int LEAGUES_6_THRALL_IMP_RANGED_TRANSITION_VFX_SPOTANIM- See Also:
-
LEAGUES_6_THRALL_IMP_RANGED_ATTACK_VFX_PROJANIM
public static final int LEAGUES_6_THRALL_IMP_RANGED_ATTACK_VFX_PROJANIM- See Also:
-
LEAGUES_6_THRALL_IMP_MELEE_SPAWN_VFX_SPOTANIM
public static final int LEAGUES_6_THRALL_IMP_MELEE_SPAWN_VFX_SPOTANIM- See Also:
-
LEAGUES_6_THRALL_IMP_MELEE_DESPAWN_VFX_SPOTANIM
public static final int LEAGUES_6_THRALL_IMP_MELEE_DESPAWN_VFX_SPOTANIM- See Also:
-
LEAGUES_6_THRALL_IMP_MELEE_TRANSITION_VFX_SPOTANIM
public static final int LEAGUES_6_THRALL_IMP_MELEE_TRANSITION_VFX_SPOTANIM- See Also:
-
VFX_KINGS_BARRAGE_PROJECTILE
public static final int VFX_KINGS_BARRAGE_PROJECTILE- See Also:
-
VFX_KINGS_BARRAGE_PROJECTILE_SINGLE
public static final int VFX_KINGS_BARRAGE_PROJECTILE_SINGLE- See Also:
-
VFX_KINGS_BARRAGE_IMPACT
public static final int VFX_KINGS_BARRAGE_IMPACT- See Also:
-
VFX_FLAMES_OF_CERBERUS
public static final int VFX_FLAMES_OF_CERBERUS- See Also:
-
VFX_FLAMES_OF_CERBERUS_1X1
public static final int VFX_FLAMES_OF_CERBERUS_1X1- See Also:
-
VFX_FLAMES_OF_CERBERUS_2X2
public static final int VFX_FLAMES_OF_CERBERUS_2X2- See Also:
-
VFX_FLAMES_OF_CERBERUS_3X3
public static final int VFX_FLAMES_OF_CERBERUS_3X3- See Also:
-
VFX_FLAMES_OF_CERBERUS_4X4
public static final int VFX_FLAMES_OF_CERBERUS_4X4- See Also:
-
VFX_FLAMES_OF_CERBERUS_5X5
public static final int VFX_FLAMES_OF_CERBERUS_5X5- See Also:
-
VFX_LITHIC_SCEPTRE_SHATTER_01
public static final int VFX_LITHIC_SCEPTRE_SHATTER_01- See Also:
-
VFX_LITHIC_SCEPTRE_SHATTER_03
public static final int VFX_LITHIC_SCEPTRE_SHATTER_03- See Also:
-
VFX_LITHIC_SCEPTRE_SHATTER_02
public static final int VFX_LITHIC_SCEPTRE_SHATTER_02- See Also:
-
VFX_LITHIC_SCEPTRE_SHATTER_HUMAN
public static final int VFX_LITHIC_SCEPTRE_SHATTER_HUMAN- See Also:
-
VFX_LITHIC_SCEPTRE_PROJANIM_01
public static final int VFX_LITHIC_SCEPTRE_PROJANIM_01- See Also:
-
VFX_LITHIC_SCEPTRE_IMPACT_01
public static final int VFX_LITHIC_SCEPTRE_IMPACT_01- See Also:
-
VFX_NATURES_RECURVE_HEALING_PROJANIM_01
public static final int VFX_NATURES_RECURVE_HEALING_PROJANIM_01- See Also:
-
VFX_NATURES_RECURVE_SPOTANIM_01
public static final int VFX_NATURES_RECURVE_SPOTANIM_01- See Also:
-
LEAGUES_6_HOME_TELEPORT_SPOTANIM_01
public static final int LEAGUES_6_HOME_TELEPORT_SPOTANIM_01- See Also:
-
LEAGUES_6_HOME_TELEPORT_SPOTANIM_02
public static final int LEAGUES_6_HOME_TELEPORT_SPOTANIM_02- See Also:
-
LEAGUES_6_HOME_TELEPORT_SPOTANIM_03
public static final int LEAGUES_6_HOME_TELEPORT_SPOTANIM_03- See Also:
-
LEAGUES_6_HOME_TELEPORT_SPOTANIM_04
public static final int LEAGUES_6_HOME_TELEPORT_SPOTANIM_04- See Also:
-
LEAGUES_6_HOME_TELEPORT_SPOTANIM_05
public static final int LEAGUES_6_HOME_TELEPORT_SPOTANIM_05- See Also:
-
LEAGUES_6_HOME_TELEPORT_SPOTANIM_06
public static final int LEAGUES_6_HOME_TELEPORT_SPOTANIM_06- See Also:
-
LEAGUES_6_HOME_TELEPORT_SPOTANIM_07
public static final int LEAGUES_6_HOME_TELEPORT_SPOTANIM_07- See Also:
-
LEAGUES_6_HOME_TELEPORT_SPOTANIM_08
public static final int LEAGUES_6_HOME_TELEPORT_SPOTANIM_08- See Also:
-
AKKHA_LIGHTNING_SMALL
public static final int AKKHA_LIGHTNING_SMALL- See Also:
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VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_IMPACT01
public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_IMPACT01- See Also:
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VFX_SAILING_CANNON01_SMALL01_INCENDARY01_IMPACT01
public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_IMPACT01- See Also:
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VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_PROJECTILE01
public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_PROJECTILE01- See Also:
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VFX_SAILING_CANNON01_SMALL01_INCENDARY01_PROJECTILE01
public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_PROJECTILE01- See Also:
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VFX_SAILING_CANNON01_SMALL01_INCENDARY01_BRONZE_PROJ01
public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_BRONZE_PROJ01- See Also:
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VFX_SAILING_CANNON01_SMALL01_INCENDARY01_IRON_PROJ01
public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_IRON_PROJ01- See Also:
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VFX_SAILING_CANNON01_SMALL01_INCENDARY01_STEEL_PROJ01
public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_STEEL_PROJ01- See Also:
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VFX_SAILING_CANNON01_SMALL01_INCENDARY01_MITHRIL_PROJ01
public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_MITHRIL_PROJ01- See Also:
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VFX_SAILING_CANNON01_SMALL01_INCENDARY01_ADAMANT_PROJ01
public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_ADAMANT_PROJ01- See Also:
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VFX_SAILING_CANNON01_SMALL01_INCENDARY01_RUNE_PROJ01
public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_RUNE_PROJ01- See Also:
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VFX_SAILING_CANNON01_SMALL01_INCENDARY01_DRAGON_PROJ01
public static final int VFX_SAILING_CANNON01_SMALL01_INCENDARY01_DRAGON_PROJ01- See Also:
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VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_BRONZE_PROJ01
public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_BRONZE_PROJ01- See Also:
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VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_IRON_PROJ01
public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_IRON_PROJ01- See Also:
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VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_STEEL_PROJ01
public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_STEEL_PROJ01- See Also:
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VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_MITHRIL_PROJ01
public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_MITHRIL_PROJ01- See Also:
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VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_ADAMANT_PROJ01
public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_ADAMANT_PROJ01- See Also:
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VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_RUNE_PROJ01
public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_RUNE_PROJ01- See Also:
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VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_DRAGON_PROJ01
public static final int VFX_SAILING_CANNON01_SMALL01_CHAINSHOT01_DRAGON_PROJ01- See Also:
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Constructor Details
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EffectId
public EffectId()
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